1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
73 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
79 | wand->remove (); |
|
|
80 | wand->destroy (0); |
77 | wand->destroy (); |
81 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
83 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
86 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
88 | |
89 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
90 | return 1; |
92 | } |
91 | } |
93 | |
92 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
95 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
97 | else |
97 | else |
98 | { |
98 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | return 0; |
100 | return 0; |
101 | } |
101 | } |
|
|
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
104 | |
105 | |
105 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | { |
110 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
113 | } |
|
|
114 | |
113 | return 1; |
115 | return 1; |
114 | } |
116 | } |
115 | |
117 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
152 | /* If it starts with a letter, presume it is a description */ |
154 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
155 | if (isalpha (*stringarg)) |
154 | { |
156 | { |
155 | artifact *al = find_artifactlist (missile->type)->items; |
157 | artifact *al = find_artifactlist (missile->type)->items; |
156 | |
158 | |
157 | for (; al != NULL; al = al->next) |
159 | for (; al; al = al->next) |
158 | if (!strcasecmp (al->item->name, stringarg)) |
160 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
161 | break; |
160 | |
162 | |
161 | if (!al) |
163 | if (!al) |
162 | { |
164 | { |
163 | missile->destroy (0); |
165 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
167 | return 0; |
166 | } |
168 | } |
167 | |
169 | |
168 | if (al->item->slaying) |
170 | if (al->item->slaying) |
169 | { |
171 | { |
170 | missile->destroy (0); |
172 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
174 | return 0; |
173 | } |
175 | } |
174 | |
176 | |
175 | give_artifact_abilities (missile, al->item); |
177 | give_artifact_abilities (missile, al->item); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
306 | return 0; |
305 | } |
307 | } |
306 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
307 | { |
309 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
312 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
371 | * normal applies. |
373 | * normal applies. |
372 | */ |
374 | */ |
373 | int |
375 | int |
374 | cast_invisible (object *op, object *caster, object *spell_ob) |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
375 | { |
377 | { |
376 | object *tmp; |
|
|
377 | |
|
|
378 | if (op->invisible > 1000) |
378 | if (op->invisible > 1000) |
379 | { |
379 | { |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
381 | return 0; |
381 | return 0; |
382 | } |
382 | } |
… | |
… | |
398 | else |
398 | else |
399 | op->contr->tmp_invis = 1; |
399 | op->contr->tmp_invis = 1; |
400 | |
400 | |
401 | op->contr->hidden = 0; |
401 | op->contr->hidden = 0; |
402 | } |
402 | } |
|
|
403 | |
403 | if (makes_invisible_to (op, op)) |
404 | if (makes_invisible_to (op, op)) |
404 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | else |
406 | else |
406 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | |
408 | |
408 | update_object (op, UP_OBJ_FACE); |
409 | update_object (op, UP_OBJ_CHANGE); |
409 | |
410 | |
410 | /* Only search the active objects - only these should actually do |
411 | /* Only search the active objects - only these should actually do |
411 | * harm to the player. |
412 | * harm to the player. |
412 | */ |
413 | */ |
413 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
414 | for_all_actives (tmp) |
414 | if (tmp->enemy == op) |
415 | if (tmp->enemy == op) |
415 | tmp->enemy = NULL; |
416 | tmp->enemy = 0; |
|
|
417 | |
416 | return 1; |
418 | return 1; |
417 | } |
419 | } |
418 | |
420 | |
419 | /* earth to dust spell. Basically destroys earthwalls in the area. |
421 | /* earth to dust spell. Basically destroys earthwalls in the area. |
420 | */ |
422 | */ |
… | |
… | |
441 | |
443 | |
442 | if (mflags & P_OUT_OF_MAP) |
444 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
445 | continue; |
444 | |
446 | |
445 | // earth to dust tears down everything that can be teared down |
447 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
448 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
449 | { |
448 | next = tmp->above; |
450 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
451 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
452 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
453 | } |
452 | } |
454 | } |
|
|
455 | |
453 | return 1; |
456 | return 1; |
454 | } |
457 | } |
455 | |
|
|
456 | |
458 | |
457 | void |
459 | void |
458 | execute_word_of_recall (object *op) |
460 | execute_word_of_recall (object *op) |
459 | { |
461 | { |
460 | object *wor = op; |
462 | if (object *pl = op->in_player ()) |
461 | |
463 | { |
462 | while (op != NULL && op->type != PLAYER) |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
463 | op = op->env; |
|
|
464 | |
|
|
465 | if (op != NULL && op->map) |
|
|
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | else |
466 | else |
|
|
467 | { |
|
|
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
469 | enter_exit (op, wor); |
470 | pl->enter_exit (op); |
|
|
471 | } |
|
|
472 | } |
470 | |
473 | |
471 | wor->remove (); |
|
|
472 | wor->destroy (0); |
474 | op->destroy (); |
473 | } |
475 | } |
474 | |
476 | |
475 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
496 | { |
498 | { |
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
499 | return 0; |
501 | return 0; |
500 | } |
502 | } |
|
|
503 | |
501 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
504 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
502 | if (time < 1) |
505 | if (time < 1) |
503 | time = 1; |
506 | time = 1; |
504 | |
507 | |
505 | /* value of speed really doesn't make much difference, as long as it is |
508 | /* value of speed really doesn't make much difference, as long as it is |
506 | * positive. Lower value may be useful so that the problem doesn't |
509 | * positive. Lower value may be useful so that the problem doesn't |
507 | * do anything really odd if it say a -1000 or something. |
510 | * do anything really odd if it say a -1000 or something. |
508 | */ |
511 | */ |
509 | dummy->speed = 0.002; |
512 | dummy->set_speed (0.002); |
510 | update_ob_speed (dummy); |
|
|
511 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
514 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | |
516 | |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
517 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | * nice, but until the map load fails, we can't. |
518 | * nice, but until the map load fails, we can't. |
517 | */ |
519 | */ |
518 | EXIT_PATH (dummy) = op->contr->savebed_map; |
520 | EXIT_PATH (dummy) = op->contr->savebed_map; |
519 | EXIT_X (dummy) = op->contr->bed_x; |
521 | EXIT_X (dummy) = op->contr->bed_x; |
520 | EXIT_Y (dummy) = op->contr->bed_y; |
522 | EXIT_Y (dummy) = op->contr->bed_y; |
521 | |
523 | |
522 | (void) insert_ob_in_ob (dummy, op); |
524 | op->insert (dummy); |
|
|
525 | |
523 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
527 | |
524 | return 1; |
528 | return 1; |
525 | } |
529 | } |
526 | |
530 | |
527 | /* cast_wonder |
531 | /* cast_wonder |
528 | * wonder is really just a spell that will likely cast another |
532 | * wonder is really just a spell that will likely cast another |
… | |
… | |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
562 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
563 | } |
560 | return 1; |
564 | return 1; |
561 | } |
565 | } |
562 | |
566 | |
563 | |
|
|
564 | int |
567 | int |
565 | perceive_self (object *op) |
568 | perceive_self (object *op) |
566 | { |
569 | { |
|
|
570 | char buf[MAX_BUF]; |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
571 | const char *cp = describe_item (op, op); |
568 | archetype *at = archetype::find (ARCH_DEPLETION); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
569 | object *tmp; |
573 | object *tmp; |
570 | int i; |
574 | int i; |
571 | |
575 | |
572 | tmp = find_god (determine_god (op)); |
576 | tmp = find_god (determine_god (op)); |
… | |
… | |
581 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
582 | else |
586 | else |
583 | { |
587 | { |
584 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
585 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
586 | if (tmp != NULL) |
591 | if (tmp) |
587 | { |
|
|
588 | for (i = 0; i < NUM_STATS; i++) |
592 | for (i = 0; i < NUM_STATS; i++) |
589 | { |
593 | if (tmp->stats.stat (i) < 0) |
590 | if (get_attr_value (&tmp->stats, i) < 0) |
|
|
591 | { |
|
|
592 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
593 | } |
|
|
594 | } |
|
|
595 | } |
|
|
596 | } |
595 | } |
597 | |
596 | |
598 | if (is_dragon_pl (op)) |
597 | if (is_dragon_pl (op)) |
599 | { |
598 | { |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
602 | { |
601 | { |
603 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
604 | { |
603 | { |
605 | if (tmp->stats.exp == 0) |
604 | if (tmp->stats.exp == 0) |
606 | { |
|
|
607 | sprintf (buf, "Your metabolism isn't focused on anything."); |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
608 | } |
|
|
609 | else |
606 | else |
610 | { |
|
|
611 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
612 | } |
608 | |
613 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
614 | break; |
610 | break; |
615 | } |
611 | } |
616 | } |
612 | } |
617 | } |
613 | } |
|
|
614 | |
618 | return 1; |
615 | return 1; |
619 | } |
616 | } |
620 | |
|
|
621 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
|
|
622 | * |
|
|
623 | * This function cast the spell of town portal for op |
|
|
624 | * |
|
|
625 | * The spell operates in two passes. During the first one a place |
|
|
626 | * is marked as a destination for the portal. During the second one, |
|
|
627 | * 2 portals are created, one in the position the player cast it and |
|
|
628 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
629 | * are inserted in the player to destruct the portal next time player |
|
|
630 | * creates a new portal pair. |
|
|
631 | * This spell has a side effect that it allows people to meet each other |
|
|
632 | * in a permanent, private, appartements by making a town portal from it |
|
|
633 | * to the town or another public place. So, check if the map is unique and if |
|
|
634 | * so return an error |
|
|
635 | * |
|
|
636 | * Code by Tchize (david.delbecq@usa.net) |
|
|
637 | */ |
|
|
638 | int |
|
|
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
640 | { |
|
|
641 | object *dummy, *force, *old_force, *tmp; |
|
|
642 | archetype *perm_portal; |
|
|
643 | char portal_name[1024], portal_message[1024]; |
|
|
644 | sint16 exitx, exity; |
|
|
645 | maptile *exitmap; |
|
|
646 | int op_level; |
|
|
647 | |
|
|
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
|
|
650 | * map. This can be determined in that per player unique maps have the |
|
|
651 | * full pathname listed. |
|
|
652 | */ |
|
|
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
654 | { |
|
|
655 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | /* The first thing to do is to check if we have a marked destination |
|
|
660 | * dummy is used to make a check inventory for the force |
|
|
661 | */ |
|
|
662 | dummy = arch_to_object (spell->other_arch); |
|
|
663 | if (dummy == NULL) |
|
|
664 | { |
|
|
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
667 | return 0; |
|
|
668 | } |
|
|
669 | force = check_inv_recursive (op, dummy); |
|
|
670 | |
|
|
671 | if (force == NULL) |
|
|
672 | { |
|
|
673 | /* Here we know there is no destination marked up. |
|
|
674 | * We have 2 things to do: |
|
|
675 | * 1. Mark the destination in the player inventory. |
|
|
676 | * 2. Let the player know it worked. |
|
|
677 | */ |
|
|
678 | dummy->name = op->map->path; |
|
|
679 | EXIT_X (dummy) = op->x; |
|
|
680 | EXIT_Y (dummy) = op->y; |
|
|
681 | insert_ob_in_ob (dummy, op); |
|
|
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
683 | return 1; |
|
|
684 | } |
|
|
685 | dummy->destroy (0); |
|
|
686 | |
|
|
687 | /* Here we know where the town portal should go to |
|
|
688 | * We should kill any existing portal associated with the player. |
|
|
689 | * Than we should create the 2 portals. |
|
|
690 | * For each of them, we need: |
|
|
691 | * - To create the portal with the name of the player+destination map |
|
|
692 | * - set the owner of the town portal |
|
|
693 | * - To mark the position of the portal in the player's inventory |
|
|
694 | * for easier destruction. |
|
|
695 | * |
|
|
696 | * The mark works has follow: |
|
|
697 | * slaying: Existing town portal |
|
|
698 | * hp, sp : x & y of the associated portal |
|
|
699 | * name : name of the portal |
|
|
700 | * race : map the portal is in |
|
|
701 | */ |
|
|
702 | |
|
|
703 | /* First step: killing existing town portals */ |
|
|
704 | dummy = get_archetype (spell->race); |
|
|
705 | if (dummy == NULL) |
|
|
706 | { |
|
|
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
709 | return 0; |
|
|
710 | } |
|
|
711 | perm_portal = archetype::find (spell->slaying); |
|
|
712 | |
|
|
713 | /* To kill a town portal, we go trough the player's inventory, |
|
|
714 | * for each marked portal in player's inventory, |
|
|
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
716 | * -We find any portal in the specified location. |
|
|
717 | * If it has the good name, we destruct it. |
|
|
718 | * -We destruct the force indicating that portal. |
|
|
719 | */ |
|
|
720 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
721 | { |
|
|
722 | exitx = EXIT_X (old_force); |
|
|
723 | exity = EXIT_Y (old_force); |
|
|
724 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
725 | |
|
|
726 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
727 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
728 | else |
|
|
729 | exitmap = ready_map_name (old_force->race, 0); |
|
|
730 | |
|
|
731 | if (exitmap) |
|
|
732 | { |
|
|
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
734 | while (tmp) |
|
|
735 | { |
|
|
736 | if (tmp->name == old_force->name) |
|
|
737 | { |
|
|
738 | tmp->remove (); |
|
|
739 | tmp->destroy (0); |
|
|
740 | break; |
|
|
741 | } |
|
|
742 | else |
|
|
743 | { |
|
|
744 | tmp = tmp->above; |
|
|
745 | } |
|
|
746 | } |
|
|
747 | } |
|
|
748 | old_force->remove (); |
|
|
749 | old_force->destroy (0); |
|
|
750 | LOG (llevDebug, "\n"); |
|
|
751 | } |
|
|
752 | dummy->destroy (0); |
|
|
753 | |
|
|
754 | /* Creating the portals. |
|
|
755 | * The very first thing to do is to ensure |
|
|
756 | * access to the destination map. |
|
|
757 | * If we can't, don't fizzle. Simply warn player. |
|
|
758 | * This ensure player pays his mana for the spell |
|
|
759 | * because HE is responsible of forgotting. |
|
|
760 | * 'force' is the destination of the town portal, which we got |
|
|
761 | * from the players inventory above. |
|
|
762 | */ |
|
|
763 | |
|
|
764 | /* Ensure exit map is loaded */ |
|
|
765 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
766 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
767 | else |
|
|
768 | exitmap = ready_map_name (force->name, 0); |
|
|
769 | |
|
|
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
771 | if (exitmap == NULL) |
|
|
772 | { |
|
|
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
774 | force->remove (); |
|
|
775 | force->destroy (0); |
|
|
776 | return 1; |
|
|
777 | } |
|
|
778 | |
|
|
779 | op_level = caster_level (caster, spell); |
|
|
780 | if (op_level < 15) |
|
|
781 | snprintf (portal_message, 1024, |
|
|
782 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
783 | &op->name); |
|
|
784 | else if (op_level < 30) |
|
|
785 | snprintf (portal_message, 1024, |
|
|
786 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
787 | else if (op_level < 60) |
|
|
788 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
789 | else |
|
|
790 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
791 | &op->name); |
|
|
792 | |
|
|
793 | /* Create a portal in front of player |
|
|
794 | * dummy contain the portal and |
|
|
795 | * force contain the track to kill it later |
|
|
796 | */ |
|
|
797 | |
|
|
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
800 | if (dummy == NULL) |
|
|
801 | { |
|
|
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
804 | return 0; |
|
|
805 | } |
|
|
806 | EXIT_PATH (dummy) = force->name; |
|
|
807 | EXIT_X (dummy) = EXIT_X (force); |
|
|
808 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
809 | dummy->name = dummy->name_pl = portal_name; |
|
|
810 | dummy->msg = portal_message; |
|
|
811 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
812 | cast_create_obj (op, caster, dummy, 0); |
|
|
813 | |
|
|
814 | /* Now we need to to create a town portal marker inside the player |
|
|
815 | * object, so on future castings, we can know that he has an active |
|
|
816 | * town portal. |
|
|
817 | */ |
|
|
818 | tmp = get_archetype (spell->race); |
|
|
819 | if (tmp == NULL) |
|
|
820 | { |
|
|
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
823 | return 0; |
|
|
824 | } |
|
|
825 | tmp->race = op->map->path; |
|
|
826 | tmp->name = portal_name; |
|
|
827 | EXIT_X (tmp) = dummy->x; |
|
|
828 | EXIT_Y (tmp) = dummy->y; |
|
|
829 | insert_ob_in_ob (tmp, op); |
|
|
830 | |
|
|
831 | /* Create a portal in the destination map |
|
|
832 | * dummy contain the portal and |
|
|
833 | * force the track to kill it later |
|
|
834 | * the 'force' variable still contains the 'reminder' of |
|
|
835 | * where this portal goes to. |
|
|
836 | */ |
|
|
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
839 | if (dummy == NULL) |
|
|
840 | { |
|
|
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
843 | return 0; |
|
|
844 | } |
|
|
845 | EXIT_PATH (dummy) = op->map->path; |
|
|
846 | EXIT_X (dummy) = op->x; |
|
|
847 | EXIT_Y (dummy) = op->y; |
|
|
848 | dummy->name = dummy->name_pl = portal_name; |
|
|
849 | dummy->msg = portal_message; |
|
|
850 | dummy->x = EXIT_X (force); |
|
|
851 | dummy->y = EXIT_Y (force); |
|
|
852 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
853 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
854 | |
|
|
855 | /* Now we create another town portal marker that |
|
|
856 | * points back to the one we just made |
|
|
857 | */ |
|
|
858 | tmp = get_archetype (spell->race); |
|
|
859 | if (tmp == NULL) |
|
|
860 | { |
|
|
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
863 | return 0; |
|
|
864 | } |
|
|
865 | tmp->race = force->name; |
|
|
866 | tmp->name = portal_name; |
|
|
867 | EXIT_X (tmp) = dummy->x; |
|
|
868 | EXIT_Y (tmp) = dummy->y; |
|
|
869 | insert_ob_in_ob (tmp, op); |
|
|
870 | |
|
|
871 | /* Describe the player what happened |
|
|
872 | */ |
|
|
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
874 | force->remove (); /* Delete the force inside the player */ |
|
|
875 | force->destroy (0); |
|
|
876 | return 1; |
|
|
877 | } |
|
|
878 | |
|
|
879 | |
617 | |
880 | /* This creates magic walls. Really, it can create most any object, |
618 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
619 | * within some reason. |
882 | */ |
620 | */ |
883 | |
|
|
884 | int |
621 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
622 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
623 | { |
887 | object *tmp, *tmp2; |
624 | object *tmp; |
888 | int i, posblocked, negblocked, maxrange; |
625 | int i, posblocked, negblocked, maxrange; |
889 | sint16 x, y; |
626 | sint16 x, y; |
890 | maptile *m; |
627 | maptile *m; |
891 | const char *name; |
628 | const char *name; |
892 | archetype *at; |
629 | archetype *at; |
… | |
… | |
900 | else |
637 | else |
901 | { |
638 | { |
902 | x = op->x + freearr_x[dir]; |
639 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
640 | y = op->y + freearr_y[dir]; |
904 | } |
641 | } |
|
|
642 | |
905 | m = op->map; |
643 | m = op->map; |
906 | |
644 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
645 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
646 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
647 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
648 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
649 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
912 | return 0; |
650 | return 0; |
913 | } |
651 | } |
|
|
652 | |
914 | if (spell_ob->other_arch) |
653 | if (spell_ob->other_arch) |
915 | { |
|
|
916 | tmp = arch_to_object (spell_ob->other_arch); |
654 | tmp = arch_to_object (spell_ob->other_arch); |
917 | } |
|
|
918 | else if (spell_ob->race) |
655 | else if (spell_ob->race) |
919 | { |
656 | { |
920 | char buf1[MAX_BUF]; |
657 | char buf1[MAX_BUF]; |
921 | |
658 | |
922 | sprintf (buf1, spell_ob->race, dir); |
659 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
925 | { |
662 | { |
926 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
663 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
928 | return 0; |
665 | return 0; |
929 | } |
666 | } |
|
|
667 | |
930 | tmp = arch_to_object (at); |
668 | tmp = arch_to_object (at); |
931 | } |
669 | } |
932 | else |
670 | else |
933 | { |
671 | { |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
672 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
944 | } |
682 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
683 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
946 | { |
684 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
685 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
686 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
687 | } |
|
|
688 | |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
689 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
953 | { |
690 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
691 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
692 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
956 | } |
693 | } |
|
|
694 | |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
695 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
958 | { |
696 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
697 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
698 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
699 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
700 | SET_FLAG (tmp, FLAG_ALIVE); |
963 | } |
701 | } |
964 | |
702 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
703 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
704 | * these fields just won't be used. Do not set the owner for |
|
|
705 | * earthwalls, though, so they survive restarts. |
967 | */ |
706 | */ |
968 | set_owner (tmp, op); |
707 | if (tmp->type != EARTHWALL) //TODO |
|
|
708 | tmp->set_owner (op); |
|
|
709 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
710 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
|
|
971 | tmp->y = y; |
|
|
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
711 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
712 | |
974 | name = tmp->name; |
713 | name = tmp->name; |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
714 | if (!(tmp = m->insert (tmp, x, y, op))) |
976 | { |
715 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
717 | return 0; |
979 | } |
718 | } |
|
|
719 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
721 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | |
723 | |
984 | /* This code causes the wall to extend some distance in |
724 | /* This code causes the wall to extend some distance in |
… | |
… | |
1002 | m = tmp->map; |
742 | m = tmp->map; |
1003 | |
743 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
744 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
745 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
746 | { |
1007 | tmp2 = get_object (); |
747 | object *tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
748 | m->insert (tmp2, x, y, op); |
1009 | tmp2->x = x; |
749 | |
1010 | tmp2->y = y; |
|
|
1011 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
751 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1014 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1015 | |
753 | |
1016 | } |
754 | } |
1017 | else |
755 | else |
1018 | posblocked = 1; |
756 | posblocked = 1; |
1019 | |
757 | |
… | |
… | |
1022 | m = tmp->map; |
760 | m = tmp->map; |
1023 | |
761 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
762 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
764 | { |
1027 | tmp2 = get_object (); |
765 | object *tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
766 | m->insert (tmp2, x, y, op); |
1029 | tmp2->x = x; |
767 | |
1030 | tmp2->y = y; |
|
|
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
768 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
770 | } |
1035 | else |
771 | else |
1036 | negblocked = 1; |
772 | negblocked = 1; |
1037 | } |
773 | } |
1038 | |
774 | |
… | |
… | |
1087 | { |
823 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
824 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
825 | op->contr->count = 0; |
1090 | return 0; |
826 | return 0; |
1091 | } |
827 | } |
|
|
828 | |
1092 | op->contr->count = 0; |
829 | op->contr->count = 0; |
1093 | |
830 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
882 | return 0; |
1146 | } |
883 | } |
1147 | } |
884 | } |
1148 | |
885 | |
1149 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
1150 | op->remove (); |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
888 | return 1; |
1155 | |
889 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
891 | return 1; |
1158 | } |
892 | } |
… | |
… | |
1171 | object *poison; |
905 | object *poison; |
1172 | int heal = 0, success = 0; |
906 | int heal = 0, success = 0; |
1173 | |
907 | |
1174 | tmp = find_target_for_friendly_spell (op, dir); |
908 | tmp = find_target_for_friendly_spell (op, dir); |
1175 | |
909 | |
1176 | if (tmp == NULL) |
910 | if (!tmp) |
1177 | return 0; |
911 | return 0; |
1178 | |
912 | |
1179 | /* Figure out how many hp this spell might cure. |
913 | /* Figure out how many hp this spell might cure. |
1180 | * could be zero if this spell heals effects, not damage. |
914 | * could be zero if this spell heals effects, not damage. |
1181 | */ |
915 | */ |
… | |
… | |
1184 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
918 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1185 | |
919 | |
1186 | if (heal) |
920 | if (heal) |
1187 | { |
921 | { |
1188 | if (tmp->stats.hp >= tmp->stats.maxhp) |
922 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | { |
|
|
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
923 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1191 | } |
|
|
1192 | else |
924 | else |
1193 | { |
925 | { |
1194 | /* See how many points we actually heal. Instead of messages |
926 | /* See how many points we actually heal. Instead of messages |
1195 | * based on type of spell, we instead do messages based |
927 | * based on type of spell, we instead do messages based |
1196 | * on amount of damage healed. |
928 | * on amount of damage healed. |
… | |
… | |
1198 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
930 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1199 | heal = tmp->stats.maxhp - tmp->stats.hp; |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1200 | tmp->stats.hp += heal; |
932 | tmp->stats.hp += heal; |
1201 | |
933 | |
1202 | if (tmp->stats.hp >= tmp->stats.maxhp) |
934 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
935 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1205 | } |
|
|
1206 | else if (heal > 50) |
936 | else if (heal > 50) |
1207 | { |
|
|
1208 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
937 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1209 | } |
|
|
1210 | else if (heal > 25) |
938 | else if (heal > 25) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
939 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1213 | } |
|
|
1214 | else if (heal > 10) |
940 | else if (heal > 10) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1217 | } |
|
|
1218 | else |
942 | else |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
943 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1221 | } |
944 | |
1222 | success = 1; |
945 | success = 1; |
1223 | } |
946 | } |
1224 | } |
947 | } |
|
|
948 | |
1225 | if (spell->attacktype & AT_DISEASE) |
949 | if (spell->attacktype & AT_DISEASE) |
1226 | if (cure_disease (tmp, op)) |
950 | if (cure_disease (tmp, op)) |
1227 | success = 1; |
951 | success = 1; |
1228 | |
952 | |
1229 | if (spell->attacktype & AT_POISON) |
953 | if (spell->attacktype & AT_POISON) |
… | |
… | |
1235 | success = 1; |
959 | success = 1; |
1236 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
960 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1237 | poison->stats.food = 1; |
961 | poison->stats.food = 1; |
1238 | } |
962 | } |
1239 | } |
963 | } |
|
|
964 | |
1240 | if (spell->attacktype & AT_CONFUSION) |
965 | if (spell->attacktype & AT_CONFUSION) |
1241 | { |
966 | { |
1242 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
967 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1243 | if (poison) |
968 | if (poison) |
1244 | { |
969 | { |
1245 | success = 1; |
970 | success = 1; |
1246 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
971 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1247 | poison->duration = 1; |
972 | poison->duration = 1; |
1248 | } |
973 | } |
1249 | } |
974 | } |
|
|
975 | |
1250 | if (spell->attacktype & AT_BLIND) |
976 | if (spell->attacktype & AT_BLIND) |
1251 | { |
977 | { |
1252 | at = archetype::find ("blindness"); |
978 | at = archetype::find ("blindness"); |
1253 | poison = present_arch_in_ob (at, tmp); |
979 | poison = present_arch_in_ob (at, tmp); |
1254 | if (poison) |
980 | if (poison) |
… | |
… | |
1256 | success = 1; |
982 | success = 1; |
1257 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
983 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1258 | poison->stats.food = 1; |
984 | poison->stats.food = 1; |
1259 | } |
985 | } |
1260 | } |
986 | } |
|
|
987 | |
1261 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
988 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1262 | { |
989 | { |
1263 | tmp->stats.sp += spell->last_sp; |
990 | tmp->stats.sp += spell->last_sp; |
1264 | if (tmp->stats.sp > tmp->stats.maxsp) |
991 | if (tmp->stats.sp > tmp->stats.maxsp) |
1265 | tmp->stats.sp = tmp->stats.maxsp; |
992 | tmp->stats.sp = tmp->stats.maxsp; |
1266 | success = 1; |
993 | success = 1; |
1267 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
994 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1268 | } |
995 | } |
|
|
996 | |
1269 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
997 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1270 | { |
998 | { |
1271 | tmp->stats.grace += spell->last_grace; |
999 | tmp->stats.grace += spell->last_grace; |
1272 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1000 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1273 | tmp->stats.grace = tmp->stats.maxgrace; |
1001 | tmp->stats.grace = tmp->stats.maxgrace; |
1274 | success = 1; |
1002 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1003 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1276 | } |
1004 | } |
|
|
1005 | |
1277 | if (spell->stats.food && tmp->stats.food < 999) |
1006 | if (spell->stats.food && tmp->stats.food < 999) |
1278 | { |
1007 | { |
1279 | tmp->stats.food += spell->stats.food; |
1008 | tmp->stats.food += spell->stats.food; |
1280 | if (tmp->stats.food > 999) |
1009 | if (tmp->stats.food > 999) |
1281 | tmp->stats.food = 999; |
1010 | tmp->stats.food = 999; |
1282 | success = 1; |
1011 | success = 1; |
1283 | /* We could do something a bit better like the messages for healing above */ |
1012 | /* We could do something a bit better like the messages for healing above */ |
1284 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1013 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1285 | } |
1014 | } |
|
|
1015 | |
1286 | return success; |
1016 | return success; |
1287 | } |
1017 | } |
1288 | |
|
|
1289 | |
1018 | |
1290 | /* This is used for the spells that gain stats. There are no spells |
1019 | /* This is used for the spells that gain stats. There are no spells |
1291 | * right now that icnrease wis/int/pow on a temp basis, so no |
1020 | * right now that icnrease wis/int/pow on a temp basis, so no |
1292 | * good comments for those. |
1021 | * good comments for those. |
1293 | */ |
1022 | */ |
1294 | static const char *const no_gain_msgs[NUM_STATS] = { |
1023 | static const char *const no_gain_msgs[NUM_STATS] = { |
1295 | "You grow no stronger.", |
1024 | "You grow no stronger.", |
1296 | "You grow no more agile.", |
1025 | "You grow no more agile.", |
1297 | "You don't feel any healthier.", |
1026 | "You don't feel any healthier.", |
1298 | "no wis", |
1027 | "You didn't grow any more intelligent.", |
|
|
1028 | "You do not feel any wiser.", |
|
|
1029 | "You don't feel any more powerful." |
1299 | "You are no easier to look at.", |
1030 | "You are no easier to look at.", |
1300 | "no int", |
|
|
1301 | "no pow" |
|
|
1302 | }; |
1031 | }; |
1303 | |
1032 | |
1304 | int |
1033 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1034 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1035 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1036 | object *force = NULL; |
1309 | int i; |
1037 | int i; |
1310 | |
1038 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1039 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1040 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1041 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1042 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1043 | |
1321 | if (tmp == NULL) |
1044 | if (!tmp) |
1322 | return 0; |
1045 | return 0; |
1323 | |
1046 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1047 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1048 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1049 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1050 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1051 | { |
1329 | if (tmp2->name == spell_ob->name) |
1052 | if (tmp2->name == spell_ob->name) |
1330 | { |
1053 | { |
… | |
… | |
1363 | } |
1086 | } |
1364 | else |
1087 | else |
1365 | { |
1088 | { |
1366 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1367 | } |
1090 | } |
|
|
1091 | |
1368 | return 1; |
1092 | return 1; |
1369 | } |
1093 | } |
|
|
1094 | |
1370 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1095 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1371 | force->speed = 1.0; |
1096 | force->speed = 1.0; |
1372 | force->speed_left = -1.0; |
1097 | force->speed_left = -1.0; |
1373 | SET_FLAG (force, FLAG_APPLIED); |
1098 | SET_FLAG (force, FLAG_APPLIED); |
1374 | |
1099 | |
… | |
… | |
1380 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1105 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1381 | if (force->resist[i] > 100) |
1106 | if (force->resist[i] > 100) |
1382 | force->resist[i] = 100; |
1107 | force->resist[i] = 100; |
1383 | } |
1108 | } |
1384 | } |
1109 | } |
|
|
1110 | |
1385 | if (spell_ob->stats.hp) |
1111 | if (spell_ob->stats.hp) |
1386 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1112 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1387 | |
1113 | |
1388 | if (tmp->type == PLAYER) |
1114 | if (tmp->type == PLAYER) |
1389 | { |
1115 | { |
1390 | /* Stat adjustment spells */ |
1116 | /* Stat adjustment spells */ |
1391 | for (i = 0; i < NUM_STATS; i++) |
1117 | for (i = 0; i < NUM_STATS; i++) |
1392 | { |
1118 | { |
1393 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1119 | if (sint8 stat = spell_ob->stats.stat (i)) |
1394 | |
|
|
1395 | if (stat) |
|
|
1396 | { |
1120 | { |
1397 | sm = 0; |
1121 | sint8 sm = 0; |
1398 | for (k = 0; k < stat; k++) |
1122 | for (sint8 k = 0; k < stat; k++) |
1399 | sm += rndm (1, 3); |
1123 | sm += rndm (1, 3); |
1400 | |
1124 | |
1401 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1125 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1402 | { |
1126 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1403 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1127 | |
1404 | if (sm < 0) |
1128 | force->stats.stat (i) = sm; |
1405 | sm = 0; |
1129 | |
1406 | } |
|
|
1407 | set_attr_value (&force->stats, i, sm); |
|
|
1408 | if (!sm) |
1130 | if (!sm) |
1409 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1131 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1410 | } |
1132 | } |
1411 | } |
1133 | } |
1412 | } |
1134 | } |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1154 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1155 | force->attacktype = spell_ob->attacktype; |
1434 | |
1156 | |
1435 | insert_ob_in_ob (force, tmp); |
1157 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1158 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1159 | tmp->update_stats (); |
|
|
1160 | |
1438 | return 1; |
1161 | return 1; |
1439 | } |
1162 | } |
1440 | |
1163 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1164 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1165 | * a lot of sense, since most of the values it derives are from the god |
1443 | * of the caster. |
1166 | * of the caster. |
1444 | */ |
1167 | */ |
1445 | |
|
|
1446 | int |
1168 | int |
1447 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1169 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1448 | { |
1170 | { |
1449 | int i; |
1171 | int i; |
1450 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1172 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1263 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1264 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1265 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1266 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1267 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1268 | tmp->update_stats (); |
1547 | return 1; |
1269 | return 1; |
1548 | } |
1270 | } |
1549 | |
|
|
1550 | |
|
|
1551 | |
1271 | |
1552 | /* Alchemy code by Mark Wedel |
1272 | /* Alchemy code by Mark Wedel |
1553 | * |
1273 | * |
1554 | * This code adds a new spell, called alchemy. Alchemy will turn |
1274 | * This code adds a new spell, called alchemy. Alchemy will turn |
1555 | * objects to gold nuggets, the value of the gold nuggets being |
1275 | * objects to gold nuggets, the value of the gold nuggets being |
… | |
… | |
1565 | * For example, if an item is worth 110 gold, you will get |
1285 | * For example, if an item is worth 110 gold, you will get |
1566 | * 4 large nuggets, and from 0-10 small nuggets. |
1286 | * 4 large nuggets, and from 0-10 small nuggets. |
1567 | * |
1287 | * |
1568 | * There is also a chance (1:30) that you will get nothing at all |
1288 | * There is also a chance (1:30) that you will get nothing at all |
1569 | * for the object. There is also a maximum weight that will be |
1289 | * for the object. There is also a maximum weight that will be |
1570 | * alchemied. |
1290 | * alchemised. |
1571 | */ |
1291 | */ |
1572 | |
|
|
1573 | /* I didn't feel like passing these as arguements to the |
|
|
1574 | * two functions that need them. Real values are put in them |
|
|
1575 | * when the spell is cast, and these are freed when the spell |
|
|
1576 | * is finished. |
|
|
1577 | */ |
|
|
1578 | static object *small, *large; |
|
|
1579 | |
|
|
1580 | static void |
1292 | static void |
1581 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1582 | { |
1294 | { |
1583 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1584 | |
1296 | |
1585 | /* Give third price when we alchemy money (This should hopefully |
1297 | /* Give third price when we alchemy money (This should hopefully |
1586 | * make it so that it isn't worth it to alchemy money, sell |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1587 | * the nuggets, alchemy the gold from that, etc. |
1299 | * the nuggets, alchemy the gold from that, etc. |
1588 | * Otherwise, give 9 silver on the gold for other objects, |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1589 | * so that it would still be more affordable to haul |
1301 | * so that it would still be more affordable to haul |
1590 | * the stuff back to town. |
1302 | * the stuff back to town. |
1591 | */ |
1303 | */ |
1592 | |
|
|
1593 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1304 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1594 | value = 0; |
1305 | value = 0; |
1595 | else if (obj->type == MONEY || obj->type == GEM) |
1306 | else if (obj->type == MONEY || obj->type == GEM) |
1596 | value /= 3; |
1307 | value /= 3; |
1597 | else |
1308 | else |
1598 | value = (value * 9) / 10; |
1309 | value = value * 9 / 10; |
1599 | |
1310 | |
1600 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1601 | |
|
|
1602 | if ((obj->value > 0) && rndm (0, 29)) |
1311 | if (obj->value > 0 && rndm (0, 29)) |
1603 | { |
1312 | total_value += value; |
1604 | int count; |
|
|
1605 | |
1313 | |
1606 | count = value / large->value; |
|
|
1607 | *large_nuggets += count; |
|
|
1608 | value -= (uint64) count *(uint64) large->value; |
|
|
1609 | |
|
|
1610 | count = value / small->value; |
|
|
1611 | *small_nuggets += count; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1615 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1616 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1617 | */ |
|
|
1618 | if (*small_nuggets * small->value >= large->value) |
|
|
1619 | { |
|
|
1620 | (*large_nuggets)++; |
|
|
1621 | *small_nuggets -= large->value / small->value; |
|
|
1622 | if (*small_nuggets && large->value % small->value) |
|
|
1623 | (*small_nuggets)--; |
|
|
1624 | } |
|
|
1625 | weight += obj->weight; |
1314 | total_weight += obj->total_weight (); |
1626 | obj->remove (); |
1315 | |
1627 | obj->destroy (0); |
1316 | obj->destroy (); |
1628 | } |
1317 | } |
1629 | |
1318 | |
1630 | static void |
1319 | static void |
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1320 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
1632 | { |
1321 | { |
1633 | object *tmp; |
|
|
1634 | int flag = 0; |
1322 | int flag = 0; |
1635 | |
1323 | |
1636 | /* Put any nuggets below the player, but we can only pass this |
1324 | /* Put any nuggets below the player, but we can only pass this |
1637 | * flag if we are on the same space as the player |
1325 | * flag if we are on the same space as the player |
1638 | */ |
1326 | */ |
1639 | if (x == op->x && y == op->y && op->map == m) |
1327 | if (x == op->x && y == op->y && op->map == m) |
1640 | flag = INS_BELOW_ORIGINATOR; |
1328 | flag = INS_BELOW_ORIGINATOR; |
1641 | |
1329 | |
1642 | if (small_nuggets) |
1330 | if (small_nuggets) |
1643 | { |
1331 | { |
1644 | tmp = get_object (); |
1332 | object *tmp = small->clone (); |
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
1333 | tmp->nrof = small_nuggets; |
1647 | tmp->x = x; |
|
|
1648 | tmp->y = y; |
|
|
1649 | insert_ob_in_map (tmp, m, op, flag); |
1334 | m->insert (tmp, x, y, op, flag); |
1650 | } |
1335 | } |
|
|
1336 | |
1651 | if (large_nuggets) |
1337 | if (large_nuggets) |
1652 | { |
1338 | { |
1653 | tmp = get_object (); |
1339 | object *tmp = large->clone (); |
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
1340 | tmp->nrof = large_nuggets; |
1656 | tmp->x = x; |
|
|
1657 | tmp->y = y; |
|
|
1658 | insert_ob_in_map (tmp, m, op, flag); |
1341 | m->insert (tmp, x, y, op, flag); |
1659 | } |
1342 | } |
|
|
1343 | |
|
|
1344 | if (object *pl = m->at (x, y).player ()) |
|
|
1345 | if (pl->contr->ns) |
|
|
1346 | pl->contr->ns->look_position = 0; |
1660 | } |
1347 | } |
1661 | |
1348 | |
1662 | int |
1349 | int |
1663 | alchemy (object *op, object *caster, object *spell_ob) |
1350 | alchemy (object *op, object *caster, object *spell_ob) |
1664 | { |
1351 | { |
1665 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1666 | sint16 nx, ny; |
|
|
1667 | object *next, *tmp; |
|
|
1668 | maptile *mp; |
|
|
1669 | |
|
|
1670 | if (op->type != PLAYER) |
1352 | if (op->type != PLAYER) |
1671 | return 0; |
1353 | return 0; |
1672 | |
1354 | |
|
|
1355 | object *large = get_archetype ("largenugget"); |
|
|
1356 | object *small = get_archetype ("smallnugget"); |
|
|
1357 | |
1673 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1358 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1674 | * some, and also prevents people from alcheming every table/chair/clock |
1359 | * some, and also prevents people from alchemising every table/chair/clock |
1675 | * in sight |
1360 | * in sight |
1676 | */ |
1361 | */ |
1677 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1362 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1678 | weight_max *= 1000; |
1363 | int weight_max = duration * 1000; |
1679 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1364 | uint64 value_max = duration * 1000; |
1680 | |
1365 | |
|
|
1366 | int weight = 0; |
|
|
1367 | |
1681 | for (y = op->y - 1; y <= op->y + 1; y++) |
1368 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1682 | { |
1369 | { |
1683 | for (x = op->x - 1; x <= op->x + 1; x++) |
1370 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1684 | { |
1371 | { |
|
|
1372 | uint64 value = 0; |
|
|
1373 | |
1685 | nx = x; |
1374 | sint16 nx = x; |
1686 | ny = y; |
1375 | sint16 ny = y; |
1687 | |
1376 | |
1688 | mp = op->map; |
1377 | maptile *mp = op->map; |
1689 | |
1378 | |
1690 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1379 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1691 | |
1380 | |
1692 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1381 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1693 | continue; |
1382 | continue; |
1694 | |
1383 | |
1695 | /* Treat alchemy a little differently - most spell effects |
1384 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1697 | * ground level effect. |
1386 | * ground level effect. |
1698 | */ |
1387 | */ |
1699 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1388 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1700 | continue; |
1389 | continue; |
1701 | |
1390 | |
1702 | small_nuggets = 0; |
1391 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1703 | large_nuggets = 0; |
|
|
1704 | |
|
|
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1706 | { |
1392 | { |
1707 | next = tmp->above; |
1393 | next = tmp->above; |
|
|
1394 | |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1395 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1396 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1710 | { |
1397 | { |
1711 | |
|
|
1712 | if (tmp->inv) |
1398 | if (tmp->inv) |
1713 | { |
1399 | { |
1714 | object *next1, *tmp1; |
1400 | object *next1, *tmp1; |
1715 | |
1401 | |
1716 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1402 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1717 | { |
1403 | { |
1718 | next1 = tmp1->below; |
1404 | next1 = tmp1->below; |
1719 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1405 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1720 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1406 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1721 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1407 | alchemy_object (tmp1, value, weight); |
1722 | } |
1408 | } |
1723 | } |
1409 | } |
|
|
1410 | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1411 | alchemy_object (tmp, value, weight); |
1725 | |
1412 | |
1726 | if (weight > weight_max) |
1413 | if (weight > weight_max) |
1727 | { |
1414 | break; |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1729 | large->destroy (0); |
|
|
1730 | small->destroy (0); |
|
|
1731 | return 1; |
|
|
1732 | } |
1415 | } |
1733 | } /* is alchemable object */ |
1416 | } |
1734 | } /* process all objects on this space */ |
1417 | |
|
|
1418 | value = min (value, value_max); |
|
|
1419 | |
|
|
1420 | uint64 count = value / large->value; |
|
|
1421 | int large_nuggets = count; |
|
|
1422 | value -= count * large->value; |
|
|
1423 | |
|
|
1424 | count = value / small->value; |
|
|
1425 | int small_nuggets = count; |
1735 | |
1426 | |
1736 | /* Insert all the nuggets at one time. This probably saves time, but |
1427 | /* Insert all the nuggets at one time. This probably saves time, but |
1737 | * it also prevents us from alcheming nuggets that were just created |
1428 | * it also prevents us from alcheming nuggets that were just created |
1738 | * with this spell. |
1429 | * with this spell. |
1739 | */ |
1430 | */ |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1431 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
|
|
1432 | |
|
|
1433 | if (weight > weight_max) |
|
|
1434 | goto bailout; |
1741 | } |
1435 | } |
1742 | } |
1436 | } |
|
|
1437 | |
|
|
1438 | bailout: |
1743 | large->destroy (0); |
1439 | large->destroy (); |
1744 | small->destroy (0); |
1440 | small->destroy (); |
1745 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1746 | * it is redrawn properly. |
|
|
1747 | */ |
|
|
1748 | op->contr->socket.look_position = 0; |
|
|
1749 | return 1; |
1441 | return 1; |
1750 | } |
1442 | } |
1751 | |
1443 | |
1752 | |
1444 | |
1753 | /* This function removes the cursed/damned status on equipped |
1445 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1454 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1455 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1456 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1457 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1766 | { |
1458 | { |
1767 | |
|
|
1768 | was_one++; |
1459 | was_one++; |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1460 | if (tmp->level <= caster_level (caster, spell)) |
1770 | { |
1461 | { |
1771 | success++; |
1462 | success++; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1463 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1781 | } |
1472 | } |
1782 | |
1473 | |
1783 | if (op->type == PLAYER) |
1474 | if (op->type == PLAYER) |
1784 | { |
1475 | { |
1785 | if (success) |
1476 | if (success) |
1786 | { |
|
|
1787 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1477 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1788 | } |
|
|
1789 | else |
1478 | else |
1790 | { |
1479 | { |
1791 | if (was_one) |
1480 | if (was_one) |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1481 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1793 | else |
1482 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1483 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1795 | } |
1484 | } |
1796 | } |
1485 | } |
|
|
1486 | |
1797 | return success; |
1487 | return success; |
1798 | } |
1488 | } |
1799 | |
1489 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1490 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
1491 | |
… | |
… | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1498 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1809 | |
1499 | |
1810 | if (num_ident < 1) |
1500 | if (num_ident < 1) |
1811 | num_ident = 1; |
1501 | num_ident = 1; |
1812 | |
1502 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1503 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1504 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1505 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1817 | { |
1506 | { |
1818 | identify (tmp); |
1507 | identify (tmp); |
|
|
1508 | |
1819 | if (op->type == PLAYER) |
1509 | if (op->type == PLAYER) |
1820 | { |
1510 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1511 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
|
|
1512 | |
1822 | if (tmp->msg) |
1513 | if (tmp->msg) |
1823 | { |
1514 | { |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1515 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1516 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1826 | } |
1517 | } |
1827 | } |
1518 | } |
|
|
1519 | |
1828 | num_ident--; |
1520 | num_ident--; |
1829 | success = 1; |
1521 | success = 1; |
1830 | if (!num_ident) |
1522 | if (!num_ident) |
1831 | break; |
1523 | break; |
1832 | } |
1524 | } |
1833 | } |
1525 | } |
|
|
1526 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1527 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1528 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1529 | * was not fully used. |
1837 | */ |
1530 | */ |
1838 | if (num_ident) |
1531 | if (num_ident) |
1839 | { |
1532 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1533 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1534 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | { |
1535 | { |
1843 | |
|
|
1844 | identify (tmp); |
1536 | identify (tmp); |
|
|
1537 | |
1845 | if (op->type == PLAYER) |
1538 | if (op->type == PLAYER) |
1846 | { |
1539 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1540 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
|
|
1541 | |
1848 | if (tmp->msg) |
1542 | if (tmp->msg) |
1849 | { |
1543 | { |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1544 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1545 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1852 | } |
1546 | } |
|
|
1547 | |
1853 | esrv_send_item (op, tmp); |
1548 | esrv_send_item (op, tmp); |
1854 | } |
1549 | } |
|
|
1550 | |
1855 | num_ident--; |
1551 | num_ident--; |
1856 | success = 1; |
1552 | success = 1; |
1857 | if (!num_ident) |
1553 | if (!num_ident) |
1858 | break; |
1554 | break; |
1859 | } |
1555 | } |
1860 | } |
1556 | } |
|
|
1557 | |
1861 | if (!success) |
1558 | if (!success) |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1559 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1863 | else |
1560 | else |
1864 | { |
|
|
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1561 | spell_effect (spell, op->x, op->y, op->map, op); |
1866 | } |
1562 | |
1867 | return success; |
1563 | return success; |
1868 | } |
1564 | } |
1869 | |
|
|
1870 | |
1565 | |
1871 | int |
1566 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1567 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1568 | { |
1874 | object *tmp, *last, *god, *detect; |
1569 | object *tmp, *last, *god, *detect; |
… | |
… | |
1887 | skill = caster; |
1582 | skill = caster; |
1888 | |
1583 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1584 | for (x = op->x - range; x <= op->x + range; x++) |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1585 | for (y = op->y - range; y <= op->y + range; y++) |
1891 | { |
1586 | { |
1892 | |
|
|
1893 | m = op->map; |
1587 | m = op->map; |
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1588 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1895 | if (mflags & P_OUT_OF_MAP) |
1589 | if (mflags & P_OUT_OF_MAP) |
1896 | continue; |
1590 | continue; |
1897 | |
1591 | |
… | |
… | |
1899 | * floor. But this is not true for show invisible. |
1593 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1594 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1595 | * down - that is easier than working up. |
1902 | */ |
1596 | */ |
1903 | |
1597 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1598 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1905 | last = tmp; |
1599 | last = tmp; |
|
|
1600 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1601 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1602 | * would happen. |
1908 | */ |
1603 | */ |
1909 | if (!last) |
1604 | if (!last) |
1910 | continue; |
1605 | continue; |
… | |
… | |
1912 | done_one = 0; |
1607 | done_one = 0; |
1913 | floor = 0; |
1608 | floor = 0; |
1914 | detect = NULL; |
1609 | detect = NULL; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1610 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1611 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1612 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1613 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1920 | /* Might there be other objects that we can make visibile? */ |
1614 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1615 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1616 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1923 | tmp->type == CF_HANDLE || |
1617 | tmp->type == CF_HANDLE || |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1618 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1619 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1932 | { |
1626 | { |
1933 | tmp->invisible = 0; |
1627 | tmp->invisible = 0; |
1934 | done_one = 1; |
1628 | done_one = 1; |
1935 | } |
1629 | } |
1936 | } |
1630 | } |
|
|
1631 | |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1632 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1938 | floor = 1; |
1633 | floor = 1; |
1939 | |
1634 | |
1940 | /* All detections below this point don't descend beneath the floor, |
1635 | /* All detections below this point don't descend beneath the floor, |
1941 | * so just continue on. We could be clever and look at the type of |
1636 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1994 | */ |
1689 | */ |
1995 | if (done_one) |
1690 | if (done_one) |
1996 | { |
1691 | { |
1997 | object *detect_ob = arch_to_object (spell->other_arch); |
1692 | object *detect_ob = arch_to_object (spell->other_arch); |
1998 | |
1693 | |
1999 | detect_ob->x = nx; |
|
|
2000 | detect_ob->y = ny; |
|
|
2001 | /* if this is set, we want to copy the face */ |
1694 | /* if this is set, we want to copy the face */ |
2002 | if (done_one == 2 && detect) |
1695 | if (done_one == 2 && detect) |
2003 | { |
1696 | { |
2004 | detect_ob->face = detect->face; |
1697 | detect_ob->face = detect->face; |
2005 | detect_ob->animation_id = detect->animation_id; |
1698 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2007 | detect_ob->last_anim = 0; |
1700 | detect_ob->last_anim = 0; |
2008 | /* by default, the detect_ob is already animated */ |
1701 | /* by default, the detect_ob is already animated */ |
2009 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1702 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2010 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1703 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2011 | } |
1704 | } |
|
|
1705 | |
2012 | insert_ob_in_map (detect_ob, m, op, 0); |
1706 | m->insert (detect_ob, nx, ny, op); |
2013 | } |
1707 | } |
2014 | } /* for processing the surrounding spaces */ |
1708 | } /* for processing the surrounding spaces */ |
2015 | |
1709 | |
2016 | |
1710 | |
2017 | /* Now process objects in the players inventory if detect curse or magic */ |
1711 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2066 | |
1760 | |
2067 | /* Explodes a fireball centered at player */ |
1761 | /* Explodes a fireball centered at player */ |
2068 | tmp = get_archetype (EXPLODING_FIREBALL); |
1762 | tmp = get_archetype (EXPLODING_FIREBALL); |
2069 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
1763 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2070 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
1764 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2071 | tmp->x = victim->x; |
1765 | |
2072 | tmp->y = victim->y; |
1766 | tmp->insert_at (victim); |
2073 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2074 | victim->stats.sp = 2 * victim->stats.maxsp; |
1767 | victim->stats.sp = 2 * victim->stats.maxsp; |
2075 | } |
1768 | } |
2076 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1769 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2077 | { |
|
|
2078 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1770 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2079 | } |
|
|
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1771 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1772 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1773 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2085 | { |
1774 | { |
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1775 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2087 | confuse_player (victim, victim, 99); |
1776 | confuse_player (victim, victim, 99); |
2088 | } |
1777 | } |
2089 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1778 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2090 | { |
|
|
2091 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1779 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2092 | } |
|
|
2093 | } |
1780 | } |
2094 | |
1781 | |
2095 | /* cast_transfer |
1782 | /* cast_transfer |
2096 | * This spell transfers sp from the player to another person. |
1783 | * This spell transfers sp from the player to another person. |
2097 | * We let the target go above their normal maximum SP. |
1784 | * We let the target go above their normal maximum SP. |
… | |
… | |
2111 | |
1798 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1799 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
1800 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1801 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
1802 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
1803 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1804 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2118 | break; |
1805 | break; |
2119 | } |
1806 | } |
2120 | |
1807 | |
2121 | |
1808 | |
2122 | /* If we did not find a player in the specified direction, transfer |
1809 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
1810 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
1811 | */ |
2125 | if (plyr == NULL) |
1812 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1813 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1814 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2128 | break; |
1815 | break; |
2129 | |
1816 | |
2130 | if (!plyr) |
1817 | if (!plyr) |
2131 | { |
1818 | { |
… | |
… | |
2186 | m = op->map; |
1873 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1874 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
1876 | return; |
2190 | |
1877 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
1878 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
1879 | { |
2193 | next = tmp->above; |
1880 | next = tmp->above; |
2194 | |
1881 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
1882 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
1883 | * points to a monster, we don't have all the necessary |
… | |
… | |
2208 | /* Basically, if the object is magical and not counterspell, |
1895 | /* Basically, if the object is magical and not counterspell, |
2209 | * we will more or less remove the object. Don't counterspell |
1896 | * we will more or less remove the object. Don't counterspell |
2210 | * monsters either. |
1897 | * monsters either. |
2211 | */ |
1898 | */ |
2212 | |
1899 | |
2213 | if (head->attacktype & AT_MAGIC && |
1900 | if (head->attacktype & AT_MAGIC |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1901 | && !(head->attacktype & AT_COUNTERSPELL) |
2215 | { |
1902 | && !QUERY_FLAG (head, FLAG_MONSTER) |
2216 | head->remove (); |
1903 | && (op->level > head->level)) |
2217 | head->destroy (0); |
1904 | head->destroy (); |
2218 | } |
|
|
2219 | else |
1905 | else |
2220 | switch (head->type) |
1906 | switch (head->type) |
2221 | { |
1907 | { |
2222 | case SPELL_EFFECT: |
1908 | case SPELL_EFFECT: |
|
|
1909 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1910 | // about sanctuary in spell_util.C |
|
|
1911 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1912 | continue; |
|
|
1913 | |
2223 | if (op->level > head->level) |
1914 | if (op->level > head->level) |
2224 | { |
|
|
2225 | head->remove (); |
|
|
2226 | head->destroy (0); |
1915 | head->destroy (); |
2227 | } |
1916 | |
2228 | break; |
1917 | break; |
2229 | |
1918 | |
2230 | /* I really don't get this rune code that much - that |
1919 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
1920 | * random chance seems really low. |
2232 | */ |
1921 | */ |
2233 | case RUNE: |
1922 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
1923 | if (rndm (0, 149) == 0) |
2235 | { |
1924 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
1925 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
1926 | if (!head->stats.hp) |
2238 | { |
|
|
2239 | head->remove (); |
|
|
2240 | head->destroy (0); |
1927 | head->destroy (); |
2241 | } |
|
|
2242 | } |
1928 | } |
2243 | break; |
1929 | break; |
2244 | } |
1930 | } |
2245 | } |
1931 | } |
2246 | } |
1932 | } |
… | |
… | |
2299 | * This code was very odd - code early on would only let players use the spell, |
1985 | * This code was very odd - code early on would only let players use the spell, |
2300 | * yet the code wass full of player checks. I've presumed that the code |
1986 | * yet the code wass full of player checks. I've presumed that the code |
2301 | * that only let players use it was correct, and removed all the other |
1987 | * that only let players use it was correct, and removed all the other |
2302 | * player checks. MSW 2003-01-06 |
1988 | * player checks. MSW 2003-01-06 |
2303 | */ |
1989 | */ |
2304 | |
|
|
2305 | int |
1990 | int |
2306 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1991 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2307 | { |
1992 | { |
2308 | object *weapon, *tmp; |
1993 | object *weapon, *tmp; |
2309 | char buf[MAX_BUF]; |
1994 | char buf[MAX_BUF]; |
… | |
… | |
2321 | /* exit if it's not a player using this spell. */ |
2006 | /* exit if it's not a player using this spell. */ |
2322 | if (op->type != PLAYER) |
2007 | if (op->type != PLAYER) |
2323 | return 0; |
2008 | return 0; |
2324 | |
2009 | |
2325 | /* if player already has a golem, abort */ |
2010 | /* if player already has a golem, abort */ |
2326 | if (op->contr->ranges[range_golem]) |
2011 | if (object *golem = op->contr->golem) |
2327 | { |
2012 | { |
2328 | control_golem (op->contr->ranges[range_golem], dir); |
2013 | control_golem (golem, dir); |
2329 | return 0; |
2014 | return 0; |
2330 | } |
2015 | } |
2331 | |
2016 | |
2332 | /* if no direction specified, pick one */ |
2017 | /* if no direction specified, pick one */ |
2333 | if (!dir) |
2018 | if (!dir) |
… | |
… | |
2351 | if (!weapon) |
2036 | if (!weapon) |
2352 | { |
2037 | { |
2353 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2038 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2354 | return 0; |
2039 | return 0; |
2355 | } |
2040 | } |
2356 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2041 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2357 | { |
2042 | { |
2358 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2043 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2359 | return 0; |
2044 | return 0; |
2360 | } |
2045 | } |
2361 | if (weapon->type != WEAPON) |
2046 | if (weapon->type != WEAPON) |
… | |
… | |
2379 | /* create the golem object */ |
2064 | /* create the golem object */ |
2380 | tmp = arch_to_object (spell->other_arch); |
2065 | tmp = arch_to_object (spell->other_arch); |
2381 | |
2066 | |
2382 | /* if animated by a player, give the player control of the golem */ |
2067 | /* if animated by a player, give the player control of the golem */ |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2068 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2385 | tmp->stats.exp = 0; |
2069 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2070 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2071 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2072 | tmp->set_owner (op); |
|
|
2073 | op->contr->golem = tmp; |
2389 | set_spell_skill (op, caster, spell, tmp); |
2074 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
|
|
2391 | op->contr->shoottype = range_golem; |
|
|
2392 | |
2075 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2076 | /* Give the weapon to the golem now. A bit of a hack to check the |
2394 | * removed flag - it should only be set if get_split_object was |
2077 | * removed flag - it should only be set if get_split_object was |
2395 | * used above. |
2078 | * used above. |
2396 | */ |
2079 | */ |
2397 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2080 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2398 | weapon->remove (); |
2081 | weapon->remove (); |
|
|
2082 | |
2399 | insert_ob_in_ob (weapon, tmp); |
2083 | insert_ob_in_ob (weapon, tmp); |
2400 | esrv_send_item (op, weapon); |
2084 | esrv_send_item (op, weapon); |
2401 | /* To do everything necessary to let a golem use the weapon is a pain, |
2085 | /* To do everything necessary to let a golem use the weapon is a pain, |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2086 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2087 | * body_info, skills, etc) |
2404 | */ |
2088 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2089 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2090 | SET_FLAG (weapon, FLAG_APPLIED); |
2407 | fix_player (tmp); |
2091 | tmp->update_stats (); |
2408 | |
2092 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2093 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2094 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2095 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2096 | */ |
… | |
… | |
2464 | if (a > 14) |
2148 | if (a > 14) |
2465 | a = 14; |
2149 | a = 14; |
2466 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2150 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2467 | |
2151 | |
2468 | /* Determine golem's speed */ |
2152 | /* Determine golem's speed */ |
2469 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2153 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2470 | |
|
|
2471 | if (tmp->speed > 3.33) |
|
|
2472 | tmp->speed = 3.33; |
|
|
2473 | |
2154 | |
2474 | if (!spell->race) |
2155 | if (!spell->race) |
2475 | { |
2156 | { |
2476 | sprintf (buf, "animated %s", &weapon->name); |
2157 | sprintf (buf, "animated %s", &weapon->name); |
2477 | tmp->name = buf; |
2158 | tmp->name = buf; |
… | |
… | |
2479 | tmp->face = weapon->face; |
2160 | tmp->face = weapon->face; |
2480 | tmp->animation_id = weapon->animation_id; |
2161 | tmp->animation_id = weapon->animation_id; |
2481 | tmp->anim_speed = weapon->anim_speed; |
2162 | tmp->anim_speed = weapon->anim_speed; |
2482 | tmp->last_anim = weapon->last_anim; |
2163 | tmp->last_anim = weapon->last_anim; |
2483 | tmp->state = weapon->state; |
2164 | tmp->state = weapon->state; |
2484 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2165 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2485 | { |
|
|
2486 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | else |
|
|
2489 | { |
|
|
2490 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2491 | } |
|
|
2492 | update_ob_speed (tmp); |
|
|
2493 | } |
2166 | } |
2494 | |
2167 | |
2495 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2168 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2496 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2169 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2497 | |
2170 | |
2498 | tmp->speed_left = -1; |
2171 | tmp->speed_left = -1; |
2499 | tmp->x = x; |
|
|
2500 | tmp->y = y; |
|
|
2501 | tmp->direction = dir; |
2172 | tmp->direction = dir; |
2502 | insert_ob_in_map (tmp, m, op, 0); |
2173 | |
|
|
2174 | m->insert (tmp, x, y, op); |
2503 | return 1; |
2175 | return 1; |
2504 | } |
2176 | } |
2505 | |
2177 | |
2506 | /* cast_daylight() - changes the map darkness level *lower* */ |
2178 | /* cast_daylight() - changes the map darkness level *lower* */ |
2507 | |
2179 | |
… | |
… | |
2515 | int success; |
2187 | int success; |
2516 | |
2188 | |
2517 | if (!op->map) |
2189 | if (!op->map) |
2518 | return 0; /* shouldnt happen */ |
2190 | return 0; /* shouldnt happen */ |
2519 | |
2191 | |
2520 | success = change_map_light (op->map, spell->stats.dam); |
2192 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2193 | |
2521 | if (!success) |
2194 | if (!success) |
2522 | { |
2195 | { |
2523 | if (spell->stats.dam < 0) |
2196 | if (spell->stats.dam < 0) |
2524 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2525 | else |
2198 | else |
… | |
… | |
2550 | |
2223 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2224 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2225 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2226 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2227 | |
2555 | set_owner (new_aura, op); |
2228 | new_aura->set_owner (op); |
2556 | set_spell_skill (op, caster, spell, new_aura); |
2229 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2230 | new_aura->attacktype = spell->attacktype; |
2558 | |
2231 | |
2559 | new_aura->level = caster_level (caster, spell); |
2232 | new_aura->level = caster_level (caster, spell); |
2560 | if (refresh) |
2233 | if (refresh) |
… | |
… | |
2591 | aura->remove (); |
2264 | aura->remove (); |
2592 | |
2265 | |
2593 | /* exit if we're out of gas */ |
2266 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2267 | if (aura->duration-- < 0) |
2595 | { |
2268 | { |
2596 | aura->destroy (0); |
2269 | aura->destroy (); |
2597 | return; |
2270 | return; |
2598 | } |
2271 | } |
2599 | |
2272 | |
2600 | /* auras only exist in inventories */ |
2273 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2274 | if (env == NULL || env->map == NULL) |
2602 | { |
2275 | { |
2603 | aura->destroy (0); |
2276 | aura->destroy (); |
2604 | return; |
2277 | return; |
2605 | } |
2278 | } |
2606 | aura->x = env->x; |
|
|
2607 | aura->y = env->y; |
|
|
2608 | |
2279 | |
2609 | /* we need to jump out of the inventory for a bit |
2280 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2281 | * in order to hit the map conveniently. |
2611 | */ |
2282 | */ |
2612 | insert_ob_in_map (aura, env->map, aura, 0); |
2283 | aura->insert_at (env, aura); |
2613 | |
2284 | |
2614 | for (i = 1; i < 9; i++) |
2285 | for (i = 1; i < 9; i++) |
2615 | { |
2286 | { |
2616 | sint16 nx, ny; |
2287 | sint16 nx, ny; |
2617 | |
2288 | |
… | |
… | |
2626 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2297 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2627 | { |
2298 | { |
2628 | hit_map (aura, i, aura->attacktype, 0); |
2299 | hit_map (aura, i, aura->attacktype, 0); |
2629 | |
2300 | |
2630 | if (aura->other_arch) |
2301 | if (aura->other_arch) |
2631 | { |
2302 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2632 | object *new_ob; |
|
|
2633 | |
|
|
2634 | new_ob = arch_to_object (aura->other_arch); |
|
|
2635 | new_ob->x = nx; |
|
|
2636 | new_ob->y = ny; |
|
|
2637 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2638 | } |
2303 | } |
2639 | } |
|
|
2640 | } |
2304 | } |
|
|
2305 | |
2641 | /* put the aura back in the player's inventory */ |
2306 | /* put the aura back in the player's inventory */ |
2642 | aura->remove (); |
2307 | aura->remove (); |
2643 | insert_ob_in_ob (aura, env); |
2308 | insert_ob_in_ob (aura, env); |
2644 | } |
2309 | } |
2645 | |
2310 | |
… | |
… | |
2650 | void |
2315 | void |
2651 | move_peacemaker (object *op) |
2316 | move_peacemaker (object *op) |
2652 | { |
2317 | { |
2653 | object *tmp; |
2318 | object *tmp; |
2654 | |
2319 | |
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2320 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2656 | { |
2321 | { |
2657 | int atk_lev, def_lev; |
2322 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2323 | object *victim = tmp; |
2659 | |
2324 | |
2660 | if (tmp->head) |
2325 | if (tmp->head) |
… | |
… | |
2671 | |
2336 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2337 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2338 | { |
2674 | /* make this sucker peaceful. */ |
2339 | /* make this sucker peaceful. */ |
2675 | |
2340 | |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2341 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2342 | victim->stats.exp = 0; |
2678 | #if 0 |
2343 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2344 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2345 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2346 | */ |
… | |
… | |
2726 | |
2391 | |
2727 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2392 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2728 | |
2393 | |
2729 | tmp->race = op->name; /*Save the owner of the rune */ |
2394 | tmp->race = op->name; /*Save the owner of the rune */ |
2730 | tmp->msg = rune; |
2395 | tmp->msg = rune; |
2731 | tmp->x = op->x; |
2396 | |
2732 | tmp->y = op->y; |
2397 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2733 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2734 | return 1; |
2398 | return 1; |
2735 | } |
2399 | } |