1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | { |
74 | { |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
77 | wand->destroy (); |
77 | wand->destroy (); |
78 | object *tmp = get_archetype (shstr_fireball); |
78 | object *tmp = archetype::get (shstr_fireball); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
80 | |
81 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
82 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
83 | |
83 | |
… | |
… | |
389 | |
389 | |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
391 | * and if statement or two. |
391 | * and if statement or two. |
392 | */ |
392 | */ |
393 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
393 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
394 | |
394 | /* max duration */ |
395 | /* limit duration */ |
395 | if (op->invisible > 1000) |
396 | min_it (op->invisible, 1000); |
396 | op->invisible = 1000; |
|
|
397 | |
397 | |
398 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
399 | { |
399 | { |
400 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
401 | |
401 | |
… | |
… | |
485 | { |
485 | { |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
487 | return 1; |
487 | return 1; |
488 | } |
488 | } |
489 | |
489 | |
490 | object *dummy = get_archetype (FORCE_NAME); |
490 | object *dummy = archetype::get (FORCE_NAME); |
491 | |
491 | |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
493 | |
493 | |
494 | /* value of speed really doesn't make much difference, as long as it is |
494 | /* value of speed really doesn't make much difference, as long as it is |
495 | * positive. Lower value may be useful so that the problem doesn't |
495 | * positive. Lower value may be useful so that the problem doesn't |
… | |
… | |
1072 | |
1072 | |
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1075 | TICK2TIME (duration)); |
1075 | TICK2TIME (duration)); |
1076 | |
1076 | |
1077 | force = get_archetype (FORCE_NAME); |
1077 | force = archetype::get (FORCE_NAME); |
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
1079 | force->duration = duration; |
1079 | force->duration = duration; |
1080 | |
1080 | |
1081 | if (spell_ob->race) |
1081 | if (spell_ob->race) |
1082 | force->name = spell_ob->race; |
1082 | force->name = spell_ob->race; |
… | |
… | |
1186 | } |
1186 | } |
1187 | } |
1187 | } |
1188 | |
1188 | |
1189 | if (force == NULL) |
1189 | if (force == NULL) |
1190 | { |
1190 | { |
1191 | force = get_archetype (FORCE_NAME); |
1191 | force = archetype::get (FORCE_NAME); |
1192 | force->subtype = FORCE_CHANGE_ABILITY; |
1192 | force->subtype = FORCE_CHANGE_ABILITY; |
1193 | if (spell_ob->race) |
1193 | if (spell_ob->race) |
1194 | force->name = spell_ob->race; |
1194 | force->name = spell_ob->race; |
1195 | else |
1195 | else |
1196 | force->name = spell_ob->name; |
1196 | force->name = spell_ob->name; |
… | |
… | |
1511 | |
1511 | |
1512 | int |
1512 | int |
1513 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1513 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1514 | { |
1514 | { |
1515 | object *tmp, *last, *god, *detect; |
1515 | object *tmp, *last, *god, *detect; |
1516 | int done_one, range, mflags, floor, level; |
1516 | int done_one, range, floor, level; |
1517 | sint16 x, y, nx, ny; |
1517 | sint16 x, y, nx, ny; |
1518 | maptile *m; |
1518 | maptile *m; |
1519 | |
1519 | |
1520 | /* We precompute some values here so that we don't have to keep |
1520 | /* We precompute some values here so that we don't have to keep |
1521 | * doing it over and over again. |
1521 | * doing it over and over again. |
… | |
… | |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2110 | |
2110 | |
2111 | if (a > 14) |
2111 | if (a > 14) |
2112 | a = 14; |
2112 | a = 14; |
2113 | |
2113 | |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2115 | |
2115 | |
2116 | /* Determine golem's speed */ |
2116 | /* Determine golem's speed */ |
2117 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2117 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2118 | |
2118 | |
2119 | if (!spell->race) |
2119 | if (!spell->race) |
2120 | { |
2120 | { |
2121 | sprintf (buf, "animated %s", &weapon->name); |
2121 | sprintf (buf, "animated %s", &weapon->name); |
2122 | tmp->name = buf; |
2122 | tmp->name = buf; |