1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
|
|
66 | int ncharges; |
63 | int ncharges; |
67 | |
64 | |
68 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
69 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
70 | { |
68 | { |
71 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
72 | return 0; |
70 | return 0; |
73 | } |
71 | } |
|
|
72 | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
74 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | op->play_sound (sound_find ("ob_explode")); |
78 | esrv_del_item (op->contr, wand->count); |
|
|
79 | wand->remove (); |
|
|
80 | wand->destroy (0); |
77 | wand->destroy (); |
81 | tmp = get_archetype ("fireball"); |
78 | object *tmp = get_archetype (shstr_fireball); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
83 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
86 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
88 | |
89 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
90 | return 1; |
92 | } |
91 | } |
93 | |
92 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
95 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
97 | else |
97 | else |
98 | { |
98 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
100 | return 0; |
100 | return 0; |
101 | } |
101 | } |
|
|
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
104 | |
105 | |
105 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
108 | { |
110 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
113 | } |
|
|
114 | |
113 | return 1; |
115 | return 1; |
114 | } |
116 | } |
115 | |
117 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
121 | * great a plus, the default is used. |
123 | * great a plus, the default is used. |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
127 | */ |
126 | |
|
|
127 | int |
128 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
129 | { |
130 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
131 | int bonus_plus = 0; |
131 | const char *missile_name; |
132 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
133 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
138 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
139 | |
137 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
139 | |
142 | if (archetype::find (missile_name) == NULL) |
140 | archetype *missile_arch = archetype::find (missile_name); |
|
|
141 | |
|
|
142 | if (!missile_arch) |
143 | { |
143 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
145 | return 0; |
146 | } |
146 | } |
147 | |
147 | |
148 | missile = get_archetype (missile_name); |
148 | object *missile = missile_arch->instance (); |
149 | |
149 | |
150 | if (stringarg) |
150 | if (spellparam) |
151 | { |
151 | { |
152 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
154 | { |
154 | { |
155 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
156 | |
156 | |
157 | for (; al != NULL; al = al->next) |
157 | for (; al; al = al->next) |
158 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
159 | break; |
159 | break; |
160 | |
160 | |
161 | if (!al) |
161 | if (!al) |
162 | { |
162 | { |
163 | missile->destroy (0); |
163 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
165 | return 0; |
165 | return 0; |
166 | } |
166 | } |
167 | |
167 | |
168 | if (al->item->slaying) |
168 | if (al->item->slaying) |
169 | { |
169 | { |
170 | missile->destroy (0); |
170 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
172 | return 0; |
172 | return 0; |
173 | } |
173 | } |
174 | |
174 | |
175 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
179 | */ |
179 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
181 | missile_plus = 0; |
182 | } |
182 | } |
183 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
185 | } |
185 | } |
186 | |
186 | |
187 | if (missile_plus > 4) |
187 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
188 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
190 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
191 | |
195 | if (missile->nrof < 1) |
192 | if (missile->nrof < 1) |
… | |
… | |
197 | |
194 | |
198 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
199 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
200 | missile->value = 0; |
197 | missile->value = 0; |
201 | |
198 | |
202 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
203 | |
200 | |
204 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
205 | pick_up (op, missile); |
202 | pick_up (op, missile); |
206 | |
203 | |
207 | return 1; |
204 | return 1; |
208 | } |
205 | } |
209 | |
206 | |
210 | |
207 | |
211 | /* allows the choice of what sort of food object to make. |
208 | /* allows the choice of what sort of food object to make. |
212 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
209 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
213 | int |
210 | int |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
211 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
215 | { |
212 | { |
216 | int food_value; |
213 | int food_value; |
217 | archetype *at = NULL; |
214 | archetype *at = NULL; |
218 | object *new_op; |
215 | object *new_op; |
219 | |
216 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
217 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
218 | |
222 | if (stringarg) |
219 | if (spellparam) |
223 | { |
220 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
221 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
225 | if (at == NULL) |
222 | if (at == NULL) |
226 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
223 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
227 | if (at == NULL || at->clone.stats.food > food_value) |
224 | if (at == NULL || at->stats.food > food_value) |
228 | stringarg = NULL; |
225 | spellparam = NULL; |
229 | } |
226 | } |
230 | |
227 | |
231 | if (!stringarg) |
228 | if (!spellparam) |
232 | { |
229 | { |
233 | archetype *at_tmp; |
230 | archetype *at_tmp; |
234 | |
231 | |
235 | /* We try to find the archetype with the maximum food value. |
232 | /* We try to find the archetype with the maximum food value. |
236 | * This removes the dependancy of hard coded food values in this |
233 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
238 | * We don't use flesh types because the weight values of those need |
235 | * We don't use flesh types because the weight values of those need |
239 | * to be altered from the donor. |
236 | * to be altered from the donor. |
240 | */ |
237 | */ |
241 | |
238 | |
242 | /* We assume the food items don't have multiple parts */ |
239 | /* We assume the food items don't have multiple parts */ |
243 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
240 | for_all_archetypes (at_tmp) |
244 | { |
241 | { |
245 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
242 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
246 | { |
243 | { |
247 | /* Basically, if the food value is something that is creatable |
244 | /* Basically, if the food value is something that is creatable |
248 | * under the limits of the spell and it is higher than |
245 | * under the limits of the spell and it is higher than |
249 | * the item we have now, take it instead. |
246 | * the item we have now, take it instead. |
250 | */ |
247 | */ |
251 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
248 | if (at_tmp->stats.food <= food_value |
|
|
249 | && (!at |
|
|
250 | || at_tmp->stats.food > at->stats.food |
|
|
251 | || (at_tmp->stats.food == at->stats.food |
|
|
252 | && at_tmp->weight < at->weight))) |
252 | at = at_tmp; |
253 | at = at_tmp; |
253 | } |
254 | } |
254 | } |
255 | } |
255 | } |
256 | } |
|
|
257 | |
256 | /* Pretty unlikely (there are some very low food items), but you never |
258 | /* Pretty unlikely (there are some very low food items), but you never |
257 | * know |
259 | * know |
258 | */ |
260 | */ |
259 | if (!at) |
261 | if (!at) |
260 | { |
262 | { |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
263 | op->failmsgf ("You don't have enough experience to create any food."); |
262 | return 0; |
264 | return 0; |
263 | } |
265 | } |
264 | |
266 | |
265 | food_value /= at->clone.stats.food; |
267 | food_value /= at->stats.food; |
266 | new_op = arch_to_object (at); |
268 | new_op = at->instance (); |
267 | new_op->nrof = food_value; |
269 | new_op->nrof = food_value; |
268 | |
270 | |
269 | new_op->value = 0; |
271 | new_op->value = 0; |
270 | if (new_op->nrof < 1) |
272 | if (new_op->nrof < 1) |
271 | new_op->nrof = 1; |
273 | new_op->nrof = 1; |
… | |
… | |
279 | { |
281 | { |
280 | int r, mflags, maxrange; |
282 | int r, mflags, maxrange; |
281 | object *tmp; |
283 | object *tmp; |
282 | maptile *m; |
284 | maptile *m; |
283 | |
285 | |
284 | |
|
|
285 | if (!dir) |
286 | if (!dir) |
286 | { |
287 | { |
287 | examine_monster (op, op); |
288 | examine_monster (op, op); |
288 | return 1; |
289 | return 1; |
289 | } |
290 | } |
|
|
291 | |
290 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
291 | for (r = 1; r < maxrange; r++) |
293 | for (r = 1; r < maxrange; r++) |
292 | { |
294 | { |
293 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
294 | |
296 | |
… | |
… | |
296 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
298 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
297 | |
299 | |
298 | if (mflags & P_OUT_OF_MAP) |
300 | if (mflags & P_OUT_OF_MAP) |
299 | break; |
301 | break; |
300 | |
302 | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
303 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
302 | { |
304 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
306 | return 0; |
305 | } |
307 | } |
|
|
308 | |
306 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
307 | { |
310 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
310 | { |
313 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
316 | tmp = tmp->head; |
314 | examine_monster (op, tmp); |
317 | examine_monster (op, tmp); |
315 | return 1; |
318 | return 1; |
316 | } |
319 | } |
317 | } |
320 | } |
318 | } |
321 | } |
|
|
322 | |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
323 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
320 | return 1; |
324 | return 1; |
321 | } |
325 | } |
322 | |
|
|
323 | |
326 | |
324 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | /* This checks to see if 'pl' is invisible to 'mon'. |
325 | * does race check, undead check, etc |
328 | * does race check, undead check, etc |
326 | * Returns TRUE if mon can't see pl, false |
329 | * Returns TRUE if mon can't see pl, false |
327 | * otherwise. This doesn't check range, walls, etc. It |
330 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
329 | * pl is invisible. |
332 | * pl is invisible. |
330 | */ |
333 | */ |
331 | int |
334 | int |
332 | makes_invisible_to (object *pl, object *mon) |
335 | makes_invisible_to (object *pl, object *mon) |
333 | { |
336 | { |
334 | |
|
|
335 | if (!pl->invisible) |
337 | if (!pl->invisible) |
336 | return 0; |
338 | return 0; |
|
|
339 | |
337 | if (pl->type == PLAYER) |
340 | if (pl->type == PLAYER) |
338 | { |
341 | { |
339 | /* If race isn't set, then invisible unless it is undead */ |
342 | /* If race isn't set, then invisible unless it is undead */ |
340 | if (!pl->contr->invis_race) |
343 | if (!pl->contr->invis_race) |
341 | { |
344 | { |
342 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | if (mon->flag [FLAG_UNDEAD]) |
343 | return 0; |
346 | return 0; |
|
|
347 | |
344 | return 1; |
348 | return 1; |
345 | } |
349 | } |
|
|
350 | |
346 | /* invis_race is set if we get here */ |
351 | /* invis_race is set if we get here */ |
347 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
352 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
348 | return 1; |
353 | return 1; |
|
|
354 | |
349 | /* No race, can't be invisible to it */ |
355 | /* No race, can't be invisible to it */ |
350 | if (!mon->race) |
356 | if (!mon->race) |
351 | return 0; |
357 | return 0; |
|
|
358 | |
352 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | if (mon->race.contains (pl->contr->invis_race)) |
353 | return 1; |
360 | return 1; |
|
|
361 | |
354 | /* Nothing matched above, return 0 */ |
362 | /* Nothing matched above, return 0 */ |
355 | return 0; |
363 | return 0; |
356 | } |
364 | } |
357 | else |
365 | else |
358 | { |
366 | { |
… | |
… | |
371 | * normal applies. |
379 | * normal applies. |
372 | */ |
380 | */ |
373 | int |
381 | int |
374 | cast_invisible (object *op, object *caster, object *spell_ob) |
382 | cast_invisible (object *op, object *caster, object *spell_ob) |
375 | { |
383 | { |
376 | object *tmp; |
|
|
377 | |
|
|
378 | if (op->invisible > 1000) |
384 | if (op->invisible > 1000) |
379 | { |
385 | { |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
386 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
381 | return 0; |
387 | return 0; |
382 | } |
388 | } |
383 | |
389 | |
384 | /* Remove the switch with 90% duplicate code - just handle the differences with |
390 | /* Remove the switch with 90% duplicate code - just handle the differences with |
385 | * and if statement or two. |
391 | * and if statement or two. |
… | |
… | |
391 | |
397 | |
392 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
393 | { |
399 | { |
394 | op->contr->invis_race = spell_ob->race; |
400 | op->contr->invis_race = spell_ob->race; |
395 | |
401 | |
396 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
402 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
397 | op->contr->tmp_invis = 0; |
403 | op->contr->tmp_invis = 0; |
398 | else |
404 | else |
399 | op->contr->tmp_invis = 1; |
405 | op->contr->tmp_invis = 1; |
400 | |
406 | |
401 | op->contr->hidden = 0; |
407 | op->contr->hidden = 0; |
402 | } |
408 | } |
|
|
409 | |
403 | if (makes_invisible_to (op, op)) |
410 | if (makes_invisible_to (op, op)) |
404 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
411 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | else |
412 | else |
406 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
413 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | |
414 | |
408 | update_object (op, UP_OBJ_FACE); |
415 | update_object (op, UP_OBJ_CHANGE); |
409 | |
416 | |
410 | /* Only search the active objects - only these should actually do |
417 | /* Only search the active objects - only these should actually do |
411 | * harm to the player. |
418 | * harm to the player. |
412 | */ |
419 | */ |
413 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
420 | for_all_actives (tmp) |
414 | if (tmp->enemy == op) |
421 | if (tmp->enemy == op) |
415 | tmp->enemy = NULL; |
422 | tmp->enemy = 0; |
|
|
423 | |
416 | return 1; |
424 | return 1; |
417 | } |
425 | } |
418 | |
426 | |
419 | /* earth to dust spell. Basically destroys earthwalls in the area. |
427 | /* earth to dust spell. Basically destroys earthwalls in the area. |
420 | */ |
428 | */ |
421 | int |
429 | int |
422 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
430 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
423 | { |
431 | { |
424 | object *tmp, *next; |
|
|
425 | int range, i, j, mflags; |
432 | int range, i, j, mflags; |
426 | sint16 sx, sy; |
433 | sint16 sx, sy; |
427 | maptile *m; |
434 | maptile *m; |
428 | |
|
|
429 | if (op->type != PLAYER) |
|
|
430 | return 0; |
|
|
431 | |
435 | |
432 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
436 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
433 | |
437 | |
434 | for (i = -range; i <= range; i++) |
438 | for (i = -range; i <= range; i++) |
435 | for (j = -range; j <= range; j++) |
439 | for (j = -range; j <= range; j++) |
… | |
… | |
440 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
444 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
441 | |
445 | |
442 | if (mflags & P_OUT_OF_MAP) |
446 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
447 | continue; |
444 | |
448 | |
445 | // earth to dust tears down everything that can be teared down |
449 | // earth to dust tears down everything that can be torn down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
450 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
447 | { |
451 | { |
448 | next = tmp->above; |
452 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | |
|
|
454 | if (tmp->flag [FLAG_TEAR_DOWN]) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
456 | } |
452 | } |
457 | } |
|
|
458 | |
453 | return 1; |
459 | return 1; |
454 | } |
460 | } |
455 | |
|
|
456 | |
461 | |
457 | void |
462 | void |
458 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
459 | { |
464 | { |
460 | object *wor = op; |
465 | if (object *pl = op->in_player ()) |
461 | |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
462 | while (op != NULL && op->type != PLAYER) |
|
|
463 | op = op->env; |
|
|
464 | |
|
|
465 | if (op != NULL && op->map) |
|
|
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
468 | else |
469 | enter_exit (op, wor); |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
470 | |
470 | |
471 | wor->remove (); |
|
|
472 | wor->destroy (0); |
471 | op->destroy (); |
473 | } |
472 | } |
474 | |
473 | |
475 | /* Word of recall causes the player to return 'home'. |
474 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
475 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
476 | * time delay effect. |
478 | */ |
477 | */ |
479 | int |
478 | int |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
479 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
481 | { |
480 | { |
482 | object *dummy; |
481 | if (!op->is_player ()) |
483 | int time; |
|
|
484 | |
|
|
485 | if (op->type != PLAYER) |
|
|
486 | return 0; |
482 | return 0; |
487 | |
483 | |
488 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
484 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
489 | { |
485 | { |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
486 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
491 | return 1; |
487 | return 1; |
492 | } |
488 | } |
493 | |
489 | |
494 | dummy = get_archetype (FORCE_NAME); |
490 | object *dummy = get_archetype (FORCE_NAME); |
495 | if (dummy == NULL) |
491 | |
496 | { |
|
|
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
499 | return 0; |
|
|
500 | } |
|
|
501 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
492 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
502 | if (time < 1) |
|
|
503 | time = 1; |
|
|
504 | |
493 | |
505 | /* value of speed really doesn't make much difference, as long as it is |
494 | /* value of speed really doesn't make much difference, as long as it is |
506 | * positive. Lower value may be useful so that the problem doesn't |
495 | * positive. Lower value may be useful so that the problem doesn't |
507 | * do anything really odd if it say a -1000 or something. |
496 | * do anything really odd if it say a -1000 or something. |
508 | */ |
497 | */ |
509 | dummy->speed = 0.002; |
498 | dummy->set_speed (0.002); |
510 | update_ob_speed (dummy); |
|
|
511 | dummy->speed_left = -dummy->speed * time; |
499 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
500 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
501 | dummy->subtype = SP_WORD_OF_RECALL; |
|
|
502 | dummy->slaying = op->contr->savebed_map; |
|
|
503 | dummy->stats.hp = op->contr->bed_x; |
|
|
504 | dummy->stats.sp = op->contr->bed_y; |
514 | |
505 | |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
506 | op->insert (dummy); |
516 | * nice, but until the map load fails, we can't. |
|
|
517 | */ |
|
|
518 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
519 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
520 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
521 | |
507 | |
522 | (void) insert_ob_in_ob (dummy, op); |
|
|
523 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
508 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
509 | |
524 | return 1; |
510 | return 1; |
525 | } |
511 | } |
526 | |
512 | |
527 | /* cast_wonder |
513 | /* cast_wonder |
528 | * wonder is really just a spell that will likely cast another |
514 | * wonder is really just a spell that will likely cast another |
… | |
… | |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
544 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
545 | } |
560 | return 1; |
546 | return 1; |
561 | } |
547 | } |
562 | |
548 | |
563 | |
|
|
564 | int |
549 | int |
565 | perceive_self (object *op) |
550 | perceive_self (object *op) |
566 | { |
551 | { |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
552 | const char *cp = describe_item (op, op); |
568 | archetype *at = archetype::find (ARCH_DEPLETION); |
553 | archetype *at = archetype::find (shstr_depletion); |
569 | object *tmp; |
|
|
570 | int i; |
|
|
571 | |
554 | |
|
|
555 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
556 | |
|
|
557 | if (!op->is_player ()) |
|
|
558 | return 0; |
|
|
559 | |
|
|
560 | if (object *race = archetype::find (op->race)) |
|
|
561 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
562 | |
572 | tmp = find_god (determine_god (op)); |
563 | if (object *god = find_god (determine_god (op))) |
573 | if (tmp) |
564 | buf << " - You worship " << &god->name << ".\n"; |
574 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
575 | else |
565 | else |
576 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
566 | buf << " - You worship no god.\n"; |
577 | |
567 | |
578 | tmp = present_arch_in_ob (at, op); |
568 | object *tmp = present_arch_in_ob (at, op); |
579 | |
569 | |
580 | if (*cp == '\0' && tmp == NULL) |
570 | if (*cp == '\0' && !tmp) |
581 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
571 | buf << " - You feel very mundane. "; |
582 | else |
572 | else |
583 | { |
573 | { |
584 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
574 | buf << " - You have: " << cp << ".\n"; |
585 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
575 | |
586 | if (tmp != NULL) |
576 | if (tmp) |
587 | { |
|
|
588 | for (i = 0; i < NUM_STATS; i++) |
577 | for (int i = 0; i < NUM_STATS; i++) |
589 | { |
578 | if (tmp->stats.stat (i) < 0) |
590 | if (get_attr_value (&tmp->stats, i) < 0) |
579 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
591 | { |
|
|
592 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
593 | } |
|
|
594 | } |
|
|
595 | } |
|
|
596 | } |
580 | } |
597 | |
581 | |
598 | if (is_dragon_pl (op)) |
582 | if (op->is_dragon ()) |
599 | { |
|
|
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
583 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
584 | for (tmp = op->inv; tmp; tmp = tmp->below) |
602 | { |
585 | { |
603 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
586 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
604 | { |
587 | { |
605 | if (tmp->stats.exp == 0) |
588 | if (tmp->stats.exp == 0) |
606 | { |
|
|
607 | sprintf (buf, "Your metabolism isn't focused on anything."); |
589 | buf << " - Your metabolism isn't focused on anything.\n"; |
608 | } |
|
|
609 | else |
590 | else |
610 | { |
|
|
611 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
591 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | } |
592 | |
613 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
614 | break; |
593 | break; |
615 | } |
594 | } |
616 | } |
595 | } |
617 | } |
596 | |
|
|
597 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
|
|
598 | |
618 | return 1; |
599 | return 1; |
619 | } |
600 | } |
620 | |
|
|
621 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
622 | * |
|
|
623 | * This function cast the spell of town portal for op |
|
|
624 | * |
|
|
625 | * The spell operates in two passes. During the first one a place |
|
|
626 | * is marked as a destination for the portal. During the second one, |
|
|
627 | * 2 portals are created, one in the position the player cast it and |
|
|
628 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
629 | * are inserted in the player to destruct the portal next time player |
|
|
630 | * creates a new portal pair. |
|
|
631 | * This spell has a side effect that it allows people to meet each other |
|
|
632 | * in a permanent, private, appartements by making a town portal from it |
|
|
633 | * to the town or another public place. So, check if the map is unique and if |
|
|
634 | * so return an error |
|
|
635 | * |
|
|
636 | * Code by Tchize (david.delbecq@usa.net) |
|
|
637 | */ |
|
|
638 | int |
|
|
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
640 | { |
|
|
641 | object *dummy, *force, *old_force, *tmp; |
|
|
642 | archetype *perm_portal; |
|
|
643 | char portal_name[1024], portal_message[1024]; |
|
|
644 | sint16 exitx, exity; |
|
|
645 | maptile *exitmap; |
|
|
646 | int op_level; |
|
|
647 | |
|
|
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
|
|
650 | * map. This can be determined in that per player unique maps have the |
|
|
651 | * full pathname listed. |
|
|
652 | */ |
|
|
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
654 | { |
|
|
655 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | /* The first thing to do is to check if we have a marked destination |
|
|
660 | * dummy is used to make a check inventory for the force |
|
|
661 | */ |
|
|
662 | dummy = arch_to_object (spell->other_arch); |
|
|
663 | if (dummy == NULL) |
|
|
664 | { |
|
|
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
667 | return 0; |
|
|
668 | } |
|
|
669 | force = check_inv_recursive (op, dummy); |
|
|
670 | |
|
|
671 | if (force == NULL) |
|
|
672 | { |
|
|
673 | /* Here we know there is no destination marked up. |
|
|
674 | * We have 2 things to do: |
|
|
675 | * 1. Mark the destination in the player inventory. |
|
|
676 | * 2. Let the player know it worked. |
|
|
677 | */ |
|
|
678 | dummy->name = op->map->path; |
|
|
679 | EXIT_X (dummy) = op->x; |
|
|
680 | EXIT_Y (dummy) = op->y; |
|
|
681 | insert_ob_in_ob (dummy, op); |
|
|
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
683 | return 1; |
|
|
684 | } |
|
|
685 | dummy->destroy (0); |
|
|
686 | |
|
|
687 | /* Here we know where the town portal should go to |
|
|
688 | * We should kill any existing portal associated with the player. |
|
|
689 | * Than we should create the 2 portals. |
|
|
690 | * For each of them, we need: |
|
|
691 | * - To create the portal with the name of the player+destination map |
|
|
692 | * - set the owner of the town portal |
|
|
693 | * - To mark the position of the portal in the player's inventory |
|
|
694 | * for easier destruction. |
|
|
695 | * |
|
|
696 | * The mark works has follow: |
|
|
697 | * slaying: Existing town portal |
|
|
698 | * hp, sp : x & y of the associated portal |
|
|
699 | * name : name of the portal |
|
|
700 | * race : map the portal is in |
|
|
701 | */ |
|
|
702 | |
|
|
703 | /* First step: killing existing town portals */ |
|
|
704 | dummy = get_archetype (spell->race); |
|
|
705 | if (dummy == NULL) |
|
|
706 | { |
|
|
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
709 | return 0; |
|
|
710 | } |
|
|
711 | perm_portal = archetype::find (spell->slaying); |
|
|
712 | |
|
|
713 | /* To kill a town portal, we go trough the player's inventory, |
|
|
714 | * for each marked portal in player's inventory, |
|
|
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
716 | * -We find any portal in the specified location. |
|
|
717 | * If it has the good name, we destruct it. |
|
|
718 | * -We destruct the force indicating that portal. |
|
|
719 | */ |
|
|
720 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
721 | { |
|
|
722 | exitx = EXIT_X (old_force); |
|
|
723 | exity = EXIT_Y (old_force); |
|
|
724 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
725 | |
|
|
726 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
727 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
728 | else |
|
|
729 | exitmap = ready_map_name (old_force->race, 0); |
|
|
730 | |
|
|
731 | if (exitmap) |
|
|
732 | { |
|
|
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
734 | while (tmp) |
|
|
735 | { |
|
|
736 | if (tmp->name == old_force->name) |
|
|
737 | { |
|
|
738 | tmp->remove (); |
|
|
739 | tmp->destroy (0); |
|
|
740 | break; |
|
|
741 | } |
|
|
742 | else |
|
|
743 | { |
|
|
744 | tmp = tmp->above; |
|
|
745 | } |
|
|
746 | } |
|
|
747 | } |
|
|
748 | old_force->remove (); |
|
|
749 | old_force->destroy (0); |
|
|
750 | LOG (llevDebug, "\n"); |
|
|
751 | } |
|
|
752 | dummy->destroy (0); |
|
|
753 | |
|
|
754 | /* Creating the portals. |
|
|
755 | * The very first thing to do is to ensure |
|
|
756 | * access to the destination map. |
|
|
757 | * If we can't, don't fizzle. Simply warn player. |
|
|
758 | * This ensure player pays his mana for the spell |
|
|
759 | * because HE is responsible of forgotting. |
|
|
760 | * 'force' is the destination of the town portal, which we got |
|
|
761 | * from the players inventory above. |
|
|
762 | */ |
|
|
763 | |
|
|
764 | /* Ensure exit map is loaded */ |
|
|
765 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
766 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
767 | else |
|
|
768 | exitmap = ready_map_name (force->name, 0); |
|
|
769 | |
|
|
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
771 | if (exitmap == NULL) |
|
|
772 | { |
|
|
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
774 | force->remove (); |
|
|
775 | force->destroy (0); |
|
|
776 | return 1; |
|
|
777 | } |
|
|
778 | |
|
|
779 | op_level = caster_level (caster, spell); |
|
|
780 | if (op_level < 15) |
|
|
781 | snprintf (portal_message, 1024, |
|
|
782 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
783 | &op->name); |
|
|
784 | else if (op_level < 30) |
|
|
785 | snprintf (portal_message, 1024, |
|
|
786 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
787 | else if (op_level < 60) |
|
|
788 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
789 | else |
|
|
790 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
791 | &op->name); |
|
|
792 | |
|
|
793 | /* Create a portal in front of player |
|
|
794 | * dummy contain the portal and |
|
|
795 | * force contain the track to kill it later |
|
|
796 | */ |
|
|
797 | |
|
|
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
800 | if (dummy == NULL) |
|
|
801 | { |
|
|
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
804 | return 0; |
|
|
805 | } |
|
|
806 | EXIT_PATH (dummy) = force->name; |
|
|
807 | EXIT_X (dummy) = EXIT_X (force); |
|
|
808 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
809 | dummy->name = dummy->name_pl = portal_name; |
|
|
810 | dummy->msg = portal_message; |
|
|
811 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
812 | cast_create_obj (op, caster, dummy, 0); |
|
|
813 | |
|
|
814 | /* Now we need to to create a town portal marker inside the player |
|
|
815 | * object, so on future castings, we can know that he has an active |
|
|
816 | * town portal. |
|
|
817 | */ |
|
|
818 | tmp = get_archetype (spell->race); |
|
|
819 | if (tmp == NULL) |
|
|
820 | { |
|
|
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
823 | return 0; |
|
|
824 | } |
|
|
825 | tmp->race = op->map->path; |
|
|
826 | tmp->name = portal_name; |
|
|
827 | EXIT_X (tmp) = dummy->x; |
|
|
828 | EXIT_Y (tmp) = dummy->y; |
|
|
829 | insert_ob_in_ob (tmp, op); |
|
|
830 | |
|
|
831 | /* Create a portal in the destination map |
|
|
832 | * dummy contain the portal and |
|
|
833 | * force the track to kill it later |
|
|
834 | * the 'force' variable still contains the 'reminder' of |
|
|
835 | * where this portal goes to. |
|
|
836 | */ |
|
|
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
839 | if (dummy == NULL) |
|
|
840 | { |
|
|
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
843 | return 0; |
|
|
844 | } |
|
|
845 | EXIT_PATH (dummy) = op->map->path; |
|
|
846 | EXIT_X (dummy) = op->x; |
|
|
847 | EXIT_Y (dummy) = op->y; |
|
|
848 | dummy->name = dummy->name_pl = portal_name; |
|
|
849 | dummy->msg = portal_message; |
|
|
850 | dummy->x = EXIT_X (force); |
|
|
851 | dummy->y = EXIT_Y (force); |
|
|
852 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
853 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
854 | |
|
|
855 | /* Now we create another town portal marker that |
|
|
856 | * points back to the one we just made |
|
|
857 | */ |
|
|
858 | tmp = get_archetype (spell->race); |
|
|
859 | if (tmp == NULL) |
|
|
860 | { |
|
|
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
863 | return 0; |
|
|
864 | } |
|
|
865 | tmp->race = force->name; |
|
|
866 | tmp->name = portal_name; |
|
|
867 | EXIT_X (tmp) = dummy->x; |
|
|
868 | EXIT_Y (tmp) = dummy->y; |
|
|
869 | insert_ob_in_ob (tmp, op); |
|
|
870 | |
|
|
871 | /* Describe the player what happened |
|
|
872 | */ |
|
|
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
874 | force->remove (); /* Delete the force inside the player */ |
|
|
875 | force->destroy (0); |
|
|
876 | return 1; |
|
|
877 | } |
|
|
878 | |
|
|
879 | |
601 | |
880 | /* This creates magic walls. Really, it can create most any object, |
602 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
603 | * within some reason. |
882 | */ |
604 | */ |
883 | |
|
|
884 | int |
605 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
606 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
607 | { |
887 | object *tmp, *tmp2; |
608 | object *tmp; |
888 | int i, posblocked, negblocked, maxrange; |
609 | int i, posblocked, negblocked, maxrange; |
889 | sint16 x, y; |
610 | sint16 x, y; |
890 | maptile *m; |
611 | maptile *m; |
891 | const char *name; |
612 | const char *name; |
892 | archetype *at; |
613 | archetype *at; |
… | |
… | |
900 | else |
621 | else |
901 | { |
622 | { |
902 | x = op->x + freearr_x[dir]; |
623 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
624 | y = op->y + freearr_y[dir]; |
904 | } |
625 | } |
|
|
626 | |
905 | m = op->map; |
627 | m = op->map; |
906 | |
628 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
629 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
630 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
631 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
632 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
633 | op->failmsg ("Something is in the way."); |
912 | return 0; |
634 | return 0; |
913 | } |
635 | } |
|
|
636 | |
914 | if (spell_ob->other_arch) |
637 | if (spell_ob->other_arch) |
915 | { |
638 | tmp = spell_ob->other_arch->instance (); |
916 | tmp = arch_to_object (spell_ob->other_arch); |
|
|
917 | } |
|
|
918 | else if (spell_ob->race) |
639 | else if (spell_ob->race) |
919 | { |
640 | { |
920 | char buf1[MAX_BUF]; |
641 | char buf1[MAX_BUF]; |
921 | |
642 | |
922 | sprintf (buf1, spell_ob->race, dir); |
643 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
925 | { |
646 | { |
926 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
647 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
648 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
928 | return 0; |
649 | return 0; |
929 | } |
650 | } |
930 | tmp = arch_to_object (at); |
651 | |
|
|
652 | tmp = at->instance (); |
931 | } |
653 | } |
932 | else |
654 | else |
933 | { |
655 | { |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
656 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
935 | return 0; |
657 | return 0; |
… | |
… | |
940 | tmp->attacktype = spell_ob->attacktype; |
662 | tmp->attacktype = spell_ob->attacktype; |
941 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
663 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
942 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
664 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
943 | tmp->range = 0; |
665 | tmp->range = 0; |
944 | } |
666 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
667 | else if (tmp->flag [FLAG_ALIVE]) |
946 | { |
668 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
669 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
670 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
671 | } |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
672 | |
|
|
673 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
953 | { |
674 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
675 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
676 | tmp->set_flag (FLAG_IS_USED_UP); |
956 | } |
677 | } |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
678 | |
|
|
679 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
958 | { |
680 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
681 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
682 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
683 | tmp->set_flag (FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
684 | tmp->set_flag (FLAG_ALIVE); |
963 | } |
685 | } |
964 | |
686 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
687 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
688 | * these fields just won't be used. Do not set the owner for |
|
|
689 | * earthwalls, though, so they survive restarts. |
967 | */ |
690 | */ |
968 | set_owner (tmp, op); |
691 | if (tmp->type != EARTHWALL) //TODO |
|
|
692 | tmp->set_owner (op); |
|
|
693 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
694 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
|
|
971 | tmp->y = y; |
|
|
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
695 | tmp->level = casting_level (caster, spell_ob) / 2; |
973 | |
696 | |
974 | name = tmp->name; |
697 | name = tmp->name; |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
698 | if (!(tmp = m->insert (tmp, x, y, op))) |
976 | { |
699 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
700 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
701 | return 0; |
979 | } |
702 | } |
|
|
703 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
704 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
705 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
706 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
983 | |
707 | |
984 | /* This code causes the wall to extend some distance in |
708 | /* This code causes the wall to extend some distance in |
985 | * each direction, or until an obstruction is encountered. |
709 | * each direction, or until an obstruction is encountered. |
986 | * posblocked and negblocked help determine how far the |
710 | * posblocked and negblocked help determine how far the |
987 | * created wall can extend, it won't go extend through |
711 | * created wall can extend, it won't go extend through |
… | |
… | |
1002 | m = tmp->map; |
726 | m = tmp->map; |
1003 | |
727 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
728 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
729 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
730 | { |
1007 | tmp2 = get_object (); |
731 | object *tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
732 | m->insert (tmp2, x, y, op); |
1009 | tmp2->x = x; |
733 | |
1010 | tmp2->y = y; |
|
|
1011 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
734 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
735 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1014 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
736 | tmp2->insert (tmp2->other_arch->instance ()); |
1015 | |
737 | |
1016 | } |
738 | } |
1017 | else |
739 | else |
1018 | posblocked = 1; |
740 | posblocked = 1; |
1019 | |
741 | |
… | |
… | |
1022 | m = tmp->map; |
744 | m = tmp->map; |
1023 | |
745 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
746 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
747 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
748 | { |
1027 | tmp2 = get_object (); |
749 | object *tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
750 | m->insert (tmp2, x, y, op); |
1029 | tmp2->x = x; |
751 | |
1030 | tmp2->y = y; |
|
|
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
1034 | } |
754 | } |
1035 | else |
755 | else |
1036 | negblocked = 1; |
756 | negblocked = 1; |
1037 | } |
757 | } |
1038 | |
758 | |
1039 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
759 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
1040 | update_all_los (op->map, op->x, op->y); |
760 | update_all_los (op->map, op->x, op->y); |
1041 | |
761 | |
1042 | return 1; |
762 | return 1; |
1043 | } |
763 | } |
1044 | |
764 | |
1045 | int |
765 | int |
1046 | dimension_door (object *op, object *caster, object *spob, int dir) |
766 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
1047 | { |
767 | { |
1048 | uint32 dist, maxdist; |
768 | uint32 dist, maxdist; |
1049 | int mflags; |
769 | int mflags; |
1050 | maptile *m; |
770 | maptile *m; |
1051 | sint16 sx, sy; |
771 | sint16 sx, sy; |
… | |
… | |
1053 | if (op->type != PLAYER) |
773 | if (op->type != PLAYER) |
1054 | return 0; |
774 | return 0; |
1055 | |
775 | |
1056 | if (!dir) |
776 | if (!dir) |
1057 | { |
777 | { |
1058 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
778 | op->failmsg ("In what direction?"); |
1059 | return 0; |
779 | return 0; |
1060 | } |
780 | } |
1061 | |
781 | |
1062 | /* Given the new outdoor maps, can't let players dimension door for |
782 | /* Given the new outdoor maps, can't let players dimension door for |
1063 | * ever, so put limits in. |
783 | * ever, so put limits in. |
1064 | */ |
784 | */ |
1065 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
785 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
1066 | |
786 | |
1067 | if (op->contr->count) |
787 | if (spellparam) |
1068 | { |
788 | { |
|
|
789 | int count = atoi (spellparam); |
|
|
790 | |
1069 | if (op->contr->count > maxdist) |
791 | if (count > maxdist) |
1070 | { |
792 | { |
1071 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
793 | op->failmsg ("You can't dimension door that far!"); |
1072 | return 0; |
794 | return 0; |
1073 | } |
795 | } |
1074 | |
796 | |
1075 | for (dist = 0; dist < op->contr->count; dist++) |
797 | for (dist = 0; dist < count; dist++) |
1076 | { |
798 | { |
1077 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
799 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
1078 | |
800 | |
1079 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
801 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
1080 | break; |
802 | break; |
1081 | |
803 | |
1082 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
804 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
1083 | break; |
805 | break; |
1084 | } |
806 | } |
1085 | |
807 | |
1086 | if (dist < op->contr->count) |
808 | if (dist < count) |
1087 | { |
809 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
|
|
1090 | return 0; |
811 | return 0; |
1091 | } |
812 | } |
1092 | op->contr->count = 0; |
|
|
1093 | |
813 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
814 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
815 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
816 | * but may not be marked as NO_MAGIC (as they may be bounded |
1097 | * by such squares). Also, there are probably treasure rooms and |
817 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1139 | break; |
859 | break; |
1140 | |
860 | |
1141 | } |
861 | } |
1142 | if (!dist) |
862 | if (!dist) |
1143 | { |
863 | { |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
864 | op->failmsg ("Your spell failed!\n"); |
1145 | return 0; |
865 | return 0; |
1146 | } |
866 | } |
1147 | } |
867 | } |
1148 | |
868 | |
1149 | /* Actually move the player now */ |
869 | /* Actually move the player now */ |
1150 | op->remove (); |
870 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
871 | return 1; |
1155 | |
872 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
873 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
874 | |
1157 | return 1; |
875 | return 1; |
1158 | } |
876 | } |
1159 | |
|
|
1160 | |
877 | |
1161 | /* cast_heal: Heals something. |
878 | /* cast_heal: Heals something. |
1162 | * op is the caster. |
879 | * op is the caster. |
1163 | * dir is the direction he is casting it in. |
880 | * dir is the direction he is casting it in. |
1164 | * spell is the spell object. |
881 | * spell is the spell object. |
… | |
… | |
1171 | object *poison; |
888 | object *poison; |
1172 | int heal = 0, success = 0; |
889 | int heal = 0, success = 0; |
1173 | |
890 | |
1174 | tmp = find_target_for_friendly_spell (op, dir); |
891 | tmp = find_target_for_friendly_spell (op, dir); |
1175 | |
892 | |
1176 | if (tmp == NULL) |
893 | if (!tmp) |
1177 | return 0; |
894 | return 0; |
1178 | |
895 | |
1179 | /* Figure out how many hp this spell might cure. |
896 | /* Figure out how many hp this spell might cure. |
1180 | * could be zero if this spell heals effects, not damage. |
897 | * could be zero if this spell heals effects, not damage. |
1181 | */ |
898 | */ |
… | |
… | |
1184 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
901 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1185 | |
902 | |
1186 | if (heal) |
903 | if (heal) |
1187 | { |
904 | { |
1188 | if (tmp->stats.hp >= tmp->stats.maxhp) |
905 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | { |
|
|
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
906 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1191 | } |
|
|
1192 | else |
907 | else |
1193 | { |
908 | { |
1194 | /* See how many points we actually heal. Instead of messages |
909 | /* See how many points we actually heal. Instead of messages |
1195 | * based on type of spell, we instead do messages based |
910 | * based on type of spell, we instead do messages based |
1196 | * on amount of damage healed. |
911 | * on amount of damage healed. |
1197 | */ |
912 | */ |
1198 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
913 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1199 | heal = tmp->stats.maxhp - tmp->stats.hp; |
914 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
915 | |
1200 | tmp->stats.hp += heal; |
916 | tmp->stats.hp += heal; |
1201 | |
917 | |
1202 | if (tmp->stats.hp >= tmp->stats.maxhp) |
918 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
919 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1205 | } |
|
|
1206 | else if (heal > 50) |
920 | else if (heal > 50) |
1207 | { |
|
|
1208 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
921 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1209 | } |
|
|
1210 | else if (heal > 25) |
922 | else if (heal > 25) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
923 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1213 | } |
|
|
1214 | else if (heal > 10) |
924 | else if (heal > 10) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
925 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1217 | } |
|
|
1218 | else |
926 | else |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
927 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1221 | } |
928 | |
1222 | success = 1; |
929 | success = 1; |
1223 | } |
930 | } |
1224 | } |
931 | } |
|
|
932 | |
1225 | if (spell->attacktype & AT_DISEASE) |
933 | if (spell->attacktype & AT_DISEASE) |
1226 | if (cure_disease (tmp, op)) |
934 | if (cure_disease (tmp, op, spell)) |
1227 | success = 1; |
935 | success = 1; |
1228 | |
936 | |
1229 | if (spell->attacktype & AT_POISON) |
937 | if (spell->attacktype & AT_POISON) |
1230 | { |
938 | { |
1231 | at = archetype::find ("poisoning"); |
939 | at = archetype::find (shstr_poisoning); |
1232 | poison = present_arch_in_ob (at, tmp); |
940 | poison = present_arch_in_ob (at, tmp); |
1233 | if (poison) |
941 | if (poison) |
1234 | { |
942 | { |
1235 | success = 1; |
943 | success = 1; |
1236 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
944 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1237 | poison->stats.food = 1; |
945 | poison->stats.food = 1; |
1238 | } |
946 | } |
1239 | } |
947 | } |
|
|
948 | |
1240 | if (spell->attacktype & AT_CONFUSION) |
949 | if (spell->attacktype & AT_CONFUSION) |
1241 | { |
950 | { |
1242 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
951 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
1243 | if (poison) |
952 | if (poison) |
1244 | { |
953 | { |
1245 | success = 1; |
954 | success = 1; |
1246 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
955 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1247 | poison->duration = 1; |
956 | poison->duration = 1; |
1248 | } |
957 | } |
1249 | } |
958 | } |
|
|
959 | |
1250 | if (spell->attacktype & AT_BLIND) |
960 | if (spell->attacktype & AT_BLIND) |
1251 | { |
961 | { |
1252 | at = archetype::find ("blindness"); |
962 | at = archetype::find (shstr_blindness); |
1253 | poison = present_arch_in_ob (at, tmp); |
963 | poison = present_arch_in_ob (at, tmp); |
1254 | if (poison) |
964 | if (poison) |
1255 | { |
965 | { |
1256 | success = 1; |
966 | success = 1; |
1257 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
967 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1258 | poison->stats.food = 1; |
968 | poison->stats.food = 1; |
1259 | } |
969 | } |
1260 | } |
970 | } |
|
|
971 | |
1261 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
972 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1262 | { |
973 | { |
1263 | tmp->stats.sp += spell->last_sp; |
974 | tmp->stats.sp += spell->last_sp; |
1264 | if (tmp->stats.sp > tmp->stats.maxsp) |
975 | if (tmp->stats.sp > tmp->stats.maxsp) |
1265 | tmp->stats.sp = tmp->stats.maxsp; |
976 | tmp->stats.sp = tmp->stats.maxsp; |
1266 | success = 1; |
977 | success = 1; |
1267 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
978 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1268 | } |
979 | } |
|
|
980 | |
1269 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
981 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1270 | { |
982 | { |
1271 | tmp->stats.grace += spell->last_grace; |
983 | tmp->stats.grace += spell->last_grace; |
1272 | if (tmp->stats.grace > tmp->stats.maxgrace) |
984 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1273 | tmp->stats.grace = tmp->stats.maxgrace; |
985 | tmp->stats.grace = tmp->stats.maxgrace; |
1274 | success = 1; |
986 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
987 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1276 | } |
988 | } |
|
|
989 | |
1277 | if (spell->stats.food && tmp->stats.food < 999) |
990 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1278 | { |
991 | { |
1279 | tmp->stats.food += spell->stats.food; |
992 | tmp->stats.food += spell->stats.food; |
1280 | if (tmp->stats.food > 999) |
993 | min_it (tmp->stats.food, MAX_FOOD); |
1281 | tmp->stats.food = 999; |
994 | |
1282 | success = 1; |
995 | success = 1; |
1283 | /* We could do something a bit better like the messages for healing above */ |
996 | /* We could do something a bit better like the messages for healing above */ |
1284 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
997 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1285 | } |
998 | } |
|
|
999 | |
1286 | return success; |
1000 | return success; |
1287 | } |
1001 | } |
1288 | |
|
|
1289 | |
1002 | |
1290 | /* This is used for the spells that gain stats. There are no spells |
1003 | /* This is used for the spells that gain stats. There are no spells |
1291 | * right now that icnrease wis/int/pow on a temp basis, so no |
1004 | * right now that icnrease wis/int/pow on a temp basis, so no |
1292 | * good comments for those. |
1005 | * good comments for those. |
1293 | */ |
1006 | */ |
1294 | static const char *const no_gain_msgs[NUM_STATS] = { |
1007 | static const char *const no_gain_msgs[NUM_STATS] = { |
1295 | "You grow no stronger.", |
1008 | "You grow no stronger.", |
1296 | "You grow no more agile.", |
1009 | "You grow no more agile.", |
1297 | "You don't feel any healthier.", |
1010 | "You don't feel any healthier.", |
1298 | "no wis", |
1011 | "You didn't grow any more intelligent.", |
|
|
1012 | "You do not feel any wiser.", |
|
|
1013 | "You don't feel any more powerful." |
1299 | "You are no easier to look at.", |
1014 | "You are no easier to look at.", |
1300 | "no int", |
|
|
1301 | "no pow" |
|
|
1302 | }; |
1015 | }; |
1303 | |
1016 | |
1304 | int |
1017 | int |
|
|
1018 | change_ability_duration (object *spell, object *caster) |
|
|
1019 | { |
|
|
1020 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1021 | } |
|
|
1022 | |
|
|
1023 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1024 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1025 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1026 | object *force = 0; |
1309 | int i; |
1027 | int i; |
1310 | |
1028 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1029 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1030 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1031 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1032 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1033 | |
1321 | if (tmp == NULL) |
1034 | if (!tmp) |
1322 | return 0; |
1035 | return 0; |
1323 | |
1036 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1037 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1038 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1039 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1040 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1041 | { |
1329 | if (tmp2->name == spell_ob->name) |
1042 | if (tmp2->name == spell_ob->name) |
1330 | { |
1043 | { |
… | |
… | |
1332 | break; |
1045 | break; |
1333 | } |
1046 | } |
1334 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1047 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1335 | { |
1048 | { |
1336 | if (!silent) |
1049 | if (!silent) |
1337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1050 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1051 | &spell_ob->name, &tmp2->name_pl); |
|
|
1052 | |
1338 | return 0; |
1053 | return 0; |
1339 | } |
1054 | } |
1340 | } |
1055 | } |
1341 | } |
1056 | } |
|
|
1057 | |
|
|
1058 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1059 | |
1342 | if (force == NULL) |
1060 | if (force) |
1343 | { |
|
|
1344 | force = get_archetype (FORCE_NAME); |
|
|
1345 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1346 | if (spell_ob->race) |
|
|
1347 | force->name = spell_ob->race; |
|
|
1348 | else |
|
|
1349 | force->name = spell_ob->name; |
|
|
1350 | force->name_pl = spell_ob->name; |
|
|
1351 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1352 | |
|
|
1353 | } |
1061 | { |
1354 | else |
|
|
1355 | { |
|
|
1356 | int duration; |
|
|
1357 | |
|
|
1358 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1359 | if (duration > force->duration) |
1062 | if (duration > force->duration) |
1360 | { |
1063 | { |
1361 | force->duration = duration; |
1064 | force->duration = duration; |
1362 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1065 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1363 | } |
1066 | } |
1364 | else |
1067 | else |
1365 | { |
|
|
1366 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1068 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1367 | } |
1069 | |
1368 | return 1; |
1070 | return 1; |
1369 | } |
1071 | } |
1370 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1072 | |
|
|
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1074 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1075 | TICK2TIME (duration)); |
|
|
1076 | |
|
|
1077 | force = get_archetype (FORCE_NAME); |
|
|
1078 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1079 | force->duration = duration; |
|
|
1080 | |
|
|
1081 | if (spell_ob->race) |
|
|
1082 | force->name = spell_ob->race; |
|
|
1083 | else |
|
|
1084 | force->name = spell_ob->name; |
|
|
1085 | |
|
|
1086 | force->name_pl = spell_ob->name; |
|
|
1087 | |
1371 | force->speed = 1.0; |
1088 | force->speed = 1.0; |
1372 | force->speed_left = -1.0; |
1089 | force->speed_left = -1.0; |
1373 | SET_FLAG (force, FLAG_APPLIED); |
1090 | force->set_flag (FLAG_APPLIED); |
1374 | |
1091 | |
1375 | /* Now start processing the effects. First, protections */ |
1092 | /* Now start processing the effects. First, protections */ |
1376 | for (i = 0; i < NROFATTACKS; i++) |
1093 | for (i = 0; i < NROFATTACKS; i++) |
1377 | { |
|
|
1378 | if (spell_ob->resist[i]) |
1094 | if (spell_ob->resist[i]) |
1379 | { |
|
|
1380 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1095 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1381 | if (force->resist[i] > 100) |
1096 | |
1382 | force->resist[i] = 100; |
|
|
1383 | } |
|
|
1384 | } |
|
|
1385 | if (spell_ob->stats.hp) |
1097 | if (spell_ob->stats.hp) |
1386 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1098 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1387 | |
1099 | |
1388 | if (tmp->type == PLAYER) |
1100 | if (tmp->type == PLAYER) |
1389 | { |
1101 | { |
1390 | /* Stat adjustment spells */ |
1102 | /* Stat adjustment spells */ |
1391 | for (i = 0; i < NUM_STATS; i++) |
1103 | for (i = 0; i < NUM_STATS; i++) |
1392 | { |
1104 | { |
1393 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1105 | if (sint8 stat = spell_ob->stats.stat (i)) |
1394 | |
|
|
1395 | if (stat) |
|
|
1396 | { |
1106 | { |
1397 | sm = 0; |
1107 | sint8 sm = 0; |
1398 | for (k = 0; k < stat; k++) |
1108 | for (sint8 k = 0; k < stat; k++) |
1399 | sm += rndm (1, 3); |
1109 | sm += rndm (1, 3); |
1400 | |
1110 | |
1401 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1111 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1402 | { |
1112 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1403 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1113 | |
1404 | if (sm < 0) |
1114 | force->stats.stat (i) = sm; |
1405 | sm = 0; |
1115 | |
1406 | } |
|
|
1407 | set_attr_value (&force->stats, i, sm); |
|
|
1408 | if (!sm) |
1116 | if (!sm) |
1409 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1117 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1410 | } |
1118 | } |
1411 | } |
1119 | } |
1412 | } |
1120 | } |
1413 | |
1121 | |
1414 | force->move_type = spell_ob->move_type; |
1122 | force->move_type = spell_ob->move_type; |
1415 | |
1123 | |
1416 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1124 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1417 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1125 | force->set_flag (FLAG_SEE_IN_DARK); |
1418 | |
1126 | |
1419 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1127 | if (spell_ob->flag [FLAG_XRAYS]) |
1420 | SET_FLAG (force, FLAG_XRAYS); |
1128 | force->set_flag (FLAG_XRAYS); |
1421 | |
1129 | |
1422 | /* Haste/bonus speed */ |
1130 | /* Haste/bonus speed */ |
1423 | if (spell_ob->stats.exp) |
1131 | if (spell_ob->stats.exp) |
1424 | { |
1132 | { |
1425 | if (op->speed > 0.5f) |
1133 | if (op->speed > 0.5f) |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1140 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1141 | force->attacktype = spell_ob->attacktype; |
1434 | |
1142 | |
1435 | insert_ob_in_ob (force, tmp); |
1143 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1144 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1145 | tmp->update_stats (); |
|
|
1146 | |
1438 | return 1; |
1147 | return 1; |
1439 | } |
1148 | } |
1440 | |
1149 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1150 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1151 | * a lot of sense, since most of the values it derives are from the god |
1443 | * of the caster. |
1152 | * of the caster. |
1444 | */ |
1153 | */ |
1445 | |
|
|
1446 | int |
1154 | int |
1447 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1155 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1448 | { |
1156 | { |
1449 | int i; |
1157 | int i; |
1450 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1158 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1451 | |
1159 | |
1452 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1160 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1453 | if (dir != 0) |
1161 | if (dir != 0) |
1454 | { |
1162 | { |
1455 | tmp = find_target_for_friendly_spell (op, dir); |
1163 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1164 | |
|
|
1165 | if (!tmp) |
|
|
1166 | return 0; |
1456 | } |
1167 | } |
1457 | else |
1168 | else |
1458 | { |
|
|
1459 | tmp = op; |
1169 | tmp = op; |
1460 | } |
|
|
1461 | |
1170 | |
1462 | /* If we've already got a force of this type, don't add a new one. */ |
1171 | /* If we've already got a force of this type, don't add a new one. */ |
1463 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1172 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1464 | { |
1173 | { |
1465 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1174 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1466 | { |
1175 | { |
1467 | if (tmp2->name == spell_ob->name) |
1176 | if (tmp2->name == spell_ob->name) |
1468 | { |
1177 | { |
… | |
… | |
1474 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1183 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1475 | return 0; |
1184 | return 0; |
1476 | } |
1185 | } |
1477 | } |
1186 | } |
1478 | } |
1187 | } |
|
|
1188 | |
1479 | if (force == NULL) |
1189 | if (force == NULL) |
1480 | { |
1190 | { |
1481 | force = get_archetype (FORCE_NAME); |
1191 | force = get_archetype (FORCE_NAME); |
1482 | force->subtype = FORCE_CHANGE_ABILITY; |
1192 | force->subtype = FORCE_CHANGE_ABILITY; |
1483 | if (spell_ob->race) |
1193 | if (spell_ob->race) |
… | |
… | |
1501 | { |
1211 | { |
1502 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1503 | } |
1213 | } |
1504 | return 0; |
1214 | return 0; |
1505 | } |
1215 | } |
|
|
1216 | |
1506 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1217 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1507 | force->speed = 1.0; |
1218 | force->speed = 1.0; |
1508 | force->speed_left = -1.0; |
1219 | force->speed_left = -1.0; |
1509 | SET_FLAG (force, FLAG_APPLIED); |
1220 | force->set_flag (FLAG_APPLIED); |
1510 | |
1221 | |
1511 | if (!god) |
1222 | if (!god) |
1512 | { |
1223 | { |
1513 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1224 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1514 | } |
1225 | } |
1515 | else |
1226 | else |
1516 | { |
1227 | { |
1517 | /* Only give out good benefits, and put a max on it */ |
1228 | /* Only give out good benefits, and put a max on it */ |
1518 | for (i = 0; i < NROFATTACKS; i++) |
1229 | for (i = 0; i < NROFATTACKS; i++) |
1519 | { |
|
|
1520 | if (god->resist[i] > 0) |
1230 | if (god->resist[i] > 0) |
1521 | { |
|
|
1522 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1231 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1523 | } |
1232 | |
1524 | } |
|
|
1525 | force->path_attuned |= god->path_attuned; |
1233 | force->path_attuned |= god->path_attuned; |
1526 | |
1234 | |
1527 | if (spell_ob->attacktype) |
1235 | if (spell_ob->attacktype) |
1528 | force->slaying = god->slaying; |
1236 | force->slaying = god->slaying; |
1529 | |
1237 | |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1249 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1250 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1251 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1252 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1253 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1254 | tmp->update_stats (); |
1547 | return 1; |
1255 | return 1; |
1548 | } |
1256 | } |
1549 | |
|
|
1550 | |
|
|
1551 | |
1257 | |
1552 | /* Alchemy code by Mark Wedel |
1258 | /* Alchemy code by Mark Wedel |
1553 | * |
1259 | * |
1554 | * This code adds a new spell, called alchemy. Alchemy will turn |
1260 | * This code adds a new spell, called alchemy. Alchemy will turn |
1555 | * objects to gold nuggets, the value of the gold nuggets being |
1261 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1556 | * about 90% of that of the item itself. It uses the value of the |
|
|
1557 | * object before charisma adjustments, because the nuggets themselves |
|
|
1558 | * will be will be adjusted by charisma when sold. |
|
|
1559 | * |
1262 | * |
1560 | * Large nuggets are worth 25 gp each (base). You will always get |
1263 | * The value of the gold nuggets being about 90% of that of the item |
1561 | * the maximum number of large nuggets you could get. |
1264 | * itself. It uses the value of the object before charisma adjustments, |
1562 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1265 | * because the nuggets themselves will be will be adjusted by charisma |
1563 | * to the max amount of small nuggets as you could get. |
1266 | * when sold. |
1564 | * |
|
|
1565 | * For example, if an item is worth 110 gold, you will get |
|
|
1566 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1567 | * |
1267 | * |
1568 | * There is also a chance (1:30) that you will get nothing at all |
1268 | * There is also a chance (1:30) that you will get nothing at all |
1569 | * for the object. There is also a maximum weight that will be |
1269 | * for the object. There is also a maximum weight that will be |
1570 | * alchemied. |
1270 | * alchemised. |
1571 | */ |
1271 | */ |
1572 | |
|
|
1573 | /* I didn't feel like passing these as arguements to the |
|
|
1574 | * two functions that need them. Real values are put in them |
|
|
1575 | * when the spell is cast, and these are freed when the spell |
|
|
1576 | * is finished. |
|
|
1577 | */ |
|
|
1578 | static object *small, *large; |
|
|
1579 | |
|
|
1580 | static void |
1272 | static void |
1581 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1273 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1582 | { |
1274 | { |
1583 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1275 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1584 | |
1276 | |
1585 | /* Give third price when we alchemy money (This should hopefully |
1277 | /* Give third price when we alchemy money (this should hopefully |
1586 | * make it so that it isn't worth it to alchemy money, sell |
1278 | * make it so that it isn't worth it to alchemy money, sell |
1587 | * the nuggets, alchemy the gold from that, etc. |
1279 | * the nuggets, alchemy the gold from that, etc. |
1588 | * Otherwise, give 9 silver on the gold for other objects, |
1280 | * Otherwise, give 9 silver on the gold for other objects, |
1589 | * so that it would still be more affordable to haul |
1281 | * so that it would still be more affordable to haul |
1590 | * the stuff back to town. |
1282 | * the stuff back to town. |
1591 | */ |
1283 | */ |
1592 | |
1284 | if (obj->flag [FLAG_UNPAID]) |
1593 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
|
|
1594 | value = 0; |
1285 | value = 0; |
1595 | else if (obj->type == MONEY || obj->type == GEM) |
1286 | else if (obj->type == MONEY || obj->type == GEM) |
1596 | value /= 3; |
1287 | value /= 3; |
1597 | else |
1288 | else |
1598 | value = (value * 9) / 10; |
1289 | value = value * 9 / 10; |
1599 | |
1290 | |
1600 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1601 | |
|
|
1602 | if ((obj->value > 0) && rndm (0, 29)) |
1291 | if (obj->value > 0 && rndm (0, 29)) |
1603 | { |
1292 | total_value += value; |
1604 | int count; |
|
|
1605 | |
1293 | |
1606 | count = value / large->value; |
|
|
1607 | *large_nuggets += count; |
|
|
1608 | value -= (uint64) count *(uint64) large->value; |
|
|
1609 | |
|
|
1610 | count = value / small->value; |
|
|
1611 | *small_nuggets += count; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1615 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1616 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1617 | */ |
|
|
1618 | if (*small_nuggets * small->value >= large->value) |
|
|
1619 | { |
|
|
1620 | (*large_nuggets)++; |
|
|
1621 | *small_nuggets -= large->value / small->value; |
|
|
1622 | if (*small_nuggets && large->value % small->value) |
|
|
1623 | (*small_nuggets)--; |
|
|
1624 | } |
|
|
1625 | weight += obj->weight; |
1294 | total_weight += obj->total_weight (); |
1626 | obj->remove (); |
1295 | |
1627 | obj->destroy (0); |
1296 | obj->destroy (); |
1628 | } |
|
|
1629 | |
|
|
1630 | static void |
|
|
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
|
|
1632 | { |
|
|
1633 | object *tmp; |
|
|
1634 | int flag = 0; |
|
|
1635 | |
|
|
1636 | /* Put any nuggets below the player, but we can only pass this |
|
|
1637 | * flag if we are on the same space as the player |
|
|
1638 | */ |
|
|
1639 | if (x == op->x && y == op->y && op->map == m) |
|
|
1640 | flag = INS_BELOW_ORIGINATOR; |
|
|
1641 | |
|
|
1642 | if (small_nuggets) |
|
|
1643 | { |
|
|
1644 | tmp = get_object (); |
|
|
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
|
|
1647 | tmp->x = x; |
|
|
1648 | tmp->y = y; |
|
|
1649 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1650 | } |
|
|
1651 | if (large_nuggets) |
|
|
1652 | { |
|
|
1653 | tmp = get_object (); |
|
|
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
|
|
1656 | tmp->x = x; |
|
|
1657 | tmp->y = y; |
|
|
1658 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1659 | } |
|
|
1660 | } |
1297 | } |
1661 | |
1298 | |
1662 | int |
1299 | int |
1663 | alchemy (object *op, object *caster, object *spell_ob) |
1300 | alchemy (object *op, object *caster, object *spell_ob) |
1664 | { |
1301 | { |
1665 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1666 | sint16 nx, ny; |
|
|
1667 | object *next, *tmp; |
|
|
1668 | maptile *mp; |
|
|
1669 | |
|
|
1670 | if (op->type != PLAYER) |
1302 | if (op->type != PLAYER) |
1671 | return 0; |
1303 | return 0; |
1672 | |
1304 | |
|
|
1305 | archetype *nugget[3]; |
|
|
1306 | |
|
|
1307 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1308 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1309 | nugget[2] = archetype::find (shstr_pyrite); |
|
|
1310 | |
1673 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1311 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1674 | * some, and also prevents people from alcheming every table/chair/clock |
1312 | * some, and also prevents people from alchemising every table/chair/clock |
1675 | * in sight |
1313 | * in sight |
1676 | */ |
1314 | */ |
1677 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1315 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1678 | weight_max *= 1000; |
1316 | int weight_max = duration * 1000; |
1679 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1317 | uint64 value_max = duration * 1000; |
1680 | |
1318 | |
|
|
1319 | int weight = 0; |
|
|
1320 | |
1681 | for (y = op->y - 1; y <= op->y + 1; y++) |
1321 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1682 | { |
1322 | { |
1683 | for (x = op->x - 1; x <= op->x + 1; x++) |
1323 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1684 | { |
1324 | { |
|
|
1325 | uint64 value = 0; |
|
|
1326 | |
1685 | nx = x; |
1327 | sint16 nx = x; |
1686 | ny = y; |
1328 | sint16 ny = y; |
1687 | |
1329 | |
1688 | mp = op->map; |
1330 | maptile *mp = op->map; |
1689 | |
1331 | |
1690 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1332 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1691 | |
1333 | |
1692 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1334 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1693 | continue; |
1335 | continue; |
1694 | |
1336 | |
1695 | /* Treat alchemy a little differently - most spell effects |
1337 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1697 | * ground level effect. |
1339 | * ground level effect. |
1698 | */ |
1340 | */ |
1699 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1341 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1700 | continue; |
1342 | continue; |
1701 | |
1343 | |
1702 | small_nuggets = 0; |
1344 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1703 | large_nuggets = 0; |
|
|
1704 | |
|
|
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1706 | { |
1345 | { |
1707 | next = tmp->above; |
1346 | next = tmp->above; |
|
|
1347 | |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1348 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1349 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1710 | { |
1350 | { |
1711 | |
|
|
1712 | if (tmp->inv) |
1351 | if (tmp->inv) |
1713 | { |
1352 | { |
1714 | object *next1, *tmp1; |
1353 | object *next1, *tmp1; |
1715 | |
1354 | |
1716 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1355 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1717 | { |
1356 | { |
1718 | next1 = tmp1->below; |
1357 | next1 = tmp1->below; |
1719 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1358 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1720 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1359 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1721 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1360 | alchemy_object (tmp1, value, weight); |
1722 | } |
1361 | } |
1723 | } |
1362 | } |
|
|
1363 | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1364 | alchemy_object (tmp, value, weight); |
1725 | |
1365 | |
1726 | if (weight > weight_max) |
1366 | if (weight > weight_max) |
1727 | { |
1367 | break; |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1729 | large->destroy (0); |
|
|
1730 | small->destroy (0); |
|
|
1731 | return 1; |
|
|
1732 | } |
1368 | } |
1733 | } /* is alchemable object */ |
|
|
1734 | } /* process all objects on this space */ |
|
|
1735 | |
|
|
1736 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1737 | * it also prevents us from alcheming nuggets that were just created |
|
|
1738 | * with this spell. |
|
|
1739 | */ |
1369 | } |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1370 | |
|
|
1371 | value -= rndm (value >> 4); |
|
|
1372 | value = min (value, value_max); |
|
|
1373 | |
|
|
1374 | for (int i = 0; i < array_length (nugget); ++i) |
|
|
1375 | if (int nrof = value / nugget [i]->value) |
|
|
1376 | { |
|
|
1377 | value -= nrof * nugget[i]->value; |
|
|
1378 | |
|
|
1379 | object *tmp = nugget[i]->instance (); |
|
|
1380 | tmp->nrof = nrof; |
|
|
1381 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1382 | op->map->insert (tmp, x, y, op, 0); |
1741 | } |
1383 | } |
|
|
1384 | |
|
|
1385 | if (weight > weight_max) |
|
|
1386 | goto bailout; |
|
|
1387 | } |
1742 | } |
1388 | } |
1743 | large->destroy (0); |
1389 | |
1744 | small->destroy (0); |
1390 | bailout: |
1745 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1746 | * it is redrawn properly. |
|
|
1747 | */ |
|
|
1748 | op->contr->socket.look_position = 0; |
|
|
1749 | return 1; |
1391 | return 1; |
1750 | } |
1392 | } |
1751 | |
|
|
1752 | |
1393 | |
1753 | /* This function removes the cursed/damned status on equipped |
1394 | /* This function removes the cursed/damned status on equipped |
1754 | * items. |
1395 | * items. |
1755 | */ |
1396 | */ |
1756 | int |
1397 | int |
1757 | remove_curse (object *op, object *caster, object *spell) |
1398 | remove_curse (object *op, object *caster, object *spell) |
1758 | { |
1399 | { |
1759 | object *tmp; |
|
|
1760 | int success = 0, was_one = 0; |
1400 | int success = 0, was_one = 0; |
1761 | |
1401 | |
|
|
1402 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1403 | |
|
|
1404 | op->splay_marked (); |
|
|
1405 | |
|
|
1406 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1407 | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1408 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1409 | if (!tmp->invisible && tmp->flag [typeflag]) |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
|
|
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
|
|
1766 | { |
1410 | { |
1767 | |
|
|
1768 | was_one++; |
1411 | ++was_one; |
|
|
1412 | |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1413 | if (tmp->level <= casting_level (caster, spell)) |
1770 | { |
1414 | { |
1771 | success++; |
1415 | ++success; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1416 | --num_uncurse; |
1773 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
|
|
1774 | |
1417 | |
1775 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1418 | tmp->clr_flag (typeflag); |
1776 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1419 | tmp->clr_flag (FLAG_CURSED); |
|
|
1420 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1777 | tmp->value = 0; /* Still can't sell it */ |
1421 | tmp->value = 0; /* Still can't sell it */ |
1778 | if (op->type == PLAYER) |
1422 | |
|
|
1423 | if (object *pl = tmp->visible_to ()) |
1779 | esrv_send_item (op, tmp); |
1424 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1780 | } |
1425 | } |
1781 | } |
1426 | } |
1782 | |
1427 | |
1783 | if (op->type == PLAYER) |
1428 | if (op->type == PLAYER) |
1784 | { |
1429 | { |
1785 | if (success) |
1430 | if (success) |
1786 | { |
1431 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1787 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
|
|
1788 | } |
|
|
1789 | else |
1432 | else |
1790 | { |
1433 | { |
1791 | if (was_one) |
1434 | if (was_one) |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1435 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1793 | else |
1436 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1437 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1795 | } |
1438 | } |
1796 | } |
1439 | } |
|
|
1440 | |
1797 | return success; |
1441 | return success; |
1798 | } |
1442 | } |
1799 | |
1443 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1444 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
|
|
1802 | int |
1445 | int |
1803 | cast_identify (object *op, object *caster, object *spell) |
1446 | cast_identify (object *op, object *caster, object *spell) |
1804 | { |
1447 | { |
1805 | object *tmp; |
1448 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1806 | int success = 0, num_ident; |
|
|
1807 | |
1449 | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1450 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1809 | |
1451 | |
1810 | if (num_ident < 1) |
1452 | op->splay_marked (); |
1811 | num_ident = 1; |
|
|
1812 | |
1453 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1455 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1456 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1817 | { |
1457 | { |
1818 | identify (tmp); |
1458 | identify (tmp); |
|
|
1459 | |
1819 | if (op->type == PLAYER) |
1460 | if (op->type == PLAYER) |
1820 | { |
1461 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1462 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
|
|
1463 | |
1822 | if (tmp->msg) |
1464 | if (tmp->msg) |
1823 | { |
1465 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1826 | } |
|
|
1827 | } |
1466 | } |
1828 | num_ident--; |
1467 | |
1829 | success = 1; |
|
|
1830 | if (!num_ident) |
1468 | if (!--num_ident) |
1831 | break; |
1469 | break; |
1832 | } |
1470 | } |
1833 | } |
1471 | } |
|
|
1472 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1473 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1474 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1475 | * was not fully used. |
1837 | */ |
1476 | */ |
1838 | if (num_ident) |
1477 | if (num_ident) |
1839 | { |
1478 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1479 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1480 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1842 | { |
1481 | { |
1843 | |
|
|
1844 | identify (tmp); |
1482 | identify (tmp); |
1845 | if (op->type == PLAYER) |
1483 | |
|
|
1484 | if (object *pl = tmp->visible_to ()) |
1846 | { |
1485 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1486 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
|
|
1487 | |
1848 | if (tmp->msg) |
1488 | if (tmp->msg) |
1849 | { |
1489 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1852 | } |
|
|
1853 | esrv_send_item (op, tmp); |
|
|
1854 | } |
1490 | } |
1855 | num_ident--; |
1491 | |
1856 | success = 1; |
|
|
1857 | if (!num_ident) |
1492 | if (!--num_ident) |
1858 | break; |
1493 | break; |
1859 | } |
1494 | } |
1860 | } |
1495 | } |
1861 | if (!success) |
1496 | |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1497 | if (buf.empty ()) |
|
|
1498 | { |
|
|
1499 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1500 | return 0; |
|
|
1501 | } |
1863 | else |
1502 | else |
1864 | { |
1503 | { |
|
|
1504 | if (op->contr) |
|
|
1505 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1506 | |
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1507 | spell_effect (spell, op->x, op->y, op->map, op); |
|
|
1508 | return 1; |
1866 | } |
1509 | } |
1867 | return success; |
|
|
1868 | } |
1510 | } |
1869 | |
|
|
1870 | |
1511 | |
1871 | int |
1512 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1513 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1514 | { |
1874 | object *tmp, *last, *god, *detect; |
1515 | object *tmp, *last, *god, *detect; |
… | |
… | |
1878 | |
1519 | |
1879 | /* We precompute some values here so that we don't have to keep |
1520 | /* We precompute some values here so that we don't have to keep |
1880 | * doing it over and over again. |
1521 | * doing it over and over again. |
1881 | */ |
1522 | */ |
1882 | god = find_god (determine_god (op)); |
1523 | god = find_god (determine_god (op)); |
1883 | level = caster_level (caster, spell); |
1524 | level = casting_level (caster, spell); |
1884 | range = spell->range + SP_level_range_adjust (caster, spell); |
1525 | range = spell->range + SP_level_range_adjust (caster, spell); |
1885 | |
1526 | |
1886 | if (!skill) |
1527 | if (!skill) |
1887 | skill = caster; |
1528 | skill = caster; |
1888 | |
1529 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1530 | dynbuf buf; |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1531 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1891 | { |
1532 | { |
1892 | |
|
|
1893 | m = op->map; |
|
|
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1895 | if (mflags & P_OUT_OF_MAP) |
|
|
1896 | continue; |
|
|
1897 | |
|
|
1898 | /* For most of the detections, we only detect objects above the |
1533 | /* For most of the detections, we only detect objects above the |
1899 | * floor. But this is not true for show invisible. |
1534 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1535 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1536 | * down - that is easier than working up. |
1902 | */ |
1537 | */ |
1903 | |
1538 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1539 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1905 | last = tmp; |
1540 | last = tmp; |
|
|
1541 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1542 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1543 | * would happen. |
1908 | */ |
1544 | */ |
1909 | if (!last) |
1545 | if (!last) |
1910 | continue; |
1546 | continue; |
1911 | |
1547 | |
1912 | done_one = 0; |
1548 | done_one = 0; |
1913 | floor = 0; |
1549 | floor = 0; |
1914 | detect = NULL; |
1550 | detect = 0; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1551 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1552 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1553 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1554 | if (spell->flag [FLAG_MAKE_INVIS] |
1920 | /* Might there be other objects that we can make visibile? */ |
1555 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1556 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1557 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1923 | tmp->type == CF_HANDLE || |
1558 | || tmp->type == T_HANDLE |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1559 | || tmp->type == TRAPDOOR |
|
|
1560 | || tmp->type == EXIT |
|
|
1561 | || tmp->type == HOLE |
|
|
1562 | || tmp->type == BUTTON |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1563 | || tmp->type == TELEPORTER |
|
|
1564 | || tmp->type == GATE |
1926 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1565 | || tmp->type == LOCKED_DOOR |
1927 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1566 | || tmp->type == WEAPON |
|
|
1567 | || tmp->type == ALTAR |
|
|
1568 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1928 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1569 | || tmp->type == TRIGGER_PEDESTAL |
1929 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1570 | || tmp->type == SPECIAL_KEY |
|
|
1571 | || tmp->type == TREASURE |
|
|
1572 | || tmp->type == BOOK |
|
|
1573 | || tmp->type == HOLY_ALTAR |
|
|
1574 | || tmp->type == CONTAINER))) |
1930 | { |
1575 | { |
|
|
1576 | printf ("show inv %s\n", tmp->debug_desc());//D |
1931 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1577 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1932 | { |
1578 | { |
1933 | tmp->invisible = 0; |
1579 | tmp->invisible = 0; |
|
|
1580 | done_one = 1; |
|
|
1581 | } |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1585 | floor = 1; |
|
|
1586 | |
|
|
1587 | /* All detections below this point don't descend beneath the floor, |
|
|
1588 | * so just continue on. We could be clever and look at the type of |
|
|
1589 | * detection to completely break out if we don't care about objects beneath |
|
|
1590 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1591 | */ |
|
|
1592 | if (floor) |
|
|
1593 | continue; |
|
|
1594 | |
|
|
1595 | /* I had thought about making detect magic and detect curse |
|
|
1596 | * show the flash the magic item like it does for detect monster. |
|
|
1597 | * however, if the object is within sight, this would then make it |
|
|
1598 | * difficult to see what object is magical/cursed, so the |
|
|
1599 | * effect wouldn't be as apparent. |
|
|
1600 | */ |
|
|
1601 | |
|
|
1602 | /* detect magic */ |
|
|
1603 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
|
|
1604 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1605 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1606 | && tmp->need_identify () |
|
|
1607 | && is_magical (tmp)) |
|
|
1608 | { |
|
|
1609 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1610 | /* make runes more visible */ |
|
|
1611 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1612 | tmp->stats.Cha /= 4; |
|
|
1613 | |
|
|
1614 | done_one = 1; |
|
|
1615 | } |
|
|
1616 | |
|
|
1617 | /* detect monster */ |
|
|
1618 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1619 | { |
|
|
1620 | done_one = 2; |
|
|
1621 | |
|
|
1622 | if (!detect) |
|
|
1623 | detect = tmp; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1627 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1628 | * race must match. |
|
|
1629 | */ |
|
|
1630 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1631 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1632 | spell->race.contains (tmp->race))) |
|
|
1633 | { |
|
|
1634 | done_one = 2; |
|
|
1635 | |
|
|
1636 | if (!detect) |
|
|
1637 | detect = tmp; |
|
|
1638 | } |
|
|
1639 | |
|
|
1640 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1641 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1642 | && tmp->need_identify () |
|
|
1643 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1644 | { |
|
|
1645 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1646 | done_one = 1; |
|
|
1647 | } |
|
|
1648 | |
|
|
1649 | // Do mining detection spell: |
|
|
1650 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1651 | { |
|
|
1652 | if (tmp->type == VEIN) |
|
|
1653 | { |
|
|
1654 | if (tmp->other_arch) |
|
|
1655 | { |
|
|
1656 | if (!detect) |
|
|
1657 | detect = tmp->other_arch; |
|
|
1658 | done_one = 2; |
|
|
1659 | } |
|
|
1660 | else |
1934 | done_one = 1; |
1661 | done_one = 1; |
1935 | } |
1662 | } |
1936 | } |
1663 | } |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1938 | floor = 1; |
|
|
1939 | |
|
|
1940 | /* All detections below this point don't descend beneath the floor, |
|
|
1941 | * so just continue on. We could be clever and look at the type of |
|
|
1942 | * detection to completely break out if we don't care about objects beneath |
|
|
1943 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1944 | */ |
|
|
1945 | if (floor) |
|
|
1946 | continue; |
|
|
1947 | |
|
|
1948 | /* I had thought about making detect magic and detect curse |
|
|
1949 | * show the flash the magic item like it does for detect monster. |
|
|
1950 | * however, if the object is within sight, this would then make it |
|
|
1951 | * difficult to see what object is magical/cursed, so the |
|
|
1952 | * effect wouldn't be as apparant. |
|
|
1953 | */ |
|
|
1954 | |
|
|
1955 | /* detect magic */ |
|
|
1956 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1957 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1958 | { |
|
|
1959 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1960 | /* make runes more visibile */ |
|
|
1961 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1962 | tmp->stats.Cha /= 4; |
|
|
1963 | done_one = 1; |
|
|
1964 | } |
|
|
1965 | /* detect monster */ |
|
|
1966 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1967 | { |
|
|
1968 | done_one = 2; |
|
|
1969 | if (!detect) |
|
|
1970 | detect = tmp; |
|
|
1971 | } |
|
|
1972 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1973 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1974 | * race must match. |
|
|
1975 | */ |
|
|
1976 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1977 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1978 | (strstr (spell->race, tmp->race)))) |
|
|
1979 | { |
|
|
1980 | done_one = 2; |
|
|
1981 | if (!detect) |
|
|
1982 | detect = tmp; |
|
|
1983 | } |
|
|
1984 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1985 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1986 | { |
|
|
1987 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1988 | done_one = 1; |
|
|
1989 | } |
|
|
1990 | } /* for stack of objects on this space */ |
1664 | } /* for stack of objects on this space */ |
1991 | |
1665 | |
1992 | /* Code here puts an effect of the spell on the space, so you can see |
1666 | /* Code here puts an effect of the spell on the space, so you can see |
1993 | * where the magic is. |
1667 | * where the magic is. |
1994 | */ |
1668 | */ |
1995 | if (done_one) |
1669 | if (done_one) |
1996 | { |
1670 | { |
1997 | object *detect_ob = arch_to_object (spell->other_arch); |
1671 | object *detect_ob = spell->other_arch->instance (); |
1998 | |
1672 | |
1999 | detect_ob->x = nx; |
|
|
2000 | detect_ob->y = ny; |
|
|
2001 | /* if this is set, we want to copy the face */ |
1673 | /* if this is set, we want to copy the face */ |
2002 | if (done_one == 2 && detect) |
1674 | if (done_one == 2 && detect) |
2003 | { |
1675 | { |
2004 | detect_ob->face = detect->face; |
1676 | detect_ob->face = detect->face; |
2005 | detect_ob->animation_id = detect->animation_id; |
1677 | detect_ob->animation_id = detect->animation_id; |
2006 | detect_ob->anim_speed = detect->anim_speed; |
1678 | detect_ob->anim_speed = detect->anim_speed; |
2007 | detect_ob->last_anim = 0; |
1679 | detect_ob->last_anim = 0; |
2008 | /* by default, the detect_ob is already animated */ |
1680 | /* by default, the detect_ob is already animated */ |
2009 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1681 | if (!detect->flag [FLAG_ANIMATE]) |
2010 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1682 | detect_ob->clr_flag (FLAG_ANIMATE); |
2011 | } |
1683 | } |
2012 | insert_ob_in_map (detect_ob, m, op, 0); |
1684 | |
|
|
1685 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
2013 | } |
1686 | } |
2014 | } /* for processing the surrounding spaces */ |
1687 | } /* for processing the surrounding spaces */ |
2015 | |
1688 | |
2016 | |
1689 | |
2017 | /* Now process objects in the players inventory if detect curse or magic */ |
1690 | /* Now process objects in the players inventory if detect curse or magic */ |
2018 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1691 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
2019 | { |
1692 | { |
2020 | done_one = 0; |
1693 | done_one = 0; |
|
|
1694 | |
2021 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1695 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2022 | { |
1696 | { |
2023 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1697 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
2024 | { |
1698 | { |
2025 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1699 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
2026 | { |
1700 | { |
2027 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1701 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
2028 | if (op->type == PLAYER) |
1702 | |
|
|
1703 | if (object *pl = tmp->visible_to ()) |
2029 | esrv_send_item (op, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2030 | } |
1705 | } |
2031 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1706 | |
2032 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1707 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1708 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
2033 | { |
1709 | { |
2034 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1710 | tmp->set_flag (FLAG_KNOWN_CURSED); |
2035 | if (op->type == PLAYER) |
1711 | |
|
|
1712 | if (object *pl = tmp->visible_to ()) |
2036 | esrv_send_item (op, tmp); |
1713 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2037 | } |
1714 | } |
2038 | } /* if item is not identified */ |
1715 | } /* if item is not identified */ |
2039 | } /* for the players inventory */ |
1716 | } /* for the players inventory */ |
2040 | } /* if detect magic/curse and object is a player */ |
1717 | } /* if detect magic/curse and object is a player */ |
|
|
1718 | |
2041 | return 1; |
1719 | return 1; |
2042 | } |
1720 | } |
2043 | |
1721 | |
2044 | |
1722 | |
2045 | /** |
1723 | /** |
… | |
… | |
2058 | |
1736 | |
2059 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1737 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2060 | |
1738 | |
2061 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1739 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2062 | { |
1740 | { |
2063 | object *tmp; |
|
|
2064 | |
|
|
2065 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2066 | |
|
|
2067 | /* Explodes a fireball centered at player */ |
|
|
2068 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2069 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2070 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2071 | tmp->x = victim->x; |
|
|
2072 | tmp->y = victim->y; |
|
|
2073 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2074 | victim->stats.sp = 2 * victim->stats.maxsp; |
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1743 | create_exploding_ball_at (victim, caster_level); |
2075 | } |
1744 | } |
2076 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2077 | { |
|
|
2078 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1746 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2079 | } |
|
|
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1747 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1749 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2085 | { |
1750 | { |
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2087 | confuse_player (victim, victim, 99); |
1752 | confuse_player (victim, victim, 99); |
2088 | } |
1753 | } |
2089 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1754 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2090 | { |
|
|
2091 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1755 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2092 | } |
|
|
2093 | } |
1756 | } |
2094 | |
1757 | |
2095 | /* cast_transfer |
1758 | /* cast_transfer |
2096 | * This spell transfers sp from the player to another person. |
1759 | * This spell transfers sp from the player to another person. |
2097 | * We let the target go above their normal maximum SP. |
1760 | * We let the target go above their normal maximum SP. |
… | |
… | |
2111 | |
1774 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1775 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
1776 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1777 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
1778 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
1779 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1780 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2118 | break; |
1781 | break; |
2119 | } |
1782 | } |
2120 | |
1783 | |
2121 | |
1784 | |
2122 | /* If we did not find a player in the specified direction, transfer |
1785 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
1786 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
1787 | */ |
2125 | if (plyr == NULL) |
1788 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1789 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1790 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
2128 | break; |
1791 | break; |
2129 | |
1792 | |
2130 | if (!plyr) |
1793 | if (!plyr) |
2131 | { |
1794 | { |
2132 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1795 | op->failmsg ("There is no one there."); |
2133 | return 0; |
1796 | return 0; |
2134 | } |
1797 | } |
2135 | /* give sp */ |
1798 | /* give sp */ |
2136 | if (spell->stats.dam > 0) |
1799 | if (spell->stats.dam > 0) |
2137 | { |
1800 | { |
2138 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1801 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2139 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1802 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2140 | return 1; |
1803 | return 1; |
2141 | } |
1804 | } |
2142 | /* suck sp away. Can't suck sp from yourself */ |
1805 | /* suck sp away. Can't suck sp from yourself */ |
2143 | else if (op != plyr) |
1806 | else if (op != plyr) |
2144 | { |
1807 | { |
… | |
… | |
2149 | if (rate > 95) |
1812 | if (rate > 95) |
2150 | rate = 95; |
1813 | rate = 95; |
2151 | |
1814 | |
2152 | sucked = (plyr->stats.sp * rate) / 100; |
1815 | sucked = (plyr->stats.sp * rate) / 100; |
2153 | plyr->stats.sp -= sucked; |
1816 | plyr->stats.sp -= sucked; |
2154 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1817 | if (op->flag [FLAG_ALIVE]) |
2155 | { |
1818 | { |
2156 | /* Player doesn't get full credit */ |
1819 | /* Player doesn't get full credit */ |
2157 | sucked = (sucked * rate) / 100; |
1820 | sucked = (sucked * rate) / 100; |
2158 | op->stats.sp += sucked; |
1821 | op->stats.sp += sucked; |
2159 | if (sucked > 0) |
1822 | if (sucked > 0) |
2160 | { |
1823 | { |
2161 | charge_mana_effect (op, caster_level (caster, spell)); |
1824 | charge_mana_effect (op, casting_level (caster, spell)); |
2162 | } |
1825 | } |
2163 | } |
1826 | } |
2164 | return 1; |
1827 | return 1; |
2165 | } |
1828 | } |
2166 | return 0; |
1829 | return 0; |
… | |
… | |
2186 | m = op->map; |
1849 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1850 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
1851 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
1852 | return; |
2190 | |
1853 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
1854 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
1855 | { |
2193 | next = tmp->above; |
1856 | next = tmp->above; |
2194 | |
1857 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
1858 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
1859 | * points to a monster, we don't have all the necessary |
… | |
… | |
2208 | /* Basically, if the object is magical and not counterspell, |
1871 | /* Basically, if the object is magical and not counterspell, |
2209 | * we will more or less remove the object. Don't counterspell |
1872 | * we will more or less remove the object. Don't counterspell |
2210 | * monsters either. |
1873 | * monsters either. |
2211 | */ |
1874 | */ |
2212 | |
1875 | |
2213 | if (head->attacktype & AT_MAGIC && |
1876 | if (head->attacktype & AT_MAGIC |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1877 | && !(head->attacktype & AT_COUNTERSPELL) |
2215 | { |
1878 | && !head->flag [FLAG_MONSTER] |
2216 | head->remove (); |
1879 | && (op->level > head->level)) |
2217 | head->destroy (0); |
1880 | head->destroy (); |
2218 | } |
|
|
2219 | else |
1881 | else |
2220 | switch (head->type) |
1882 | switch (head->type) |
2221 | { |
1883 | { |
2222 | case SPELL_EFFECT: |
1884 | case SPELL_EFFECT: |
|
|
1885 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1886 | // about sanctuary in spell_util.C |
|
|
1887 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1888 | continue; |
|
|
1889 | |
2223 | if (op->level > head->level) |
1890 | if (op->level > head->level) |
2224 | { |
|
|
2225 | head->remove (); |
|
|
2226 | head->destroy (0); |
1891 | head->destroy (); |
2227 | } |
1892 | |
2228 | break; |
1893 | break; |
2229 | |
1894 | |
2230 | /* I really don't get this rune code that much - that |
1895 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
1896 | * random chance seems really low. |
2232 | */ |
1897 | */ |
2233 | case RUNE: |
1898 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
1899 | if (rndm (0, 149) == 0) |
2235 | { |
1900 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
1901 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
1902 | if (!head->stats.hp) |
2238 | { |
|
|
2239 | head->remove (); |
|
|
2240 | head->destroy (0); |
1903 | head->destroy (); |
2241 | } |
|
|
2242 | } |
1904 | } |
2243 | break; |
1905 | break; |
2244 | } |
1906 | } |
2245 | } |
1907 | } |
2246 | } |
1908 | } |
2247 | |
1909 | |
2248 | |
|
|
2249 | |
|
|
2250 | /* cast_consecrate() - a spell to make an altar your god's */ |
1910 | /* cast_consecrate() - a spell to make an altar your god's */ |
2251 | int |
1911 | int |
2252 | cast_consecrate (object *op, object *caster, object *spell) |
1912 | cast_consecrate (object *op, object *caster, object *spell) |
2253 | { |
1913 | { |
2254 | char buf[MAX_BUF]; |
1914 | char buf[MAX_BUF]; |
2255 | |
1915 | |
2256 | object *tmp, *god = find_god (determine_god (op)); |
1916 | object *tmp, *god = find_god (determine_god (op)); |
2257 | |
1917 | |
2258 | if (!god) |
1918 | if (!god) |
2259 | { |
1919 | { |
2260 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1920 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
2261 | return 0; |
1921 | return 0; |
2262 | } |
1922 | } |
2263 | |
1923 | |
2264 | for (tmp = op->below; tmp; tmp = tmp->below) |
1924 | for (tmp = op->below; tmp; tmp = tmp->below) |
2265 | { |
1925 | { |
2266 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1926 | if (tmp->flag [FLAG_IS_FLOOR]) |
2267 | break; |
1927 | break; |
2268 | if (tmp->type == HOLY_ALTAR) |
1928 | if (tmp->type == HOLY_ALTAR) |
2269 | { |
1929 | { |
2270 | |
1930 | |
2271 | if (tmp->level > caster_level (caster, spell)) |
1931 | if (tmp->level > casting_level (caster, spell)) |
2272 | { |
1932 | { |
2273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1933 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
2274 | return 0; |
1934 | return 0; |
2275 | } |
1935 | } |
2276 | else |
1936 | else |
2277 | { |
1937 | { |
2278 | /* If we got here, we are consecrating an altar */ |
1938 | /* If we got here, we are consecrating an altar */ |
2279 | sprintf (buf, "Altar of %s", &god->name); |
1939 | sprintf (buf, "Altar of %s", &god->name); |
2280 | tmp->name = buf; |
1940 | tmp->name = buf; |
2281 | tmp->level = caster_level (caster, spell); |
1941 | tmp->level = casting_level (caster, spell); |
2282 | tmp->other_arch = god->arch; |
1942 | tmp->other_arch = god->arch; |
|
|
1943 | |
2283 | if (op->type == PLAYER) |
1944 | if (op->type == PLAYER) |
2284 | esrv_update_item (UPD_NAME, op, tmp); |
1945 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1946 | |
2285 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2286 | return 1; |
1948 | return 1; |
2287 | } |
1949 | } |
2288 | } |
1950 | } |
2289 | } |
1951 | } |
2290 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1952 | |
|
|
1953 | op->failmsg ("You are not standing over an altar!"); |
2291 | return 0; |
1954 | return 0; |
2292 | } |
1955 | } |
2293 | |
1956 | |
2294 | /* animate_weapon - |
1957 | /* animate_weapon - |
2295 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1958 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
… | |
… | |
2299 | * This code was very odd - code early on would only let players use the spell, |
1962 | * This code was very odd - code early on would only let players use the spell, |
2300 | * yet the code wass full of player checks. I've presumed that the code |
1963 | * yet the code wass full of player checks. I've presumed that the code |
2301 | * that only let players use it was correct, and removed all the other |
1964 | * that only let players use it was correct, and removed all the other |
2302 | * player checks. MSW 2003-01-06 |
1965 | * player checks. MSW 2003-01-06 |
2303 | */ |
1966 | */ |
2304 | |
|
|
2305 | int |
1967 | int |
2306 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1968 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2307 | { |
1969 | { |
2308 | object *weapon, *tmp; |
|
|
2309 | char buf[MAX_BUF]; |
1970 | char buf[MAX_BUF]; |
2310 | int a, i; |
1971 | int a, i; |
2311 | sint16 x, y; |
1972 | sint16 x, y; |
2312 | maptile *m; |
1973 | maptile *m; |
2313 | materialtype_t *mt; |
|
|
2314 | |
1974 | |
2315 | if (!spell->other_arch) |
1975 | if (!spell->other_arch) |
2316 | { |
1976 | { |
2317 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1977 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2318 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1978 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2321 | /* exit if it's not a player using this spell. */ |
1981 | /* exit if it's not a player using this spell. */ |
2322 | if (op->type != PLAYER) |
1982 | if (op->type != PLAYER) |
2323 | return 0; |
1983 | return 0; |
2324 | |
1984 | |
2325 | /* if player already has a golem, abort */ |
1985 | /* if player already has a golem, abort */ |
2326 | if (op->contr->ranges[range_golem]) |
1986 | if (object *golem = op->contr->golem) |
2327 | { |
1987 | { |
2328 | control_golem (op->contr->ranges[range_golem], dir); |
1988 | control_golem (golem, dir); |
2329 | return 0; |
1989 | return 0; |
2330 | } |
1990 | } |
2331 | |
1991 | |
2332 | /* if no direction specified, pick one */ |
1992 | /* if no direction specified, pick one */ |
2333 | if (!dir) |
1993 | if (!dir) |
2334 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1994 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2335 | |
1995 | |
2336 | m = op->map; |
1996 | m = op->map; |
2337 | x = op->x + freearr_x[dir]; |
1997 | x = op->x + freearr_x[dir]; |
2338 | y = op->y + freearr_y[dir]; |
1998 | y = op->y + freearr_y[dir]; |
2339 | |
1999 | |
2340 | /* if there's no place to put the golem, abort */ |
2000 | /* if there's no place to put the golem, abort */ |
2341 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2001 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2342 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2002 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2343 | { |
2003 | { |
2344 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2004 | op->failmsg ("There is something in the way."); |
2345 | return 0; |
2005 | return 0; |
2346 | } |
2006 | } |
2347 | |
2007 | |
2348 | /* Use the weapon marked by the player. */ |
2008 | /* Use the weapon marked by the player. */ |
2349 | weapon = find_marked_object (op); |
2009 | object *weapon = op->mark (); |
2350 | |
2010 | |
2351 | if (!weapon) |
2011 | if (!weapon) |
2352 | { |
2012 | { |
2353 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2013 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2354 | return 0; |
2014 | return 0; |
2355 | } |
2015 | } |
|
|
2016 | |
2356 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2017 | if (spell->race && weapon->arch->archname != spell->race) |
2357 | { |
2018 | { |
2358 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2019 | op->failmsg ("The spell fails to transform your weapon."); |
2359 | return 0; |
2020 | return 0; |
2360 | } |
2021 | } |
|
|
2022 | |
2361 | if (weapon->type != WEAPON) |
2023 | if (weapon->type != WEAPON) |
2362 | { |
2024 | { |
2363 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2025 | op->failmsg ("You need to wield a weapon to animate it."); |
2364 | return 0; |
2026 | return 0; |
2365 | } |
2027 | } |
2366 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2028 | |
|
|
2029 | if (weapon->flag [FLAG_APPLIED]) |
2367 | { |
2030 | { |
2368 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2031 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2369 | return 0; |
2032 | return 0; |
2370 | } |
2033 | } |
2371 | |
2034 | |
2372 | if (weapon->nrof > 1) |
2035 | weapon = weapon->split (); |
2373 | { |
|
|
2374 | tmp = get_split_ob (weapon, 1); |
|
|
2375 | esrv_send_item (op, weapon); |
|
|
2376 | weapon = tmp; |
|
|
2377 | } |
|
|
2378 | |
2036 | |
2379 | /* create the golem object */ |
2037 | /* create the golem object */ |
2380 | tmp = arch_to_object (spell->other_arch); |
2038 | object *tmp = spell->other_arch->instance (); |
2381 | |
2039 | |
2382 | /* if animated by a player, give the player control of the golem */ |
2040 | /* if animated by a player, give the player control of the golem */ |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2041 | tmp->clr_flag (FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2385 | tmp->stats.exp = 0; |
2042 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2043 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2044 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2045 | tmp->set_owner (op); |
|
|
2046 | op->contr->golem = tmp; |
2389 | set_spell_skill (op, caster, spell, tmp); |
2047 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
|
|
2391 | op->contr->shoottype = range_golem; |
|
|
2392 | |
2048 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2049 | /* Give the weapon to the golem now. A bit of a hack to check the |
2394 | * removed flag - it should only be set if get_split_object was |
2050 | * removed flag - it should only be set if weapon->split was |
2395 | * used above. |
2051 | * used above. |
2396 | */ |
2052 | */ |
2397 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2053 | if (!weapon->flag [FLAG_REMOVED]) |
2398 | weapon->remove (); |
2054 | weapon->remove (); |
2399 | insert_ob_in_ob (weapon, tmp); |
2055 | |
2400 | esrv_send_item (op, weapon); |
2056 | tmp->insert (weapon); |
|
|
2057 | |
2401 | /* To do everything necessary to let a golem use the weapon is a pain, |
2058 | /* To do everything necessary to let a golem use the weapon is a pain, |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2059 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2060 | * body_info, skills, etc) |
2404 | */ |
2061 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2062 | tmp->set_flag (FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2063 | weapon->set_flag (FLAG_APPLIED); |
2407 | fix_player (tmp); |
2064 | tmp->update_stats (); |
2408 | |
2065 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2066 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2067 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2068 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2069 | */ |
… | |
… | |
2431 | |
2088 | |
2432 | /* attacktype */ |
2089 | /* attacktype */ |
2433 | if (!tmp->attacktype) |
2090 | if (!tmp->attacktype) |
2434 | tmp->attacktype = AT_PHYSICAL; |
2091 | tmp->attacktype = AT_PHYSICAL; |
2435 | |
2092 | |
2436 | mt = NULL; |
|
|
2437 | if (op->materialname != NULL) |
|
|
2438 | mt = name_to_material (op->materialname); |
|
|
2439 | if (mt != NULL) |
|
|
2440 | { |
|
|
2441 | for (i = 0; i < NROFATTACKS; i++) |
2093 | for (i = 0; i < NROFATTACKS; i++) |
2442 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2094 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2443 | a = mt->save[0]; |
2095 | |
2444 | } |
2096 | a = op->material->save[0]; |
2445 | else |
2097 | |
2446 | { |
|
|
2447 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2448 | tmp->resist[i] = 5; |
|
|
2449 | a = 10; |
|
|
2450 | } |
|
|
2451 | /* Set weapon's immunity */ |
2098 | /* Set weapon's immunity */ |
2452 | tmp->resist[ATNR_CONFUSION] = 100; |
2099 | tmp->resist[ATNR_CONFUSION] = 100; |
2453 | tmp->resist[ATNR_POISON] = 100; |
2100 | tmp->resist[ATNR_POISON] = 100; |
2454 | tmp->resist[ATNR_SLOW] = 100; |
2101 | tmp->resist[ATNR_SLOW] = 100; |
2455 | tmp->resist[ATNR_PARALYZE] = 100; |
2102 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2461 | |
2108 | |
2462 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2109 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2463 | |
2110 | |
2464 | if (a > 14) |
2111 | if (a > 14) |
2465 | a = 14; |
2112 | a = 14; |
|
|
2113 | |
2466 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2114 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2467 | |
2115 | |
2468 | /* Determine golem's speed */ |
2116 | /* Determine golem's speed */ |
2469 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2117 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2470 | |
|
|
2471 | if (tmp->speed > 3.33) |
|
|
2472 | tmp->speed = 3.33; |
|
|
2473 | |
2118 | |
2474 | if (!spell->race) |
2119 | if (!spell->race) |
2475 | { |
2120 | { |
2476 | sprintf (buf, "animated %s", &weapon->name); |
2121 | sprintf (buf, "animated %s", &weapon->name); |
2477 | tmp->name = buf; |
2122 | tmp->name = buf; |
… | |
… | |
2479 | tmp->face = weapon->face; |
2124 | tmp->face = weapon->face; |
2480 | tmp->animation_id = weapon->animation_id; |
2125 | tmp->animation_id = weapon->animation_id; |
2481 | tmp->anim_speed = weapon->anim_speed; |
2126 | tmp->anim_speed = weapon->anim_speed; |
2482 | tmp->last_anim = weapon->last_anim; |
2127 | tmp->last_anim = weapon->last_anim; |
2483 | tmp->state = weapon->state; |
2128 | tmp->state = weapon->state; |
2484 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2129 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2485 | { |
|
|
2486 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | else |
|
|
2489 | { |
|
|
2490 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2491 | } |
|
|
2492 | update_ob_speed (tmp); |
|
|
2493 | } |
2130 | } |
2494 | |
2131 | |
2495 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2132 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2496 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2133 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2497 | |
2134 | |
2498 | tmp->speed_left = -1; |
2135 | tmp->speed_left = -1; |
2499 | tmp->x = x; |
|
|
2500 | tmp->y = y; |
|
|
2501 | tmp->direction = dir; |
2136 | tmp->direction = dir; |
2502 | insert_ob_in_map (tmp, m, op, 0); |
2137 | |
|
|
2138 | m->insert (tmp, x, y, op); |
2503 | return 1; |
2139 | return 1; |
2504 | } |
2140 | } |
2505 | |
2141 | |
2506 | /* cast_daylight() - changes the map darkness level *lower* */ |
2142 | /* cast_daylight() - changes the map darkness level *lower* */ |
2507 | |
2143 | |
2508 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2144 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2509 | * This changes the light level for the entire map. |
2145 | * This changes the light level for the entire map. |
2510 | */ |
2146 | */ |
2511 | |
|
|
2512 | int |
2147 | int |
2513 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2514 | { |
2149 | { |
2515 | int success; |
2150 | int success; |
2516 | |
2151 | |
2517 | if (!op->map) |
2152 | if (!op->map) |
2518 | return 0; /* shouldnt happen */ |
2153 | return 0; /* shouldnt happen */ |
2519 | |
2154 | |
2520 | success = change_map_light (op->map, spell->stats.dam); |
2155 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2156 | |
2521 | if (!success) |
2157 | if (!success) |
2522 | { |
2158 | { |
2523 | if (spell->stats.dam < 0) |
2159 | if (spell->stats.dam < 0) |
2524 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | op->failmsg ("It can be no brighter here."); |
2525 | else |
2161 | else |
2526 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | op->failmsg ("It can be no darker here."); |
2527 | } |
2163 | } |
|
|
2164 | |
2528 | return success; |
2165 | return success; |
2529 | } |
2166 | } |
2530 | |
|
|
2531 | |
|
|
2532 | |
|
|
2533 | |
|
|
2534 | |
2167 | |
2535 | /* create an aura spell object and put it in the player's inventory. |
2168 | /* create an aura spell object and put it in the player's inventory. |
2536 | * as usual, op is player, caster is the object casting the spell, |
2169 | * as usual, op is player, caster is the object casting the spell, |
2537 | * spell is the spell object itself. |
2170 | * spell is the spell object itself. |
2538 | */ |
2171 | */ |
… | |
… | |
2544 | |
2177 | |
2545 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2178 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2546 | if (new_aura) |
2179 | if (new_aura) |
2547 | refresh = 1; |
2180 | refresh = 1; |
2548 | else |
2181 | else |
2549 | new_aura = arch_to_object (spell->other_arch); |
2182 | new_aura = spell->other_arch->instance (); |
2550 | |
2183 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2184 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2185 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2186 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2187 | |
2555 | set_owner (new_aura, op); |
|
|
2556 | set_spell_skill (op, caster, spell, new_aura); |
2188 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2189 | new_aura->attacktype = spell->attacktype; |
2558 | |
2190 | |
2559 | new_aura->level = caster_level (caster, spell); |
2191 | new_aura->level = casting_level (caster, spell); |
|
|
2192 | |
2560 | if (refresh) |
2193 | if (refresh) |
2561 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2562 | else |
2195 | else |
2563 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2197 | |
2564 | insert_ob_in_ob (new_aura, op); |
2198 | insert_ob_in_ob (new_aura, op); |
|
|
2199 | new_aura->set_owner (op); |
|
|
2200 | |
2565 | return 1; |
2201 | return 1; |
2566 | } |
2202 | } |
2567 | |
|
|
2568 | |
2203 | |
2569 | /* move aura function. An aura is a part of someone's inventory, |
2204 | /* move aura function. An aura is a part of someone's inventory, |
2570 | * which he carries with him, but which acts on the map immediately |
2205 | * which he carries with him, but which acts on the map immediately |
2571 | * around him. |
2206 | * around him. |
2572 | * Aura parameters: |
2207 | * Aura parameters: |
2573 | * duration: duration counter. |
2208 | * duration: duration counter. |
2574 | * attacktype: aura's attacktype |
2209 | * attacktype: aura's attacktype |
2575 | * other_arch: archetype to drop where we attack |
2210 | * other_arch: archetype to drop where we attack |
2576 | */ |
2211 | */ |
2577 | |
|
|
2578 | void |
2212 | void |
2579 | move_aura (object *aura) |
2213 | move_aura (object *aura) |
2580 | { |
2214 | { |
2581 | int i, mflags; |
|
|
2582 | object *env; |
|
|
2583 | maptile *m; |
|
|
2584 | |
|
|
2585 | /* auras belong in inventories */ |
2215 | /* auras belong in inventories */ |
2586 | env = aura->env; |
2216 | object *env = aura->env; |
|
|
2217 | object *owner = aura->owner; |
2587 | |
2218 | |
2588 | /* no matter what we've gotta remove the aura... |
2219 | /* no matter what we've gotta remove the aura... |
2589 | * we'll put it back if its time isn't up. |
2220 | * we'll put it back if its time isn't up. |
2590 | */ |
2221 | */ |
2591 | aura->remove (); |
2222 | aura->remove (); |
2592 | |
2223 | |
2593 | /* exit if we're out of gas */ |
2224 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2225 | if (aura->duration-- < 0) |
2595 | { |
2226 | { |
2596 | aura->destroy (0); |
2227 | aura->destroy (); |
2597 | return; |
2228 | return; |
2598 | } |
2229 | } |
2599 | |
2230 | |
2600 | /* auras only exist in inventories */ |
2231 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2232 | if (!env || !env->map) |
2602 | { |
2233 | { |
2603 | aura->destroy (0); |
2234 | aura->destroy (); |
2604 | return; |
2235 | return; |
2605 | } |
2236 | } |
2606 | aura->x = env->x; |
|
|
2607 | aura->y = env->y; |
|
|
2608 | |
2237 | |
2609 | /* we need to jump out of the inventory for a bit |
2238 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2239 | * in order to hit the map conveniently. |
2611 | */ |
2240 | */ |
2612 | insert_ob_in_map (aura, env->map, aura, 0); |
2241 | aura->insert_at (env, aura); |
2613 | |
2242 | |
2614 | for (i = 1; i < 9; i++) |
2243 | for (int i = 1; i < 9; i++) |
2615 | { |
2244 | { |
2616 | sint16 nx, ny; |
2245 | mapxy pos (env); |
|
|
2246 | pos.move (i); |
2617 | |
2247 | |
2618 | nx = aura->x + freearr_x[i]; |
|
|
2619 | ny = aura->y + freearr_y[i]; |
|
|
2620 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2621 | |
|
|
2622 | /* Consider the movement tyep of the person with the aura as |
2248 | /* Consider the movement type of the person with the aura as |
2623 | * movement type of the aura. Eg, if the player is flying, the aura |
2249 | * movement type of the aura. Eg, if the player is flying, the aura |
2624 | * is flying also, if player is walking, it is on the ground, etc. |
2250 | * is flying also, if player is walking, it is on the ground, etc. |
2625 | */ |
2251 | */ |
2626 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2252 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2627 | { |
2253 | { |
2628 | hit_map (aura, i, aura->attacktype, 0); |
2254 | hit_map (aura, i, aura->attacktype, 0); |
2629 | |
2255 | |
2630 | if (aura->other_arch) |
2256 | if (aura->other_arch) |
2631 | { |
2257 | pos.insert (aura->other_arch->instance (), aura); |
2632 | object *new_ob; |
|
|
2633 | |
|
|
2634 | new_ob = arch_to_object (aura->other_arch); |
|
|
2635 | new_ob->x = nx; |
|
|
2636 | new_ob->y = ny; |
|
|
2637 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2638 | } |
2258 | } |
2639 | } |
|
|
2640 | } |
2259 | } |
|
|
2260 | |
2641 | /* put the aura back in the player's inventory */ |
2261 | /* put the aura back in the player's inventory */ |
2642 | aura->remove (); |
2262 | env->insert (aura); |
2643 | insert_ob_in_ob (aura, env); |
2263 | aura->set_owner (owner); |
2644 | } |
2264 | } |
2645 | |
2265 | |
2646 | /* moves the peacemaker spell. |
2266 | /* moves the peacemaker spell. |
2647 | * op is the piece object. |
2267 | * op is the piece object. |
2648 | */ |
2268 | */ |
2649 | |
|
|
2650 | void |
2269 | void |
2651 | move_peacemaker (object *op) |
2270 | move_peacemaker (object *op) |
2652 | { |
2271 | { |
2653 | object *tmp; |
2272 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2654 | |
|
|
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2656 | { |
2273 | { |
2657 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2275 | object *victim = tmp->head_ (); |
2659 | |
2276 | |
2660 | if (tmp->head) |
2277 | if (!victim->flag [FLAG_MONSTER]) |
2661 | victim = tmp->head; |
|
|
2662 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2663 | continue; |
2278 | continue; |
2664 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2279 | |
|
|
2280 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2665 | continue; |
2281 | continue; |
|
|
2282 | |
2666 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2667 | continue; |
2284 | continue; |
2668 | |
2285 | |
2669 | def_lev = MAX (1, victim->level); |
2286 | def_lev = max (1, victim->level); |
2670 | atk_lev = MAX (1, op->level); |
2287 | atk_lev = max (1, op->level); |
2671 | |
2288 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2290 | { |
2674 | /* make this sucker peaceful. */ |
2291 | /* make this sucker peaceful. */ |
2675 | |
2292 | |
|
|
2293 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2294 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2295 | victim->stats.exp = 0; |
2678 | #if 0 |
2296 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2297 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2298 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2299 | */ |
… | |
… | |
2683 | victim->stats.sp = 0; |
2301 | victim->stats.sp = 0; |
2684 | victim->stats.grace = 0; |
2302 | victim->stats.grace = 0; |
2685 | victim->stats.Pow = 0; |
2303 | victim->stats.Pow = 0; |
2686 | #endif |
2304 | #endif |
2687 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2688 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2689 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | victim->set_flag (FLAG_RUN_AWAY); |
2690 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | victim->set_flag (FLAG_RANDOM_MOVE); |
2691 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | victim->clr_flag (FLAG_MONSTER); |
|
|
2310 | |
2692 | if (victim->name) |
2311 | if (victim->name) |
2693 | { |
|
|
2694 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2695 | } |
2313 | } |
2696 | } |
|
|
2697 | } |
2314 | } |
2698 | } |
2315 | } |
2699 | |
|
|
2700 | |
2316 | |
2701 | /* This writes a rune that contains the appropriate message. |
2317 | /* This writes a rune that contains the appropriate message. |
2702 | * There really isn't any adjustments we make. |
2318 | * There really isn't any adjustments we make. |
2703 | */ |
2319 | */ |
2704 | |
|
|
2705 | int |
2320 | int |
2706 | write_mark (object *op, object *spell, const char *msg) |
2321 | write_mark (object *op, object *spell, const char *msg) |
2707 | { |
2322 | { |
2708 | char rune[HUGE_BUF]; |
|
|
2709 | object *tmp; |
|
|
2710 | |
|
|
2711 | if (!msg || msg[0] == 0) |
2323 | if (!msg || msg[0] == 0) |
2712 | { |
2324 | { |
2713 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2325 | op->failmsg ("Write what?"); |
2714 | return 0; |
2326 | return 0; |
2715 | } |
2327 | } |
2716 | |
2328 | |
2717 | if (strcasestr_local (msg, "endmsg")) |
2329 | if (!msg_is_safe (msg)) |
2718 | { |
2330 | { |
2719 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2331 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2720 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2332 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2721 | return 0; |
2333 | return 0; |
2722 | } |
2334 | } |
|
|
2335 | |
2723 | if (!spell->other_arch) |
2336 | if (!spell->other_arch) |
2724 | return 0; |
2337 | return 0; |
2725 | tmp = arch_to_object (spell->other_arch); |
|
|
2726 | |
2338 | |
2727 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2339 | object *tmp = spell->other_arch->instance (); |
2728 | |
2340 | |
2729 | tmp->race = op->name; /*Save the owner of the rune */ |
2341 | tmp->race = op->name; /*Save the owner of the rune */ |
2730 | tmp->msg = rune; |
2342 | tmp->msg = msg; |
2731 | tmp->x = op->x; |
2343 | |
2732 | tmp->y = op->y; |
2344 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2733 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
2345 | |
2734 | return 1; |
2346 | return 1; |
2735 | } |
2347 | } |
|
|
2348 | |