… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
114 | } |
|
|
115 | |
112 | return 1; |
116 | return 1; |
113 | } |
117 | } |
114 | |
118 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
307 | return 0; |
304 | } |
308 | } |
305 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
306 | { |
310 | { |
307 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
313 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
316 | tmp = tmp->head; |
… | |
… | |
440 | |
444 | |
441 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
446 | continue; |
443 | |
447 | |
444 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
445 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
446 | { |
450 | { |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
451 | } |
455 | } |
|
|
456 | |
452 | return 1; |
457 | return 1; |
453 | } |
458 | } |
454 | |
|
|
455 | |
459 | |
456 | void |
460 | void |
457 | execute_word_of_recall (object *op) |
461 | execute_word_of_recall (object *op) |
458 | { |
462 | { |
459 | object *wor = op; |
463 | if (object *pl = op->in_player ()) |
460 | |
464 | { |
461 | while (op != NULL && op->type != PLAYER) |
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
467 | else |
|
|
468 | { |
|
|
469 | // remove first so we do not call update_stats |
|
|
470 | op->remove (); |
468 | enter_exit (op, wor); |
471 | pl->enter_exit (op); |
|
|
472 | } |
|
|
473 | } |
469 | |
474 | |
470 | wor->destroy (); |
475 | op->destroy (); |
471 | } |
476 | } |
472 | |
477 | |
473 | /* Word of recall causes the player to return 'home'. |
478 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
479 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
480 | * time delay effect. |
… | |
… | |
494 | { |
499 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
502 | return 0; |
498 | } |
503 | } |
|
|
504 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
505 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
506 | if (time < 1) |
501 | time = 1; |
507 | time = 1; |
502 | |
508 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
509 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
510 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
511 | * do anything really odd if it say a -1000 or something. |
506 | */ |
512 | */ |
507 | dummy->speed = 0.002; |
513 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
514 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
515 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
516 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
517 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
518 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
519 | * nice, but until the map load fails, we can't. |
515 | */ |
520 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
521 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
522 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
523 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
524 | |
520 | (void) insert_ob_in_ob (dummy, op); |
525 | op->insert (dummy); |
|
|
526 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
527 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
528 | |
522 | return 1; |
529 | return 1; |
523 | } |
530 | } |
524 | |
531 | |
525 | /* cast_wonder |
532 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
533 | * wonder is really just a spell that will likely cast another |
… | |
… | |
555 | } |
562 | } |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
563 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
564 | } |
558 | return 1; |
565 | return 1; |
559 | } |
566 | } |
560 | |
|
|
561 | |
567 | |
562 | int |
568 | int |
563 | perceive_self (object *op) |
569 | perceive_self (object *op) |
564 | { |
570 | { |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
571 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
634 | * Code by Tchize (david.delbecq@usa.net) |
640 | * Code by Tchize (david.delbecq@usa.net) |
635 | */ |
641 | */ |
636 | int |
642 | int |
637 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
643 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
638 | { |
644 | { |
639 | object *dummy, *force, *old_force, *tmp; |
645 | object *dummy, *force, *old_force; |
640 | archetype *perm_portal; |
646 | archetype *perm_portal; |
641 | char portal_name[1024], portal_message[1024]; |
647 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
|
|
643 | maptile *exitmap; |
648 | maptile *exitmap; |
644 | int op_level; |
649 | int op_level; |
645 | |
|
|
646 | |
650 | |
647 | /* Check to see if the map the player is currently on is a per player unique |
651 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
652 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
653 | * full pathname listed. |
650 | */ |
654 | */ |
… | |
… | |
718 | * If it has the good name, we destruct it. |
722 | * If it has the good name, we destruct it. |
719 | * -We destruct the force indicating that portal. |
723 | * -We destruct the force indicating that portal. |
720 | */ |
724 | */ |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
725 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | { |
726 | { |
723 | exitx = EXIT_X (old_force); |
727 | exitmap = maptile::find_sync (old_force->race, op->map); |
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
728 | |
732 | if (exitmap) |
729 | if (exitmap) |
733 | { |
730 | { |
|
|
731 | exitmap->load_sync (); |
|
|
732 | |
|
|
733 | int exitx = EXIT_X (old_force); |
|
|
734 | int exity = EXIT_Y (old_force); |
|
|
735 | |
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
736 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
735 | while (tmp) |
|
|
736 | { |
737 | { |
737 | if (tmp->name == old_force->name) |
738 | if (tmp->name == old_force->name) |
738 | { |
739 | { |
739 | tmp->destroy (); |
740 | tmp->destroy (); |
740 | break; |
741 | break; |
741 | } |
742 | } |
742 | |
|
|
743 | tmp = tmp->above; |
|
|
744 | } |
743 | } |
745 | } |
744 | } |
746 | |
745 | |
747 | old_force->destroy (); |
746 | old_force->destroy (); |
748 | LOG (llevDebug, "\n"); |
|
|
749 | } |
747 | } |
750 | |
748 | |
751 | dummy->destroy (); |
749 | dummy->destroy (); |
752 | |
750 | |
753 | /* Creating the portals. |
751 | /* Creating the portals. |
… | |
… | |
759 | * 'force' is the destination of the town portal, which we got |
757 | * 'force' is the destination of the town portal, which we got |
760 | * from the players inventory above. |
758 | * from the players inventory above. |
761 | */ |
759 | */ |
762 | |
760 | |
763 | /* Ensure exit map is loaded */ |
761 | /* Ensure exit map is loaded */ |
764 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
762 | exitmap = maptile::find_sync (force->name); |
765 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
766 | else |
|
|
767 | exitmap = ready_map_name (force->name, 0); |
|
|
768 | |
763 | |
769 | /* If we were unable to load (ex. random map deleted), warn player */ |
764 | /* If we were unable to load (ex. random map deleted), warn player */ |
770 | if (exitmap == NULL) |
765 | if (!exitmap) |
771 | { |
766 | { |
772 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
767 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
773 | force->destroy (); |
768 | force->destroy (); |
774 | return 1; |
769 | return 1; |
775 | } |
770 | } |
|
|
771 | |
|
|
772 | exitmap->load_sync (); |
776 | |
773 | |
777 | op_level = caster_level (caster, spell); |
774 | op_level = caster_level (caster, spell); |
778 | if (op_level < 15) |
775 | if (op_level < 15) |
779 | snprintf (portal_message, 1024, |
776 | snprintf (portal_message, 1024, |
780 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
777 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
790 | |
787 | |
791 | /* Create a portal in front of player |
788 | /* Create a portal in front of player |
792 | * dummy contain the portal and |
789 | * dummy contain the portal and |
793 | * force contain the track to kill it later |
790 | * force contain the track to kill it later |
794 | */ |
791 | */ |
795 | |
|
|
796 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
792 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
797 | dummy = get_archetype (spell->slaying); /*The portal */ |
793 | dummy = get_archetype (spell->slaying); /*The portal */ |
798 | if (dummy == NULL) |
794 | if (dummy == NULL) |
799 | { |
795 | { |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
796 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
812 | |
808 | |
813 | /* Now we need to to create a town portal marker inside the player |
809 | /* Now we need to to create a town portal marker inside the player |
814 | * object, so on future castings, we can know that he has an active |
810 | * object, so on future castings, we can know that he has an active |
815 | * town portal. |
811 | * town portal. |
816 | */ |
812 | */ |
817 | tmp = get_archetype (spell->race); |
813 | object *tmp = get_archetype (spell->race); |
818 | if (tmp == NULL) |
814 | |
|
|
815 | if (!tmp) |
819 | { |
816 | { |
820 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
817 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
821 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
818 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
822 | return 0; |
819 | return 0; |
823 | } |
820 | } |
824 | |
821 | |
825 | tmp->race = op->map->path; |
822 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
823 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
824 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
825 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
826 | op->insert (tmp); |
830 | |
827 | |
831 | /* Create a portal in the destination map |
828 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
829 | * dummy contain the portal and |
833 | * force the track to kill it later |
830 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
831 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
832 | * where this portal goes to. |
836 | */ |
833 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
834 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
835 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
836 | if (dummy == NULL) |
840 | { |
837 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
838 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
839 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
846 | EXIT_PATH (dummy) = op->map->path; |
843 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
844 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
845 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
846 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
847 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
848 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
849 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
850 | |
856 | /* Now we create another town portal marker that |
851 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
852 | * points back to the one we just made |
858 | */ |
853 | */ |
859 | tmp = get_archetype (spell->race); |
854 | tmp = get_archetype (spell->race); |
… | |
… | |
876 | force->destroy (); |
871 | force->destroy (); |
877 | |
872 | |
878 | return 1; |
873 | return 1; |
879 | } |
874 | } |
880 | |
875 | |
881 | |
|
|
882 | /* This creates magic walls. Really, it can create most any object, |
876 | /* This creates magic walls. Really, it can create most any object, |
883 | * within some reason. |
877 | * within some reason. |
884 | */ |
878 | */ |
885 | |
|
|
886 | int |
879 | int |
887 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
880 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
888 | { |
881 | { |
889 | object *tmp, *tmp2; |
882 | object *tmp; |
890 | int i, posblocked, negblocked, maxrange; |
883 | int i, posblocked, negblocked, maxrange; |
891 | sint16 x, y; |
884 | sint16 x, y; |
892 | maptile *m; |
885 | maptile *m; |
893 | const char *name; |
886 | const char *name; |
894 | archetype *at; |
887 | archetype *at; |
… | |
… | |
902 | else |
895 | else |
903 | { |
896 | { |
904 | x = op->x + freearr_x[dir]; |
897 | x = op->x + freearr_x[dir]; |
905 | y = op->y + freearr_y[dir]; |
898 | y = op->y + freearr_y[dir]; |
906 | } |
899 | } |
|
|
900 | |
907 | m = op->map; |
901 | m = op->map; |
908 | |
902 | |
909 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
903 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
910 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
904 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
911 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
905 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
912 | { |
906 | { |
913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
907 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
914 | return 0; |
908 | return 0; |
915 | } |
909 | } |
|
|
910 | |
916 | if (spell_ob->other_arch) |
911 | if (spell_ob->other_arch) |
917 | { |
|
|
918 | tmp = arch_to_object (spell_ob->other_arch); |
912 | tmp = arch_to_object (spell_ob->other_arch); |
919 | } |
|
|
920 | else if (spell_ob->race) |
913 | else if (spell_ob->race) |
921 | { |
914 | { |
922 | char buf1[MAX_BUF]; |
915 | char buf1[MAX_BUF]; |
923 | |
916 | |
924 | sprintf (buf1, spell_ob->race, dir); |
917 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
927 | { |
920 | { |
928 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
921 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
930 | return 0; |
923 | return 0; |
931 | } |
924 | } |
|
|
925 | |
932 | tmp = arch_to_object (at); |
926 | tmp = arch_to_object (at); |
933 | } |
927 | } |
934 | else |
928 | else |
935 | { |
929 | { |
936 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
930 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
946 | } |
940 | } |
947 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
941 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
948 | { |
942 | { |
949 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
943 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.maxhp = tmp->stats.hp; |
944 | tmp->stats.maxhp = tmp->stats.hp; |
951 | tmp->set_owner (op); |
|
|
952 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
953 | } |
945 | } |
|
|
946 | |
954 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
947 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
955 | { |
948 | { |
956 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
949 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
957 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
950 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
958 | } |
951 | } |
|
|
952 | |
959 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
953 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
960 | { |
954 | { |
961 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
955 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
962 | tmp->stats.maxhp = tmp->stats.hp; |
956 | tmp->stats.maxhp = tmp->stats.hp; |
963 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
957 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
964 | SET_FLAG (tmp, FLAG_ALIVE); |
958 | SET_FLAG (tmp, FLAG_ALIVE); |
965 | } |
959 | } |
966 | |
960 | |
967 | /* This can't really hurt - if the object doesn't kill anything, |
961 | /* This can't really hurt - if the object doesn't kill anything, |
968 | * these fields just won't be used. |
962 | * these fields just won't be used. Do not set the owner for |
|
|
963 | * earthwalls, though, so they survive restarts. |
969 | */ |
964 | */ |
|
|
965 | if (tmp->type != EARTHWALL) //TODO |
970 | tmp->set_owner (op); |
966 | tmp->set_owner (op); |
|
|
967 | |
971 | set_spell_skill (op, caster, spell_ob, tmp); |
968 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | tmp->x = x; |
|
|
973 | tmp->y = y; |
|
|
974 | tmp->level = caster_level (caster, spell_ob) / 2; |
969 | tmp->level = caster_level (caster, spell_ob) / 2; |
975 | |
970 | |
976 | name = tmp->name; |
971 | name = tmp->name; |
977 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
972 | if (!(tmp = m->insert (tmp, x, y, op))) |
978 | { |
973 | { |
979 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
974 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
980 | return 0; |
975 | return 0; |
981 | } |
976 | } |
|
|
977 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
978 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
979 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
980 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
985 | |
981 | |
986 | /* This code causes the wall to extend some distance in |
982 | /* This code causes the wall to extend some distance in |
… | |
… | |
1004 | m = tmp->map; |
1000 | m = tmp->map; |
1005 | |
1001 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1002 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1003 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1004 | { |
1009 | tmp2 = tmp->clone (); |
1005 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1006 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1007 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1008 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1009 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1010 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1011 | |
1017 | } |
1012 | } |
1018 | else |
1013 | else |
1019 | posblocked = 1; |
1014 | posblocked = 1; |
1020 | |
1015 | |
… | |
… | |
1023 | m = tmp->map; |
1018 | m = tmp->map; |
1024 | |
1019 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1020 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1021 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1022 | { |
1028 | tmp2 = tmp->clone (); |
1023 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1024 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1025 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1026 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1027 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1028 | } |
1035 | else |
1029 | else |
1036 | negblocked = 1; |
1030 | negblocked = 1; |
1037 | } |
1031 | } |
1038 | |
1032 | |
… | |
… | |
1087 | { |
1081 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1082 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1083 | op->contr->count = 0; |
1090 | return 0; |
1084 | return 0; |
1091 | } |
1085 | } |
|
|
1086 | |
1092 | op->contr->count = 0; |
1087 | op->contr->count = 0; |
1093 | |
1088 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1089 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1090 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1091 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1140 | return 0; |
1146 | } |
1141 | } |
1147 | } |
1142 | } |
1148 | |
1143 | |
1149 | /* Actually move the player now */ |
1144 | /* Actually move the player now */ |
1150 | op->remove (); |
1145 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1146 | return 1; |
1155 | |
1147 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1148 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1149 | return 1; |
1158 | } |
1150 | } |
… | |
… | |
1302 | }; |
1294 | }; |
1303 | |
1295 | |
1304 | int |
1296 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1297 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1298 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1299 | object *force = NULL; |
1309 | int i; |
1300 | int i; |
1310 | |
1301 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1302 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1303 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1304 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1305 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1306 | |
1321 | if (tmp == NULL) |
1307 | if (!tmp) |
1322 | return 0; |
1308 | return 0; |
1323 | |
1309 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1310 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1311 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1312 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1313 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1314 | { |
1329 | if (tmp2->name == spell_ob->name) |
1315 | if (tmp2->name == spell_ob->name) |
1330 | { |
1316 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1418 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1419 | force->attacktype = spell_ob->attacktype; |
1434 | |
1420 | |
1435 | insert_ob_in_ob (force, tmp); |
1421 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1422 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1423 | tmp->update_stats (); |
1438 | return 1; |
1424 | return 1; |
1439 | } |
1425 | } |
1440 | |
1426 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1427 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1428 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1527 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1528 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1529 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1530 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1531 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1532 | tmp->update_stats (); |
1547 | return 1; |
1533 | return 1; |
1548 | } |
1534 | } |
1549 | |
1535 | |
1550 | |
1536 | |
1551 | |
1537 | |
… | |
… | |
1640 | |
1626 | |
1641 | if (small_nuggets) |
1627 | if (small_nuggets) |
1642 | { |
1628 | { |
1643 | tmp = small->clone (); |
1629 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1630 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1631 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1632 | } |
1649 | |
1633 | |
1650 | if (large_nuggets) |
1634 | if (large_nuggets) |
1651 | { |
1635 | { |
1652 | tmp = large->clone (); |
1636 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1637 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1638 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1639 | } |
1658 | } |
1640 | } |
1659 | |
1641 | |
1660 | int |
1642 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1643 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1698 | continue; |
1680 | continue; |
1699 | |
1681 | |
1700 | small_nuggets = 0; |
1682 | small_nuggets = 0; |
1701 | large_nuggets = 0; |
1683 | large_nuggets = 0; |
1702 | |
1684 | |
1703 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1685 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1704 | { |
1686 | { |
1705 | next = tmp->above; |
1687 | next = tmp->above; |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1688 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1689 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1690 | { |
… | |
… | |
1742 | large->destroy (); |
1724 | large->destroy (); |
1743 | small->destroy (); |
1725 | small->destroy (); |
1744 | /* reset this so that if player standing on a big pile of stuff, |
1726 | /* reset this so that if player standing on a big pile of stuff, |
1745 | * it is redrawn properly. |
1727 | * it is redrawn properly. |
1746 | */ |
1728 | */ |
1747 | op->contr->socket->look_position = 0; |
1729 | op->contr->ns->look_position = 0; |
1748 | return 1; |
1730 | return 1; |
1749 | } |
1731 | } |
1750 | |
1732 | |
1751 | |
1733 | |
1752 | /* This function removes the cursed/damned status on equipped |
1734 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1743 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1762 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1744 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1763 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1745 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1764 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1746 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1765 | { |
1747 | { |
1766 | |
|
|
1767 | was_one++; |
1748 | was_one++; |
1768 | if (tmp->level <= caster_level (caster, spell)) |
1749 | if (tmp->level <= caster_level (caster, spell)) |
1769 | { |
1750 | { |
1770 | success++; |
1751 | success++; |
1771 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1752 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1791 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1792 | else |
1773 | else |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1774 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1794 | } |
1775 | } |
1795 | } |
1776 | } |
|
|
1777 | |
1796 | return success; |
1778 | return success; |
1797 | } |
1779 | } |
1798 | |
1780 | |
1799 | /* Identifies objects in the players inventory/on the ground */ |
1781 | /* Identifies objects in the players inventory/on the ground */ |
1800 | |
1782 | |
… | |
… | |
1807 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1789 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1808 | |
1790 | |
1809 | if (num_ident < 1) |
1791 | if (num_ident < 1) |
1810 | num_ident = 1; |
1792 | num_ident = 1; |
1811 | |
1793 | |
1812 | |
|
|
1813 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1794 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1814 | { |
1795 | { |
1815 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1796 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1816 | { |
1797 | { |
1817 | identify (tmp); |
1798 | identify (tmp); |
|
|
1799 | |
1818 | if (op->type == PLAYER) |
1800 | if (op->type == PLAYER) |
1819 | { |
1801 | { |
1820 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1802 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1803 | |
1821 | if (tmp->msg) |
1804 | if (tmp->msg) |
1822 | { |
1805 | { |
1823 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1806 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1807 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1825 | } |
1808 | } |
1826 | } |
1809 | } |
|
|
1810 | |
1827 | num_ident--; |
1811 | num_ident--; |
1828 | success = 1; |
1812 | success = 1; |
1829 | if (!num_ident) |
1813 | if (!num_ident) |
1830 | break; |
1814 | break; |
1831 | } |
1815 | } |
1832 | } |
1816 | } |
|
|
1817 | |
1833 | /* If all the power of the spell has been used up, don't go and identify |
1818 | /* If all the power of the spell has been used up, don't go and identify |
1834 | * stuff on the floor. Only identify stuff on the floor if the spell |
1819 | * stuff on the floor. Only identify stuff on the floor if the spell |
1835 | * was not fully used. |
1820 | * was not fully used. |
1836 | */ |
1821 | */ |
1837 | if (num_ident) |
1822 | if (num_ident) |
1838 | { |
1823 | { |
1839 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1824 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1840 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1825 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1841 | { |
1826 | { |
1842 | |
|
|
1843 | identify (tmp); |
1827 | identify (tmp); |
|
|
1828 | |
1844 | if (op->type == PLAYER) |
1829 | if (op->type == PLAYER) |
1845 | { |
1830 | { |
1846 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1831 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1832 | |
1847 | if (tmp->msg) |
1833 | if (tmp->msg) |
1848 | { |
1834 | { |
1849 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1835 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1850 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1836 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1851 | } |
1837 | } |
|
|
1838 | |
1852 | esrv_send_item (op, tmp); |
1839 | esrv_send_item (op, tmp); |
1853 | } |
1840 | } |
|
|
1841 | |
1854 | num_ident--; |
1842 | num_ident--; |
1855 | success = 1; |
1843 | success = 1; |
1856 | if (!num_ident) |
1844 | if (!num_ident) |
1857 | break; |
1845 | break; |
1858 | } |
1846 | } |
1859 | } |
1847 | } |
|
|
1848 | |
1860 | if (!success) |
1849 | if (!success) |
1861 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1862 | else |
1851 | else |
1863 | { |
|
|
1864 | spell_effect (spell, op->x, op->y, op->map, op); |
1852 | spell_effect (spell, op->x, op->y, op->map, op); |
1865 | } |
1853 | |
1866 | return success; |
1854 | return success; |
1867 | } |
1855 | } |
1868 | |
|
|
1869 | |
1856 | |
1870 | int |
1857 | int |
1871 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1858 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1872 | { |
1859 | { |
1873 | object *tmp, *last, *god, *detect; |
1860 | object *tmp, *last, *god, *detect; |
… | |
… | |
1886 | skill = caster; |
1873 | skill = caster; |
1887 | |
1874 | |
1888 | for (x = op->x - range; x <= op->x + range; x++) |
1875 | for (x = op->x - range; x <= op->x + range; x++) |
1889 | for (y = op->y - range; y <= op->y + range; y++) |
1876 | for (y = op->y - range; y <= op->y + range; y++) |
1890 | { |
1877 | { |
1891 | |
|
|
1892 | m = op->map; |
1878 | m = op->map; |
1893 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1879 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1894 | if (mflags & P_OUT_OF_MAP) |
1880 | if (mflags & P_OUT_OF_MAP) |
1895 | continue; |
1881 | continue; |
1896 | |
1882 | |
… | |
… | |
1898 | * floor. But this is not true for show invisible. |
1884 | * floor. But this is not true for show invisible. |
1899 | * Basically, we just go and find the top object and work |
1885 | * Basically, we just go and find the top object and work |
1900 | * down - that is easier than working up. |
1886 | * down - that is easier than working up. |
1901 | */ |
1887 | */ |
1902 | |
1888 | |
1903 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1889 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1904 | last = tmp; |
1890 | last = tmp; |
|
|
1891 | |
1905 | /* Shouldn't happen, but if there are no objects on a space, this |
1892 | /* Shouldn't happen, but if there are no objects on a space, this |
1906 | * would happen. |
1893 | * would happen. |
1907 | */ |
1894 | */ |
1908 | if (!last) |
1895 | if (!last) |
1909 | continue; |
1896 | continue; |
… | |
… | |
1911 | done_one = 0; |
1898 | done_one = 0; |
1912 | floor = 0; |
1899 | floor = 0; |
1913 | detect = NULL; |
1900 | detect = NULL; |
1914 | for (tmp = last; tmp; tmp = tmp->below) |
1901 | for (tmp = last; tmp; tmp = tmp->below) |
1915 | { |
1902 | { |
1916 | |
|
|
1917 | /* show invisible */ |
1903 | /* show invisible */ |
1918 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1904 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1919 | /* Might there be other objects that we can make visibile? */ |
1905 | /* Might there be other objects that we can make visible? */ |
1920 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1906 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1921 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1907 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1922 | tmp->type == CF_HANDLE || |
1908 | tmp->type == CF_HANDLE || |
1923 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1909 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1924 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1910 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1931 | { |
1917 | { |
1932 | tmp->invisible = 0; |
1918 | tmp->invisible = 0; |
1933 | done_one = 1; |
1919 | done_one = 1; |
1934 | } |
1920 | } |
1935 | } |
1921 | } |
|
|
1922 | |
1936 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1937 | floor = 1; |
1924 | floor = 1; |
1938 | |
1925 | |
1939 | /* All detections below this point don't descend beneath the floor, |
1926 | /* All detections below this point don't descend beneath the floor, |
1940 | * so just continue on. We could be clever and look at the type of |
1927 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1993 | */ |
1980 | */ |
1994 | if (done_one) |
1981 | if (done_one) |
1995 | { |
1982 | { |
1996 | object *detect_ob = arch_to_object (spell->other_arch); |
1983 | object *detect_ob = arch_to_object (spell->other_arch); |
1997 | |
1984 | |
1998 | detect_ob->x = nx; |
|
|
1999 | detect_ob->y = ny; |
|
|
2000 | /* if this is set, we want to copy the face */ |
1985 | /* if this is set, we want to copy the face */ |
2001 | if (done_one == 2 && detect) |
1986 | if (done_one == 2 && detect) |
2002 | { |
1987 | { |
2003 | detect_ob->face = detect->face; |
1988 | detect_ob->face = detect->face; |
2004 | detect_ob->animation_id = detect->animation_id; |
1989 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2006 | detect_ob->last_anim = 0; |
1991 | detect_ob->last_anim = 0; |
2007 | /* by default, the detect_ob is already animated */ |
1992 | /* by default, the detect_ob is already animated */ |
2008 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1993 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2009 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1994 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2010 | } |
1995 | } |
|
|
1996 | |
2011 | insert_ob_in_map (detect_ob, m, op, 0); |
1997 | m->insert (detect_ob, nx, ny, op); |
2012 | } |
1998 | } |
2013 | } /* for processing the surrounding spaces */ |
1999 | } /* for processing the surrounding spaces */ |
2014 | |
2000 | |
2015 | |
2001 | |
2016 | /* Now process objects in the players inventory if detect curse or magic */ |
2002 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2065 | |
2051 | |
2066 | /* Explodes a fireball centered at player */ |
2052 | /* Explodes a fireball centered at player */ |
2067 | tmp = get_archetype (EXPLODING_FIREBALL); |
2053 | tmp = get_archetype (EXPLODING_FIREBALL); |
2068 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2054 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2069 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2055 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2070 | tmp->x = victim->x; |
2056 | |
2071 | tmp->y = victim->y; |
2057 | tmp->insert_at (victim); |
2072 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2073 | victim->stats.sp = 2 * victim->stats.maxsp; |
2058 | victim->stats.sp = 2 * victim->stats.maxsp; |
2074 | } |
2059 | } |
2075 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2060 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2076 | { |
|
|
2077 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2061 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2078 | } |
|
|
2079 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2062 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2080 | { |
|
|
2081 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2063 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2082 | } |
|
|
2083 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2084 | { |
2065 | { |
2085 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2066 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2086 | confuse_player (victim, victim, 99); |
2067 | confuse_player (victim, victim, 99); |
2087 | } |
2068 | } |
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2069 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2089 | { |
|
|
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2070 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2091 | } |
|
|
2092 | } |
2071 | } |
2093 | |
2072 | |
2094 | /* cast_transfer |
2073 | /* cast_transfer |
2095 | * This spell transfers sp from the player to another person. |
2074 | * This spell transfers sp from the player to another person. |
2096 | * We let the target go above their normal maximum SP. |
2075 | * We let the target go above their normal maximum SP. |
… | |
… | |
2110 | |
2089 | |
2111 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2090 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2112 | |
2091 | |
2113 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2092 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2114 | { |
2093 | { |
2115 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2094 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2116 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2095 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2117 | break; |
2096 | break; |
2118 | } |
2097 | } |
2119 | |
2098 | |
2120 | |
2099 | |
2121 | /* If we did not find a player in the specified direction, transfer |
2100 | /* If we did not find a player in the specified direction, transfer |
2122 | * to anyone on top of us. This is used for the rune of transference mostly. |
2101 | * to anyone on top of us. This is used for the rune of transference mostly. |
2123 | */ |
2102 | */ |
2124 | if (plyr == NULL) |
2103 | if (plyr == NULL) |
2125 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2104 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2126 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2105 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2127 | break; |
2106 | break; |
2128 | |
2107 | |
2129 | if (!plyr) |
2108 | if (!plyr) |
2130 | { |
2109 | { |
… | |
… | |
2185 | m = op->map; |
2164 | m = op->map; |
2186 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2165 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2187 | if (mflags & P_OUT_OF_MAP) |
2166 | if (mflags & P_OUT_OF_MAP) |
2188 | return; |
2167 | return; |
2189 | |
2168 | |
2190 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2169 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2191 | { |
2170 | { |
2192 | next = tmp->above; |
2171 | next = tmp->above; |
2193 | |
2172 | |
2194 | /* Need to look at the head object - otherwise, if tmp |
2173 | /* Need to look at the head object - otherwise, if tmp |
2195 | * points to a monster, we don't have all the necessary |
2174 | * points to a monster, we don't have all the necessary |
… | |
… | |
2393 | * so instead, just set it as equipped (otherwise, we need to update |
2372 | * so instead, just set it as equipped (otherwise, we need to update |
2394 | * body_info, skills, etc) |
2373 | * body_info, skills, etc) |
2395 | */ |
2374 | */ |
2396 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2375 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2397 | SET_FLAG (weapon, FLAG_APPLIED); |
2376 | SET_FLAG (weapon, FLAG_APPLIED); |
2398 | fix_player (tmp); |
2377 | tmp->update_stats (); |
2399 | |
2378 | |
2400 | /* There used to be 'odd' code that basically seemed to take the absolute |
2379 | /* There used to be 'odd' code that basically seemed to take the absolute |
2401 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2380 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2402 | * if you're using a crappy weapon, it shouldn't be as good. |
2381 | * if you're using a crappy weapon, it shouldn't be as good. |
2403 | */ |
2382 | */ |
… | |
… | |
2455 | if (a > 14) |
2434 | if (a > 14) |
2456 | a = 14; |
2435 | a = 14; |
2457 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2436 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2458 | |
2437 | |
2459 | /* Determine golem's speed */ |
2438 | /* Determine golem's speed */ |
2460 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2439 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2461 | |
|
|
2462 | if (tmp->speed > 3.33) |
|
|
2463 | tmp->speed = 3.33; |
|
|
2464 | |
2440 | |
2465 | if (!spell->race) |
2441 | if (!spell->race) |
2466 | { |
2442 | { |
2467 | sprintf (buf, "animated %s", &weapon->name); |
2443 | sprintf (buf, "animated %s", &weapon->name); |
2468 | tmp->name = buf; |
2444 | tmp->name = buf; |
… | |
… | |
2470 | tmp->face = weapon->face; |
2446 | tmp->face = weapon->face; |
2471 | tmp->animation_id = weapon->animation_id; |
2447 | tmp->animation_id = weapon->animation_id; |
2472 | tmp->anim_speed = weapon->anim_speed; |
2448 | tmp->anim_speed = weapon->anim_speed; |
2473 | tmp->last_anim = weapon->last_anim; |
2449 | tmp->last_anim = weapon->last_anim; |
2474 | tmp->state = weapon->state; |
2450 | tmp->state = weapon->state; |
2475 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2451 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2476 | { |
|
|
2477 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2478 | } |
|
|
2479 | else |
|
|
2480 | { |
|
|
2481 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2482 | } |
|
|
2483 | update_ob_speed (tmp); |
|
|
2484 | } |
2452 | } |
2485 | |
2453 | |
2486 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2454 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2487 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2455 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2488 | |
2456 | |
2489 | tmp->speed_left = -1; |
2457 | tmp->speed_left = -1; |
2490 | tmp->x = x; |
|
|
2491 | tmp->y = y; |
|
|
2492 | tmp->direction = dir; |
2458 | tmp->direction = dir; |
2493 | insert_ob_in_map (tmp, m, op, 0); |
2459 | |
|
|
2460 | m->insert (tmp, x, y, op); |
2494 | return 1; |
2461 | return 1; |
2495 | } |
2462 | } |
2496 | |
2463 | |
2497 | /* cast_daylight() - changes the map darkness level *lower* */ |
2464 | /* cast_daylight() - changes the map darkness level *lower* */ |
2498 | |
2465 | |
… | |
… | |
2506 | int success; |
2473 | int success; |
2507 | |
2474 | |
2508 | if (!op->map) |
2475 | if (!op->map) |
2509 | return 0; /* shouldnt happen */ |
2476 | return 0; /* shouldnt happen */ |
2510 | |
2477 | |
2511 | success = change_map_light (op->map, spell->stats.dam); |
2478 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2479 | |
2512 | if (!success) |
2480 | if (!success) |
2513 | { |
2481 | { |
2514 | if (spell->stats.dam < 0) |
2482 | if (spell->stats.dam < 0) |
2515 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2483 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2516 | else |
2484 | else |
… | |
… | |
2593 | { |
2561 | { |
2594 | aura->destroy (); |
2562 | aura->destroy (); |
2595 | return; |
2563 | return; |
2596 | } |
2564 | } |
2597 | |
2565 | |
2598 | aura->x = env->x; |
|
|
2599 | aura->y = env->y; |
|
|
2600 | |
|
|
2601 | /* we need to jump out of the inventory for a bit |
2566 | /* we need to jump out of the inventory for a bit |
2602 | * in order to hit the map conveniently. |
2567 | * in order to hit the map conveniently. |
2603 | */ |
2568 | */ |
2604 | insert_ob_in_map (aura, env->map, aura, 0); |
2569 | aura->insert_at (env, aura); |
2605 | |
2570 | |
2606 | for (i = 1; i < 9; i++) |
2571 | for (i = 1; i < 9; i++) |
2607 | { |
2572 | { |
2608 | sint16 nx, ny; |
2573 | sint16 nx, ny; |
2609 | |
2574 | |
… | |
… | |
2618 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2583 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2619 | { |
2584 | { |
2620 | hit_map (aura, i, aura->attacktype, 0); |
2585 | hit_map (aura, i, aura->attacktype, 0); |
2621 | |
2586 | |
2622 | if (aura->other_arch) |
2587 | if (aura->other_arch) |
2623 | { |
2588 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2624 | object *new_ob; |
|
|
2625 | |
|
|
2626 | new_ob = arch_to_object (aura->other_arch); |
|
|
2627 | new_ob->x = nx; |
|
|
2628 | new_ob->y = ny; |
|
|
2629 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2630 | } |
2589 | } |
2631 | } |
|
|
2632 | } |
2590 | } |
|
|
2591 | |
2633 | /* put the aura back in the player's inventory */ |
2592 | /* put the aura back in the player's inventory */ |
2634 | aura->remove (); |
2593 | aura->remove (); |
2635 | insert_ob_in_ob (aura, env); |
2594 | insert_ob_in_ob (aura, env); |
2636 | } |
2595 | } |
2637 | |
2596 | |
… | |
… | |
2642 | void |
2601 | void |
2643 | move_peacemaker (object *op) |
2602 | move_peacemaker (object *op) |
2644 | { |
2603 | { |
2645 | object *tmp; |
2604 | object *tmp; |
2646 | |
2605 | |
2647 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2606 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2648 | { |
2607 | { |
2649 | int atk_lev, def_lev; |
2608 | int atk_lev, def_lev; |
2650 | object *victim = tmp; |
2609 | object *victim = tmp; |
2651 | |
2610 | |
2652 | if (tmp->head) |
2611 | if (tmp->head) |
… | |
… | |
2718 | |
2677 | |
2719 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2678 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2720 | |
2679 | |
2721 | tmp->race = op->name; /*Save the owner of the rune */ |
2680 | tmp->race = op->name; /*Save the owner of the rune */ |
2722 | tmp->msg = rune; |
2681 | tmp->msg = rune; |
2723 | tmp->x = op->x; |
2682 | |
2724 | tmp->y = op->y; |
2683 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2725 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2726 | return 1; |
2684 | return 1; |
2727 | } |
2685 | } |