1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <object.h> |
27 | #include <object.h> |
… | |
… | |
58 | } |
59 | } |
59 | |
60 | |
60 | int |
61 | int |
61 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
62 | { |
63 | { |
63 | object *wand, *tmp; |
|
|
64 | int ncharges; |
64 | int ncharges; |
65 | |
65 | |
66 | wand = find_marked_object (op); |
66 | object *wand = op->mark (); |
|
|
67 | |
67 | if (!wand || wand->type != WAND) |
68 | if (!wand || wand->type != WAND) |
68 | { |
69 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
70 | op->failmsg ("You need to mark the wand you want to recharge."); |
70 | return 0; |
71 | return 0; |
71 | } |
72 | } |
|
|
73 | |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
75 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
76 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->play_sound (sound_find ("ob_explode")); |
77 | op->play_sound (sound_find ("ob_explode")); |
76 | wand->destroy (); |
78 | wand->destroy (); |
77 | tmp = get_archetype (shstr_fireball); |
79 | object *tmp = archetype::get (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
81 | |
80 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
82 | |
84 | |
… | |
… | |
93 | |
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
101 | |
103 | |
102 | if (!ncharges) |
104 | if (!ncharges) |
103 | ncharges = 1; |
105 | ncharges = 1; |
104 | |
106 | |
105 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | |
109 | |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
110 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
109 | { |
111 | { |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | wand->set_flag (FLAG_ANIMATE); |
111 | wand->set_speed (wand->arch->speed); |
113 | wand->set_speed (wand->arch->speed); |
112 | } |
114 | } |
113 | |
115 | |
114 | return 1; |
116 | return 1; |
115 | } |
117 | } |
… | |
… | |
129 | { |
131 | { |
130 | int bonus_plus = 0; |
132 | int bonus_plus = 0; |
131 | const char *missile_name = "arrow"; |
133 | const char *missile_name = "arrow"; |
132 | |
134 | |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
135 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
136 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
135 | missile_name = tmp->race; |
137 | missile_name = tmp->race; |
136 | |
138 | |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
139 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | |
140 | |
139 | archetype *missile_arch = archetype::find (missile_name); |
141 | archetype *missile_arch = archetype::find (missile_name); |
… | |
… | |
158 | break; |
160 | break; |
159 | |
161 | |
160 | if (!al) |
162 | if (!al) |
161 | { |
163 | { |
162 | missile->destroy (); |
164 | missile->destroy (); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
165 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
164 | return 0; |
166 | return 0; |
165 | } |
167 | } |
166 | |
168 | |
167 | if (al->item->slaying) |
169 | if (al->item->slaying) |
168 | { |
170 | { |
169 | missile->destroy (); |
171 | missile->destroy (); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
172 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | return 0; |
173 | return 0; |
172 | } |
174 | } |
173 | |
175 | |
174 | give_artifact_abilities (missile, al->item); |
176 | give_artifact_abilities (missile, al->item); |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
193 | |
195 | |
194 | missile->magic = missile_plus; |
196 | missile->magic = missile_plus; |
195 | /* Can't get any money for these objects */ |
197 | /* Can't get any money for these objects */ |
196 | missile->value = 0; |
198 | missile->value = 0; |
197 | |
199 | |
198 | SET_FLAG (missile, FLAG_IDENTIFIED); |
200 | missile->set_flag (FLAG_IDENTIFIED); |
199 | |
201 | |
200 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
202 | cast_create_obj (op, caster, missile, dir); |
|
|
203 | |
|
|
204 | if (!dir |
|
|
205 | && op->type == PLAYER |
|
|
206 | && !missile->destroyed ()) |
201 | pick_up (op, missile); |
207 | pick_up (op, missile); |
202 | |
208 | |
203 | return 1; |
209 | return 1; |
204 | } |
210 | } |
205 | |
|
|
206 | |
211 | |
207 | /* allows the choice of what sort of food object to make. |
212 | /* allows the choice of what sort of food object to make. |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
213 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
209 | int |
214 | int |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
215 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
… | |
… | |
257 | /* Pretty unlikely (there are some very low food items), but you never |
262 | /* Pretty unlikely (there are some very low food items), but you never |
258 | * know |
263 | * know |
259 | */ |
264 | */ |
260 | if (!at) |
265 | if (!at) |
261 | { |
266 | { |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
267 | op->failmsgf ("You don't have enough experience to create any food."); |
263 | return 0; |
268 | return 0; |
264 | } |
269 | } |
265 | |
270 | |
266 | food_value /= at->stats.food; |
271 | food_value /= at->stats.food; |
267 | new_op = arch_to_object (at); |
272 | new_op = at->instance (); |
268 | new_op->nrof = food_value; |
273 | new_op->nrof = food_value; |
269 | |
274 | |
270 | new_op->value = 0; |
275 | new_op->value = 0; |
271 | if (new_op->nrof < 1) |
276 | if (new_op->nrof < 1) |
272 | new_op->nrof = 1; |
277 | new_op->nrof = 1; |
… | |
… | |
289 | } |
294 | } |
290 | |
295 | |
291 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
292 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
293 | { |
298 | { |
294 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * DIRX (dir), y = op->y + r * DIRY (dir); |
295 | |
300 | |
296 | m = op->map; |
301 | m = op->map; |
297 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
302 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | |
303 | |
299 | if (mflags & P_OUT_OF_MAP) |
304 | if (mflags & P_OUT_OF_MAP) |
300 | break; |
305 | break; |
301 | |
306 | |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
307 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
303 | { |
308 | { |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | return 0; |
310 | return 0; |
306 | } |
311 | } |
307 | |
312 | |
308 | if (mflags & P_IS_ALIVE) |
313 | if (mflags & P_IS_ALIVE) |
309 | { |
314 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
312 | { |
317 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
319 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
320 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
321 | examine_monster (op, tmp); |
… | |
… | |
339 | if (pl->type == PLAYER) |
344 | if (pl->type == PLAYER) |
340 | { |
345 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
346 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
347 | if (!pl->contr->invis_race) |
343 | { |
348 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | if (mon->flag [FLAG_UNDEAD]) |
345 | return 0; |
350 | return 0; |
346 | |
351 | |
347 | return 1; |
352 | return 1; |
348 | } |
353 | } |
349 | |
354 | |
… | |
… | |
380 | int |
385 | int |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
386 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | { |
387 | { |
383 | if (op->invisible > 1000) |
388 | if (op->invisible > 1000) |
384 | { |
389 | { |
385 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
390 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
386 | return 0; |
391 | return 0; |
387 | } |
392 | } |
388 | |
393 | |
389 | /* Remove the switch with 90% duplicate code - just handle the differences with |
394 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | * and if statement or two. |
395 | * and if statement or two. |
391 | */ |
396 | */ |
392 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
397 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
398 | |
393 | /* max duration */ |
399 | /* limit duration */ |
394 | if (op->invisible > 1000) |
400 | min_it (op->invisible, 1000); |
395 | op->invisible = 1000; |
|
|
396 | |
401 | |
397 | if (op->type == PLAYER) |
402 | if (op->type == PLAYER) |
398 | { |
403 | { |
399 | op->contr->invis_race = spell_ob->race; |
404 | op->contr->invis_race = spell_ob->race; |
400 | |
405 | |
401 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
406 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
402 | op->contr->tmp_invis = 0; |
407 | op->contr->tmp_invis = 0; |
403 | else |
408 | else |
404 | op->contr->tmp_invis = 1; |
409 | op->contr->tmp_invis = 1; |
405 | |
|
|
406 | op->contr->hidden = 0; |
|
|
407 | } |
410 | } |
408 | |
411 | |
409 | if (makes_invisible_to (op, op)) |
412 | if (makes_invisible_to (op, op)) |
410 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
411 | else |
414 | else |
… | |
… | |
448 | // earth to dust tears down everything that can be torn down |
451 | // earth to dust tears down everything that can be torn down |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
452 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
450 | { |
453 | { |
451 | next = tmp->above; |
454 | next = tmp->above; |
452 | |
455 | |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
456 | if (tmp->flag [FLAG_TEAR_DOWN]) |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
457 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | } |
458 | } |
456 | } |
459 | } |
457 | |
460 | |
458 | return 1; |
461 | return 1; |
… | |
… | |
460 | |
463 | |
461 | void |
464 | void |
462 | execute_word_of_recall (object *op) |
465 | execute_word_of_recall (object *op) |
463 | { |
466 | { |
464 | if (object *pl = op->in_player ()) |
467 | if (object *pl = op->in_player ()) |
465 | { |
|
|
466 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
470 | else |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | } |
|
|
471 | |
472 | |
472 | op->destroy (); |
473 | op->destroy (); |
473 | } |
474 | } |
474 | |
475 | |
475 | /* Word of recall causes the player to return 'home'. |
476 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
477 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
478 | * time delay effect. |
478 | */ |
479 | */ |
479 | int |
480 | int |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | { |
482 | { |
482 | object *dummy; |
483 | if (!op->is_player ()) |
483 | int time; |
|
|
484 | |
|
|
485 | if (op->type != PLAYER) |
|
|
486 | return 0; |
484 | return 0; |
487 | |
485 | |
488 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
486 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
489 | { |
487 | { |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
488 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
491 | return 1; |
489 | return 1; |
492 | } |
490 | } |
493 | |
491 | |
494 | dummy = get_archetype (FORCE_NAME); |
492 | object *dummy = archetype::get (FORCE_NAME); |
495 | |
493 | |
496 | if (!dummy) |
|
|
497 | { |
|
|
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
|
|
503 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
494 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
504 | if (time < 1) |
|
|
505 | time = 1; |
|
|
506 | |
495 | |
507 | /* value of speed really doesn't make much difference, as long as it is |
496 | /* value of speed really doesn't make much difference, as long as it is |
508 | * positive. Lower value may be useful so that the problem doesn't |
497 | * positive. Lower value may be useful so that the problem doesn't |
509 | * do anything really odd if it say a -1000 or something. |
498 | * do anything really odd if it say a -1000 or something. |
510 | */ |
499 | */ |
511 | dummy->set_speed (0.002); |
500 | dummy->set_speed (0.002); |
512 | dummy->speed_left = -dummy->speed * time; |
501 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->type = SPELL_EFFECT; |
502 | dummy->type = SPELL_EFFECT; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
503 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | |
504 | dummy->slaying = op->contr->savebed_map; |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
505 | dummy->stats.hp = op->contr->bed_x; |
517 | * nice, but until the map load fails, we can't. |
506 | dummy->stats.sp = op->contr->bed_y; |
518 | */ |
|
|
519 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
520 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
521 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
522 | |
507 | |
523 | op->insert (dummy); |
508 | op->insert (dummy); |
524 | |
509 | |
525 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
510 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | |
511 | |
… | |
… | |
594 | for (int i = 0; i < NUM_STATS; i++) |
579 | for (int i = 0; i < NUM_STATS; i++) |
595 | if (tmp->stats.stat (i) < 0) |
580 | if (tmp->stats.stat (i) < 0) |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
581 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
597 | } |
582 | } |
598 | |
583 | |
599 | if (is_dragon_pl (op)) |
584 | if (op->is_dragon ()) |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
585 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
586 | for (tmp = op->inv; tmp; tmp = tmp->below) |
602 | { |
587 | { |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
588 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
604 | { |
589 | { |
… | |
… | |
635 | x = op->x; |
620 | x = op->x; |
636 | y = op->y; |
621 | y = op->y; |
637 | } |
622 | } |
638 | else |
623 | else |
639 | { |
624 | { |
640 | x = op->x + freearr_x[dir]; |
625 | x = op->x + DIRX (dir); |
641 | y = op->y + freearr_y[dir]; |
626 | y = op->y + DIRY (dir); |
642 | } |
627 | } |
643 | |
628 | |
644 | m = op->map; |
629 | m = op->map; |
645 | |
630 | |
646 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
631 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
647 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
632 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
648 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
633 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
649 | { |
634 | { |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
635 | op->failmsg ("Something is in the way."); |
651 | return 0; |
636 | return 0; |
652 | } |
637 | } |
653 | |
638 | |
654 | if (spell_ob->other_arch) |
639 | if (spell_ob->other_arch) |
655 | tmp = arch_to_object (spell_ob->other_arch); |
640 | tmp = spell_ob->other_arch->instance (); |
656 | else if (spell_ob->race) |
641 | else if (spell_ob->race) |
657 | { |
642 | { |
658 | char buf1[MAX_BUF]; |
643 | char buf1[MAX_BUF]; |
659 | |
644 | |
660 | sprintf (buf1, spell_ob->race, dir); |
645 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
664 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
649 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
650 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
666 | return 0; |
651 | return 0; |
667 | } |
652 | } |
668 | |
653 | |
669 | tmp = arch_to_object (at); |
654 | tmp = at->instance (); |
670 | } |
655 | } |
671 | else |
656 | else |
672 | { |
657 | { |
673 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
658 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
674 | return 0; |
659 | return 0; |
… | |
… | |
679 | tmp->attacktype = spell_ob->attacktype; |
664 | tmp->attacktype = spell_ob->attacktype; |
680 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
665 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
681 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
666 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->range = 0; |
667 | tmp->range = 0; |
683 | } |
668 | } |
684 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
669 | else if (tmp->flag [FLAG_ALIVE]) |
685 | { |
670 | { |
686 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
671 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
687 | tmp->stats.maxhp = tmp->stats.hp; |
672 | tmp->stats.maxhp = tmp->stats.hp; |
688 | } |
673 | } |
689 | |
674 | |
690 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
675 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
691 | { |
676 | { |
692 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
677 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
693 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
678 | tmp->set_flag (FLAG_IS_USED_UP); |
694 | } |
679 | } |
695 | |
680 | |
696 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
681 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
697 | { |
682 | { |
698 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
683 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
699 | tmp->stats.maxhp = tmp->stats.hp; |
684 | tmp->stats.maxhp = tmp->stats.hp; |
700 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
685 | tmp->set_flag (FLAG_TEAR_DOWN); |
701 | SET_FLAG (tmp, FLAG_ALIVE); |
686 | tmp->set_flag (FLAG_ALIVE); |
702 | } |
687 | } |
703 | |
688 | |
704 | /* This can't really hurt - if the object doesn't kill anything, |
689 | /* This can't really hurt - if the object doesn't kill anything, |
705 | * these fields just won't be used. Do not set the owner for |
690 | * these fields just won't be used. Do not set the owner for |
706 | * earthwalls, though, so they survive restarts. |
691 | * earthwalls, though, so they survive restarts. |
… | |
… | |
718 | return 0; |
703 | return 0; |
719 | } |
704 | } |
720 | |
705 | |
721 | /* If this is a spellcasting wall, need to insert the spell object */ |
706 | /* If this is a spellcasting wall, need to insert the spell object */ |
722 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
707 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
723 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
708 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
724 | |
709 | |
725 | /* This code causes the wall to extend some distance in |
710 | /* This code causes the wall to extend some distance in |
726 | * each direction, or until an obstruction is encountered. |
711 | * each direction, or until an obstruction is encountered. |
727 | * posblocked and negblocked help determine how far the |
712 | * posblocked and negblocked help determine how far the |
728 | * created wall can extend, it won't go extend through |
713 | * created wall can extend, it won't go extend through |
729 | * blocked spaces. |
714 | * blocked spaces. |
730 | */ |
715 | */ |
731 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
716 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
736 | { |
721 | { |
737 | int dir2; |
722 | int dir2; |
738 | |
723 | |
739 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
724 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
740 | |
725 | |
741 | x = tmp->x + i * freearr_x[dir2]; |
726 | x = tmp->x + i * DIRX (dir2); |
742 | y = tmp->y + i * freearr_y[dir2]; |
727 | y = tmp->y + i * DIRY (dir2); |
743 | m = tmp->map; |
728 | m = tmp->map; |
744 | |
729 | |
745 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
730 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
746 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
731 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
747 | { |
732 | { |
748 | object *tmp2 = tmp->clone (); |
733 | object *tmp2 = tmp->clone (); |
749 | m->insert (tmp2, x, y, op); |
734 | m->insert (tmp2, x, y, op); |
750 | |
735 | |
751 | /* If this is a spellcasting wall, need to insert the spell object */ |
736 | /* If this is a spellcasting wall, need to insert the spell object */ |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
737 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
753 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
738 | tmp2->insert (tmp2->other_arch->instance ()); |
754 | |
739 | |
755 | } |
740 | } |
756 | else |
741 | else |
757 | posblocked = 1; |
742 | posblocked = 1; |
758 | |
743 | |
759 | x = tmp->x - i * freearr_x[dir2]; |
744 | x = tmp->x - i * DIRX (dir2); |
760 | y = tmp->y - i * freearr_y[dir2]; |
745 | y = tmp->y - i * DIRY (dir2); |
761 | m = tmp->map; |
746 | m = tmp->map; |
762 | |
747 | |
763 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
748 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
764 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
749 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
765 | { |
750 | { |
766 | object *tmp2 = tmp->clone (); |
751 | object *tmp2 = tmp->clone (); |
767 | m->insert (tmp2, x, y, op); |
752 | m->insert (tmp2, x, y, op); |
768 | |
753 | |
769 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
754 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
770 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
755 | tmp2->insert (tmp2->other_arch->instance ()); |
771 | } |
756 | } |
772 | else |
757 | else |
773 | negblocked = 1; |
758 | negblocked = 1; |
774 | } |
759 | } |
775 | |
760 | |
776 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
761 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
777 | update_all_los (op->map, op->x, op->y); |
762 | update_all_los (op->map, op->x, op->y); |
778 | |
763 | |
779 | return 1; |
764 | return 1; |
780 | } |
765 | } |
781 | |
766 | |
… | |
… | |
790 | if (op->type != PLAYER) |
775 | if (op->type != PLAYER) |
791 | return 0; |
776 | return 0; |
792 | |
777 | |
793 | if (!dir) |
778 | if (!dir) |
794 | { |
779 | { |
795 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
780 | op->failmsg ("In what direction?"); |
796 | return 0; |
781 | return 0; |
797 | } |
782 | } |
798 | |
783 | |
799 | /* Given the new outdoor maps, can't let players dimension door for |
784 | /* Given the new outdoor maps, can't let players dimension door for |
800 | * ever, so put limits in. |
785 | * ever, so put limits in. |
… | |
… | |
805 | { |
790 | { |
806 | int count = atoi (spellparam); |
791 | int count = atoi (spellparam); |
807 | |
792 | |
808 | if (count > maxdist) |
793 | if (count > maxdist) |
809 | { |
794 | { |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
795 | op->failmsg ("You can't dimension door that far!"); |
811 | return 0; |
796 | return 0; |
812 | } |
797 | } |
813 | |
798 | |
814 | for (dist = 0; dist < count; dist++) |
799 | for (dist = 0; dist < count; dist++) |
815 | { |
800 | { |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
801 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
817 | |
802 | |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
803 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
819 | break; |
804 | break; |
820 | |
805 | |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
806 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
834 | * by such squares). Also, there are probably treasure rooms and |
819 | * by such squares). Also, there are probably treasure rooms and |
835 | * lots of other maps that protect areas with no magic, but the |
820 | * lots of other maps that protect areas with no magic, but the |
836 | * areas themselves don't contain no magic spaces. |
821 | * areas themselves don't contain no magic spaces. |
837 | */ |
822 | */ |
838 | /* This call here is really just to normalize the coordinates */ |
823 | /* This call here is really just to normalize the coordinates */ |
839 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, &sx, &sy); |
824 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, &sx, &sy); |
840 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
825 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
841 | { |
826 | { |
842 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
843 | return 1; /* Maybe the penalty should be more severe... */ |
828 | return 1; /* Maybe the penalty should be more severe... */ |
844 | } |
829 | } |
… | |
… | |
850 | * spaces that blocked the players view. |
835 | * spaces that blocked the players view. |
851 | */ |
836 | */ |
852 | |
837 | |
853 | for (dist = 0; dist < maxdist; dist++) |
838 | for (dist = 0; dist < maxdist; dist++) |
854 | { |
839 | { |
855 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
840 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
856 | |
841 | |
857 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
842 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
858 | break; |
843 | break; |
859 | |
844 | |
860 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
845 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
865 | /* If the destination is blocked, keep backing up until we |
850 | /* If the destination is blocked, keep backing up until we |
866 | * find a place for the player. |
851 | * find a place for the player. |
867 | */ |
852 | */ |
868 | for (; dist > 0; dist--) |
853 | for (; dist > 0; dist--) |
869 | { |
854 | { |
870 | if (get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, |
855 | if (get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, |
871 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
856 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
872 | continue; |
857 | continue; |
873 | |
858 | |
874 | |
859 | |
875 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
860 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
876 | break; |
861 | break; |
877 | |
862 | |
878 | } |
863 | } |
879 | if (!dist) |
864 | if (!dist) |
880 | { |
865 | { |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
866 | op->failmsg ("Your spell failed!\n"); |
882 | return 0; |
867 | return 0; |
883 | } |
868 | } |
884 | } |
869 | } |
885 | |
870 | |
886 | /* Actually move the player now */ |
871 | /* Actually move the player now */ |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
872 | if (!(op = op->map->insert (op, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, op))) |
888 | return 1; |
873 | return 1; |
889 | |
874 | |
890 | op->speed_left = -5. * fabs (op->speed); /* Freeze them for a short while */ |
875 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
891 | |
876 | |
892 | return 1; |
877 | return 1; |
893 | } |
878 | } |
894 | |
879 | |
895 | /* cast_heal: Heals something. |
880 | /* cast_heal: Heals something. |
… | |
… | |
1002 | tmp->stats.grace = tmp->stats.maxgrace; |
987 | tmp->stats.grace = tmp->stats.maxgrace; |
1003 | success = 1; |
988 | success = 1; |
1004 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
989 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1005 | } |
990 | } |
1006 | |
991 | |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
992 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1008 | { |
993 | { |
1009 | tmp->stats.food += spell->stats.food; |
994 | tmp->stats.food += spell->stats.food; |
1010 | |
995 | min_it (tmp->stats.food, MAX_FOOD); |
1011 | if (tmp->stats.food > 999) |
|
|
1012 | tmp->stats.food = 999; |
|
|
1013 | |
996 | |
1014 | success = 1; |
997 | success = 1; |
1015 | /* We could do something a bit better like the messages for healing above */ |
998 | /* We could do something a bit better like the messages for healing above */ |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
999 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1017 | } |
1000 | } |
… | |
… | |
1064 | break; |
1047 | break; |
1065 | } |
1048 | } |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1049 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1067 | { |
1050 | { |
1068 | if (!silent) |
1051 | if (!silent) |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
1052 | op->failmsgf ("You can not cast %s while %s is in effect", |
1071 | &spell_ob->name, &tmp2->name_pl); |
1053 | &spell_ob->name, &tmp2->name_pl); |
1072 | |
1054 | |
1073 | return 0; |
1055 | return 0; |
1074 | } |
1056 | } |
1075 | } |
1057 | } |
1076 | } |
1058 | } |
… | |
… | |
1092 | |
1074 | |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1094 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1076 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
1095 | TICK2TIME (duration)); |
1077 | TICK2TIME (duration)); |
1096 | |
1078 | |
1097 | force = get_archetype (FORCE_NAME); |
1079 | force = archetype::get (FORCE_NAME); |
1098 | force->subtype = FORCE_CHANGE_ABILITY; |
1080 | force->subtype = FORCE_CHANGE_ABILITY; |
1099 | force->duration = duration; |
1081 | force->duration = duration; |
1100 | |
1082 | |
1101 | if (spell_ob->race) |
1083 | if (spell_ob->race) |
1102 | force->name = spell_ob->race; |
1084 | force->name = spell_ob->race; |
… | |
… | |
1105 | |
1087 | |
1106 | force->name_pl = spell_ob->name; |
1088 | force->name_pl = spell_ob->name; |
1107 | |
1089 | |
1108 | force->speed = 1.0; |
1090 | force->speed = 1.0; |
1109 | force->speed_left = -1.0; |
1091 | force->speed_left = -1.0; |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1092 | force->set_flag (FLAG_APPLIED); |
1111 | |
1093 | |
1112 | /* Now start processing the effects. First, protections */ |
1094 | /* Now start processing the effects. First, protections */ |
1113 | for (i = 0; i < NROFATTACKS; i++) |
1095 | for (i = 0; i < NROFATTACKS; i++) |
1114 | { |
|
|
1115 | if (spell_ob->resist[i]) |
1096 | if (spell_ob->resist[i]) |
1116 | { |
|
|
1117 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1097 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1118 | if (force->resist[i] > 100) |
|
|
1119 | force->resist[i] = 100; |
|
|
1120 | } |
|
|
1121 | } |
|
|
1122 | |
1098 | |
1123 | if (spell_ob->stats.hp) |
1099 | if (spell_ob->stats.hp) |
1124 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1100 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1125 | |
1101 | |
1126 | if (tmp->type == PLAYER) |
1102 | if (tmp->type == PLAYER) |
… | |
… | |
1145 | } |
1121 | } |
1146 | } |
1122 | } |
1147 | |
1123 | |
1148 | force->move_type = spell_ob->move_type; |
1124 | force->move_type = spell_ob->move_type; |
1149 | |
1125 | |
1150 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1126 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1151 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1127 | force->set_flag (FLAG_SEE_IN_DARK); |
1152 | |
1128 | |
1153 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1129 | if (spell_ob->flag [FLAG_XRAYS]) |
1154 | SET_FLAG (force, FLAG_XRAYS); |
1130 | force->set_flag (FLAG_XRAYS); |
1155 | |
1131 | |
1156 | /* Haste/bonus speed */ |
1132 | /* Haste/bonus speed */ |
1157 | if (spell_ob->stats.exp) |
1133 | if (spell_ob->stats.exp) |
1158 | { |
1134 | { |
1159 | if (op->speed > 0.5f) |
1135 | if (op->speed > 0.5f) |
… | |
… | |
1212 | } |
1188 | } |
1213 | } |
1189 | } |
1214 | |
1190 | |
1215 | if (force == NULL) |
1191 | if (force == NULL) |
1216 | { |
1192 | { |
1217 | force = get_archetype (FORCE_NAME); |
1193 | force = archetype::get (FORCE_NAME); |
1218 | force->subtype = FORCE_CHANGE_ABILITY; |
1194 | force->subtype = FORCE_CHANGE_ABILITY; |
1219 | if (spell_ob->race) |
1195 | if (spell_ob->race) |
1220 | force->name = spell_ob->race; |
1196 | force->name = spell_ob->race; |
1221 | else |
1197 | else |
1222 | force->name = spell_ob->name; |
1198 | force->name = spell_ob->name; |
… | |
… | |
1237 | { |
1213 | { |
1238 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1214 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1239 | } |
1215 | } |
1240 | return 0; |
1216 | return 0; |
1241 | } |
1217 | } |
|
|
1218 | |
1242 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1219 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1243 | force->speed = 1.0; |
1220 | force->speed = 1.0; |
1244 | force->speed_left = -1.0; |
1221 | force->speed_left = -1.0; |
1245 | SET_FLAG (force, FLAG_APPLIED); |
1222 | force->set_flag (FLAG_APPLIED); |
1246 | |
1223 | |
1247 | if (!god) |
1224 | if (!god) |
1248 | { |
1225 | { |
1249 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1226 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1250 | } |
1227 | } |
… | |
… | |
1282 | |
1259 | |
1283 | /* Alchemy code by Mark Wedel |
1260 | /* Alchemy code by Mark Wedel |
1284 | * |
1261 | * |
1285 | * This code adds a new spell, called alchemy. Alchemy will turn |
1262 | * This code adds a new spell, called alchemy. Alchemy will turn |
1286 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1263 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1287 | * |
1264 | * |
1288 | * The value of the gold nuggets being about 90% of that of the item |
1265 | * The value of the gold nuggets being about 90% of that of the item |
1289 | * itself. It uses the value of the object before charisma adjustments, |
1266 | * itself. It uses the value of the object before charisma adjustments, |
1290 | * because the nuggets themselves will be will be adjusted by charisma |
1267 | * because the nuggets themselves will be will be adjusted by charisma |
1291 | * when sold. |
1268 | * when sold. |
1292 | * |
1269 | * |
… | |
… | |
1304 | * the nuggets, alchemy the gold from that, etc. |
1281 | * the nuggets, alchemy the gold from that, etc. |
1305 | * Otherwise, give 9 silver on the gold for other objects, |
1282 | * Otherwise, give 9 silver on the gold for other objects, |
1306 | * so that it would still be more affordable to haul |
1283 | * so that it would still be more affordable to haul |
1307 | * the stuff back to town. |
1284 | * the stuff back to town. |
1308 | */ |
1285 | */ |
1309 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1286 | if (obj->flag [FLAG_UNPAID]) |
1310 | value = 0; |
1287 | value = 0; |
1311 | else if (obj->type == MONEY || obj->type == GEM) |
1288 | else if (obj->type == MONEY || obj->type == GEM) |
1312 | value /= 3; |
1289 | value /= 3; |
1313 | else |
1290 | else |
1314 | value = value * 9 / 10; |
1291 | value = value * 9 / 10; |
… | |
… | |
1368 | |
1345 | |
1369 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1346 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1370 | { |
1347 | { |
1371 | next = tmp->above; |
1348 | next = tmp->above; |
1372 | |
1349 | |
1373 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1350 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1374 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1351 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1375 | { |
1352 | { |
1376 | if (tmp->inv) |
1353 | if (tmp->inv) |
1377 | { |
1354 | { |
1378 | object *next1, *tmp1; |
1355 | object *next1, *tmp1; |
1379 | |
1356 | |
1380 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1357 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1381 | { |
1358 | { |
1382 | next1 = tmp1->below; |
1359 | next1 = tmp1->below; |
1383 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1360 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1384 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1361 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1385 | alchemy_object (tmp1, value, weight); |
1362 | alchemy_object (tmp1, value, weight); |
1386 | } |
1363 | } |
1387 | } |
1364 | } |
1388 | |
1365 | |
1389 | alchemy_object (tmp, value, weight); |
1366 | alchemy_object (tmp, value, weight); |
… | |
… | |
1394 | } |
1371 | } |
1395 | |
1372 | |
1396 | value -= rndm (value >> 4); |
1373 | value -= rndm (value >> 4); |
1397 | value = min (value, value_max); |
1374 | value = min (value, value_max); |
1398 | |
1375 | |
1399 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1376 | for (int i = 0; i < array_length (nugget); ++i) |
1400 | if (int nrof = value / nugget [i]->value) |
1377 | if (int nrof = value / nugget [i]->value) |
1401 | { |
1378 | { |
1402 | value -= nrof * nugget[i]->value; |
1379 | value -= nrof * nugget[i]->value; |
1403 | |
1380 | |
1404 | object *tmp = arch_to_object (nugget[i]); |
1381 | object *tmp = nugget[i]->instance (); |
1405 | tmp->nrof = nrof; |
1382 | tmp->nrof = nrof; |
1406 | tmp->flag [FLAG_IDENTIFIED] = true; |
1383 | tmp->flag [FLAG_IDENTIFIED] = true; |
1407 | op->map->insert (tmp, x, y, op, 0); |
1384 | op->map->insert (tmp, x, y, op, 0); |
1408 | } |
1385 | } |
1409 | |
1386 | |
… | |
… | |
1422 | int |
1399 | int |
1423 | remove_curse (object *op, object *caster, object *spell) |
1400 | remove_curse (object *op, object *caster, object *spell) |
1424 | { |
1401 | { |
1425 | int success = 0, was_one = 0; |
1402 | int success = 0, was_one = 0; |
1426 | |
1403 | |
|
|
1404 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1405 | |
|
|
1406 | op->splay_marked (); |
|
|
1407 | |
|
|
1408 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1409 | |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1410 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1411 | if (!tmp->invisible && tmp->flag [typeflag]) |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
|
|
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
|
|
1431 | { |
1412 | { |
1432 | was_one++; |
1413 | ++was_one; |
1433 | |
1414 | |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1415 | if (tmp->level <= casting_level (caster, spell)) |
1435 | { |
1416 | { |
1436 | success++; |
1417 | ++success; |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1418 | --num_uncurse; |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
|
|
1439 | |
1419 | |
1440 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1420 | tmp->clr_flag (typeflag); |
1441 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1421 | tmp->clr_flag (FLAG_CURSED); |
|
|
1422 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1442 | tmp->value = 0; /* Still can't sell it */ |
1423 | tmp->value = 0; /* Still can't sell it */ |
1443 | |
1424 | |
1444 | if (object *pl = tmp->visible_to ()) |
1425 | if (object *pl = tmp->visible_to ()) |
1445 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1426 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1446 | } |
1427 | } |
1447 | } |
1428 | } |
1448 | |
1429 | |
1449 | if (op->type == PLAYER) |
1430 | if (op->type == PLAYER) |
1450 | { |
1431 | { |
1451 | if (success) |
1432 | if (success) |
1452 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1433 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1453 | else |
1434 | else |
1454 | { |
1435 | { |
1455 | if (was_one) |
1436 | if (was_one) |
1456 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1437 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1457 | else |
1438 | else |
1458 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1439 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1459 | } |
1440 | } |
1460 | } |
1441 | } |
1461 | |
1442 | |
1462 | return success; |
1443 | return success; |
1463 | } |
1444 | } |
1464 | |
1445 | |
1465 | /* Identifies objects in the players inventory/on the ground */ |
1446 | /* Identifies objects in the players inventory/on the ground */ |
1466 | int |
1447 | int |
1467 | cast_identify (object *op, object *caster, object *spell) |
1448 | cast_identify (object *op, object *caster, object *spell) |
1468 | { |
1449 | { |
1469 | object *tmp; |
|
|
1470 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1450 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1471 | |
1451 | |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1452 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1473 | |
1453 | |
|
|
1454 | op->splay_marked (); |
|
|
1455 | |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1456 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1475 | { |
1457 | { |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1458 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1477 | { |
1459 | { |
1478 | identify (tmp); |
1460 | identify (tmp); |
1479 | |
1461 | |
1480 | if (op->type == PLAYER) |
1462 | if (op->type == PLAYER) |
1481 | { |
1463 | { |
… | |
… | |
1494 | * stuff on the floor. Only identify stuff on the floor if the spell |
1476 | * stuff on the floor. Only identify stuff on the floor if the spell |
1495 | * was not fully used. |
1477 | * was not fully used. |
1496 | */ |
1478 | */ |
1497 | if (num_ident) |
1479 | if (num_ident) |
1498 | { |
1480 | { |
1499 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1481 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1482 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1501 | { |
1483 | { |
1502 | identify (tmp); |
1484 | identify (tmp); |
1503 | |
1485 | |
1504 | if (object *pl = tmp->visible_to ()) |
1486 | if (object *pl = tmp->visible_to ()) |
1505 | { |
1487 | { |
… | |
… | |
1531 | |
1513 | |
1532 | int |
1514 | int |
1533 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1515 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1534 | { |
1516 | { |
1535 | object *tmp, *last, *god, *detect; |
1517 | object *tmp, *last, *god, *detect; |
1536 | int done_one, range, mflags, floor, level; |
1518 | int done_one, range, floor, level; |
1537 | sint16 x, y, nx, ny; |
1519 | sint16 x, y, nx, ny; |
1538 | maptile *m; |
1520 | maptile *m; |
1539 | |
1521 | |
1540 | /* We precompute some values here so that we don't have to keep |
1522 | /* We precompute some values here so that we don't have to keep |
1541 | * doing it over and over again. |
1523 | * doing it over and over again. |
… | |
… | |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1527 | range = spell->range + SP_level_range_adjust (caster, spell); |
1546 | |
1528 | |
1547 | if (!skill) |
1529 | if (!skill) |
1548 | skill = caster; |
1530 | skill = caster; |
1549 | |
1531 | |
|
|
1532 | dynbuf buf; |
1550 | unordered_mapwalk (op, -range, -range, range, range) |
1533 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1551 | { |
1534 | { |
1552 | /* For most of the detections, we only detect objects above the |
1535 | /* For most of the detections, we only detect objects above the |
1553 | * floor. But this is not true for show invisible. |
1536 | * floor. But this is not true for show invisible. |
1554 | * Basically, we just go and find the top object and work |
1537 | * Basically, we just go and find the top object and work |
1555 | * down - that is easier than working up. |
1538 | * down - that is easier than working up. |
1556 | */ |
1539 | */ |
1557 | |
1540 | |
1558 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1541 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1559 | last = tmp; |
1542 | last = tmp; |
1560 | |
1543 | |
1561 | /* Shouldn't happen, but if there are no objects on a space, this |
1544 | /* Shouldn't happen, but if there are no objects on a space, this |
1562 | * would happen. |
1545 | * would happen. |
1563 | */ |
1546 | */ |
1564 | if (!last) |
1547 | if (!last) |
1565 | continue; |
1548 | continue; |
1566 | |
1549 | |
1567 | done_one = 0; |
1550 | done_one = 0; |
1568 | floor = 0; |
1551 | floor = 0; |
1569 | detect = NULL; |
1552 | detect = 0; |
1570 | for (tmp = last; tmp; tmp = tmp->below) |
1553 | for (tmp = last; tmp; tmp = tmp->below) |
1571 | { |
1554 | { |
1572 | /* show invisible */ |
1555 | /* show invisible */ |
1573 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1556 | if (spell->flag [FLAG_MAKE_INVIS] |
1574 | /* Might there be other objects that we can make visible? */ |
1557 | /* Might there be other objects that we can make visible? */ |
1575 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1558 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1576 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1559 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1577 | || tmp->type == T_HANDLE |
1560 | || tmp->type == T_HANDLE |
1578 | || tmp->type == TRAPDOOR |
1561 | || tmp->type == TRAPDOOR |
1579 | || tmp->type == EXIT |
1562 | || tmp->type == EXIT |
1580 | || tmp->type == HOLE |
1563 | || tmp->type == HOLE |
1581 | || tmp->type == BUTTON |
1564 | || tmp->type == BUTTON |
1582 | || tmp->type == TELEPORTER |
1565 | || tmp->type == TELEPORTER |
1583 | || tmp->type == GATE |
1566 | || tmp->type == GATE |
1584 | || tmp->type == LOCKED_DOOR |
1567 | || tmp->type == LOCKED_DOOR |
1585 | || tmp->type == WEAPON |
1568 | || tmp->type == WEAPON |
1586 | || tmp->type == ALTAR |
1569 | || tmp->type == ALTAR |
1587 | || tmp->type == SIGN |
1570 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1588 | || tmp->type == TRIGGER_PEDESTAL |
1571 | || tmp->type == TRIGGER_PEDESTAL |
1589 | || tmp->type == SPECIAL_KEY |
1572 | || tmp->type == SPECIAL_KEY |
1590 | || tmp->type == TREASURE |
1573 | || tmp->type == TREASURE |
1591 | || tmp->type == BOOK |
1574 | || tmp->type == BOOK |
1592 | || tmp->type == HOLY_ALTAR |
1575 | || tmp->type == HOLY_ALTAR |
1593 | || tmp->type == CONTAINER))) |
1576 | || tmp->type == CONTAINER))) |
1594 | { |
1577 | { |
|
|
1578 | printf ("show inv %s\n", tmp->debug_desc());//D |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1579 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | { |
1580 | { |
1597 | tmp->invisible = 0; |
1581 | tmp->invisible = 0; |
1598 | done_one = 1; |
1582 | done_one = 1; |
1599 | } |
1583 | } |
1600 | } |
1584 | } |
1601 | |
1585 | |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1586 | if (tmp->flag [FLAG_IS_FLOOR]) |
1603 | floor = 1; |
1587 | floor = 1; |
1604 | |
1588 | |
1605 | /* All detections below this point don't descend beneath the floor, |
1589 | /* All detections below this point don't descend beneath the floor, |
1606 | * so just continue on. We could be clever and look at the type of |
1590 | * so just continue on. We could be clever and look at the type of |
1607 | * detection to completely break out if we don't care about objects beneath |
1591 | * detection to completely break out if we don't care about objects beneath |
… | |
… | |
1616 | * difficult to see what object is magical/cursed, so the |
1600 | * difficult to see what object is magical/cursed, so the |
1617 | * effect wouldn't be as apparent. |
1601 | * effect wouldn't be as apparent. |
1618 | */ |
1602 | */ |
1619 | |
1603 | |
1620 | /* detect magic */ |
1604 | /* detect magic */ |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1605 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1606 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1607 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1608 | && tmp->need_identify () |
|
|
1609 | && is_magical (tmp)) |
1623 | { |
1610 | { |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1611 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1625 | /* make runes more visibile */ |
1612 | /* make runes more visible */ |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1613 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | tmp->stats.Cha /= 4; |
1614 | tmp->stats.Cha /= 4; |
1628 | |
1615 | |
1629 | done_one = 1; |
1616 | done_one = 1; |
1630 | } |
1617 | } |
1631 | |
1618 | |
1632 | /* detect monster */ |
1619 | /* detect monster */ |
1633 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1620 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
1634 | { |
1621 | { |
1635 | done_one = 2; |
1622 | done_one = 2; |
1636 | |
1623 | |
1637 | if (!detect) |
1624 | if (!detect) |
1638 | detect = tmp; |
1625 | detect = tmp; |
… | |
… | |
1640 | |
1627 | |
1641 | /* Basically, if race is set in the spell, then the creatures race must |
1628 | /* Basically, if race is set in the spell, then the creatures race must |
1642 | * match that. if the spell race is set to GOD, then the gods opposing |
1629 | * match that. if the spell race is set to GOD, then the gods opposing |
1643 | * race must match. |
1630 | * race must match. |
1644 | */ |
1631 | */ |
1645 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1632 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
1646 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1633 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1647 | spell->race.contains (tmp->race))) |
1634 | spell->race.contains (tmp->race))) |
1648 | { |
1635 | { |
1649 | done_one = 2; |
1636 | done_one = 2; |
1650 | |
1637 | |
1651 | if (!detect) |
1638 | if (!detect) |
1652 | detect = tmp; |
1639 | detect = tmp; |
1653 | } |
1640 | } |
1654 | |
1641 | |
1655 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1642 | if (spell->flag [FLAG_KNOWN_CURSED] |
1656 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1643 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1644 | && tmp->need_identify () |
|
|
1645 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1657 | { |
1646 | { |
1658 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1647 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1659 | done_one = 1; |
1648 | done_one = 1; |
|
|
1649 | } |
|
|
1650 | |
|
|
1651 | // Do mining detection spell: |
|
|
1652 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1653 | { |
|
|
1654 | if (tmp->type == VEIN) |
|
|
1655 | { |
|
|
1656 | if (tmp->other_arch) |
|
|
1657 | { |
|
|
1658 | if (!detect) |
|
|
1659 | detect = tmp->other_arch; |
|
|
1660 | done_one = 2; |
|
|
1661 | } |
|
|
1662 | else |
|
|
1663 | done_one = 1; |
|
|
1664 | } |
1660 | } |
1665 | } |
1661 | } /* for stack of objects on this space */ |
1666 | } /* for stack of objects on this space */ |
1662 | |
1667 | |
1663 | /* Code here puts an effect of the spell on the space, so you can see |
1668 | /* Code here puts an effect of the spell on the space, so you can see |
1664 | * where the magic is. |
1669 | * where the magic is. |
1665 | */ |
1670 | */ |
1666 | if (done_one) |
1671 | if (done_one) |
1667 | { |
1672 | { |
1668 | object *detect_ob = arch_to_object (spell->other_arch); |
1673 | object *detect_ob = spell->other_arch->instance (); |
1669 | |
1674 | |
1670 | /* if this is set, we want to copy the face */ |
1675 | /* if this is set, we want to copy the face */ |
1671 | if (done_one == 2 && detect) |
1676 | if (done_one == 2 && detect) |
1672 | { |
1677 | { |
1673 | detect_ob->face = detect->face; |
1678 | detect_ob->face = detect->face; |
1674 | detect_ob->animation_id = detect->animation_id; |
1679 | detect_ob->animation_id = detect->animation_id; |
1675 | detect_ob->anim_speed = detect->anim_speed; |
1680 | detect_ob->anim_speed = detect->anim_speed; |
1676 | detect_ob->last_anim = 0; |
1681 | detect_ob->last_anim = 0; |
1677 | /* by default, the detect_ob is already animated */ |
1682 | /* by default, the detect_ob is already animated */ |
1678 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1683 | if (!detect->flag [FLAG_ANIMATE]) |
1679 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1684 | detect_ob->clr_flag (FLAG_ANIMATE); |
1680 | } |
1685 | } |
1681 | |
1686 | |
1682 | m->insert (detect_ob, nx, ny, op); |
1687 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1683 | } |
1688 | } |
1684 | } /* for processing the surrounding spaces */ |
1689 | } /* for processing the surrounding spaces */ |
1685 | |
1690 | |
1686 | |
1691 | |
1687 | /* Now process objects in the players inventory if detect curse or magic */ |
1692 | /* Now process objects in the players inventory if detect curse or magic */ |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1693 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1689 | { |
1694 | { |
1690 | done_one = 0; |
1695 | done_one = 0; |
1691 | |
1696 | |
1692 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1697 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1693 | { |
1698 | { |
1694 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1699 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1695 | { |
1700 | { |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1701 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1697 | { |
1702 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1703 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1699 | |
1704 | |
1700 | if (object *pl = tmp->visible_to ()) |
1705 | if (object *pl = tmp->visible_to ()) |
1701 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1706 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1702 | } |
1707 | } |
1703 | |
1708 | |
1704 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1709 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
1705 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1710 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1706 | { |
1711 | { |
1707 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1712 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1708 | |
1713 | |
1709 | if (object *pl = tmp->visible_to ()) |
1714 | if (object *pl = tmp->visible_to ()) |
1710 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1715 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1711 | } |
1716 | } |
1712 | } /* if item is not identified */ |
1717 | } /* if item is not identified */ |
… | |
… | |
1764 | sint16 x, y; |
1769 | sint16 x, y; |
1765 | maptile *m; |
1770 | maptile *m; |
1766 | int mflags; |
1771 | int mflags; |
1767 | |
1772 | |
1768 | m = op->map; |
1773 | m = op->map; |
1769 | x = op->x + freearr_x[dir]; |
1774 | x = op->x + DIRX (dir); |
1770 | y = op->y + freearr_y[dir]; |
1775 | y = op->y + DIRY (dir); |
1771 | |
1776 | |
1772 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1777 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1773 | |
1778 | |
1774 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1779 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1775 | { |
1780 | { |
1776 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1781 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1777 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1782 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1778 | break; |
1783 | break; |
1779 | } |
1784 | } |
1780 | |
1785 | |
1781 | |
1786 | |
1782 | /* If we did not find a player in the specified direction, transfer |
1787 | /* If we did not find a player in the specified direction, transfer |
1783 | * to anyone on top of us. This is used for the rune of transference mostly. |
1788 | * to anyone on top of us. This is used for the rune of transference mostly. |
1784 | */ |
1789 | */ |
1785 | if (plyr == NULL) |
1790 | if (plyr == NULL) |
1786 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1791 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1787 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1792 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1788 | break; |
1793 | break; |
1789 | |
1794 | |
1790 | if (!plyr) |
1795 | if (!plyr) |
1791 | { |
1796 | { |
1792 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1797 | op->failmsg ("There is no one there."); |
1793 | return 0; |
1798 | return 0; |
1794 | } |
1799 | } |
1795 | /* give sp */ |
1800 | /* give sp */ |
1796 | if (spell->stats.dam > 0) |
1801 | if (spell->stats.dam > 0) |
1797 | { |
1802 | { |
… | |
… | |
1809 | if (rate > 95) |
1814 | if (rate > 95) |
1810 | rate = 95; |
1815 | rate = 95; |
1811 | |
1816 | |
1812 | sucked = (plyr->stats.sp * rate) / 100; |
1817 | sucked = (plyr->stats.sp * rate) / 100; |
1813 | plyr->stats.sp -= sucked; |
1818 | plyr->stats.sp -= sucked; |
1814 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1819 | if (op->flag [FLAG_ALIVE]) |
1815 | { |
1820 | { |
1816 | /* Player doesn't get full credit */ |
1821 | /* Player doesn't get full credit */ |
1817 | sucked = (sucked * rate) / 100; |
1822 | sucked = (sucked * rate) / 100; |
1818 | op->stats.sp += sucked; |
1823 | op->stats.sp += sucked; |
1819 | if (sucked > 0) |
1824 | if (sucked > 0) |
… | |
… | |
1839 | object *tmp, *head, *next; |
1844 | object *tmp, *head, *next; |
1840 | int mflags; |
1845 | int mflags; |
1841 | maptile *m; |
1846 | maptile *m; |
1842 | sint16 sx, sy; |
1847 | sint16 sx, sy; |
1843 | |
1848 | |
1844 | sx = op->x + freearr_x[dir]; |
1849 | sx = op->x + DIRX (dir); |
1845 | sy = op->y + freearr_y[dir]; |
1850 | sy = op->y + DIRY (dir); |
1846 | m = op->map; |
1851 | m = op->map; |
1847 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1852 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1848 | if (mflags & P_OUT_OF_MAP) |
1853 | if (mflags & P_OUT_OF_MAP) |
1849 | return; |
1854 | return; |
1850 | |
1855 | |
… | |
… | |
1863 | |
1868 | |
1864 | /* don't attack our own spells */ |
1869 | /* don't attack our own spells */ |
1865 | if (tmp->owner && tmp->owner == op->owner) |
1870 | if (tmp->owner && tmp->owner == op->owner) |
1866 | continue; |
1871 | continue; |
1867 | |
1872 | |
1868 | /* Basically, if the object is magical and not counterspell, |
1873 | /* Basically, if the object is magical and not counterspell, |
1869 | * we will more or less remove the object. Don't counterspell |
1874 | * we will more or less remove the object. Don't counterspell |
1870 | * monsters either. |
1875 | * monsters either. |
1871 | */ |
1876 | */ |
1872 | |
1877 | |
1873 | if (head->attacktype & AT_MAGIC |
1878 | if (head->attacktype & AT_MAGIC |
1874 | && !(head->attacktype & AT_COUNTERSPELL) |
1879 | && !(head->attacktype & AT_COUNTERSPELL) |
1875 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1880 | && !head->flag [FLAG_MONSTER] |
1876 | && (op->level > head->level)) |
1881 | && (op->level > head->level)) |
1877 | head->destroy (); |
1882 | head->destroy (); |
1878 | else |
1883 | else |
1879 | switch (head->type) |
1884 | switch (head->type) |
1880 | { |
1885 | { |
1881 | case SPELL_EFFECT: |
1886 | case SPELL_EFFECT: |
1882 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1887 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1883 | // about sanctuary in spell_util.C |
1888 | // about sanctuary in spell_util.C |
1884 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1889 | if (tmp->flag [FLAG_IS_FLOOR]) |
1885 | continue; |
1890 | continue; |
1886 | |
1891 | |
1887 | if (op->level > head->level) |
1892 | if (op->level > head->level) |
1888 | head->destroy (); |
1893 | head->destroy (); |
1889 | |
1894 | |
… | |
… | |
1912 | |
1917 | |
1913 | object *tmp, *god = find_god (determine_god (op)); |
1918 | object *tmp, *god = find_god (determine_god (op)); |
1914 | |
1919 | |
1915 | if (!god) |
1920 | if (!god) |
1916 | { |
1921 | { |
1917 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1922 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1918 | return 0; |
1923 | return 0; |
1919 | } |
1924 | } |
1920 | |
1925 | |
1921 | for (tmp = op->below; tmp; tmp = tmp->below) |
1926 | for (tmp = op->below; tmp; tmp = tmp->below) |
1922 | { |
1927 | { |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1928 | if (tmp->flag [FLAG_IS_FLOOR]) |
1924 | break; |
1929 | break; |
1925 | if (tmp->type == HOLY_ALTAR) |
1930 | if (tmp->type == HOLY_ALTAR) |
1926 | { |
1931 | { |
1927 | |
1932 | |
1928 | if (tmp->level > casting_level (caster, spell)) |
1933 | if (tmp->level > casting_level (caster, spell)) |
1929 | { |
1934 | { |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1935 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | return 0; |
1936 | return 0; |
1932 | } |
1937 | } |
1933 | else |
1938 | else |
1934 | { |
1939 | { |
1935 | /* If we got here, we are consecrating an altar */ |
1940 | /* If we got here, we are consecrating an altar */ |
… | |
… | |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1949 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1945 | return 1; |
1950 | return 1; |
1946 | } |
1951 | } |
1947 | } |
1952 | } |
1948 | } |
1953 | } |
1949 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1954 | |
|
|
1955 | op->failmsg ("You are not standing over an altar!"); |
1950 | return 0; |
1956 | return 0; |
1951 | } |
1957 | } |
1952 | |
1958 | |
1953 | /* animate_weapon - |
1959 | /* animate_weapon - |
1954 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1960 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1955 | * The golem is based on the archetype specified, modified by the caster's level |
1961 | * The golem is based on the archetype specified, modified by the caster's level |
1956 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1962 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1957 | * inventory so that it falls to the ground when the golem dies. |
1963 | * inventory so that it falls to the ground when the golem dies. |
1958 | * This code was very odd - code early on would only let players use the spell, |
1964 | * This code was very odd - code early on would only let players use the spell, |
1959 | * yet the code wass full of player checks. I've presumed that the code |
1965 | * yet the code wass full of player checks. I've presumed that the code |
1960 | * that only let players use it was correct, and removed all the other |
1966 | * that only let players use it was correct, and removed all the other |
1961 | * player checks. MSW 2003-01-06 |
1967 | * player checks. MSW 2003-01-06 |
1962 | */ |
1968 | */ |
1963 | int |
1969 | int |
1964 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1970 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1965 | { |
1971 | { |
1966 | object *weapon, *tmp; |
|
|
1967 | char buf[MAX_BUF]; |
1972 | char buf[MAX_BUF]; |
1968 | int a, i; |
1973 | int a, i; |
1969 | sint16 x, y; |
1974 | sint16 x, y; |
1970 | maptile *m; |
1975 | maptile *m; |
1971 | |
1976 | |
… | |
… | |
1989 | /* if no direction specified, pick one */ |
1994 | /* if no direction specified, pick one */ |
1990 | if (!dir) |
1995 | if (!dir) |
1991 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1996 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1992 | |
1997 | |
1993 | m = op->map; |
1998 | m = op->map; |
1994 | x = op->x + freearr_x[dir]; |
1999 | x = op->x + DIRX (dir); |
1995 | y = op->y + freearr_y[dir]; |
2000 | y = op->y + DIRY (dir); |
1996 | |
2001 | |
1997 | /* if there's no place to put the golem, abort */ |
2002 | /* if there's no place to put the golem, abort */ |
1998 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2003 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1999 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2004 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2000 | { |
2005 | { |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2006 | op->failmsg ("There is something in the way."); |
2002 | return 0; |
2007 | return 0; |
2003 | } |
2008 | } |
2004 | |
2009 | |
2005 | /* Use the weapon marked by the player. */ |
2010 | /* Use the weapon marked by the player. */ |
2006 | weapon = find_marked_object (op); |
2011 | object *weapon = op->mark (); |
2007 | |
2012 | |
2008 | if (!weapon) |
2013 | if (!weapon) |
2009 | { |
2014 | { |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2015 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2011 | return 0; |
2016 | return 0; |
2012 | } |
2017 | } |
2013 | |
2018 | |
2014 | if (spell->race && weapon->arch->archname != spell->race) |
2019 | if (spell->race && weapon->arch->archname != spell->race) |
2015 | { |
2020 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2021 | op->failmsg ("The spell fails to transform your weapon."); |
2017 | return 0; |
2022 | return 0; |
2018 | } |
2023 | } |
2019 | |
2024 | |
2020 | if (weapon->type != WEAPON) |
2025 | if (weapon->type != WEAPON) |
2021 | { |
2026 | { |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2027 | op->failmsg ("You need to wield a weapon to animate it."); |
2023 | return 0; |
2028 | return 0; |
2024 | } |
2029 | } |
2025 | |
2030 | |
2026 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2031 | if (weapon->flag [FLAG_APPLIED]) |
2027 | { |
2032 | { |
2028 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2033 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2029 | return 0; |
2034 | return 0; |
2030 | } |
2035 | } |
2031 | |
2036 | |
2032 | weapon = weapon->split (); |
2037 | weapon = weapon->split (); |
2033 | |
2038 | |
2034 | /* create the golem object */ |
2039 | /* create the golem object */ |
2035 | tmp = arch_to_object (spell->other_arch); |
2040 | object *tmp = spell->other_arch->instance (); |
2036 | |
2041 | |
2037 | /* if animated by a player, give the player control of the golem */ |
2042 | /* if animated by a player, give the player control of the golem */ |
2038 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2043 | tmp->clr_flag (FLAG_MONSTER); |
2039 | tmp->stats.exp = 0; |
2044 | tmp->stats.exp = 0; |
2040 | add_friendly_object (tmp); |
2045 | add_friendly_object (tmp); |
2041 | tmp->type = GOLEM; |
2046 | tmp->type = GOLEM; |
2042 | tmp->set_owner (op); |
2047 | tmp->set_owner (op); |
2043 | op->contr->golem = tmp; |
2048 | op->contr->golem = tmp; |
… | |
… | |
2045 | |
2050 | |
2046 | /* Give the weapon to the golem now. A bit of a hack to check the |
2051 | /* Give the weapon to the golem now. A bit of a hack to check the |
2047 | * removed flag - it should only be set if weapon->split was |
2052 | * removed flag - it should only be set if weapon->split was |
2048 | * used above. |
2053 | * used above. |
2049 | */ |
2054 | */ |
2050 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2055 | if (!weapon->flag [FLAG_REMOVED]) |
2051 | weapon->remove (); |
2056 | weapon->remove (); |
2052 | |
2057 | |
2053 | tmp->insert (weapon); |
2058 | tmp->insert (weapon); |
2054 | |
2059 | |
2055 | /* To do everything necessary to let a golem use the weapon is a pain, |
2060 | /* To do everything necessary to let a golem use the weapon is a pain, |
2056 | * so instead, just set it as equipped (otherwise, we need to update |
2061 | * so instead, just set it as equipped (otherwise, we need to update |
2057 | * body_info, skills, etc) |
2062 | * body_info, skills, etc) |
2058 | */ |
2063 | */ |
2059 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2064 | tmp->set_flag (FLAG_USE_WEAPON); |
2060 | SET_FLAG (weapon, FLAG_APPLIED); |
2065 | weapon->set_flag (FLAG_APPLIED); |
2061 | tmp->update_stats (); |
2066 | tmp->update_stats (); |
2062 | |
2067 | |
2063 | /* There used to be 'odd' code that basically seemed to take the absolute |
2068 | /* There used to be 'odd' code that basically seemed to take the absolute |
2064 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2069 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2065 | * if you're using a crappy weapon, it shouldn't be as good. |
2070 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2106 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2111 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2107 | |
2112 | |
2108 | if (a > 14) |
2113 | if (a > 14) |
2109 | a = 14; |
2114 | a = 14; |
2110 | |
2115 | |
2111 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2116 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2112 | |
2117 | |
2113 | /* Determine golem's speed */ |
2118 | /* Determine golem's speed */ |
2114 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2119 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2115 | |
2120 | |
2116 | if (!spell->race) |
2121 | if (!spell->race) |
2117 | { |
2122 | { |
2118 | sprintf (buf, "animated %s", &weapon->name); |
2123 | sprintf (buf, "animated %s", &weapon->name); |
2119 | tmp->name = buf; |
2124 | tmp->name = buf; |
… | |
… | |
2152 | success = op->map->change_map_light (spell->stats.dam); |
2157 | success = op->map->change_map_light (spell->stats.dam); |
2153 | |
2158 | |
2154 | if (!success) |
2159 | if (!success) |
2155 | { |
2160 | { |
2156 | if (spell->stats.dam < 0) |
2161 | if (spell->stats.dam < 0) |
2157 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2162 | op->failmsg ("It can be no brighter here."); |
2158 | else |
2163 | else |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2164 | op->failmsg ("It can be no darker here."); |
2160 | } |
2165 | } |
2161 | |
2166 | |
2162 | return success; |
2167 | return success; |
2163 | } |
2168 | } |
2164 | |
2169 | |
… | |
… | |
2174 | |
2179 | |
2175 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2180 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2176 | if (new_aura) |
2181 | if (new_aura) |
2177 | refresh = 1; |
2182 | refresh = 1; |
2178 | else |
2183 | else |
2179 | new_aura = arch_to_object (spell->other_arch); |
2184 | new_aura = spell->other_arch->instance (); |
2180 | |
2185 | |
2181 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2186 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2182 | |
2187 | |
2183 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2188 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2184 | |
2189 | |
… | |
… | |
2200 | |
2205 | |
2201 | /* move aura function. An aura is a part of someone's inventory, |
2206 | /* move aura function. An aura is a part of someone's inventory, |
2202 | * which he carries with him, but which acts on the map immediately |
2207 | * which he carries with him, but which acts on the map immediately |
2203 | * around him. |
2208 | * around him. |
2204 | * Aura parameters: |
2209 | * Aura parameters: |
2205 | * duration: duration counter. |
2210 | * duration: duration counter. |
2206 | * attacktype: aura's attacktype |
2211 | * attacktype: aura's attacktype |
2207 | * other_arch: archetype to drop where we attack |
2212 | * other_arch: archetype to drop where we attack |
2208 | */ |
2213 | */ |
2209 | void |
2214 | void |
2210 | move_aura (object *aura) |
2215 | move_aura (object *aura) |
2211 | { |
2216 | { |
2212 | /* auras belong in inventories */ |
2217 | /* auras belong in inventories */ |
2213 | object *env = aura->env; |
2218 | object *env = aura->env; |
2214 | object *owner = aura->owner; |
2219 | object *owner = aura->owner; |
2215 | |
2220 | |
2216 | /* no matter what we've gotta remove the aura... |
2221 | /* no matter what we've gotta remove the aura... |
2217 | * we'll put it back if its time isn't up. |
2222 | * we'll put it back if its time isn't up. |
2218 | */ |
2223 | */ |
2219 | aura->remove (); |
2224 | aura->remove (); |
2220 | |
2225 | |
2221 | /* exit if we're out of gas */ |
2226 | /* exit if we're out of gas */ |
2222 | if (aura->duration-- < 0) |
2227 | if (aura->duration-- < 0) |
… | |
… | |
2231 | aura->destroy (); |
2236 | aura->destroy (); |
2232 | return; |
2237 | return; |
2233 | } |
2238 | } |
2234 | |
2239 | |
2235 | /* we need to jump out of the inventory for a bit |
2240 | /* we need to jump out of the inventory for a bit |
2236 | * in order to hit the map conveniently. |
2241 | * in order to hit the map conveniently. |
2237 | */ |
2242 | */ |
2238 | aura->insert_at (env, aura); |
2243 | aura->insert_at (env, aura); |
2239 | |
2244 | |
2240 | for (int i = 1; i < 9; i++) |
2245 | for (int i = 1; i < 9; i++) |
2241 | { |
2246 | { |
… | |
… | |
2249 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2254 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2250 | { |
2255 | { |
2251 | hit_map (aura, i, aura->attacktype, 0); |
2256 | hit_map (aura, i, aura->attacktype, 0); |
2252 | |
2257 | |
2253 | if (aura->other_arch) |
2258 | if (aura->other_arch) |
2254 | pos.insert (arch_to_object (aura->other_arch), aura); |
2259 | pos.insert (aura->other_arch->instance (), aura); |
2255 | } |
2260 | } |
2256 | } |
2261 | } |
2257 | |
2262 | |
2258 | /* put the aura back in the player's inventory */ |
2263 | /* put the aura back in the player's inventory */ |
2259 | env->insert (aura); |
2264 | env->insert (aura); |
… | |
… | |
2269 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2274 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2270 | { |
2275 | { |
2271 | int atk_lev, def_lev; |
2276 | int atk_lev, def_lev; |
2272 | object *victim = tmp->head_ (); |
2277 | object *victim = tmp->head_ (); |
2273 | |
2278 | |
2274 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2279 | if (!victim->flag [FLAG_MONSTER]) |
2275 | continue; |
2280 | continue; |
2276 | |
2281 | |
2277 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2282 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2278 | continue; |
2283 | continue; |
2279 | |
2284 | |
2280 | if (victim->stats.exp == 0) |
2285 | if (victim->stats.exp == 0) |
2281 | continue; |
2286 | continue; |
2282 | |
2287 | |
… | |
… | |
2298 | victim->stats.sp = 0; |
2303 | victim->stats.sp = 0; |
2299 | victim->stats.grace = 0; |
2304 | victim->stats.grace = 0; |
2300 | victim->stats.Pow = 0; |
2305 | victim->stats.Pow = 0; |
2301 | #endif |
2306 | #endif |
2302 | victim->attack_movement = RANDO2; |
2307 | victim->attack_movement = RANDO2; |
2303 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2308 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2304 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2309 | victim->set_flag (FLAG_RUN_AWAY); |
2305 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2310 | victim->set_flag (FLAG_RANDOM_MOVE); |
2306 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2311 | victim->clr_flag (FLAG_MONSTER); |
2307 | |
2312 | |
2308 | if (victim->name) |
2313 | if (victim->name) |
2309 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2314 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2310 | } |
2315 | } |
2311 | } |
2316 | } |
… | |
… | |
2317 | int |
2322 | int |
2318 | write_mark (object *op, object *spell, const char *msg) |
2323 | write_mark (object *op, object *spell, const char *msg) |
2319 | { |
2324 | { |
2320 | if (!msg || msg[0] == 0) |
2325 | if (!msg || msg[0] == 0) |
2321 | { |
2326 | { |
2322 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2327 | op->failmsg ("Write what?"); |
2323 | return 0; |
2328 | return 0; |
2324 | } |
2329 | } |
2325 | |
2330 | |
2326 | if (!msg_is_safe (msg)) |
2331 | if (!msg_is_safe (msg)) |
2327 | { |
2332 | { |
2328 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2333 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2329 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2334 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2330 | return 0; |
2335 | return 0; |
2331 | } |
2336 | } |
2332 | |
2337 | |
2333 | if (!spell->other_arch) |
2338 | if (!spell->other_arch) |
2334 | return 0; |
2339 | return 0; |
2335 | |
2340 | |
2336 | object *tmp = arch_to_object (spell->other_arch); |
2341 | object *tmp = spell->other_arch->instance (); |
2337 | |
2342 | |
2338 | tmp->race = op->name; /*Save the owner of the rune */ |
2343 | tmp->race = op->name; /*Save the owner of the rune */ |
2339 | tmp->msg = msg; |
2344 | tmp->msg = msg; |
2340 | |
2345 | |
2341 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2346 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |