1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
77 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
82 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
85 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
88 | |
88 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
90 | return 1; |
91 | } |
91 | } |
92 | |
92 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
|
|
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
110 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
113 | } |
|
|
114 | |
112 | return 1; |
115 | return 1; |
113 | } |
116 | } |
114 | |
117 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
306 | return 0; |
304 | } |
307 | } |
305 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
306 | { |
309 | { |
307 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
312 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
370 | * normal applies. |
373 | * normal applies. |
371 | */ |
374 | */ |
372 | int |
375 | int |
373 | cast_invisible (object *op, object *caster, object *spell_ob) |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
374 | { |
377 | { |
375 | object *tmp; |
|
|
376 | |
|
|
377 | if (op->invisible > 1000) |
378 | if (op->invisible > 1000) |
378 | { |
379 | { |
379 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | return 0; |
381 | return 0; |
381 | } |
382 | } |
… | |
… | |
397 | else |
398 | else |
398 | op->contr->tmp_invis = 1; |
399 | op->contr->tmp_invis = 1; |
399 | |
400 | |
400 | op->contr->hidden = 0; |
401 | op->contr->hidden = 0; |
401 | } |
402 | } |
|
|
403 | |
402 | if (makes_invisible_to (op, op)) |
404 | if (makes_invisible_to (op, op)) |
403 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
404 | else |
406 | else |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
406 | |
408 | |
407 | update_object (op, UP_OBJ_FACE); |
409 | update_object (op, UP_OBJ_CHANGE); |
408 | |
410 | |
409 | /* Only search the active objects - only these should actually do |
411 | /* Only search the active objects - only these should actually do |
410 | * harm to the player. |
412 | * harm to the player. |
411 | */ |
413 | */ |
412 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
414 | for_all_actives (tmp) |
413 | if (tmp->enemy == op) |
415 | if (tmp->enemy == op) |
414 | tmp->enemy = NULL; |
416 | tmp->enemy = 0; |
|
|
417 | |
415 | return 1; |
418 | return 1; |
416 | } |
419 | } |
417 | |
420 | |
418 | /* earth to dust spell. Basically destroys earthwalls in the area. |
421 | /* earth to dust spell. Basically destroys earthwalls in the area. |
419 | */ |
422 | */ |
… | |
… | |
440 | |
443 | |
441 | if (mflags & P_OUT_OF_MAP) |
444 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
445 | continue; |
443 | |
446 | |
444 | // earth to dust tears down everything that can be teared down |
447 | // earth to dust tears down everything that can be teared down |
445 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
448 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
446 | { |
449 | { |
447 | next = tmp->above; |
450 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
451 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
452 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
453 | } |
451 | } |
454 | } |
|
|
455 | |
452 | return 1; |
456 | return 1; |
453 | } |
457 | } |
454 | |
|
|
455 | |
458 | |
456 | void |
459 | void |
457 | execute_word_of_recall (object *op) |
460 | execute_word_of_recall (object *op) |
458 | { |
461 | { |
459 | object *wor = op; |
462 | if (object *pl = op->in_player ()) |
460 | |
463 | { |
461 | while (op != NULL && op->type != PLAYER) |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
466 | else |
|
|
467 | { |
|
|
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
468 | enter_exit (op, wor); |
470 | pl->enter_exit (op); |
|
|
471 | } |
|
|
472 | } |
469 | |
473 | |
470 | wor->destroy (); |
474 | op->destroy (); |
471 | } |
475 | } |
472 | |
476 | |
473 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
494 | { |
498 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
501 | return 0; |
498 | } |
502 | } |
|
|
503 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
504 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
505 | if (time < 1) |
501 | time = 1; |
506 | time = 1; |
502 | |
507 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
508 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
509 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
510 | * do anything really odd if it say a -1000 or something. |
506 | */ |
511 | */ |
507 | dummy->speed = 0.002; |
512 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
514 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
516 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
517 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
518 | * nice, but until the map load fails, we can't. |
515 | */ |
519 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
520 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
521 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
522 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
523 | |
520 | (void) insert_ob_in_ob (dummy, op); |
524 | op->insert (dummy); |
|
|
525 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
527 | |
522 | return 1; |
528 | return 1; |
523 | } |
529 | } |
524 | |
530 | |
525 | /* cast_wonder |
531 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
532 | * wonder is really just a spell that will likely cast another |
… | |
… | |
555 | } |
561 | } |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
562 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
563 | } |
558 | return 1; |
564 | return 1; |
559 | } |
565 | } |
560 | |
|
|
561 | |
566 | |
562 | int |
567 | int |
563 | perceive_self (object *op) |
568 | perceive_self (object *op) |
564 | { |
569 | { |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
570 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
599 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | { |
605 | { |
601 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | { |
607 | { |
603 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
604 | { |
|
|
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
609 | sprintf (buf, "Your metabolism isn't focused on anything."); |
606 | } |
|
|
607 | else |
610 | else |
608 | { |
|
|
609 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
611 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
610 | } |
612 | |
611 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
613 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
612 | break; |
614 | break; |
613 | } |
615 | } |
614 | } |
616 | } |
615 | } |
617 | } |
|
|
618 | |
616 | return 1; |
619 | return 1; |
617 | } |
620 | } |
618 | |
621 | |
619 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
622 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
620 | * |
623 | * |
… | |
… | |
634 | * Code by Tchize (david.delbecq@usa.net) |
637 | * Code by Tchize (david.delbecq@usa.net) |
635 | */ |
638 | */ |
636 | int |
639 | int |
637 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
640 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
638 | { |
641 | { |
639 | object *dummy, *force, *old_force, *tmp; |
642 | object *dummy, *force, *old_force; |
640 | archetype *perm_portal; |
643 | archetype *perm_portal; |
641 | char portal_name[1024], portal_message[1024]; |
644 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
|
|
643 | maptile *exitmap; |
645 | maptile *exitmap; |
644 | int op_level; |
646 | int op_level; |
645 | |
|
|
646 | |
647 | |
647 | /* Check to see if the map the player is currently on is a per player unique |
648 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
649 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
650 | * full pathname listed. |
650 | */ |
651 | */ |
… | |
… | |
718 | * If it has the good name, we destruct it. |
719 | * If it has the good name, we destruct it. |
719 | * -We destruct the force indicating that portal. |
720 | * -We destruct the force indicating that portal. |
720 | */ |
721 | */ |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | { |
723 | { |
723 | exitx = EXIT_X (old_force); |
724 | exitmap = maptile::find_sync (old_force->race, op->map); |
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
725 | |
732 | if (exitmap) |
726 | if (exitmap) |
733 | { |
727 | { |
|
|
728 | exitmap->load_sync (); |
|
|
729 | |
|
|
730 | int exitx = EXIT_X (old_force); |
|
|
731 | int exity = EXIT_Y (old_force); |
|
|
732 | |
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
733 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
735 | while (tmp) |
|
|
736 | { |
734 | { |
737 | if (tmp->name == old_force->name) |
735 | if (tmp->name == old_force->name) |
738 | { |
736 | { |
739 | tmp->destroy (); |
737 | tmp->destroy (); |
740 | break; |
738 | break; |
741 | } |
739 | } |
742 | |
|
|
743 | tmp = tmp->above; |
|
|
744 | } |
740 | } |
745 | } |
741 | } |
746 | |
742 | |
747 | old_force->destroy (); |
743 | old_force->destroy (); |
748 | LOG (llevDebug, "\n"); |
|
|
749 | } |
744 | } |
750 | |
745 | |
751 | dummy->destroy (); |
746 | dummy->destroy (); |
752 | |
747 | |
753 | /* Creating the portals. |
748 | /* Creating the portals. |
… | |
… | |
759 | * 'force' is the destination of the town portal, which we got |
754 | * 'force' is the destination of the town portal, which we got |
760 | * from the players inventory above. |
755 | * from the players inventory above. |
761 | */ |
756 | */ |
762 | |
757 | |
763 | /* Ensure exit map is loaded */ |
758 | /* Ensure exit map is loaded */ |
764 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
759 | exitmap = maptile::find_sync (force->name); |
765 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
766 | else |
|
|
767 | exitmap = ready_map_name (force->name, 0); |
|
|
768 | |
760 | |
769 | /* If we were unable to load (ex. random map deleted), warn player */ |
761 | /* If we were unable to load (ex. random map deleted), warn player */ |
770 | if (exitmap == NULL) |
762 | if (!exitmap) |
771 | { |
763 | { |
772 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
764 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
773 | force->destroy (); |
765 | force->destroy (); |
774 | return 1; |
766 | return 1; |
775 | } |
767 | } |
|
|
768 | |
|
|
769 | exitmap->load_sync (); |
776 | |
770 | |
777 | op_level = caster_level (caster, spell); |
771 | op_level = caster_level (caster, spell); |
778 | if (op_level < 15) |
772 | if (op_level < 15) |
779 | snprintf (portal_message, 1024, |
773 | snprintf (portal_message, 1024, |
780 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
774 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
790 | |
784 | |
791 | /* Create a portal in front of player |
785 | /* Create a portal in front of player |
792 | * dummy contain the portal and |
786 | * dummy contain the portal and |
793 | * force contain the track to kill it later |
787 | * force contain the track to kill it later |
794 | */ |
788 | */ |
795 | |
|
|
796 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
789 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
797 | dummy = get_archetype (spell->slaying); /*The portal */ |
790 | dummy = get_archetype (spell->slaying); /*The portal */ |
798 | if (dummy == NULL) |
791 | if (dummy == NULL) |
799 | { |
792 | { |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
793 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
812 | |
805 | |
813 | /* Now we need to to create a town portal marker inside the player |
806 | /* Now we need to to create a town portal marker inside the player |
814 | * object, so on future castings, we can know that he has an active |
807 | * object, so on future castings, we can know that he has an active |
815 | * town portal. |
808 | * town portal. |
816 | */ |
809 | */ |
817 | tmp = get_archetype (spell->race); |
810 | object *tmp = get_archetype (spell->race); |
818 | if (tmp == NULL) |
811 | |
|
|
812 | if (!tmp) |
819 | { |
813 | { |
820 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
814 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
821 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
815 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
822 | return 0; |
816 | return 0; |
823 | } |
817 | } |
824 | |
818 | |
825 | tmp->race = op->map->path; |
819 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
820 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
821 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
822 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
823 | op->insert (tmp); |
830 | |
824 | |
831 | /* Create a portal in the destination map |
825 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
826 | * dummy contain the portal and |
833 | * force the track to kill it later |
827 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
828 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
829 | * where this portal goes to. |
836 | */ |
830 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
831 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
832 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
833 | if (dummy == NULL) |
840 | { |
834 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
835 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
836 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
846 | EXIT_PATH (dummy) = op->map->path; |
840 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
841 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
842 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
843 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
844 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
845 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
846 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
847 | |
856 | /* Now we create another town portal marker that |
848 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
849 | * points back to the one we just made |
858 | */ |
850 | */ |
859 | tmp = get_archetype (spell->race); |
851 | tmp = get_archetype (spell->race); |
… | |
… | |
876 | force->destroy (); |
868 | force->destroy (); |
877 | |
869 | |
878 | return 1; |
870 | return 1; |
879 | } |
871 | } |
880 | |
872 | |
881 | |
|
|
882 | /* This creates magic walls. Really, it can create most any object, |
873 | /* This creates magic walls. Really, it can create most any object, |
883 | * within some reason. |
874 | * within some reason. |
884 | */ |
875 | */ |
885 | |
|
|
886 | int |
876 | int |
887 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
877 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
888 | { |
878 | { |
889 | object *tmp, *tmp2; |
879 | object *tmp; |
890 | int i, posblocked, negblocked, maxrange; |
880 | int i, posblocked, negblocked, maxrange; |
891 | sint16 x, y; |
881 | sint16 x, y; |
892 | maptile *m; |
882 | maptile *m; |
893 | const char *name; |
883 | const char *name; |
894 | archetype *at; |
884 | archetype *at; |
… | |
… | |
902 | else |
892 | else |
903 | { |
893 | { |
904 | x = op->x + freearr_x[dir]; |
894 | x = op->x + freearr_x[dir]; |
905 | y = op->y + freearr_y[dir]; |
895 | y = op->y + freearr_y[dir]; |
906 | } |
896 | } |
|
|
897 | |
907 | m = op->map; |
898 | m = op->map; |
908 | |
899 | |
909 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
900 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
910 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
901 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
911 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
902 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
912 | { |
903 | { |
913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
904 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
914 | return 0; |
905 | return 0; |
915 | } |
906 | } |
|
|
907 | |
916 | if (spell_ob->other_arch) |
908 | if (spell_ob->other_arch) |
917 | { |
|
|
918 | tmp = arch_to_object (spell_ob->other_arch); |
909 | tmp = arch_to_object (spell_ob->other_arch); |
919 | } |
|
|
920 | else if (spell_ob->race) |
910 | else if (spell_ob->race) |
921 | { |
911 | { |
922 | char buf1[MAX_BUF]; |
912 | char buf1[MAX_BUF]; |
923 | |
913 | |
924 | sprintf (buf1, spell_ob->race, dir); |
914 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
927 | { |
917 | { |
928 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
918 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
919 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
930 | return 0; |
920 | return 0; |
931 | } |
921 | } |
|
|
922 | |
932 | tmp = arch_to_object (at); |
923 | tmp = arch_to_object (at); |
933 | } |
924 | } |
934 | else |
925 | else |
935 | { |
926 | { |
936 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
927 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
946 | } |
937 | } |
947 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
938 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
948 | { |
939 | { |
949 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
940 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.maxhp = tmp->stats.hp; |
941 | tmp->stats.maxhp = tmp->stats.hp; |
951 | tmp->set_owner (op); |
|
|
952 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
953 | } |
942 | } |
|
|
943 | |
954 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
944 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
955 | { |
945 | { |
956 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
946 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
957 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
947 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
958 | } |
948 | } |
|
|
949 | |
959 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
950 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
960 | { |
951 | { |
961 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
952 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
962 | tmp->stats.maxhp = tmp->stats.hp; |
953 | tmp->stats.maxhp = tmp->stats.hp; |
963 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
954 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
964 | SET_FLAG (tmp, FLAG_ALIVE); |
955 | SET_FLAG (tmp, FLAG_ALIVE); |
965 | } |
956 | } |
966 | |
957 | |
967 | /* This can't really hurt - if the object doesn't kill anything, |
958 | /* This can't really hurt - if the object doesn't kill anything, |
968 | * these fields just won't be used. |
959 | * these fields just won't be used. Do not set the owner for |
|
|
960 | * earthwalls, though, so they survive restarts. |
969 | */ |
961 | */ |
|
|
962 | if (tmp->type != EARTHWALL) //TODO |
970 | tmp->set_owner (op); |
963 | tmp->set_owner (op); |
|
|
964 | |
971 | set_spell_skill (op, caster, spell_ob, tmp); |
965 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | tmp->x = x; |
|
|
973 | tmp->y = y; |
|
|
974 | tmp->level = caster_level (caster, spell_ob) / 2; |
966 | tmp->level = caster_level (caster, spell_ob) / 2; |
975 | |
967 | |
976 | name = tmp->name; |
968 | name = tmp->name; |
977 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
969 | if (!(tmp = m->insert (tmp, x, y, op))) |
978 | { |
970 | { |
979 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
971 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
980 | return 0; |
972 | return 0; |
981 | } |
973 | } |
|
|
974 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
975 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
976 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
977 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
985 | |
978 | |
986 | /* This code causes the wall to extend some distance in |
979 | /* This code causes the wall to extend some distance in |
… | |
… | |
1004 | m = tmp->map; |
997 | m = tmp->map; |
1005 | |
998 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
999 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1000 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1001 | { |
1009 | tmp2 = tmp->clone (); |
1002 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1003 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1004 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1005 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1006 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1007 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1008 | |
1017 | } |
1009 | } |
1018 | else |
1010 | else |
1019 | posblocked = 1; |
1011 | posblocked = 1; |
1020 | |
1012 | |
… | |
… | |
1023 | m = tmp->map; |
1015 | m = tmp->map; |
1024 | |
1016 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1017 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1018 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1019 | { |
1028 | tmp2 = tmp->clone (); |
1020 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1021 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1022 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1023 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1024 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1025 | } |
1035 | else |
1026 | else |
1036 | negblocked = 1; |
1027 | negblocked = 1; |
1037 | } |
1028 | } |
1038 | |
1029 | |
… | |
… | |
1087 | { |
1078 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1080 | op->contr->count = 0; |
1090 | return 0; |
1081 | return 0; |
1091 | } |
1082 | } |
|
|
1083 | |
1092 | op->contr->count = 0; |
1084 | op->contr->count = 0; |
1093 | |
1085 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1086 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1087 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1088 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1137 | return 0; |
1146 | } |
1138 | } |
1147 | } |
1139 | } |
1148 | |
1140 | |
1149 | /* Actually move the player now */ |
1141 | /* Actually move the player now */ |
1150 | op->remove (); |
1142 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1143 | return 1; |
1155 | |
1144 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1145 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1146 | return 1; |
1158 | } |
1147 | } |
… | |
… | |
1171 | object *poison; |
1160 | object *poison; |
1172 | int heal = 0, success = 0; |
1161 | int heal = 0, success = 0; |
1173 | |
1162 | |
1174 | tmp = find_target_for_friendly_spell (op, dir); |
1163 | tmp = find_target_for_friendly_spell (op, dir); |
1175 | |
1164 | |
1176 | if (tmp == NULL) |
1165 | if (!tmp) |
1177 | return 0; |
1166 | return 0; |
1178 | |
1167 | |
1179 | /* Figure out how many hp this spell might cure. |
1168 | /* Figure out how many hp this spell might cure. |
1180 | * could be zero if this spell heals effects, not damage. |
1169 | * could be zero if this spell heals effects, not damage. |
1181 | */ |
1170 | */ |
… | |
… | |
1184 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1173 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1185 | |
1174 | |
1186 | if (heal) |
1175 | if (heal) |
1187 | { |
1176 | { |
1188 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1177 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | { |
|
|
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1178 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1191 | } |
|
|
1192 | else |
1179 | else |
1193 | { |
1180 | { |
1194 | /* See how many points we actually heal. Instead of messages |
1181 | /* See how many points we actually heal. Instead of messages |
1195 | * based on type of spell, we instead do messages based |
1182 | * based on type of spell, we instead do messages based |
1196 | * on amount of damage healed. |
1183 | * on amount of damage healed. |
… | |
… | |
1198 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1185 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1199 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1186 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1200 | tmp->stats.hp += heal; |
1187 | tmp->stats.hp += heal; |
1201 | |
1188 | |
1202 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1205 | } |
|
|
1206 | else if (heal > 50) |
1191 | else if (heal > 50) |
1207 | { |
|
|
1208 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1192 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1209 | } |
|
|
1210 | else if (heal > 25) |
1193 | else if (heal > 25) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1194 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1213 | } |
|
|
1214 | else if (heal > 10) |
1195 | else if (heal > 10) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1196 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1217 | } |
|
|
1218 | else |
1197 | else |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1198 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1221 | } |
1199 | |
1222 | success = 1; |
1200 | success = 1; |
1223 | } |
1201 | } |
1224 | } |
1202 | } |
|
|
1203 | |
1225 | if (spell->attacktype & AT_DISEASE) |
1204 | if (spell->attacktype & AT_DISEASE) |
1226 | if (cure_disease (tmp, op)) |
1205 | if (cure_disease (tmp, op)) |
1227 | success = 1; |
1206 | success = 1; |
1228 | |
1207 | |
1229 | if (spell->attacktype & AT_POISON) |
1208 | if (spell->attacktype & AT_POISON) |
… | |
… | |
1235 | success = 1; |
1214 | success = 1; |
1236 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1215 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1237 | poison->stats.food = 1; |
1216 | poison->stats.food = 1; |
1238 | } |
1217 | } |
1239 | } |
1218 | } |
|
|
1219 | |
1240 | if (spell->attacktype & AT_CONFUSION) |
1220 | if (spell->attacktype & AT_CONFUSION) |
1241 | { |
1221 | { |
1242 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1222 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1243 | if (poison) |
1223 | if (poison) |
1244 | { |
1224 | { |
1245 | success = 1; |
1225 | success = 1; |
1246 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1226 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1247 | poison->duration = 1; |
1227 | poison->duration = 1; |
1248 | } |
1228 | } |
1249 | } |
1229 | } |
|
|
1230 | |
1250 | if (spell->attacktype & AT_BLIND) |
1231 | if (spell->attacktype & AT_BLIND) |
1251 | { |
1232 | { |
1252 | at = archetype::find ("blindness"); |
1233 | at = archetype::find ("blindness"); |
1253 | poison = present_arch_in_ob (at, tmp); |
1234 | poison = present_arch_in_ob (at, tmp); |
1254 | if (poison) |
1235 | if (poison) |
… | |
… | |
1256 | success = 1; |
1237 | success = 1; |
1257 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1238 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1258 | poison->stats.food = 1; |
1239 | poison->stats.food = 1; |
1259 | } |
1240 | } |
1260 | } |
1241 | } |
|
|
1242 | |
1261 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1243 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1262 | { |
1244 | { |
1263 | tmp->stats.sp += spell->last_sp; |
1245 | tmp->stats.sp += spell->last_sp; |
1264 | if (tmp->stats.sp > tmp->stats.maxsp) |
1246 | if (tmp->stats.sp > tmp->stats.maxsp) |
1265 | tmp->stats.sp = tmp->stats.maxsp; |
1247 | tmp->stats.sp = tmp->stats.maxsp; |
1266 | success = 1; |
1248 | success = 1; |
1267 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1249 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1268 | } |
1250 | } |
|
|
1251 | |
1269 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1252 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1270 | { |
1253 | { |
1271 | tmp->stats.grace += spell->last_grace; |
1254 | tmp->stats.grace += spell->last_grace; |
1272 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1255 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1273 | tmp->stats.grace = tmp->stats.maxgrace; |
1256 | tmp->stats.grace = tmp->stats.maxgrace; |
1274 | success = 1; |
1257 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1258 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1276 | } |
1259 | } |
|
|
1260 | |
1277 | if (spell->stats.food && tmp->stats.food < 999) |
1261 | if (spell->stats.food && tmp->stats.food < 999) |
1278 | { |
1262 | { |
1279 | tmp->stats.food += spell->stats.food; |
1263 | tmp->stats.food += spell->stats.food; |
1280 | if (tmp->stats.food > 999) |
1264 | if (tmp->stats.food > 999) |
1281 | tmp->stats.food = 999; |
1265 | tmp->stats.food = 999; |
1282 | success = 1; |
1266 | success = 1; |
1283 | /* We could do something a bit better like the messages for healing above */ |
1267 | /* We could do something a bit better like the messages for healing above */ |
1284 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1268 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1285 | } |
1269 | } |
|
|
1270 | |
1286 | return success; |
1271 | return success; |
1287 | } |
1272 | } |
1288 | |
1273 | |
1289 | |
1274 | |
1290 | /* This is used for the spells that gain stats. There are no spells |
1275 | /* This is used for the spells that gain stats. There are no spells |
… | |
… | |
1302 | }; |
1287 | }; |
1303 | |
1288 | |
1304 | int |
1289 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1290 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1291 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1292 | object *force = NULL; |
1309 | int i; |
1293 | int i; |
1310 | |
1294 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1295 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1296 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1297 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1298 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1299 | |
1321 | if (tmp == NULL) |
1300 | if (!tmp) |
1322 | return 0; |
1301 | return 0; |
1323 | |
1302 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1303 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1304 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1305 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1306 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1307 | { |
1329 | if (tmp2->name == spell_ob->name) |
1308 | if (tmp2->name == spell_ob->name) |
1330 | { |
1309 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1411 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1412 | force->attacktype = spell_ob->attacktype; |
1434 | |
1413 | |
1435 | insert_ob_in_ob (force, tmp); |
1414 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1415 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1416 | tmp->update_stats (); |
1438 | return 1; |
1417 | return 1; |
1439 | } |
1418 | } |
1440 | |
1419 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1420 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1421 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1520 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1521 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1522 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1523 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1524 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1525 | tmp->update_stats (); |
1547 | return 1; |
1526 | return 1; |
1548 | } |
1527 | } |
1549 | |
|
|
1550 | |
|
|
1551 | |
1528 | |
1552 | /* Alchemy code by Mark Wedel |
1529 | /* Alchemy code by Mark Wedel |
1553 | * |
1530 | * |
1554 | * This code adds a new spell, called alchemy. Alchemy will turn |
1531 | * This code adds a new spell, called alchemy. Alchemy will turn |
1555 | * objects to gold nuggets, the value of the gold nuggets being |
1532 | * objects to gold nuggets, the value of the gold nuggets being |
… | |
… | |
1565 | * For example, if an item is worth 110 gold, you will get |
1542 | * For example, if an item is worth 110 gold, you will get |
1566 | * 4 large nuggets, and from 0-10 small nuggets. |
1543 | * 4 large nuggets, and from 0-10 small nuggets. |
1567 | * |
1544 | * |
1568 | * There is also a chance (1:30) that you will get nothing at all |
1545 | * There is also a chance (1:30) that you will get nothing at all |
1569 | * for the object. There is also a maximum weight that will be |
1546 | * for the object. There is also a maximum weight that will be |
1570 | * alchemied. |
1547 | * alchemised. |
1571 | */ |
1548 | */ |
1572 | |
|
|
1573 | /* I didn't feel like passing these as arguements to the |
|
|
1574 | * two functions that need them. Real values are put in them |
|
|
1575 | * when the spell is cast, and these are freed when the spell |
|
|
1576 | * is finished. |
|
|
1577 | */ |
|
|
1578 | static object *small, *large; |
|
|
1579 | |
|
|
1580 | static void |
1549 | static void |
1581 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1550 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1582 | { |
1551 | { |
1583 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1552 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1584 | |
1553 | |
1585 | /* Give third price when we alchemy money (This should hopefully |
1554 | /* Give third price when we alchemy money (This should hopefully |
1586 | * make it so that it isn't worth it to alchemy money, sell |
1555 | * make it so that it isn't worth it to alchemy money, sell |
1587 | * the nuggets, alchemy the gold from that, etc. |
1556 | * the nuggets, alchemy the gold from that, etc. |
1588 | * Otherwise, give 9 silver on the gold for other objects, |
1557 | * Otherwise, give 9 silver on the gold for other objects, |
1589 | * so that it would still be more affordable to haul |
1558 | * so that it would still be more affordable to haul |
1590 | * the stuff back to town. |
1559 | * the stuff back to town. |
1591 | */ |
1560 | */ |
1592 | |
|
|
1593 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1561 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1594 | value = 0; |
1562 | value = 0; |
1595 | else if (obj->type == MONEY || obj->type == GEM) |
1563 | else if (obj->type == MONEY || obj->type == GEM) |
1596 | value /= 3; |
1564 | value /= 3; |
1597 | else |
1565 | else |
1598 | value = (value * 9) / 10; |
1566 | value = value * 9 / 10; |
1599 | |
1567 | |
1600 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1601 | |
|
|
1602 | if ((obj->value > 0) && rndm (0, 29)) |
1568 | if (obj->value > 0 && rndm (0, 29)) |
1603 | { |
1569 | total_value += value; |
1604 | int count; |
|
|
1605 | |
1570 | |
1606 | count = value / large->value; |
|
|
1607 | *large_nuggets += count; |
|
|
1608 | value -= (uint64) count *(uint64) large->value; |
|
|
1609 | |
|
|
1610 | count = value / small->value; |
|
|
1611 | *small_nuggets += count; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1615 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1616 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1617 | */ |
|
|
1618 | if (*small_nuggets * small->value >= large->value) |
|
|
1619 | { |
|
|
1620 | (*large_nuggets)++; |
|
|
1621 | *small_nuggets -= large->value / small->value; |
|
|
1622 | if (*small_nuggets && large->value % small->value) |
|
|
1623 | (*small_nuggets)--; |
|
|
1624 | } |
|
|
1625 | weight += obj->weight; |
1571 | total_weight += obj->total_weight (); |
|
|
1572 | |
1626 | obj->destroy (); |
1573 | obj->destroy (); |
1627 | } |
1574 | } |
1628 | |
1575 | |
1629 | static void |
1576 | static void |
1630 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1577 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
1631 | { |
1578 | { |
1632 | object *tmp; |
|
|
1633 | int flag = 0; |
1579 | int flag = 0; |
1634 | |
1580 | |
1635 | /* Put any nuggets below the player, but we can only pass this |
1581 | /* Put any nuggets below the player, but we can only pass this |
1636 | * flag if we are on the same space as the player |
1582 | * flag if we are on the same space as the player |
1637 | */ |
1583 | */ |
1638 | if (x == op->x && y == op->y && op->map == m) |
1584 | if (x == op->x && y == op->y && op->map == m) |
1639 | flag = INS_BELOW_ORIGINATOR; |
1585 | flag = INS_BELOW_ORIGINATOR; |
1640 | |
1586 | |
1641 | if (small_nuggets) |
1587 | if (small_nuggets) |
1642 | { |
1588 | { |
1643 | tmp = small->clone (); |
1589 | object *tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1590 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1591 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1592 | } |
1649 | |
1593 | |
1650 | if (large_nuggets) |
1594 | if (large_nuggets) |
1651 | { |
1595 | { |
1652 | tmp = large->clone (); |
1596 | object *tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1597 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1598 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1599 | } |
|
|
1600 | |
|
|
1601 | if (object *pl = m->at (x, y).player ()) |
|
|
1602 | if (pl->contr->ns) |
|
|
1603 | pl->contr->ns->look_position = 0; |
1658 | } |
1604 | } |
1659 | |
1605 | |
1660 | int |
1606 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1607 | alchemy (object *op, object *caster, object *spell_ob) |
1662 | { |
1608 | { |
1663 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1664 | sint16 nx, ny; |
|
|
1665 | object *next, *tmp; |
|
|
1666 | maptile *mp; |
|
|
1667 | |
|
|
1668 | if (op->type != PLAYER) |
1609 | if (op->type != PLAYER) |
1669 | return 0; |
1610 | return 0; |
1670 | |
1611 | |
|
|
1612 | object *large = get_archetype ("largenugget"); |
|
|
1613 | object *small = get_archetype ("smallnugget"); |
|
|
1614 | |
1671 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1615 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1672 | * some, and also prevents people from alcheming every table/chair/clock |
1616 | * some, and also prevents people from alchemising every table/chair/clock |
1673 | * in sight |
1617 | * in sight |
1674 | */ |
1618 | */ |
1675 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1619 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1676 | weight_max *= 1000; |
1620 | int weight_max = duration * 1000; |
1677 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1621 | uint64 value_max = duration * 1000; |
1678 | |
1622 | |
|
|
1623 | int weight = 0; |
|
|
1624 | |
1679 | for (y = op->y - 1; y <= op->y + 1; y++) |
1625 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1680 | { |
1626 | { |
1681 | for (x = op->x - 1; x <= op->x + 1; x++) |
1627 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1682 | { |
1628 | { |
|
|
1629 | uint64 value = 0; |
|
|
1630 | |
1683 | nx = x; |
1631 | sint16 nx = x; |
1684 | ny = y; |
1632 | sint16 ny = y; |
1685 | |
1633 | |
1686 | mp = op->map; |
1634 | maptile *mp = op->map; |
1687 | |
1635 | |
1688 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1636 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1689 | |
1637 | |
1690 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1638 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1691 | continue; |
1639 | continue; |
1692 | |
1640 | |
1693 | /* Treat alchemy a little differently - most spell effects |
1641 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1695 | * ground level effect. |
1643 | * ground level effect. |
1696 | */ |
1644 | */ |
1697 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1645 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1698 | continue; |
1646 | continue; |
1699 | |
1647 | |
1700 | small_nuggets = 0; |
1648 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1701 | large_nuggets = 0; |
|
|
1702 | |
|
|
1703 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1704 | { |
1649 | { |
1705 | next = tmp->above; |
1650 | next = tmp->above; |
|
|
1651 | |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1652 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1653 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1654 | { |
1709 | |
|
|
1710 | if (tmp->inv) |
1655 | if (tmp->inv) |
1711 | { |
1656 | { |
1712 | object *next1, *tmp1; |
1657 | object *next1, *tmp1; |
1713 | |
1658 | |
1714 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1659 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1715 | { |
1660 | { |
1716 | next1 = tmp1->below; |
1661 | next1 = tmp1->below; |
1717 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1662 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1718 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1663 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1719 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1664 | alchemy_object (tmp1, value, weight); |
1720 | } |
1665 | } |
1721 | } |
1666 | } |
|
|
1667 | |
1722 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1668 | alchemy_object (tmp, value, weight); |
1723 | |
1669 | |
1724 | if (weight > weight_max) |
1670 | if (weight > weight_max) |
1725 | { |
1671 | break; |
1726 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1727 | large->destroy (); |
|
|
1728 | small->destroy (); |
|
|
1729 | return 1; |
|
|
1730 | } |
1672 | } |
1731 | } /* is alchemable object */ |
1673 | } |
1732 | } /* process all objects on this space */ |
1674 | |
|
|
1675 | value = min (value, value_max); |
|
|
1676 | |
|
|
1677 | uint64 count = value / large->value; |
|
|
1678 | int large_nuggets = count; |
|
|
1679 | value -= count * large->value; |
|
|
1680 | |
|
|
1681 | count = value / small->value; |
|
|
1682 | int small_nuggets = count; |
1733 | |
1683 | |
1734 | /* Insert all the nuggets at one time. This probably saves time, but |
1684 | /* Insert all the nuggets at one time. This probably saves time, but |
1735 | * it also prevents us from alcheming nuggets that were just created |
1685 | * it also prevents us from alcheming nuggets that were just created |
1736 | * with this spell. |
1686 | * with this spell. |
1737 | */ |
1687 | */ |
1738 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1688 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1739 | } |
|
|
1740 | } |
|
|
1741 | |
1689 | |
|
|
1690 | if (weight > weight_max) |
|
|
1691 | goto bailout; |
|
|
1692 | } |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | bailout: |
1742 | large->destroy (); |
1696 | large->destroy (); |
1743 | small->destroy (); |
1697 | small->destroy (); |
1744 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1745 | * it is redrawn properly. |
|
|
1746 | */ |
|
|
1747 | op->contr->socket->look_position = 0; |
|
|
1748 | return 1; |
1698 | return 1; |
1749 | } |
1699 | } |
1750 | |
1700 | |
1751 | |
1701 | |
1752 | /* This function removes the cursed/damned status on equipped |
1702 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1711 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1762 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1712 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1763 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1713 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1764 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1714 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1765 | { |
1715 | { |
1766 | |
|
|
1767 | was_one++; |
1716 | was_one++; |
1768 | if (tmp->level <= caster_level (caster, spell)) |
1717 | if (tmp->level <= caster_level (caster, spell)) |
1769 | { |
1718 | { |
1770 | success++; |
1719 | success++; |
1771 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1720 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1780 | } |
1729 | } |
1781 | |
1730 | |
1782 | if (op->type == PLAYER) |
1731 | if (op->type == PLAYER) |
1783 | { |
1732 | { |
1784 | if (success) |
1733 | if (success) |
1785 | { |
|
|
1786 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1734 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1787 | } |
|
|
1788 | else |
1735 | else |
1789 | { |
1736 | { |
1790 | if (was_one) |
1737 | if (was_one) |
1791 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1738 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1792 | else |
1739 | else |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1740 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1794 | } |
1741 | } |
1795 | } |
1742 | } |
|
|
1743 | |
1796 | return success; |
1744 | return success; |
1797 | } |
1745 | } |
1798 | |
1746 | |
1799 | /* Identifies objects in the players inventory/on the ground */ |
1747 | /* Identifies objects in the players inventory/on the ground */ |
1800 | |
1748 | |
… | |
… | |
1807 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1755 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1808 | |
1756 | |
1809 | if (num_ident < 1) |
1757 | if (num_ident < 1) |
1810 | num_ident = 1; |
1758 | num_ident = 1; |
1811 | |
1759 | |
1812 | |
|
|
1813 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1760 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1814 | { |
1761 | { |
1815 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1762 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1816 | { |
1763 | { |
1817 | identify (tmp); |
1764 | identify (tmp); |
|
|
1765 | |
1818 | if (op->type == PLAYER) |
1766 | if (op->type == PLAYER) |
1819 | { |
1767 | { |
1820 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1768 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1769 | |
1821 | if (tmp->msg) |
1770 | if (tmp->msg) |
1822 | { |
1771 | { |
1823 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1773 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1825 | } |
1774 | } |
1826 | } |
1775 | } |
|
|
1776 | |
1827 | num_ident--; |
1777 | num_ident--; |
1828 | success = 1; |
1778 | success = 1; |
1829 | if (!num_ident) |
1779 | if (!num_ident) |
1830 | break; |
1780 | break; |
1831 | } |
1781 | } |
1832 | } |
1782 | } |
|
|
1783 | |
1833 | /* If all the power of the spell has been used up, don't go and identify |
1784 | /* If all the power of the spell has been used up, don't go and identify |
1834 | * stuff on the floor. Only identify stuff on the floor if the spell |
1785 | * stuff on the floor. Only identify stuff on the floor if the spell |
1835 | * was not fully used. |
1786 | * was not fully used. |
1836 | */ |
1787 | */ |
1837 | if (num_ident) |
1788 | if (num_ident) |
1838 | { |
1789 | { |
1839 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1790 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1840 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1791 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1841 | { |
1792 | { |
1842 | |
|
|
1843 | identify (tmp); |
1793 | identify (tmp); |
|
|
1794 | |
1844 | if (op->type == PLAYER) |
1795 | if (op->type == PLAYER) |
1845 | { |
1796 | { |
1846 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1797 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1798 | |
1847 | if (tmp->msg) |
1799 | if (tmp->msg) |
1848 | { |
1800 | { |
1849 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1801 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1850 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1802 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1851 | } |
1803 | } |
|
|
1804 | |
1852 | esrv_send_item (op, tmp); |
1805 | esrv_send_item (op, tmp); |
1853 | } |
1806 | } |
|
|
1807 | |
1854 | num_ident--; |
1808 | num_ident--; |
1855 | success = 1; |
1809 | success = 1; |
1856 | if (!num_ident) |
1810 | if (!num_ident) |
1857 | break; |
1811 | break; |
1858 | } |
1812 | } |
1859 | } |
1813 | } |
|
|
1814 | |
1860 | if (!success) |
1815 | if (!success) |
1861 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1816 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1862 | else |
1817 | else |
1863 | { |
|
|
1864 | spell_effect (spell, op->x, op->y, op->map, op); |
1818 | spell_effect (spell, op->x, op->y, op->map, op); |
1865 | } |
1819 | |
1866 | return success; |
1820 | return success; |
1867 | } |
1821 | } |
1868 | |
|
|
1869 | |
1822 | |
1870 | int |
1823 | int |
1871 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1824 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1872 | { |
1825 | { |
1873 | object *tmp, *last, *god, *detect; |
1826 | object *tmp, *last, *god, *detect; |
… | |
… | |
1886 | skill = caster; |
1839 | skill = caster; |
1887 | |
1840 | |
1888 | for (x = op->x - range; x <= op->x + range; x++) |
1841 | for (x = op->x - range; x <= op->x + range; x++) |
1889 | for (y = op->y - range; y <= op->y + range; y++) |
1842 | for (y = op->y - range; y <= op->y + range; y++) |
1890 | { |
1843 | { |
1891 | |
|
|
1892 | m = op->map; |
1844 | m = op->map; |
1893 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1845 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1894 | if (mflags & P_OUT_OF_MAP) |
1846 | if (mflags & P_OUT_OF_MAP) |
1895 | continue; |
1847 | continue; |
1896 | |
1848 | |
… | |
… | |
1898 | * floor. But this is not true for show invisible. |
1850 | * floor. But this is not true for show invisible. |
1899 | * Basically, we just go and find the top object and work |
1851 | * Basically, we just go and find the top object and work |
1900 | * down - that is easier than working up. |
1852 | * down - that is easier than working up. |
1901 | */ |
1853 | */ |
1902 | |
1854 | |
1903 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1855 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1904 | last = tmp; |
1856 | last = tmp; |
|
|
1857 | |
1905 | /* Shouldn't happen, but if there are no objects on a space, this |
1858 | /* Shouldn't happen, but if there are no objects on a space, this |
1906 | * would happen. |
1859 | * would happen. |
1907 | */ |
1860 | */ |
1908 | if (!last) |
1861 | if (!last) |
1909 | continue; |
1862 | continue; |
… | |
… | |
1911 | done_one = 0; |
1864 | done_one = 0; |
1912 | floor = 0; |
1865 | floor = 0; |
1913 | detect = NULL; |
1866 | detect = NULL; |
1914 | for (tmp = last; tmp; tmp = tmp->below) |
1867 | for (tmp = last; tmp; tmp = tmp->below) |
1915 | { |
1868 | { |
1916 | |
|
|
1917 | /* show invisible */ |
1869 | /* show invisible */ |
1918 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1870 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1919 | /* Might there be other objects that we can make visibile? */ |
1871 | /* Might there be other objects that we can make visible? */ |
1920 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1872 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1921 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1873 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1922 | tmp->type == CF_HANDLE || |
1874 | tmp->type == CF_HANDLE || |
1923 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1875 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1924 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1876 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1931 | { |
1883 | { |
1932 | tmp->invisible = 0; |
1884 | tmp->invisible = 0; |
1933 | done_one = 1; |
1885 | done_one = 1; |
1934 | } |
1886 | } |
1935 | } |
1887 | } |
|
|
1888 | |
1936 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1889 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1937 | floor = 1; |
1890 | floor = 1; |
1938 | |
1891 | |
1939 | /* All detections below this point don't descend beneath the floor, |
1892 | /* All detections below this point don't descend beneath the floor, |
1940 | * so just continue on. We could be clever and look at the type of |
1893 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1993 | */ |
1946 | */ |
1994 | if (done_one) |
1947 | if (done_one) |
1995 | { |
1948 | { |
1996 | object *detect_ob = arch_to_object (spell->other_arch); |
1949 | object *detect_ob = arch_to_object (spell->other_arch); |
1997 | |
1950 | |
1998 | detect_ob->x = nx; |
|
|
1999 | detect_ob->y = ny; |
|
|
2000 | /* if this is set, we want to copy the face */ |
1951 | /* if this is set, we want to copy the face */ |
2001 | if (done_one == 2 && detect) |
1952 | if (done_one == 2 && detect) |
2002 | { |
1953 | { |
2003 | detect_ob->face = detect->face; |
1954 | detect_ob->face = detect->face; |
2004 | detect_ob->animation_id = detect->animation_id; |
1955 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2006 | detect_ob->last_anim = 0; |
1957 | detect_ob->last_anim = 0; |
2007 | /* by default, the detect_ob is already animated */ |
1958 | /* by default, the detect_ob is already animated */ |
2008 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1959 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2009 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1960 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2010 | } |
1961 | } |
|
|
1962 | |
2011 | insert_ob_in_map (detect_ob, m, op, 0); |
1963 | m->insert (detect_ob, nx, ny, op); |
2012 | } |
1964 | } |
2013 | } /* for processing the surrounding spaces */ |
1965 | } /* for processing the surrounding spaces */ |
2014 | |
1966 | |
2015 | |
1967 | |
2016 | /* Now process objects in the players inventory if detect curse or magic */ |
1968 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2065 | |
2017 | |
2066 | /* Explodes a fireball centered at player */ |
2018 | /* Explodes a fireball centered at player */ |
2067 | tmp = get_archetype (EXPLODING_FIREBALL); |
2019 | tmp = get_archetype (EXPLODING_FIREBALL); |
2068 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2020 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2069 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2021 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2070 | tmp->x = victim->x; |
2022 | |
2071 | tmp->y = victim->y; |
2023 | tmp->insert_at (victim); |
2072 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2073 | victim->stats.sp = 2 * victim->stats.maxsp; |
2024 | victim->stats.sp = 2 * victim->stats.maxsp; |
2074 | } |
2025 | } |
2075 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2026 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2076 | { |
|
|
2077 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2027 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2078 | } |
|
|
2079 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2028 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2080 | { |
|
|
2081 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2029 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2082 | } |
|
|
2083 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2030 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2084 | { |
2031 | { |
2085 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2032 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2086 | confuse_player (victim, victim, 99); |
2033 | confuse_player (victim, victim, 99); |
2087 | } |
2034 | } |
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2035 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2089 | { |
|
|
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2036 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2091 | } |
|
|
2092 | } |
2037 | } |
2093 | |
2038 | |
2094 | /* cast_transfer |
2039 | /* cast_transfer |
2095 | * This spell transfers sp from the player to another person. |
2040 | * This spell transfers sp from the player to another person. |
2096 | * We let the target go above their normal maximum SP. |
2041 | * We let the target go above their normal maximum SP. |
… | |
… | |
2110 | |
2055 | |
2111 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2056 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2112 | |
2057 | |
2113 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2058 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2114 | { |
2059 | { |
2115 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2060 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2116 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2061 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2117 | break; |
2062 | break; |
2118 | } |
2063 | } |
2119 | |
2064 | |
2120 | |
2065 | |
2121 | /* If we did not find a player in the specified direction, transfer |
2066 | /* If we did not find a player in the specified direction, transfer |
2122 | * to anyone on top of us. This is used for the rune of transference mostly. |
2067 | * to anyone on top of us. This is used for the rune of transference mostly. |
2123 | */ |
2068 | */ |
2124 | if (plyr == NULL) |
2069 | if (plyr == NULL) |
2125 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2070 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2126 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2071 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2127 | break; |
2072 | break; |
2128 | |
2073 | |
2129 | if (!plyr) |
2074 | if (!plyr) |
2130 | { |
2075 | { |
… | |
… | |
2185 | m = op->map; |
2130 | m = op->map; |
2186 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2131 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2187 | if (mflags & P_OUT_OF_MAP) |
2132 | if (mflags & P_OUT_OF_MAP) |
2188 | return; |
2133 | return; |
2189 | |
2134 | |
2190 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2135 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2191 | { |
2136 | { |
2192 | next = tmp->above; |
2137 | next = tmp->above; |
2193 | |
2138 | |
2194 | /* Need to look at the head object - otherwise, if tmp |
2139 | /* Need to look at the head object - otherwise, if tmp |
2195 | * points to a monster, we don't have all the necessary |
2140 | * points to a monster, we don't have all the necessary |
… | |
… | |
2370 | /* create the golem object */ |
2315 | /* create the golem object */ |
2371 | tmp = arch_to_object (spell->other_arch); |
2316 | tmp = arch_to_object (spell->other_arch); |
2372 | |
2317 | |
2373 | /* if animated by a player, give the player control of the golem */ |
2318 | /* if animated by a player, give the player control of the golem */ |
2374 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2319 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2375 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2376 | tmp->stats.exp = 0; |
2320 | tmp->stats.exp = 0; |
2377 | add_friendly_object (tmp); |
2321 | add_friendly_object (tmp); |
2378 | tmp->type = GOLEM; |
2322 | tmp->type = GOLEM; |
2379 | tmp->set_owner (op); |
2323 | tmp->set_owner (op); |
2380 | set_spell_skill (op, caster, spell, tmp); |
2324 | set_spell_skill (op, caster, spell, tmp); |
… | |
… | |
2393 | * so instead, just set it as equipped (otherwise, we need to update |
2337 | * so instead, just set it as equipped (otherwise, we need to update |
2394 | * body_info, skills, etc) |
2338 | * body_info, skills, etc) |
2395 | */ |
2339 | */ |
2396 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2340 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2397 | SET_FLAG (weapon, FLAG_APPLIED); |
2341 | SET_FLAG (weapon, FLAG_APPLIED); |
2398 | fix_player (tmp); |
2342 | tmp->update_stats (); |
2399 | |
2343 | |
2400 | /* There used to be 'odd' code that basically seemed to take the absolute |
2344 | /* There used to be 'odd' code that basically seemed to take the absolute |
2401 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2345 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2402 | * if you're using a crappy weapon, it shouldn't be as good. |
2346 | * if you're using a crappy weapon, it shouldn't be as good. |
2403 | */ |
2347 | */ |
… | |
… | |
2455 | if (a > 14) |
2399 | if (a > 14) |
2456 | a = 14; |
2400 | a = 14; |
2457 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2401 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2458 | |
2402 | |
2459 | /* Determine golem's speed */ |
2403 | /* Determine golem's speed */ |
2460 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2404 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2461 | |
|
|
2462 | if (tmp->speed > 3.33) |
|
|
2463 | tmp->speed = 3.33; |
|
|
2464 | |
2405 | |
2465 | if (!spell->race) |
2406 | if (!spell->race) |
2466 | { |
2407 | { |
2467 | sprintf (buf, "animated %s", &weapon->name); |
2408 | sprintf (buf, "animated %s", &weapon->name); |
2468 | tmp->name = buf; |
2409 | tmp->name = buf; |
… | |
… | |
2470 | tmp->face = weapon->face; |
2411 | tmp->face = weapon->face; |
2471 | tmp->animation_id = weapon->animation_id; |
2412 | tmp->animation_id = weapon->animation_id; |
2472 | tmp->anim_speed = weapon->anim_speed; |
2413 | tmp->anim_speed = weapon->anim_speed; |
2473 | tmp->last_anim = weapon->last_anim; |
2414 | tmp->last_anim = weapon->last_anim; |
2474 | tmp->state = weapon->state; |
2415 | tmp->state = weapon->state; |
2475 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2416 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2476 | { |
|
|
2477 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2478 | } |
|
|
2479 | else |
|
|
2480 | { |
|
|
2481 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2482 | } |
|
|
2483 | update_ob_speed (tmp); |
|
|
2484 | } |
2417 | } |
2485 | |
2418 | |
2486 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2419 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2487 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2420 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2488 | |
2421 | |
2489 | tmp->speed_left = -1; |
2422 | tmp->speed_left = -1; |
2490 | tmp->x = x; |
|
|
2491 | tmp->y = y; |
|
|
2492 | tmp->direction = dir; |
2423 | tmp->direction = dir; |
2493 | insert_ob_in_map (tmp, m, op, 0); |
2424 | |
|
|
2425 | m->insert (tmp, x, y, op); |
2494 | return 1; |
2426 | return 1; |
2495 | } |
2427 | } |
2496 | |
2428 | |
2497 | /* cast_daylight() - changes the map darkness level *lower* */ |
2429 | /* cast_daylight() - changes the map darkness level *lower* */ |
2498 | |
2430 | |
… | |
… | |
2506 | int success; |
2438 | int success; |
2507 | |
2439 | |
2508 | if (!op->map) |
2440 | if (!op->map) |
2509 | return 0; /* shouldnt happen */ |
2441 | return 0; /* shouldnt happen */ |
2510 | |
2442 | |
2511 | success = change_map_light (op->map, spell->stats.dam); |
2443 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2444 | |
2512 | if (!success) |
2445 | if (!success) |
2513 | { |
2446 | { |
2514 | if (spell->stats.dam < 0) |
2447 | if (spell->stats.dam < 0) |
2515 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2448 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2516 | else |
2449 | else |
… | |
… | |
2593 | { |
2526 | { |
2594 | aura->destroy (); |
2527 | aura->destroy (); |
2595 | return; |
2528 | return; |
2596 | } |
2529 | } |
2597 | |
2530 | |
2598 | aura->x = env->x; |
|
|
2599 | aura->y = env->y; |
|
|
2600 | |
|
|
2601 | /* we need to jump out of the inventory for a bit |
2531 | /* we need to jump out of the inventory for a bit |
2602 | * in order to hit the map conveniently. |
2532 | * in order to hit the map conveniently. |
2603 | */ |
2533 | */ |
2604 | insert_ob_in_map (aura, env->map, aura, 0); |
2534 | aura->insert_at (env, aura); |
2605 | |
2535 | |
2606 | for (i = 1; i < 9; i++) |
2536 | for (i = 1; i < 9; i++) |
2607 | { |
2537 | { |
2608 | sint16 nx, ny; |
2538 | sint16 nx, ny; |
2609 | |
2539 | |
… | |
… | |
2618 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2548 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2619 | { |
2549 | { |
2620 | hit_map (aura, i, aura->attacktype, 0); |
2550 | hit_map (aura, i, aura->attacktype, 0); |
2621 | |
2551 | |
2622 | if (aura->other_arch) |
2552 | if (aura->other_arch) |
2623 | { |
2553 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2624 | object *new_ob; |
|
|
2625 | |
|
|
2626 | new_ob = arch_to_object (aura->other_arch); |
|
|
2627 | new_ob->x = nx; |
|
|
2628 | new_ob->y = ny; |
|
|
2629 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2630 | } |
2554 | } |
2631 | } |
|
|
2632 | } |
2555 | } |
|
|
2556 | |
2633 | /* put the aura back in the player's inventory */ |
2557 | /* put the aura back in the player's inventory */ |
2634 | aura->remove (); |
2558 | aura->remove (); |
2635 | insert_ob_in_ob (aura, env); |
2559 | insert_ob_in_ob (aura, env); |
2636 | } |
2560 | } |
2637 | |
2561 | |
… | |
… | |
2642 | void |
2566 | void |
2643 | move_peacemaker (object *op) |
2567 | move_peacemaker (object *op) |
2644 | { |
2568 | { |
2645 | object *tmp; |
2569 | object *tmp; |
2646 | |
2570 | |
2647 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2571 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2648 | { |
2572 | { |
2649 | int atk_lev, def_lev; |
2573 | int atk_lev, def_lev; |
2650 | object *victim = tmp; |
2574 | object *victim = tmp; |
2651 | |
2575 | |
2652 | if (tmp->head) |
2576 | if (tmp->head) |
… | |
… | |
2718 | |
2642 | |
2719 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2643 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2720 | |
2644 | |
2721 | tmp->race = op->name; /*Save the owner of the rune */ |
2645 | tmp->race = op->name; /*Save the owner of the rune */ |
2722 | tmp->msg = rune; |
2646 | tmp->msg = rune; |
2723 | tmp->x = op->x; |
2647 | |
2724 | tmp->y = op->y; |
2648 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2725 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2726 | return 1; |
2649 | return 1; |
2727 | } |
2650 | } |