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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.17 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.21 by root, Tue Dec 19 05:41:22 2006 UTC

662 { 662 {
663 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 663 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
664 LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); 664 LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name);
665 return 0; 665 return 0;
666 } 666 }
667
667 force = check_inv_recursive (op, dummy); 668 force = check_inv_recursive (op, dummy);
668 669
669 if (force == NULL) 670 if (force == NULL)
670 { 671 {
671 /* Here we know there is no destination marked up. 672 /* Here we know there is no destination marked up.
705 { 706 {
706 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 707 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
707 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); 708 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name);
708 return 0; 709 return 0;
709 } 710 }
711
710 perm_portal = archetype::find (spell->slaying); 712 perm_portal = archetype::find (spell->slaying);
711 713
712 /* To kill a town portal, we go trough the player's inventory, 714 /* To kill a town portal, we go trough the player's inventory,
713 * for each marked portal in player's inventory, 715 * for each marked portal in player's inventory,
714 * -We try load the associated map (if impossible, consider the portal destructed) 716 * -We try load the associated map (if impossible, consider the portal destructed)
797 { 799 {
798 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 800 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
799 LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); 801 LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name);
800 return 0; 802 return 0;
801 } 803 }
804
802 EXIT_PATH (dummy) = force->name; 805 EXIT_PATH (dummy) = force->name;
803 EXIT_X (dummy) = EXIT_X (force); 806 EXIT_X (dummy) = EXIT_X (force);
804 EXIT_Y (dummy) = EXIT_Y (force); 807 EXIT_Y (dummy) = EXIT_Y (force);
805 dummy->name = dummy->name_pl = portal_name; 808 dummy->name = dummy->name_pl = portal_name;
806 dummy->msg = portal_message; 809 dummy->msg = portal_message;
816 { 819 {
817 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 820 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
818 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); 821 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name);
819 return 0; 822 return 0;
820 } 823 }
824
821 tmp->race = op->map->path; 825 tmp->race = op->map->path;
822 tmp->name = portal_name; 826 tmp->name = portal_name;
823 EXIT_X (tmp) = dummy->x; 827 EXIT_X (tmp) = dummy->x;
824 EXIT_Y (tmp) = dummy->y; 828 EXIT_Y (tmp) = dummy->y;
825 insert_ob_in_ob (tmp, op); 829 insert_ob_in_ob (tmp, op);
836 { 840 {
837 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 841 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
838 LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); 842 LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name);
839 return 0; 843 return 0;
840 } 844 }
845
841 EXIT_PATH (dummy) = op->map->path; 846 EXIT_PATH (dummy) = op->map->path;
842 EXIT_X (dummy) = op->x; 847 EXIT_X (dummy) = op->x;
843 EXIT_Y (dummy) = op->y; 848 EXIT_Y (dummy) = op->y;
844 dummy->name = dummy->name_pl = portal_name; 849 dummy->name = dummy->name_pl = portal_name;
845 dummy->msg = portal_message; 850 dummy->msg = portal_message;
856 { 861 {
857 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); 862 new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!");
858 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); 863 LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name);
859 return 0; 864 return 0;
860 } 865 }
866
861 tmp->race = force->name; 867 tmp->race = force->name;
862 tmp->name = portal_name; 868 tmp->name = portal_name;
863 EXIT_X (tmp) = dummy->x; 869 EXIT_X (tmp) = dummy->x;
864 EXIT_Y (tmp) = dummy->y; 870 EXIT_Y (tmp) = dummy->y;
865 insert_ob_in_ob (tmp, op); 871 insert_ob_in_ob (tmp, op);
940 } 946 }
941 else if (QUERY_FLAG (tmp, FLAG_ALIVE)) 947 else if (QUERY_FLAG (tmp, FLAG_ALIVE))
942 { 948 {
943 tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 949 tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
944 tmp->stats.maxhp = tmp->stats.hp; 950 tmp->stats.maxhp = tmp->stats.hp;
945 set_owner (tmp, op); 951 tmp->set_owner (op);
946 set_spell_skill (op, caster, spell_ob, tmp); 952 set_spell_skill (op, caster, spell_ob, tmp);
947 } 953 }
948 if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) 954 if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP))
949 { 955 {
950 tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 956 tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
959 } 965 }
960 966
961 /* This can't really hurt - if the object doesn't kill anything, 967 /* This can't really hurt - if the object doesn't kill anything,
962 * these fields just won't be used. 968 * these fields just won't be used.
963 */ 969 */
964 set_owner (tmp, op); 970 tmp->set_owner (op);
965 set_spell_skill (op, caster, spell_ob, tmp); 971 set_spell_skill (op, caster, spell_ob, tmp);
966 tmp->x = x; 972 tmp->x = x;
967 tmp->y = y; 973 tmp->y = y;
968 tmp->level = caster_level (caster, spell_ob) / 2; 974 tmp->level = caster_level (caster, spell_ob) / 2;
969 975
998 m = tmp->map; 1004 m = tmp->map;
999 1005
1000 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && 1006 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) &&
1001 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) 1007 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked)
1002 { 1008 {
1003 tmp2 = object::create (); 1009 tmp2 = tmp->clone ();
1004 tmp->copy_to (tmp2);
1005 tmp2->x = x; 1010 tmp2->x = x;
1006 tmp2->y = y; 1011 tmp2->y = y;
1007 insert_ob_in_map (tmp2, m, op, 0); 1012 insert_ob_in_map (tmp2, m, op, 0);
1008 /* If this is a spellcasting wall, need to insert the spell object */ 1013 /* If this is a spellcasting wall, need to insert the spell object */
1009 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) 1014 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL)
1018 m = tmp->map; 1023 m = tmp->map;
1019 1024
1020 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && 1025 if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) &&
1021 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) 1026 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked)
1022 { 1027 {
1023 tmp2 = object::create (); 1028 tmp2 = tmp->clone ();
1024 tmp->copy_to (tmp2);
1025 tmp2->x = x; 1029 tmp2->x = x;
1026 tmp2->y = y; 1030 tmp2->y = y;
1027 insert_ob_in_map (tmp2, m, op, 0); 1031 insert_ob_in_map (tmp2, m, op, 0);
1028 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) 1032 if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL)
1029 insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); 1033 insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2);
1634 if (x == op->x && y == op->y && op->map == m) 1638 if (x == op->x && y == op->y && op->map == m)
1635 flag = INS_BELOW_ORIGINATOR; 1639 flag = INS_BELOW_ORIGINATOR;
1636 1640
1637 if (small_nuggets) 1641 if (small_nuggets)
1638 { 1642 {
1639 tmp = object::create (); 1643 tmp = small->clone ();
1640 small->copy_to (tmp);
1641 tmp->nrof = small_nuggets; 1644 tmp->nrof = small_nuggets;
1642 tmp->x = x; 1645 tmp->x = x;
1643 tmp->y = y; 1646 tmp->y = y;
1644 insert_ob_in_map (tmp, m, op, flag); 1647 insert_ob_in_map (tmp, m, op, flag);
1645 } 1648 }
1649
1646 if (large_nuggets) 1650 if (large_nuggets)
1647 { 1651 {
1648 tmp = object::create (); 1652 tmp = large->clone ();
1649 large->copy_to (tmp);
1650 tmp->nrof = large_nuggets; 1653 tmp->nrof = large_nuggets;
1651 tmp->x = x; 1654 tmp->x = x;
1652 tmp->y = y; 1655 tmp->y = y;
1653 insert_ob_in_map (tmp, m, op, flag); 1656 insert_ob_in_map (tmp, m, op, flag);
1654 } 1657 }
1739 large->destroy (); 1742 large->destroy ();
1740 small->destroy (); 1743 small->destroy ();
1741 /* reset this so that if player standing on a big pile of stuff, 1744 /* reset this so that if player standing on a big pile of stuff,
1742 * it is redrawn properly. 1745 * it is redrawn properly.
1743 */ 1746 */
1744 op->contr->socket.look_position = 0; 1747 op->contr->socket->look_position = 0;
1745 return 1; 1748 return 1;
1746} 1749}
1747 1750
1748 1751
1749/* This function removes the cursed/damned status on equipped 1752/* This function removes the cursed/damned status on equipped
1758 for (tmp = op->inv; tmp; tmp = tmp->below) 1761 for (tmp = op->inv; tmp; tmp = tmp->below)
1759 if (QUERY_FLAG (tmp, FLAG_APPLIED) && 1762 if (QUERY_FLAG (tmp, FLAG_APPLIED) &&
1760 ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || 1763 ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) ||
1761 (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) 1764 (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED))))
1762 { 1765 {
1763
1764 was_one++; 1766 was_one++;
1765 if (tmp->level <= caster_level (caster, spell)) 1767 if (tmp->level <= caster_level (caster, spell))
1766 { 1768 {
1767 success++; 1769 success++;
1768 if (QUERY_FLAG (spell, FLAG_DAMNED)) 1770 if (QUERY_FLAG (spell, FLAG_DAMNED))
1788 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); 1790 new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse.");
1789 else 1791 else
1790 new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); 1792 new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items.");
1791 } 1793 }
1792 } 1794 }
1795
1793 return success; 1796 return success;
1794} 1797}
1795 1798
1796/* Identifies objects in the players inventory/on the ground */ 1799/* Identifies objects in the players inventory/on the ground */
1797 1800
1804 num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1807 num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1805 1808
1806 if (num_ident < 1) 1809 if (num_ident < 1)
1807 num_ident = 1; 1810 num_ident = 1;
1808 1811
1809
1810 for (tmp = op->inv; tmp; tmp = tmp->below) 1812 for (tmp = op->inv; tmp; tmp = tmp->below)
1811 { 1813 {
1812 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) 1814 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp))
1813 { 1815 {
1814 identify (tmp); 1816 identify (tmp);
1817
1815 if (op->type == PLAYER) 1818 if (op->type == PLAYER)
1816 { 1819 {
1817 new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); 1820 new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op));
1821
1818 if (tmp->msg) 1822 if (tmp->msg)
1819 { 1823 {
1820 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1824 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1821 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1825 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1822 } 1826 }
1823 } 1827 }
1828
1824 num_ident--; 1829 num_ident--;
1825 success = 1; 1830 success = 1;
1826 if (!num_ident) 1831 if (!num_ident)
1827 break; 1832 break;
1828 } 1833 }
1829 } 1834 }
1835
1830 /* If all the power of the spell has been used up, don't go and identify 1836 /* If all the power of the spell has been used up, don't go and identify
1831 * stuff on the floor. Only identify stuff on the floor if the spell 1837 * stuff on the floor. Only identify stuff on the floor if the spell
1832 * was not fully used. 1838 * was not fully used.
1833 */ 1839 */
1834 if (num_ident) 1840 if (num_ident)
1835 { 1841 {
1836 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1842 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1837 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) 1843 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp))
1838 { 1844 {
1839
1840 identify (tmp); 1845 identify (tmp);
1846
1841 if (op->type == PLAYER) 1847 if (op->type == PLAYER)
1842 { 1848 {
1843 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); 1849 new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op));
1850
1844 if (tmp->msg) 1851 if (tmp->msg)
1845 { 1852 {
1846 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); 1853 new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:");
1847 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1854 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1848 } 1855 }
1856
1849 esrv_send_item (op, tmp); 1857 esrv_send_item (op, tmp);
1850 } 1858 }
1859
1851 num_ident--; 1860 num_ident--;
1852 success = 1; 1861 success = 1;
1853 if (!num_ident) 1862 if (!num_ident)
1854 break; 1863 break;
1855 } 1864 }
1856 } 1865 }
1866
1857 if (!success) 1867 if (!success)
1858 new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); 1868 new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified.");
1859 else 1869 else
1860 {
1861 spell_effect (spell, op->x, op->y, op->map, op); 1870 spell_effect (spell, op->x, op->y, op->map, op);
1862 } 1871
1863 return success; 1872 return success;
1864} 1873}
1865
1866 1874
1867int 1875int
1868cast_detection (object *op, object *caster, object *spell, object *skill) 1876cast_detection (object *op, object *caster, object *spell, object *skill)
1869{ 1877{
1870 object *tmp, *last, *god, *detect; 1878 object *tmp, *last, *god, *detect;
1883 skill = caster; 1891 skill = caster;
1884 1892
1885 for (x = op->x - range; x <= op->x + range; x++) 1893 for (x = op->x - range; x <= op->x + range; x++)
1886 for (y = op->y - range; y <= op->y + range; y++) 1894 for (y = op->y - range; y <= op->y + range; y++)
1887 { 1895 {
1888
1889 m = op->map; 1896 m = op->map;
1890 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1897 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1891 if (mflags & P_OUT_OF_MAP) 1898 if (mflags & P_OUT_OF_MAP)
1892 continue; 1899 continue;
1893 1900
1897 * down - that is easier than working up. 1904 * down - that is easier than working up.
1898 */ 1905 */
1899 1906
1900 for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1907 for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above)
1901 last = tmp; 1908 last = tmp;
1909
1902 /* Shouldn't happen, but if there are no objects on a space, this 1910 /* Shouldn't happen, but if there are no objects on a space, this
1903 * would happen. 1911 * would happen.
1904 */ 1912 */
1905 if (!last) 1913 if (!last)
1906 continue; 1914 continue;
1908 done_one = 0; 1916 done_one = 0;
1909 floor = 0; 1917 floor = 0;
1910 detect = NULL; 1918 detect = NULL;
1911 for (tmp = last; tmp; tmp = tmp->below) 1919 for (tmp = last; tmp; tmp = tmp->below)
1912 { 1920 {
1913
1914 /* show invisible */ 1921 /* show invisible */
1915 if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && 1922 if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) &&
1916 /* Might there be other objects that we can make visibile? */ 1923 /* Might there be other objects that we can make visible? */
1917 (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || 1924 (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) ||
1918 (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || 1925 (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) ||
1919 tmp->type == CF_HANDLE || 1926 tmp->type == CF_HANDLE ||
1920 tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || 1927 tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE ||
1921 tmp->type == BUTTON || tmp->type == TELEPORTER || 1928 tmp->type == BUTTON || tmp->type == TELEPORTER ||
1928 { 1935 {
1929 tmp->invisible = 0; 1936 tmp->invisible = 0;
1930 done_one = 1; 1937 done_one = 1;
1931 } 1938 }
1932 } 1939 }
1940
1933 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1941 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1934 floor = 1; 1942 floor = 1;
1935 1943
1936 /* All detections below this point don't descend beneath the floor, 1944 /* All detections below this point don't descend beneath the floor,
1937 * so just continue on. We could be clever and look at the type of 1945 * so just continue on. We could be clever and look at the type of
2371 CLEAR_FLAG (tmp, FLAG_MONSTER); 2379 CLEAR_FLAG (tmp, FLAG_MONSTER);
2372 SET_FLAG (tmp, FLAG_FRIENDLY); 2380 SET_FLAG (tmp, FLAG_FRIENDLY);
2373 tmp->stats.exp = 0; 2381 tmp->stats.exp = 0;
2374 add_friendly_object (tmp); 2382 add_friendly_object (tmp);
2375 tmp->type = GOLEM; 2383 tmp->type = GOLEM;
2376 set_owner (tmp, op); 2384 tmp->set_owner (op);
2377 set_spell_skill (op, caster, spell, tmp); 2385 set_spell_skill (op, caster, spell, tmp);
2378 op->contr->ranges[range_golem] = tmp; 2386 op->contr->ranges[range_golem] = tmp;
2379 op->contr->shoottype = range_golem; 2387 op->contr->shoottype = range_golem;
2380 2388
2381 /* Give the weapon to the golem now. A bit of a hack to check the 2389 /* Give the weapon to the golem now. A bit of a hack to check the
2538 2546
2539 new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); 2547 new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell);
2540 2548
2541 new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 2549 new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2542 2550
2543 set_owner (new_aura, op); 2551 new_aura->set_owner (op);
2544 set_spell_skill (op, caster, spell, new_aura); 2552 set_spell_skill (op, caster, spell, new_aura);
2545 new_aura->attacktype = spell->attacktype; 2553 new_aura->attacktype = spell->attacktype;
2546 2554
2547 new_aura->level = caster_level (caster, spell); 2555 new_aura->level = caster_level (caster, spell);
2548 if (refresh) 2556 if (refresh)
2660 2668
2661 if (rndm (0, atk_lev - 1) > def_lev) 2669 if (rndm (0, atk_lev - 1) > def_lev)
2662 { 2670 {
2663 /* make this sucker peaceful. */ 2671 /* make this sucker peaceful. */
2664 2672
2665 change_exp (get_owner (op), victim->stats.exp, op->skill, 0); 2673 change_exp (op->owner, victim->stats.exp, op->skill, 0);
2666 victim->stats.exp = 0; 2674 victim->stats.exp = 0;
2667#if 0 2675#if 0
2668 /* No idea why these were all set to zero - if something 2676 /* No idea why these were all set to zero - if something
2669 * makes this creature agressive, he should still do damage. 2677 * makes this creature agressive, he should still do damage.
2670 */ 2678 */

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