… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
114 | } |
|
|
115 | |
112 | return 1; |
116 | return 1; |
113 | } |
117 | } |
114 | |
118 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
307 | return 0; |
304 | } |
308 | } |
305 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
306 | { |
310 | { |
307 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
313 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
316 | tmp = tmp->head; |
… | |
… | |
440 | |
444 | |
441 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
446 | continue; |
443 | |
447 | |
444 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
445 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
446 | { |
450 | { |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
… | |
… | |
502 | |
506 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
506 | */ |
510 | */ |
507 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
515 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
555 | } |
558 | } |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
560 | } |
558 | return 1; |
561 | return 1; |
559 | } |
562 | } |
560 | |
|
|
561 | |
563 | |
562 | int |
564 | int |
563 | perceive_self (object *op) |
565 | perceive_self (object *op) |
564 | { |
566 | { |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
641 | char portal_name[1024], portal_message[1024]; |
643 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
644 | sint16 exitx, exity; |
643 | maptile *exitmap; |
645 | maptile *exitmap; |
644 | int op_level; |
646 | int op_level; |
645 | |
647 | |
646 | |
|
|
647 | /* Check to see if the map the player is currently on is a per player unique |
648 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
649 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
650 | * full pathname listed. |
650 | */ |
651 | */ |
651 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
652 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
… | |
… | |
824 | |
825 | |
825 | tmp->race = op->map->path; |
826 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
827 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
829 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
830 | op->insert (tmp); |
830 | |
831 | |
831 | /* Create a portal in the destination map |
832 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
833 | * dummy contain the portal and |
833 | * force the track to kill it later |
834 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
835 | * the 'force' variable still contains the 'reminder' of |
… | |
… | |
846 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
848 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
849 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
851 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
853 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
854 | |
856 | /* Now we create another town portal marker that |
855 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
856 | * points back to the one we just made |
858 | */ |
857 | */ |
859 | tmp = get_archetype (spell->race); |
858 | tmp = get_archetype (spell->race); |
… | |
… | |
876 | force->destroy (); |
875 | force->destroy (); |
877 | |
876 | |
878 | return 1; |
877 | return 1; |
879 | } |
878 | } |
880 | |
879 | |
881 | |
|
|
882 | /* This creates magic walls. Really, it can create most any object, |
880 | /* This creates magic walls. Really, it can create most any object, |
883 | * within some reason. |
881 | * within some reason. |
884 | */ |
882 | */ |
885 | |
|
|
886 | int |
883 | int |
887 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
888 | { |
885 | { |
889 | object *tmp, *tmp2; |
886 | object *tmp; |
890 | int i, posblocked, negblocked, maxrange; |
887 | int i, posblocked, negblocked, maxrange; |
891 | sint16 x, y; |
888 | sint16 x, y; |
892 | maptile *m; |
889 | maptile *m; |
893 | const char *name; |
890 | const char *name; |
894 | archetype *at; |
891 | archetype *at; |
… | |
… | |
902 | else |
899 | else |
903 | { |
900 | { |
904 | x = op->x + freearr_x[dir]; |
901 | x = op->x + freearr_x[dir]; |
905 | y = op->y + freearr_y[dir]; |
902 | y = op->y + freearr_y[dir]; |
906 | } |
903 | } |
|
|
904 | |
907 | m = op->map; |
905 | m = op->map; |
908 | |
906 | |
909 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
910 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
911 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
912 | { |
910 | { |
913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
914 | return 0; |
912 | return 0; |
915 | } |
913 | } |
|
|
914 | |
916 | if (spell_ob->other_arch) |
915 | if (spell_ob->other_arch) |
917 | { |
|
|
918 | tmp = arch_to_object (spell_ob->other_arch); |
916 | tmp = arch_to_object (spell_ob->other_arch); |
919 | } |
|
|
920 | else if (spell_ob->race) |
917 | else if (spell_ob->race) |
921 | { |
918 | { |
922 | char buf1[MAX_BUF]; |
919 | char buf1[MAX_BUF]; |
923 | |
920 | |
924 | sprintf (buf1, spell_ob->race, dir); |
921 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
927 | { |
924 | { |
928 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
930 | return 0; |
927 | return 0; |
931 | } |
928 | } |
|
|
929 | |
932 | tmp = arch_to_object (at); |
930 | tmp = arch_to_object (at); |
933 | } |
931 | } |
934 | else |
932 | else |
935 | { |
933 | { |
936 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
946 | } |
944 | } |
947 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
948 | { |
946 | { |
949 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.maxhp = tmp->stats.hp; |
948 | tmp->stats.maxhp = tmp->stats.hp; |
951 | tmp->set_owner (op); |
|
|
952 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
953 | } |
949 | } |
|
|
950 | |
954 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
951 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
955 | { |
952 | { |
956 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
953 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
957 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
954 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
958 | } |
955 | } |
|
|
956 | |
959 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
960 | { |
958 | { |
961 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
962 | tmp->stats.maxhp = tmp->stats.hp; |
960 | tmp->stats.maxhp = tmp->stats.hp; |
963 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
964 | SET_FLAG (tmp, FLAG_ALIVE); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
965 | } |
963 | } |
966 | |
964 | |
967 | /* This can't really hurt - if the object doesn't kill anything, |
965 | /* This can't really hurt - if the object doesn't kill anything, |
968 | * these fields just won't be used. |
966 | * these fields just won't be used. Do not set the owner for |
|
|
967 | * earthwalls, though, so they survive restarts. |
969 | */ |
968 | */ |
|
|
969 | if (tmp->type != EARTHWALL) //TODO |
970 | tmp->set_owner (op); |
970 | tmp->set_owner (op); |
|
|
971 | |
971 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | tmp->x = x; |
|
|
973 | tmp->y = y; |
|
|
974 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
975 | |
974 | |
976 | name = tmp->name; |
975 | name = tmp->name; |
977 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | if (!(tmp = m->insert (tmp, x, y, op))) |
978 | { |
977 | { |
979 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
980 | return 0; |
979 | return 0; |
981 | } |
980 | } |
|
|
981 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
985 | |
985 | |
986 | /* This code causes the wall to extend some distance in |
986 | /* This code causes the wall to extend some distance in |
… | |
… | |
1004 | m = tmp->map; |
1004 | m = tmp->map; |
1005 | |
1005 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1008 | { |
1009 | tmp2 = tmp->clone (); |
1009 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1010 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1011 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1014 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1015 | |
1017 | } |
1016 | } |
1018 | else |
1017 | else |
1019 | posblocked = 1; |
1018 | posblocked = 1; |
1020 | |
1019 | |
… | |
… | |
1023 | m = tmp->map; |
1022 | m = tmp->map; |
1024 | |
1023 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1026 | { |
1028 | tmp2 = tmp->clone (); |
1027 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1028 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1029 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1030 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1031 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1032 | } |
1035 | else |
1033 | else |
1036 | negblocked = 1; |
1034 | negblocked = 1; |
1037 | } |
1035 | } |
1038 | |
1036 | |
… | |
… | |
1087 | { |
1085 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1087 | op->contr->count = 0; |
1090 | return 0; |
1088 | return 0; |
1091 | } |
1089 | } |
|
|
1090 | |
1092 | op->contr->count = 0; |
1091 | op->contr->count = 0; |
1093 | |
1092 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1093 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1094 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1095 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1144 | return 0; |
1146 | } |
1145 | } |
1147 | } |
1146 | } |
1148 | |
1147 | |
1149 | /* Actually move the player now */ |
1148 | /* Actually move the player now */ |
1150 | op->remove (); |
1149 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1150 | return 1; |
1155 | |
1151 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1152 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1153 | return 1; |
1158 | } |
1154 | } |
… | |
… | |
1302 | }; |
1298 | }; |
1303 | |
1299 | |
1304 | int |
1300 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1301 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1302 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1303 | object *force = NULL; |
1309 | int i; |
1304 | int i; |
1310 | |
1305 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1306 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1307 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1308 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1309 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1310 | |
1321 | if (tmp == NULL) |
1311 | if (!tmp) |
1322 | return 0; |
1312 | return 0; |
1323 | |
1313 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1314 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1315 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1316 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1317 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1318 | { |
1329 | if (tmp2->name == spell_ob->name) |
1319 | if (tmp2->name == spell_ob->name) |
1330 | { |
1320 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1422 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1423 | force->attacktype = spell_ob->attacktype; |
1434 | |
1424 | |
1435 | insert_ob_in_ob (force, tmp); |
1425 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1426 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1427 | tmp->update_stats (); |
1438 | return 1; |
1428 | return 1; |
1439 | } |
1429 | } |
1440 | |
1430 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1431 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1432 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1531 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1532 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1533 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1534 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1535 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1536 | tmp->update_stats (); |
1547 | return 1; |
1537 | return 1; |
1548 | } |
1538 | } |
1549 | |
1539 | |
1550 | |
1540 | |
1551 | |
1541 | |
… | |
… | |
1640 | |
1630 | |
1641 | if (small_nuggets) |
1631 | if (small_nuggets) |
1642 | { |
1632 | { |
1643 | tmp = small->clone (); |
1633 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1634 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1635 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1636 | } |
1649 | |
1637 | |
1650 | if (large_nuggets) |
1638 | if (large_nuggets) |
1651 | { |
1639 | { |
1652 | tmp = large->clone (); |
1640 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1641 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1642 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1643 | } |
1658 | } |
1644 | } |
1659 | |
1645 | |
1660 | int |
1646 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1647 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1698 | continue; |
1684 | continue; |
1699 | |
1685 | |
1700 | small_nuggets = 0; |
1686 | small_nuggets = 0; |
1701 | large_nuggets = 0; |
1687 | large_nuggets = 0; |
1702 | |
1688 | |
1703 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1689 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1704 | { |
1690 | { |
1705 | next = tmp->above; |
1691 | next = tmp->above; |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1692 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1693 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1694 | { |
… | |
… | |
1742 | large->destroy (); |
1728 | large->destroy (); |
1743 | small->destroy (); |
1729 | small->destroy (); |
1744 | /* reset this so that if player standing on a big pile of stuff, |
1730 | /* reset this so that if player standing on a big pile of stuff, |
1745 | * it is redrawn properly. |
1731 | * it is redrawn properly. |
1746 | */ |
1732 | */ |
1747 | op->contr->socket->look_position = 0; |
1733 | op->contr->ns->look_position = 0; |
1748 | return 1; |
1734 | return 1; |
1749 | } |
1735 | } |
1750 | |
1736 | |
1751 | |
1737 | |
1752 | /* This function removes the cursed/damned status on equipped |
1738 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1747 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1762 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1748 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1763 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1749 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1764 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1750 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1765 | { |
1751 | { |
1766 | |
|
|
1767 | was_one++; |
1752 | was_one++; |
1768 | if (tmp->level <= caster_level (caster, spell)) |
1753 | if (tmp->level <= caster_level (caster, spell)) |
1769 | { |
1754 | { |
1770 | success++; |
1755 | success++; |
1771 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1756 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1791 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1776 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1792 | else |
1777 | else |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1778 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1794 | } |
1779 | } |
1795 | } |
1780 | } |
|
|
1781 | |
1796 | return success; |
1782 | return success; |
1797 | } |
1783 | } |
1798 | |
1784 | |
1799 | /* Identifies objects in the players inventory/on the ground */ |
1785 | /* Identifies objects in the players inventory/on the ground */ |
1800 | |
1786 | |
… | |
… | |
1807 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1793 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1808 | |
1794 | |
1809 | if (num_ident < 1) |
1795 | if (num_ident < 1) |
1810 | num_ident = 1; |
1796 | num_ident = 1; |
1811 | |
1797 | |
1812 | |
|
|
1813 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1798 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1814 | { |
1799 | { |
1815 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1800 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1816 | { |
1801 | { |
1817 | identify (tmp); |
1802 | identify (tmp); |
|
|
1803 | |
1818 | if (op->type == PLAYER) |
1804 | if (op->type == PLAYER) |
1819 | { |
1805 | { |
1820 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1806 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1807 | |
1821 | if (tmp->msg) |
1808 | if (tmp->msg) |
1822 | { |
1809 | { |
1823 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1810 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1811 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1825 | } |
1812 | } |
1826 | } |
1813 | } |
|
|
1814 | |
1827 | num_ident--; |
1815 | num_ident--; |
1828 | success = 1; |
1816 | success = 1; |
1829 | if (!num_ident) |
1817 | if (!num_ident) |
1830 | break; |
1818 | break; |
1831 | } |
1819 | } |
1832 | } |
1820 | } |
|
|
1821 | |
1833 | /* If all the power of the spell has been used up, don't go and identify |
1822 | /* If all the power of the spell has been used up, don't go and identify |
1834 | * stuff on the floor. Only identify stuff on the floor if the spell |
1823 | * stuff on the floor. Only identify stuff on the floor if the spell |
1835 | * was not fully used. |
1824 | * was not fully used. |
1836 | */ |
1825 | */ |
1837 | if (num_ident) |
1826 | if (num_ident) |
1838 | { |
1827 | { |
1839 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1828 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1840 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1829 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1841 | { |
1830 | { |
1842 | |
|
|
1843 | identify (tmp); |
1831 | identify (tmp); |
|
|
1832 | |
1844 | if (op->type == PLAYER) |
1833 | if (op->type == PLAYER) |
1845 | { |
1834 | { |
1846 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1835 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1836 | |
1847 | if (tmp->msg) |
1837 | if (tmp->msg) |
1848 | { |
1838 | { |
1849 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1839 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1850 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1840 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1851 | } |
1841 | } |
|
|
1842 | |
1852 | esrv_send_item (op, tmp); |
1843 | esrv_send_item (op, tmp); |
1853 | } |
1844 | } |
|
|
1845 | |
1854 | num_ident--; |
1846 | num_ident--; |
1855 | success = 1; |
1847 | success = 1; |
1856 | if (!num_ident) |
1848 | if (!num_ident) |
1857 | break; |
1849 | break; |
1858 | } |
1850 | } |
1859 | } |
1851 | } |
|
|
1852 | |
1860 | if (!success) |
1853 | if (!success) |
1861 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1854 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1862 | else |
1855 | else |
1863 | { |
|
|
1864 | spell_effect (spell, op->x, op->y, op->map, op); |
1856 | spell_effect (spell, op->x, op->y, op->map, op); |
1865 | } |
1857 | |
1866 | return success; |
1858 | return success; |
1867 | } |
1859 | } |
1868 | |
|
|
1869 | |
1860 | |
1870 | int |
1861 | int |
1871 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1862 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1872 | { |
1863 | { |
1873 | object *tmp, *last, *god, *detect; |
1864 | object *tmp, *last, *god, *detect; |
… | |
… | |
1886 | skill = caster; |
1877 | skill = caster; |
1887 | |
1878 | |
1888 | for (x = op->x - range; x <= op->x + range; x++) |
1879 | for (x = op->x - range; x <= op->x + range; x++) |
1889 | for (y = op->y - range; y <= op->y + range; y++) |
1880 | for (y = op->y - range; y <= op->y + range; y++) |
1890 | { |
1881 | { |
1891 | |
|
|
1892 | m = op->map; |
1882 | m = op->map; |
1893 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1883 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1894 | if (mflags & P_OUT_OF_MAP) |
1884 | if (mflags & P_OUT_OF_MAP) |
1895 | continue; |
1885 | continue; |
1896 | |
1886 | |
… | |
… | |
1898 | * floor. But this is not true for show invisible. |
1888 | * floor. But this is not true for show invisible. |
1899 | * Basically, we just go and find the top object and work |
1889 | * Basically, we just go and find the top object and work |
1900 | * down - that is easier than working up. |
1890 | * down - that is easier than working up. |
1901 | */ |
1891 | */ |
1902 | |
1892 | |
1903 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1893 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1904 | last = tmp; |
1894 | last = tmp; |
|
|
1895 | |
1905 | /* Shouldn't happen, but if there are no objects on a space, this |
1896 | /* Shouldn't happen, but if there are no objects on a space, this |
1906 | * would happen. |
1897 | * would happen. |
1907 | */ |
1898 | */ |
1908 | if (!last) |
1899 | if (!last) |
1909 | continue; |
1900 | continue; |
… | |
… | |
1911 | done_one = 0; |
1902 | done_one = 0; |
1912 | floor = 0; |
1903 | floor = 0; |
1913 | detect = NULL; |
1904 | detect = NULL; |
1914 | for (tmp = last; tmp; tmp = tmp->below) |
1905 | for (tmp = last; tmp; tmp = tmp->below) |
1915 | { |
1906 | { |
1916 | |
|
|
1917 | /* show invisible */ |
1907 | /* show invisible */ |
1918 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1908 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1919 | /* Might there be other objects that we can make visibile? */ |
1909 | /* Might there be other objects that we can make visible? */ |
1920 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1910 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1921 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1911 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1922 | tmp->type == CF_HANDLE || |
1912 | tmp->type == CF_HANDLE || |
1923 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1913 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1924 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1914 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1931 | { |
1921 | { |
1932 | tmp->invisible = 0; |
1922 | tmp->invisible = 0; |
1933 | done_one = 1; |
1923 | done_one = 1; |
1934 | } |
1924 | } |
1935 | } |
1925 | } |
|
|
1926 | |
1936 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1927 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1937 | floor = 1; |
1928 | floor = 1; |
1938 | |
1929 | |
1939 | /* All detections below this point don't descend beneath the floor, |
1930 | /* All detections below this point don't descend beneath the floor, |
1940 | * so just continue on. We could be clever and look at the type of |
1931 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1993 | */ |
1984 | */ |
1994 | if (done_one) |
1985 | if (done_one) |
1995 | { |
1986 | { |
1996 | object *detect_ob = arch_to_object (spell->other_arch); |
1987 | object *detect_ob = arch_to_object (spell->other_arch); |
1997 | |
1988 | |
1998 | detect_ob->x = nx; |
|
|
1999 | detect_ob->y = ny; |
|
|
2000 | /* if this is set, we want to copy the face */ |
1989 | /* if this is set, we want to copy the face */ |
2001 | if (done_one == 2 && detect) |
1990 | if (done_one == 2 && detect) |
2002 | { |
1991 | { |
2003 | detect_ob->face = detect->face; |
1992 | detect_ob->face = detect->face; |
2004 | detect_ob->animation_id = detect->animation_id; |
1993 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2006 | detect_ob->last_anim = 0; |
1995 | detect_ob->last_anim = 0; |
2007 | /* by default, the detect_ob is already animated */ |
1996 | /* by default, the detect_ob is already animated */ |
2008 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1997 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2009 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1998 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2010 | } |
1999 | } |
|
|
2000 | |
2011 | insert_ob_in_map (detect_ob, m, op, 0); |
2001 | m->insert (detect_ob, nx, ny, op); |
2012 | } |
2002 | } |
2013 | } /* for processing the surrounding spaces */ |
2003 | } /* for processing the surrounding spaces */ |
2014 | |
2004 | |
2015 | |
2005 | |
2016 | /* Now process objects in the players inventory if detect curse or magic */ |
2006 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2065 | |
2055 | |
2066 | /* Explodes a fireball centered at player */ |
2056 | /* Explodes a fireball centered at player */ |
2067 | tmp = get_archetype (EXPLODING_FIREBALL); |
2057 | tmp = get_archetype (EXPLODING_FIREBALL); |
2068 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2058 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2069 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2059 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2070 | tmp->x = victim->x; |
2060 | |
2071 | tmp->y = victim->y; |
2061 | tmp->insert_at (victim); |
2072 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2073 | victim->stats.sp = 2 * victim->stats.maxsp; |
2062 | victim->stats.sp = 2 * victim->stats.maxsp; |
2074 | } |
2063 | } |
2075 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2076 | { |
|
|
2077 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2065 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2078 | } |
|
|
2079 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2066 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2080 | { |
|
|
2081 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2067 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2082 | } |
|
|
2083 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2068 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2084 | { |
2069 | { |
2085 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2070 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2086 | confuse_player (victim, victim, 99); |
2071 | confuse_player (victim, victim, 99); |
2087 | } |
2072 | } |
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2073 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2089 | { |
|
|
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2074 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2091 | } |
|
|
2092 | } |
2075 | } |
2093 | |
2076 | |
2094 | /* cast_transfer |
2077 | /* cast_transfer |
2095 | * This spell transfers sp from the player to another person. |
2078 | * This spell transfers sp from the player to another person. |
2096 | * We let the target go above their normal maximum SP. |
2079 | * We let the target go above their normal maximum SP. |
… | |
… | |
2110 | |
2093 | |
2111 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2094 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2112 | |
2095 | |
2113 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2096 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2114 | { |
2097 | { |
2115 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2098 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2116 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2099 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2117 | break; |
2100 | break; |
2118 | } |
2101 | } |
2119 | |
2102 | |
2120 | |
2103 | |
2121 | /* If we did not find a player in the specified direction, transfer |
2104 | /* If we did not find a player in the specified direction, transfer |
2122 | * to anyone on top of us. This is used for the rune of transference mostly. |
2105 | * to anyone on top of us. This is used for the rune of transference mostly. |
2123 | */ |
2106 | */ |
2124 | if (plyr == NULL) |
2107 | if (plyr == NULL) |
2125 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2108 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2126 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2109 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2127 | break; |
2110 | break; |
2128 | |
2111 | |
2129 | if (!plyr) |
2112 | if (!plyr) |
2130 | { |
2113 | { |
… | |
… | |
2185 | m = op->map; |
2168 | m = op->map; |
2186 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2169 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2187 | if (mflags & P_OUT_OF_MAP) |
2170 | if (mflags & P_OUT_OF_MAP) |
2188 | return; |
2171 | return; |
2189 | |
2172 | |
2190 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2173 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2191 | { |
2174 | { |
2192 | next = tmp->above; |
2175 | next = tmp->above; |
2193 | |
2176 | |
2194 | /* Need to look at the head object - otherwise, if tmp |
2177 | /* Need to look at the head object - otherwise, if tmp |
2195 | * points to a monster, we don't have all the necessary |
2178 | * points to a monster, we don't have all the necessary |
… | |
… | |
2393 | * so instead, just set it as equipped (otherwise, we need to update |
2376 | * so instead, just set it as equipped (otherwise, we need to update |
2394 | * body_info, skills, etc) |
2377 | * body_info, skills, etc) |
2395 | */ |
2378 | */ |
2396 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2379 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2397 | SET_FLAG (weapon, FLAG_APPLIED); |
2380 | SET_FLAG (weapon, FLAG_APPLIED); |
2398 | fix_player (tmp); |
2381 | tmp->update_stats (); |
2399 | |
2382 | |
2400 | /* There used to be 'odd' code that basically seemed to take the absolute |
2383 | /* There used to be 'odd' code that basically seemed to take the absolute |
2401 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2384 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2402 | * if you're using a crappy weapon, it shouldn't be as good. |
2385 | * if you're using a crappy weapon, it shouldn't be as good. |
2403 | */ |
2386 | */ |
… | |
… | |
2455 | if (a > 14) |
2438 | if (a > 14) |
2456 | a = 14; |
2439 | a = 14; |
2457 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2440 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2458 | |
2441 | |
2459 | /* Determine golem's speed */ |
2442 | /* Determine golem's speed */ |
2460 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2443 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2461 | |
|
|
2462 | if (tmp->speed > 3.33) |
|
|
2463 | tmp->speed = 3.33; |
|
|
2464 | |
2444 | |
2465 | if (!spell->race) |
2445 | if (!spell->race) |
2466 | { |
2446 | { |
2467 | sprintf (buf, "animated %s", &weapon->name); |
2447 | sprintf (buf, "animated %s", &weapon->name); |
2468 | tmp->name = buf; |
2448 | tmp->name = buf; |
… | |
… | |
2470 | tmp->face = weapon->face; |
2450 | tmp->face = weapon->face; |
2471 | tmp->animation_id = weapon->animation_id; |
2451 | tmp->animation_id = weapon->animation_id; |
2472 | tmp->anim_speed = weapon->anim_speed; |
2452 | tmp->anim_speed = weapon->anim_speed; |
2473 | tmp->last_anim = weapon->last_anim; |
2453 | tmp->last_anim = weapon->last_anim; |
2474 | tmp->state = weapon->state; |
2454 | tmp->state = weapon->state; |
2475 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2455 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2476 | { |
|
|
2477 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2478 | } |
|
|
2479 | else |
|
|
2480 | { |
|
|
2481 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2482 | } |
|
|
2483 | update_ob_speed (tmp); |
|
|
2484 | } |
2456 | } |
2485 | |
2457 | |
2486 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2458 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2487 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2459 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2488 | |
2460 | |
2489 | tmp->speed_left = -1; |
2461 | tmp->speed_left = -1; |
2490 | tmp->x = x; |
|
|
2491 | tmp->y = y; |
|
|
2492 | tmp->direction = dir; |
2462 | tmp->direction = dir; |
2493 | insert_ob_in_map (tmp, m, op, 0); |
2463 | |
|
|
2464 | m->insert (tmp, x, y, op); |
2494 | return 1; |
2465 | return 1; |
2495 | } |
2466 | } |
2496 | |
2467 | |
2497 | /* cast_daylight() - changes the map darkness level *lower* */ |
2468 | /* cast_daylight() - changes the map darkness level *lower* */ |
2498 | |
2469 | |
… | |
… | |
2593 | { |
2564 | { |
2594 | aura->destroy (); |
2565 | aura->destroy (); |
2595 | return; |
2566 | return; |
2596 | } |
2567 | } |
2597 | |
2568 | |
2598 | aura->x = env->x; |
|
|
2599 | aura->y = env->y; |
|
|
2600 | |
|
|
2601 | /* we need to jump out of the inventory for a bit |
2569 | /* we need to jump out of the inventory for a bit |
2602 | * in order to hit the map conveniently. |
2570 | * in order to hit the map conveniently. |
2603 | */ |
2571 | */ |
2604 | insert_ob_in_map (aura, env->map, aura, 0); |
2572 | aura->insert_at (env, aura); |
2605 | |
2573 | |
2606 | for (i = 1; i < 9; i++) |
2574 | for (i = 1; i < 9; i++) |
2607 | { |
2575 | { |
2608 | sint16 nx, ny; |
2576 | sint16 nx, ny; |
2609 | |
2577 | |
… | |
… | |
2618 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2586 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2619 | { |
2587 | { |
2620 | hit_map (aura, i, aura->attacktype, 0); |
2588 | hit_map (aura, i, aura->attacktype, 0); |
2621 | |
2589 | |
2622 | if (aura->other_arch) |
2590 | if (aura->other_arch) |
2623 | { |
2591 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2624 | object *new_ob; |
|
|
2625 | |
|
|
2626 | new_ob = arch_to_object (aura->other_arch); |
|
|
2627 | new_ob->x = nx; |
|
|
2628 | new_ob->y = ny; |
|
|
2629 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2630 | } |
2592 | } |
2631 | } |
|
|
2632 | } |
2593 | } |
|
|
2594 | |
2633 | /* put the aura back in the player's inventory */ |
2595 | /* put the aura back in the player's inventory */ |
2634 | aura->remove (); |
2596 | aura->remove (); |
2635 | insert_ob_in_ob (aura, env); |
2597 | insert_ob_in_ob (aura, env); |
2636 | } |
2598 | } |
2637 | |
2599 | |
… | |
… | |
2642 | void |
2604 | void |
2643 | move_peacemaker (object *op) |
2605 | move_peacemaker (object *op) |
2644 | { |
2606 | { |
2645 | object *tmp; |
2607 | object *tmp; |
2646 | |
2608 | |
2647 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2609 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2648 | { |
2610 | { |
2649 | int atk_lev, def_lev; |
2611 | int atk_lev, def_lev; |
2650 | object *victim = tmp; |
2612 | object *victim = tmp; |
2651 | |
2613 | |
2652 | if (tmp->head) |
2614 | if (tmp->head) |
… | |
… | |
2718 | |
2680 | |
2719 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2681 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2720 | |
2682 | |
2721 | tmp->race = op->name; /*Save the owner of the rune */ |
2683 | tmp->race = op->name; /*Save the owner of the rune */ |
2722 | tmp->msg = rune; |
2684 | tmp->msg = rune; |
2723 | tmp->x = op->x; |
2685 | |
2724 | tmp->y = op->y; |
2686 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2725 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2726 | return 1; |
2687 | return 1; |
2727 | } |
2688 | } |