1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
293 | } |
294 | } |
294 | |
295 | |
295 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
297 | { |
298 | { |
298 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * DIRX (dir), y = op->y + r * DIRY (dir); |
299 | |
300 | |
300 | m = op->map; |
301 | m = op->map; |
301 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
302 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
302 | |
303 | |
303 | if (mflags & P_OUT_OF_MAP) |
304 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
404 | |
405 | |
405 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
406 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
406 | op->contr->tmp_invis = 0; |
407 | op->contr->tmp_invis = 0; |
407 | else |
408 | else |
408 | op->contr->tmp_invis = 1; |
409 | op->contr->tmp_invis = 1; |
409 | |
|
|
410 | op->contr->hidden = 0; |
|
|
411 | } |
410 | } |
412 | |
411 | |
413 | if (makes_invisible_to (op, op)) |
412 | if (makes_invisible_to (op, op)) |
414 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
415 | else |
414 | else |
… | |
… | |
473 | |
472 | |
474 | op->destroy (); |
473 | op->destroy (); |
475 | } |
474 | } |
476 | |
475 | |
477 | /* Word of recall causes the player to return 'home'. |
476 | /* Word of recall causes the player to return 'home'. |
478 | * we put a force into the player object, so that there is a |
477 | * we put a force into the player object, so that there is a |
479 | * time delay effect. |
478 | * time delay effect. |
480 | */ |
479 | */ |
481 | int |
480 | int |
482 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
483 | { |
482 | { |
… | |
… | |
621 | x = op->x; |
620 | x = op->x; |
622 | y = op->y; |
621 | y = op->y; |
623 | } |
622 | } |
624 | else |
623 | else |
625 | { |
624 | { |
626 | x = op->x + freearr_x[dir]; |
625 | x = op->x + DIRX (dir); |
627 | y = op->y + freearr_y[dir]; |
626 | y = op->y + DIRY (dir); |
628 | } |
627 | } |
629 | |
628 | |
630 | m = op->map; |
629 | m = op->map; |
631 | |
630 | |
632 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
631 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
… | |
… | |
707 | /* If this is a spellcasting wall, need to insert the spell object */ |
706 | /* If this is a spellcasting wall, need to insert the spell object */ |
708 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
707 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
709 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
708 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
710 | |
709 | |
711 | /* This code causes the wall to extend some distance in |
710 | /* This code causes the wall to extend some distance in |
712 | * each direction, or until an obstruction is encountered. |
711 | * each direction, or until an obstruction is encountered. |
713 | * posblocked and negblocked help determine how far the |
712 | * posblocked and negblocked help determine how far the |
714 | * created wall can extend, it won't go extend through |
713 | * created wall can extend, it won't go extend through |
715 | * blocked spaces. |
714 | * blocked spaces. |
716 | */ |
715 | */ |
717 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
716 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
722 | { |
721 | { |
723 | int dir2; |
722 | int dir2; |
724 | |
723 | |
725 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
724 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
726 | |
725 | |
727 | x = tmp->x + i * freearr_x[dir2]; |
726 | x = tmp->x + i * DIRX (dir2); |
728 | y = tmp->y + i * freearr_y[dir2]; |
727 | y = tmp->y + i * DIRY (dir2); |
729 | m = tmp->map; |
728 | m = tmp->map; |
730 | |
729 | |
731 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
730 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
732 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
731 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
733 | { |
732 | { |
… | |
… | |
740 | |
739 | |
741 | } |
740 | } |
742 | else |
741 | else |
743 | posblocked = 1; |
742 | posblocked = 1; |
744 | |
743 | |
745 | x = tmp->x - i * freearr_x[dir2]; |
744 | x = tmp->x - i * DIRX (dir2); |
746 | y = tmp->y - i * freearr_y[dir2]; |
745 | y = tmp->y - i * DIRY (dir2); |
747 | m = tmp->map; |
746 | m = tmp->map; |
748 | |
747 | |
749 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
748 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
750 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
749 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
751 | { |
750 | { |
… | |
… | |
797 | return 0; |
796 | return 0; |
798 | } |
797 | } |
799 | |
798 | |
800 | for (dist = 0; dist < count; dist++) |
799 | for (dist = 0; dist < count; dist++) |
801 | { |
800 | { |
802 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
801 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
803 | |
802 | |
804 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
803 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
805 | break; |
804 | break; |
806 | |
805 | |
807 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
806 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
820 | * by such squares). Also, there are probably treasure rooms and |
819 | * by such squares). Also, there are probably treasure rooms and |
821 | * lots of other maps that protect areas with no magic, but the |
820 | * lots of other maps that protect areas with no magic, but the |
822 | * areas themselves don't contain no magic spaces. |
821 | * areas themselves don't contain no magic spaces. |
823 | */ |
822 | */ |
824 | /* This call here is really just to normalize the coordinates */ |
823 | /* This call here is really just to normalize the coordinates */ |
825 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, &sx, &sy); |
824 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, &sx, &sy); |
826 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
825 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
827 | { |
826 | { |
828 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
829 | return 1; /* Maybe the penalty should be more severe... */ |
828 | return 1; /* Maybe the penalty should be more severe... */ |
830 | } |
829 | } |
… | |
… | |
836 | * spaces that blocked the players view. |
835 | * spaces that blocked the players view. |
837 | */ |
836 | */ |
838 | |
837 | |
839 | for (dist = 0; dist < maxdist; dist++) |
838 | for (dist = 0; dist < maxdist; dist++) |
840 | { |
839 | { |
841 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
840 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
842 | |
841 | |
843 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
842 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
844 | break; |
843 | break; |
845 | |
844 | |
846 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
845 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
851 | /* If the destination is blocked, keep backing up until we |
850 | /* If the destination is blocked, keep backing up until we |
852 | * find a place for the player. |
851 | * find a place for the player. |
853 | */ |
852 | */ |
854 | for (; dist > 0; dist--) |
853 | for (; dist > 0; dist--) |
855 | { |
854 | { |
856 | if (get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, |
855 | if (get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, |
857 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
856 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
858 | continue; |
857 | continue; |
859 | |
858 | |
860 | |
859 | |
861 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
860 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
868 | return 0; |
867 | return 0; |
869 | } |
868 | } |
870 | } |
869 | } |
871 | |
870 | |
872 | /* Actually move the player now */ |
871 | /* Actually move the player now */ |
873 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
872 | if (!(op = op->map->insert (op, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, op))) |
874 | return 1; |
873 | return 1; |
875 | |
874 | |
876 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
875 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
877 | |
876 | |
878 | return 1; |
877 | return 1; |
… | |
… | |
1770 | sint16 x, y; |
1769 | sint16 x, y; |
1771 | maptile *m; |
1770 | maptile *m; |
1772 | int mflags; |
1771 | int mflags; |
1773 | |
1772 | |
1774 | m = op->map; |
1773 | m = op->map; |
1775 | x = op->x + freearr_x[dir]; |
1774 | x = op->x + DIRX (dir); |
1776 | y = op->y + freearr_y[dir]; |
1775 | y = op->y + DIRY (dir); |
1777 | |
1776 | |
1778 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1777 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1779 | |
1778 | |
1780 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1779 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1781 | { |
1780 | { |
… | |
… | |
1845 | object *tmp, *head, *next; |
1844 | object *tmp, *head, *next; |
1846 | int mflags; |
1845 | int mflags; |
1847 | maptile *m; |
1846 | maptile *m; |
1848 | sint16 sx, sy; |
1847 | sint16 sx, sy; |
1849 | |
1848 | |
1850 | sx = op->x + freearr_x[dir]; |
1849 | sx = op->x + DIRX (dir); |
1851 | sy = op->y + freearr_y[dir]; |
1850 | sy = op->y + DIRY (dir); |
1852 | m = op->map; |
1851 | m = op->map; |
1853 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1852 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1854 | if (mflags & P_OUT_OF_MAP) |
1853 | if (mflags & P_OUT_OF_MAP) |
1855 | return; |
1854 | return; |
1856 | |
1855 | |
… | |
… | |
1869 | |
1868 | |
1870 | /* don't attack our own spells */ |
1869 | /* don't attack our own spells */ |
1871 | if (tmp->owner && tmp->owner == op->owner) |
1870 | if (tmp->owner && tmp->owner == op->owner) |
1872 | continue; |
1871 | continue; |
1873 | |
1872 | |
1874 | /* Basically, if the object is magical and not counterspell, |
1873 | /* Basically, if the object is magical and not counterspell, |
1875 | * we will more or less remove the object. Don't counterspell |
1874 | * we will more or less remove the object. Don't counterspell |
1876 | * monsters either. |
1875 | * monsters either. |
1877 | */ |
1876 | */ |
1878 | |
1877 | |
1879 | if (head->attacktype & AT_MAGIC |
1878 | if (head->attacktype & AT_MAGIC |
1880 | && !(head->attacktype & AT_COUNTERSPELL) |
1879 | && !(head->attacktype & AT_COUNTERSPELL) |
1881 | && !head->flag [FLAG_MONSTER] |
1880 | && !head->flag [FLAG_MONSTER] |
… | |
… | |
1955 | |
1954 | |
1956 | op->failmsg ("You are not standing over an altar!"); |
1955 | op->failmsg ("You are not standing over an altar!"); |
1957 | return 0; |
1956 | return 0; |
1958 | } |
1957 | } |
1959 | |
1958 | |
1960 | /* animate_weapon - |
1959 | /* animate_weapon - |
1961 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1960 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1962 | * The golem is based on the archetype specified, modified by the caster's level |
1961 | * The golem is based on the archetype specified, modified by the caster's level |
1963 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1962 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1964 | * inventory so that it falls to the ground when the golem dies. |
1963 | * inventory so that it falls to the ground when the golem dies. |
1965 | * This code was very odd - code early on would only let players use the spell, |
1964 | * This code was very odd - code early on would only let players use the spell, |
1966 | * yet the code wass full of player checks. I've presumed that the code |
1965 | * yet the code wass full of player checks. I've presumed that the code |
1967 | * that only let players use it was correct, and removed all the other |
1966 | * that only let players use it was correct, and removed all the other |
1968 | * player checks. MSW 2003-01-06 |
1967 | * player checks. MSW 2003-01-06 |
… | |
… | |
1995 | /* if no direction specified, pick one */ |
1994 | /* if no direction specified, pick one */ |
1996 | if (!dir) |
1995 | if (!dir) |
1997 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1996 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1998 | |
1997 | |
1999 | m = op->map; |
1998 | m = op->map; |
2000 | x = op->x + freearr_x[dir]; |
1999 | x = op->x + DIRX (dir); |
2001 | y = op->y + freearr_y[dir]; |
2000 | y = op->y + DIRY (dir); |
2002 | |
2001 | |
2003 | /* if there's no place to put the golem, abort */ |
2002 | /* if there's no place to put the golem, abort */ |
2004 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2003 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2005 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2004 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2006 | { |
2005 | { |
… | |
… | |
2206 | |
2205 | |
2207 | /* move aura function. An aura is a part of someone's inventory, |
2206 | /* move aura function. An aura is a part of someone's inventory, |
2208 | * which he carries with him, but which acts on the map immediately |
2207 | * which he carries with him, but which acts on the map immediately |
2209 | * around him. |
2208 | * around him. |
2210 | * Aura parameters: |
2209 | * Aura parameters: |
2211 | * duration: duration counter. |
2210 | * duration: duration counter. |
2212 | * attacktype: aura's attacktype |
2211 | * attacktype: aura's attacktype |
2213 | * other_arch: archetype to drop where we attack |
2212 | * other_arch: archetype to drop where we attack |
2214 | */ |
2213 | */ |
2215 | void |
2214 | void |
2216 | move_aura (object *aura) |
2215 | move_aura (object *aura) |
2217 | { |
2216 | { |
2218 | /* auras belong in inventories */ |
2217 | /* auras belong in inventories */ |
2219 | object *env = aura->env; |
2218 | object *env = aura->env; |
2220 | object *owner = aura->owner; |
2219 | object *owner = aura->owner; |
2221 | |
2220 | |
2222 | /* no matter what we've gotta remove the aura... |
2221 | /* no matter what we've gotta remove the aura... |
2223 | * we'll put it back if its time isn't up. |
2222 | * we'll put it back if its time isn't up. |
2224 | */ |
2223 | */ |
2225 | aura->remove (); |
2224 | aura->remove (); |
2226 | |
2225 | |
2227 | /* exit if we're out of gas */ |
2226 | /* exit if we're out of gas */ |
2228 | if (aura->duration-- < 0) |
2227 | if (aura->duration-- < 0) |
… | |
… | |
2237 | aura->destroy (); |
2236 | aura->destroy (); |
2238 | return; |
2237 | return; |
2239 | } |
2238 | } |
2240 | |
2239 | |
2241 | /* we need to jump out of the inventory for a bit |
2240 | /* we need to jump out of the inventory for a bit |
2242 | * in order to hit the map conveniently. |
2241 | * in order to hit the map conveniently. |
2243 | */ |
2242 | */ |
2244 | aura->insert_at (env, aura); |
2243 | aura->insert_at (env, aura); |
2245 | |
2244 | |
2246 | for (int i = 1; i < 9; i++) |
2245 | for (int i = 1; i < 9; i++) |
2247 | { |
2246 | { |