1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
196 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
197 | missile->value = 0; |
197 | missile->value = 0; |
198 | |
198 | |
199 | missile->set_flag (FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
200 | |
200 | |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | cast_create_obj (op, caster, missile, dir); |
|
|
202 | |
|
|
203 | if (!dir |
|
|
204 | && op->type == PLAYER |
|
|
205 | && !missile->destroyed ()) |
202 | pick_up (op, missile); |
206 | pick_up (op, missile); |
203 | |
207 | |
204 | return 1; |
208 | return 1; |
205 | } |
209 | } |
206 | |
|
|
207 | |
210 | |
208 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
210 | int |
213 | int |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
… | |
… | |
401 | |
404 | |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
405 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
403 | op->contr->tmp_invis = 0; |
406 | op->contr->tmp_invis = 0; |
404 | else |
407 | else |
405 | op->contr->tmp_invis = 1; |
408 | op->contr->tmp_invis = 1; |
406 | |
|
|
407 | op->contr->hidden = 0; |
|
|
408 | } |
409 | } |
409 | |
410 | |
410 | if (makes_invisible_to (op, op)) |
411 | if (makes_invisible_to (op, op)) |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
412 | else |
413 | else |
… | |
… | |
470 | |
471 | |
471 | op->destroy (); |
472 | op->destroy (); |
472 | } |
473 | } |
473 | |
474 | |
474 | /* Word of recall causes the player to return 'home'. |
475 | /* Word of recall causes the player to return 'home'. |
475 | * we put a force into the player object, so that there is a |
476 | * we put a force into the player object, so that there is a |
476 | * time delay effect. |
477 | * time delay effect. |
477 | */ |
478 | */ |
478 | int |
479 | int |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
480 | { |
481 | { |
… | |
… | |
704 | /* If this is a spellcasting wall, need to insert the spell object */ |
705 | /* If this is a spellcasting wall, need to insert the spell object */ |
705 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
706 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
706 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
707 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
707 | |
708 | |
708 | /* This code causes the wall to extend some distance in |
709 | /* This code causes the wall to extend some distance in |
709 | * each direction, or until an obstruction is encountered. |
710 | * each direction, or until an obstruction is encountered. |
710 | * posblocked and negblocked help determine how far the |
711 | * posblocked and negblocked help determine how far the |
711 | * created wall can extend, it won't go extend through |
712 | * created wall can extend, it won't go extend through |
712 | * blocked spaces. |
713 | * blocked spaces. |
713 | */ |
714 | */ |
714 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
715 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
1257 | |
1258 | |
1258 | /* Alchemy code by Mark Wedel |
1259 | /* Alchemy code by Mark Wedel |
1259 | * |
1260 | * |
1260 | * This code adds a new spell, called alchemy. Alchemy will turn |
1261 | * This code adds a new spell, called alchemy. Alchemy will turn |
1261 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1262 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1262 | * |
1263 | * |
1263 | * The value of the gold nuggets being about 90% of that of the item |
1264 | * The value of the gold nuggets being about 90% of that of the item |
1264 | * itself. It uses the value of the object before charisma adjustments, |
1265 | * itself. It uses the value of the object before charisma adjustments, |
1265 | * because the nuggets themselves will be will be adjusted by charisma |
1266 | * because the nuggets themselves will be will be adjusted by charisma |
1266 | * when sold. |
1267 | * when sold. |
1267 | * |
1268 | * |
… | |
… | |
1866 | |
1867 | |
1867 | /* don't attack our own spells */ |
1868 | /* don't attack our own spells */ |
1868 | if (tmp->owner && tmp->owner == op->owner) |
1869 | if (tmp->owner && tmp->owner == op->owner) |
1869 | continue; |
1870 | continue; |
1870 | |
1871 | |
1871 | /* Basically, if the object is magical and not counterspell, |
1872 | /* Basically, if the object is magical and not counterspell, |
1872 | * we will more or less remove the object. Don't counterspell |
1873 | * we will more or less remove the object. Don't counterspell |
1873 | * monsters either. |
1874 | * monsters either. |
1874 | */ |
1875 | */ |
1875 | |
1876 | |
1876 | if (head->attacktype & AT_MAGIC |
1877 | if (head->attacktype & AT_MAGIC |
1877 | && !(head->attacktype & AT_COUNTERSPELL) |
1878 | && !(head->attacktype & AT_COUNTERSPELL) |
1878 | && !head->flag [FLAG_MONSTER] |
1879 | && !head->flag [FLAG_MONSTER] |
… | |
… | |
1952 | |
1953 | |
1953 | op->failmsg ("You are not standing over an altar!"); |
1954 | op->failmsg ("You are not standing over an altar!"); |
1954 | return 0; |
1955 | return 0; |
1955 | } |
1956 | } |
1956 | |
1957 | |
1957 | /* animate_weapon - |
1958 | /* animate_weapon - |
1958 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1959 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1959 | * The golem is based on the archetype specified, modified by the caster's level |
1960 | * The golem is based on the archetype specified, modified by the caster's level |
1960 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1961 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1961 | * inventory so that it falls to the ground when the golem dies. |
1962 | * inventory so that it falls to the ground when the golem dies. |
1962 | * This code was very odd - code early on would only let players use the spell, |
1963 | * This code was very odd - code early on would only let players use the spell, |
1963 | * yet the code wass full of player checks. I've presumed that the code |
1964 | * yet the code wass full of player checks. I've presumed that the code |
1964 | * that only let players use it was correct, and removed all the other |
1965 | * that only let players use it was correct, and removed all the other |
1965 | * player checks. MSW 2003-01-06 |
1966 | * player checks. MSW 2003-01-06 |
… | |
… | |
2203 | |
2204 | |
2204 | /* move aura function. An aura is a part of someone's inventory, |
2205 | /* move aura function. An aura is a part of someone's inventory, |
2205 | * which he carries with him, but which acts on the map immediately |
2206 | * which he carries with him, but which acts on the map immediately |
2206 | * around him. |
2207 | * around him. |
2207 | * Aura parameters: |
2208 | * Aura parameters: |
2208 | * duration: duration counter. |
2209 | * duration: duration counter. |
2209 | * attacktype: aura's attacktype |
2210 | * attacktype: aura's attacktype |
2210 | * other_arch: archetype to drop where we attack |
2211 | * other_arch: archetype to drop where we attack |
2211 | */ |
2212 | */ |
2212 | void |
2213 | void |
2213 | move_aura (object *aura) |
2214 | move_aura (object *aura) |
2214 | { |
2215 | { |
2215 | /* auras belong in inventories */ |
2216 | /* auras belong in inventories */ |
2216 | object *env = aura->env; |
2217 | object *env = aura->env; |
2217 | object *owner = aura->owner; |
2218 | object *owner = aura->owner; |
2218 | |
2219 | |
2219 | /* no matter what we've gotta remove the aura... |
2220 | /* no matter what we've gotta remove the aura... |
2220 | * we'll put it back if its time isn't up. |
2221 | * we'll put it back if its time isn't up. |
2221 | */ |
2222 | */ |
2222 | aura->remove (); |
2223 | aura->remove (); |
2223 | |
2224 | |
2224 | /* exit if we're out of gas */ |
2225 | /* exit if we're out of gas */ |
2225 | if (aura->duration-- < 0) |
2226 | if (aura->duration-- < 0) |
… | |
… | |
2234 | aura->destroy (); |
2235 | aura->destroy (); |
2235 | return; |
2236 | return; |
2236 | } |
2237 | } |
2237 | |
2238 | |
2238 | /* we need to jump out of the inventory for a bit |
2239 | /* we need to jump out of the inventory for a bit |
2239 | * in order to hit the map conveniently. |
2240 | * in order to hit the map conveniently. |
2240 | */ |
2241 | */ |
2241 | aura->insert_at (env, aura); |
2242 | aura->insert_at (env, aura); |
2242 | |
2243 | |
2243 | for (int i = 1; i < 9; i++) |
2244 | for (int i = 1; i < 9; i++) |
2244 | { |
2245 | { |