1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
58 | } |
58 | } |
59 | |
59 | |
60 | int |
60 | int |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
62 | { |
62 | { |
63 | object *wand, *tmp; |
|
|
64 | int ncharges; |
63 | int ncharges; |
65 | |
64 | |
66 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
67 | if (!wand || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
68 | { |
68 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
70 | return 0; |
71 | } |
71 | } |
|
|
72 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
74 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
76 | wand->destroy (); |
77 | wand->destroy (); |
77 | tmp = get_archetype (shstr_fireball); |
78 | object *tmp = archetype::get (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
80 | |
80 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
82 | |
83 | |
… | |
… | |
93 | |
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
101 | |
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
… | |
… | |
158 | break; |
159 | break; |
159 | |
160 | |
160 | if (!al) |
161 | if (!al) |
161 | { |
162 | { |
162 | missile->destroy (); |
163 | missile->destroy (); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
164 | return 0; |
165 | return 0; |
165 | } |
166 | } |
166 | |
167 | |
167 | if (al->item->slaying) |
168 | if (al->item->slaying) |
168 | { |
169 | { |
169 | missile->destroy (); |
170 | missile->destroy (); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | return 0; |
172 | return 0; |
172 | } |
173 | } |
173 | |
174 | |
174 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
195 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
196 | missile->value = 0; |
197 | missile->value = 0; |
197 | |
198 | |
198 | missile->set_flag (FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
199 | |
200 | |
200 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | cast_create_obj (op, caster, missile, dir); |
|
|
202 | |
|
|
203 | if (!dir |
|
|
204 | && op->type == PLAYER |
|
|
205 | && !missile->destroyed ()) |
201 | pick_up (op, missile); |
206 | pick_up (op, missile); |
202 | |
207 | |
203 | return 1; |
208 | return 1; |
204 | } |
209 | } |
205 | |
|
|
206 | |
210 | |
207 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
209 | int |
213 | int |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
… | |
… | |
257 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
258 | * know |
262 | * know |
259 | */ |
263 | */ |
260 | if (!at) |
264 | if (!at) |
261 | { |
265 | { |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
266 | op->failmsgf ("You don't have enough experience to create any food."); |
263 | return 0; |
267 | return 0; |
264 | } |
268 | } |
265 | |
269 | |
266 | food_value /= at->stats.food; |
270 | food_value /= at->stats.food; |
267 | new_op = at->instance (); |
271 | new_op = at->instance (); |
… | |
… | |
380 | int |
384 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
385 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
386 | { |
383 | if (op->invisible > 1000) |
387 | if (op->invisible > 1000) |
384 | { |
388 | { |
385 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
389 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
386 | return 0; |
390 | return 0; |
387 | } |
391 | } |
388 | |
392 | |
389 | /* Remove the switch with 90% duplicate code - just handle the differences with |
393 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | * and if statement or two. |
394 | * and if statement or two. |
391 | */ |
395 | */ |
392 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
396 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
397 | |
393 | /* max duration */ |
398 | /* limit duration */ |
394 | if (op->invisible > 1000) |
399 | min_it (op->invisible, 1000); |
395 | op->invisible = 1000; |
|
|
396 | |
400 | |
397 | if (op->type == PLAYER) |
401 | if (op->type == PLAYER) |
398 | { |
402 | { |
399 | op->contr->invis_race = spell_ob->race; |
403 | op->contr->invis_race = spell_ob->race; |
400 | |
404 | |
… | |
… | |
460 | |
464 | |
461 | void |
465 | void |
462 | execute_word_of_recall (object *op) |
466 | execute_word_of_recall (object *op) |
463 | { |
467 | { |
464 | if (object *pl = op->in_player ()) |
468 | if (object *pl = op->in_player ()) |
465 | { |
|
|
466 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
469 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
471 | else |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | } |
|
|
471 | |
473 | |
472 | op->destroy (); |
474 | op->destroy (); |
473 | } |
475 | } |
474 | |
476 | |
475 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
477 | * time delay effect. |
479 | * time delay effect. |
478 | */ |
480 | */ |
479 | int |
481 | int |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
482 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | { |
483 | { |
482 | object *dummy; |
484 | if (!op->is_player ()) |
483 | int time; |
|
|
484 | |
|
|
485 | if (op->type != PLAYER) |
|
|
486 | return 0; |
485 | return 0; |
487 | |
486 | |
488 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
487 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
489 | { |
488 | { |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
491 | return 1; |
490 | return 1; |
492 | } |
491 | } |
493 | |
492 | |
494 | dummy = get_archetype (FORCE_NAME); |
493 | object *dummy = archetype::get (FORCE_NAME); |
495 | |
494 | |
496 | if (!dummy) |
|
|
497 | { |
|
|
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
495 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
504 | if (time < 1) |
|
|
505 | time = 1; |
|
|
506 | |
496 | |
507 | /* value of speed really doesn't make much difference, as long as it is |
497 | /* value of speed really doesn't make much difference, as long as it is |
508 | * positive. Lower value may be useful so that the problem doesn't |
498 | * positive. Lower value may be useful so that the problem doesn't |
509 | * do anything really odd if it say a -1000 or something. |
499 | * do anything really odd if it say a -1000 or something. |
510 | */ |
500 | */ |
511 | dummy->set_speed (0.002); |
501 | dummy->set_speed (0.002); |
512 | dummy->speed_left = -dummy->speed * time; |
502 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->type = SPELL_EFFECT; |
503 | dummy->type = SPELL_EFFECT; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
504 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | |
505 | dummy->slaying = op->contr->savebed_map; |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
506 | dummy->stats.hp = op->contr->bed_x; |
517 | * nice, but until the map load fails, we can't. |
507 | dummy->stats.sp = op->contr->bed_y; |
518 | */ |
|
|
519 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
520 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
521 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
522 | |
508 | |
523 | op->insert (dummy); |
509 | op->insert (dummy); |
524 | |
510 | |
525 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
511 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | |
512 | |
… | |
… | |
645 | |
631 | |
646 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
632 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
633 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
634 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | { |
635 | { |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
636 | op->failmsg ("Something is in the way."); |
651 | return 0; |
637 | return 0; |
652 | } |
638 | } |
653 | |
639 | |
654 | if (spell_ob->other_arch) |
640 | if (spell_ob->other_arch) |
655 | tmp = spell_ob->other_arch->instance (); |
641 | tmp = spell_ob->other_arch->instance (); |
… | |
… | |
805 | { |
791 | { |
806 | int count = atoi (spellparam); |
792 | int count = atoi (spellparam); |
807 | |
793 | |
808 | if (count > maxdist) |
794 | if (count > maxdist) |
809 | { |
795 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
796 | op->failmsg ("You can't dimension door that far!"); |
811 | return 0; |
797 | return 0; |
812 | } |
798 | } |
813 | |
799 | |
814 | for (dist = 0; dist < count; dist++) |
800 | for (dist = 0; dist < count; dist++) |
815 | { |
801 | { |
… | |
… | |
876 | break; |
862 | break; |
877 | |
863 | |
878 | } |
864 | } |
879 | if (!dist) |
865 | if (!dist) |
880 | { |
866 | { |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
867 | op->failmsg ("Your spell failed!\n"); |
882 | return 0; |
868 | return 0; |
883 | } |
869 | } |
884 | } |
870 | } |
885 | |
871 | |
886 | /* Actually move the player now */ |
872 | /* Actually move the player now */ |
… | |
… | |
1062 | break; |
1048 | break; |
1063 | } |
1049 | } |
1064 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1050 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1065 | { |
1051 | { |
1066 | if (!silent) |
1052 | if (!silent) |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1068 | "You can not cast %s while %s is in effect", |
1053 | op->failmsgf ("You can not cast %s while %s is in effect", |
1069 | &spell_ob->name, &tmp2->name_pl); |
1054 | &spell_ob->name, &tmp2->name_pl); |
1070 | |
1055 | |
1071 | return 0; |
1056 | return 0; |
1072 | } |
1057 | } |
1073 | } |
1058 | } |
1074 | } |
1059 | } |
… | |
… | |
1090 | |
1075 | |
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1092 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1077 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1093 | TICK2TIME (duration)); |
1078 | TICK2TIME (duration)); |
1094 | |
1079 | |
1095 | force = get_archetype (FORCE_NAME); |
1080 | force = archetype::get (FORCE_NAME); |
1096 | force->subtype = FORCE_CHANGE_ABILITY; |
1081 | force->subtype = FORCE_CHANGE_ABILITY; |
1097 | force->duration = duration; |
1082 | force->duration = duration; |
1098 | |
1083 | |
1099 | if (spell_ob->race) |
1084 | if (spell_ob->race) |
1100 | force->name = spell_ob->race; |
1085 | force->name = spell_ob->race; |
… | |
… | |
1107 | force->speed_left = -1.0; |
1092 | force->speed_left = -1.0; |
1108 | force->set_flag (FLAG_APPLIED); |
1093 | force->set_flag (FLAG_APPLIED); |
1109 | |
1094 | |
1110 | /* Now start processing the effects. First, protections */ |
1095 | /* Now start processing the effects. First, protections */ |
1111 | for (i = 0; i < NROFATTACKS; i++) |
1096 | for (i = 0; i < NROFATTACKS; i++) |
1112 | { |
|
|
1113 | if (spell_ob->resist[i]) |
1097 | if (spell_ob->resist[i]) |
1114 | { |
|
|
1115 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1116 | if (force->resist[i] > 100) |
|
|
1117 | force->resist[i] = 100; |
|
|
1118 | } |
|
|
1119 | } |
|
|
1120 | |
1099 | |
1121 | if (spell_ob->stats.hp) |
1100 | if (spell_ob->stats.hp) |
1122 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1101 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1123 | |
1102 | |
1124 | if (tmp->type == PLAYER) |
1103 | if (tmp->type == PLAYER) |
… | |
… | |
1210 | } |
1189 | } |
1211 | } |
1190 | } |
1212 | |
1191 | |
1213 | if (force == NULL) |
1192 | if (force == NULL) |
1214 | { |
1193 | { |
1215 | force = get_archetype (FORCE_NAME); |
1194 | force = archetype::get (FORCE_NAME); |
1216 | force->subtype = FORCE_CHANGE_ABILITY; |
1195 | force->subtype = FORCE_CHANGE_ABILITY; |
1217 | if (spell_ob->race) |
1196 | if (spell_ob->race) |
1218 | force->name = spell_ob->race; |
1197 | force->name = spell_ob->race; |
1219 | else |
1198 | else |
1220 | force->name = spell_ob->name; |
1199 | force->name = spell_ob->name; |
… | |
… | |
1235 | { |
1214 | { |
1236 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1237 | } |
1216 | } |
1238 | return 0; |
1217 | return 0; |
1239 | } |
1218 | } |
|
|
1219 | |
1240 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1220 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1241 | force->speed = 1.0; |
1221 | force->speed = 1.0; |
1242 | force->speed_left = -1.0; |
1222 | force->speed_left = -1.0; |
1243 | force->set_flag (FLAG_APPLIED); |
1223 | force->set_flag (FLAG_APPLIED); |
1244 | |
1224 | |
… | |
… | |
1280 | |
1260 | |
1281 | /* Alchemy code by Mark Wedel |
1261 | /* Alchemy code by Mark Wedel |
1282 | * |
1262 | * |
1283 | * This code adds a new spell, called alchemy. Alchemy will turn |
1263 | * This code adds a new spell, called alchemy. Alchemy will turn |
1284 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1264 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1285 | * |
1265 | * |
1286 | * The value of the gold nuggets being about 90% of that of the item |
1266 | * The value of the gold nuggets being about 90% of that of the item |
1287 | * itself. It uses the value of the object before charisma adjustments, |
1267 | * itself. It uses the value of the object before charisma adjustments, |
1288 | * because the nuggets themselves will be will be adjusted by charisma |
1268 | * because the nuggets themselves will be will be adjusted by charisma |
1289 | * when sold. |
1269 | * when sold. |
1290 | * |
1270 | * |
… | |
… | |
1392 | } |
1372 | } |
1393 | |
1373 | |
1394 | value -= rndm (value >> 4); |
1374 | value -= rndm (value >> 4); |
1395 | value = min (value, value_max); |
1375 | value = min (value, value_max); |
1396 | |
1376 | |
1397 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1377 | for (int i = 0; i < array_length (nugget); ++i) |
1398 | if (int nrof = value / nugget [i]->value) |
1378 | if (int nrof = value / nugget [i]->value) |
1399 | { |
1379 | { |
1400 | value -= nrof * nugget[i]->value; |
1380 | value -= nrof * nugget[i]->value; |
1401 | |
1381 | |
1402 | object *tmp = nugget[i]->instance (); |
1382 | object *tmp = nugget[i]->instance (); |
… | |
… | |
1420 | int |
1400 | int |
1421 | remove_curse (object *op, object *caster, object *spell) |
1401 | remove_curse (object *op, object *caster, object *spell) |
1422 | { |
1402 | { |
1423 | int success = 0, was_one = 0; |
1403 | int success = 0, was_one = 0; |
1424 | |
1404 | |
|
|
1405 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1406 | |
|
|
1407 | op->splay_marked (); |
|
|
1408 | |
|
|
1409 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1410 | |
1425 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1411 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1426 | if (tmp->flag [FLAG_APPLIED] && |
1412 | if (!tmp->invisible && tmp->flag [typeflag]) |
1427 | ((tmp->flag [FLAG_CURSED] && spell->flag [FLAG_CURSED]) || |
|
|
1428 | (tmp->flag [FLAG_DAMNED] && spell->flag [FLAG_DAMNED]))) |
|
|
1429 | { |
1413 | { |
1430 | was_one++; |
1414 | ++was_one; |
1431 | |
1415 | |
1432 | if (tmp->level <= casting_level (caster, spell)) |
1416 | if (tmp->level <= casting_level (caster, spell)) |
1433 | { |
1417 | { |
1434 | success++; |
1418 | ++success; |
1435 | if (spell->flag [FLAG_DAMNED]) |
1419 | --num_uncurse; |
1436 | tmp->clr_flag (FLAG_DAMNED); |
|
|
1437 | |
1420 | |
|
|
1421 | tmp->clr_flag (typeflag); |
1438 | tmp->clr_flag (FLAG_CURSED); |
1422 | tmp->clr_flag (FLAG_CURSED); |
1439 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1423 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1440 | tmp->value = 0; /* Still can't sell it */ |
1424 | tmp->value = 0; /* Still can't sell it */ |
1441 | |
1425 | |
1442 | if (object *pl = tmp->visible_to ()) |
1426 | if (object *pl = tmp->visible_to ()) |
… | |
… | |
1445 | } |
1429 | } |
1446 | |
1430 | |
1447 | if (op->type == PLAYER) |
1431 | if (op->type == PLAYER) |
1448 | { |
1432 | { |
1449 | if (success) |
1433 | if (success) |
1450 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1451 | else |
1435 | else |
1452 | { |
1436 | { |
1453 | if (was_one) |
1437 | if (was_one) |
1454 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1455 | else |
1439 | else |
1456 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1440 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1457 | } |
1441 | } |
1458 | } |
1442 | } |
1459 | |
1443 | |
1460 | return success; |
1444 | return success; |
1461 | } |
1445 | } |
1462 | |
1446 | |
1463 | /* Identifies objects in the players inventory/on the ground */ |
1447 | /* Identifies objects in the players inventory/on the ground */ |
1464 | int |
1448 | int |
1465 | cast_identify (object *op, object *caster, object *spell) |
1449 | cast_identify (object *op, object *caster, object *spell) |
1466 | { |
1450 | { |
1467 | object *tmp; |
|
|
1468 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1451 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1469 | |
1452 | |
1470 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1453 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1471 | |
1454 | |
|
|
1455 | op->splay_marked (); |
|
|
1456 | |
1472 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1457 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1473 | { |
1458 | { |
1474 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && need_identify (tmp)) |
1459 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1475 | { |
1460 | { |
1476 | identify (tmp); |
1461 | identify (tmp); |
1477 | |
1462 | |
1478 | if (op->type == PLAYER) |
1463 | if (op->type == PLAYER) |
1479 | { |
1464 | { |
… | |
… | |
1492 | * stuff on the floor. Only identify stuff on the floor if the spell |
1477 | * stuff on the floor. Only identify stuff on the floor if the spell |
1493 | * was not fully used. |
1478 | * was not fully used. |
1494 | */ |
1479 | */ |
1495 | if (num_ident) |
1480 | if (num_ident) |
1496 | { |
1481 | { |
1497 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1482 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1498 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && need_identify (tmp)) |
1483 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1499 | { |
1484 | { |
1500 | identify (tmp); |
1485 | identify (tmp); |
1501 | |
1486 | |
1502 | if (object *pl = tmp->visible_to ()) |
1487 | if (object *pl = tmp->visible_to ()) |
1503 | { |
1488 | { |
… | |
… | |
1529 | |
1514 | |
1530 | int |
1515 | int |
1531 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1516 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1532 | { |
1517 | { |
1533 | object *tmp, *last, *god, *detect; |
1518 | object *tmp, *last, *god, *detect; |
1534 | int done_one, range, mflags, floor, level; |
1519 | int done_one, range, floor, level; |
1535 | sint16 x, y, nx, ny; |
1520 | sint16 x, y, nx, ny; |
1536 | maptile *m; |
1521 | maptile *m; |
1537 | |
1522 | |
1538 | /* We precompute some values here so that we don't have to keep |
1523 | /* We precompute some values here so that we don't have to keep |
1539 | * doing it over and over again. |
1524 | * doing it over and over again. |
… | |
… | |
1552 | * floor. But this is not true for show invisible. |
1537 | * floor. But this is not true for show invisible. |
1553 | * Basically, we just go and find the top object and work |
1538 | * Basically, we just go and find the top object and work |
1554 | * down - that is easier than working up. |
1539 | * down - that is easier than working up. |
1555 | */ |
1540 | */ |
1556 | |
1541 | |
1557 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1542 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1558 | last = tmp; |
1543 | last = tmp; |
1559 | |
1544 | |
1560 | /* Shouldn't happen, but if there are no objects on a space, this |
1545 | /* Shouldn't happen, but if there are no objects on a space, this |
1561 | * would happen. |
1546 | * would happen. |
1562 | */ |
1547 | */ |
1563 | if (!last) |
1548 | if (!last) |
1564 | continue; |
1549 | continue; |
1565 | |
1550 | |
1566 | done_one = 0; |
1551 | done_one = 0; |
1567 | floor = 0; |
1552 | floor = 0; |
1568 | detect = NULL; |
1553 | detect = 0; |
1569 | for (tmp = last; tmp; tmp = tmp->below) |
1554 | for (tmp = last; tmp; tmp = tmp->below) |
1570 | { |
1555 | { |
1571 | /* show invisible */ |
1556 | /* show invisible */ |
1572 | if (spell->flag [FLAG_MAKE_INVIS] |
1557 | if (spell->flag [FLAG_MAKE_INVIS] |
1573 | /* Might there be other objects that we can make visible? */ |
1558 | /* Might there be other objects that we can make visible? */ |
… | |
… | |
1581 | || tmp->type == TELEPORTER |
1566 | || tmp->type == TELEPORTER |
1582 | || tmp->type == GATE |
1567 | || tmp->type == GATE |
1583 | || tmp->type == LOCKED_DOOR |
1568 | || tmp->type == LOCKED_DOOR |
1584 | || tmp->type == WEAPON |
1569 | || tmp->type == WEAPON |
1585 | || tmp->type == ALTAR |
1570 | || tmp->type == ALTAR |
1586 | || tmp->type == SIGN |
1571 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1587 | || tmp->type == TRIGGER_PEDESTAL |
1572 | || tmp->type == TRIGGER_PEDESTAL |
1588 | || tmp->type == SPECIAL_KEY |
1573 | || tmp->type == SPECIAL_KEY |
1589 | || tmp->type == TREASURE |
1574 | || tmp->type == TREASURE |
1590 | || tmp->type == BOOK |
1575 | || tmp->type == BOOK |
1591 | || tmp->type == HOLY_ALTAR |
1576 | || tmp->type == HOLY_ALTAR |
1592 | || tmp->type == CONTAINER))) |
1577 | || tmp->type == CONTAINER))) |
1593 | { |
1578 | { |
|
|
1579 | printf ("show inv %s\n", tmp->debug_desc());//D |
1594 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1580 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1595 | { |
1581 | { |
1596 | tmp->invisible = 0; |
1582 | tmp->invisible = 0; |
1597 | done_one = 1; |
1583 | done_one = 1; |
1598 | } |
1584 | } |
… | |
… | |
1615 | * difficult to see what object is magical/cursed, so the |
1601 | * difficult to see what object is magical/cursed, so the |
1616 | * effect wouldn't be as apparent. |
1602 | * effect wouldn't be as apparent. |
1617 | */ |
1603 | */ |
1618 | |
1604 | |
1619 | /* detect magic */ |
1605 | /* detect magic */ |
1620 | if (spell->flag [FLAG_KNOWN_MAGICAL] && |
1606 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
1621 | !tmp->flag [FLAG_KNOWN_MAGICAL] && !tmp->flag [FLAG_IDENTIFIED] && is_magical (tmp)) |
1607 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1608 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1609 | && tmp->need_identify () |
|
|
1610 | && is_magical (tmp)) |
1622 | { |
1611 | { |
1623 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1612 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1624 | /* make runes more visible */ |
1613 | /* make runes more visible */ |
1625 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1614 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1626 | tmp->stats.Cha /= 4; |
1615 | tmp->stats.Cha /= 4; |
… | |
… | |
1649 | |
1638 | |
1650 | if (!detect) |
1639 | if (!detect) |
1651 | detect = tmp; |
1640 | detect = tmp; |
1652 | } |
1641 | } |
1653 | |
1642 | |
1654 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1643 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1644 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1645 | && tmp->need_identify () |
1655 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1646 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1656 | { |
1647 | { |
1657 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1648 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1658 | done_one = 1; |
1649 | done_one = 1; |
1659 | } |
1650 | } |
1660 | |
1651 | |
… | |
… | |
1802 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1793 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1803 | break; |
1794 | break; |
1804 | |
1795 | |
1805 | if (!plyr) |
1796 | if (!plyr) |
1806 | { |
1797 | { |
1807 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1798 | op->failmsg ("There is no one there."); |
1808 | return 0; |
1799 | return 0; |
1809 | } |
1800 | } |
1810 | /* give sp */ |
1801 | /* give sp */ |
1811 | if (spell->stats.dam > 0) |
1802 | if (spell->stats.dam > 0) |
1812 | { |
1803 | { |
… | |
… | |
1927 | |
1918 | |
1928 | object *tmp, *god = find_god (determine_god (op)); |
1919 | object *tmp, *god = find_god (determine_god (op)); |
1929 | |
1920 | |
1930 | if (!god) |
1921 | if (!god) |
1931 | { |
1922 | { |
1932 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1923 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1933 | return 0; |
1924 | return 0; |
1934 | } |
1925 | } |
1935 | |
1926 | |
1936 | for (tmp = op->below; tmp; tmp = tmp->below) |
1927 | for (tmp = op->below; tmp; tmp = tmp->below) |
1937 | { |
1928 | { |
… | |
… | |
1940 | if (tmp->type == HOLY_ALTAR) |
1931 | if (tmp->type == HOLY_ALTAR) |
1941 | { |
1932 | { |
1942 | |
1933 | |
1943 | if (tmp->level > casting_level (caster, spell)) |
1934 | if (tmp->level > casting_level (caster, spell)) |
1944 | { |
1935 | { |
1945 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1936 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1946 | return 0; |
1937 | return 0; |
1947 | } |
1938 | } |
1948 | else |
1939 | else |
1949 | { |
1940 | { |
1950 | /* If we got here, we are consecrating an altar */ |
1941 | /* If we got here, we are consecrating an altar */ |
… | |
… | |
1959 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1950 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1960 | return 1; |
1951 | return 1; |
1961 | } |
1952 | } |
1962 | } |
1953 | } |
1963 | } |
1954 | } |
1964 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1955 | |
|
|
1956 | op->failmsg ("You are not standing over an altar!"); |
1965 | return 0; |
1957 | return 0; |
1966 | } |
1958 | } |
1967 | |
1959 | |
1968 | /* animate_weapon - |
1960 | /* animate_weapon - |
1969 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1961 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
1976 | * player checks. MSW 2003-01-06 |
1968 | * player checks. MSW 2003-01-06 |
1977 | */ |
1969 | */ |
1978 | int |
1970 | int |
1979 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1971 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1980 | { |
1972 | { |
1981 | object *weapon, *tmp; |
|
|
1982 | char buf[MAX_BUF]; |
1973 | char buf[MAX_BUF]; |
1983 | int a, i; |
1974 | int a, i; |
1984 | sint16 x, y; |
1975 | sint16 x, y; |
1985 | maptile *m; |
1976 | maptile *m; |
1986 | |
1977 | |
… | |
… | |
2011 | |
2002 | |
2012 | /* if there's no place to put the golem, abort */ |
2003 | /* if there's no place to put the golem, abort */ |
2013 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2004 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2014 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2005 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2015 | { |
2006 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2007 | op->failmsg ("There is something in the way."); |
2017 | return 0; |
2008 | return 0; |
2018 | } |
2009 | } |
2019 | |
2010 | |
2020 | /* Use the weapon marked by the player. */ |
2011 | /* Use the weapon marked by the player. */ |
2021 | weapon = find_marked_object (op); |
2012 | object *weapon = op->mark (); |
2022 | |
2013 | |
2023 | if (!weapon) |
2014 | if (!weapon) |
2024 | { |
2015 | { |
2025 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2016 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2026 | return 0; |
2017 | return 0; |
2027 | } |
2018 | } |
2028 | |
2019 | |
2029 | if (spell->race && weapon->arch->archname != spell->race) |
2020 | if (spell->race && weapon->arch->archname != spell->race) |
2030 | { |
2021 | { |
2031 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2022 | op->failmsg ("The spell fails to transform your weapon."); |
2032 | return 0; |
2023 | return 0; |
2033 | } |
2024 | } |
2034 | |
2025 | |
2035 | if (weapon->type != WEAPON) |
2026 | if (weapon->type != WEAPON) |
2036 | { |
2027 | { |
2037 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2028 | op->failmsg ("You need to wield a weapon to animate it."); |
2038 | return 0; |
2029 | return 0; |
2039 | } |
2030 | } |
2040 | |
2031 | |
2041 | if (weapon->flag [FLAG_APPLIED]) |
2032 | if (weapon->flag [FLAG_APPLIED]) |
2042 | { |
2033 | { |
2043 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2034 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2044 | return 0; |
2035 | return 0; |
2045 | } |
2036 | } |
2046 | |
2037 | |
2047 | weapon = weapon->split (); |
2038 | weapon = weapon->split (); |
2048 | |
2039 | |
2049 | /* create the golem object */ |
2040 | /* create the golem object */ |
2050 | tmp = spell->other_arch->instance (); |
2041 | object *tmp = spell->other_arch->instance (); |
2051 | |
2042 | |
2052 | /* if animated by a player, give the player control of the golem */ |
2043 | /* if animated by a player, give the player control of the golem */ |
2053 | tmp->clr_flag (FLAG_MONSTER); |
2044 | tmp->clr_flag (FLAG_MONSTER); |
2054 | tmp->stats.exp = 0; |
2045 | tmp->stats.exp = 0; |
2055 | add_friendly_object (tmp); |
2046 | add_friendly_object (tmp); |
… | |
… | |
2121 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2112 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2122 | |
2113 | |
2123 | if (a > 14) |
2114 | if (a > 14) |
2124 | a = 14; |
2115 | a = 14; |
2125 | |
2116 | |
2126 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2117 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2127 | |
2118 | |
2128 | /* Determine golem's speed */ |
2119 | /* Determine golem's speed */ |
2129 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2120 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2130 | |
2121 | |
2131 | if (!spell->race) |
2122 | if (!spell->race) |
2132 | { |
2123 | { |
2133 | sprintf (buf, "animated %s", &weapon->name); |
2124 | sprintf (buf, "animated %s", &weapon->name); |
2134 | tmp->name = buf; |
2125 | tmp->name = buf; |
… | |
… | |
2167 | success = op->map->change_map_light (spell->stats.dam); |
2158 | success = op->map->change_map_light (spell->stats.dam); |
2168 | |
2159 | |
2169 | if (!success) |
2160 | if (!success) |
2170 | { |
2161 | { |
2171 | if (spell->stats.dam < 0) |
2162 | if (spell->stats.dam < 0) |
2172 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2163 | op->failmsg ("It can be no brighter here."); |
2173 | else |
2164 | else |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2165 | op->failmsg ("It can be no darker here."); |
2175 | } |
2166 | } |
2176 | |
2167 | |
2177 | return success; |
2168 | return success; |
2178 | } |
2169 | } |
2179 | |
2170 | |
… | |
… | |
2332 | int |
2323 | int |
2333 | write_mark (object *op, object *spell, const char *msg) |
2324 | write_mark (object *op, object *spell, const char *msg) |
2334 | { |
2325 | { |
2335 | if (!msg || msg[0] == 0) |
2326 | if (!msg || msg[0] == 0) |
2336 | { |
2327 | { |
2337 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2328 | op->failmsg ("Write what?"); |
2338 | return 0; |
2329 | return 0; |
2339 | } |
2330 | } |
2340 | |
2331 | |
2341 | if (!msg_is_safe (msg)) |
2332 | if (!msg_is_safe (msg)) |
2342 | { |
2333 | { |
2343 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2334 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2344 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2335 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2345 | return 0; |
2336 | return 0; |
2346 | } |
2337 | } |
2347 | |
2338 | |
2348 | if (!spell->other_arch) |
2339 | if (!spell->other_arch) |