1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
28 | #ifndef __CEXTRACT__ |
… | |
… | |
37 | void |
38 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
40 | { |
40 | if (!tmp) |
41 | if (!tmp) |
41 | return; /* error */ |
42 | return; /* error */ |
|
|
43 | |
42 | tmp->level = op->level; |
44 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
46 | tmp->duration += lvl / 5; |
47 | |
47 | |
48 | /* Put a cap on duration for this - if the player fails in their |
48 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
49 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
50 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
51 | * so don't really need to increase the duration as much either. |
52 | */ |
52 | */ |
53 | if (tmp->duration >= 40) |
53 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
54 | tmp->duration = 40; |
|
|
55 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
58 | |
|
|
59 | tmp->insert_at (op, op); |
59 | } |
60 | } |
60 | |
|
|
61 | |
61 | |
62 | int |
62 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
63 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
64 | { |
65 | object *wand, *tmp; |
65 | object *wand, *tmp; |
… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
75 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
78 | esrv_del_item (op->contr, wand->count); |
79 | wand->remove (); |
|
|
80 | wand->destroy (0); |
79 | wand->destroy (); |
81 | tmp = get_archetype ("fireball"); |
80 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
82 | |
83 | if (!tmp->stats.dam) |
83 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
84 | tmp->stats.dam = 1; |
|
|
85 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
86 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
87 | |
86 | if (tmp->stats.hp < 2) |
88 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
89 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
90 | |
89 | tmp->y = op->y; |
91 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
92 | return 1; |
92 | } |
93 | } |
93 | |
94 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
95 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
96 | |
95 | if (wand->inv && wand->inv->level) |
97 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
98 | ncharges /= wand->inv->level; |
97 | else |
99 | else |
98 | { |
100 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
101 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | return 0; |
102 | return 0; |
101 | } |
103 | } |
|
|
104 | |
102 | if (!ncharges) |
105 | if (!ncharges) |
103 | ncharges = 1; |
106 | ncharges = 1; |
104 | |
107 | |
105 | wand->stats.food += ncharges; |
108 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
109 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
110 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
111 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | { |
112 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
113 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
114 | wand->set_speed (wand->arch->clone.speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
115 | } |
|
|
116 | |
113 | return 1; |
117 | return 1; |
114 | } |
118 | } |
115 | |
119 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
120 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
121 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
158 | if (!strcasecmp (al->item->name, stringarg)) |
162 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
163 | break; |
160 | |
164 | |
161 | if (!al) |
165 | if (!al) |
162 | { |
166 | { |
163 | missile->destroy (0); |
167 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
168 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
169 | return 0; |
166 | } |
170 | } |
167 | |
171 | |
168 | if (al->item->slaying) |
172 | if (al->item->slaying) |
169 | { |
173 | { |
170 | missile->destroy (0); |
174 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
175 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
176 | return 0; |
173 | } |
177 | } |
174 | |
178 | |
175 | give_artifact_abilities (missile, al->item); |
179 | give_artifact_abilities (missile, al->item); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
308 | return 0; |
305 | } |
309 | } |
306 | if (mflags & P_IS_ALIVE) |
310 | if (mflags & P_IS_ALIVE) |
307 | { |
311 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
312 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
313 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
314 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
316 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
317 | tmp = tmp->head; |
… | |
… | |
408 | update_object (op, UP_OBJ_FACE); |
412 | update_object (op, UP_OBJ_FACE); |
409 | |
413 | |
410 | /* Only search the active objects - only these should actually do |
414 | /* Only search the active objects - only these should actually do |
411 | * harm to the player. |
415 | * harm to the player. |
412 | */ |
416 | */ |
413 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
417 | for_all_actives (tmp) |
414 | if (tmp->enemy == op) |
418 | if (tmp->enemy == op) |
415 | tmp->enemy = NULL; |
419 | tmp->enemy = 0; |
|
|
420 | |
416 | return 1; |
421 | return 1; |
417 | } |
422 | } |
418 | |
423 | |
419 | /* earth to dust spell. Basically destroys earthwalls in the area. |
424 | /* earth to dust spell. Basically destroys earthwalls in the area. |
420 | */ |
425 | */ |
… | |
… | |
441 | |
446 | |
442 | if (mflags & P_OUT_OF_MAP) |
447 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
448 | continue; |
444 | |
449 | |
445 | // earth to dust tears down everything that can be teared down |
450 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
451 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
452 | { |
448 | next = tmp->above; |
453 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
454 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
456 | } |
452 | } |
457 | } |
|
|
458 | |
453 | return 1; |
459 | return 1; |
454 | } |
460 | } |
455 | |
|
|
456 | |
461 | |
457 | void |
462 | void |
458 | execute_word_of_recall (object *op) |
463 | execute_word_of_recall (object *op) |
459 | { |
464 | { |
460 | object *wor = op; |
465 | if (object *pl = op->in_player ()) |
461 | |
466 | { |
462 | while (op != NULL && op->type != PLAYER) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
463 | op = op->env; |
|
|
464 | |
|
|
465 | if (op != NULL && op->map) |
|
|
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
469 | else |
|
|
470 | { |
|
|
471 | // remove first so we do not call update_stats |
|
|
472 | op->remove (); |
469 | enter_exit (op, wor); |
473 | pl->enter_exit (op); |
|
|
474 | } |
|
|
475 | } |
470 | |
476 | |
471 | wor->remove (); |
|
|
472 | wor->destroy (0); |
477 | op->destroy (); |
473 | } |
478 | } |
474 | |
479 | |
475 | /* Word of recall causes the player to return 'home'. |
480 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
481 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
482 | * time delay effect. |
… | |
… | |
496 | { |
501 | { |
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
503 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
499 | return 0; |
504 | return 0; |
500 | } |
505 | } |
|
|
506 | |
501 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
507 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
502 | if (time < 1) |
508 | if (time < 1) |
503 | time = 1; |
509 | time = 1; |
504 | |
510 | |
505 | /* value of speed really doesn't make much difference, as long as it is |
511 | /* value of speed really doesn't make much difference, as long as it is |
506 | * positive. Lower value may be useful so that the problem doesn't |
512 | * positive. Lower value may be useful so that the problem doesn't |
507 | * do anything really odd if it say a -1000 or something. |
513 | * do anything really odd if it say a -1000 or something. |
508 | */ |
514 | */ |
509 | dummy->speed = 0.002; |
515 | dummy->set_speed (0.002); |
510 | update_ob_speed (dummy); |
|
|
511 | dummy->speed_left = -dummy->speed * time; |
516 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
517 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
518 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | |
519 | |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
520 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | * nice, but until the map load fails, we can't. |
521 | * nice, but until the map load fails, we can't. |
517 | */ |
522 | */ |
518 | EXIT_PATH (dummy) = op->contr->savebed_map; |
523 | EXIT_PATH (dummy) = op->contr->savebed_map; |
519 | EXIT_X (dummy) = op->contr->bed_x; |
524 | EXIT_X (dummy) = op->contr->bed_x; |
520 | EXIT_Y (dummy) = op->contr->bed_y; |
525 | EXIT_Y (dummy) = op->contr->bed_y; |
521 | |
526 | |
522 | (void) insert_ob_in_ob (dummy, op); |
527 | op->insert (dummy); |
|
|
528 | |
523 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
529 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
530 | |
524 | return 1; |
531 | return 1; |
525 | } |
532 | } |
526 | |
533 | |
527 | /* cast_wonder |
534 | /* cast_wonder |
528 | * wonder is really just a spell that will likely cast another |
535 | * wonder is really just a spell that will likely cast another |
… | |
… | |
557 | } |
564 | } |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
565 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
566 | } |
560 | return 1; |
567 | return 1; |
561 | } |
568 | } |
562 | |
|
|
563 | |
569 | |
564 | int |
570 | int |
565 | perceive_self (object *op) |
571 | perceive_self (object *op) |
566 | { |
572 | { |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
573 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
636 | * Code by Tchize (david.delbecq@usa.net) |
642 | * Code by Tchize (david.delbecq@usa.net) |
637 | */ |
643 | */ |
638 | int |
644 | int |
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
645 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
640 | { |
646 | { |
641 | object *dummy, *force, *old_force, *tmp; |
647 | object *dummy, *force, *old_force; |
642 | archetype *perm_portal; |
648 | archetype *perm_portal; |
643 | char portal_name[1024], portal_message[1024]; |
649 | char portal_name[1024], portal_message[1024]; |
644 | sint16 exitx, exity; |
|
|
645 | maptile *exitmap; |
650 | maptile *exitmap; |
646 | int op_level; |
651 | int op_level; |
647 | |
|
|
648 | |
652 | |
649 | /* Check to see if the map the player is currently on is a per player unique |
653 | /* Check to see if the map the player is currently on is a per player unique |
650 | * map. This can be determined in that per player unique maps have the |
654 | * map. This can be determined in that per player unique maps have the |
651 | * full pathname listed. |
655 | * full pathname listed. |
652 | */ |
656 | */ |
… | |
… | |
661 | */ |
665 | */ |
662 | dummy = arch_to_object (spell->other_arch); |
666 | dummy = arch_to_object (spell->other_arch); |
663 | if (dummy == NULL) |
667 | if (dummy == NULL) |
664 | { |
668 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
669 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
670 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
667 | return 0; |
671 | return 0; |
668 | } |
672 | } |
|
|
673 | |
669 | force = check_inv_recursive (op, dummy); |
674 | force = check_inv_recursive (op, dummy); |
670 | |
675 | |
671 | if (force == NULL) |
676 | if (force == NULL) |
672 | { |
677 | { |
673 | /* Here we know there is no destination marked up. |
678 | /* Here we know there is no destination marked up. |
… | |
… | |
680 | EXIT_Y (dummy) = op->y; |
685 | EXIT_Y (dummy) = op->y; |
681 | insert_ob_in_ob (dummy, op); |
686 | insert_ob_in_ob (dummy, op); |
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
687 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
683 | return 1; |
688 | return 1; |
684 | } |
689 | } |
|
|
690 | |
685 | dummy->destroy (0); |
691 | dummy->destroy (); |
686 | |
692 | |
687 | /* Here we know where the town portal should go to |
693 | /* Here we know where the town portal should go to |
688 | * We should kill any existing portal associated with the player. |
694 | * We should kill any existing portal associated with the player. |
689 | * Than we should create the 2 portals. |
695 | * Than we should create the 2 portals. |
690 | * For each of them, we need: |
696 | * For each of them, we need: |
… | |
… | |
703 | /* First step: killing existing town portals */ |
709 | /* First step: killing existing town portals */ |
704 | dummy = get_archetype (spell->race); |
710 | dummy = get_archetype (spell->race); |
705 | if (dummy == NULL) |
711 | if (dummy == NULL) |
706 | { |
712 | { |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
713 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
714 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
709 | return 0; |
715 | return 0; |
710 | } |
716 | } |
|
|
717 | |
711 | perm_portal = archetype::find (spell->slaying); |
718 | perm_portal = archetype::find (spell->slaying); |
712 | |
719 | |
713 | /* To kill a town portal, we go trough the player's inventory, |
720 | /* To kill a town portal, we go trough the player's inventory, |
714 | * for each marked portal in player's inventory, |
721 | * for each marked portal in player's inventory, |
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
722 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
717 | * If it has the good name, we destruct it. |
724 | * If it has the good name, we destruct it. |
718 | * -We destruct the force indicating that portal. |
725 | * -We destruct the force indicating that portal. |
719 | */ |
726 | */ |
720 | while ((old_force = check_inv_recursive (op, dummy))) |
727 | while ((old_force = check_inv_recursive (op, dummy))) |
721 | { |
728 | { |
722 | exitx = EXIT_X (old_force); |
729 | exitmap = maptile::find_sync (old_force->race, op->map); |
723 | exity = EXIT_Y (old_force); |
|
|
724 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
725 | |
|
|
726 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
727 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
728 | else |
|
|
729 | exitmap = ready_map_name (old_force->race, 0); |
|
|
730 | |
730 | |
731 | if (exitmap) |
731 | if (exitmap) |
732 | { |
732 | { |
|
|
733 | exitmap->load_sync (); |
|
|
734 | |
|
|
735 | int exitx = EXIT_X (old_force); |
|
|
736 | int exity = EXIT_Y (old_force); |
|
|
737 | |
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
738 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
734 | while (tmp) |
|
|
735 | { |
739 | { |
736 | if (tmp->name == old_force->name) |
740 | if (tmp->name == old_force->name) |
737 | { |
741 | { |
738 | tmp->remove (); |
|
|
739 | tmp->destroy (0); |
742 | tmp->destroy (); |
740 | break; |
743 | break; |
741 | } |
744 | } |
742 | else |
|
|
743 | { |
|
|
744 | tmp = tmp->above; |
|
|
745 | } |
|
|
746 | } |
745 | } |
747 | } |
746 | } |
748 | old_force->remove (); |
747 | |
749 | old_force->destroy (0); |
748 | old_force->destroy (); |
750 | LOG (llevDebug, "\n"); |
|
|
751 | } |
749 | } |
|
|
750 | |
752 | dummy->destroy (0); |
751 | dummy->destroy (); |
753 | |
752 | |
754 | /* Creating the portals. |
753 | /* Creating the portals. |
755 | * The very first thing to do is to ensure |
754 | * The very first thing to do is to ensure |
756 | * access to the destination map. |
755 | * access to the destination map. |
757 | * If we can't, don't fizzle. Simply warn player. |
756 | * If we can't, don't fizzle. Simply warn player. |
… | |
… | |
760 | * 'force' is the destination of the town portal, which we got |
759 | * 'force' is the destination of the town portal, which we got |
761 | * from the players inventory above. |
760 | * from the players inventory above. |
762 | */ |
761 | */ |
763 | |
762 | |
764 | /* Ensure exit map is loaded */ |
763 | /* Ensure exit map is loaded */ |
765 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
764 | exitmap = maptile::find_sync (force->name); |
766 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
767 | else |
|
|
768 | exitmap = ready_map_name (force->name, 0); |
|
|
769 | |
765 | |
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
766 | /* If we were unable to load (ex. random map deleted), warn player */ |
771 | if (exitmap == NULL) |
767 | if (!exitmap) |
772 | { |
768 | { |
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
769 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
774 | force->remove (); |
|
|
775 | force->destroy (0); |
770 | force->destroy (); |
776 | return 1; |
771 | return 1; |
777 | } |
772 | } |
|
|
773 | |
|
|
774 | exitmap->load_sync (); |
778 | |
775 | |
779 | op_level = caster_level (caster, spell); |
776 | op_level = caster_level (caster, spell); |
780 | if (op_level < 15) |
777 | if (op_level < 15) |
781 | snprintf (portal_message, 1024, |
778 | snprintf (portal_message, 1024, |
782 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
779 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
792 | |
789 | |
793 | /* Create a portal in front of player |
790 | /* Create a portal in front of player |
794 | * dummy contain the portal and |
791 | * dummy contain the portal and |
795 | * force contain the track to kill it later |
792 | * force contain the track to kill it later |
796 | */ |
793 | */ |
797 | |
|
|
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
800 | if (dummy == NULL) |
796 | if (dummy == NULL) |
801 | { |
797 | { |
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
799 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
804 | return 0; |
800 | return 0; |
805 | } |
801 | } |
|
|
802 | |
806 | EXIT_PATH (dummy) = force->name; |
803 | EXIT_PATH (dummy) = force->name; |
807 | EXIT_X (dummy) = EXIT_X (force); |
804 | EXIT_X (dummy) = EXIT_X (force); |
808 | EXIT_Y (dummy) = EXIT_Y (force); |
805 | EXIT_Y (dummy) = EXIT_Y (force); |
809 | dummy->name = dummy->name_pl = portal_name; |
806 | dummy->name = dummy->name_pl = portal_name; |
810 | dummy->msg = portal_message; |
807 | dummy->msg = portal_message; |
… | |
… | |
813 | |
810 | |
814 | /* Now we need to to create a town portal marker inside the player |
811 | /* Now we need to to create a town portal marker inside the player |
815 | * object, so on future castings, we can know that he has an active |
812 | * object, so on future castings, we can know that he has an active |
816 | * town portal. |
813 | * town portal. |
817 | */ |
814 | */ |
818 | tmp = get_archetype (spell->race); |
815 | object *tmp = get_archetype (spell->race); |
819 | if (tmp == NULL) |
816 | |
|
|
817 | if (!tmp) |
820 | { |
818 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
819 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
820 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
823 | return 0; |
821 | return 0; |
824 | } |
822 | } |
|
|
823 | |
825 | tmp->race = op->map->path; |
824 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
825 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
826 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
827 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
828 | op->insert (tmp); |
830 | |
829 | |
831 | /* Create a portal in the destination map |
830 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
831 | * dummy contain the portal and |
833 | * force the track to kill it later |
832 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
833 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
834 | * where this portal goes to. |
836 | */ |
835 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
836 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
837 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
838 | if (dummy == NULL) |
840 | { |
839 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
840 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
841 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
843 | return 0; |
842 | return 0; |
844 | } |
843 | } |
|
|
844 | |
845 | EXIT_PATH (dummy) = op->map->path; |
845 | EXIT_PATH (dummy) = op->map->path; |
846 | EXIT_X (dummy) = op->x; |
846 | EXIT_X (dummy) = op->x; |
847 | EXIT_Y (dummy) = op->y; |
847 | EXIT_Y (dummy) = op->y; |
848 | dummy->name = dummy->name_pl = portal_name; |
848 | dummy->name = dummy->name_pl = portal_name; |
849 | dummy->msg = portal_message; |
849 | dummy->msg = portal_message; |
850 | dummy->x = EXIT_X (force); |
|
|
851 | dummy->y = EXIT_Y (force); |
|
|
852 | dummy->race = op->name; /*Save the owner of the portal */ |
850 | dummy->race = op->name; /*Save the owner of the portal */ |
853 | insert_ob_in_map (dummy, exitmap, op, 0); |
851 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
854 | |
852 | |
855 | /* Now we create another town portal marker that |
853 | /* Now we create another town portal marker that |
856 | * points back to the one we just made |
854 | * points back to the one we just made |
857 | */ |
855 | */ |
858 | tmp = get_archetype (spell->race); |
856 | tmp = get_archetype (spell->race); |
859 | if (tmp == NULL) |
857 | if (tmp == NULL) |
860 | { |
858 | { |
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
859 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
860 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
863 | return 0; |
861 | return 0; |
864 | } |
862 | } |
|
|
863 | |
865 | tmp->race = force->name; |
864 | tmp->race = force->name; |
866 | tmp->name = portal_name; |
865 | tmp->name = portal_name; |
867 | EXIT_X (tmp) = dummy->x; |
866 | EXIT_X (tmp) = dummy->x; |
868 | EXIT_Y (tmp) = dummy->y; |
867 | EXIT_Y (tmp) = dummy->y; |
869 | insert_ob_in_ob (tmp, op); |
868 | insert_ob_in_ob (tmp, op); |
870 | |
869 | |
871 | /* Describe the player what happened |
870 | /* Describe the player what happened |
872 | */ |
871 | */ |
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
872 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
874 | force->remove (); /* Delete the force inside the player */ |
|
|
875 | force->destroy (0); |
873 | force->destroy (); |
|
|
874 | |
876 | return 1; |
875 | return 1; |
877 | } |
876 | } |
878 | |
|
|
879 | |
877 | |
880 | /* This creates magic walls. Really, it can create most any object, |
878 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
879 | * within some reason. |
882 | */ |
880 | */ |
883 | |
|
|
884 | int |
881 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
882 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
883 | { |
887 | object *tmp, *tmp2; |
884 | object *tmp; |
888 | int i, posblocked, negblocked, maxrange; |
885 | int i, posblocked, negblocked, maxrange; |
889 | sint16 x, y; |
886 | sint16 x, y; |
890 | maptile *m; |
887 | maptile *m; |
891 | const char *name; |
888 | const char *name; |
892 | archetype *at; |
889 | archetype *at; |
… | |
… | |
900 | else |
897 | else |
901 | { |
898 | { |
902 | x = op->x + freearr_x[dir]; |
899 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
900 | y = op->y + freearr_y[dir]; |
904 | } |
901 | } |
|
|
902 | |
905 | m = op->map; |
903 | m = op->map; |
906 | |
904 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
905 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
906 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
907 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
908 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
909 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
912 | return 0; |
910 | return 0; |
913 | } |
911 | } |
|
|
912 | |
914 | if (spell_ob->other_arch) |
913 | if (spell_ob->other_arch) |
915 | { |
|
|
916 | tmp = arch_to_object (spell_ob->other_arch); |
914 | tmp = arch_to_object (spell_ob->other_arch); |
917 | } |
|
|
918 | else if (spell_ob->race) |
915 | else if (spell_ob->race) |
919 | { |
916 | { |
920 | char buf1[MAX_BUF]; |
917 | char buf1[MAX_BUF]; |
921 | |
918 | |
922 | sprintf (buf1, spell_ob->race, dir); |
919 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
925 | { |
922 | { |
926 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
923 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
924 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
928 | return 0; |
925 | return 0; |
929 | } |
926 | } |
|
|
927 | |
930 | tmp = arch_to_object (at); |
928 | tmp = arch_to_object (at); |
931 | } |
929 | } |
932 | else |
930 | else |
933 | { |
931 | { |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
932 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
944 | } |
942 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
943 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
946 | { |
944 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
945 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
946 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
947 | } |
|
|
948 | |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
949 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
953 | { |
950 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
951 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
952 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
956 | } |
953 | } |
|
|
954 | |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
955 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
958 | { |
956 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
957 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
958 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
959 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
960 | SET_FLAG (tmp, FLAG_ALIVE); |
963 | } |
961 | } |
964 | |
962 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
963 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
964 | * these fields just won't be used. Do not set the owner for |
|
|
965 | * earthwalls, though, so they survive restarts. |
967 | */ |
966 | */ |
968 | set_owner (tmp, op); |
967 | if (tmp->type != EARTHWALL) //TODO |
|
|
968 | tmp->set_owner (op); |
|
|
969 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
|
|
971 | tmp->y = y; |
|
|
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
971 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
972 | |
974 | name = tmp->name; |
973 | name = tmp->name; |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
974 | if (!(tmp = m->insert (tmp, x, y, op))) |
976 | { |
975 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
976 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
977 | return 0; |
979 | } |
978 | } |
|
|
979 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | |
983 | |
984 | /* This code causes the wall to extend some distance in |
984 | /* This code causes the wall to extend some distance in |
… | |
… | |
1002 | m = tmp->map; |
1002 | m = tmp->map; |
1003 | |
1003 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
1006 | { |
1007 | tmp2 = get_object (); |
1007 | object *tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
1008 | m->insert (tmp2, x, y, op); |
1009 | tmp2->x = x; |
1009 | |
1010 | tmp2->y = y; |
|
|
1011 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1010 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1011 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1014 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1012 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1015 | |
1013 | |
1016 | } |
1014 | } |
1017 | else |
1015 | else |
1018 | posblocked = 1; |
1016 | posblocked = 1; |
1019 | |
1017 | |
… | |
… | |
1022 | m = tmp->map; |
1020 | m = tmp->map; |
1023 | |
1021 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1022 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1023 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
1024 | { |
1027 | tmp2 = get_object (); |
1025 | object *tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
1026 | m->insert (tmp2, x, y, op); |
1029 | tmp2->x = x; |
1027 | |
1030 | tmp2->y = y; |
|
|
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1028 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1029 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1030 | } |
1035 | else |
1031 | else |
1036 | negblocked = 1; |
1032 | negblocked = 1; |
1037 | } |
1033 | } |
1038 | |
1034 | |
… | |
… | |
1087 | { |
1083 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1084 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1085 | op->contr->count = 0; |
1090 | return 0; |
1086 | return 0; |
1091 | } |
1087 | } |
|
|
1088 | |
1092 | op->contr->count = 0; |
1089 | op->contr->count = 0; |
1093 | |
1090 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1091 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1092 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1093 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1142 | return 0; |
1146 | } |
1143 | } |
1147 | } |
1144 | } |
1148 | |
1145 | |
1149 | /* Actually move the player now */ |
1146 | /* Actually move the player now */ |
1150 | op->remove (); |
1147 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1148 | return 1; |
1155 | |
1149 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1150 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1151 | return 1; |
1158 | } |
1152 | } |
… | |
… | |
1302 | }; |
1296 | }; |
1303 | |
1297 | |
1304 | int |
1298 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1299 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1300 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1301 | object *force = NULL; |
1309 | int i; |
1302 | int i; |
1310 | |
1303 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1304 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1305 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1306 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1307 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1308 | |
1321 | if (tmp == NULL) |
1309 | if (!tmp) |
1322 | return 0; |
1310 | return 0; |
1323 | |
1311 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1312 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1313 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1314 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1315 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1316 | { |
1329 | if (tmp2->name == spell_ob->name) |
1317 | if (tmp2->name == spell_ob->name) |
1330 | { |
1318 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1420 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1421 | force->attacktype = spell_ob->attacktype; |
1434 | |
1422 | |
1435 | insert_ob_in_ob (force, tmp); |
1423 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1424 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1425 | tmp->update_stats (); |
1438 | return 1; |
1426 | return 1; |
1439 | } |
1427 | } |
1440 | |
1428 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1429 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1430 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1529 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1530 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1531 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1532 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1533 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1534 | tmp->update_stats (); |
1547 | return 1; |
1535 | return 1; |
1548 | } |
1536 | } |
1549 | |
1537 | |
1550 | |
1538 | |
1551 | |
1539 | |
… | |
… | |
1621 | *small_nuggets -= large->value / small->value; |
1609 | *small_nuggets -= large->value / small->value; |
1622 | if (*small_nuggets && large->value % small->value) |
1610 | if (*small_nuggets && large->value % small->value) |
1623 | (*small_nuggets)--; |
1611 | (*small_nuggets)--; |
1624 | } |
1612 | } |
1625 | weight += obj->weight; |
1613 | weight += obj->weight; |
1626 | obj->remove (); |
|
|
1627 | obj->destroy (0); |
1614 | obj->destroy (); |
1628 | } |
1615 | } |
1629 | |
1616 | |
1630 | static void |
1617 | static void |
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1618 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1632 | { |
1619 | { |
… | |
… | |
1639 | if (x == op->x && y == op->y && op->map == m) |
1626 | if (x == op->x && y == op->y && op->map == m) |
1640 | flag = INS_BELOW_ORIGINATOR; |
1627 | flag = INS_BELOW_ORIGINATOR; |
1641 | |
1628 | |
1642 | if (small_nuggets) |
1629 | if (small_nuggets) |
1643 | { |
1630 | { |
1644 | tmp = get_object (); |
1631 | tmp = small->clone (); |
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
1632 | tmp->nrof = small_nuggets; |
1647 | tmp->x = x; |
|
|
1648 | tmp->y = y; |
|
|
1649 | insert_ob_in_map (tmp, m, op, flag); |
1633 | m->insert (tmp, x, y, op, flag); |
1650 | } |
1634 | } |
|
|
1635 | |
1651 | if (large_nuggets) |
1636 | if (large_nuggets) |
1652 | { |
1637 | { |
1653 | tmp = get_object (); |
1638 | tmp = large->clone (); |
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
1639 | tmp->nrof = large_nuggets; |
1656 | tmp->x = x; |
|
|
1657 | tmp->y = y; |
|
|
1658 | insert_ob_in_map (tmp, m, op, flag); |
1640 | m->insert (tmp, x, y, op, flag); |
1659 | } |
1641 | } |
1660 | } |
1642 | } |
1661 | |
1643 | |
1662 | int |
1644 | int |
1663 | alchemy (object *op, object *caster, object *spell_ob) |
1645 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1700 | continue; |
1682 | continue; |
1701 | |
1683 | |
1702 | small_nuggets = 0; |
1684 | small_nuggets = 0; |
1703 | large_nuggets = 0; |
1685 | large_nuggets = 0; |
1704 | |
1686 | |
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1687 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1706 | { |
1688 | { |
1707 | next = tmp->above; |
1689 | next = tmp->above; |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1690 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1691 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1710 | { |
1692 | { |
… | |
… | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1706 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1725 | |
1707 | |
1726 | if (weight > weight_max) |
1708 | if (weight > weight_max) |
1727 | { |
1709 | { |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1710 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1729 | large->destroy (0); |
1711 | large->destroy (); |
1730 | small->destroy (0); |
1712 | small->destroy (); |
1731 | return 1; |
1713 | return 1; |
1732 | } |
1714 | } |
1733 | } /* is alchemable object */ |
1715 | } /* is alchemable object */ |
1734 | } /* process all objects on this space */ |
1716 | } /* process all objects on this space */ |
1735 | |
1717 | |
… | |
… | |
1738 | * with this spell. |
1720 | * with this spell. |
1739 | */ |
1721 | */ |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1722 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1741 | } |
1723 | } |
1742 | } |
1724 | } |
|
|
1725 | |
1743 | large->destroy (0); |
1726 | large->destroy (); |
1744 | small->destroy (0); |
1727 | small->destroy (); |
1745 | /* reset this so that if player standing on a big pile of stuff, |
1728 | /* reset this so that if player standing on a big pile of stuff, |
1746 | * it is redrawn properly. |
1729 | * it is redrawn properly. |
1747 | */ |
1730 | */ |
1748 | op->contr->socket.look_position = 0; |
1731 | op->contr->ns->look_position = 0; |
1749 | return 1; |
1732 | return 1; |
1750 | } |
1733 | } |
1751 | |
1734 | |
1752 | |
1735 | |
1753 | /* This function removes the cursed/damned status on equipped |
1736 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1745 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1746 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1747 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1748 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1766 | { |
1749 | { |
1767 | |
|
|
1768 | was_one++; |
1750 | was_one++; |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1751 | if (tmp->level <= caster_level (caster, spell)) |
1770 | { |
1752 | { |
1771 | success++; |
1753 | success++; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1754 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1774 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1793 | else |
1775 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1776 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1795 | } |
1777 | } |
1796 | } |
1778 | } |
|
|
1779 | |
1797 | return success; |
1780 | return success; |
1798 | } |
1781 | } |
1799 | |
1782 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1783 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
1784 | |
… | |
… | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1791 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1809 | |
1792 | |
1810 | if (num_ident < 1) |
1793 | if (num_ident < 1) |
1811 | num_ident = 1; |
1794 | num_ident = 1; |
1812 | |
1795 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1796 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1797 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1798 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1817 | { |
1799 | { |
1818 | identify (tmp); |
1800 | identify (tmp); |
|
|
1801 | |
1819 | if (op->type == PLAYER) |
1802 | if (op->type == PLAYER) |
1820 | { |
1803 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1804 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1805 | |
1822 | if (tmp->msg) |
1806 | if (tmp->msg) |
1823 | { |
1807 | { |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1808 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1809 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1826 | } |
1810 | } |
1827 | } |
1811 | } |
|
|
1812 | |
1828 | num_ident--; |
1813 | num_ident--; |
1829 | success = 1; |
1814 | success = 1; |
1830 | if (!num_ident) |
1815 | if (!num_ident) |
1831 | break; |
1816 | break; |
1832 | } |
1817 | } |
1833 | } |
1818 | } |
|
|
1819 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1820 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1821 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1822 | * was not fully used. |
1837 | */ |
1823 | */ |
1838 | if (num_ident) |
1824 | if (num_ident) |
1839 | { |
1825 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1826 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1827 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | { |
1828 | { |
1843 | |
|
|
1844 | identify (tmp); |
1829 | identify (tmp); |
|
|
1830 | |
1845 | if (op->type == PLAYER) |
1831 | if (op->type == PLAYER) |
1846 | { |
1832 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1833 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1834 | |
1848 | if (tmp->msg) |
1835 | if (tmp->msg) |
1849 | { |
1836 | { |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1837 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1838 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1852 | } |
1839 | } |
|
|
1840 | |
1853 | esrv_send_item (op, tmp); |
1841 | esrv_send_item (op, tmp); |
1854 | } |
1842 | } |
|
|
1843 | |
1855 | num_ident--; |
1844 | num_ident--; |
1856 | success = 1; |
1845 | success = 1; |
1857 | if (!num_ident) |
1846 | if (!num_ident) |
1858 | break; |
1847 | break; |
1859 | } |
1848 | } |
1860 | } |
1849 | } |
|
|
1850 | |
1861 | if (!success) |
1851 | if (!success) |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1852 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1863 | else |
1853 | else |
1864 | { |
|
|
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1854 | spell_effect (spell, op->x, op->y, op->map, op); |
1866 | } |
1855 | |
1867 | return success; |
1856 | return success; |
1868 | } |
1857 | } |
1869 | |
|
|
1870 | |
1858 | |
1871 | int |
1859 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1860 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1861 | { |
1874 | object *tmp, *last, *god, *detect; |
1862 | object *tmp, *last, *god, *detect; |
… | |
… | |
1887 | skill = caster; |
1875 | skill = caster; |
1888 | |
1876 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1877 | for (x = op->x - range; x <= op->x + range; x++) |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1878 | for (y = op->y - range; y <= op->y + range; y++) |
1891 | { |
1879 | { |
1892 | |
|
|
1893 | m = op->map; |
1880 | m = op->map; |
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1881 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1895 | if (mflags & P_OUT_OF_MAP) |
1882 | if (mflags & P_OUT_OF_MAP) |
1896 | continue; |
1883 | continue; |
1897 | |
1884 | |
… | |
… | |
1899 | * floor. But this is not true for show invisible. |
1886 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1887 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1888 | * down - that is easier than working up. |
1902 | */ |
1889 | */ |
1903 | |
1890 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1891 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1905 | last = tmp; |
1892 | last = tmp; |
|
|
1893 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1894 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1895 | * would happen. |
1908 | */ |
1896 | */ |
1909 | if (!last) |
1897 | if (!last) |
1910 | continue; |
1898 | continue; |
… | |
… | |
1912 | done_one = 0; |
1900 | done_one = 0; |
1913 | floor = 0; |
1901 | floor = 0; |
1914 | detect = NULL; |
1902 | detect = NULL; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1903 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1904 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1905 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1906 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1920 | /* Might there be other objects that we can make visibile? */ |
1907 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1908 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1909 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1923 | tmp->type == CF_HANDLE || |
1910 | tmp->type == CF_HANDLE || |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1911 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1912 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1932 | { |
1919 | { |
1933 | tmp->invisible = 0; |
1920 | tmp->invisible = 0; |
1934 | done_one = 1; |
1921 | done_one = 1; |
1935 | } |
1922 | } |
1936 | } |
1923 | } |
|
|
1924 | |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1925 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1938 | floor = 1; |
1926 | floor = 1; |
1939 | |
1927 | |
1940 | /* All detections below this point don't descend beneath the floor, |
1928 | /* All detections below this point don't descend beneath the floor, |
1941 | * so just continue on. We could be clever and look at the type of |
1929 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1994 | */ |
1982 | */ |
1995 | if (done_one) |
1983 | if (done_one) |
1996 | { |
1984 | { |
1997 | object *detect_ob = arch_to_object (spell->other_arch); |
1985 | object *detect_ob = arch_to_object (spell->other_arch); |
1998 | |
1986 | |
1999 | detect_ob->x = nx; |
|
|
2000 | detect_ob->y = ny; |
|
|
2001 | /* if this is set, we want to copy the face */ |
1987 | /* if this is set, we want to copy the face */ |
2002 | if (done_one == 2 && detect) |
1988 | if (done_one == 2 && detect) |
2003 | { |
1989 | { |
2004 | detect_ob->face = detect->face; |
1990 | detect_ob->face = detect->face; |
2005 | detect_ob->animation_id = detect->animation_id; |
1991 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2007 | detect_ob->last_anim = 0; |
1993 | detect_ob->last_anim = 0; |
2008 | /* by default, the detect_ob is already animated */ |
1994 | /* by default, the detect_ob is already animated */ |
2009 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1995 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2010 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1996 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2011 | } |
1997 | } |
|
|
1998 | |
2012 | insert_ob_in_map (detect_ob, m, op, 0); |
1999 | m->insert (detect_ob, nx, ny, op); |
2013 | } |
2000 | } |
2014 | } /* for processing the surrounding spaces */ |
2001 | } /* for processing the surrounding spaces */ |
2015 | |
2002 | |
2016 | |
2003 | |
2017 | /* Now process objects in the players inventory if detect curse or magic */ |
2004 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2066 | |
2053 | |
2067 | /* Explodes a fireball centered at player */ |
2054 | /* Explodes a fireball centered at player */ |
2068 | tmp = get_archetype (EXPLODING_FIREBALL); |
2055 | tmp = get_archetype (EXPLODING_FIREBALL); |
2069 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2056 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2070 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2057 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2071 | tmp->x = victim->x; |
2058 | |
2072 | tmp->y = victim->y; |
2059 | tmp->insert_at (victim); |
2073 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2074 | victim->stats.sp = 2 * victim->stats.maxsp; |
2060 | victim->stats.sp = 2 * victim->stats.maxsp; |
2075 | } |
2061 | } |
2076 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2062 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2077 | { |
|
|
2078 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2063 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2079 | } |
|
|
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2065 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2066 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2085 | { |
2067 | { |
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2068 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2087 | confuse_player (victim, victim, 99); |
2069 | confuse_player (victim, victim, 99); |
2088 | } |
2070 | } |
2089 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2071 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2090 | { |
|
|
2091 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2072 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2092 | } |
|
|
2093 | } |
2073 | } |
2094 | |
2074 | |
2095 | /* cast_transfer |
2075 | /* cast_transfer |
2096 | * This spell transfers sp from the player to another person. |
2076 | * This spell transfers sp from the player to another person. |
2097 | * We let the target go above their normal maximum SP. |
2077 | * We let the target go above their normal maximum SP. |
… | |
… | |
2111 | |
2091 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2092 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
2093 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2094 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
2095 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2096 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2097 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2118 | break; |
2098 | break; |
2119 | } |
2099 | } |
2120 | |
2100 | |
2121 | |
2101 | |
2122 | /* If we did not find a player in the specified direction, transfer |
2102 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
2103 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
2104 | */ |
2125 | if (plyr == NULL) |
2105 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2106 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2107 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2128 | break; |
2108 | break; |
2129 | |
2109 | |
2130 | if (!plyr) |
2110 | if (!plyr) |
2131 | { |
2111 | { |
… | |
… | |
2186 | m = op->map; |
2166 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2167 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
2168 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
2169 | return; |
2190 | |
2170 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2171 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
2172 | { |
2193 | next = tmp->above; |
2173 | next = tmp->above; |
2194 | |
2174 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
2175 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
2176 | * points to a monster, we don't have all the necessary |
… | |
… | |
2210 | * monsters either. |
2190 | * monsters either. |
2211 | */ |
2191 | */ |
2212 | |
2192 | |
2213 | if (head->attacktype & AT_MAGIC && |
2193 | if (head->attacktype & AT_MAGIC && |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2194 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2215 | { |
|
|
2216 | head->remove (); |
|
|
2217 | head->destroy (0); |
2195 | head->destroy (); |
2218 | } |
|
|
2219 | else |
2196 | else |
2220 | switch (head->type) |
2197 | switch (head->type) |
2221 | { |
2198 | { |
2222 | case SPELL_EFFECT: |
2199 | case SPELL_EFFECT: |
2223 | if (op->level > head->level) |
2200 | if (op->level > head->level) |
2224 | { |
|
|
2225 | head->remove (); |
|
|
2226 | head->destroy (0); |
2201 | head->destroy (); |
2227 | } |
2202 | |
2228 | break; |
2203 | break; |
2229 | |
2204 | |
2230 | /* I really don't get this rune code that much - that |
2205 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
2206 | * random chance seems really low. |
2232 | */ |
2207 | */ |
2233 | case RUNE: |
2208 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
2209 | if (rndm (0, 149) == 0) |
2235 | { |
2210 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
2211 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
2212 | if (!head->stats.hp) |
2238 | { |
|
|
2239 | head->remove (); |
|
|
2240 | head->destroy (0); |
2213 | head->destroy (); |
2241 | } |
|
|
2242 | } |
2214 | } |
2243 | break; |
2215 | break; |
2244 | } |
2216 | } |
2245 | } |
2217 | } |
2246 | } |
2218 | } |
… | |
… | |
2379 | /* create the golem object */ |
2351 | /* create the golem object */ |
2380 | tmp = arch_to_object (spell->other_arch); |
2352 | tmp = arch_to_object (spell->other_arch); |
2381 | |
2353 | |
2382 | /* if animated by a player, give the player control of the golem */ |
2354 | /* if animated by a player, give the player control of the golem */ |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2355 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2385 | tmp->stats.exp = 0; |
2356 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2357 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2358 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2359 | tmp->set_owner (op); |
2389 | set_spell_skill (op, caster, spell, tmp); |
2360 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
2361 | op->contr->ranges[range_golem] = tmp; |
2391 | op->contr->shoottype = range_golem; |
2362 | op->contr->shoottype = range_golem; |
2392 | |
2363 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2364 | /* Give the weapon to the golem now. A bit of a hack to check the |
… | |
… | |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2373 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2374 | * body_info, skills, etc) |
2404 | */ |
2375 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2376 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2377 | SET_FLAG (weapon, FLAG_APPLIED); |
2407 | fix_player (tmp); |
2378 | tmp->update_stats (); |
2408 | |
2379 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2380 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2381 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2382 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2383 | */ |
… | |
… | |
2464 | if (a > 14) |
2435 | if (a > 14) |
2465 | a = 14; |
2436 | a = 14; |
2466 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2437 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2467 | |
2438 | |
2468 | /* Determine golem's speed */ |
2439 | /* Determine golem's speed */ |
2469 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2440 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2470 | |
|
|
2471 | if (tmp->speed > 3.33) |
|
|
2472 | tmp->speed = 3.33; |
|
|
2473 | |
2441 | |
2474 | if (!spell->race) |
2442 | if (!spell->race) |
2475 | { |
2443 | { |
2476 | sprintf (buf, "animated %s", &weapon->name); |
2444 | sprintf (buf, "animated %s", &weapon->name); |
2477 | tmp->name = buf; |
2445 | tmp->name = buf; |
… | |
… | |
2479 | tmp->face = weapon->face; |
2447 | tmp->face = weapon->face; |
2480 | tmp->animation_id = weapon->animation_id; |
2448 | tmp->animation_id = weapon->animation_id; |
2481 | tmp->anim_speed = weapon->anim_speed; |
2449 | tmp->anim_speed = weapon->anim_speed; |
2482 | tmp->last_anim = weapon->last_anim; |
2450 | tmp->last_anim = weapon->last_anim; |
2483 | tmp->state = weapon->state; |
2451 | tmp->state = weapon->state; |
2484 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2452 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2485 | { |
|
|
2486 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | else |
|
|
2489 | { |
|
|
2490 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2491 | } |
|
|
2492 | update_ob_speed (tmp); |
|
|
2493 | } |
2453 | } |
2494 | |
2454 | |
2495 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2455 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2496 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2456 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2497 | |
2457 | |
2498 | tmp->speed_left = -1; |
2458 | tmp->speed_left = -1; |
2499 | tmp->x = x; |
|
|
2500 | tmp->y = y; |
|
|
2501 | tmp->direction = dir; |
2459 | tmp->direction = dir; |
2502 | insert_ob_in_map (tmp, m, op, 0); |
2460 | |
|
|
2461 | m->insert (tmp, x, y, op); |
2503 | return 1; |
2462 | return 1; |
2504 | } |
2463 | } |
2505 | |
2464 | |
2506 | /* cast_daylight() - changes the map darkness level *lower* */ |
2465 | /* cast_daylight() - changes the map darkness level *lower* */ |
2507 | |
2466 | |
… | |
… | |
2515 | int success; |
2474 | int success; |
2516 | |
2475 | |
2517 | if (!op->map) |
2476 | if (!op->map) |
2518 | return 0; /* shouldnt happen */ |
2477 | return 0; /* shouldnt happen */ |
2519 | |
2478 | |
2520 | success = change_map_light (op->map, spell->stats.dam); |
2479 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2480 | |
2521 | if (!success) |
2481 | if (!success) |
2522 | { |
2482 | { |
2523 | if (spell->stats.dam < 0) |
2483 | if (spell->stats.dam < 0) |
2524 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2484 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2525 | else |
2485 | else |
… | |
… | |
2550 | |
2510 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2511 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2512 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2513 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2514 | |
2555 | set_owner (new_aura, op); |
2515 | new_aura->set_owner (op); |
2556 | set_spell_skill (op, caster, spell, new_aura); |
2516 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2517 | new_aura->attacktype = spell->attacktype; |
2558 | |
2518 | |
2559 | new_aura->level = caster_level (caster, spell); |
2519 | new_aura->level = caster_level (caster, spell); |
2560 | if (refresh) |
2520 | if (refresh) |
… | |
… | |
2591 | aura->remove (); |
2551 | aura->remove (); |
2592 | |
2552 | |
2593 | /* exit if we're out of gas */ |
2553 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2554 | if (aura->duration-- < 0) |
2595 | { |
2555 | { |
2596 | aura->destroy (0); |
2556 | aura->destroy (); |
2597 | return; |
2557 | return; |
2598 | } |
2558 | } |
2599 | |
2559 | |
2600 | /* auras only exist in inventories */ |
2560 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2561 | if (env == NULL || env->map == NULL) |
2602 | { |
2562 | { |
2603 | aura->destroy (0); |
2563 | aura->destroy (); |
2604 | return; |
2564 | return; |
2605 | } |
2565 | } |
2606 | aura->x = env->x; |
|
|
2607 | aura->y = env->y; |
|
|
2608 | |
2566 | |
2609 | /* we need to jump out of the inventory for a bit |
2567 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2568 | * in order to hit the map conveniently. |
2611 | */ |
2569 | */ |
2612 | insert_ob_in_map (aura, env->map, aura, 0); |
2570 | aura->insert_at (env, aura); |
2613 | |
2571 | |
2614 | for (i = 1; i < 9; i++) |
2572 | for (i = 1; i < 9; i++) |
2615 | { |
2573 | { |
2616 | sint16 nx, ny; |
2574 | sint16 nx, ny; |
2617 | |
2575 | |
… | |
… | |
2626 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2584 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2627 | { |
2585 | { |
2628 | hit_map (aura, i, aura->attacktype, 0); |
2586 | hit_map (aura, i, aura->attacktype, 0); |
2629 | |
2587 | |
2630 | if (aura->other_arch) |
2588 | if (aura->other_arch) |
2631 | { |
2589 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2632 | object *new_ob; |
|
|
2633 | |
|
|
2634 | new_ob = arch_to_object (aura->other_arch); |
|
|
2635 | new_ob->x = nx; |
|
|
2636 | new_ob->y = ny; |
|
|
2637 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2638 | } |
2590 | } |
2639 | } |
|
|
2640 | } |
2591 | } |
|
|
2592 | |
2641 | /* put the aura back in the player's inventory */ |
2593 | /* put the aura back in the player's inventory */ |
2642 | aura->remove (); |
2594 | aura->remove (); |
2643 | insert_ob_in_ob (aura, env); |
2595 | insert_ob_in_ob (aura, env); |
2644 | } |
2596 | } |
2645 | |
2597 | |
… | |
… | |
2650 | void |
2602 | void |
2651 | move_peacemaker (object *op) |
2603 | move_peacemaker (object *op) |
2652 | { |
2604 | { |
2653 | object *tmp; |
2605 | object *tmp; |
2654 | |
2606 | |
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2607 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2656 | { |
2608 | { |
2657 | int atk_lev, def_lev; |
2609 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2610 | object *victim = tmp; |
2659 | |
2611 | |
2660 | if (tmp->head) |
2612 | if (tmp->head) |
… | |
… | |
2671 | |
2623 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2624 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2625 | { |
2674 | /* make this sucker peaceful. */ |
2626 | /* make this sucker peaceful. */ |
2675 | |
2627 | |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2628 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2629 | victim->stats.exp = 0; |
2678 | #if 0 |
2630 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2631 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2632 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2633 | */ |
… | |
… | |
2726 | |
2678 | |
2727 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2679 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2728 | |
2680 | |
2729 | tmp->race = op->name; /*Save the owner of the rune */ |
2681 | tmp->race = op->name; /*Save the owner of the rune */ |
2730 | tmp->msg = rune; |
2682 | tmp->msg = rune; |
2731 | tmp->x = op->x; |
2683 | |
2732 | tmp->y = op->y; |
2684 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2733 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2734 | return 1; |
2685 | return 1; |
2735 | } |
2686 | } |