1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
57 | } |
58 | } |
58 | |
59 | |
59 | int |
60 | int |
60 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | { |
62 | { |
62 | object *wand, *tmp; |
|
|
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
66 | if (!wand || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
67 | { |
68 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
69 | return 0; |
70 | return 0; |
70 | } |
71 | } |
|
|
72 | |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
74 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
75 | wand->destroy (); |
77 | wand->destroy (); |
76 | tmp = get_archetype ("fireball"); |
78 | object *tmp = archetype::get (shstr_fireball); |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | |
80 | |
79 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
80 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
81 | |
83 | |
… | |
… | |
92 | |
94 | |
93 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
94 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
95 | else |
97 | else |
96 | { |
98 | { |
97 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
98 | return 0; |
100 | return 0; |
99 | } |
101 | } |
100 | |
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
106 | |
108 | |
107 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
108 | { |
110 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
110 | wand->set_speed (wand->arch->speed); |
112 | wand->set_speed (wand->arch->speed); |
111 | } |
113 | } |
112 | |
114 | |
113 | return 1; |
115 | return 1; |
114 | } |
116 | } |
… | |
… | |
128 | { |
130 | { |
129 | int bonus_plus = 0; |
131 | int bonus_plus = 0; |
130 | const char *missile_name = "arrow"; |
132 | const char *missile_name = "arrow"; |
131 | |
133 | |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
134 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
135 | |
137 | |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
137 | |
139 | |
138 | archetype *missile_arch = archetype::find (missile_name); |
140 | archetype *missile_arch = archetype::find (missile_name); |
… | |
… | |
157 | break; |
159 | break; |
158 | |
160 | |
159 | if (!al) |
161 | if (!al) |
160 | { |
162 | { |
161 | missile->destroy (); |
163 | missile->destroy (); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
163 | return 0; |
165 | return 0; |
164 | } |
166 | } |
165 | |
167 | |
166 | if (al->item->slaying) |
168 | if (al->item->slaying) |
167 | { |
169 | { |
168 | missile->destroy (); |
170 | missile->destroy (); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
170 | return 0; |
172 | return 0; |
171 | } |
173 | } |
172 | |
174 | |
173 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
192 | |
194 | |
193 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
194 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
195 | missile->value = 0; |
197 | missile->value = 0; |
196 | |
198 | |
197 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
198 | |
200 | |
199 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | cast_create_obj (op, caster, missile, dir); |
|
|
202 | |
|
|
203 | if (!dir |
|
|
204 | && op->type == PLAYER |
|
|
205 | && !missile->destroyed ()) |
200 | pick_up (op, missile); |
206 | pick_up (op, missile); |
201 | |
207 | |
202 | return 1; |
208 | return 1; |
203 | } |
209 | } |
204 | |
|
|
205 | |
210 | |
206 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
207 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
208 | int |
213 | int |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
… | |
… | |
256 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
257 | * know |
262 | * know |
258 | */ |
263 | */ |
259 | if (!at) |
264 | if (!at) |
260 | { |
265 | { |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
266 | op->failmsgf ("You don't have enough experience to create any food."); |
262 | return 0; |
267 | return 0; |
263 | } |
268 | } |
264 | |
269 | |
265 | food_value /= at->stats.food; |
270 | food_value /= at->stats.food; |
266 | new_op = arch_to_object (at); |
271 | new_op = at->instance (); |
267 | new_op->nrof = food_value; |
272 | new_op->nrof = food_value; |
268 | |
273 | |
269 | new_op->value = 0; |
274 | new_op->value = 0; |
270 | if (new_op->nrof < 1) |
275 | if (new_op->nrof < 1) |
271 | new_op->nrof = 1; |
276 | new_op->nrof = 1; |
… | |
… | |
296 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
301 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
297 | |
302 | |
298 | if (mflags & P_OUT_OF_MAP) |
303 | if (mflags & P_OUT_OF_MAP) |
299 | break; |
304 | break; |
300 | |
305 | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
306 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
302 | { |
307 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
308 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
309 | return 0; |
305 | } |
310 | } |
306 | |
311 | |
307 | if (mflags & P_IS_ALIVE) |
312 | if (mflags & P_IS_ALIVE) |
308 | { |
313 | { |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
315 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
311 | { |
316 | { |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | if (tmp->head != NULL) |
318 | if (tmp->head != NULL) |
314 | tmp = tmp->head; |
319 | tmp = tmp->head; |
315 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
… | |
… | |
338 | if (pl->type == PLAYER) |
343 | if (pl->type == PLAYER) |
339 | { |
344 | { |
340 | /* If race isn't set, then invisible unless it is undead */ |
345 | /* If race isn't set, then invisible unless it is undead */ |
341 | if (!pl->contr->invis_race) |
346 | if (!pl->contr->invis_race) |
342 | { |
347 | { |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
348 | if (mon->flag [FLAG_UNDEAD]) |
344 | return 0; |
349 | return 0; |
345 | |
350 | |
346 | return 1; |
351 | return 1; |
347 | } |
352 | } |
348 | |
353 | |
… | |
… | |
379 | int |
384 | int |
380 | cast_invisible (object *op, object *caster, object *spell_ob) |
385 | cast_invisible (object *op, object *caster, object *spell_ob) |
381 | { |
386 | { |
382 | if (op->invisible > 1000) |
387 | if (op->invisible > 1000) |
383 | { |
388 | { |
384 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
389 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
385 | return 0; |
390 | return 0; |
386 | } |
391 | } |
387 | |
392 | |
388 | /* Remove the switch with 90% duplicate code - just handle the differences with |
393 | /* Remove the switch with 90% duplicate code - just handle the differences with |
389 | * and if statement or two. |
394 | * and if statement or two. |
390 | */ |
395 | */ |
391 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
396 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
397 | |
392 | /* max duration */ |
398 | /* limit duration */ |
393 | if (op->invisible > 1000) |
399 | min_it (op->invisible, 1000); |
394 | op->invisible = 1000; |
|
|
395 | |
400 | |
396 | if (op->type == PLAYER) |
401 | if (op->type == PLAYER) |
397 | { |
402 | { |
398 | op->contr->invis_race = spell_ob->race; |
403 | op->contr->invis_race = spell_ob->race; |
399 | |
404 | |
400 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
405 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
401 | op->contr->tmp_invis = 0; |
406 | op->contr->tmp_invis = 0; |
402 | else |
407 | else |
403 | op->contr->tmp_invis = 1; |
408 | op->contr->tmp_invis = 1; |
404 | |
409 | |
405 | op->contr->hidden = 0; |
410 | op->contr->hidden = 0; |
… | |
… | |
447 | // earth to dust tears down everything that can be torn down |
452 | // earth to dust tears down everything that can be torn down |
448 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
453 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
449 | { |
454 | { |
450 | next = tmp->above; |
455 | next = tmp->above; |
451 | |
456 | |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
457 | if (tmp->flag [FLAG_TEAR_DOWN]) |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
458 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | } |
459 | } |
455 | } |
460 | } |
456 | |
461 | |
457 | return 1; |
462 | return 1; |
… | |
… | |
459 | |
464 | |
460 | void |
465 | void |
461 | execute_word_of_recall (object *op) |
466 | execute_word_of_recall (object *op) |
462 | { |
467 | { |
463 | if (object *pl = op->in_player ()) |
468 | if (object *pl = op->in_player ()) |
464 | { |
|
|
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
469 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
471 | else |
468 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
469 | } |
|
|
470 | |
473 | |
471 | op->destroy (); |
474 | op->destroy (); |
472 | } |
475 | } |
473 | |
476 | |
474 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
476 | * time delay effect. |
479 | * time delay effect. |
477 | */ |
480 | */ |
478 | int |
481 | int |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
482 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
480 | { |
483 | { |
481 | object *dummy; |
484 | if (!op->is_player ()) |
482 | int time; |
|
|
483 | |
|
|
484 | if (op->type != PLAYER) |
|
|
485 | return 0; |
485 | return 0; |
486 | |
486 | |
487 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
487 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
488 | { |
488 | { |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
490 | return 1; |
490 | return 1; |
491 | } |
491 | } |
492 | |
492 | |
493 | dummy = get_archetype (FORCE_NAME); |
493 | object *dummy = archetype::get (FORCE_NAME); |
494 | |
494 | |
495 | if (!dummy) |
|
|
496 | { |
|
|
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | |
|
|
502 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
495 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
503 | if (time < 1) |
|
|
504 | time = 1; |
|
|
505 | |
496 | |
506 | /* value of speed really doesn't make much difference, as long as it is |
497 | /* value of speed really doesn't make much difference, as long as it is |
507 | * positive. Lower value may be useful so that the problem doesn't |
498 | * positive. Lower value may be useful so that the problem doesn't |
508 | * do anything really odd if it say a -1000 or something. |
499 | * do anything really odd if it say a -1000 or something. |
509 | */ |
500 | */ |
510 | dummy->set_speed (0.002); |
501 | dummy->set_speed (0.002); |
511 | dummy->speed_left = -dummy->speed * time; |
502 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
503 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
504 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | |
505 | dummy->slaying = op->contr->savebed_map; |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
506 | dummy->stats.hp = op->contr->bed_x; |
516 | * nice, but until the map load fails, we can't. |
507 | dummy->stats.sp = op->contr->bed_y; |
517 | */ |
|
|
518 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
519 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
520 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
521 | |
508 | |
522 | op->insert (dummy); |
509 | op->insert (dummy); |
523 | |
510 | |
524 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
511 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
525 | |
512 | |
… | |
… | |
564 | |
551 | |
565 | int |
552 | int |
566 | perceive_self (object *op) |
553 | perceive_self (object *op) |
567 | { |
554 | { |
568 | const char *cp = describe_item (op, op); |
555 | const char *cp = describe_item (op, op); |
569 | archetype *at = archetype::find (ARCH_DEPLETION); |
556 | archetype *at = archetype::find (shstr_depletion); |
570 | |
557 | |
571 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
558 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
572 | |
559 | |
573 | if (!op->is_player ()) |
560 | if (!op->is_player ()) |
574 | return 0; |
561 | return 0; |
… | |
… | |
593 | for (int i = 0; i < NUM_STATS; i++) |
580 | for (int i = 0; i < NUM_STATS; i++) |
594 | if (tmp->stats.stat (i) < 0) |
581 | if (tmp->stats.stat (i) < 0) |
595 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
582 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | } |
583 | } |
597 | |
584 | |
598 | if (is_dragon_pl (op)) |
585 | if (op->is_dragon ()) |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
586 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp; tmp = tmp->below) |
587 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
588 | { |
602 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
589 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | { |
590 | { |
… | |
… | |
644 | |
631 | |
645 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
632 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
646 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
633 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
647 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
634 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
648 | { |
635 | { |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
636 | op->failmsg ("Something is in the way."); |
650 | return 0; |
637 | return 0; |
651 | } |
638 | } |
652 | |
639 | |
653 | if (spell_ob->other_arch) |
640 | if (spell_ob->other_arch) |
654 | tmp = arch_to_object (spell_ob->other_arch); |
641 | tmp = spell_ob->other_arch->instance (); |
655 | else if (spell_ob->race) |
642 | else if (spell_ob->race) |
656 | { |
643 | { |
657 | char buf1[MAX_BUF]; |
644 | char buf1[MAX_BUF]; |
658 | |
645 | |
659 | sprintf (buf1, spell_ob->race, dir); |
646 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
650 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
651 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | return 0; |
652 | return 0; |
666 | } |
653 | } |
667 | |
654 | |
668 | tmp = arch_to_object (at); |
655 | tmp = at->instance (); |
669 | } |
656 | } |
670 | else |
657 | else |
671 | { |
658 | { |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
659 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | return 0; |
660 | return 0; |
… | |
… | |
678 | tmp->attacktype = spell_ob->attacktype; |
665 | tmp->attacktype = spell_ob->attacktype; |
679 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
666 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
680 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
667 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->range = 0; |
668 | tmp->range = 0; |
682 | } |
669 | } |
683 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
670 | else if (tmp->flag [FLAG_ALIVE]) |
684 | { |
671 | { |
685 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
672 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
686 | tmp->stats.maxhp = tmp->stats.hp; |
673 | tmp->stats.maxhp = tmp->stats.hp; |
687 | } |
674 | } |
688 | |
675 | |
689 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
676 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
690 | { |
677 | { |
691 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
678 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
692 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
679 | tmp->set_flag (FLAG_IS_USED_UP); |
693 | } |
680 | } |
694 | |
681 | |
695 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
682 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
696 | { |
683 | { |
697 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
684 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
698 | tmp->stats.maxhp = tmp->stats.hp; |
685 | tmp->stats.maxhp = tmp->stats.hp; |
699 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
686 | tmp->set_flag (FLAG_TEAR_DOWN); |
700 | SET_FLAG (tmp, FLAG_ALIVE); |
687 | tmp->set_flag (FLAG_ALIVE); |
701 | } |
688 | } |
702 | |
689 | |
703 | /* This can't really hurt - if the object doesn't kill anything, |
690 | /* This can't really hurt - if the object doesn't kill anything, |
704 | * these fields just won't be used. Do not set the owner for |
691 | * these fields just won't be used. Do not set the owner for |
705 | * earthwalls, though, so they survive restarts. |
692 | * earthwalls, though, so they survive restarts. |
… | |
… | |
717 | return 0; |
704 | return 0; |
718 | } |
705 | } |
719 | |
706 | |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
707 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
708 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
709 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
723 | |
710 | |
724 | /* This code causes the wall to extend some distance in |
711 | /* This code causes the wall to extend some distance in |
725 | * each direction, or until an obstruction is encountered. |
712 | * each direction, or until an obstruction is encountered. |
726 | * posblocked and negblocked help determine how far the |
713 | * posblocked and negblocked help determine how far the |
727 | * created wall can extend, it won't go extend through |
714 | * created wall can extend, it won't go extend through |
… | |
… | |
747 | object *tmp2 = tmp->clone (); |
734 | object *tmp2 = tmp->clone (); |
748 | m->insert (tmp2, x, y, op); |
735 | m->insert (tmp2, x, y, op); |
749 | |
736 | |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
737 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
738 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
739 | tmp2->insert (tmp2->other_arch->instance ()); |
753 | |
740 | |
754 | } |
741 | } |
755 | else |
742 | else |
756 | posblocked = 1; |
743 | posblocked = 1; |
757 | |
744 | |
… | |
… | |
764 | { |
751 | { |
765 | object *tmp2 = tmp->clone (); |
752 | object *tmp2 = tmp->clone (); |
766 | m->insert (tmp2, x, y, op); |
753 | m->insert (tmp2, x, y, op); |
767 | |
754 | |
768 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
755 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
756 | tmp2->insert (tmp2->other_arch->instance ()); |
770 | } |
757 | } |
771 | else |
758 | else |
772 | negblocked = 1; |
759 | negblocked = 1; |
773 | } |
760 | } |
774 | |
761 | |
775 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
762 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
776 | update_all_los (op->map, op->x, op->y); |
763 | update_all_los (op->map, op->x, op->y); |
777 | |
764 | |
778 | return 1; |
765 | return 1; |
779 | } |
766 | } |
780 | |
767 | |
… | |
… | |
789 | if (op->type != PLAYER) |
776 | if (op->type != PLAYER) |
790 | return 0; |
777 | return 0; |
791 | |
778 | |
792 | if (!dir) |
779 | if (!dir) |
793 | { |
780 | { |
794 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
781 | op->failmsg ("In what direction?"); |
795 | return 0; |
782 | return 0; |
796 | } |
783 | } |
797 | |
784 | |
798 | /* Given the new outdoor maps, can't let players dimension door for |
785 | /* Given the new outdoor maps, can't let players dimension door for |
799 | * ever, so put limits in. |
786 | * ever, so put limits in. |
… | |
… | |
804 | { |
791 | { |
805 | int count = atoi (spellparam); |
792 | int count = atoi (spellparam); |
806 | |
793 | |
807 | if (count > maxdist) |
794 | if (count > maxdist) |
808 | { |
795 | { |
809 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
796 | op->failmsg ("You can't dimension door that far!"); |
810 | return 0; |
797 | return 0; |
811 | } |
798 | } |
812 | |
799 | |
813 | for (dist = 0; dist < count; dist++) |
800 | for (dist = 0; dist < count; dist++) |
814 | { |
801 | { |
… | |
… | |
875 | break; |
862 | break; |
876 | |
863 | |
877 | } |
864 | } |
878 | if (!dist) |
865 | if (!dist) |
879 | { |
866 | { |
880 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
867 | op->failmsg ("Your spell failed!\n"); |
881 | return 0; |
868 | return 0; |
882 | } |
869 | } |
883 | } |
870 | } |
884 | |
871 | |
885 | /* Actually move the player now */ |
872 | /* Actually move the player now */ |
886 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
873 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | return 1; |
874 | return 1; |
888 | |
875 | |
889 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
876 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
877 | |
890 | return 1; |
878 | return 1; |
891 | } |
879 | } |
892 | |
880 | |
893 | /* cast_heal: Heals something. |
881 | /* cast_heal: Heals something. |
894 | * op is the caster. |
882 | * op is the caster. |
… | |
… | |
949 | if (cure_disease (tmp, op, spell)) |
937 | if (cure_disease (tmp, op, spell)) |
950 | success = 1; |
938 | success = 1; |
951 | |
939 | |
952 | if (spell->attacktype & AT_POISON) |
940 | if (spell->attacktype & AT_POISON) |
953 | { |
941 | { |
954 | at = archetype::find ("poisoning"); |
942 | at = archetype::find (shstr_poisoning); |
955 | poison = present_arch_in_ob (at, tmp); |
943 | poison = present_arch_in_ob (at, tmp); |
956 | if (poison) |
944 | if (poison) |
957 | { |
945 | { |
958 | success = 1; |
946 | success = 1; |
959 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
947 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
961 | } |
949 | } |
962 | } |
950 | } |
963 | |
951 | |
964 | if (spell->attacktype & AT_CONFUSION) |
952 | if (spell->attacktype & AT_CONFUSION) |
965 | { |
953 | { |
966 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
954 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
967 | if (poison) |
955 | if (poison) |
968 | { |
956 | { |
969 | success = 1; |
957 | success = 1; |
970 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
958 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
971 | poison->duration = 1; |
959 | poison->duration = 1; |
972 | } |
960 | } |
973 | } |
961 | } |
974 | |
962 | |
975 | if (spell->attacktype & AT_BLIND) |
963 | if (spell->attacktype & AT_BLIND) |
976 | { |
964 | { |
977 | at = archetype::find ("blindness"); |
965 | at = archetype::find (shstr_blindness); |
978 | poison = present_arch_in_ob (at, tmp); |
966 | poison = present_arch_in_ob (at, tmp); |
979 | if (poison) |
967 | if (poison) |
980 | { |
968 | { |
981 | success = 1; |
969 | success = 1; |
982 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
970 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1000 | tmp->stats.grace = tmp->stats.maxgrace; |
988 | tmp->stats.grace = tmp->stats.maxgrace; |
1001 | success = 1; |
989 | success = 1; |
1002 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
990 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1003 | } |
991 | } |
1004 | |
992 | |
1005 | if (spell->stats.food && tmp->stats.food < 999) |
993 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1006 | { |
994 | { |
1007 | tmp->stats.food += spell->stats.food; |
995 | tmp->stats.food += spell->stats.food; |
1008 | |
996 | min_it (tmp->stats.food, MAX_FOOD); |
1009 | if (tmp->stats.food > 999) |
|
|
1010 | tmp->stats.food = 999; |
|
|
1011 | |
997 | |
1012 | success = 1; |
998 | success = 1; |
1013 | /* We could do something a bit better like the messages for healing above */ |
999 | /* We could do something a bit better like the messages for healing above */ |
1014 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1000 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1015 | } |
1001 | } |
… | |
… | |
1030 | "You don't feel any more powerful." |
1016 | "You don't feel any more powerful." |
1031 | "You are no easier to look at.", |
1017 | "You are no easier to look at.", |
1032 | }; |
1018 | }; |
1033 | |
1019 | |
1034 | int |
1020 | int |
|
|
1021 | change_ability_duration (object *spell, object *caster) |
|
|
1022 | { |
|
|
1023 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | int |
1035 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1027 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1036 | { |
1028 | { |
1037 | object *force = 0; |
1029 | object *force = 0; |
1038 | int i; |
1030 | int i; |
1039 | |
1031 | |
… | |
… | |
1056 | break; |
1048 | break; |
1057 | } |
1049 | } |
1058 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1050 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1059 | { |
1051 | { |
1060 | if (!silent) |
1052 | if (!silent) |
1061 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1053 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1054 | &spell_ob->name, &tmp2->name_pl); |
1062 | |
1055 | |
1063 | return 0; |
1056 | return 0; |
1064 | } |
1057 | } |
1065 | } |
1058 | } |
1066 | } |
1059 | } |
1067 | |
1060 | |
|
|
1061 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1062 | |
1068 | if (!force) |
1063 | if (force) |
1069 | { |
|
|
1070 | force = get_archetype (FORCE_NAME); |
|
|
1071 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1072 | |
|
|
1073 | if (spell_ob->race) |
|
|
1074 | force->name = spell_ob->race; |
|
|
1075 | else |
|
|
1076 | force->name = spell_ob->name; |
|
|
1077 | |
|
|
1078 | force->name_pl = spell_ob->name; |
|
|
1079 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1080 | |
|
|
1081 | } |
1064 | { |
1082 | else |
|
|
1083 | { |
|
|
1084 | int duration; |
|
|
1085 | |
|
|
1086 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1087 | if (duration > force->duration) |
1065 | if (duration > force->duration) |
1088 | { |
1066 | { |
1089 | force->duration = duration; |
1067 | force->duration = duration; |
1090 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1091 | } |
1069 | } |
… | |
… | |
1093 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1071 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1094 | |
1072 | |
1095 | return 1; |
1073 | return 1; |
1096 | } |
1074 | } |
1097 | |
1075 | |
1098 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1077 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1078 | TICK2TIME (duration)); |
|
|
1079 | |
|
|
1080 | force = archetype::get (FORCE_NAME); |
|
|
1081 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1082 | force->duration = duration; |
|
|
1083 | |
|
|
1084 | if (spell_ob->race) |
|
|
1085 | force->name = spell_ob->race; |
|
|
1086 | else |
|
|
1087 | force->name = spell_ob->name; |
|
|
1088 | |
|
|
1089 | force->name_pl = spell_ob->name; |
|
|
1090 | |
1099 | force->speed = 1.0; |
1091 | force->speed = 1.0; |
1100 | force->speed_left = -1.0; |
1092 | force->speed_left = -1.0; |
1101 | SET_FLAG (force, FLAG_APPLIED); |
1093 | force->set_flag (FLAG_APPLIED); |
1102 | |
1094 | |
1103 | /* Now start processing the effects. First, protections */ |
1095 | /* Now start processing the effects. First, protections */ |
1104 | for (i = 0; i < NROFATTACKS; i++) |
1096 | for (i = 0; i < NROFATTACKS; i++) |
1105 | { |
|
|
1106 | if (spell_ob->resist[i]) |
1097 | if (spell_ob->resist[i]) |
1107 | { |
|
|
1108 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1109 | if (force->resist[i] > 100) |
|
|
1110 | force->resist[i] = 100; |
|
|
1111 | } |
|
|
1112 | } |
|
|
1113 | |
1099 | |
1114 | if (spell_ob->stats.hp) |
1100 | if (spell_ob->stats.hp) |
1115 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1101 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1116 | |
1102 | |
1117 | if (tmp->type == PLAYER) |
1103 | if (tmp->type == PLAYER) |
… | |
… | |
1136 | } |
1122 | } |
1137 | } |
1123 | } |
1138 | |
1124 | |
1139 | force->move_type = spell_ob->move_type; |
1125 | force->move_type = spell_ob->move_type; |
1140 | |
1126 | |
1141 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1127 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1142 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1128 | force->set_flag (FLAG_SEE_IN_DARK); |
1143 | |
1129 | |
1144 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1130 | if (spell_ob->flag [FLAG_XRAYS]) |
1145 | SET_FLAG (force, FLAG_XRAYS); |
1131 | force->set_flag (FLAG_XRAYS); |
1146 | |
1132 | |
1147 | /* Haste/bonus speed */ |
1133 | /* Haste/bonus speed */ |
1148 | if (spell_ob->stats.exp) |
1134 | if (spell_ob->stats.exp) |
1149 | { |
1135 | { |
1150 | if (op->speed > 0.5f) |
1136 | if (op->speed > 0.5f) |
… | |
… | |
1203 | } |
1189 | } |
1204 | } |
1190 | } |
1205 | |
1191 | |
1206 | if (force == NULL) |
1192 | if (force == NULL) |
1207 | { |
1193 | { |
1208 | force = get_archetype (FORCE_NAME); |
1194 | force = archetype::get (FORCE_NAME); |
1209 | force->subtype = FORCE_CHANGE_ABILITY; |
1195 | force->subtype = FORCE_CHANGE_ABILITY; |
1210 | if (spell_ob->race) |
1196 | if (spell_ob->race) |
1211 | force->name = spell_ob->race; |
1197 | force->name = spell_ob->race; |
1212 | else |
1198 | else |
1213 | force->name = spell_ob->name; |
1199 | force->name = spell_ob->name; |
… | |
… | |
1228 | { |
1214 | { |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1230 | } |
1216 | } |
1231 | return 0; |
1217 | return 0; |
1232 | } |
1218 | } |
|
|
1219 | |
1233 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1220 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1234 | force->speed = 1.0; |
1221 | force->speed = 1.0; |
1235 | force->speed_left = -1.0; |
1222 | force->speed_left = -1.0; |
1236 | SET_FLAG (force, FLAG_APPLIED); |
1223 | force->set_flag (FLAG_APPLIED); |
1237 | |
1224 | |
1238 | if (!god) |
1225 | if (!god) |
1239 | { |
1226 | { |
1240 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1227 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1241 | } |
1228 | } |
1242 | else |
1229 | else |
1243 | { |
1230 | { |
1244 | /* Only give out good benefits, and put a max on it */ |
1231 | /* Only give out good benefits, and put a max on it */ |
1245 | for (i = 0; i < NROFATTACKS; i++) |
1232 | for (i = 0; i < NROFATTACKS; i++) |
1246 | { |
|
|
1247 | if (god->resist[i] > 0) |
1233 | if (god->resist[i] > 0) |
1248 | { |
|
|
1249 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1234 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1250 | } |
1235 | |
1251 | } |
|
|
1252 | force->path_attuned |= god->path_attuned; |
1236 | force->path_attuned |= god->path_attuned; |
1253 | |
1237 | |
1254 | if (spell_ob->attacktype) |
1238 | if (spell_ob->attacktype) |
1255 | force->slaying = god->slaying; |
1239 | force->slaying = god->slaying; |
1256 | |
1240 | |
… | |
… | |
1276 | |
1260 | |
1277 | /* Alchemy code by Mark Wedel |
1261 | /* Alchemy code by Mark Wedel |
1278 | * |
1262 | * |
1279 | * This code adds a new spell, called alchemy. Alchemy will turn |
1263 | * This code adds a new spell, called alchemy. Alchemy will turn |
1280 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1264 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1281 | * |
1265 | * |
1282 | * The value of the gold nuggets being about 90% of that of the item |
1266 | * The value of the gold nuggets being about 90% of that of the item |
1283 | * itself. It uses the value of the object before charisma adjustments, |
1267 | * itself. It uses the value of the object before charisma adjustments, |
1284 | * because the nuggets themselves will be will be adjusted by charisma |
1268 | * because the nuggets themselves will be will be adjusted by charisma |
1285 | * when sold. |
1269 | * when sold. |
1286 | * |
1270 | * |
… | |
… | |
1298 | * the nuggets, alchemy the gold from that, etc. |
1282 | * the nuggets, alchemy the gold from that, etc. |
1299 | * Otherwise, give 9 silver on the gold for other objects, |
1283 | * Otherwise, give 9 silver on the gold for other objects, |
1300 | * so that it would still be more affordable to haul |
1284 | * so that it would still be more affordable to haul |
1301 | * the stuff back to town. |
1285 | * the stuff back to town. |
1302 | */ |
1286 | */ |
1303 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1287 | if (obj->flag [FLAG_UNPAID]) |
1304 | value = 0; |
1288 | value = 0; |
1305 | else if (obj->type == MONEY || obj->type == GEM) |
1289 | else if (obj->type == MONEY || obj->type == GEM) |
1306 | value /= 3; |
1290 | value /= 3; |
1307 | else |
1291 | else |
1308 | value = value * 9 / 10; |
1292 | value = value * 9 / 10; |
… | |
… | |
1321 | if (op->type != PLAYER) |
1305 | if (op->type != PLAYER) |
1322 | return 0; |
1306 | return 0; |
1323 | |
1307 | |
1324 | archetype *nugget[3]; |
1308 | archetype *nugget[3]; |
1325 | |
1309 | |
1326 | nugget[0] = archetype::find ("pyrite3"); |
1310 | nugget[0] = archetype::find (shstr_pyrite3); |
1327 | nugget[1] = archetype::find ("pyrite2"); |
1311 | nugget[1] = archetype::find (shstr_pyrite2); |
1328 | nugget[2] = archetype::find ("pyrite"); |
1312 | nugget[2] = archetype::find (shstr_pyrite); |
1329 | |
1313 | |
1330 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1314 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1331 | * some, and also prevents people from alchemising every table/chair/clock |
1315 | * some, and also prevents people from alchemising every table/chair/clock |
1332 | * in sight |
1316 | * in sight |
1333 | */ |
1317 | */ |
… | |
… | |
1362 | |
1346 | |
1363 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1347 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1364 | { |
1348 | { |
1365 | next = tmp->above; |
1349 | next = tmp->above; |
1366 | |
1350 | |
1367 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1351 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1368 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1352 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1369 | { |
1353 | { |
1370 | if (tmp->inv) |
1354 | if (tmp->inv) |
1371 | { |
1355 | { |
1372 | object *next1, *tmp1; |
1356 | object *next1, *tmp1; |
1373 | |
1357 | |
1374 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1358 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1375 | { |
1359 | { |
1376 | next1 = tmp1->below; |
1360 | next1 = tmp1->below; |
1377 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1361 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1378 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1362 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1379 | alchemy_object (tmp1, value, weight); |
1363 | alchemy_object (tmp1, value, weight); |
1380 | } |
1364 | } |
1381 | } |
1365 | } |
1382 | |
1366 | |
1383 | alchemy_object (tmp, value, weight); |
1367 | alchemy_object (tmp, value, weight); |
… | |
… | |
1388 | } |
1372 | } |
1389 | |
1373 | |
1390 | value -= rndm (value >> 4); |
1374 | value -= rndm (value >> 4); |
1391 | value = min (value, value_max); |
1375 | value = min (value, value_max); |
1392 | |
1376 | |
1393 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1377 | for (int i = 0; i < array_length (nugget); ++i) |
1394 | if (int nrof = value / nugget [i]->value) |
1378 | if (int nrof = value / nugget [i]->value) |
1395 | { |
1379 | { |
1396 | value -= nrof * nugget[i]->value; |
1380 | value -= nrof * nugget[i]->value; |
1397 | |
1381 | |
1398 | object *tmp = arch_to_object (nugget[i]); |
1382 | object *tmp = nugget[i]->instance (); |
1399 | tmp->nrof = nrof; |
1383 | tmp->nrof = nrof; |
1400 | tmp->flag [FLAG_IDENTIFIED] = true; |
1384 | tmp->flag [FLAG_IDENTIFIED] = true; |
1401 | op->map->insert (tmp, x, y, op, 0); |
1385 | op->map->insert (tmp, x, y, op, 0); |
1402 | } |
1386 | } |
1403 | |
1387 | |
… | |
… | |
1414 | * items. |
1398 | * items. |
1415 | */ |
1399 | */ |
1416 | int |
1400 | int |
1417 | remove_curse (object *op, object *caster, object *spell) |
1401 | remove_curse (object *op, object *caster, object *spell) |
1418 | { |
1402 | { |
1419 | object *tmp; |
|
|
1420 | int success = 0, was_one = 0; |
1403 | int success = 0, was_one = 0; |
1421 | |
1404 | |
|
|
1405 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1406 | |
|
|
1407 | op->splay_marked (); |
|
|
1408 | |
|
|
1409 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1410 | |
1422 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1411 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1423 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1412 | if (!tmp->invisible && tmp->flag [typeflag]) |
1424 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
|
|
1425 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
|
|
1426 | { |
1413 | { |
1427 | was_one++; |
1414 | ++was_one; |
1428 | |
1415 | |
1429 | if (tmp->level <= casting_level (caster, spell)) |
1416 | if (tmp->level <= casting_level (caster, spell)) |
1430 | { |
1417 | { |
1431 | success++; |
1418 | ++success; |
1432 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1419 | --num_uncurse; |
1433 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
|
|
1434 | |
1420 | |
1435 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1421 | tmp->clr_flag (typeflag); |
1436 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1422 | tmp->clr_flag (FLAG_CURSED); |
|
|
1423 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1437 | tmp->value = 0; /* Still can't sell it */ |
1424 | tmp->value = 0; /* Still can't sell it */ |
1438 | |
1425 | |
1439 | if (object *pl = tmp->visible_to ()) |
1426 | if (object *pl = tmp->visible_to ()) |
1440 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1427 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1441 | } |
1428 | } |
1442 | } |
1429 | } |
1443 | |
1430 | |
1444 | if (op->type == PLAYER) |
1431 | if (op->type == PLAYER) |
1445 | { |
1432 | { |
1446 | if (success) |
1433 | if (success) |
1447 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1448 | else |
1435 | else |
1449 | { |
1436 | { |
1450 | if (was_one) |
1437 | if (was_one) |
1451 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1452 | else |
1439 | else |
1453 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1440 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1454 | } |
1441 | } |
1455 | } |
1442 | } |
1456 | |
1443 | |
1457 | return success; |
1444 | return success; |
1458 | } |
1445 | } |
1459 | |
1446 | |
1460 | /* Identifies objects in the players inventory/on the ground */ |
1447 | /* Identifies objects in the players inventory/on the ground */ |
1461 | int |
1448 | int |
1462 | cast_identify (object *op, object *caster, object *spell) |
1449 | cast_identify (object *op, object *caster, object *spell) |
1463 | { |
1450 | { |
1464 | object *tmp; |
|
|
1465 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1451 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1466 | |
1452 | |
1467 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1453 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1468 | |
1454 | |
|
|
1455 | op->splay_marked (); |
|
|
1456 | |
1469 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1457 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1470 | { |
1458 | { |
1471 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1459 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1472 | { |
1460 | { |
1473 | identify (tmp); |
1461 | identify (tmp); |
1474 | |
1462 | |
1475 | if (op->type == PLAYER) |
1463 | if (op->type == PLAYER) |
1476 | { |
1464 | { |
… | |
… | |
1489 | * stuff on the floor. Only identify stuff on the floor if the spell |
1477 | * stuff on the floor. Only identify stuff on the floor if the spell |
1490 | * was not fully used. |
1478 | * was not fully used. |
1491 | */ |
1479 | */ |
1492 | if (num_ident) |
1480 | if (num_ident) |
1493 | { |
1481 | { |
1494 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1482 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1495 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1483 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1496 | { |
1484 | { |
1497 | identify (tmp); |
1485 | identify (tmp); |
1498 | |
1486 | |
1499 | if (object *pl = tmp->visible_to ()) |
1487 | if (object *pl = tmp->visible_to ()) |
1500 | { |
1488 | { |
… | |
… | |
1526 | |
1514 | |
1527 | int |
1515 | int |
1528 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1516 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1529 | { |
1517 | { |
1530 | object *tmp, *last, *god, *detect; |
1518 | object *tmp, *last, *god, *detect; |
1531 | int done_one, range, mflags, floor, level; |
1519 | int done_one, range, floor, level; |
1532 | sint16 x, y, nx, ny; |
1520 | sint16 x, y, nx, ny; |
1533 | maptile *m; |
1521 | maptile *m; |
1534 | |
1522 | |
1535 | /* We precompute some values here so that we don't have to keep |
1523 | /* We precompute some values here so that we don't have to keep |
1536 | * doing it over and over again. |
1524 | * doing it over and over again. |
… | |
… | |
1540 | range = spell->range + SP_level_range_adjust (caster, spell); |
1528 | range = spell->range + SP_level_range_adjust (caster, spell); |
1541 | |
1529 | |
1542 | if (!skill) |
1530 | if (!skill) |
1543 | skill = caster; |
1531 | skill = caster; |
1544 | |
1532 | |
|
|
1533 | dynbuf buf; |
1545 | unordered_mapwalk (op, -range, -range, range, range) |
1534 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1546 | { |
1535 | { |
1547 | /* For most of the detections, we only detect objects above the |
1536 | /* For most of the detections, we only detect objects above the |
1548 | * floor. But this is not true for show invisible. |
1537 | * floor. But this is not true for show invisible. |
1549 | * Basically, we just go and find the top object and work |
1538 | * Basically, we just go and find the top object and work |
1550 | * down - that is easier than working up. |
1539 | * down - that is easier than working up. |
1551 | */ |
1540 | */ |
1552 | |
1541 | |
1553 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1542 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1554 | last = tmp; |
1543 | last = tmp; |
1555 | |
1544 | |
1556 | /* Shouldn't happen, but if there are no objects on a space, this |
1545 | /* Shouldn't happen, but if there are no objects on a space, this |
1557 | * would happen. |
1546 | * would happen. |
1558 | */ |
1547 | */ |
1559 | if (!last) |
1548 | if (!last) |
1560 | continue; |
1549 | continue; |
1561 | |
1550 | |
1562 | done_one = 0; |
1551 | done_one = 0; |
1563 | floor = 0; |
1552 | floor = 0; |
1564 | detect = NULL; |
1553 | detect = 0; |
1565 | for (tmp = last; tmp; tmp = tmp->below) |
1554 | for (tmp = last; tmp; tmp = tmp->below) |
1566 | { |
1555 | { |
1567 | /* show invisible */ |
1556 | /* show invisible */ |
1568 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1557 | if (spell->flag [FLAG_MAKE_INVIS] |
1569 | /* Might there be other objects that we can make visible? */ |
1558 | /* Might there be other objects that we can make visible? */ |
1570 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1559 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1571 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1560 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1572 | || tmp->type == CF_HANDLE |
1561 | || tmp->type == T_HANDLE |
1573 | || tmp->type == TRAPDOOR |
1562 | || tmp->type == TRAPDOOR |
1574 | || tmp->type == EXIT |
1563 | || tmp->type == EXIT |
1575 | || tmp->type == HOLE |
1564 | || tmp->type == HOLE |
1576 | || tmp->type == BUTTON |
1565 | || tmp->type == BUTTON |
1577 | || tmp->type == TELEPORTER |
1566 | || tmp->type == TELEPORTER |
1578 | || tmp->type == GATE |
1567 | || tmp->type == GATE |
1579 | || tmp->type == LOCKED_DOOR |
1568 | || tmp->type == LOCKED_DOOR |
1580 | || tmp->type == WEAPON |
1569 | || tmp->type == WEAPON |
1581 | || tmp->type == ALTAR |
1570 | || tmp->type == ALTAR |
1582 | || tmp->type == SIGN |
1571 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1583 | || tmp->type == TRIGGER_PEDESTAL |
1572 | || tmp->type == TRIGGER_PEDESTAL |
1584 | || tmp->type == SPECIAL_KEY |
1573 | || tmp->type == SPECIAL_KEY |
1585 | || tmp->type == TREASURE |
1574 | || tmp->type == TREASURE |
1586 | || tmp->type == BOOK |
1575 | || tmp->type == BOOK |
1587 | || tmp->type == HOLY_ALTAR |
1576 | || tmp->type == HOLY_ALTAR |
1588 | || tmp->type == CONTAINER))) |
1577 | || tmp->type == CONTAINER))) |
1589 | { |
1578 | { |
|
|
1579 | printf ("show inv %s\n", tmp->debug_desc());//D |
1590 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1580 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1591 | { |
1581 | { |
1592 | tmp->invisible = 0; |
1582 | tmp->invisible = 0; |
1593 | done_one = 1; |
1583 | done_one = 1; |
1594 | } |
1584 | } |
1595 | } |
1585 | } |
1596 | |
1586 | |
1597 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1587 | if (tmp->flag [FLAG_IS_FLOOR]) |
1598 | floor = 1; |
1588 | floor = 1; |
1599 | |
1589 | |
1600 | /* All detections below this point don't descend beneath the floor, |
1590 | /* All detections below this point don't descend beneath the floor, |
1601 | * so just continue on. We could be clever and look at the type of |
1591 | * so just continue on. We could be clever and look at the type of |
1602 | * detection to completely break out if we don't care about objects beneath |
1592 | * detection to completely break out if we don't care about objects beneath |
… | |
… | |
1611 | * difficult to see what object is magical/cursed, so the |
1601 | * difficult to see what object is magical/cursed, so the |
1612 | * effect wouldn't be as apparent. |
1602 | * effect wouldn't be as apparent. |
1613 | */ |
1603 | */ |
1614 | |
1604 | |
1615 | /* detect magic */ |
1605 | /* detect magic */ |
1616 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1606 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
1617 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1607 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1608 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1609 | && tmp->need_identify () |
|
|
1610 | && is_magical (tmp)) |
1618 | { |
1611 | { |
1619 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1612 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1620 | /* make runes more visibile */ |
1613 | /* make runes more visible */ |
1621 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1614 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1622 | tmp->stats.Cha /= 4; |
1615 | tmp->stats.Cha /= 4; |
1623 | |
1616 | |
1624 | done_one = 1; |
1617 | done_one = 1; |
1625 | } |
1618 | } |
1626 | |
1619 | |
1627 | /* detect monster */ |
1620 | /* detect monster */ |
1628 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1621 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
1629 | { |
1622 | { |
1630 | done_one = 2; |
1623 | done_one = 2; |
1631 | |
1624 | |
1632 | if (!detect) |
1625 | if (!detect) |
1633 | detect = tmp; |
1626 | detect = tmp; |
… | |
… | |
1635 | |
1628 | |
1636 | /* Basically, if race is set in the spell, then the creatures race must |
1629 | /* Basically, if race is set in the spell, then the creatures race must |
1637 | * match that. if the spell race is set to GOD, then the gods opposing |
1630 | * match that. if the spell race is set to GOD, then the gods opposing |
1638 | * race must match. |
1631 | * race must match. |
1639 | */ |
1632 | */ |
1640 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1633 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
1641 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1634 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1642 | spell->race.contains (tmp->race))) |
1635 | spell->race.contains (tmp->race))) |
1643 | { |
1636 | { |
1644 | done_one = 2; |
1637 | done_one = 2; |
1645 | |
1638 | |
1646 | if (!detect) |
1639 | if (!detect) |
1647 | detect = tmp; |
1640 | detect = tmp; |
1648 | } |
1641 | } |
1649 | |
1642 | |
1650 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1643 | if (spell->flag [FLAG_KNOWN_CURSED] |
1651 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1644 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1645 | && tmp->need_identify () |
|
|
1646 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1652 | { |
1647 | { |
1653 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1648 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1654 | done_one = 1; |
1649 | done_one = 1; |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // Do mining detection spell: |
|
|
1653 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1654 | { |
|
|
1655 | if (tmp->type == VEIN) |
|
|
1656 | { |
|
|
1657 | if (tmp->other_arch) |
|
|
1658 | { |
|
|
1659 | if (!detect) |
|
|
1660 | detect = tmp->other_arch; |
|
|
1661 | done_one = 2; |
|
|
1662 | } |
|
|
1663 | else |
|
|
1664 | done_one = 1; |
|
|
1665 | } |
1655 | } |
1666 | } |
1656 | } /* for stack of objects on this space */ |
1667 | } /* for stack of objects on this space */ |
1657 | |
1668 | |
1658 | /* Code here puts an effect of the spell on the space, so you can see |
1669 | /* Code here puts an effect of the spell on the space, so you can see |
1659 | * where the magic is. |
1670 | * where the magic is. |
1660 | */ |
1671 | */ |
1661 | if (done_one) |
1672 | if (done_one) |
1662 | { |
1673 | { |
1663 | object *detect_ob = arch_to_object (spell->other_arch); |
1674 | object *detect_ob = spell->other_arch->instance (); |
1664 | |
1675 | |
1665 | /* if this is set, we want to copy the face */ |
1676 | /* if this is set, we want to copy the face */ |
1666 | if (done_one == 2 && detect) |
1677 | if (done_one == 2 && detect) |
1667 | { |
1678 | { |
1668 | detect_ob->face = detect->face; |
1679 | detect_ob->face = detect->face; |
1669 | detect_ob->animation_id = detect->animation_id; |
1680 | detect_ob->animation_id = detect->animation_id; |
1670 | detect_ob->anim_speed = detect->anim_speed; |
1681 | detect_ob->anim_speed = detect->anim_speed; |
1671 | detect_ob->last_anim = 0; |
1682 | detect_ob->last_anim = 0; |
1672 | /* by default, the detect_ob is already animated */ |
1683 | /* by default, the detect_ob is already animated */ |
1673 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1684 | if (!detect->flag [FLAG_ANIMATE]) |
1674 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1685 | detect_ob->clr_flag (FLAG_ANIMATE); |
1675 | } |
1686 | } |
1676 | |
1687 | |
1677 | m->insert (detect_ob, nx, ny, op); |
1688 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1678 | } |
1689 | } |
1679 | } /* for processing the surrounding spaces */ |
1690 | } /* for processing the surrounding spaces */ |
1680 | |
1691 | |
1681 | |
1692 | |
1682 | /* Now process objects in the players inventory if detect curse or magic */ |
1693 | /* Now process objects in the players inventory if detect curse or magic */ |
1683 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1694 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1684 | { |
1695 | { |
1685 | done_one = 0; |
1696 | done_one = 0; |
1686 | |
1697 | |
1687 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1698 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1688 | { |
1699 | { |
1689 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1700 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1690 | { |
1701 | { |
1691 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1702 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1692 | { |
1703 | { |
1693 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1704 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1694 | |
1705 | |
1695 | if (object *pl = tmp->visible_to ()) |
1706 | if (object *pl = tmp->visible_to ()) |
1696 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1707 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1697 | } |
1708 | } |
1698 | |
1709 | |
1699 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1710 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1700 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1711 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1701 | { |
1712 | { |
1702 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1713 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1703 | |
1714 | |
1704 | if (object *pl = tmp->visible_to ()) |
1715 | if (object *pl = tmp->visible_to ()) |
1705 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1716 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1706 | } |
1717 | } |
1707 | } /* if item is not identified */ |
1718 | } /* if item is not identified */ |
… | |
… | |
1767 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1778 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1768 | |
1779 | |
1769 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1780 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1770 | { |
1781 | { |
1771 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1782 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1772 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1783 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1773 | break; |
1784 | break; |
1774 | } |
1785 | } |
1775 | |
1786 | |
1776 | |
1787 | |
1777 | /* If we did not find a player in the specified direction, transfer |
1788 | /* If we did not find a player in the specified direction, transfer |
1778 | * to anyone on top of us. This is used for the rune of transference mostly. |
1789 | * to anyone on top of us. This is used for the rune of transference mostly. |
1779 | */ |
1790 | */ |
1780 | if (plyr == NULL) |
1791 | if (plyr == NULL) |
1781 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1792 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1782 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1793 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1783 | break; |
1794 | break; |
1784 | |
1795 | |
1785 | if (!plyr) |
1796 | if (!plyr) |
1786 | { |
1797 | { |
1787 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1798 | op->failmsg ("There is no one there."); |
1788 | return 0; |
1799 | return 0; |
1789 | } |
1800 | } |
1790 | /* give sp */ |
1801 | /* give sp */ |
1791 | if (spell->stats.dam > 0) |
1802 | if (spell->stats.dam > 0) |
1792 | { |
1803 | { |
… | |
… | |
1804 | if (rate > 95) |
1815 | if (rate > 95) |
1805 | rate = 95; |
1816 | rate = 95; |
1806 | |
1817 | |
1807 | sucked = (plyr->stats.sp * rate) / 100; |
1818 | sucked = (plyr->stats.sp * rate) / 100; |
1808 | plyr->stats.sp -= sucked; |
1819 | plyr->stats.sp -= sucked; |
1809 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1820 | if (op->flag [FLAG_ALIVE]) |
1810 | { |
1821 | { |
1811 | /* Player doesn't get full credit */ |
1822 | /* Player doesn't get full credit */ |
1812 | sucked = (sucked * rate) / 100; |
1823 | sucked = (sucked * rate) / 100; |
1813 | op->stats.sp += sucked; |
1824 | op->stats.sp += sucked; |
1814 | if (sucked > 0) |
1825 | if (sucked > 0) |
… | |
… | |
1865 | * monsters either. |
1876 | * monsters either. |
1866 | */ |
1877 | */ |
1867 | |
1878 | |
1868 | if (head->attacktype & AT_MAGIC |
1879 | if (head->attacktype & AT_MAGIC |
1869 | && !(head->attacktype & AT_COUNTERSPELL) |
1880 | && !(head->attacktype & AT_COUNTERSPELL) |
1870 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1881 | && !head->flag [FLAG_MONSTER] |
1871 | && (op->level > head->level)) |
1882 | && (op->level > head->level)) |
1872 | head->destroy (); |
1883 | head->destroy (); |
1873 | else |
1884 | else |
1874 | switch (head->type) |
1885 | switch (head->type) |
1875 | { |
1886 | { |
1876 | case SPELL_EFFECT: |
1887 | case SPELL_EFFECT: |
1877 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1888 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1878 | // about sanctuary in spell_util.C |
1889 | // about sanctuary in spell_util.C |
1879 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1890 | if (tmp->flag [FLAG_IS_FLOOR]) |
1880 | continue; |
1891 | continue; |
1881 | |
1892 | |
1882 | if (op->level > head->level) |
1893 | if (op->level > head->level) |
1883 | head->destroy (); |
1894 | head->destroy (); |
1884 | |
1895 | |
… | |
… | |
1907 | |
1918 | |
1908 | object *tmp, *god = find_god (determine_god (op)); |
1919 | object *tmp, *god = find_god (determine_god (op)); |
1909 | |
1920 | |
1910 | if (!god) |
1921 | if (!god) |
1911 | { |
1922 | { |
1912 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1923 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1913 | return 0; |
1924 | return 0; |
1914 | } |
1925 | } |
1915 | |
1926 | |
1916 | for (tmp = op->below; tmp; tmp = tmp->below) |
1927 | for (tmp = op->below; tmp; tmp = tmp->below) |
1917 | { |
1928 | { |
1918 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1929 | if (tmp->flag [FLAG_IS_FLOOR]) |
1919 | break; |
1930 | break; |
1920 | if (tmp->type == HOLY_ALTAR) |
1931 | if (tmp->type == HOLY_ALTAR) |
1921 | { |
1932 | { |
1922 | |
1933 | |
1923 | if (tmp->level > casting_level (caster, spell)) |
1934 | if (tmp->level > casting_level (caster, spell)) |
1924 | { |
1935 | { |
1925 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1936 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1926 | return 0; |
1937 | return 0; |
1927 | } |
1938 | } |
1928 | else |
1939 | else |
1929 | { |
1940 | { |
1930 | /* If we got here, we are consecrating an altar */ |
1941 | /* If we got here, we are consecrating an altar */ |
… | |
… | |
1939 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1950 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1940 | return 1; |
1951 | return 1; |
1941 | } |
1952 | } |
1942 | } |
1953 | } |
1943 | } |
1954 | } |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1955 | |
|
|
1956 | op->failmsg ("You are not standing over an altar!"); |
1945 | return 0; |
1957 | return 0; |
1946 | } |
1958 | } |
1947 | |
1959 | |
1948 | /* animate_weapon - |
1960 | /* animate_weapon - |
1949 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1961 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1956 | * player checks. MSW 2003-01-06 |
1968 | * player checks. MSW 2003-01-06 |
1957 | */ |
1969 | */ |
1958 | int |
1970 | int |
1959 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1971 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1960 | { |
1972 | { |
1961 | object *weapon, *tmp; |
|
|
1962 | char buf[MAX_BUF]; |
1973 | char buf[MAX_BUF]; |
1963 | int a, i; |
1974 | int a, i; |
1964 | sint16 x, y; |
1975 | sint16 x, y; |
1965 | maptile *m; |
1976 | maptile *m; |
1966 | |
1977 | |
… | |
… | |
1991 | |
2002 | |
1992 | /* if there's no place to put the golem, abort */ |
2003 | /* if there's no place to put the golem, abort */ |
1993 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2004 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1994 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2005 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1995 | { |
2006 | { |
1996 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2007 | op->failmsg ("There is something in the way."); |
1997 | return 0; |
2008 | return 0; |
1998 | } |
2009 | } |
1999 | |
2010 | |
2000 | /* Use the weapon marked by the player. */ |
2011 | /* Use the weapon marked by the player. */ |
2001 | weapon = find_marked_object (op); |
2012 | object *weapon = op->mark (); |
2002 | |
2013 | |
2003 | if (!weapon) |
2014 | if (!weapon) |
2004 | { |
2015 | { |
2005 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2016 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2006 | return 0; |
2017 | return 0; |
2007 | } |
2018 | } |
2008 | |
2019 | |
2009 | if (spell->race && weapon->arch->archname != spell->race) |
2020 | if (spell->race && weapon->arch->archname != spell->race) |
2010 | { |
2021 | { |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2022 | op->failmsg ("The spell fails to transform your weapon."); |
2012 | return 0; |
2023 | return 0; |
2013 | } |
2024 | } |
2014 | |
2025 | |
2015 | if (weapon->type != WEAPON) |
2026 | if (weapon->type != WEAPON) |
2016 | { |
2027 | { |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2028 | op->failmsg ("You need to wield a weapon to animate it."); |
2018 | return 0; |
2029 | return 0; |
2019 | } |
2030 | } |
2020 | |
2031 | |
2021 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2032 | if (weapon->flag [FLAG_APPLIED]) |
2022 | { |
2033 | { |
2023 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2034 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2024 | return 0; |
2035 | return 0; |
2025 | } |
2036 | } |
2026 | |
2037 | |
2027 | weapon = weapon->split (); |
2038 | weapon = weapon->split (); |
2028 | |
2039 | |
2029 | /* create the golem object */ |
2040 | /* create the golem object */ |
2030 | tmp = arch_to_object (spell->other_arch); |
2041 | object *tmp = spell->other_arch->instance (); |
2031 | |
2042 | |
2032 | /* if animated by a player, give the player control of the golem */ |
2043 | /* if animated by a player, give the player control of the golem */ |
2033 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2044 | tmp->clr_flag (FLAG_MONSTER); |
2034 | tmp->stats.exp = 0; |
2045 | tmp->stats.exp = 0; |
2035 | add_friendly_object (tmp); |
2046 | add_friendly_object (tmp); |
2036 | tmp->type = GOLEM; |
2047 | tmp->type = GOLEM; |
2037 | tmp->set_owner (op); |
2048 | tmp->set_owner (op); |
2038 | op->contr->golem = tmp; |
2049 | op->contr->golem = tmp; |
… | |
… | |
2040 | |
2051 | |
2041 | /* Give the weapon to the golem now. A bit of a hack to check the |
2052 | /* Give the weapon to the golem now. A bit of a hack to check the |
2042 | * removed flag - it should only be set if weapon->split was |
2053 | * removed flag - it should only be set if weapon->split was |
2043 | * used above. |
2054 | * used above. |
2044 | */ |
2055 | */ |
2045 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2056 | if (!weapon->flag [FLAG_REMOVED]) |
2046 | weapon->remove (); |
2057 | weapon->remove (); |
2047 | |
2058 | |
2048 | tmp->insert (weapon); |
2059 | tmp->insert (weapon); |
2049 | |
2060 | |
2050 | /* To do everything necessary to let a golem use the weapon is a pain, |
2061 | /* To do everything necessary to let a golem use the weapon is a pain, |
2051 | * so instead, just set it as equipped (otherwise, we need to update |
2062 | * so instead, just set it as equipped (otherwise, we need to update |
2052 | * body_info, skills, etc) |
2063 | * body_info, skills, etc) |
2053 | */ |
2064 | */ |
2054 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2065 | tmp->set_flag (FLAG_USE_WEAPON); |
2055 | SET_FLAG (weapon, FLAG_APPLIED); |
2066 | weapon->set_flag (FLAG_APPLIED); |
2056 | tmp->update_stats (); |
2067 | tmp->update_stats (); |
2057 | |
2068 | |
2058 | /* There used to be 'odd' code that basically seemed to take the absolute |
2069 | /* There used to be 'odd' code that basically seemed to take the absolute |
2059 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2070 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2060 | * if you're using a crappy weapon, it shouldn't be as good. |
2071 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2080 | |
2091 | |
2081 | /* attacktype */ |
2092 | /* attacktype */ |
2082 | if (!tmp->attacktype) |
2093 | if (!tmp->attacktype) |
2083 | tmp->attacktype = AT_PHYSICAL; |
2094 | tmp->attacktype = AT_PHYSICAL; |
2084 | |
2095 | |
2085 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2086 | { |
|
|
2087 | for (i = 0; i < NROFATTACKS; i++) |
2096 | for (i = 0; i < NROFATTACKS; i++) |
2088 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2097 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2089 | a = mt->save[0]; |
2098 | |
2090 | } |
2099 | a = op->material->save[0]; |
2091 | else |
|
|
2092 | { |
|
|
2093 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2094 | tmp->resist[i] = 5; |
|
|
2095 | a = 10; |
|
|
2096 | } |
|
|
2097 | |
2100 | |
2098 | /* Set weapon's immunity */ |
2101 | /* Set weapon's immunity */ |
2099 | tmp->resist[ATNR_CONFUSION] = 100; |
2102 | tmp->resist[ATNR_CONFUSION] = 100; |
2100 | tmp->resist[ATNR_POISON] = 100; |
2103 | tmp->resist[ATNR_POISON] = 100; |
2101 | tmp->resist[ATNR_SLOW] = 100; |
2104 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2112 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2110 | |
2113 | |
2111 | if (a > 14) |
2114 | if (a > 14) |
2112 | a = 14; |
2115 | a = 14; |
2113 | |
2116 | |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2117 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2115 | |
2118 | |
2116 | /* Determine golem's speed */ |
2119 | /* Determine golem's speed */ |
2117 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2120 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2118 | |
2121 | |
2119 | if (!spell->race) |
2122 | if (!spell->race) |
2120 | { |
2123 | { |
2121 | sprintf (buf, "animated %s", &weapon->name); |
2124 | sprintf (buf, "animated %s", &weapon->name); |
2122 | tmp->name = buf; |
2125 | tmp->name = buf; |
… | |
… | |
2128 | tmp->state = weapon->state; |
2131 | tmp->state = weapon->state; |
2129 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2132 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2130 | } |
2133 | } |
2131 | |
2134 | |
2132 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2135 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2133 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2136 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2134 | |
2137 | |
2135 | tmp->speed_left = -1; |
2138 | tmp->speed_left = -1; |
2136 | tmp->direction = dir; |
2139 | tmp->direction = dir; |
2137 | |
2140 | |
2138 | m->insert (tmp, x, y, op); |
2141 | m->insert (tmp, x, y, op); |
… | |
… | |
2155 | success = op->map->change_map_light (spell->stats.dam); |
2158 | success = op->map->change_map_light (spell->stats.dam); |
2156 | |
2159 | |
2157 | if (!success) |
2160 | if (!success) |
2158 | { |
2161 | { |
2159 | if (spell->stats.dam < 0) |
2162 | if (spell->stats.dam < 0) |
2160 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2163 | op->failmsg ("It can be no brighter here."); |
2161 | else |
2164 | else |
2162 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2165 | op->failmsg ("It can be no darker here."); |
2163 | } |
2166 | } |
2164 | |
2167 | |
2165 | return success; |
2168 | return success; |
2166 | } |
2169 | } |
2167 | |
2170 | |
… | |
… | |
2177 | |
2180 | |
2178 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2181 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2179 | if (new_aura) |
2182 | if (new_aura) |
2180 | refresh = 1; |
2183 | refresh = 1; |
2181 | else |
2184 | else |
2182 | new_aura = arch_to_object (spell->other_arch); |
2185 | new_aura = spell->other_arch->instance (); |
2183 | |
2186 | |
2184 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2187 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2185 | |
2188 | |
2186 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2189 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2187 | |
2190 | |
… | |
… | |
2252 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2255 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2253 | { |
2256 | { |
2254 | hit_map (aura, i, aura->attacktype, 0); |
2257 | hit_map (aura, i, aura->attacktype, 0); |
2255 | |
2258 | |
2256 | if (aura->other_arch) |
2259 | if (aura->other_arch) |
2257 | pos.insert (arch_to_object (aura->other_arch), aura); |
2260 | pos.insert (aura->other_arch->instance (), aura); |
2258 | } |
2261 | } |
2259 | } |
2262 | } |
2260 | |
2263 | |
2261 | /* put the aura back in the player's inventory */ |
2264 | /* put the aura back in the player's inventory */ |
2262 | env->insert (aura); |
2265 | env->insert (aura); |
… | |
… | |
2272 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2275 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2273 | { |
2276 | { |
2274 | int atk_lev, def_lev; |
2277 | int atk_lev, def_lev; |
2275 | object *victim = tmp->head_ (); |
2278 | object *victim = tmp->head_ (); |
2276 | |
2279 | |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2280 | if (!victim->flag [FLAG_MONSTER]) |
2278 | continue; |
2281 | continue; |
2279 | |
2282 | |
2280 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2283 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2281 | continue; |
2284 | continue; |
2282 | |
2285 | |
2283 | if (victim->stats.exp == 0) |
2286 | if (victim->stats.exp == 0) |
2284 | continue; |
2287 | continue; |
2285 | |
2288 | |
2286 | def_lev = MAX (1, victim->level); |
2289 | def_lev = max (1, victim->level); |
2287 | atk_lev = MAX (1, op->level); |
2290 | atk_lev = max (1, op->level); |
2288 | |
2291 | |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2292 | if (rndm (0, atk_lev - 1) > def_lev) |
2290 | { |
2293 | { |
2291 | /* make this sucker peaceful. */ |
2294 | /* make this sucker peaceful. */ |
2292 | |
2295 | |
… | |
… | |
2301 | victim->stats.sp = 0; |
2304 | victim->stats.sp = 0; |
2302 | victim->stats.grace = 0; |
2305 | victim->stats.grace = 0; |
2303 | victim->stats.Pow = 0; |
2306 | victim->stats.Pow = 0; |
2304 | #endif |
2307 | #endif |
2305 | victim->attack_movement = RANDO2; |
2308 | victim->attack_movement = RANDO2; |
2306 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2309 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2307 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2310 | victim->set_flag (FLAG_RUN_AWAY); |
2308 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2311 | victim->set_flag (FLAG_RANDOM_MOVE); |
2309 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2312 | victim->clr_flag (FLAG_MONSTER); |
2310 | |
2313 | |
2311 | if (victim->name) |
2314 | if (victim->name) |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2315 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2313 | } |
2316 | } |
2314 | } |
2317 | } |
… | |
… | |
2320 | int |
2323 | int |
2321 | write_mark (object *op, object *spell, const char *msg) |
2324 | write_mark (object *op, object *spell, const char *msg) |
2322 | { |
2325 | { |
2323 | if (!msg || msg[0] == 0) |
2326 | if (!msg || msg[0] == 0) |
2324 | { |
2327 | { |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2328 | op->failmsg ("Write what?"); |
2326 | return 0; |
2329 | return 0; |
2327 | } |
2330 | } |
2328 | |
2331 | |
2329 | if (strcasestr_local (msg, "endmsg")) |
2332 | if (!msg_is_safe (msg)) |
2330 | { |
2333 | { |
2331 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2334 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2332 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2335 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2333 | return 0; |
2336 | return 0; |
2334 | } |
2337 | } |
2335 | |
2338 | |
2336 | if (!spell->other_arch) |
2339 | if (!spell->other_arch) |
2337 | return 0; |
2340 | return 0; |
2338 | |
2341 | |
2339 | object *tmp = arch_to_object (spell->other_arch); |
2342 | object *tmp = spell->other_arch->instance (); |
2340 | |
2343 | |
2341 | tmp->race = op->name; /*Save the owner of the rune */ |
2344 | tmp->race = op->name; /*Save the owner of the rune */ |
2342 | tmp->msg = msg; |
2345 | tmp->msg = msg; |
2343 | |
2346 | |
2344 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2347 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |