… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
75 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
78 | esrv_del_item (op->contr, wand->count); |
79 | wand->remove (); |
|
|
80 | wand->destroy (0); |
79 | wand->destroy (); |
81 | tmp = get_archetype ("fireball"); |
80 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
83 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
… | |
… | |
105 | wand->stats.food += ncharges; |
104 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | { |
107 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
109 | wand->set_speed (wand->arch->clone.speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
110 | } |
|
|
111 | |
113 | return 1; |
112 | return 1; |
114 | } |
113 | } |
115 | |
114 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
158 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
158 | break; |
160 | |
159 | |
161 | if (!al) |
160 | if (!al) |
162 | { |
161 | { |
163 | missile->destroy (0); |
162 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
164 | return 0; |
166 | } |
165 | } |
167 | |
166 | |
168 | if (al->item->slaying) |
167 | if (al->item->slaying) |
169 | { |
168 | { |
170 | missile->destroy (0); |
169 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
171 | return 0; |
173 | } |
172 | } |
174 | |
173 | |
175 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
303 | return 0; |
305 | } |
304 | } |
306 | if (mflags & P_IS_ALIVE) |
305 | if (mflags & P_IS_ALIVE) |
307 | { |
306 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
307 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
309 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
311 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
312 | tmp = tmp->head; |
… | |
… | |
441 | |
440 | |
442 | if (mflags & P_OUT_OF_MAP) |
441 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
442 | continue; |
444 | |
443 | |
445 | // earth to dust tears down everything that can be teared down |
444 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
445 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
446 | { |
448 | next = tmp->above; |
447 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
450 | } |
… | |
… | |
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
468 | else |
467 | else |
469 | enter_exit (op, wor); |
468 | enter_exit (op, wor); |
470 | |
469 | |
471 | wor->remove (); |
|
|
472 | wor->destroy (0); |
470 | wor->destroy (); |
473 | } |
471 | } |
474 | |
472 | |
475 | /* Word of recall causes the player to return 'home'. |
473 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
474 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
475 | * time delay effect. |
… | |
… | |
504 | |
502 | |
505 | /* value of speed really doesn't make much difference, as long as it is |
503 | /* value of speed really doesn't make much difference, as long as it is |
506 | * positive. Lower value may be useful so that the problem doesn't |
504 | * positive. Lower value may be useful so that the problem doesn't |
507 | * do anything really odd if it say a -1000 or something. |
505 | * do anything really odd if it say a -1000 or something. |
508 | */ |
506 | */ |
509 | dummy->speed = 0.002; |
507 | dummy->set_speed (0.002); |
510 | update_ob_speed (dummy); |
|
|
511 | dummy->speed_left = -dummy->speed * time; |
508 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
509 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
510 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | |
511 | |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
512 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
557 | } |
554 | } |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
555 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
556 | } |
560 | return 1; |
557 | return 1; |
561 | } |
558 | } |
562 | |
|
|
563 | |
559 | |
564 | int |
560 | int |
565 | perceive_self (object *op) |
561 | perceive_self (object *op) |
566 | { |
562 | { |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
563 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
643 | char portal_name[1024], portal_message[1024]; |
639 | char portal_name[1024], portal_message[1024]; |
644 | sint16 exitx, exity; |
640 | sint16 exitx, exity; |
645 | maptile *exitmap; |
641 | maptile *exitmap; |
646 | int op_level; |
642 | int op_level; |
647 | |
643 | |
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
644 | /* Check to see if the map the player is currently on is a per player unique |
650 | * map. This can be determined in that per player unique maps have the |
645 | * map. This can be determined in that per player unique maps have the |
651 | * full pathname listed. |
646 | * full pathname listed. |
652 | */ |
647 | */ |
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
648 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
… | |
… | |
661 | */ |
656 | */ |
662 | dummy = arch_to_object (spell->other_arch); |
657 | dummy = arch_to_object (spell->other_arch); |
663 | if (dummy == NULL) |
658 | if (dummy == NULL) |
664 | { |
659 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
660 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
661 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
667 | return 0; |
662 | return 0; |
668 | } |
663 | } |
|
|
664 | |
669 | force = check_inv_recursive (op, dummy); |
665 | force = check_inv_recursive (op, dummy); |
670 | |
666 | |
671 | if (force == NULL) |
667 | if (force == NULL) |
672 | { |
668 | { |
673 | /* Here we know there is no destination marked up. |
669 | /* Here we know there is no destination marked up. |
… | |
… | |
680 | EXIT_Y (dummy) = op->y; |
676 | EXIT_Y (dummy) = op->y; |
681 | insert_ob_in_ob (dummy, op); |
677 | insert_ob_in_ob (dummy, op); |
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
678 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
683 | return 1; |
679 | return 1; |
684 | } |
680 | } |
|
|
681 | |
685 | dummy->destroy (0); |
682 | dummy->destroy (); |
686 | |
683 | |
687 | /* Here we know where the town portal should go to |
684 | /* Here we know where the town portal should go to |
688 | * We should kill any existing portal associated with the player. |
685 | * We should kill any existing portal associated with the player. |
689 | * Than we should create the 2 portals. |
686 | * Than we should create the 2 portals. |
690 | * For each of them, we need: |
687 | * For each of them, we need: |
… | |
… | |
703 | /* First step: killing existing town portals */ |
700 | /* First step: killing existing town portals */ |
704 | dummy = get_archetype (spell->race); |
701 | dummy = get_archetype (spell->race); |
705 | if (dummy == NULL) |
702 | if (dummy == NULL) |
706 | { |
703 | { |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
704 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
705 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
709 | return 0; |
706 | return 0; |
710 | } |
707 | } |
|
|
708 | |
711 | perm_portal = archetype::find (spell->slaying); |
709 | perm_portal = archetype::find (spell->slaying); |
712 | |
710 | |
713 | /* To kill a town portal, we go trough the player's inventory, |
711 | /* To kill a town portal, we go trough the player's inventory, |
714 | * for each marked portal in player's inventory, |
712 | * for each marked portal in player's inventory, |
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
713 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
731 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | while (tmp) |
732 | while (tmp) |
735 | { |
733 | { |
736 | if (tmp->name == old_force->name) |
734 | if (tmp->name == old_force->name) |
737 | { |
735 | { |
738 | tmp->remove (); |
|
|
739 | tmp->destroy (0); |
736 | tmp->destroy (); |
740 | break; |
737 | break; |
741 | } |
738 | } |
742 | else |
739 | |
743 | { |
|
|
744 | tmp = tmp->above; |
740 | tmp = tmp->above; |
745 | } |
|
|
746 | } |
741 | } |
747 | } |
742 | } |
748 | old_force->remove (); |
743 | |
749 | old_force->destroy (0); |
744 | old_force->destroy (); |
750 | LOG (llevDebug, "\n"); |
745 | LOG (llevDebug, "\n"); |
751 | } |
746 | } |
|
|
747 | |
752 | dummy->destroy (0); |
748 | dummy->destroy (); |
753 | |
749 | |
754 | /* Creating the portals. |
750 | /* Creating the portals. |
755 | * The very first thing to do is to ensure |
751 | * The very first thing to do is to ensure |
756 | * access to the destination map. |
752 | * access to the destination map. |
757 | * If we can't, don't fizzle. Simply warn player. |
753 | * If we can't, don't fizzle. Simply warn player. |
… | |
… | |
769 | |
765 | |
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
766 | /* If we were unable to load (ex. random map deleted), warn player */ |
771 | if (exitmap == NULL) |
767 | if (exitmap == NULL) |
772 | { |
768 | { |
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
769 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
774 | force->remove (); |
|
|
775 | force->destroy (0); |
770 | force->destroy (); |
776 | return 1; |
771 | return 1; |
777 | } |
772 | } |
778 | |
773 | |
779 | op_level = caster_level (caster, spell); |
774 | op_level = caster_level (caster, spell); |
780 | if (op_level < 15) |
775 | if (op_level < 15) |
… | |
… | |
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
793 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
794 | dummy = get_archetype (spell->slaying); /*The portal */ |
800 | if (dummy == NULL) |
795 | if (dummy == NULL) |
801 | { |
796 | { |
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
797 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
798 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
804 | return 0; |
799 | return 0; |
805 | } |
800 | } |
|
|
801 | |
806 | EXIT_PATH (dummy) = force->name; |
802 | EXIT_PATH (dummy) = force->name; |
807 | EXIT_X (dummy) = EXIT_X (force); |
803 | EXIT_X (dummy) = EXIT_X (force); |
808 | EXIT_Y (dummy) = EXIT_Y (force); |
804 | EXIT_Y (dummy) = EXIT_Y (force); |
809 | dummy->name = dummy->name_pl = portal_name; |
805 | dummy->name = dummy->name_pl = portal_name; |
810 | dummy->msg = portal_message; |
806 | dummy->msg = portal_message; |
… | |
… | |
817 | */ |
813 | */ |
818 | tmp = get_archetype (spell->race); |
814 | tmp = get_archetype (spell->race); |
819 | if (tmp == NULL) |
815 | if (tmp == NULL) |
820 | { |
816 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
817 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
818 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
823 | return 0; |
819 | return 0; |
824 | } |
820 | } |
|
|
821 | |
825 | tmp->race = op->map->path; |
822 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
823 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
824 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
825 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
826 | insert_ob_in_ob (tmp, op); |
… | |
… | |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
834 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
835 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
836 | if (dummy == NULL) |
840 | { |
837 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
838 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
839 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
843 | return 0; |
840 | return 0; |
844 | } |
841 | } |
|
|
842 | |
845 | EXIT_PATH (dummy) = op->map->path; |
843 | EXIT_PATH (dummy) = op->map->path; |
846 | EXIT_X (dummy) = op->x; |
844 | EXIT_X (dummy) = op->x; |
847 | EXIT_Y (dummy) = op->y; |
845 | EXIT_Y (dummy) = op->y; |
848 | dummy->name = dummy->name_pl = portal_name; |
846 | dummy->name = dummy->name_pl = portal_name; |
849 | dummy->msg = portal_message; |
847 | dummy->msg = portal_message; |
… | |
… | |
857 | */ |
855 | */ |
858 | tmp = get_archetype (spell->race); |
856 | tmp = get_archetype (spell->race); |
859 | if (tmp == NULL) |
857 | if (tmp == NULL) |
860 | { |
858 | { |
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
859 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
860 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
863 | return 0; |
861 | return 0; |
864 | } |
862 | } |
|
|
863 | |
865 | tmp->race = force->name; |
864 | tmp->race = force->name; |
866 | tmp->name = portal_name; |
865 | tmp->name = portal_name; |
867 | EXIT_X (tmp) = dummy->x; |
866 | EXIT_X (tmp) = dummy->x; |
868 | EXIT_Y (tmp) = dummy->y; |
867 | EXIT_Y (tmp) = dummy->y; |
869 | insert_ob_in_ob (tmp, op); |
868 | insert_ob_in_ob (tmp, op); |
870 | |
869 | |
871 | /* Describe the player what happened |
870 | /* Describe the player what happened |
872 | */ |
871 | */ |
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
872 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
874 | force->remove (); /* Delete the force inside the player */ |
|
|
875 | force->destroy (0); |
873 | force->destroy (); |
|
|
874 | |
876 | return 1; |
875 | return 1; |
877 | } |
876 | } |
878 | |
|
|
879 | |
877 | |
880 | /* This creates magic walls. Really, it can create most any object, |
878 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
879 | * within some reason. |
882 | */ |
880 | */ |
883 | |
|
|
884 | int |
881 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
882 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
883 | { |
887 | object *tmp, *tmp2; |
884 | object *tmp, *tmp2; |
888 | int i, posblocked, negblocked, maxrange; |
885 | int i, posblocked, negblocked, maxrange; |
… | |
… | |
900 | else |
897 | else |
901 | { |
898 | { |
902 | x = op->x + freearr_x[dir]; |
899 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
900 | y = op->y + freearr_y[dir]; |
904 | } |
901 | } |
|
|
902 | |
905 | m = op->map; |
903 | m = op->map; |
906 | |
904 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
905 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
906 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
907 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
908 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
909 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
912 | return 0; |
910 | return 0; |
913 | } |
911 | } |
|
|
912 | |
914 | if (spell_ob->other_arch) |
913 | if (spell_ob->other_arch) |
915 | { |
|
|
916 | tmp = arch_to_object (spell_ob->other_arch); |
914 | tmp = arch_to_object (spell_ob->other_arch); |
917 | } |
|
|
918 | else if (spell_ob->race) |
915 | else if (spell_ob->race) |
919 | { |
916 | { |
920 | char buf1[MAX_BUF]; |
917 | char buf1[MAX_BUF]; |
921 | |
918 | |
922 | sprintf (buf1, spell_ob->race, dir); |
919 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
944 | } |
941 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
942 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
946 | { |
943 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
944 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
945 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
946 | } |
|
|
947 | |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
948 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
953 | { |
949 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
951 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
956 | } |
952 | } |
|
|
953 | |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
954 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
958 | { |
955 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
956 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
957 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
958 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
959 | SET_FLAG (tmp, FLAG_ALIVE); |
963 | } |
960 | } |
964 | |
961 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
962 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
963 | * these fields just won't be used. Do not set the owner for |
|
|
964 | * earthwalls, though, so they survive restarts. |
967 | */ |
965 | */ |
968 | set_owner (tmp, op); |
966 | if (tmp->type != EARTHWALL) //TODO |
|
|
967 | tmp->set_owner (op); |
|
|
968 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
970 | tmp->x = x; |
971 | tmp->y = y; |
971 | tmp->y = y; |
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
973 | |
… | |
… | |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | { |
976 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
978 | return 0; |
979 | } |
979 | } |
|
|
980 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | |
984 | |
984 | /* This code causes the wall to extend some distance in |
985 | /* This code causes the wall to extend some distance in |
… | |
… | |
1002 | m = tmp->map; |
1003 | m = tmp->map; |
1003 | |
1004 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
1007 | { |
1007 | tmp2 = get_object (); |
1008 | tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
|
|
1009 | tmp2->x = x; |
1009 | tmp2->x = x; |
1010 | tmp2->y = y; |
1010 | tmp2->y = y; |
1011 | insert_ob_in_map (tmp2, m, op, 0); |
1011 | insert_ob_in_map (tmp2, m, op, 0); |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
… | |
… | |
1022 | m = tmp->map; |
1022 | m = tmp->map; |
1023 | |
1023 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
1026 | { |
1027 | tmp2 = get_object (); |
1027 | tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
|
|
1029 | tmp2->x = x; |
1028 | tmp2->x = x; |
1030 | tmp2->y = y; |
1029 | tmp2->y = y; |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
1030 | insert_ob_in_map (tmp2, m, op, 0); |
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1031 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1032 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1431 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1432 | force->attacktype = spell_ob->attacktype; |
1434 | |
1433 | |
1435 | insert_ob_in_ob (force, tmp); |
1434 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1435 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1436 | tmp->update_stats (); |
1438 | return 1; |
1437 | return 1; |
1439 | } |
1438 | } |
1440 | |
1439 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1440 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1441 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1540 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1541 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1542 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1543 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1544 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1545 | tmp->update_stats (); |
1547 | return 1; |
1546 | return 1; |
1548 | } |
1547 | } |
1549 | |
1548 | |
1550 | |
1549 | |
1551 | |
1550 | |
… | |
… | |
1621 | *small_nuggets -= large->value / small->value; |
1620 | *small_nuggets -= large->value / small->value; |
1622 | if (*small_nuggets && large->value % small->value) |
1621 | if (*small_nuggets && large->value % small->value) |
1623 | (*small_nuggets)--; |
1622 | (*small_nuggets)--; |
1624 | } |
1623 | } |
1625 | weight += obj->weight; |
1624 | weight += obj->weight; |
1626 | obj->remove (); |
|
|
1627 | obj->destroy (0); |
1625 | obj->destroy (); |
1628 | } |
1626 | } |
1629 | |
1627 | |
1630 | static void |
1628 | static void |
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1629 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1632 | { |
1630 | { |
… | |
… | |
1639 | if (x == op->x && y == op->y && op->map == m) |
1637 | if (x == op->x && y == op->y && op->map == m) |
1640 | flag = INS_BELOW_ORIGINATOR; |
1638 | flag = INS_BELOW_ORIGINATOR; |
1641 | |
1639 | |
1642 | if (small_nuggets) |
1640 | if (small_nuggets) |
1643 | { |
1641 | { |
1644 | tmp = get_object (); |
1642 | tmp = small->clone (); |
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
1643 | tmp->nrof = small_nuggets; |
1647 | tmp->x = x; |
1644 | tmp->x = x; |
1648 | tmp->y = y; |
1645 | tmp->y = y; |
1649 | insert_ob_in_map (tmp, m, op, flag); |
1646 | insert_ob_in_map (tmp, m, op, flag); |
1650 | } |
1647 | } |
|
|
1648 | |
1651 | if (large_nuggets) |
1649 | if (large_nuggets) |
1652 | { |
1650 | { |
1653 | tmp = get_object (); |
1651 | tmp = large->clone (); |
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
1652 | tmp->nrof = large_nuggets; |
1656 | tmp->x = x; |
1653 | tmp->x = x; |
1657 | tmp->y = y; |
1654 | tmp->y = y; |
1658 | insert_ob_in_map (tmp, m, op, flag); |
1655 | insert_ob_in_map (tmp, m, op, flag); |
1659 | } |
1656 | } |
… | |
… | |
1700 | continue; |
1697 | continue; |
1701 | |
1698 | |
1702 | small_nuggets = 0; |
1699 | small_nuggets = 0; |
1703 | large_nuggets = 0; |
1700 | large_nuggets = 0; |
1704 | |
1701 | |
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1702 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1706 | { |
1703 | { |
1707 | next = tmp->above; |
1704 | next = tmp->above; |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1705 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1706 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1710 | { |
1707 | { |
… | |
… | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1721 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1725 | |
1722 | |
1726 | if (weight > weight_max) |
1723 | if (weight > weight_max) |
1727 | { |
1724 | { |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1725 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1729 | large->destroy (0); |
1726 | large->destroy (); |
1730 | small->destroy (0); |
1727 | small->destroy (); |
1731 | return 1; |
1728 | return 1; |
1732 | } |
1729 | } |
1733 | } /* is alchemable object */ |
1730 | } /* is alchemable object */ |
1734 | } /* process all objects on this space */ |
1731 | } /* process all objects on this space */ |
1735 | |
1732 | |
… | |
… | |
1738 | * with this spell. |
1735 | * with this spell. |
1739 | */ |
1736 | */ |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1737 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1741 | } |
1738 | } |
1742 | } |
1739 | } |
|
|
1740 | |
1743 | large->destroy (0); |
1741 | large->destroy (); |
1744 | small->destroy (0); |
1742 | small->destroy (); |
1745 | /* reset this so that if player standing on a big pile of stuff, |
1743 | /* reset this so that if player standing on a big pile of stuff, |
1746 | * it is redrawn properly. |
1744 | * it is redrawn properly. |
1747 | */ |
1745 | */ |
1748 | op->contr->socket.look_position = 0; |
1746 | op->contr->ns->look_position = 0; |
1749 | return 1; |
1747 | return 1; |
1750 | } |
1748 | } |
1751 | |
1749 | |
1752 | |
1750 | |
1753 | /* This function removes the cursed/damned status on equipped |
1751 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1760 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1761 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1762 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1763 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1766 | { |
1764 | { |
1767 | |
|
|
1768 | was_one++; |
1765 | was_one++; |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1766 | if (tmp->level <= caster_level (caster, spell)) |
1770 | { |
1767 | { |
1771 | success++; |
1768 | success++; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1769 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1789 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1793 | else |
1790 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1791 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1795 | } |
1792 | } |
1796 | } |
1793 | } |
|
|
1794 | |
1797 | return success; |
1795 | return success; |
1798 | } |
1796 | } |
1799 | |
1797 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1798 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
1799 | |
… | |
… | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1806 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1809 | |
1807 | |
1810 | if (num_ident < 1) |
1808 | if (num_ident < 1) |
1811 | num_ident = 1; |
1809 | num_ident = 1; |
1812 | |
1810 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1811 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1812 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1813 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1817 | { |
1814 | { |
1818 | identify (tmp); |
1815 | identify (tmp); |
|
|
1816 | |
1819 | if (op->type == PLAYER) |
1817 | if (op->type == PLAYER) |
1820 | { |
1818 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1819 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1820 | |
1822 | if (tmp->msg) |
1821 | if (tmp->msg) |
1823 | { |
1822 | { |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1823 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1826 | } |
1825 | } |
1827 | } |
1826 | } |
|
|
1827 | |
1828 | num_ident--; |
1828 | num_ident--; |
1829 | success = 1; |
1829 | success = 1; |
1830 | if (!num_ident) |
1830 | if (!num_ident) |
1831 | break; |
1831 | break; |
1832 | } |
1832 | } |
1833 | } |
1833 | } |
|
|
1834 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1835 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1837 | * was not fully used. |
1837 | */ |
1838 | */ |
1838 | if (num_ident) |
1839 | if (num_ident) |
1839 | { |
1840 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1841 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | { |
1843 | { |
1843 | |
|
|
1844 | identify (tmp); |
1844 | identify (tmp); |
|
|
1845 | |
1845 | if (op->type == PLAYER) |
1846 | if (op->type == PLAYER) |
1846 | { |
1847 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1848 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1849 | |
1848 | if (tmp->msg) |
1850 | if (tmp->msg) |
1849 | { |
1851 | { |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1852 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1853 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1852 | } |
1854 | } |
|
|
1855 | |
1853 | esrv_send_item (op, tmp); |
1856 | esrv_send_item (op, tmp); |
1854 | } |
1857 | } |
|
|
1858 | |
1855 | num_ident--; |
1859 | num_ident--; |
1856 | success = 1; |
1860 | success = 1; |
1857 | if (!num_ident) |
1861 | if (!num_ident) |
1858 | break; |
1862 | break; |
1859 | } |
1863 | } |
1860 | } |
1864 | } |
|
|
1865 | |
1861 | if (!success) |
1866 | if (!success) |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1867 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1863 | else |
1868 | else |
1864 | { |
|
|
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1869 | spell_effect (spell, op->x, op->y, op->map, op); |
1866 | } |
1870 | |
1867 | return success; |
1871 | return success; |
1868 | } |
1872 | } |
1869 | |
|
|
1870 | |
1873 | |
1871 | int |
1874 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1875 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1876 | { |
1874 | object *tmp, *last, *god, *detect; |
1877 | object *tmp, *last, *god, *detect; |
… | |
… | |
1887 | skill = caster; |
1890 | skill = caster; |
1888 | |
1891 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1892 | for (x = op->x - range; x <= op->x + range; x++) |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1893 | for (y = op->y - range; y <= op->y + range; y++) |
1891 | { |
1894 | { |
1892 | |
|
|
1893 | m = op->map; |
1895 | m = op->map; |
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1896 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1895 | if (mflags & P_OUT_OF_MAP) |
1897 | if (mflags & P_OUT_OF_MAP) |
1896 | continue; |
1898 | continue; |
1897 | |
1899 | |
… | |
… | |
1899 | * floor. But this is not true for show invisible. |
1901 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1902 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1903 | * down - that is easier than working up. |
1902 | */ |
1904 | */ |
1903 | |
1905 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1906 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1905 | last = tmp; |
1907 | last = tmp; |
|
|
1908 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1909 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1910 | * would happen. |
1908 | */ |
1911 | */ |
1909 | if (!last) |
1912 | if (!last) |
1910 | continue; |
1913 | continue; |
… | |
… | |
1912 | done_one = 0; |
1915 | done_one = 0; |
1913 | floor = 0; |
1916 | floor = 0; |
1914 | detect = NULL; |
1917 | detect = NULL; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1918 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1919 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1920 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1921 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1920 | /* Might there be other objects that we can make visibile? */ |
1922 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1923 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1924 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1923 | tmp->type == CF_HANDLE || |
1925 | tmp->type == CF_HANDLE || |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1926 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1927 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1932 | { |
1934 | { |
1933 | tmp->invisible = 0; |
1935 | tmp->invisible = 0; |
1934 | done_one = 1; |
1936 | done_one = 1; |
1935 | } |
1937 | } |
1936 | } |
1938 | } |
|
|
1939 | |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1940 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1938 | floor = 1; |
1941 | floor = 1; |
1939 | |
1942 | |
1940 | /* All detections below this point don't descend beneath the floor, |
1943 | /* All detections below this point don't descend beneath the floor, |
1941 | * so just continue on. We could be clever and look at the type of |
1944 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
2111 | |
2114 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2115 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
2116 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2117 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
2118 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2119 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2120 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2118 | break; |
2121 | break; |
2119 | } |
2122 | } |
2120 | |
2123 | |
2121 | |
2124 | |
2122 | /* If we did not find a player in the specified direction, transfer |
2125 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
2126 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
2127 | */ |
2125 | if (plyr == NULL) |
2128 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2129 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2130 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2128 | break; |
2131 | break; |
2129 | |
2132 | |
2130 | if (!plyr) |
2133 | if (!plyr) |
2131 | { |
2134 | { |
… | |
… | |
2186 | m = op->map; |
2189 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2190 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
2191 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
2192 | return; |
2190 | |
2193 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2194 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
2195 | { |
2193 | next = tmp->above; |
2196 | next = tmp->above; |
2194 | |
2197 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
2198 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
2199 | * points to a monster, we don't have all the necessary |
… | |
… | |
2210 | * monsters either. |
2213 | * monsters either. |
2211 | */ |
2214 | */ |
2212 | |
2215 | |
2213 | if (head->attacktype & AT_MAGIC && |
2216 | if (head->attacktype & AT_MAGIC && |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2217 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2215 | { |
|
|
2216 | head->remove (); |
|
|
2217 | head->destroy (0); |
2218 | head->destroy (); |
2218 | } |
|
|
2219 | else |
2219 | else |
2220 | switch (head->type) |
2220 | switch (head->type) |
2221 | { |
2221 | { |
2222 | case SPELL_EFFECT: |
2222 | case SPELL_EFFECT: |
2223 | if (op->level > head->level) |
2223 | if (op->level > head->level) |
2224 | { |
|
|
2225 | head->remove (); |
|
|
2226 | head->destroy (0); |
2224 | head->destroy (); |
2227 | } |
2225 | |
2228 | break; |
2226 | break; |
2229 | |
2227 | |
2230 | /* I really don't get this rune code that much - that |
2228 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
2229 | * random chance seems really low. |
2232 | */ |
2230 | */ |
2233 | case RUNE: |
2231 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
2232 | if (rndm (0, 149) == 0) |
2235 | { |
2233 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
2234 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
2235 | if (!head->stats.hp) |
2238 | { |
|
|
2239 | head->remove (); |
|
|
2240 | head->destroy (0); |
2236 | head->destroy (); |
2241 | } |
|
|
2242 | } |
2237 | } |
2243 | break; |
2238 | break; |
2244 | } |
2239 | } |
2245 | } |
2240 | } |
2246 | } |
2241 | } |
… | |
… | |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2378 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2379 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2385 | tmp->stats.exp = 0; |
2380 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2381 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2382 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2383 | tmp->set_owner (op); |
2389 | set_spell_skill (op, caster, spell, tmp); |
2384 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
2385 | op->contr->ranges[range_golem] = tmp; |
2391 | op->contr->shoottype = range_golem; |
2386 | op->contr->shoottype = range_golem; |
2392 | |
2387 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2388 | /* Give the weapon to the golem now. A bit of a hack to check the |
… | |
… | |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2397 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2398 | * body_info, skills, etc) |
2404 | */ |
2399 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2400 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2401 | SET_FLAG (weapon, FLAG_APPLIED); |
2407 | fix_player (tmp); |
2402 | tmp->update_stats (); |
2408 | |
2403 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2404 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2405 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2406 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2407 | */ |
… | |
… | |
2464 | if (a > 14) |
2459 | if (a > 14) |
2465 | a = 14; |
2460 | a = 14; |
2466 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2461 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2467 | |
2462 | |
2468 | /* Determine golem's speed */ |
2463 | /* Determine golem's speed */ |
2469 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2464 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2470 | |
|
|
2471 | if (tmp->speed > 3.33) |
|
|
2472 | tmp->speed = 3.33; |
|
|
2473 | |
2465 | |
2474 | if (!spell->race) |
2466 | if (!spell->race) |
2475 | { |
2467 | { |
2476 | sprintf (buf, "animated %s", &weapon->name); |
2468 | sprintf (buf, "animated %s", &weapon->name); |
2477 | tmp->name = buf; |
2469 | tmp->name = buf; |
… | |
… | |
2479 | tmp->face = weapon->face; |
2471 | tmp->face = weapon->face; |
2480 | tmp->animation_id = weapon->animation_id; |
2472 | tmp->animation_id = weapon->animation_id; |
2481 | tmp->anim_speed = weapon->anim_speed; |
2473 | tmp->anim_speed = weapon->anim_speed; |
2482 | tmp->last_anim = weapon->last_anim; |
2474 | tmp->last_anim = weapon->last_anim; |
2483 | tmp->state = weapon->state; |
2475 | tmp->state = weapon->state; |
2484 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2476 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2485 | { |
|
|
2486 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | else |
|
|
2489 | { |
|
|
2490 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2491 | } |
|
|
2492 | update_ob_speed (tmp); |
|
|
2493 | } |
2477 | } |
2494 | |
2478 | |
2495 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2479 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2496 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2480 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2497 | |
2481 | |
… | |
… | |
2550 | |
2534 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2535 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2536 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2537 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2538 | |
2555 | set_owner (new_aura, op); |
2539 | new_aura->set_owner (op); |
2556 | set_spell_skill (op, caster, spell, new_aura); |
2540 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2541 | new_aura->attacktype = spell->attacktype; |
2558 | |
2542 | |
2559 | new_aura->level = caster_level (caster, spell); |
2543 | new_aura->level = caster_level (caster, spell); |
2560 | if (refresh) |
2544 | if (refresh) |
… | |
… | |
2591 | aura->remove (); |
2575 | aura->remove (); |
2592 | |
2576 | |
2593 | /* exit if we're out of gas */ |
2577 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2578 | if (aura->duration-- < 0) |
2595 | { |
2579 | { |
2596 | aura->destroy (0); |
2580 | aura->destroy (); |
2597 | return; |
2581 | return; |
2598 | } |
2582 | } |
2599 | |
2583 | |
2600 | /* auras only exist in inventories */ |
2584 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2585 | if (env == NULL || env->map == NULL) |
2602 | { |
2586 | { |
2603 | aura->destroy (0); |
2587 | aura->destroy (); |
2604 | return; |
2588 | return; |
2605 | } |
2589 | } |
|
|
2590 | |
2606 | aura->x = env->x; |
2591 | aura->x = env->x; |
2607 | aura->y = env->y; |
2592 | aura->y = env->y; |
2608 | |
2593 | |
2609 | /* we need to jump out of the inventory for a bit |
2594 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2595 | * in order to hit the map conveniently. |
… | |
… | |
2650 | void |
2635 | void |
2651 | move_peacemaker (object *op) |
2636 | move_peacemaker (object *op) |
2652 | { |
2637 | { |
2653 | object *tmp; |
2638 | object *tmp; |
2654 | |
2639 | |
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2640 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2656 | { |
2641 | { |
2657 | int atk_lev, def_lev; |
2642 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2643 | object *victim = tmp; |
2659 | |
2644 | |
2660 | if (tmp->head) |
2645 | if (tmp->head) |
… | |
… | |
2671 | |
2656 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2657 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2658 | { |
2674 | /* make this sucker peaceful. */ |
2659 | /* make this sucker peaceful. */ |
2675 | |
2660 | |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2661 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2662 | victim->stats.exp = 0; |
2678 | #if 0 |
2663 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2664 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2665 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2666 | */ |