1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
77 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
82 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
85 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
88 | |
88 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
90 | return 1; |
91 | } |
91 | } |
92 | |
92 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
|
|
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
110 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
113 | } |
|
|
114 | |
112 | return 1; |
115 | return 1; |
113 | } |
116 | } |
114 | |
117 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
306 | return 0; |
304 | } |
307 | } |
305 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
306 | { |
309 | { |
307 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
312 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
407 | update_object (op, UP_OBJ_FACE); |
410 | update_object (op, UP_OBJ_FACE); |
408 | |
411 | |
409 | /* Only search the active objects - only these should actually do |
412 | /* Only search the active objects - only these should actually do |
410 | * harm to the player. |
413 | * harm to the player. |
411 | */ |
414 | */ |
412 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
415 | for_all_actives (tmp) |
413 | if (tmp->enemy == op) |
416 | if (tmp->enemy == op) |
414 | tmp->enemy = NULL; |
417 | tmp->enemy = 0; |
|
|
418 | |
415 | return 1; |
419 | return 1; |
416 | } |
420 | } |
417 | |
421 | |
418 | /* earth to dust spell. Basically destroys earthwalls in the area. |
422 | /* earth to dust spell. Basically destroys earthwalls in the area. |
419 | */ |
423 | */ |
… | |
… | |
440 | |
444 | |
441 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
446 | continue; |
443 | |
447 | |
444 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
445 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
446 | { |
450 | { |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
451 | } |
455 | } |
|
|
456 | |
452 | return 1; |
457 | return 1; |
453 | } |
458 | } |
454 | |
|
|
455 | |
459 | |
456 | void |
460 | void |
457 | execute_word_of_recall (object *op) |
461 | execute_word_of_recall (object *op) |
458 | { |
462 | { |
459 | object *wor = op; |
463 | if (object *pl = op->in_player ()) |
460 | |
464 | { |
461 | while (op != NULL && op->type != PLAYER) |
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
467 | else |
|
|
468 | { |
|
|
469 | // remove first so we do not call update_stats |
|
|
470 | op->remove (); |
468 | enter_exit (op, wor); |
471 | pl->enter_exit (op); |
|
|
472 | } |
|
|
473 | } |
469 | |
474 | |
470 | wor->destroy (); |
475 | op->destroy (); |
471 | } |
476 | } |
472 | |
477 | |
473 | /* Word of recall causes the player to return 'home'. |
478 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
479 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
480 | * time delay effect. |
… | |
… | |
494 | { |
499 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
502 | return 0; |
498 | } |
503 | } |
|
|
504 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
505 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
506 | if (time < 1) |
501 | time = 1; |
507 | time = 1; |
502 | |
508 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
509 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
510 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
511 | * do anything really odd if it say a -1000 or something. |
506 | */ |
512 | */ |
507 | dummy->speed = 0.002; |
513 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
514 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
515 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
516 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
517 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
518 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
519 | * nice, but until the map load fails, we can't. |
515 | */ |
520 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
521 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
522 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
523 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
524 | |
520 | (void) insert_ob_in_ob (dummy, op); |
525 | op->insert (dummy); |
|
|
526 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
527 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
528 | |
522 | return 1; |
529 | return 1; |
523 | } |
530 | } |
524 | |
531 | |
525 | /* cast_wonder |
532 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
533 | * wonder is really just a spell that will likely cast another |
… | |
… | |
555 | } |
562 | } |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
563 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
564 | } |
558 | return 1; |
565 | return 1; |
559 | } |
566 | } |
560 | |
|
|
561 | |
567 | |
562 | int |
568 | int |
563 | perceive_self (object *op) |
569 | perceive_self (object *op) |
564 | { |
570 | { |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
571 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
599 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | { |
606 | { |
601 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
607 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | { |
608 | { |
603 | if (tmp->stats.exp == 0) |
609 | if (tmp->stats.exp == 0) |
604 | { |
|
|
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
610 | sprintf (buf, "Your metabolism isn't focused on anything."); |
606 | } |
|
|
607 | else |
611 | else |
608 | { |
|
|
609 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
610 | } |
613 | |
611 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
612 | break; |
615 | break; |
613 | } |
616 | } |
614 | } |
617 | } |
615 | } |
618 | } |
|
|
619 | |
616 | return 1; |
620 | return 1; |
617 | } |
621 | } |
618 | |
622 | |
619 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
623 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
620 | * |
624 | * |
… | |
… | |
634 | * Code by Tchize (david.delbecq@usa.net) |
638 | * Code by Tchize (david.delbecq@usa.net) |
635 | */ |
639 | */ |
636 | int |
640 | int |
637 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
641 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
638 | { |
642 | { |
639 | object *dummy, *force, *old_force, *tmp; |
643 | object *dummy, *force, *old_force; |
640 | archetype *perm_portal; |
644 | archetype *perm_portal; |
641 | char portal_name[1024], portal_message[1024]; |
645 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
|
|
643 | maptile *exitmap; |
646 | maptile *exitmap; |
644 | int op_level; |
647 | int op_level; |
645 | |
|
|
646 | |
648 | |
647 | /* Check to see if the map the player is currently on is a per player unique |
649 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
650 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
651 | * full pathname listed. |
650 | */ |
652 | */ |
… | |
… | |
718 | * If it has the good name, we destruct it. |
720 | * If it has the good name, we destruct it. |
719 | * -We destruct the force indicating that portal. |
721 | * -We destruct the force indicating that portal. |
720 | */ |
722 | */ |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
723 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | { |
724 | { |
723 | exitx = EXIT_X (old_force); |
725 | exitmap = maptile::find_sync (old_force->race, op->map); |
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
726 | |
732 | if (exitmap) |
727 | if (exitmap) |
733 | { |
728 | { |
|
|
729 | exitmap->load_sync (); |
|
|
730 | |
|
|
731 | int exitx = EXIT_X (old_force); |
|
|
732 | int exity = EXIT_Y (old_force); |
|
|
733 | |
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
735 | while (tmp) |
|
|
736 | { |
735 | { |
737 | if (tmp->name == old_force->name) |
736 | if (tmp->name == old_force->name) |
738 | { |
737 | { |
739 | tmp->destroy (); |
738 | tmp->destroy (); |
740 | break; |
739 | break; |
741 | } |
740 | } |
742 | |
|
|
743 | tmp = tmp->above; |
|
|
744 | } |
741 | } |
745 | } |
742 | } |
746 | |
743 | |
747 | old_force->destroy (); |
744 | old_force->destroy (); |
748 | LOG (llevDebug, "\n"); |
|
|
749 | } |
745 | } |
750 | |
746 | |
751 | dummy->destroy (); |
747 | dummy->destroy (); |
752 | |
748 | |
753 | /* Creating the portals. |
749 | /* Creating the portals. |
… | |
… | |
759 | * 'force' is the destination of the town portal, which we got |
755 | * 'force' is the destination of the town portal, which we got |
760 | * from the players inventory above. |
756 | * from the players inventory above. |
761 | */ |
757 | */ |
762 | |
758 | |
763 | /* Ensure exit map is loaded */ |
759 | /* Ensure exit map is loaded */ |
764 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
760 | exitmap = maptile::find_sync (force->name); |
765 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
766 | else |
|
|
767 | exitmap = ready_map_name (force->name, 0); |
|
|
768 | |
761 | |
769 | /* If we were unable to load (ex. random map deleted), warn player */ |
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
770 | if (exitmap == NULL) |
763 | if (!exitmap) |
771 | { |
764 | { |
772 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
773 | force->destroy (); |
766 | force->destroy (); |
774 | return 1; |
767 | return 1; |
775 | } |
768 | } |
|
|
769 | |
|
|
770 | exitmap->load_sync (); |
776 | |
771 | |
777 | op_level = caster_level (caster, spell); |
772 | op_level = caster_level (caster, spell); |
778 | if (op_level < 15) |
773 | if (op_level < 15) |
779 | snprintf (portal_message, 1024, |
774 | snprintf (portal_message, 1024, |
780 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
790 | |
785 | |
791 | /* Create a portal in front of player |
786 | /* Create a portal in front of player |
792 | * dummy contain the portal and |
787 | * dummy contain the portal and |
793 | * force contain the track to kill it later |
788 | * force contain the track to kill it later |
794 | */ |
789 | */ |
795 | |
|
|
796 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
790 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
797 | dummy = get_archetype (spell->slaying); /*The portal */ |
791 | dummy = get_archetype (spell->slaying); /*The portal */ |
798 | if (dummy == NULL) |
792 | if (dummy == NULL) |
799 | { |
793 | { |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
794 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
812 | |
806 | |
813 | /* Now we need to to create a town portal marker inside the player |
807 | /* Now we need to to create a town portal marker inside the player |
814 | * object, so on future castings, we can know that he has an active |
808 | * object, so on future castings, we can know that he has an active |
815 | * town portal. |
809 | * town portal. |
816 | */ |
810 | */ |
817 | tmp = get_archetype (spell->race); |
811 | object *tmp = get_archetype (spell->race); |
818 | if (tmp == NULL) |
812 | |
|
|
813 | if (!tmp) |
819 | { |
814 | { |
820 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
821 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
816 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
822 | return 0; |
817 | return 0; |
823 | } |
818 | } |
824 | |
819 | |
825 | tmp->race = op->map->path; |
820 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
821 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
822 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
823 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
824 | op->insert (tmp); |
830 | |
825 | |
831 | /* Create a portal in the destination map |
826 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
827 | * dummy contain the portal and |
833 | * force the track to kill it later |
828 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
829 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
830 | * where this portal goes to. |
836 | */ |
831 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
832 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
833 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
834 | if (dummy == NULL) |
840 | { |
835 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
836 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
837 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
846 | EXIT_PATH (dummy) = op->map->path; |
841 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
842 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
843 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
844 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
845 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
846 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
847 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
848 | |
856 | /* Now we create another town portal marker that |
849 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
850 | * points back to the one we just made |
858 | */ |
851 | */ |
859 | tmp = get_archetype (spell->race); |
852 | tmp = get_archetype (spell->race); |
… | |
… | |
876 | force->destroy (); |
869 | force->destroy (); |
877 | |
870 | |
878 | return 1; |
871 | return 1; |
879 | } |
872 | } |
880 | |
873 | |
881 | |
|
|
882 | /* This creates magic walls. Really, it can create most any object, |
874 | /* This creates magic walls. Really, it can create most any object, |
883 | * within some reason. |
875 | * within some reason. |
884 | */ |
876 | */ |
885 | |
|
|
886 | int |
877 | int |
887 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
878 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
888 | { |
879 | { |
889 | object *tmp, *tmp2; |
880 | object *tmp; |
890 | int i, posblocked, negblocked, maxrange; |
881 | int i, posblocked, negblocked, maxrange; |
891 | sint16 x, y; |
882 | sint16 x, y; |
892 | maptile *m; |
883 | maptile *m; |
893 | const char *name; |
884 | const char *name; |
894 | archetype *at; |
885 | archetype *at; |
… | |
… | |
902 | else |
893 | else |
903 | { |
894 | { |
904 | x = op->x + freearr_x[dir]; |
895 | x = op->x + freearr_x[dir]; |
905 | y = op->y + freearr_y[dir]; |
896 | y = op->y + freearr_y[dir]; |
906 | } |
897 | } |
|
|
898 | |
907 | m = op->map; |
899 | m = op->map; |
908 | |
900 | |
909 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
901 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
910 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
902 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
911 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
903 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
912 | { |
904 | { |
913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
905 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
914 | return 0; |
906 | return 0; |
915 | } |
907 | } |
|
|
908 | |
916 | if (spell_ob->other_arch) |
909 | if (spell_ob->other_arch) |
917 | { |
|
|
918 | tmp = arch_to_object (spell_ob->other_arch); |
910 | tmp = arch_to_object (spell_ob->other_arch); |
919 | } |
|
|
920 | else if (spell_ob->race) |
911 | else if (spell_ob->race) |
921 | { |
912 | { |
922 | char buf1[MAX_BUF]; |
913 | char buf1[MAX_BUF]; |
923 | |
914 | |
924 | sprintf (buf1, spell_ob->race, dir); |
915 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
927 | { |
918 | { |
928 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
919 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
930 | return 0; |
921 | return 0; |
931 | } |
922 | } |
|
|
923 | |
932 | tmp = arch_to_object (at); |
924 | tmp = arch_to_object (at); |
933 | } |
925 | } |
934 | else |
926 | else |
935 | { |
927 | { |
936 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
928 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
946 | } |
938 | } |
947 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
939 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
948 | { |
940 | { |
949 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
941 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.maxhp = tmp->stats.hp; |
942 | tmp->stats.maxhp = tmp->stats.hp; |
951 | tmp->set_owner (op); |
|
|
952 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
953 | } |
943 | } |
|
|
944 | |
954 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
945 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
955 | { |
946 | { |
956 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
947 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
957 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
948 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
958 | } |
949 | } |
|
|
950 | |
959 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
951 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
960 | { |
952 | { |
961 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
953 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
962 | tmp->stats.maxhp = tmp->stats.hp; |
954 | tmp->stats.maxhp = tmp->stats.hp; |
963 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
955 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
964 | SET_FLAG (tmp, FLAG_ALIVE); |
956 | SET_FLAG (tmp, FLAG_ALIVE); |
965 | } |
957 | } |
966 | |
958 | |
967 | /* This can't really hurt - if the object doesn't kill anything, |
959 | /* This can't really hurt - if the object doesn't kill anything, |
968 | * these fields just won't be used. |
960 | * these fields just won't be used. Do not set the owner for |
|
|
961 | * earthwalls, though, so they survive restarts. |
969 | */ |
962 | */ |
|
|
963 | if (tmp->type != EARTHWALL) //TODO |
970 | tmp->set_owner (op); |
964 | tmp->set_owner (op); |
|
|
965 | |
971 | set_spell_skill (op, caster, spell_ob, tmp); |
966 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | tmp->x = x; |
|
|
973 | tmp->y = y; |
|
|
974 | tmp->level = caster_level (caster, spell_ob) / 2; |
967 | tmp->level = caster_level (caster, spell_ob) / 2; |
975 | |
968 | |
976 | name = tmp->name; |
969 | name = tmp->name; |
977 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
970 | if (!(tmp = m->insert (tmp, x, y, op))) |
978 | { |
971 | { |
979 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
972 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
980 | return 0; |
973 | return 0; |
981 | } |
974 | } |
|
|
975 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
976 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
977 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
978 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
985 | |
979 | |
986 | /* This code causes the wall to extend some distance in |
980 | /* This code causes the wall to extend some distance in |
… | |
… | |
1004 | m = tmp->map; |
998 | m = tmp->map; |
1005 | |
999 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1000 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1001 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1002 | { |
1009 | tmp2 = tmp->clone (); |
1003 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1004 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1005 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1006 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1007 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1008 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1009 | |
1017 | } |
1010 | } |
1018 | else |
1011 | else |
1019 | posblocked = 1; |
1012 | posblocked = 1; |
1020 | |
1013 | |
… | |
… | |
1023 | m = tmp->map; |
1016 | m = tmp->map; |
1024 | |
1017 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1018 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1019 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1020 | { |
1028 | tmp2 = tmp->clone (); |
1021 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1022 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1023 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1024 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1025 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1026 | } |
1035 | else |
1027 | else |
1036 | negblocked = 1; |
1028 | negblocked = 1; |
1037 | } |
1029 | } |
1038 | |
1030 | |
… | |
… | |
1087 | { |
1079 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1090 | return 0; |
1082 | return 0; |
1091 | } |
1083 | } |
|
|
1084 | |
1092 | op->contr->count = 0; |
1085 | op->contr->count = 0; |
1093 | |
1086 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1087 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1088 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1089 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1138 | return 0; |
1146 | } |
1139 | } |
1147 | } |
1140 | } |
1148 | |
1141 | |
1149 | /* Actually move the player now */ |
1142 | /* Actually move the player now */ |
1150 | op->remove (); |
1143 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1144 | return 1; |
1155 | |
1145 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1146 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1147 | return 1; |
1158 | } |
1148 | } |
… | |
… | |
1302 | }; |
1292 | }; |
1303 | |
1293 | |
1304 | int |
1294 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1295 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1296 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1297 | object *force = NULL; |
1309 | int i; |
1298 | int i; |
1310 | |
1299 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1300 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1301 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1302 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1303 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1304 | |
1321 | if (tmp == NULL) |
1305 | if (!tmp) |
1322 | return 0; |
1306 | return 0; |
1323 | |
1307 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1308 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1309 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1310 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1311 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1312 | { |
1329 | if (tmp2->name == spell_ob->name) |
1313 | if (tmp2->name == spell_ob->name) |
1330 | { |
1314 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1416 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1417 | force->attacktype = spell_ob->attacktype; |
1434 | |
1418 | |
1435 | insert_ob_in_ob (force, tmp); |
1419 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1420 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1421 | tmp->update_stats (); |
1438 | return 1; |
1422 | return 1; |
1439 | } |
1423 | } |
1440 | |
1424 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1425 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1426 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1525 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1526 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1527 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1528 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1529 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1530 | tmp->update_stats (); |
1547 | return 1; |
1531 | return 1; |
1548 | } |
1532 | } |
1549 | |
1533 | |
1550 | |
1534 | |
1551 | |
1535 | |
… | |
… | |
1640 | |
1624 | |
1641 | if (small_nuggets) |
1625 | if (small_nuggets) |
1642 | { |
1626 | { |
1643 | tmp = small->clone (); |
1627 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1628 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1629 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1630 | } |
1649 | |
1631 | |
1650 | if (large_nuggets) |
1632 | if (large_nuggets) |
1651 | { |
1633 | { |
1652 | tmp = large->clone (); |
1634 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1635 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1636 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1637 | } |
1658 | } |
1638 | } |
1659 | |
1639 | |
1660 | int |
1640 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1641 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1698 | continue; |
1678 | continue; |
1699 | |
1679 | |
1700 | small_nuggets = 0; |
1680 | small_nuggets = 0; |
1701 | large_nuggets = 0; |
1681 | large_nuggets = 0; |
1702 | |
1682 | |
1703 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1683 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1704 | { |
1684 | { |
1705 | next = tmp->above; |
1685 | next = tmp->above; |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1686 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1687 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1688 | { |
… | |
… | |
1742 | large->destroy (); |
1722 | large->destroy (); |
1743 | small->destroy (); |
1723 | small->destroy (); |
1744 | /* reset this so that if player standing on a big pile of stuff, |
1724 | /* reset this so that if player standing on a big pile of stuff, |
1745 | * it is redrawn properly. |
1725 | * it is redrawn properly. |
1746 | */ |
1726 | */ |
1747 | op->contr->socket->look_position = 0; |
1727 | op->contr->ns->look_position = 0; |
1748 | return 1; |
1728 | return 1; |
1749 | } |
1729 | } |
1750 | |
1730 | |
1751 | |
1731 | |
1752 | /* This function removes the cursed/damned status on equipped |
1732 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1837 | * stuff on the floor. Only identify stuff on the floor if the spell |
1817 | * stuff on the floor. Only identify stuff on the floor if the spell |
1838 | * was not fully used. |
1818 | * was not fully used. |
1839 | */ |
1819 | */ |
1840 | if (num_ident) |
1820 | if (num_ident) |
1841 | { |
1821 | { |
1842 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1822 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1843 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1823 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1844 | { |
1824 | { |
1845 | identify (tmp); |
1825 | identify (tmp); |
1846 | |
1826 | |
1847 | if (op->type == PLAYER) |
1827 | if (op->type == PLAYER) |
… | |
… | |
1902 | * floor. But this is not true for show invisible. |
1882 | * floor. But this is not true for show invisible. |
1903 | * Basically, we just go and find the top object and work |
1883 | * Basically, we just go and find the top object and work |
1904 | * down - that is easier than working up. |
1884 | * down - that is easier than working up. |
1905 | */ |
1885 | */ |
1906 | |
1886 | |
1907 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1887 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1908 | last = tmp; |
1888 | last = tmp; |
1909 | |
1889 | |
1910 | /* Shouldn't happen, but if there are no objects on a space, this |
1890 | /* Shouldn't happen, but if there are no objects on a space, this |
1911 | * would happen. |
1891 | * would happen. |
1912 | */ |
1892 | */ |
… | |
… | |
1998 | */ |
1978 | */ |
1999 | if (done_one) |
1979 | if (done_one) |
2000 | { |
1980 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1981 | object *detect_ob = arch_to_object (spell->other_arch); |
2002 | |
1982 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1983 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1984 | if (done_one == 2 && detect) |
2007 | { |
1985 | { |
2008 | detect_ob->face = detect->face; |
1986 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1987 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2011 | detect_ob->last_anim = 0; |
1989 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1990 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1991 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1992 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1993 | } |
|
|
1994 | |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
1995 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
1996 | } |
2018 | } /* for processing the surrounding spaces */ |
1997 | } /* for processing the surrounding spaces */ |
2019 | |
1998 | |
2020 | |
1999 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
2000 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2070 | |
2049 | |
2071 | /* Explodes a fireball centered at player */ |
2050 | /* Explodes a fireball centered at player */ |
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
2051 | tmp = get_archetype (EXPLODING_FIREBALL); |
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2052 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2053 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2075 | tmp->x = victim->x; |
2054 | |
2076 | tmp->y = victim->y; |
2055 | tmp->insert_at (victim); |
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
2056 | victim->stats.sp = 2 * victim->stats.maxsp; |
2079 | } |
2057 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2058 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2059 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2060 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2061 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2062 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
2063 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2064 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
2065 | confuse_player (victim, victim, 99); |
2092 | } |
2066 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2067 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2068 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
2069 | } |
2098 | |
2070 | |
2099 | /* cast_transfer |
2071 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
2072 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
2073 | * We let the target go above their normal maximum SP. |
… | |
… | |
2115 | |
2087 | |
2116 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2088 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2117 | |
2089 | |
2118 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2090 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2119 | { |
2091 | { |
2120 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2092 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2121 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2093 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2122 | break; |
2094 | break; |
2123 | } |
2095 | } |
2124 | |
2096 | |
2125 | |
2097 | |
2126 | /* If we did not find a player in the specified direction, transfer |
2098 | /* If we did not find a player in the specified direction, transfer |
2127 | * to anyone on top of us. This is used for the rune of transference mostly. |
2099 | * to anyone on top of us. This is used for the rune of transference mostly. |
2128 | */ |
2100 | */ |
2129 | if (plyr == NULL) |
2101 | if (plyr == NULL) |
2130 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2102 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2131 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2103 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2132 | break; |
2104 | break; |
2133 | |
2105 | |
2134 | if (!plyr) |
2106 | if (!plyr) |
2135 | { |
2107 | { |
… | |
… | |
2190 | m = op->map; |
2162 | m = op->map; |
2191 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2163 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2192 | if (mflags & P_OUT_OF_MAP) |
2164 | if (mflags & P_OUT_OF_MAP) |
2193 | return; |
2165 | return; |
2194 | |
2166 | |
2195 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2167 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2196 | { |
2168 | { |
2197 | next = tmp->above; |
2169 | next = tmp->above; |
2198 | |
2170 | |
2199 | /* Need to look at the head object - otherwise, if tmp |
2171 | /* Need to look at the head object - otherwise, if tmp |
2200 | * points to a monster, we don't have all the necessary |
2172 | * points to a monster, we don't have all the necessary |
… | |
… | |
2375 | /* create the golem object */ |
2347 | /* create the golem object */ |
2376 | tmp = arch_to_object (spell->other_arch); |
2348 | tmp = arch_to_object (spell->other_arch); |
2377 | |
2349 | |
2378 | /* if animated by a player, give the player control of the golem */ |
2350 | /* if animated by a player, give the player control of the golem */ |
2379 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2351 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2380 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2381 | tmp->stats.exp = 0; |
2352 | tmp->stats.exp = 0; |
2382 | add_friendly_object (tmp); |
2353 | add_friendly_object (tmp); |
2383 | tmp->type = GOLEM; |
2354 | tmp->type = GOLEM; |
2384 | tmp->set_owner (op); |
2355 | tmp->set_owner (op); |
2385 | set_spell_skill (op, caster, spell, tmp); |
2356 | set_spell_skill (op, caster, spell, tmp); |
… | |
… | |
2398 | * so instead, just set it as equipped (otherwise, we need to update |
2369 | * so instead, just set it as equipped (otherwise, we need to update |
2399 | * body_info, skills, etc) |
2370 | * body_info, skills, etc) |
2400 | */ |
2371 | */ |
2401 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2372 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2402 | SET_FLAG (weapon, FLAG_APPLIED); |
2373 | SET_FLAG (weapon, FLAG_APPLIED); |
2403 | fix_player (tmp); |
2374 | tmp->update_stats (); |
2404 | |
2375 | |
2405 | /* There used to be 'odd' code that basically seemed to take the absolute |
2376 | /* There used to be 'odd' code that basically seemed to take the absolute |
2406 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2377 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2407 | * if you're using a crappy weapon, it shouldn't be as good. |
2378 | * if you're using a crappy weapon, it shouldn't be as good. |
2408 | */ |
2379 | */ |
… | |
… | |
2460 | if (a > 14) |
2431 | if (a > 14) |
2461 | a = 14; |
2432 | a = 14; |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2433 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2434 | |
2464 | /* Determine golem's speed */ |
2435 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2436 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2437 | |
2470 | if (!spell->race) |
2438 | if (!spell->race) |
2471 | { |
2439 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2440 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2441 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2443 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2444 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2445 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2446 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2447 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2448 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2449 | } |
2490 | |
2450 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2451 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2452 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2493 | |
2453 | |
2494 | tmp->speed_left = -1; |
2454 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2455 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2456 | |
|
|
2457 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2458 | return 1; |
2500 | } |
2459 | } |
2501 | |
2460 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2461 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2462 | |
… | |
… | |
2511 | int success; |
2470 | int success; |
2512 | |
2471 | |
2513 | if (!op->map) |
2472 | if (!op->map) |
2514 | return 0; /* shouldnt happen */ |
2473 | return 0; /* shouldnt happen */ |
2515 | |
2474 | |
2516 | success = change_map_light (op->map, spell->stats.dam); |
2475 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2476 | |
2517 | if (!success) |
2477 | if (!success) |
2518 | { |
2478 | { |
2519 | if (spell->stats.dam < 0) |
2479 | if (spell->stats.dam < 0) |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2480 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2521 | else |
2481 | else |
… | |
… | |
2598 | { |
2558 | { |
2599 | aura->destroy (); |
2559 | aura->destroy (); |
2600 | return; |
2560 | return; |
2601 | } |
2561 | } |
2602 | |
2562 | |
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
|
|
2606 | /* we need to jump out of the inventory for a bit |
2563 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2564 | * in order to hit the map conveniently. |
2608 | */ |
2565 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2566 | aura->insert_at (env, aura); |
2610 | |
2567 | |
2611 | for (i = 1; i < 9; i++) |
2568 | for (i = 1; i < 9; i++) |
2612 | { |
2569 | { |
2613 | sint16 nx, ny; |
2570 | sint16 nx, ny; |
2614 | |
2571 | |
… | |
… | |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2580 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2624 | { |
2581 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2582 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2583 | |
2627 | if (aura->other_arch) |
2584 | if (aura->other_arch) |
2628 | { |
2585 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2586 | } |
2636 | } |
|
|
2637 | } |
2587 | } |
|
|
2588 | |
2638 | /* put the aura back in the player's inventory */ |
2589 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2590 | aura->remove (); |
2640 | insert_ob_in_ob (aura, env); |
2591 | insert_ob_in_ob (aura, env); |
2641 | } |
2592 | } |
2642 | |
2593 | |
… | |
… | |
2647 | void |
2598 | void |
2648 | move_peacemaker (object *op) |
2599 | move_peacemaker (object *op) |
2649 | { |
2600 | { |
2650 | object *tmp; |
2601 | object *tmp; |
2651 | |
2602 | |
2652 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2603 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2653 | { |
2604 | { |
2654 | int atk_lev, def_lev; |
2605 | int atk_lev, def_lev; |
2655 | object *victim = tmp; |
2606 | object *victim = tmp; |
2656 | |
2607 | |
2657 | if (tmp->head) |
2608 | if (tmp->head) |
… | |
… | |
2723 | |
2674 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2675 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2725 | |
2676 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2677 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2678 | tmp->msg = rune; |
2728 | tmp->x = op->x; |
2679 | |
2729 | tmp->y = op->y; |
2680 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2731 | return 1; |
2681 | return 1; |
2732 | } |
2682 | } |