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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.141 by root, Fri Jan 27 22:00:40 2012 UTC vs.
Revision 1.145 by root, Wed Nov 16 23:42:03 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
196 /* Can't get any money for these objects */ 196 /* Can't get any money for these objects */
197 missile->value = 0; 197 missile->value = 0;
198 198
199 missile->set_flag (FLAG_IDENTIFIED); 199 missile->set_flag (FLAG_IDENTIFIED);
200 200
201 if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) 201 cast_create_obj (op, caster, missile, dir);
202
203 if (!dir
204 && op->type == PLAYER
205 && !missile->destroyed ())
202 pick_up (op, missile); 206 pick_up (op, missile);
203 207
204 return 1; 208 return 1;
205} 209}
206
207 210
208/* allows the choice of what sort of food object to make. 211/* allows the choice of what sort of food object to make.
209 * If spellparam is NULL, it will create food dependent on level --PeterM*/ 212 * If spellparam is NULL, it will create food dependent on level --PeterM*/
210int 213int
211cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) 214cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam)
401 404
402 if (spell_ob->flag [FLAG_MAKE_INVIS]) 405 if (spell_ob->flag [FLAG_MAKE_INVIS])
403 op->contr->tmp_invis = 0; 406 op->contr->tmp_invis = 0;
404 else 407 else
405 op->contr->tmp_invis = 1; 408 op->contr->tmp_invis = 1;
406
407 op->contr->hidden = 0;
408 } 409 }
409 410
410 if (makes_invisible_to (op, op)) 411 if (makes_invisible_to (op, op))
411 new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); 412 new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!");
412 else 413 else
1257 1258
1258/* Alchemy code by Mark Wedel 1259/* Alchemy code by Mark Wedel
1259 * 1260 *
1260 * This code adds a new spell, called alchemy. Alchemy will turn 1261 * This code adds a new spell, called alchemy. Alchemy will turn
1261 * objects to pyrite ("false gold"), henceforth called gold nuggets. 1262 * objects to pyrite ("false gold"), henceforth called gold nuggets.
1262 * 1263 *
1263 * The value of the gold nuggets being about 90% of that of the item 1264 * The value of the gold nuggets being about 90% of that of the item
1264 * itself. It uses the value of the object before charisma adjustments, 1265 * itself. It uses the value of the object before charisma adjustments,
1265 * because the nuggets themselves will be will be adjusted by charisma 1266 * because the nuggets themselves will be will be adjusted by charisma
1266 * when sold. 1267 * when sold.
1267 * 1268 *

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