1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_spell_effect_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: spell_effect.C,v 1.10 2006/09/14 21:16:13 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
23 | */ |
6 | |
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7 | |
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8 | /* |
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9 | CrossFire, A Multiplayer game for X-windows |
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10 | |
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11 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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12 | Copyright (C) 1992 Frank Tore Johansen |
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13 | |
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14 | This program is free software; you can redistribute it and/or modify |
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15 | it under the terms of the GNU General Public License as published by |
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16 | the Free Software Foundation; either version 2 of the License, or |
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17 | (at your option) any later version. |
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18 | |
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19 | This program is distributed in the hope that it will be useful, |
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20 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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22 | GNU General Public License for more details. |
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23 | |
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24 | You should have received a copy of the GNU General Public License |
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25 | along with this program; if not, write to the Free Software |
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26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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27 | |
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28 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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29 | */ |
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30 | |
24 | |
31 | #include <global.h> |
25 | #include <global.h> |
32 | #include <object.h> |
26 | #include <object.h> |
33 | #include <living.h> |
27 | #include <living.h> |
34 | #ifndef __CEXTRACT__ |
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35 | # include <sproto.h> |
28 | #include <sproto.h> |
36 | #endif |
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37 | #include <spells.h> |
29 | #include <spells.h> |
38 | #include <sounds.h> |
30 | #include <sounds.h> |
39 | |
31 | |
40 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
41 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
44 | void |
36 | void |
45 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
46 | { |
38 | { |
47 | if (!tmp) |
39 | if (!tmp) |
48 | return; /* error */ |
40 | return; /* error */ |
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41 | |
49 | tmp->level = op->level; |
42 | tmp->level = op->level; |
50 | tmp->x = op->x; |
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51 | tmp->y = op->y; |
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52 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
53 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
54 | |
45 | |
55 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
56 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
57 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
58 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
59 | */ |
50 | */ |
60 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
61 | tmp->duration = 40; |
52 | tmp->duration = 40; |
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53 | |
62 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
63 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
64 | insert_ob_in_map (tmp, op->map, op, 0); |
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65 | |
56 | |
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57 | tmp->insert_at (op, op); |
66 | } |
58 | } |
67 | |
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68 | |
59 | |
69 | int |
60 | int |
70 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
71 | { |
62 | { |
72 | object *wand, *tmp; |
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73 | int ncharges; |
63 | int ncharges; |
74 | |
64 | |
75 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
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66 | |
76 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
77 | { |
68 | { |
78 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
79 | return 0; |
70 | return 0; |
80 | } |
71 | } |
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72 | |
81 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
82 | { |
74 | { |
83 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
84 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | op->play_sound (sound_find ("ob_explode")); |
85 | esrv_del_item (op->contr, wand->count); |
77 | wand->destroy (); |
86 | remove_ob (wand); |
78 | object *tmp = archetype::get (shstr_fireball); |
87 | free_object (wand); |
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88 | tmp = get_archetype ("fireball"); |
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89 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
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80 | |
90 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
91 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
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83 | |
92 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
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85 | |
93 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
94 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
95 | tmp->x = op->x; |
88 | |
96 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
97 | insert_ob_in_map (tmp, op->map, NULL, 0); |
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98 | return 1; |
90 | return 1; |
99 | } |
91 | } |
100 | |
92 | |
101 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
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94 | |
102 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
103 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
104 | else |
97 | else |
105 | { |
98 | { |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
107 | return 0; |
100 | return 0; |
108 | } |
101 | } |
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102 | |
109 | if (!ncharges) |
103 | if (!ncharges) |
110 | ncharges = 1; |
104 | ncharges = 1; |
111 | |
105 | |
112 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
113 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
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108 | |
114 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
115 | { |
110 | { |
116 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
117 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->speed); |
118 | update_ob_speed (wand); |
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119 | } |
113 | } |
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114 | |
120 | return 1; |
115 | return 1; |
121 | } |
116 | } |
122 | |
117 | |
123 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
124 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
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128 | * great a plus, the default is used. |
123 | * great a plus, the default is used. |
129 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
130 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
131 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
132 | */ |
127 | */ |
133 | |
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134 | int |
128 | int |
135 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
136 | { |
130 | { |
137 | int missile_plus = 0, bonus_plus = 0; |
131 | int bonus_plus = 0; |
138 | const char *missile_name; |
132 | const char *missile_name = "arrow"; |
139 | object *tmp, *missile; |
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140 | tag_t tag; |
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141 | |
133 | |
142 | missile_name = "arrow"; |
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143 | |
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144 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
145 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
146 | { |
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147 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
148 | } |
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149 | |
137 | |
150 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
151 | |
139 | |
152 | if (archetype::find (missile_name) == NULL) |
140 | archetype *missile_arch = archetype::find (missile_name); |
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141 | |
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142 | if (!missile_arch) |
153 | { |
143 | { |
154 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
155 | return 0; |
145 | return 0; |
156 | } |
146 | } |
157 | missile = get_archetype (missile_name); |
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158 | |
147 | |
159 | if (stringarg) |
148 | object *missile = missile_arch->instance (); |
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149 | |
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150 | if (spellparam) |
160 | { |
151 | { |
161 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
162 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
163 | { |
154 | { |
164 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
165 | |
156 | |
166 | for (; al != NULL; al = al->next) |
157 | for (; al; al = al->next) |
167 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
168 | break; |
159 | break; |
169 | |
160 | |
170 | if (!al) |
161 | if (!al) |
171 | { |
162 | { |
172 | free_object (missile); |
163 | missile->destroy (); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
174 | return 0; |
165 | return 0; |
175 | } |
166 | } |
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167 | |
176 | if (al->item->slaying) |
168 | if (al->item->slaying) |
177 | { |
169 | { |
178 | free_object (missile); |
170 | missile->destroy (); |
179 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
180 | return 0; |
172 | return 0; |
181 | } |
173 | } |
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174 | |
182 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
183 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
184 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
185 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
186 | */ |
179 | */ |
187 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
188 | missile_plus = 0; |
181 | missile_plus = 0; |
189 | } |
182 | } |
190 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
191 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
192 | } |
185 | } |
193 | if (missile_plus > 4) |
186 | |
194 | missile_plus = 4; |
187 | missile_plus = clamp (missile_plus, -4, 4); |
195 | else if (missile_plus < -4) |
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196 | missile_plus = -4; |
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197 | |
188 | |
198 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
199 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
190 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
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191 | |
200 | if (missile->nrof < 1) |
192 | if (missile->nrof < 1) |
201 | missile->nrof = 1; |
193 | missile->nrof = 1; |
202 | |
194 | |
203 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
204 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
205 | missile->value = 0; |
197 | missile->value = 0; |
206 | |
198 | |
207 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
208 | tag = missile->count; |
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209 | |
200 | |
210 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !was_destroyed (missile, tag)) |
201 | cast_create_obj (op, caster, missile, dir); |
211 | { |
202 | |
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203 | if (!dir |
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204 | && op->type == PLAYER |
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205 | && !missile->destroyed ()) |
212 | pick_up (op, missile); |
206 | pick_up (op, missile); |
213 | } |
207 | |
214 | return 1; |
208 | return 1; |
215 | } |
209 | } |
216 | |
210 | |
217 | |
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218 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
219 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
220 | int |
213 | int |
221 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
222 | { |
215 | { |
223 | int food_value; |
216 | int food_value; |
224 | archetype *at = NULL; |
217 | archetype *at = NULL; |
225 | object *new_op; |
218 | object *new_op; |
226 | |
219 | |
227 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
220 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
228 | |
221 | |
229 | if (stringarg) |
222 | if (spellparam) |
230 | { |
223 | { |
231 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
224 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
232 | if (at == NULL) |
225 | if (at == NULL) |
233 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
226 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
234 | if (at == NULL || at->clone.stats.food > food_value) |
227 | if (at == NULL || at->stats.food > food_value) |
235 | stringarg = NULL; |
228 | spellparam = NULL; |
236 | } |
229 | } |
237 | |
230 | |
238 | if (!stringarg) |
231 | if (!spellparam) |
239 | { |
232 | { |
240 | archetype *at_tmp; |
233 | archetype *at_tmp; |
241 | |
234 | |
242 | /* We try to find the archetype with the maximum food value. |
235 | /* We try to find the archetype with the maximum food value. |
243 | * This removes the dependancy of hard coded food values in this |
236 | * This removes the dependancy of hard coded food values in this |
… | |
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245 | * We don't use flesh types because the weight values of those need |
238 | * We don't use flesh types because the weight values of those need |
246 | * to be altered from the donor. |
239 | * to be altered from the donor. |
247 | */ |
240 | */ |
248 | |
241 | |
249 | /* We assume the food items don't have multiple parts */ |
242 | /* We assume the food items don't have multiple parts */ |
250 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
243 | for_all_archetypes (at_tmp) |
251 | { |
244 | { |
252 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
245 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
253 | { |
246 | { |
254 | /* Basically, if the food value is something that is creatable |
247 | /* Basically, if the food value is something that is creatable |
255 | * under the limits of the spell and it is higher than |
248 | * under the limits of the spell and it is higher than |
256 | * the item we have now, take it instead. |
249 | * the item we have now, take it instead. |
257 | */ |
250 | */ |
258 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
251 | if (at_tmp->stats.food <= food_value |
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252 | && (!at |
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253 | || at_tmp->stats.food > at->stats.food |
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254 | || (at_tmp->stats.food == at->stats.food |
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255 | && at_tmp->weight < at->weight))) |
259 | at = at_tmp; |
256 | at = at_tmp; |
260 | } |
257 | } |
261 | } |
258 | } |
262 | } |
259 | } |
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260 | |
263 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
264 | * know |
262 | * know |
265 | */ |
263 | */ |
266 | if (!at) |
264 | if (!at) |
267 | { |
265 | { |
268 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
266 | op->failmsgf ("You don't have enough experience to create any food."); |
269 | return 0; |
267 | return 0; |
270 | } |
268 | } |
271 | |
269 | |
272 | food_value /= at->clone.stats.food; |
270 | food_value /= at->stats.food; |
273 | new_op = arch_to_object (at); |
271 | new_op = at->instance (); |
274 | new_op->nrof = food_value; |
272 | new_op->nrof = food_value; |
275 | |
273 | |
276 | new_op->value = 0; |
274 | new_op->value = 0; |
277 | if (new_op->nrof < 1) |
275 | if (new_op->nrof < 1) |
278 | new_op->nrof = 1; |
276 | new_op->nrof = 1; |
… | |
… | |
284 | int |
282 | int |
285 | probe (object *op, object *caster, object *spell_ob, int dir) |
283 | probe (object *op, object *caster, object *spell_ob, int dir) |
286 | { |
284 | { |
287 | int r, mflags, maxrange; |
285 | int r, mflags, maxrange; |
288 | object *tmp; |
286 | object *tmp; |
289 | mapstruct *m; |
287 | maptile *m; |
290 | |
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291 | |
288 | |
292 | if (!dir) |
289 | if (!dir) |
293 | { |
290 | { |
294 | examine_monster (op, op); |
291 | examine_monster (op, op); |
295 | return 1; |
292 | return 1; |
296 | } |
293 | } |
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294 | |
297 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
295 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
298 | for (r = 1; r < maxrange; r++) |
296 | for (r = 1; r < maxrange; r++) |
299 | { |
297 | { |
300 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
298 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
301 | |
299 | |
… | |
… | |
303 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
301 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
304 | |
302 | |
305 | if (mflags & P_OUT_OF_MAP) |
303 | if (mflags & P_OUT_OF_MAP) |
306 | break; |
304 | break; |
307 | |
305 | |
308 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
306 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
309 | { |
307 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
308 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
311 | return 0; |
309 | return 0; |
312 | } |
310 | } |
|
|
311 | |
313 | if (mflags & P_IS_ALIVE) |
312 | if (mflags & P_IS_ALIVE) |
314 | { |
313 | { |
315 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
316 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
315 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
317 | { |
316 | { |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
319 | if (tmp->head != NULL) |
318 | if (tmp->head != NULL) |
320 | tmp = tmp->head; |
319 | tmp = tmp->head; |
321 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
322 | return 1; |
321 | return 1; |
323 | } |
322 | } |
324 | } |
323 | } |
325 | } |
324 | } |
|
|
325 | |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
327 | return 1; |
327 | return 1; |
328 | } |
328 | } |
329 | |
|
|
330 | |
329 | |
331 | /* This checks to see if 'pl' is invisible to 'mon'. |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
332 | * does race check, undead check, etc |
331 | * does race check, undead check, etc |
333 | * Returns TRUE if mon can't see pl, false |
332 | * Returns TRUE if mon can't see pl, false |
334 | * otherwise. This doesn't check range, walls, etc. It |
333 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
336 | * pl is invisible. |
335 | * pl is invisible. |
337 | */ |
336 | */ |
338 | int |
337 | int |
339 | makes_invisible_to (object *pl, object *mon) |
338 | makes_invisible_to (object *pl, object *mon) |
340 | { |
339 | { |
341 | |
|
|
342 | if (!pl->invisible) |
340 | if (!pl->invisible) |
343 | return 0; |
341 | return 0; |
|
|
342 | |
344 | if (pl->type == PLAYER) |
343 | if (pl->type == PLAYER) |
345 | { |
344 | { |
346 | /* If race isn't set, then invisible unless it is undead */ |
345 | /* If race isn't set, then invisible unless it is undead */ |
347 | if (!pl->contr->invis_race) |
346 | if (!pl->contr->invis_race) |
348 | { |
347 | { |
349 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
348 | if (mon->flag [FLAG_UNDEAD]) |
350 | return 0; |
349 | return 0; |
|
|
350 | |
351 | return 1; |
351 | return 1; |
352 | } |
352 | } |
|
|
353 | |
353 | /* invis_race is set if we get here */ |
354 | /* invis_race is set if we get here */ |
354 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
355 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
355 | return 1; |
356 | return 1; |
|
|
357 | |
356 | /* No race, can't be invisible to it */ |
358 | /* No race, can't be invisible to it */ |
357 | if (!mon->race) |
359 | if (!mon->race) |
358 | return 0; |
360 | return 0; |
|
|
361 | |
359 | if (strstr (mon->race, pl->contr->invis_race)) |
362 | if (mon->race.contains (pl->contr->invis_race)) |
360 | return 1; |
363 | return 1; |
|
|
364 | |
361 | /* Nothing matched above, return 0 */ |
365 | /* Nothing matched above, return 0 */ |
362 | return 0; |
366 | return 0; |
363 | } |
367 | } |
364 | else |
368 | else |
365 | { |
369 | { |
… | |
… | |
378 | * normal applies. |
382 | * normal applies. |
379 | */ |
383 | */ |
380 | int |
384 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
385 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
386 | { |
383 | object *tmp; |
|
|
384 | |
|
|
385 | if (op->invisible > 1000) |
387 | if (op->invisible > 1000) |
386 | { |
388 | { |
387 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
389 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
388 | return 0; |
390 | return 0; |
389 | } |
391 | } |
390 | |
392 | |
391 | /* Remove the switch with 90% duplicate code - just handle the differences with |
393 | /* Remove the switch with 90% duplicate code - just handle the differences with |
392 | * and if statement or two. |
394 | * and if statement or two. |
393 | */ |
395 | */ |
394 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
396 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
397 | |
395 | /* max duration */ |
398 | /* limit duration */ |
396 | if (op->invisible > 1000) |
399 | min_it (op->invisible, 1000); |
397 | op->invisible = 1000; |
|
|
398 | |
400 | |
399 | if (op->type == PLAYER) |
401 | if (op->type == PLAYER) |
400 | { |
402 | { |
401 | op->contr->invis_race = spell_ob->race; |
403 | op->contr->invis_race = spell_ob->race; |
402 | |
404 | |
403 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
405 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
404 | op->contr->tmp_invis = 0; |
406 | op->contr->tmp_invis = 0; |
405 | else |
407 | else |
406 | op->contr->tmp_invis = 1; |
408 | op->contr->tmp_invis = 1; |
407 | |
409 | |
408 | op->contr->hidden = 0; |
410 | op->contr->hidden = 0; |
409 | } |
411 | } |
|
|
412 | |
410 | if (makes_invisible_to (op, op)) |
413 | if (makes_invisible_to (op, op)) |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
414 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
412 | else |
415 | else |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
416 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
414 | |
417 | |
415 | update_object (op, UP_OBJ_FACE); |
418 | update_object (op, UP_OBJ_CHANGE); |
416 | |
419 | |
417 | /* Only search the active objects - only these should actually do |
420 | /* Only search the active objects - only these should actually do |
418 | * harm to the player. |
421 | * harm to the player. |
419 | */ |
422 | */ |
420 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
423 | for_all_actives (tmp) |
421 | if (tmp->enemy == op) |
424 | if (tmp->enemy == op) |
422 | tmp->enemy = NULL; |
425 | tmp->enemy = 0; |
|
|
426 | |
423 | return 1; |
427 | return 1; |
424 | } |
428 | } |
425 | |
429 | |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
430 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | */ |
431 | */ |
428 | int |
432 | int |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
433 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | { |
434 | { |
431 | object *tmp, *next; |
|
|
432 | int range, i, j, mflags; |
435 | int range, i, j, mflags; |
433 | sint16 sx, sy; |
436 | sint16 sx, sy; |
434 | mapstruct *m; |
437 | maptile *m; |
435 | |
|
|
436 | if (op->type != PLAYER) |
|
|
437 | return 0; |
|
|
438 | |
438 | |
439 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
439 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
440 | |
440 | |
441 | for (i = -range; i <= range; i++) |
441 | for (i = -range; i <= range; i++) |
442 | for (j = -range; j <= range; j++) |
442 | for (j = -range; j <= range; j++) |
… | |
… | |
447 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
447 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
448 | |
448 | |
449 | if (mflags & P_OUT_OF_MAP) |
449 | if (mflags & P_OUT_OF_MAP) |
450 | continue; |
450 | continue; |
451 | |
451 | |
452 | // earth to dust tears down everything that can be teared down |
452 | // earth to dust tears down everything that can be torn down |
453 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
453 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
454 | { |
454 | { |
455 | next = tmp->above; |
455 | next = tmp->above; |
456 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
456 | |
|
|
457 | if (tmp->flag [FLAG_TEAR_DOWN]) |
457 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
458 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
458 | } |
459 | } |
459 | } |
460 | } |
|
|
461 | |
460 | return 1; |
462 | return 1; |
461 | } |
463 | } |
462 | |
|
|
463 | |
464 | |
464 | void |
465 | void |
465 | execute_word_of_recall (object *op) |
466 | execute_word_of_recall (object *op) |
466 | { |
467 | { |
467 | object *wor = op; |
468 | if (object *pl = op->in_player ()) |
468 | |
469 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
469 | while (op != NULL && op->type != PLAYER) |
|
|
470 | op = op->env; |
|
|
471 | |
|
|
472 | if (op != NULL && op->map) |
|
|
473 | { |
|
|
474 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
475 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
476 | else |
471 | else |
477 | enter_exit (op, wor); |
472 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
478 | } |
473 | |
479 | remove_ob (wor); |
474 | op->destroy (); |
480 | free_object (wor); |
|
|
481 | } |
475 | } |
482 | |
476 | |
483 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
484 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
485 | * time delay effect. |
479 | * time delay effect. |
486 | */ |
480 | */ |
487 | int |
481 | int |
488 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
482 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
489 | { |
483 | { |
490 | object *dummy; |
484 | if (!op->is_player ()) |
491 | int time; |
|
|
492 | |
|
|
493 | if (op->type != PLAYER) |
|
|
494 | return 0; |
485 | return 0; |
495 | |
486 | |
496 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
487 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
497 | { |
488 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
499 | return 1; |
490 | return 1; |
500 | } |
491 | } |
501 | |
492 | |
502 | dummy = get_archetype (FORCE_NAME); |
493 | object *dummy = archetype::get (FORCE_NAME); |
503 | if (dummy == NULL) |
494 | |
504 | { |
|
|
505 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
506 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
507 | return 0; |
|
|
508 | } |
|
|
509 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
495 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
510 | if (time < 1) |
|
|
511 | time = 1; |
|
|
512 | |
496 | |
513 | /* value of speed really doesn't make much difference, as long as it is |
497 | /* value of speed really doesn't make much difference, as long as it is |
514 | * positive. Lower value may be useful so that the problem doesn't |
498 | * positive. Lower value may be useful so that the problem doesn't |
515 | * do anything really odd if it say a -1000 or something. |
499 | * do anything really odd if it say a -1000 or something. |
516 | */ |
500 | */ |
517 | dummy->speed = 0.002; |
501 | dummy->set_speed (0.002); |
518 | update_ob_speed (dummy); |
|
|
519 | dummy->speed_left = -dummy->speed * time; |
502 | dummy->speed_left = -dummy->speed * time; |
520 | dummy->type = SPELL_EFFECT; |
503 | dummy->type = SPELL_EFFECT; |
521 | dummy->subtype = SP_WORD_OF_RECALL; |
504 | dummy->subtype = SP_WORD_OF_RECALL; |
|
|
505 | dummy->slaying = op->contr->savebed_map; |
|
|
506 | dummy->stats.hp = op->contr->bed_x; |
|
|
507 | dummy->stats.sp = op->contr->bed_y; |
522 | |
508 | |
523 | /* If we could take advantage of enter_player_savebed() here, it would be |
509 | op->insert (dummy); |
524 | * nice, but until the map load fails, we can't. |
|
|
525 | */ |
|
|
526 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
527 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
528 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
529 | |
510 | |
530 | (void) insert_ob_in_ob (dummy, op); |
|
|
531 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
511 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
512 | |
532 | return 1; |
513 | return 1; |
533 | } |
514 | } |
534 | |
515 | |
535 | /* cast_wonder |
516 | /* cast_wonder |
536 | * wonder is really just a spell that will likely cast another |
517 | * wonder is really just a spell that will likely cast another |
… | |
… | |
566 | return cast_spell (op, caster, dir, newspell, NULL); |
547 | return cast_spell (op, caster, dir, newspell, NULL); |
567 | } |
548 | } |
568 | return 1; |
549 | return 1; |
569 | } |
550 | } |
570 | |
551 | |
571 | |
|
|
572 | int |
552 | int |
573 | perceive_self (object *op) |
553 | perceive_self (object *op) |
574 | { |
554 | { |
575 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
555 | const char *cp = describe_item (op, op); |
576 | archetype *at = archetype::find (ARCH_DEPLETION); |
556 | archetype *at = archetype::find (shstr_depletion); |
577 | object *tmp; |
|
|
578 | int i; |
|
|
579 | |
557 | |
|
|
558 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
559 | |
|
|
560 | if (!op->is_player ()) |
|
|
561 | return 0; |
|
|
562 | |
|
|
563 | if (object *race = archetype::find (op->race)) |
|
|
564 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
565 | |
580 | tmp = find_god (determine_god (op)); |
566 | if (object *god = find_god (determine_god (op))) |
581 | if (tmp) |
567 | buf << " - You worship " << &god->name << ".\n"; |
582 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
583 | else |
568 | else |
584 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
569 | buf << " - You worship no god.\n"; |
585 | |
570 | |
586 | tmp = present_arch_in_ob (at, op); |
571 | object *tmp = present_arch_in_ob (at, op); |
587 | |
572 | |
588 | if (*cp == '\0' && tmp == NULL) |
573 | if (*cp == '\0' && !tmp) |
589 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
574 | buf << " - You feel very mundane. "; |
590 | else |
575 | else |
591 | { |
576 | { |
592 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
577 | buf << " - You have: " << cp << ".\n"; |
593 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
578 | |
594 | if (tmp != NULL) |
579 | if (tmp) |
595 | { |
|
|
596 | for (i = 0; i < NUM_STATS; i++) |
580 | for (int i = 0; i < NUM_STATS; i++) |
597 | { |
581 | if (tmp->stats.stat (i) < 0) |
598 | if (get_attr_value (&tmp->stats, i) < 0) |
582 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
599 | { |
|
|
600 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
601 | } |
|
|
602 | } |
|
|
603 | } |
|
|
604 | } |
583 | } |
605 | |
584 | |
606 | if (is_dragon_pl (op)) |
585 | if (op->is_dragon ()) |
607 | { |
|
|
608 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
586 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
609 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
587 | for (tmp = op->inv; tmp; tmp = tmp->below) |
610 | { |
588 | { |
611 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
589 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
612 | { |
590 | { |
613 | if (tmp->stats.exp == 0) |
591 | if (tmp->stats.exp == 0) |
614 | { |
|
|
615 | sprintf (buf, "Your metabolism isn't focused on anything."); |
592 | buf << " - Your metabolism isn't focused on anything.\n"; |
616 | } |
|
|
617 | else |
593 | else |
618 | { |
|
|
619 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
594 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
620 | } |
595 | |
621 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
622 | break; |
596 | break; |
623 | } |
597 | } |
624 | } |
598 | } |
625 | } |
599 | |
|
|
600 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
|
|
601 | |
626 | return 1; |
602 | return 1; |
627 | } |
603 | } |
628 | |
|
|
629 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
630 | * |
|
|
631 | * This function cast the spell of town portal for op |
|
|
632 | * |
|
|
633 | * The spell operates in two passes. During the first one a place |
|
|
634 | * is marked as a destination for the portal. During the second one, |
|
|
635 | * 2 portals are created, one in the position the player cast it and |
|
|
636 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
637 | * are inserted in the player to destruct the portal next time player |
|
|
638 | * creates a new portal pair. |
|
|
639 | * This spell has a side effect that it allows people to meet each other |
|
|
640 | * in a permanent, private, appartements by making a town portal from it |
|
|
641 | * to the town or another public place. So, check if the map is unique and if |
|
|
642 | * so return an error |
|
|
643 | * |
|
|
644 | * Code by Tchize (david.delbecq@usa.net) |
|
|
645 | */ |
|
|
646 | int |
|
|
647 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
648 | { |
|
|
649 | object *dummy, *force, *old_force, *tmp; |
|
|
650 | archetype *perm_portal; |
|
|
651 | char portal_name[1024], portal_message[1024]; |
|
|
652 | sint16 exitx, exity; |
|
|
653 | mapstruct *exitmap; |
|
|
654 | int op_level; |
|
|
655 | |
|
|
656 | |
|
|
657 | /* Check to see if the map the player is currently on is a per player unique |
|
|
658 | * map. This can be determined in that per player unique maps have the |
|
|
659 | * full pathname listed. |
|
|
660 | */ |
|
|
661 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
662 | { |
|
|
663 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
664 | return 0; |
|
|
665 | } |
|
|
666 | |
|
|
667 | /* The first thing to do is to check if we have a marked destination |
|
|
668 | * dummy is used to make a check inventory for the force |
|
|
669 | */ |
|
|
670 | dummy = arch_to_object (spell->other_arch); |
|
|
671 | if (dummy == NULL) |
|
|
672 | { |
|
|
673 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
674 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
675 | return 0; |
|
|
676 | } |
|
|
677 | force = check_inv_recursive (op, dummy); |
|
|
678 | |
|
|
679 | if (force == NULL) |
|
|
680 | { |
|
|
681 | /* Here we know there is no destination marked up. |
|
|
682 | * We have 2 things to do: |
|
|
683 | * 1. Mark the destination in the player inventory. |
|
|
684 | * 2. Let the player know it worked. |
|
|
685 | */ |
|
|
686 | dummy->name = op->map->path; |
|
|
687 | EXIT_X (dummy) = op->x; |
|
|
688 | EXIT_Y (dummy) = op->y; |
|
|
689 | insert_ob_in_ob (dummy, op); |
|
|
690 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
691 | return 1; |
|
|
692 | } |
|
|
693 | free_object (dummy); |
|
|
694 | |
|
|
695 | /* Here we know where the town portal should go to |
|
|
696 | * We should kill any existing portal associated with the player. |
|
|
697 | * Than we should create the 2 portals. |
|
|
698 | * For each of them, we need: |
|
|
699 | * - To create the portal with the name of the player+destination map |
|
|
700 | * - set the owner of the town portal |
|
|
701 | * - To mark the position of the portal in the player's inventory |
|
|
702 | * for easier destruction. |
|
|
703 | * |
|
|
704 | * The mark works has follow: |
|
|
705 | * slaying: Existing town portal |
|
|
706 | * hp, sp : x & y of the associated portal |
|
|
707 | * name : name of the portal |
|
|
708 | * race : map the portal is in |
|
|
709 | */ |
|
|
710 | |
|
|
711 | /* First step: killing existing town portals */ |
|
|
712 | dummy = get_archetype (spell->race); |
|
|
713 | if (dummy == NULL) |
|
|
714 | { |
|
|
715 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
716 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
717 | return 0; |
|
|
718 | } |
|
|
719 | perm_portal = archetype::find (spell->slaying); |
|
|
720 | |
|
|
721 | /* To kill a town portal, we go trough the player's inventory, |
|
|
722 | * for each marked portal in player's inventory, |
|
|
723 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
724 | * -We find any portal in the specified location. |
|
|
725 | * If it has the good name, we destruct it. |
|
|
726 | * -We destruct the force indicating that portal. |
|
|
727 | */ |
|
|
728 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
729 | { |
|
|
730 | exitx = EXIT_X (old_force); |
|
|
731 | exity = EXIT_Y (old_force); |
|
|
732 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
733 | |
|
|
734 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
735 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
736 | else |
|
|
737 | exitmap = ready_map_name (old_force->race, 0); |
|
|
738 | |
|
|
739 | if (exitmap) |
|
|
740 | { |
|
|
741 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
742 | while (tmp) |
|
|
743 | { |
|
|
744 | if (tmp->name == old_force->name) |
|
|
745 | { |
|
|
746 | remove_ob (tmp); |
|
|
747 | free_object (tmp); |
|
|
748 | break; |
|
|
749 | } |
|
|
750 | else |
|
|
751 | { |
|
|
752 | tmp = tmp->above; |
|
|
753 | } |
|
|
754 | } |
|
|
755 | } |
|
|
756 | remove_ob (old_force); |
|
|
757 | free_object (old_force); |
|
|
758 | LOG (llevDebug, "\n"); |
|
|
759 | } |
|
|
760 | free_object (dummy); |
|
|
761 | |
|
|
762 | /* Creating the portals. |
|
|
763 | * The very first thing to do is to ensure |
|
|
764 | * access to the destination map. |
|
|
765 | * If we can't, don't fizzle. Simply warn player. |
|
|
766 | * This ensure player pays his mana for the spell |
|
|
767 | * because HE is responsible of forgotting. |
|
|
768 | * 'force' is the destination of the town portal, which we got |
|
|
769 | * from the players inventory above. |
|
|
770 | */ |
|
|
771 | |
|
|
772 | /* Ensure exit map is loaded */ |
|
|
773 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
774 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
775 | else |
|
|
776 | exitmap = ready_map_name (force->name, 0); |
|
|
777 | |
|
|
778 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
779 | if (exitmap == NULL) |
|
|
780 | { |
|
|
781 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
782 | remove_ob (force); |
|
|
783 | free_object (force); |
|
|
784 | return 1; |
|
|
785 | } |
|
|
786 | |
|
|
787 | op_level = caster_level (caster, spell); |
|
|
788 | if (op_level < 15) |
|
|
789 | snprintf (portal_message, 1024, |
|
|
790 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
791 | &op->name); |
|
|
792 | else if (op_level < 30) |
|
|
793 | snprintf (portal_message, 1024, |
|
|
794 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
795 | else if (op_level < 60) |
|
|
796 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
797 | else |
|
|
798 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
799 | &op->name); |
|
|
800 | |
|
|
801 | /* Create a portal in front of player |
|
|
802 | * dummy contain the portal and |
|
|
803 | * force contain the track to kill it later |
|
|
804 | */ |
|
|
805 | |
|
|
806 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
807 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
808 | if (dummy == NULL) |
|
|
809 | { |
|
|
810 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
811 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
812 | return 0; |
|
|
813 | } |
|
|
814 | EXIT_PATH (dummy) = force->name; |
|
|
815 | EXIT_X (dummy) = EXIT_X (force); |
|
|
816 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
817 | dummy->name = dummy->name_pl = portal_name; |
|
|
818 | dummy->msg = portal_message; |
|
|
819 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
820 | cast_create_obj (op, caster, dummy, 0); |
|
|
821 | |
|
|
822 | /* Now we need to to create a town portal marker inside the player |
|
|
823 | * object, so on future castings, we can know that he has an active |
|
|
824 | * town portal. |
|
|
825 | */ |
|
|
826 | tmp = get_archetype (spell->race); |
|
|
827 | if (tmp == NULL) |
|
|
828 | { |
|
|
829 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
830 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
831 | return 0; |
|
|
832 | } |
|
|
833 | tmp->race = op->map->path; |
|
|
834 | tmp->name = portal_name; |
|
|
835 | EXIT_X (tmp) = dummy->x; |
|
|
836 | EXIT_Y (tmp) = dummy->y; |
|
|
837 | insert_ob_in_ob (tmp, op); |
|
|
838 | |
|
|
839 | /* Create a portal in the destination map |
|
|
840 | * dummy contain the portal and |
|
|
841 | * force the track to kill it later |
|
|
842 | * the 'force' variable still contains the 'reminder' of |
|
|
843 | * where this portal goes to. |
|
|
844 | */ |
|
|
845 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
846 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
847 | if (dummy == NULL) |
|
|
848 | { |
|
|
849 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
850 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
851 | return 0; |
|
|
852 | } |
|
|
853 | EXIT_PATH (dummy) = op->map->path; |
|
|
854 | EXIT_X (dummy) = op->x; |
|
|
855 | EXIT_Y (dummy) = op->y; |
|
|
856 | dummy->name = dummy->name_pl = portal_name; |
|
|
857 | dummy->msg = portal_message; |
|
|
858 | dummy->x = EXIT_X (force); |
|
|
859 | dummy->y = EXIT_Y (force); |
|
|
860 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
861 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
862 | |
|
|
863 | /* Now we create another town portal marker that |
|
|
864 | * points back to the one we just made |
|
|
865 | */ |
|
|
866 | tmp = get_archetype (spell->race); |
|
|
867 | if (tmp == NULL) |
|
|
868 | { |
|
|
869 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
870 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
871 | return 0; |
|
|
872 | } |
|
|
873 | tmp->race = force->name; |
|
|
874 | tmp->name = portal_name; |
|
|
875 | EXIT_X (tmp) = dummy->x; |
|
|
876 | EXIT_Y (tmp) = dummy->y; |
|
|
877 | insert_ob_in_ob (tmp, op); |
|
|
878 | |
|
|
879 | /* Describe the player what happened |
|
|
880 | */ |
|
|
881 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
882 | remove_ob (force); /* Delete the force inside the player */ |
|
|
883 | free_object (force); |
|
|
884 | return 1; |
|
|
885 | } |
|
|
886 | |
|
|
887 | |
604 | |
888 | /* This creates magic walls. Really, it can create most any object, |
605 | /* This creates magic walls. Really, it can create most any object, |
889 | * within some reason. |
606 | * within some reason. |
890 | */ |
607 | */ |
891 | |
|
|
892 | int |
608 | int |
893 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
609 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
894 | { |
610 | { |
895 | object *tmp, *tmp2; |
611 | object *tmp; |
896 | int i, posblocked, negblocked, maxrange; |
612 | int i, posblocked, negblocked, maxrange; |
897 | sint16 x, y; |
613 | sint16 x, y; |
898 | mapstruct *m; |
614 | maptile *m; |
899 | const char *name; |
615 | const char *name; |
900 | archetype *at; |
616 | archetype *at; |
901 | |
617 | |
902 | if (!dir) |
618 | if (!dir) |
903 | { |
619 | { |
… | |
… | |
908 | else |
624 | else |
909 | { |
625 | { |
910 | x = op->x + freearr_x[dir]; |
626 | x = op->x + freearr_x[dir]; |
911 | y = op->y + freearr_y[dir]; |
627 | y = op->y + freearr_y[dir]; |
912 | } |
628 | } |
|
|
629 | |
913 | m = op->map; |
630 | m = op->map; |
914 | |
631 | |
915 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
632 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
916 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
633 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
917 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
634 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
918 | { |
635 | { |
919 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
636 | op->failmsg ("Something is in the way."); |
920 | return 0; |
637 | return 0; |
921 | } |
638 | } |
|
|
639 | |
922 | if (spell_ob->other_arch) |
640 | if (spell_ob->other_arch) |
923 | { |
641 | tmp = spell_ob->other_arch->instance (); |
924 | tmp = arch_to_object (spell_ob->other_arch); |
|
|
925 | } |
|
|
926 | else if (spell_ob->race) |
642 | else if (spell_ob->race) |
927 | { |
643 | { |
928 | char buf1[MAX_BUF]; |
644 | char buf1[MAX_BUF]; |
929 | |
645 | |
930 | sprintf (buf1, spell_ob->race, dir); |
646 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
933 | { |
649 | { |
934 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
650 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
935 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
651 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
936 | return 0; |
652 | return 0; |
937 | } |
653 | } |
938 | tmp = arch_to_object (at); |
654 | |
|
|
655 | tmp = at->instance (); |
939 | } |
656 | } |
940 | else |
657 | else |
941 | { |
658 | { |
942 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
659 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
943 | return 0; |
660 | return 0; |
… | |
… | |
948 | tmp->attacktype = spell_ob->attacktype; |
665 | tmp->attacktype = spell_ob->attacktype; |
949 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
666 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
667 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
951 | tmp->range = 0; |
668 | tmp->range = 0; |
952 | } |
669 | } |
953 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
670 | else if (tmp->flag [FLAG_ALIVE]) |
954 | { |
671 | { |
955 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
672 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
956 | tmp->stats.maxhp = tmp->stats.hp; |
673 | tmp->stats.maxhp = tmp->stats.hp; |
957 | set_owner (tmp, op); |
|
|
958 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
959 | } |
674 | } |
960 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
675 | |
|
|
676 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
961 | { |
677 | { |
962 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
678 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
963 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
679 | tmp->set_flag (FLAG_IS_USED_UP); |
964 | } |
680 | } |
965 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
681 | |
|
|
682 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
966 | { |
683 | { |
967 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
684 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
968 | tmp->stats.maxhp = tmp->stats.hp; |
685 | tmp->stats.maxhp = tmp->stats.hp; |
969 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
686 | tmp->set_flag (FLAG_TEAR_DOWN); |
970 | SET_FLAG (tmp, FLAG_ALIVE); |
687 | tmp->set_flag (FLAG_ALIVE); |
971 | } |
688 | } |
972 | |
689 | |
973 | /* This can't really hurt - if the object doesn't kill anything, |
690 | /* This can't really hurt - if the object doesn't kill anything, |
974 | * these fields just won't be used. |
691 | * these fields just won't be used. Do not set the owner for |
|
|
692 | * earthwalls, though, so they survive restarts. |
975 | */ |
693 | */ |
976 | set_owner (tmp, op); |
694 | if (tmp->type != EARTHWALL) //TODO |
|
|
695 | tmp->set_owner (op); |
|
|
696 | |
977 | set_spell_skill (op, caster, spell_ob, tmp); |
697 | set_spell_skill (op, caster, spell_ob, tmp); |
978 | tmp->x = x; |
|
|
979 | tmp->y = y; |
|
|
980 | tmp->level = caster_level (caster, spell_ob) / 2; |
698 | tmp->level = casting_level (caster, spell_ob) / 2; |
981 | |
699 | |
982 | name = tmp->name; |
700 | name = tmp->name; |
983 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
701 | if (!(tmp = m->insert (tmp, x, y, op))) |
984 | { |
702 | { |
985 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
986 | return 0; |
704 | return 0; |
987 | } |
705 | } |
|
|
706 | |
988 | /* If this is a spellcasting wall, need to insert the spell object */ |
707 | /* If this is a spellcasting wall, need to insert the spell object */ |
989 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
708 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
990 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
709 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
991 | |
710 | |
992 | /* This code causes the wall to extend some distance in |
711 | /* This code causes the wall to extend some distance in |
993 | * each direction, or until an obstruction is encountered. |
712 | * each direction, or until an obstruction is encountered. |
994 | * posblocked and negblocked help determine how far the |
713 | * posblocked and negblocked help determine how far the |
995 | * created wall can extend, it won't go extend through |
714 | * created wall can extend, it won't go extend through |
… | |
… | |
1010 | m = tmp->map; |
729 | m = tmp->map; |
1011 | |
730 | |
1012 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
731 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1013 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
732 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1014 | { |
733 | { |
1015 | tmp2 = get_object (); |
734 | object *tmp2 = tmp->clone (); |
1016 | copy_object (tmp, tmp2); |
735 | m->insert (tmp2, x, y, op); |
1017 | tmp2->x = x; |
736 | |
1018 | tmp2->y = y; |
|
|
1019 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1020 | /* If this is a spellcasting wall, need to insert the spell object */ |
737 | /* If this is a spellcasting wall, need to insert the spell object */ |
1021 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
738 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1022 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
739 | tmp2->insert (tmp2->other_arch->instance ()); |
1023 | |
740 | |
1024 | } |
741 | } |
1025 | else |
742 | else |
1026 | posblocked = 1; |
743 | posblocked = 1; |
1027 | |
744 | |
… | |
… | |
1030 | m = tmp->map; |
747 | m = tmp->map; |
1031 | |
748 | |
1032 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
749 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1033 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
750 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1034 | { |
751 | { |
1035 | tmp2 = get_object (); |
752 | object *tmp2 = tmp->clone (); |
1036 | copy_object (tmp, tmp2); |
753 | m->insert (tmp2, x, y, op); |
1037 | tmp2->x = x; |
754 | |
1038 | tmp2->y = y; |
|
|
1039 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1040 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
755 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1041 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
756 | tmp2->insert (tmp2->other_arch->instance ()); |
1042 | } |
757 | } |
1043 | else |
758 | else |
1044 | negblocked = 1; |
759 | negblocked = 1; |
1045 | } |
760 | } |
1046 | |
761 | |
1047 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
762 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
1048 | update_all_los (op->map, op->x, op->y); |
763 | update_all_los (op->map, op->x, op->y); |
1049 | |
764 | |
1050 | return 1; |
765 | return 1; |
1051 | } |
766 | } |
1052 | |
767 | |
1053 | int |
768 | int |
1054 | dimension_door (object *op, object *caster, object *spob, int dir) |
769 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
1055 | { |
770 | { |
1056 | uint32 dist, maxdist; |
771 | uint32 dist, maxdist; |
1057 | int mflags; |
772 | int mflags; |
1058 | mapstruct *m; |
773 | maptile *m; |
1059 | sint16 sx, sy; |
774 | sint16 sx, sy; |
1060 | |
775 | |
1061 | if (op->type != PLAYER) |
776 | if (op->type != PLAYER) |
1062 | return 0; |
777 | return 0; |
1063 | |
778 | |
1064 | if (!dir) |
779 | if (!dir) |
1065 | { |
780 | { |
1066 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
781 | op->failmsg ("In what direction?"); |
1067 | return 0; |
782 | return 0; |
1068 | } |
783 | } |
1069 | |
784 | |
1070 | /* Given the new outdoor maps, can't let players dimension door for |
785 | /* Given the new outdoor maps, can't let players dimension door for |
1071 | * ever, so put limits in. |
786 | * ever, so put limits in. |
1072 | */ |
787 | */ |
1073 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
788 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
1074 | |
789 | |
1075 | if (op->contr->count) |
790 | if (spellparam) |
1076 | { |
791 | { |
|
|
792 | int count = atoi (spellparam); |
|
|
793 | |
1077 | if (op->contr->count > maxdist) |
794 | if (count > maxdist) |
1078 | { |
795 | { |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
796 | op->failmsg ("You can't dimension door that far!"); |
1080 | return 0; |
797 | return 0; |
1081 | } |
798 | } |
1082 | |
799 | |
1083 | for (dist = 0; dist < op->contr->count; dist++) |
800 | for (dist = 0; dist < count; dist++) |
1084 | { |
801 | { |
1085 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
802 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
1086 | |
803 | |
1087 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
804 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
1088 | break; |
805 | break; |
1089 | |
806 | |
1090 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
807 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
1091 | break; |
808 | break; |
1092 | } |
809 | } |
1093 | |
810 | |
1094 | if (dist < op->contr->count) |
811 | if (dist < count) |
1095 | { |
812 | { |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
813 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1097 | op->contr->count = 0; |
|
|
1098 | return 0; |
814 | return 0; |
1099 | } |
815 | } |
1100 | op->contr->count = 0; |
|
|
1101 | |
816 | |
1102 | /* Remove code that puts player on random space on maps. IMO, |
817 | /* Remove code that puts player on random space on maps. IMO, |
1103 | * a lot of maps probably have areas the player should not get to, |
818 | * a lot of maps probably have areas the player should not get to, |
1104 | * but may not be marked as NO_MAGIC (as they may be bounded |
819 | * but may not be marked as NO_MAGIC (as they may be bounded |
1105 | * by such squares). Also, there are probably treasure rooms and |
820 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1147 | break; |
862 | break; |
1148 | |
863 | |
1149 | } |
864 | } |
1150 | if (!dist) |
865 | if (!dist) |
1151 | { |
866 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
867 | op->failmsg ("Your spell failed!\n"); |
1153 | return 0; |
868 | return 0; |
1154 | } |
869 | } |
1155 | } |
870 | } |
1156 | |
871 | |
1157 | /* Actually move the player now */ |
872 | /* Actually move the player now */ |
1158 | remove_ob (op); |
873 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1159 | op->x += freearr_x[dir] * dist; |
|
|
1160 | op->y += freearr_y[dir] * dist; |
|
|
1161 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1162 | return 1; |
874 | return 1; |
1163 | |
875 | |
1164 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
876 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
877 | |
1165 | return 1; |
878 | return 1; |
1166 | } |
879 | } |
1167 | |
|
|
1168 | |
880 | |
1169 | /* cast_heal: Heals something. |
881 | /* cast_heal: Heals something. |
1170 | * op is the caster. |
882 | * op is the caster. |
1171 | * dir is the direction he is casting it in. |
883 | * dir is the direction he is casting it in. |
1172 | * spell is the spell object. |
884 | * spell is the spell object. |
… | |
… | |
1179 | object *poison; |
891 | object *poison; |
1180 | int heal = 0, success = 0; |
892 | int heal = 0, success = 0; |
1181 | |
893 | |
1182 | tmp = find_target_for_friendly_spell (op, dir); |
894 | tmp = find_target_for_friendly_spell (op, dir); |
1183 | |
895 | |
1184 | if (tmp == NULL) |
896 | if (!tmp) |
1185 | return 0; |
897 | return 0; |
1186 | |
898 | |
1187 | /* Figure out how many hp this spell might cure. |
899 | /* Figure out how many hp this spell might cure. |
1188 | * could be zero if this spell heals effects, not damage. |
900 | * could be zero if this spell heals effects, not damage. |
1189 | */ |
901 | */ |
… | |
… | |
1192 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
904 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1193 | |
905 | |
1194 | if (heal) |
906 | if (heal) |
1195 | { |
907 | { |
1196 | if (tmp->stats.hp >= tmp->stats.maxhp) |
908 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1197 | { |
|
|
1198 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
909 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1199 | } |
|
|
1200 | else |
910 | else |
1201 | { |
911 | { |
1202 | /* See how many points we actually heal. Instead of messages |
912 | /* See how many points we actually heal. Instead of messages |
1203 | * based on type of spell, we instead do messages based |
913 | * based on type of spell, we instead do messages based |
1204 | * on amount of damage healed. |
914 | * on amount of damage healed. |
1205 | */ |
915 | */ |
1206 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
916 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1207 | heal = tmp->stats.maxhp - tmp->stats.hp; |
917 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
918 | |
1208 | tmp->stats.hp += heal; |
919 | tmp->stats.hp += heal; |
1209 | |
920 | |
1210 | if (tmp->stats.hp >= tmp->stats.maxhp) |
921 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
922 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1213 | } |
|
|
1214 | else if (heal > 50) |
923 | else if (heal > 50) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
924 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1217 | } |
|
|
1218 | else if (heal > 25) |
925 | else if (heal > 25) |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
926 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1221 | } |
|
|
1222 | else if (heal > 10) |
927 | else if (heal > 10) |
1223 | { |
|
|
1224 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
928 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1225 | } |
|
|
1226 | else |
929 | else |
1227 | { |
|
|
1228 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
930 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1229 | } |
931 | |
1230 | success = 1; |
932 | success = 1; |
1231 | } |
933 | } |
1232 | } |
934 | } |
|
|
935 | |
1233 | if (spell->attacktype & AT_DISEASE) |
936 | if (spell->attacktype & AT_DISEASE) |
1234 | if (cure_disease (tmp, op)) |
937 | if (cure_disease (tmp, op, spell)) |
1235 | success = 1; |
938 | success = 1; |
1236 | |
939 | |
1237 | if (spell->attacktype & AT_POISON) |
940 | if (spell->attacktype & AT_POISON) |
1238 | { |
941 | { |
1239 | at = archetype::find ("poisoning"); |
942 | at = archetype::find (shstr_poisoning); |
1240 | poison = present_arch_in_ob (at, tmp); |
943 | poison = present_arch_in_ob (at, tmp); |
1241 | if (poison) |
944 | if (poison) |
1242 | { |
945 | { |
1243 | success = 1; |
946 | success = 1; |
1244 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
947 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1245 | poison->stats.food = 1; |
948 | poison->stats.food = 1; |
1246 | } |
949 | } |
1247 | } |
950 | } |
|
|
951 | |
1248 | if (spell->attacktype & AT_CONFUSION) |
952 | if (spell->attacktype & AT_CONFUSION) |
1249 | { |
953 | { |
1250 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
954 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
1251 | if (poison) |
955 | if (poison) |
1252 | { |
956 | { |
1253 | success = 1; |
957 | success = 1; |
1254 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
958 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1255 | poison->duration = 1; |
959 | poison->duration = 1; |
1256 | } |
960 | } |
1257 | } |
961 | } |
|
|
962 | |
1258 | if (spell->attacktype & AT_BLIND) |
963 | if (spell->attacktype & AT_BLIND) |
1259 | { |
964 | { |
1260 | at = archetype::find ("blindness"); |
965 | at = archetype::find (shstr_blindness); |
1261 | poison = present_arch_in_ob (at, tmp); |
966 | poison = present_arch_in_ob (at, tmp); |
1262 | if (poison) |
967 | if (poison) |
1263 | { |
968 | { |
1264 | success = 1; |
969 | success = 1; |
1265 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
970 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1266 | poison->stats.food = 1; |
971 | poison->stats.food = 1; |
1267 | } |
972 | } |
1268 | } |
973 | } |
|
|
974 | |
1269 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
975 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1270 | { |
976 | { |
1271 | tmp->stats.sp += spell->last_sp; |
977 | tmp->stats.sp += spell->last_sp; |
1272 | if (tmp->stats.sp > tmp->stats.maxsp) |
978 | if (tmp->stats.sp > tmp->stats.maxsp) |
1273 | tmp->stats.sp = tmp->stats.maxsp; |
979 | tmp->stats.sp = tmp->stats.maxsp; |
1274 | success = 1; |
980 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
981 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1276 | } |
982 | } |
|
|
983 | |
1277 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
984 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1278 | { |
985 | { |
1279 | tmp->stats.grace += spell->last_grace; |
986 | tmp->stats.grace += spell->last_grace; |
1280 | if (tmp->stats.grace > tmp->stats.maxgrace) |
987 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1281 | tmp->stats.grace = tmp->stats.maxgrace; |
988 | tmp->stats.grace = tmp->stats.maxgrace; |
1282 | success = 1; |
989 | success = 1; |
1283 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
990 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1284 | } |
991 | } |
|
|
992 | |
1285 | if (spell->stats.food && tmp->stats.food < 999) |
993 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1286 | { |
994 | { |
1287 | tmp->stats.food += spell->stats.food; |
995 | tmp->stats.food += spell->stats.food; |
1288 | if (tmp->stats.food > 999) |
996 | min_it (tmp->stats.food, MAX_FOOD); |
1289 | tmp->stats.food = 999; |
997 | |
1290 | success = 1; |
998 | success = 1; |
1291 | /* We could do something a bit better like the messages for healing above */ |
999 | /* We could do something a bit better like the messages for healing above */ |
1292 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1000 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1293 | } |
1001 | } |
|
|
1002 | |
1294 | return success; |
1003 | return success; |
1295 | } |
1004 | } |
1296 | |
|
|
1297 | |
1005 | |
1298 | /* This is used for the spells that gain stats. There are no spells |
1006 | /* This is used for the spells that gain stats. There are no spells |
1299 | * right now that icnrease wis/int/pow on a temp basis, so no |
1007 | * right now that icnrease wis/int/pow on a temp basis, so no |
1300 | * good comments for those. |
1008 | * good comments for those. |
1301 | */ |
1009 | */ |
1302 | static const char *const no_gain_msgs[NUM_STATS] = { |
1010 | static const char *const no_gain_msgs[NUM_STATS] = { |
1303 | "You grow no stronger.", |
1011 | "You grow no stronger.", |
1304 | "You grow no more agile.", |
1012 | "You grow no more agile.", |
1305 | "You don't feel any healthier.", |
1013 | "You don't feel any healthier.", |
1306 | "no wis", |
1014 | "You didn't grow any more intelligent.", |
|
|
1015 | "You do not feel any wiser.", |
|
|
1016 | "You don't feel any more powerful." |
1307 | "You are no easier to look at.", |
1017 | "You are no easier to look at.", |
1308 | "no int", |
|
|
1309 | "no pow" |
|
|
1310 | }; |
1018 | }; |
1311 | |
1019 | |
1312 | int |
1020 | int |
|
|
1021 | change_ability_duration (object *spell, object *caster) |
|
|
1022 | { |
|
|
1023 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | int |
1313 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1027 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1314 | { |
1028 | { |
1315 | object *tmp, *tmp2 = NULL; |
|
|
1316 | object *force = NULL; |
1029 | object *force = 0; |
1317 | int i; |
1030 | int i; |
1318 | |
1031 | |
1319 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1032 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1320 | if (dir != 0) |
1033 | object *tmp = dir |
1321 | { |
|
|
1322 | tmp = find_target_for_friendly_spell (op, dir); |
1034 | ? find_target_for_friendly_spell (op, dir) |
1323 | } |
1035 | : op; |
1324 | else |
|
|
1325 | { |
|
|
1326 | tmp = op; |
|
|
1327 | } |
|
|
1328 | |
1036 | |
1329 | if (tmp == NULL) |
1037 | if (!tmp) |
1330 | return 0; |
1038 | return 0; |
1331 | |
1039 | |
1332 | /* If we've already got a force of this type, don't add a new one. */ |
1040 | /* If we've already got a force of this type, don't add a new one. */ |
1333 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1041 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1334 | { |
1042 | { |
1335 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1043 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1336 | { |
1044 | { |
1337 | if (tmp2->name == spell_ob->name) |
1045 | if (tmp2->name == spell_ob->name) |
1338 | { |
1046 | { |
… | |
… | |
1340 | break; |
1048 | break; |
1341 | } |
1049 | } |
1342 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1050 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1343 | { |
1051 | { |
1344 | if (!silent) |
1052 | if (!silent) |
1345 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1053 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1054 | &spell_ob->name, &tmp2->name_pl); |
|
|
1055 | |
1346 | return 0; |
1056 | return 0; |
1347 | } |
1057 | } |
1348 | } |
1058 | } |
1349 | } |
1059 | } |
|
|
1060 | |
|
|
1061 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1062 | |
1350 | if (force == NULL) |
1063 | if (force) |
1351 | { |
|
|
1352 | force = get_archetype (FORCE_NAME); |
|
|
1353 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1354 | if (spell_ob->race) |
|
|
1355 | force->name = spell_ob->race; |
|
|
1356 | else |
|
|
1357 | force->name = spell_ob->name; |
|
|
1358 | force->name_pl = spell_ob->name; |
|
|
1359 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1360 | |
|
|
1361 | } |
1064 | { |
1362 | else |
|
|
1363 | { |
|
|
1364 | int duration; |
|
|
1365 | |
|
|
1366 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1367 | if (duration > force->duration) |
1065 | if (duration > force->duration) |
1368 | { |
1066 | { |
1369 | force->duration = duration; |
1067 | force->duration = duration; |
1370 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1371 | } |
1069 | } |
1372 | else |
1070 | else |
1373 | { |
|
|
1374 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1071 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1375 | } |
1072 | |
1376 | return 1; |
1073 | return 1; |
1377 | } |
1074 | } |
1378 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1075 | |
|
|
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1077 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1078 | TICK2TIME (duration)); |
|
|
1079 | |
|
|
1080 | force = archetype::get (FORCE_NAME); |
|
|
1081 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1082 | force->duration = duration; |
|
|
1083 | |
|
|
1084 | if (spell_ob->race) |
|
|
1085 | force->name = spell_ob->race; |
|
|
1086 | else |
|
|
1087 | force->name = spell_ob->name; |
|
|
1088 | |
|
|
1089 | force->name_pl = spell_ob->name; |
|
|
1090 | |
1379 | force->speed = 1.0; |
1091 | force->speed = 1.0; |
1380 | force->speed_left = -1.0; |
1092 | force->speed_left = -1.0; |
1381 | SET_FLAG (force, FLAG_APPLIED); |
1093 | force->set_flag (FLAG_APPLIED); |
1382 | |
1094 | |
1383 | /* Now start processing the effects. First, protections */ |
1095 | /* Now start processing the effects. First, protections */ |
1384 | for (i = 0; i < NROFATTACKS; i++) |
1096 | for (i = 0; i < NROFATTACKS; i++) |
1385 | { |
|
|
1386 | if (spell_ob->resist[i]) |
1097 | if (spell_ob->resist[i]) |
1387 | { |
|
|
1388 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1389 | if (force->resist[i] > 100) |
1099 | |
1390 | force->resist[i] = 100; |
|
|
1391 | } |
|
|
1392 | } |
|
|
1393 | if (spell_ob->stats.hp) |
1100 | if (spell_ob->stats.hp) |
1394 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1101 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1395 | |
1102 | |
1396 | if (tmp->type == PLAYER) |
1103 | if (tmp->type == PLAYER) |
1397 | { |
1104 | { |
1398 | /* Stat adjustment spells */ |
1105 | /* Stat adjustment spells */ |
1399 | for (i = 0; i < NUM_STATS; i++) |
1106 | for (i = 0; i < NUM_STATS; i++) |
1400 | { |
1107 | { |
1401 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1108 | if (sint8 stat = spell_ob->stats.stat (i)) |
1402 | |
|
|
1403 | if (stat) |
|
|
1404 | { |
1109 | { |
1405 | sm = 0; |
1110 | sint8 sm = 0; |
1406 | for (k = 0; k < stat; k++) |
1111 | for (sint8 k = 0; k < stat; k++) |
1407 | sm += rndm (1, 3); |
1112 | sm += rndm (1, 3); |
1408 | |
1113 | |
1409 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1114 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1410 | { |
1115 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1411 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1116 | |
1412 | if (sm < 0) |
1117 | force->stats.stat (i) = sm; |
1413 | sm = 0; |
1118 | |
1414 | } |
|
|
1415 | set_attr_value (&force->stats, i, sm); |
|
|
1416 | if (!sm) |
1119 | if (!sm) |
1417 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1120 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1418 | } |
1121 | } |
1419 | } |
1122 | } |
1420 | } |
1123 | } |
1421 | |
1124 | |
1422 | force->move_type = spell_ob->move_type; |
1125 | force->move_type = spell_ob->move_type; |
1423 | |
1126 | |
1424 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1127 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1425 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1128 | force->set_flag (FLAG_SEE_IN_DARK); |
1426 | |
1129 | |
1427 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1130 | if (spell_ob->flag [FLAG_XRAYS]) |
1428 | SET_FLAG (force, FLAG_XRAYS); |
1131 | force->set_flag (FLAG_XRAYS); |
1429 | |
1132 | |
1430 | /* Haste/bonus speed */ |
1133 | /* Haste/bonus speed */ |
1431 | if (spell_ob->stats.exp) |
1134 | if (spell_ob->stats.exp) |
1432 | { |
1135 | { |
1433 | if (op->speed > 0.5f) |
1136 | if (op->speed > 0.5f) |
… | |
… | |
1440 | force->stats.ac = spell_ob->stats.ac; |
1143 | force->stats.ac = spell_ob->stats.ac; |
1441 | force->attacktype = spell_ob->attacktype; |
1144 | force->attacktype = spell_ob->attacktype; |
1442 | |
1145 | |
1443 | insert_ob_in_ob (force, tmp); |
1146 | insert_ob_in_ob (force, tmp); |
1444 | change_abil (tmp, force); /* Mostly to display any messages */ |
1147 | change_abil (tmp, force); /* Mostly to display any messages */ |
1445 | fix_player (tmp); |
1148 | tmp->update_stats (); |
|
|
1149 | |
1446 | return 1; |
1150 | return 1; |
1447 | } |
1151 | } |
1448 | |
1152 | |
1449 | /* This used to be part of cast_change_ability, but it really didn't make |
1153 | /* This used to be part of cast_change_ability, but it really didn't make |
1450 | * a lot of sense, since most of the values it derives are from the god |
1154 | * a lot of sense, since most of the values it derives are from the god |
1451 | * of the caster. |
1155 | * of the caster. |
1452 | */ |
1156 | */ |
1453 | |
|
|
1454 | int |
1157 | int |
1455 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1158 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1456 | { |
1159 | { |
1457 | int i; |
1160 | int i; |
1458 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1161 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1459 | |
1162 | |
1460 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1163 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1461 | if (dir != 0) |
1164 | if (dir != 0) |
1462 | { |
1165 | { |
1463 | tmp = find_target_for_friendly_spell (op, dir); |
1166 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1167 | |
|
|
1168 | if (!tmp) |
|
|
1169 | return 0; |
1464 | } |
1170 | } |
1465 | else |
1171 | else |
1466 | { |
|
|
1467 | tmp = op; |
1172 | tmp = op; |
1468 | } |
|
|
1469 | |
1173 | |
1470 | /* If we've already got a force of this type, don't add a new one. */ |
1174 | /* If we've already got a force of this type, don't add a new one. */ |
1471 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1175 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1472 | { |
1176 | { |
1473 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1177 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1474 | { |
1178 | { |
1475 | if (tmp2->name == spell_ob->name) |
1179 | if (tmp2->name == spell_ob->name) |
1476 | { |
1180 | { |
… | |
… | |
1482 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1186 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1483 | return 0; |
1187 | return 0; |
1484 | } |
1188 | } |
1485 | } |
1189 | } |
1486 | } |
1190 | } |
|
|
1191 | |
1487 | if (force == NULL) |
1192 | if (force == NULL) |
1488 | { |
1193 | { |
1489 | force = get_archetype (FORCE_NAME); |
1194 | force = archetype::get (FORCE_NAME); |
1490 | force->subtype = FORCE_CHANGE_ABILITY; |
1195 | force->subtype = FORCE_CHANGE_ABILITY; |
1491 | if (spell_ob->race) |
1196 | if (spell_ob->race) |
1492 | force->name = spell_ob->race; |
1197 | force->name = spell_ob->race; |
1493 | else |
1198 | else |
1494 | force->name = spell_ob->name; |
1199 | force->name = spell_ob->name; |
… | |
… | |
1509 | { |
1214 | { |
1510 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1511 | } |
1216 | } |
1512 | return 0; |
1217 | return 0; |
1513 | } |
1218 | } |
|
|
1219 | |
1514 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1220 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1515 | force->speed = 1.0; |
1221 | force->speed = 1.0; |
1516 | force->speed_left = -1.0; |
1222 | force->speed_left = -1.0; |
1517 | SET_FLAG (force, FLAG_APPLIED); |
1223 | force->set_flag (FLAG_APPLIED); |
1518 | |
1224 | |
1519 | if (!god) |
1225 | if (!god) |
1520 | { |
1226 | { |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1227 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1522 | } |
1228 | } |
1523 | else |
1229 | else |
1524 | { |
1230 | { |
1525 | /* Only give out good benefits, and put a max on it */ |
1231 | /* Only give out good benefits, and put a max on it */ |
1526 | for (i = 0; i < NROFATTACKS; i++) |
1232 | for (i = 0; i < NROFATTACKS; i++) |
1527 | { |
|
|
1528 | if (god->resist[i] > 0) |
1233 | if (god->resist[i] > 0) |
1529 | { |
|
|
1530 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1234 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1531 | } |
1235 | |
1532 | } |
|
|
1533 | force->path_attuned |= god->path_attuned; |
1236 | force->path_attuned |= god->path_attuned; |
1534 | |
1237 | |
1535 | if (spell_ob->attacktype) |
1238 | if (spell_ob->attacktype) |
1536 | force->slaying = god->slaying; |
1239 | force->slaying = god->slaying; |
1537 | |
1240 | |
… | |
… | |
1549 | force->stats.wc = spell_ob->stats.wc; |
1252 | force->stats.wc = spell_ob->stats.wc; |
1550 | force->stats.ac = spell_ob->stats.ac; |
1253 | force->stats.ac = spell_ob->stats.ac; |
1551 | |
1254 | |
1552 | change_abil (tmp, force); /* Mostly to display any messages */ |
1255 | change_abil (tmp, force); /* Mostly to display any messages */ |
1553 | insert_ob_in_ob (force, tmp); |
1256 | insert_ob_in_ob (force, tmp); |
1554 | fix_player (tmp); |
1257 | tmp->update_stats (); |
1555 | return 1; |
1258 | return 1; |
1556 | } |
1259 | } |
1557 | |
|
|
1558 | |
|
|
1559 | |
1260 | |
1560 | /* Alchemy code by Mark Wedel |
1261 | /* Alchemy code by Mark Wedel |
1561 | * |
1262 | * |
1562 | * This code adds a new spell, called alchemy. Alchemy will turn |
1263 | * This code adds a new spell, called alchemy. Alchemy will turn |
1563 | * objects to gold nuggets, the value of the gold nuggets being |
1264 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1564 | * about 90% of that of the item itself. It uses the value of the |
|
|
1565 | * object before charisma adjustments, because the nuggets themselves |
|
|
1566 | * will be will be adjusted by charisma when sold. |
|
|
1567 | * |
1265 | * |
1568 | * Large nuggets are worth 25 gp each (base). You will always get |
1266 | * The value of the gold nuggets being about 90% of that of the item |
1569 | * the maximum number of large nuggets you could get. |
1267 | * itself. It uses the value of the object before charisma adjustments, |
1570 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1268 | * because the nuggets themselves will be will be adjusted by charisma |
1571 | * to the max amount of small nuggets as you could get. |
1269 | * when sold. |
1572 | * |
|
|
1573 | * For example, if an item is worth 110 gold, you will get |
|
|
1574 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1575 | * |
1270 | * |
1576 | * There is also a chance (1:30) that you will get nothing at all |
1271 | * There is also a chance (1:30) that you will get nothing at all |
1577 | * for the object. There is also a maximum weight that will be |
1272 | * for the object. There is also a maximum weight that will be |
1578 | * alchemied. |
1273 | * alchemised. |
1579 | */ |
1274 | */ |
1580 | |
|
|
1581 | /* I didn't feel like passing these as arguements to the |
|
|
1582 | * two functions that need them. Real values are put in them |
|
|
1583 | * when the spell is cast, and these are freed when the spell |
|
|
1584 | * is finished. |
|
|
1585 | */ |
|
|
1586 | static object *small, *large; |
|
|
1587 | |
|
|
1588 | static void |
1275 | static void |
1589 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1276 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1590 | { |
1277 | { |
1591 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1278 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1592 | |
1279 | |
1593 | /* Give third price when we alchemy money (This should hopefully |
1280 | /* Give third price when we alchemy money (this should hopefully |
1594 | * make it so that it isn't worth it to alchemy money, sell |
1281 | * make it so that it isn't worth it to alchemy money, sell |
1595 | * the nuggets, alchemy the gold from that, etc. |
1282 | * the nuggets, alchemy the gold from that, etc. |
1596 | * Otherwise, give 9 silver on the gold for other objects, |
1283 | * Otherwise, give 9 silver on the gold for other objects, |
1597 | * so that it would still be more affordable to haul |
1284 | * so that it would still be more affordable to haul |
1598 | * the stuff back to town. |
1285 | * the stuff back to town. |
1599 | */ |
1286 | */ |
1600 | |
1287 | if (obj->flag [FLAG_UNPAID]) |
1601 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
|
|
1602 | value = 0; |
1288 | value = 0; |
1603 | else if (obj->type == MONEY || obj->type == GEM) |
1289 | else if (obj->type == MONEY || obj->type == GEM) |
1604 | value /= 3; |
1290 | value /= 3; |
1605 | else |
1291 | else |
1606 | value = (value * 9) / 10; |
1292 | value = value * 9 / 10; |
1607 | |
1293 | |
1608 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1609 | |
|
|
1610 | if ((obj->value > 0) && rndm (0, 29)) |
1294 | if (obj->value > 0 && rndm (0, 29)) |
1611 | { |
1295 | total_value += value; |
1612 | int count; |
|
|
1613 | |
1296 | |
1614 | count = value / large->value; |
|
|
1615 | *large_nuggets += count; |
|
|
1616 | value -= (uint64) count *(uint64) large->value; |
|
|
1617 | |
|
|
1618 | count = value / small->value; |
|
|
1619 | *small_nuggets += count; |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1623 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1624 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1625 | */ |
|
|
1626 | if (*small_nuggets * small->value >= large->value) |
|
|
1627 | { |
|
|
1628 | (*large_nuggets)++; |
|
|
1629 | *small_nuggets -= large->value / small->value; |
|
|
1630 | if (*small_nuggets && large->value % small->value) |
|
|
1631 | (*small_nuggets)--; |
|
|
1632 | } |
|
|
1633 | weight += obj->weight; |
1297 | total_weight += obj->total_weight (); |
1634 | remove_ob (obj); |
|
|
1635 | free_object (obj); |
|
|
1636 | } |
|
|
1637 | |
1298 | |
1638 | static void |
1299 | obj->destroy (); |
1639 | update_map (object *op, mapstruct *m, int small_nuggets, int large_nuggets, int x, int y) |
|
|
1640 | { |
|
|
1641 | object *tmp; |
|
|
1642 | int flag = 0; |
|
|
1643 | |
|
|
1644 | /* Put any nuggets below the player, but we can only pass this |
|
|
1645 | * flag if we are on the same space as the player |
|
|
1646 | */ |
|
|
1647 | if (x == op->x && y == op->y && op->map == m) |
|
|
1648 | flag = INS_BELOW_ORIGINATOR; |
|
|
1649 | |
|
|
1650 | if (small_nuggets) |
|
|
1651 | { |
|
|
1652 | tmp = get_object (); |
|
|
1653 | copy_object (small, tmp); |
|
|
1654 | tmp->nrof = small_nuggets; |
|
|
1655 | tmp->x = x; |
|
|
1656 | tmp->y = y; |
|
|
1657 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1658 | } |
|
|
1659 | if (large_nuggets) |
|
|
1660 | { |
|
|
1661 | tmp = get_object (); |
|
|
1662 | copy_object (large, tmp); |
|
|
1663 | tmp->nrof = large_nuggets; |
|
|
1664 | tmp->x = x; |
|
|
1665 | tmp->y = y; |
|
|
1666 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1667 | } |
|
|
1668 | } |
1300 | } |
1669 | |
1301 | |
1670 | int |
1302 | int |
1671 | alchemy (object *op, object *caster, object *spell_ob) |
1303 | alchemy (object *op, object *caster, object *spell_ob) |
1672 | { |
1304 | { |
1673 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1674 | sint16 nx, ny; |
|
|
1675 | object *next, *tmp; |
|
|
1676 | mapstruct *mp; |
|
|
1677 | |
|
|
1678 | if (op->type != PLAYER) |
1305 | if (op->type != PLAYER) |
1679 | return 0; |
1306 | return 0; |
1680 | |
1307 | |
|
|
1308 | archetype *nugget[3]; |
|
|
1309 | |
|
|
1310 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1311 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1312 | nugget[2] = archetype::find (shstr_pyrite); |
|
|
1313 | |
1681 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1314 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1682 | * some, and also prevents people from alcheming every table/chair/clock |
1315 | * some, and also prevents people from alchemising every table/chair/clock |
1683 | * in sight |
1316 | * in sight |
1684 | */ |
1317 | */ |
1685 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1318 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1686 | weight_max *= 1000; |
1319 | int weight_max = duration * 1000; |
1687 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1320 | uint64 value_max = duration * 1000; |
1688 | |
1321 | |
|
|
1322 | int weight = 0; |
|
|
1323 | |
1689 | for (y = op->y - 1; y <= op->y + 1; y++) |
1324 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1690 | { |
1325 | { |
1691 | for (x = op->x - 1; x <= op->x + 1; x++) |
1326 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1692 | { |
1327 | { |
|
|
1328 | uint64 value = 0; |
|
|
1329 | |
1693 | nx = x; |
1330 | sint16 nx = x; |
1694 | ny = y; |
1331 | sint16 ny = y; |
1695 | |
1332 | |
1696 | mp = op->map; |
1333 | maptile *mp = op->map; |
1697 | |
1334 | |
1698 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1335 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1699 | |
1336 | |
1700 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1337 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1701 | continue; |
1338 | continue; |
1702 | |
1339 | |
1703 | /* Treat alchemy a little differently - most spell effects |
1340 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1705 | * ground level effect. |
1342 | * ground level effect. |
1706 | */ |
1343 | */ |
1707 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1344 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1708 | continue; |
1345 | continue; |
1709 | |
1346 | |
1710 | small_nuggets = 0; |
1347 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1711 | large_nuggets = 0; |
|
|
1712 | |
|
|
1713 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1714 | { |
1348 | { |
1715 | next = tmp->above; |
1349 | next = tmp->above; |
|
|
1350 | |
1716 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1351 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1717 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1352 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1718 | { |
1353 | { |
1719 | |
|
|
1720 | if (tmp->inv) |
1354 | if (tmp->inv) |
1721 | { |
1355 | { |
1722 | object *next1, *tmp1; |
1356 | object *next1, *tmp1; |
1723 | |
1357 | |
1724 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1358 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1725 | { |
1359 | { |
1726 | next1 = tmp1->below; |
1360 | next1 = tmp1->below; |
1727 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1361 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1728 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1362 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1729 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1363 | alchemy_object (tmp1, value, weight); |
1730 | } |
1364 | } |
1731 | } |
1365 | } |
|
|
1366 | |
1732 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1367 | alchemy_object (tmp, value, weight); |
1733 | |
1368 | |
1734 | if (weight > weight_max) |
1369 | if (weight > weight_max) |
1735 | { |
1370 | break; |
1736 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1737 | free_object (large); |
|
|
1738 | free_object (small); |
|
|
1739 | return 1; |
|
|
1740 | } |
1371 | } |
1741 | } /* is alchemable object */ |
|
|
1742 | } /* process all objects on this space */ |
|
|
1743 | |
|
|
1744 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1745 | * it also prevents us from alcheming nuggets that were just created |
|
|
1746 | * with this spell. |
|
|
1747 | */ |
1372 | } |
1748 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1373 | |
|
|
1374 | value -= rndm (value >> 4); |
|
|
1375 | value = min (value, value_max); |
|
|
1376 | |
|
|
1377 | for (int i = 0; i < array_length (nugget); ++i) |
|
|
1378 | if (int nrof = value / nugget [i]->value) |
|
|
1379 | { |
|
|
1380 | value -= nrof * nugget[i]->value; |
|
|
1381 | |
|
|
1382 | object *tmp = nugget[i]->instance (); |
|
|
1383 | tmp->nrof = nrof; |
|
|
1384 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1385 | op->map->insert (tmp, x, y, op, 0); |
1749 | } |
1386 | } |
|
|
1387 | |
|
|
1388 | if (weight > weight_max) |
|
|
1389 | goto bailout; |
|
|
1390 | } |
1750 | } |
1391 | } |
1751 | free_object (large); |
1392 | |
1752 | free_object (small); |
1393 | bailout: |
1753 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1754 | * it is redrawn properly. |
|
|
1755 | */ |
|
|
1756 | op->contr->socket.look_position = 0; |
|
|
1757 | return 1; |
1394 | return 1; |
1758 | } |
1395 | } |
1759 | |
|
|
1760 | |
1396 | |
1761 | /* This function removes the cursed/damned status on equipped |
1397 | /* This function removes the cursed/damned status on equipped |
1762 | * items. |
1398 | * items. |
1763 | */ |
1399 | */ |
1764 | int |
1400 | int |
1765 | remove_curse (object *op, object *caster, object *spell) |
1401 | remove_curse (object *op, object *caster, object *spell) |
1766 | { |
1402 | { |
1767 | object *tmp; |
|
|
1768 | int success = 0, was_one = 0; |
1403 | int success = 0, was_one = 0; |
1769 | |
1404 | |
|
|
1405 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1406 | |
|
|
1407 | op->splay_marked (); |
|
|
1408 | |
|
|
1409 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1410 | |
1770 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1411 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1771 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1412 | if (!tmp->invisible && tmp->flag [typeflag]) |
1772 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
|
|
1773 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
|
|
1774 | { |
1413 | { |
1775 | |
|
|
1776 | was_one++; |
1414 | ++was_one; |
|
|
1415 | |
1777 | if (tmp->level <= caster_level (caster, spell)) |
1416 | if (tmp->level <= casting_level (caster, spell)) |
1778 | { |
1417 | { |
1779 | success++; |
1418 | ++success; |
1780 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1419 | --num_uncurse; |
1781 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
|
|
1782 | |
1420 | |
1783 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1421 | tmp->clr_flag (typeflag); |
1784 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1422 | tmp->clr_flag (FLAG_CURSED); |
|
|
1423 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1785 | tmp->value = 0; /* Still can't sell it */ |
1424 | tmp->value = 0; /* Still can't sell it */ |
1786 | if (op->type == PLAYER) |
1425 | |
|
|
1426 | if (object *pl = tmp->visible_to ()) |
1787 | esrv_send_item (op, tmp); |
1427 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1788 | } |
1428 | } |
1789 | } |
1429 | } |
1790 | |
1430 | |
1791 | if (op->type == PLAYER) |
1431 | if (op->type == PLAYER) |
1792 | { |
1432 | { |
1793 | if (success) |
1433 | if (success) |
1794 | { |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
|
|
1796 | } |
|
|
1797 | else |
1435 | else |
1798 | { |
1436 | { |
1799 | if (was_one) |
1437 | if (was_one) |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1801 | else |
1439 | else |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1440 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1803 | } |
1441 | } |
1804 | } |
1442 | } |
|
|
1443 | |
1805 | return success; |
1444 | return success; |
1806 | } |
1445 | } |
1807 | |
1446 | |
1808 | /* Identifies objects in the players inventory/on the ground */ |
1447 | /* Identifies objects in the players inventory/on the ground */ |
1809 | |
|
|
1810 | int |
1448 | int |
1811 | cast_identify (object *op, object *caster, object *spell) |
1449 | cast_identify (object *op, object *caster, object *spell) |
1812 | { |
1450 | { |
1813 | object *tmp; |
1451 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1814 | int success = 0, num_ident; |
|
|
1815 | |
1452 | |
1816 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1453 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1817 | |
1454 | |
1818 | if (num_ident < 1) |
1455 | op->splay_marked (); |
1819 | num_ident = 1; |
|
|
1820 | |
1456 | |
1821 | |
|
|
1822 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1457 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1823 | { |
1458 | { |
1824 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1459 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1825 | { |
1460 | { |
1826 | identify (tmp); |
1461 | identify (tmp); |
|
|
1462 | |
1827 | if (op->type == PLAYER) |
1463 | if (op->type == PLAYER) |
1828 | { |
1464 | { |
1829 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1465 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
|
|
1466 | |
1830 | if (tmp->msg) |
1467 | if (tmp->msg) |
1831 | { |
1468 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1832 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1833 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1834 | } |
|
|
1835 | } |
1469 | } |
1836 | num_ident--; |
1470 | |
1837 | success = 1; |
|
|
1838 | if (!num_ident) |
1471 | if (!--num_ident) |
1839 | break; |
1472 | break; |
1840 | } |
1473 | } |
1841 | } |
1474 | } |
|
|
1475 | |
1842 | /* If all the power of the spell has been used up, don't go and identify |
1476 | /* If all the power of the spell has been used up, don't go and identify |
1843 | * stuff on the floor. Only identify stuff on the floor if the spell |
1477 | * stuff on the floor. Only identify stuff on the floor if the spell |
1844 | * was not fully used. |
1478 | * was not fully used. |
1845 | */ |
1479 | */ |
1846 | if (num_ident) |
1480 | if (num_ident) |
1847 | { |
1481 | { |
1848 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1482 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1849 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1483 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1850 | { |
1484 | { |
1851 | |
|
|
1852 | identify (tmp); |
1485 | identify (tmp); |
1853 | if (op->type == PLAYER) |
1486 | |
|
|
1487 | if (object *pl = tmp->visible_to ()) |
1854 | { |
1488 | { |
1855 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1489 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
|
|
1490 | |
1856 | if (tmp->msg) |
1491 | if (tmp->msg) |
1857 | { |
1492 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1858 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1859 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1860 | } |
|
|
1861 | esrv_send_item (op, tmp); |
|
|
1862 | } |
1493 | } |
1863 | num_ident--; |
1494 | |
1864 | success = 1; |
|
|
1865 | if (!num_ident) |
1495 | if (!--num_ident) |
1866 | break; |
1496 | break; |
1867 | } |
1497 | } |
1868 | } |
1498 | } |
1869 | if (!success) |
1499 | |
1870 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1500 | if (buf.empty ()) |
|
|
1501 | { |
|
|
1502 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1503 | return 0; |
|
|
1504 | } |
1871 | else |
1505 | else |
1872 | { |
1506 | { |
|
|
1507 | if (op->contr) |
|
|
1508 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1509 | |
1873 | spell_effect (spell, op->x, op->y, op->map, op); |
1510 | spell_effect (spell, op->x, op->y, op->map, op); |
|
|
1511 | return 1; |
1874 | } |
1512 | } |
1875 | return success; |
|
|
1876 | } |
1513 | } |
1877 | |
|
|
1878 | |
1514 | |
1879 | int |
1515 | int |
1880 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1516 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1881 | { |
1517 | { |
1882 | object *tmp, *last, *god, *detect; |
1518 | object *tmp, *last, *god, *detect; |
1883 | int done_one, range, mflags, floor, level; |
1519 | int done_one, range, floor, level; |
1884 | sint16 x, y, nx, ny; |
1520 | sint16 x, y, nx, ny; |
1885 | mapstruct *m; |
1521 | maptile *m; |
1886 | |
1522 | |
1887 | /* We precompute some values here so that we don't have to keep |
1523 | /* We precompute some values here so that we don't have to keep |
1888 | * doing it over and over again. |
1524 | * doing it over and over again. |
1889 | */ |
1525 | */ |
1890 | god = find_god (determine_god (op)); |
1526 | god = find_god (determine_god (op)); |
1891 | level = caster_level (caster, spell); |
1527 | level = casting_level (caster, spell); |
1892 | range = spell->range + SP_level_range_adjust (caster, spell); |
1528 | range = spell->range + SP_level_range_adjust (caster, spell); |
1893 | |
1529 | |
1894 | if (!skill) |
1530 | if (!skill) |
1895 | skill = caster; |
1531 | skill = caster; |
1896 | |
1532 | |
1897 | for (x = op->x - range; x <= op->x + range; x++) |
1533 | dynbuf buf; |
1898 | for (y = op->y - range; y <= op->y + range; y++) |
1534 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1899 | { |
1535 | { |
1900 | |
|
|
1901 | m = op->map; |
|
|
1902 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1903 | if (mflags & P_OUT_OF_MAP) |
|
|
1904 | continue; |
|
|
1905 | |
|
|
1906 | /* For most of the detections, we only detect objects above the |
1536 | /* For most of the detections, we only detect objects above the |
1907 | * floor. But this is not true for show invisible. |
1537 | * floor. But this is not true for show invisible. |
1908 | * Basically, we just go and find the top object and work |
1538 | * Basically, we just go and find the top object and work |
1909 | * down - that is easier than working up. |
1539 | * down - that is easier than working up. |
1910 | */ |
1540 | */ |
1911 | |
1541 | |
1912 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1542 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1913 | last = tmp; |
1543 | last = tmp; |
|
|
1544 | |
1914 | /* Shouldn't happen, but if there are no objects on a space, this |
1545 | /* Shouldn't happen, but if there are no objects on a space, this |
1915 | * would happen. |
1546 | * would happen. |
1916 | */ |
1547 | */ |
1917 | if (!last) |
1548 | if (!last) |
1918 | continue; |
1549 | continue; |
1919 | |
1550 | |
1920 | done_one = 0; |
1551 | done_one = 0; |
1921 | floor = 0; |
1552 | floor = 0; |
1922 | detect = NULL; |
1553 | detect = 0; |
1923 | for (tmp = last; tmp; tmp = tmp->below) |
1554 | for (tmp = last; tmp; tmp = tmp->below) |
1924 | { |
1555 | { |
1925 | |
|
|
1926 | /* show invisible */ |
1556 | /* show invisible */ |
1927 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1557 | if (spell->flag [FLAG_MAKE_INVIS] |
1928 | /* Might there be other objects that we can make visibile? */ |
1558 | /* Might there be other objects that we can make visible? */ |
1929 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1559 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1930 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1560 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1931 | tmp->type == CF_HANDLE || |
1561 | || tmp->type == T_HANDLE |
1932 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1562 | || tmp->type == TRAPDOOR |
|
|
1563 | || tmp->type == EXIT |
|
|
1564 | || tmp->type == HOLE |
|
|
1565 | || tmp->type == BUTTON |
1933 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1566 | || tmp->type == TELEPORTER |
|
|
1567 | || tmp->type == GATE |
1934 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1568 | || tmp->type == LOCKED_DOOR |
1935 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1569 | || tmp->type == WEAPON |
|
|
1570 | || tmp->type == ALTAR |
|
|
1571 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1936 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1572 | || tmp->type == TRIGGER_PEDESTAL |
1937 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1573 | || tmp->type == SPECIAL_KEY |
|
|
1574 | || tmp->type == TREASURE |
|
|
1575 | || tmp->type == BOOK |
|
|
1576 | || tmp->type == HOLY_ALTAR |
|
|
1577 | || tmp->type == CONTAINER))) |
1938 | { |
1578 | { |
|
|
1579 | printf ("show inv %s\n", tmp->debug_desc());//D |
1939 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1580 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1940 | { |
1581 | { |
1941 | tmp->invisible = 0; |
1582 | tmp->invisible = 0; |
|
|
1583 | done_one = 1; |
|
|
1584 | } |
|
|
1585 | } |
|
|
1586 | |
|
|
1587 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1588 | floor = 1; |
|
|
1589 | |
|
|
1590 | /* All detections below this point don't descend beneath the floor, |
|
|
1591 | * so just continue on. We could be clever and look at the type of |
|
|
1592 | * detection to completely break out if we don't care about objects beneath |
|
|
1593 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1594 | */ |
|
|
1595 | if (floor) |
|
|
1596 | continue; |
|
|
1597 | |
|
|
1598 | /* I had thought about making detect magic and detect curse |
|
|
1599 | * show the flash the magic item like it does for detect monster. |
|
|
1600 | * however, if the object is within sight, this would then make it |
|
|
1601 | * difficult to see what object is magical/cursed, so the |
|
|
1602 | * effect wouldn't be as apparent. |
|
|
1603 | */ |
|
|
1604 | |
|
|
1605 | /* detect magic */ |
|
|
1606 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
|
|
1607 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1608 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1609 | && tmp->need_identify () |
|
|
1610 | && is_magical (tmp)) |
|
|
1611 | { |
|
|
1612 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1613 | /* make runes more visible */ |
|
|
1614 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1615 | tmp->stats.Cha /= 4; |
|
|
1616 | |
|
|
1617 | done_one = 1; |
|
|
1618 | } |
|
|
1619 | |
|
|
1620 | /* detect monster */ |
|
|
1621 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1622 | { |
|
|
1623 | done_one = 2; |
|
|
1624 | |
|
|
1625 | if (!detect) |
|
|
1626 | detect = tmp; |
|
|
1627 | } |
|
|
1628 | |
|
|
1629 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1630 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1631 | * race must match. |
|
|
1632 | */ |
|
|
1633 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1634 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1635 | spell->race.contains (tmp->race))) |
|
|
1636 | { |
|
|
1637 | done_one = 2; |
|
|
1638 | |
|
|
1639 | if (!detect) |
|
|
1640 | detect = tmp; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1644 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1645 | && tmp->need_identify () |
|
|
1646 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1647 | { |
|
|
1648 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1649 | done_one = 1; |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // Do mining detection spell: |
|
|
1653 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1654 | { |
|
|
1655 | if (tmp->type == VEIN) |
|
|
1656 | { |
|
|
1657 | if (tmp->other_arch) |
|
|
1658 | { |
|
|
1659 | if (!detect) |
|
|
1660 | detect = tmp->other_arch; |
|
|
1661 | done_one = 2; |
|
|
1662 | } |
|
|
1663 | else |
1942 | done_one = 1; |
1664 | done_one = 1; |
1943 | } |
1665 | } |
1944 | } |
1666 | } |
1945 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1946 | floor = 1; |
|
|
1947 | |
|
|
1948 | /* All detections below this point don't descend beneath the floor, |
|
|
1949 | * so just continue on. We could be clever and look at the type of |
|
|
1950 | * detection to completely break out if we don't care about objects beneath |
|
|
1951 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1952 | */ |
|
|
1953 | if (floor) |
|
|
1954 | continue; |
|
|
1955 | |
|
|
1956 | /* I had thought about making detect magic and detect curse |
|
|
1957 | * show the flash the magic item like it does for detect monster. |
|
|
1958 | * however, if the object is within sight, this would then make it |
|
|
1959 | * difficult to see what object is magical/cursed, so the |
|
|
1960 | * effect wouldn't be as apparant. |
|
|
1961 | */ |
|
|
1962 | |
|
|
1963 | /* detect magic */ |
|
|
1964 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1965 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1966 | { |
|
|
1967 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1968 | /* make runes more visibile */ |
|
|
1969 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1970 | tmp->stats.Cha /= 4; |
|
|
1971 | done_one = 1; |
|
|
1972 | } |
|
|
1973 | /* detect monster */ |
|
|
1974 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1975 | { |
|
|
1976 | done_one = 2; |
|
|
1977 | if (!detect) |
|
|
1978 | detect = tmp; |
|
|
1979 | } |
|
|
1980 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1981 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1982 | * race must match. |
|
|
1983 | */ |
|
|
1984 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1985 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1986 | (strstr (spell->race, tmp->race)))) |
|
|
1987 | { |
|
|
1988 | done_one = 2; |
|
|
1989 | if (!detect) |
|
|
1990 | detect = tmp; |
|
|
1991 | } |
|
|
1992 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1993 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1994 | { |
|
|
1995 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1996 | done_one = 1; |
|
|
1997 | } |
|
|
1998 | } /* for stack of objects on this space */ |
1667 | } /* for stack of objects on this space */ |
1999 | |
1668 | |
2000 | /* Code here puts an effect of the spell on the space, so you can see |
1669 | /* Code here puts an effect of the spell on the space, so you can see |
2001 | * where the magic is. |
1670 | * where the magic is. |
2002 | */ |
1671 | */ |
2003 | if (done_one) |
1672 | if (done_one) |
2004 | { |
1673 | { |
2005 | object *detect_ob = arch_to_object (spell->other_arch); |
1674 | object *detect_ob = spell->other_arch->instance (); |
2006 | |
1675 | |
2007 | detect_ob->x = nx; |
|
|
2008 | detect_ob->y = ny; |
|
|
2009 | /* if this is set, we want to copy the face */ |
1676 | /* if this is set, we want to copy the face */ |
2010 | if (done_one == 2 && detect) |
1677 | if (done_one == 2 && detect) |
2011 | { |
1678 | { |
2012 | detect_ob->face = detect->face; |
1679 | detect_ob->face = detect->face; |
2013 | detect_ob->animation_id = detect->animation_id; |
1680 | detect_ob->animation_id = detect->animation_id; |
2014 | detect_ob->anim_speed = detect->anim_speed; |
1681 | detect_ob->anim_speed = detect->anim_speed; |
2015 | detect_ob->last_anim = 0; |
1682 | detect_ob->last_anim = 0; |
2016 | /* by default, the detect_ob is already animated */ |
1683 | /* by default, the detect_ob is already animated */ |
2017 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1684 | if (!detect->flag [FLAG_ANIMATE]) |
2018 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1685 | detect_ob->clr_flag (FLAG_ANIMATE); |
2019 | } |
1686 | } |
2020 | insert_ob_in_map (detect_ob, m, op, 0); |
1687 | |
|
|
1688 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
2021 | } |
1689 | } |
2022 | } /* for processing the surrounding spaces */ |
1690 | } /* for processing the surrounding spaces */ |
2023 | |
1691 | |
2024 | |
1692 | |
2025 | /* Now process objects in the players inventory if detect curse or magic */ |
1693 | /* Now process objects in the players inventory if detect curse or magic */ |
2026 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1694 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
2027 | { |
1695 | { |
2028 | done_one = 0; |
1696 | done_one = 0; |
|
|
1697 | |
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1698 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2030 | { |
1699 | { |
2031 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1700 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
2032 | { |
1701 | { |
2033 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1702 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
2034 | { |
1703 | { |
2035 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1704 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
2036 | if (op->type == PLAYER) |
1705 | |
|
|
1706 | if (object *pl = tmp->visible_to ()) |
2037 | esrv_send_item (op, tmp); |
1707 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2038 | } |
1708 | } |
2039 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1709 | |
2040 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1710 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1711 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
2041 | { |
1712 | { |
2042 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1713 | tmp->set_flag (FLAG_KNOWN_CURSED); |
2043 | if (op->type == PLAYER) |
1714 | |
|
|
1715 | if (object *pl = tmp->visible_to ()) |
2044 | esrv_send_item (op, tmp); |
1716 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2045 | } |
1717 | } |
2046 | } /* if item is not identified */ |
1718 | } /* if item is not identified */ |
2047 | } /* for the players inventory */ |
1719 | } /* for the players inventory */ |
2048 | } /* if detect magic/curse and object is a player */ |
1720 | } /* if detect magic/curse and object is a player */ |
|
|
1721 | |
2049 | return 1; |
1722 | return 1; |
2050 | } |
1723 | } |
2051 | |
1724 | |
2052 | |
1725 | |
2053 | /** |
1726 | /** |
… | |
… | |
2066 | |
1739 | |
2067 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1740 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2068 | |
1741 | |
2069 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1742 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2070 | { |
1743 | { |
2071 | object *tmp; |
|
|
2072 | |
|
|
2073 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2074 | |
|
|
2075 | /* Explodes a fireball centered at player */ |
|
|
2076 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2077 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2078 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2079 | tmp->x = victim->x; |
|
|
2080 | tmp->y = victim->y; |
|
|
2081 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2082 | victim->stats.sp = 2 * victim->stats.maxsp; |
1745 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1746 | create_exploding_ball_at (victim, caster_level); |
2083 | } |
1747 | } |
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1749 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1750 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2089 | { |
|
|
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2091 | } |
|
|
2092 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1752 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2093 | { |
1753 | { |
2094 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1754 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2095 | confuse_player (victim, victim, 99); |
1755 | confuse_player (victim, victim, 99); |
2096 | } |
1756 | } |
2097 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1757 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2098 | { |
|
|
2099 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1758 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2100 | } |
|
|
2101 | } |
1759 | } |
2102 | |
1760 | |
2103 | /* cast_transfer |
1761 | /* cast_transfer |
2104 | * This spell transfers sp from the player to another person. |
1762 | * This spell transfers sp from the player to another person. |
2105 | * We let the target go above their normal maximum SP. |
1763 | * We let the target go above their normal maximum SP. |
… | |
… | |
2108 | int |
1766 | int |
2109 | cast_transfer (object *op, object *caster, object *spell, int dir) |
1767 | cast_transfer (object *op, object *caster, object *spell, int dir) |
2110 | { |
1768 | { |
2111 | object *plyr = NULL; |
1769 | object *plyr = NULL; |
2112 | sint16 x, y; |
1770 | sint16 x, y; |
2113 | mapstruct *m; |
1771 | maptile *m; |
2114 | int mflags; |
1772 | int mflags; |
2115 | |
1773 | |
2116 | m = op->map; |
1774 | m = op->map; |
2117 | x = op->x + freearr_x[dir]; |
1775 | x = op->x + freearr_x[dir]; |
2118 | y = op->y + freearr_y[dir]; |
1776 | y = op->y + freearr_y[dir]; |
2119 | |
1777 | |
2120 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1778 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2121 | |
1779 | |
2122 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1780 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2123 | { |
1781 | { |
2124 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
1782 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2125 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1783 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2126 | break; |
1784 | break; |
2127 | } |
1785 | } |
2128 | |
1786 | |
2129 | |
1787 | |
2130 | /* If we did not find a player in the specified direction, transfer |
1788 | /* If we did not find a player in the specified direction, transfer |
2131 | * to anyone on top of us. This is used for the rune of transference mostly. |
1789 | * to anyone on top of us. This is used for the rune of transference mostly. |
2132 | */ |
1790 | */ |
2133 | if (plyr == NULL) |
1791 | if (plyr == NULL) |
2134 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1792 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2135 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1793 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2136 | break; |
1794 | break; |
2137 | |
1795 | |
2138 | if (!plyr) |
1796 | if (!plyr) |
2139 | { |
1797 | { |
2140 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1798 | op->failmsg ("There is no one there."); |
2141 | return 0; |
1799 | return 0; |
2142 | } |
1800 | } |
2143 | /* give sp */ |
1801 | /* give sp */ |
2144 | if (spell->stats.dam > 0) |
1802 | if (spell->stats.dam > 0) |
2145 | { |
1803 | { |
2146 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1804 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2147 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1805 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2148 | return 1; |
1806 | return 1; |
2149 | } |
1807 | } |
2150 | /* suck sp away. Can't suck sp from yourself */ |
1808 | /* suck sp away. Can't suck sp from yourself */ |
2151 | else if (op != plyr) |
1809 | else if (op != plyr) |
2152 | { |
1810 | { |
… | |
… | |
2157 | if (rate > 95) |
1815 | if (rate > 95) |
2158 | rate = 95; |
1816 | rate = 95; |
2159 | |
1817 | |
2160 | sucked = (plyr->stats.sp * rate) / 100; |
1818 | sucked = (plyr->stats.sp * rate) / 100; |
2161 | plyr->stats.sp -= sucked; |
1819 | plyr->stats.sp -= sucked; |
2162 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1820 | if (op->flag [FLAG_ALIVE]) |
2163 | { |
1821 | { |
2164 | /* Player doesn't get full credit */ |
1822 | /* Player doesn't get full credit */ |
2165 | sucked = (sucked * rate) / 100; |
1823 | sucked = (sucked * rate) / 100; |
2166 | op->stats.sp += sucked; |
1824 | op->stats.sp += sucked; |
2167 | if (sucked > 0) |
1825 | if (sucked > 0) |
2168 | { |
1826 | { |
2169 | charge_mana_effect (op, caster_level (caster, spell)); |
1827 | charge_mana_effect (op, casting_level (caster, spell)); |
2170 | } |
1828 | } |
2171 | } |
1829 | } |
2172 | return 1; |
1830 | return 1; |
2173 | } |
1831 | } |
2174 | return 0; |
1832 | return 0; |
… | |
… | |
2184 | void |
1842 | void |
2185 | counterspell (object *op, int dir) |
1843 | counterspell (object *op, int dir) |
2186 | { |
1844 | { |
2187 | object *tmp, *head, *next; |
1845 | object *tmp, *head, *next; |
2188 | int mflags; |
1846 | int mflags; |
2189 | mapstruct *m; |
1847 | maptile *m; |
2190 | sint16 sx, sy; |
1848 | sint16 sx, sy; |
2191 | |
1849 | |
2192 | sx = op->x + freearr_x[dir]; |
1850 | sx = op->x + freearr_x[dir]; |
2193 | sy = op->y + freearr_y[dir]; |
1851 | sy = op->y + freearr_y[dir]; |
2194 | m = op->map; |
1852 | m = op->map; |
2195 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1853 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2196 | if (mflags & P_OUT_OF_MAP) |
1854 | if (mflags & P_OUT_OF_MAP) |
2197 | return; |
1855 | return; |
2198 | |
1856 | |
2199 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
1857 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2200 | { |
1858 | { |
2201 | next = tmp->above; |
1859 | next = tmp->above; |
2202 | |
1860 | |
2203 | /* Need to look at the head object - otherwise, if tmp |
1861 | /* Need to look at the head object - otherwise, if tmp |
2204 | * points to a monster, we don't have all the necessary |
1862 | * points to a monster, we don't have all the necessary |
… | |
… | |
2216 | /* Basically, if the object is magical and not counterspell, |
1874 | /* Basically, if the object is magical and not counterspell, |
2217 | * we will more or less remove the object. Don't counterspell |
1875 | * we will more or less remove the object. Don't counterspell |
2218 | * monsters either. |
1876 | * monsters either. |
2219 | */ |
1877 | */ |
2220 | |
1878 | |
2221 | if (head->attacktype & AT_MAGIC && |
1879 | if (head->attacktype & AT_MAGIC |
2222 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1880 | && !(head->attacktype & AT_COUNTERSPELL) |
2223 | { |
1881 | && !head->flag [FLAG_MONSTER] |
2224 | remove_ob (head); |
1882 | && (op->level > head->level)) |
2225 | free_object (head); |
1883 | head->destroy (); |
2226 | } |
|
|
2227 | else |
1884 | else |
2228 | switch (head->type) |
1885 | switch (head->type) |
2229 | { |
1886 | { |
2230 | case SPELL_EFFECT: |
1887 | case SPELL_EFFECT: |
|
|
1888 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1889 | // about sanctuary in spell_util.C |
|
|
1890 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1891 | continue; |
|
|
1892 | |
2231 | if (op->level > head->level) |
1893 | if (op->level > head->level) |
2232 | { |
1894 | head->destroy (); |
2233 | remove_ob (head); |
1895 | |
2234 | free_object (head); |
|
|
2235 | } |
|
|
2236 | break; |
1896 | break; |
2237 | |
1897 | |
2238 | /* I really don't get this rune code that much - that |
1898 | /* I really don't get this rune code that much - that |
2239 | * random chance seems really low. |
1899 | * random chance seems really low. |
2240 | */ |
1900 | */ |
2241 | case RUNE: |
1901 | case RUNE: |
2242 | if (rndm (0, 149) == 0) |
1902 | if (rndm (0, 149) == 0) |
2243 | { |
1903 | { |
2244 | head->stats.hp--; /* weaken the rune */ |
1904 | head->stats.hp--; /* weaken the rune */ |
2245 | if (!head->stats.hp) |
1905 | if (!head->stats.hp) |
2246 | { |
1906 | head->destroy (); |
2247 | remove_ob (head); |
|
|
2248 | free_object (head); |
|
|
2249 | } |
|
|
2250 | } |
1907 | } |
2251 | break; |
1908 | break; |
2252 | } |
1909 | } |
2253 | } |
1910 | } |
2254 | } |
1911 | } |
2255 | |
1912 | |
2256 | |
|
|
2257 | |
|
|
2258 | /* cast_consecrate() - a spell to make an altar your god's */ |
1913 | /* cast_consecrate() - a spell to make an altar your god's */ |
2259 | int |
1914 | int |
2260 | cast_consecrate (object *op, object *caster, object *spell) |
1915 | cast_consecrate (object *op, object *caster, object *spell) |
2261 | { |
1916 | { |
2262 | char buf[MAX_BUF]; |
1917 | char buf[MAX_BUF]; |
2263 | |
1918 | |
2264 | object *tmp, *god = find_god (determine_god (op)); |
1919 | object *tmp, *god = find_god (determine_god (op)); |
2265 | |
1920 | |
2266 | if (!god) |
1921 | if (!god) |
2267 | { |
1922 | { |
2268 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1923 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
2269 | return 0; |
1924 | return 0; |
2270 | } |
1925 | } |
2271 | |
1926 | |
2272 | for (tmp = op->below; tmp; tmp = tmp->below) |
1927 | for (tmp = op->below; tmp; tmp = tmp->below) |
2273 | { |
1928 | { |
2274 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1929 | if (tmp->flag [FLAG_IS_FLOOR]) |
2275 | break; |
1930 | break; |
2276 | if (tmp->type == HOLY_ALTAR) |
1931 | if (tmp->type == HOLY_ALTAR) |
2277 | { |
1932 | { |
2278 | |
1933 | |
2279 | if (tmp->level > caster_level (caster, spell)) |
1934 | if (tmp->level > casting_level (caster, spell)) |
2280 | { |
1935 | { |
2281 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1936 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
2282 | return 0; |
1937 | return 0; |
2283 | } |
1938 | } |
2284 | else |
1939 | else |
2285 | { |
1940 | { |
2286 | /* If we got here, we are consecrating an altar */ |
1941 | /* If we got here, we are consecrating an altar */ |
2287 | sprintf (buf, "Altar of %s", &god->name); |
1942 | sprintf (buf, "Altar of %s", &god->name); |
2288 | tmp->name = buf; |
1943 | tmp->name = buf; |
2289 | tmp->level = caster_level (caster, spell); |
1944 | tmp->level = casting_level (caster, spell); |
2290 | tmp->other_arch = god->arch; |
1945 | tmp->other_arch = god->arch; |
|
|
1946 | |
2291 | if (op->type == PLAYER) |
1947 | if (op->type == PLAYER) |
2292 | esrv_update_item (UPD_NAME, op, tmp); |
1948 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1949 | |
2293 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1950 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2294 | return 1; |
1951 | return 1; |
2295 | } |
1952 | } |
2296 | } |
1953 | } |
2297 | } |
1954 | } |
2298 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1955 | |
|
|
1956 | op->failmsg ("You are not standing over an altar!"); |
2299 | return 0; |
1957 | return 0; |
2300 | } |
1958 | } |
2301 | |
1959 | |
2302 | /* animate_weapon - |
1960 | /* animate_weapon - |
2303 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1961 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
2307 | * This code was very odd - code early on would only let players use the spell, |
1965 | * This code was very odd - code early on would only let players use the spell, |
2308 | * yet the code wass full of player checks. I've presumed that the code |
1966 | * yet the code wass full of player checks. I've presumed that the code |
2309 | * that only let players use it was correct, and removed all the other |
1967 | * that only let players use it was correct, and removed all the other |
2310 | * player checks. MSW 2003-01-06 |
1968 | * player checks. MSW 2003-01-06 |
2311 | */ |
1969 | */ |
2312 | |
|
|
2313 | int |
1970 | int |
2314 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1971 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2315 | { |
1972 | { |
2316 | object *weapon, *tmp; |
|
|
2317 | char buf[MAX_BUF]; |
1973 | char buf[MAX_BUF]; |
2318 | int a, i; |
1974 | int a, i; |
2319 | sint16 x, y; |
1975 | sint16 x, y; |
2320 | mapstruct *m; |
1976 | maptile *m; |
2321 | materialtype_t *mt; |
|
|
2322 | |
1977 | |
2323 | if (!spell->other_arch) |
1978 | if (!spell->other_arch) |
2324 | { |
1979 | { |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1980 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2326 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1981 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2329 | /* exit if it's not a player using this spell. */ |
1984 | /* exit if it's not a player using this spell. */ |
2330 | if (op->type != PLAYER) |
1985 | if (op->type != PLAYER) |
2331 | return 0; |
1986 | return 0; |
2332 | |
1987 | |
2333 | /* if player already has a golem, abort */ |
1988 | /* if player already has a golem, abort */ |
2334 | if (op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) |
1989 | if (object *golem = op->contr->golem) |
2335 | { |
1990 | { |
2336 | control_golem (op->contr->ranges[range_golem], dir); |
1991 | control_golem (golem, dir); |
2337 | return 0; |
1992 | return 0; |
2338 | } |
1993 | } |
2339 | |
1994 | |
2340 | /* if no direction specified, pick one */ |
1995 | /* if no direction specified, pick one */ |
2341 | if (!dir) |
1996 | if (!dir) |
2342 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1997 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2343 | |
1998 | |
2344 | m = op->map; |
1999 | m = op->map; |
2345 | x = op->x + freearr_x[dir]; |
2000 | x = op->x + freearr_x[dir]; |
2346 | y = op->y + freearr_y[dir]; |
2001 | y = op->y + freearr_y[dir]; |
2347 | |
2002 | |
2348 | /* if there's no place to put the golem, abort */ |
2003 | /* if there's no place to put the golem, abort */ |
2349 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2004 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2350 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2005 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2351 | { |
2006 | { |
2352 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2007 | op->failmsg ("There is something in the way."); |
2353 | return 0; |
2008 | return 0; |
2354 | } |
2009 | } |
2355 | |
2010 | |
2356 | /* Use the weapon marked by the player. */ |
2011 | /* Use the weapon marked by the player. */ |
2357 | weapon = find_marked_object (op); |
2012 | object *weapon = op->mark (); |
2358 | |
2013 | |
2359 | if (!weapon) |
2014 | if (!weapon) |
2360 | { |
2015 | { |
2361 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2016 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2362 | return 0; |
2017 | return 0; |
2363 | } |
2018 | } |
|
|
2019 | |
2364 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2020 | if (spell->race && weapon->arch->archname != spell->race) |
2365 | { |
2021 | { |
2366 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2022 | op->failmsg ("The spell fails to transform your weapon."); |
2367 | return 0; |
2023 | return 0; |
2368 | } |
2024 | } |
|
|
2025 | |
2369 | if (weapon->type != WEAPON) |
2026 | if (weapon->type != WEAPON) |
2370 | { |
2027 | { |
2371 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2028 | op->failmsg ("You need to wield a weapon to animate it."); |
2372 | return 0; |
2029 | return 0; |
2373 | } |
2030 | } |
2374 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2031 | |
|
|
2032 | if (weapon->flag [FLAG_APPLIED]) |
2375 | { |
2033 | { |
2376 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2034 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2377 | return 0; |
2035 | return 0; |
2378 | } |
2036 | } |
2379 | |
2037 | |
2380 | if (weapon->nrof > 1) |
2038 | weapon = weapon->split (); |
2381 | { |
|
|
2382 | tmp = get_split_ob (weapon, 1); |
|
|
2383 | esrv_send_item (op, weapon); |
|
|
2384 | weapon = tmp; |
|
|
2385 | } |
|
|
2386 | |
2039 | |
2387 | /* create the golem object */ |
2040 | /* create the golem object */ |
2388 | tmp = arch_to_object (spell->other_arch); |
2041 | object *tmp = spell->other_arch->instance (); |
2389 | |
2042 | |
2390 | /* if animated by a player, give the player control of the golem */ |
2043 | /* if animated by a player, give the player control of the golem */ |
2391 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2044 | tmp->clr_flag (FLAG_MONSTER); |
2392 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2393 | tmp->stats.exp = 0; |
2045 | tmp->stats.exp = 0; |
2394 | add_friendly_object (tmp); |
2046 | add_friendly_object (tmp); |
2395 | tmp->type = GOLEM; |
2047 | tmp->type = GOLEM; |
2396 | set_owner (tmp, op); |
2048 | tmp->set_owner (op); |
|
|
2049 | op->contr->golem = tmp; |
2397 | set_spell_skill (op, caster, spell, tmp); |
2050 | set_spell_skill (op, caster, spell, tmp); |
2398 | op->contr->ranges[range_golem] = tmp; |
|
|
2399 | op->contr->shoottype = range_golem; |
|
|
2400 | op->contr->golem_count = tmp->count; |
|
|
2401 | |
2051 | |
2402 | /* Give the weapon to the golem now. A bit of a hack to check the |
2052 | /* Give the weapon to the golem now. A bit of a hack to check the |
2403 | * removed flag - it should only be set if get_split_object was |
2053 | * removed flag - it should only be set if weapon->split was |
2404 | * used above. |
2054 | * used above. |
2405 | */ |
2055 | */ |
2406 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2056 | if (!weapon->flag [FLAG_REMOVED]) |
2407 | remove_ob (weapon); |
2057 | weapon->remove (); |
2408 | insert_ob_in_ob (weapon, tmp); |
2058 | |
2409 | esrv_send_item (op, weapon); |
2059 | tmp->insert (weapon); |
|
|
2060 | |
2410 | /* To do everything necessary to let a golem use the weapon is a pain, |
2061 | /* To do everything necessary to let a golem use the weapon is a pain, |
2411 | * so instead, just set it as equipped (otherwise, we need to update |
2062 | * so instead, just set it as equipped (otherwise, we need to update |
2412 | * body_info, skills, etc) |
2063 | * body_info, skills, etc) |
2413 | */ |
2064 | */ |
2414 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2065 | tmp->set_flag (FLAG_USE_WEAPON); |
2415 | SET_FLAG (weapon, FLAG_APPLIED); |
2066 | weapon->set_flag (FLAG_APPLIED); |
2416 | fix_player (tmp); |
2067 | tmp->update_stats (); |
2417 | |
2068 | |
2418 | /* There used to be 'odd' code that basically seemed to take the absolute |
2069 | /* There used to be 'odd' code that basically seemed to take the absolute |
2419 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2070 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2420 | * if you're using a crappy weapon, it shouldn't be as good. |
2071 | * if you're using a crappy weapon, it shouldn't be as good. |
2421 | */ |
2072 | */ |
… | |
… | |
2440 | |
2091 | |
2441 | /* attacktype */ |
2092 | /* attacktype */ |
2442 | if (!tmp->attacktype) |
2093 | if (!tmp->attacktype) |
2443 | tmp->attacktype = AT_PHYSICAL; |
2094 | tmp->attacktype = AT_PHYSICAL; |
2444 | |
2095 | |
2445 | mt = NULL; |
|
|
2446 | if (op->materialname != NULL) |
|
|
2447 | mt = name_to_material (op->materialname); |
|
|
2448 | if (mt != NULL) |
|
|
2449 | { |
|
|
2450 | for (i = 0; i < NROFATTACKS; i++) |
2096 | for (i = 0; i < NROFATTACKS; i++) |
2451 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2097 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2452 | a = mt->save[0]; |
2098 | |
2453 | } |
2099 | a = op->material->save[0]; |
2454 | else |
2100 | |
2455 | { |
|
|
2456 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2457 | tmp->resist[i] = 5; |
|
|
2458 | a = 10; |
|
|
2459 | } |
|
|
2460 | /* Set weapon's immunity */ |
2101 | /* Set weapon's immunity */ |
2461 | tmp->resist[ATNR_CONFUSION] = 100; |
2102 | tmp->resist[ATNR_CONFUSION] = 100; |
2462 | tmp->resist[ATNR_POISON] = 100; |
2103 | tmp->resist[ATNR_POISON] = 100; |
2463 | tmp->resist[ATNR_SLOW] = 100; |
2104 | tmp->resist[ATNR_SLOW] = 100; |
2464 | tmp->resist[ATNR_PARALYZE] = 100; |
2105 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2470 | |
2111 | |
2471 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2112 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2472 | |
2113 | |
2473 | if (a > 14) |
2114 | if (a > 14) |
2474 | a = 14; |
2115 | a = 14; |
|
|
2116 | |
2475 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2117 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2476 | |
2118 | |
2477 | /* Determine golem's speed */ |
2119 | /* Determine golem's speed */ |
2478 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2120 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2479 | |
|
|
2480 | if (tmp->speed > 3.33) |
|
|
2481 | tmp->speed = 3.33; |
|
|
2482 | |
2121 | |
2483 | if (!spell->race) |
2122 | if (!spell->race) |
2484 | { |
2123 | { |
2485 | sprintf (buf, "animated %s", &weapon->name); |
2124 | sprintf (buf, "animated %s", &weapon->name); |
2486 | tmp->name = buf; |
2125 | tmp->name = buf; |
… | |
… | |
2488 | tmp->face = weapon->face; |
2127 | tmp->face = weapon->face; |
2489 | tmp->animation_id = weapon->animation_id; |
2128 | tmp->animation_id = weapon->animation_id; |
2490 | tmp->anim_speed = weapon->anim_speed; |
2129 | tmp->anim_speed = weapon->anim_speed; |
2491 | tmp->last_anim = weapon->last_anim; |
2130 | tmp->last_anim = weapon->last_anim; |
2492 | tmp->state = weapon->state; |
2131 | tmp->state = weapon->state; |
2493 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2132 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2494 | { |
|
|
2495 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2496 | } |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2500 | } |
|
|
2501 | update_ob_speed (tmp); |
|
|
2502 | } |
2133 | } |
2503 | |
2134 | |
2504 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2135 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2505 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2136 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2506 | |
2137 | |
2507 | tmp->speed_left = -1; |
2138 | tmp->speed_left = -1; |
2508 | tmp->x = x; |
|
|
2509 | tmp->y = y; |
|
|
2510 | tmp->direction = dir; |
2139 | tmp->direction = dir; |
2511 | insert_ob_in_map (tmp, m, op, 0); |
2140 | |
|
|
2141 | m->insert (tmp, x, y, op); |
2512 | return 1; |
2142 | return 1; |
2513 | } |
2143 | } |
2514 | |
2144 | |
2515 | /* cast_daylight() - changes the map darkness level *lower* */ |
2145 | /* cast_daylight() - changes the map darkness level *lower* */ |
2516 | |
2146 | |
2517 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2147 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2518 | * This changes the light level for the entire map. |
2148 | * This changes the light level for the entire map. |
2519 | */ |
2149 | */ |
2520 | |
|
|
2521 | int |
2150 | int |
2522 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2151 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2523 | { |
2152 | { |
2524 | int success; |
2153 | int success; |
2525 | |
2154 | |
2526 | if (!op->map) |
2155 | if (!op->map) |
2527 | return 0; /* shouldnt happen */ |
2156 | return 0; /* shouldnt happen */ |
2528 | |
2157 | |
2529 | success = change_map_light (op->map, spell->stats.dam); |
2158 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2159 | |
2530 | if (!success) |
2160 | if (!success) |
2531 | { |
2161 | { |
2532 | if (spell->stats.dam < 0) |
2162 | if (spell->stats.dam < 0) |
2533 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2163 | op->failmsg ("It can be no brighter here."); |
2534 | else |
2164 | else |
2535 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2165 | op->failmsg ("It can be no darker here."); |
2536 | } |
2166 | } |
|
|
2167 | |
2537 | return success; |
2168 | return success; |
2538 | } |
2169 | } |
2539 | |
|
|
2540 | |
|
|
2541 | |
|
|
2542 | |
|
|
2543 | |
2170 | |
2544 | /* create an aura spell object and put it in the player's inventory. |
2171 | /* create an aura spell object and put it in the player's inventory. |
2545 | * as usual, op is player, caster is the object casting the spell, |
2172 | * as usual, op is player, caster is the object casting the spell, |
2546 | * spell is the spell object itself. |
2173 | * spell is the spell object itself. |
2547 | */ |
2174 | */ |
… | |
… | |
2553 | |
2180 | |
2554 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2181 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2555 | if (new_aura) |
2182 | if (new_aura) |
2556 | refresh = 1; |
2183 | refresh = 1; |
2557 | else |
2184 | else |
2558 | new_aura = arch_to_object (spell->other_arch); |
2185 | new_aura = spell->other_arch->instance (); |
2559 | |
2186 | |
2560 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2187 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2561 | |
2188 | |
2562 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2189 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2563 | |
2190 | |
2564 | set_owner (new_aura, op); |
|
|
2565 | set_spell_skill (op, caster, spell, new_aura); |
2191 | set_spell_skill (op, caster, spell, new_aura); |
2566 | new_aura->attacktype = spell->attacktype; |
2192 | new_aura->attacktype = spell->attacktype; |
2567 | |
2193 | |
2568 | new_aura->level = caster_level (caster, spell); |
2194 | new_aura->level = casting_level (caster, spell); |
|
|
2195 | |
2569 | if (refresh) |
2196 | if (refresh) |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2571 | else |
2198 | else |
2572 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2200 | |
2573 | insert_ob_in_ob (new_aura, op); |
2201 | insert_ob_in_ob (new_aura, op); |
|
|
2202 | new_aura->set_owner (op); |
|
|
2203 | |
2574 | return 1; |
2204 | return 1; |
2575 | } |
2205 | } |
2576 | |
|
|
2577 | |
2206 | |
2578 | /* move aura function. An aura is a part of someone's inventory, |
2207 | /* move aura function. An aura is a part of someone's inventory, |
2579 | * which he carries with him, but which acts on the map immediately |
2208 | * which he carries with him, but which acts on the map immediately |
2580 | * around him. |
2209 | * around him. |
2581 | * Aura parameters: |
2210 | * Aura parameters: |
2582 | * duration: duration counter. |
2211 | * duration: duration counter. |
2583 | * attacktype: aura's attacktype |
2212 | * attacktype: aura's attacktype |
2584 | * other_arch: archetype to drop where we attack |
2213 | * other_arch: archetype to drop where we attack |
2585 | */ |
2214 | */ |
2586 | |
|
|
2587 | void |
2215 | void |
2588 | move_aura (object *aura) |
2216 | move_aura (object *aura) |
2589 | { |
2217 | { |
2590 | int i, mflags; |
|
|
2591 | object *env; |
|
|
2592 | mapstruct *m; |
|
|
2593 | |
|
|
2594 | /* auras belong in inventories */ |
2218 | /* auras belong in inventories */ |
2595 | env = aura->env; |
2219 | object *env = aura->env; |
|
|
2220 | object *owner = aura->owner; |
2596 | |
2221 | |
2597 | /* no matter what we've gotta remove the aura... |
2222 | /* no matter what we've gotta remove the aura... |
2598 | * we'll put it back if its time isn't up. |
2223 | * we'll put it back if its time isn't up. |
2599 | */ |
2224 | */ |
2600 | remove_ob (aura); |
2225 | aura->remove (); |
2601 | |
2226 | |
2602 | /* exit if we're out of gas */ |
2227 | /* exit if we're out of gas */ |
2603 | if (aura->duration-- < 0) |
2228 | if (aura->duration-- < 0) |
2604 | { |
2229 | { |
2605 | free_object (aura); |
2230 | aura->destroy (); |
2606 | return; |
2231 | return; |
2607 | } |
2232 | } |
2608 | |
2233 | |
2609 | /* auras only exist in inventories */ |
2234 | /* auras only exist in inventories */ |
2610 | if (env == NULL || env->map == NULL) |
2235 | if (!env || !env->map) |
2611 | { |
2236 | { |
2612 | free_object (aura); |
2237 | aura->destroy (); |
2613 | return; |
2238 | return; |
2614 | } |
2239 | } |
2615 | aura->x = env->x; |
|
|
2616 | aura->y = env->y; |
|
|
2617 | |
2240 | |
2618 | /* we need to jump out of the inventory for a bit |
2241 | /* we need to jump out of the inventory for a bit |
2619 | * in order to hit the map conveniently. |
2242 | * in order to hit the map conveniently. |
2620 | */ |
2243 | */ |
2621 | insert_ob_in_map (aura, env->map, aura, 0); |
2244 | aura->insert_at (env, aura); |
2622 | |
2245 | |
2623 | for (i = 1; i < 9; i++) |
2246 | for (int i = 1; i < 9; i++) |
2624 | { |
2247 | { |
2625 | sint16 nx, ny; |
2248 | mapxy pos (env); |
|
|
2249 | pos.move (i); |
2626 | |
2250 | |
2627 | nx = aura->x + freearr_x[i]; |
|
|
2628 | ny = aura->y + freearr_y[i]; |
|
|
2629 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2630 | |
|
|
2631 | /* Consider the movement tyep of the person with the aura as |
2251 | /* Consider the movement type of the person with the aura as |
2632 | * movement type of the aura. Eg, if the player is flying, the aura |
2252 | * movement type of the aura. Eg, if the player is flying, the aura |
2633 | * is flying also, if player is walking, it is on the ground, etc. |
2253 | * is flying also, if player is walking, it is on the ground, etc. |
2634 | */ |
2254 | */ |
2635 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2255 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2636 | { |
2256 | { |
2637 | hit_map (aura, i, aura->attacktype, 0); |
2257 | hit_map (aura, i, aura->attacktype, 0); |
2638 | |
2258 | |
2639 | if (aura->other_arch) |
2259 | if (aura->other_arch) |
2640 | { |
2260 | pos.insert (aura->other_arch->instance (), aura); |
2641 | object *new_ob; |
|
|
2642 | |
|
|
2643 | new_ob = arch_to_object (aura->other_arch); |
|
|
2644 | new_ob->x = nx; |
|
|
2645 | new_ob->y = ny; |
|
|
2646 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2647 | } |
2261 | } |
2648 | } |
|
|
2649 | } |
2262 | } |
|
|
2263 | |
2650 | /* put the aura back in the player's inventory */ |
2264 | /* put the aura back in the player's inventory */ |
2651 | remove_ob (aura); |
2265 | env->insert (aura); |
2652 | insert_ob_in_ob (aura, env); |
2266 | aura->set_owner (owner); |
2653 | } |
2267 | } |
2654 | |
2268 | |
2655 | /* moves the peacemaker spell. |
2269 | /* moves the peacemaker spell. |
2656 | * op is the piece object. |
2270 | * op is the piece object. |
2657 | */ |
2271 | */ |
2658 | |
|
|
2659 | void |
2272 | void |
2660 | move_peacemaker (object *op) |
2273 | move_peacemaker (object *op) |
2661 | { |
2274 | { |
2662 | object *tmp; |
2275 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2663 | |
|
|
2664 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2665 | { |
2276 | { |
2666 | int atk_lev, def_lev; |
2277 | int atk_lev, def_lev; |
2667 | object *victim = tmp; |
2278 | object *victim = tmp->head_ (); |
2668 | |
2279 | |
2669 | if (tmp->head) |
2280 | if (!victim->flag [FLAG_MONSTER]) |
2670 | victim = tmp->head; |
|
|
2671 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2672 | continue; |
2281 | continue; |
2673 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2282 | |
|
|
2283 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2674 | continue; |
2284 | continue; |
|
|
2285 | |
2675 | if (victim->stats.exp == 0) |
2286 | if (victim->stats.exp == 0) |
2676 | continue; |
2287 | continue; |
2677 | |
2288 | |
2678 | def_lev = MAX (1, victim->level); |
2289 | def_lev = max (1, victim->level); |
2679 | atk_lev = MAX (1, op->level); |
2290 | atk_lev = max (1, op->level); |
2680 | |
2291 | |
2681 | if (rndm (0, atk_lev - 1) > def_lev) |
2292 | if (rndm (0, atk_lev - 1) > def_lev) |
2682 | { |
2293 | { |
2683 | /* make this sucker peaceful. */ |
2294 | /* make this sucker peaceful. */ |
2684 | |
2295 | |
|
|
2296 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2685 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2297 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2686 | victim->stats.exp = 0; |
2298 | victim->stats.exp = 0; |
2687 | #if 0 |
2299 | #if 0 |
2688 | /* No idea why these were all set to zero - if something |
2300 | /* No idea why these were all set to zero - if something |
2689 | * makes this creature agressive, he should still do damage. |
2301 | * makes this creature agressive, he should still do damage. |
2690 | */ |
2302 | */ |
… | |
… | |
2692 | victim->stats.sp = 0; |
2304 | victim->stats.sp = 0; |
2693 | victim->stats.grace = 0; |
2305 | victim->stats.grace = 0; |
2694 | victim->stats.Pow = 0; |
2306 | victim->stats.Pow = 0; |
2695 | #endif |
2307 | #endif |
2696 | victim->attack_movement = RANDO2; |
2308 | victim->attack_movement = RANDO2; |
2697 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2309 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2698 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2310 | victim->set_flag (FLAG_RUN_AWAY); |
2699 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2311 | victim->set_flag (FLAG_RANDOM_MOVE); |
2700 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2312 | victim->clr_flag (FLAG_MONSTER); |
|
|
2313 | |
2701 | if (victim->name) |
2314 | if (victim->name) |
2702 | { |
|
|
2703 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2315 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2704 | } |
2316 | } |
2705 | } |
|
|
2706 | } |
2317 | } |
2707 | } |
2318 | } |
2708 | |
|
|
2709 | |
2319 | |
2710 | /* This writes a rune that contains the appropriate message. |
2320 | /* This writes a rune that contains the appropriate message. |
2711 | * There really isn't any adjustments we make. |
2321 | * There really isn't any adjustments we make. |
2712 | */ |
2322 | */ |
2713 | |
|
|
2714 | int |
2323 | int |
2715 | write_mark (object *op, object *spell, const char *msg) |
2324 | write_mark (object *op, object *spell, const char *msg) |
2716 | { |
2325 | { |
2717 | char rune[HUGE_BUF]; |
|
|
2718 | object *tmp; |
|
|
2719 | |
|
|
2720 | if (!msg || msg[0] == 0) |
2326 | if (!msg || msg[0] == 0) |
2721 | { |
2327 | { |
2722 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2328 | op->failmsg ("Write what?"); |
2723 | return 0; |
2329 | return 0; |
2724 | } |
2330 | } |
2725 | |
2331 | |
2726 | if (strcasestr_local (msg, "endmsg")) |
2332 | if (!msg_is_safe (msg)) |
2727 | { |
2333 | { |
2728 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2334 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2729 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2335 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2730 | return 0; |
2336 | return 0; |
2731 | } |
2337 | } |
|
|
2338 | |
2732 | if (!spell->other_arch) |
2339 | if (!spell->other_arch) |
2733 | return 0; |
2340 | return 0; |
2734 | tmp = arch_to_object (spell->other_arch); |
|
|
2735 | |
2341 | |
2736 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2342 | object *tmp = spell->other_arch->instance (); |
2737 | |
2343 | |
2738 | tmp->race = op->name; /*Save the owner of the rune */ |
2344 | tmp->race = op->name; /*Save the owner of the rune */ |
2739 | tmp->msg = rune; |
2345 | tmp->msg = msg; |
2740 | tmp->x = op->x; |
2346 | |
2741 | tmp->y = op->y; |
2347 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2742 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
2348 | |
2743 | return 1; |
2349 | return 1; |
2744 | } |
2350 | } |
|
|
2351 | |