1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
66 | int ncharges; |
64 | int ncharges; |
67 | |
65 | |
68 | wand = find_marked_object (op); |
66 | wand = find_marked_object (op); |
69 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
70 | { |
68 | { |
71 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
72 | return 0; |
70 | return 0; |
73 | } |
71 | } |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
73 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | op->play_sound (sound_find ("ob_explode")); |
78 | esrv_del_item (op->contr, wand->count); |
|
|
79 | wand->destroy (); |
76 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype (shstr_fireball); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
79 | |
82 | if (!tmp->stats.dam) |
80 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
81 | tmp->stats.dam = 1; |
|
|
82 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
83 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
84 | |
85 | if (tmp->stats.hp < 2) |
85 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
86 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
87 | |
88 | tmp->y = op->y; |
88 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
89 | return 1; |
91 | } |
90 | } |
92 | |
91 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
92 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
93 | |
94 | if (wand->inv && wand->inv->level) |
94 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
95 | ncharges /= wand->inv->level; |
96 | else |
96 | else |
97 | { |
97 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
99 | return 0; |
100 | } |
100 | } |
|
|
101 | |
101 | if (!ncharges) |
102 | if (!ncharges) |
102 | ncharges = 1; |
103 | ncharges = 1; |
103 | |
104 | |
104 | wand->stats.food += ncharges; |
105 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
107 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
107 | { |
109 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
111 | wand->set_speed (wand->arch->speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
112 | } |
|
|
113 | |
112 | return 1; |
114 | return 1; |
113 | } |
115 | } |
114 | |
116 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
118 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
120 | * great a plus, the default is used. |
122 | * great a plus, the default is used. |
121 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
122 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
123 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | */ |
126 | */ |
125 | |
|
|
126 | int |
127 | int |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
128 | { |
129 | { |
129 | int missile_plus = 0, bonus_plus = 0; |
130 | int bonus_plus = 0; |
130 | const char *missile_name; |
131 | const char *missile_name = "arrow"; |
131 | object *tmp, *missile; |
|
|
132 | |
132 | |
133 | missile_name = "arrow"; |
|
|
134 | |
|
|
135 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
136 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
137 | missile_name = tmp->race; |
135 | missile_name = tmp->race; |
138 | |
136 | |
139 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
140 | |
138 | |
141 | if (archetype::find (missile_name) == NULL) |
139 | archetype *missile_arch = archetype::find (missile_name); |
|
|
140 | |
|
|
141 | if (!missile_arch) |
142 | { |
142 | { |
143 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
143 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | return 0; |
144 | return 0; |
145 | } |
145 | } |
146 | |
146 | |
147 | missile = get_archetype (missile_name); |
147 | object *missile = missile_arch->instance (); |
148 | |
148 | |
149 | if (stringarg) |
149 | if (spellparam) |
150 | { |
150 | { |
151 | /* If it starts with a letter, presume it is a description */ |
151 | /* If it starts with a letter, presume it is a description */ |
152 | if (isalpha (*stringarg)) |
152 | if (isalpha (*spellparam)) |
153 | { |
153 | { |
154 | artifact *al = find_artifactlist (missile->type)->items; |
154 | artifact *al = find_artifactlist (missile->type)->items; |
155 | |
155 | |
156 | for (; al != NULL; al = al->next) |
156 | for (; al; al = al->next) |
157 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, spellparam)) |
158 | break; |
158 | break; |
159 | |
159 | |
160 | if (!al) |
160 | if (!al) |
161 | { |
161 | { |
162 | missile->destroy (); |
162 | missile->destroy (); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
164 | return 0; |
164 | return 0; |
165 | } |
165 | } |
166 | |
166 | |
167 | if (al->item->slaying) |
167 | if (al->item->slaying) |
168 | { |
168 | { |
169 | missile->destroy (); |
169 | missile->destroy (); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
171 | return 0; |
171 | return 0; |
172 | } |
172 | } |
173 | |
173 | |
174 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | * otherwise, in most cases, not enough will be created. I don't want to get into |
176 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * the parsing of having to do both plus and type. |
177 | * the parsing of having to do both plus and type. |
178 | */ |
178 | */ |
179 | bonus_plus = 1 + (al->item->value / 5); |
179 | bonus_plus = 1 + (al->item->value / 5); |
180 | missile_plus = 0; |
180 | missile_plus = 0; |
181 | } |
181 | } |
182 | else if (atoi (stringarg) < missile_plus) |
182 | else if (atoi (spellparam) < missile_plus) |
183 | missile_plus = atoi (stringarg); |
183 | missile_plus = atoi (spellparam); |
184 | } |
184 | } |
185 | |
185 | |
186 | if (missile_plus > 4) |
186 | missile_plus = clamp (missile_plus, -4, 4); |
187 | missile_plus = 4; |
|
|
188 | else if (missile_plus < -4) |
|
|
189 | missile_plus = -4; |
|
|
190 | |
187 | |
191 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
188 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
192 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
189 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
193 | |
190 | |
194 | if (missile->nrof < 1) |
191 | if (missile->nrof < 1) |
… | |
… | |
206 | return 1; |
203 | return 1; |
207 | } |
204 | } |
208 | |
205 | |
209 | |
206 | |
210 | /* allows the choice of what sort of food object to make. |
207 | /* allows the choice of what sort of food object to make. |
211 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
212 | int |
209 | int |
213 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
214 | { |
211 | { |
215 | int food_value; |
212 | int food_value; |
216 | archetype *at = NULL; |
213 | archetype *at = NULL; |
217 | object *new_op; |
214 | object *new_op; |
218 | |
215 | |
219 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
216 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
220 | |
217 | |
221 | if (stringarg) |
218 | if (spellparam) |
222 | { |
219 | { |
223 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
220 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
224 | if (at == NULL) |
221 | if (at == NULL) |
225 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
222 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
226 | if (at == NULL || at->clone.stats.food > food_value) |
223 | if (at == NULL || at->stats.food > food_value) |
227 | stringarg = NULL; |
224 | spellparam = NULL; |
228 | } |
225 | } |
229 | |
226 | |
230 | if (!stringarg) |
227 | if (!spellparam) |
231 | { |
228 | { |
232 | archetype *at_tmp; |
229 | archetype *at_tmp; |
233 | |
230 | |
234 | /* We try to find the archetype with the maximum food value. |
231 | /* We try to find the archetype with the maximum food value. |
235 | * This removes the dependancy of hard coded food values in this |
232 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
237 | * We don't use flesh types because the weight values of those need |
234 | * We don't use flesh types because the weight values of those need |
238 | * to be altered from the donor. |
235 | * to be altered from the donor. |
239 | */ |
236 | */ |
240 | |
237 | |
241 | /* We assume the food items don't have multiple parts */ |
238 | /* We assume the food items don't have multiple parts */ |
242 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
239 | for_all_archetypes (at_tmp) |
243 | { |
240 | { |
244 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
241 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
245 | { |
242 | { |
246 | /* Basically, if the food value is something that is creatable |
243 | /* Basically, if the food value is something that is creatable |
247 | * under the limits of the spell and it is higher than |
244 | * under the limits of the spell and it is higher than |
248 | * the item we have now, take it instead. |
245 | * the item we have now, take it instead. |
249 | */ |
246 | */ |
250 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
247 | if (at_tmp->stats.food <= food_value |
|
|
248 | && (!at |
|
|
249 | || at_tmp->stats.food > at->stats.food |
|
|
250 | || (at_tmp->stats.food == at->stats.food |
|
|
251 | && at_tmp->weight < at->weight))) |
251 | at = at_tmp; |
252 | at = at_tmp; |
252 | } |
253 | } |
253 | } |
254 | } |
254 | } |
255 | } |
|
|
256 | |
255 | /* Pretty unlikely (there are some very low food items), but you never |
257 | /* Pretty unlikely (there are some very low food items), but you never |
256 | * know |
258 | * know |
257 | */ |
259 | */ |
258 | if (!at) |
260 | if (!at) |
259 | { |
261 | { |
260 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
261 | return 0; |
263 | return 0; |
262 | } |
264 | } |
263 | |
265 | |
264 | food_value /= at->clone.stats.food; |
266 | food_value /= at->stats.food; |
265 | new_op = arch_to_object (at); |
267 | new_op = at->instance (); |
266 | new_op->nrof = food_value; |
268 | new_op->nrof = food_value; |
267 | |
269 | |
268 | new_op->value = 0; |
270 | new_op->value = 0; |
269 | if (new_op->nrof < 1) |
271 | if (new_op->nrof < 1) |
270 | new_op->nrof = 1; |
272 | new_op->nrof = 1; |
… | |
… | |
278 | { |
280 | { |
279 | int r, mflags, maxrange; |
281 | int r, mflags, maxrange; |
280 | object *tmp; |
282 | object *tmp; |
281 | maptile *m; |
283 | maptile *m; |
282 | |
284 | |
283 | |
|
|
284 | if (!dir) |
285 | if (!dir) |
285 | { |
286 | { |
286 | examine_monster (op, op); |
287 | examine_monster (op, op); |
287 | return 1; |
288 | return 1; |
288 | } |
289 | } |
|
|
290 | |
289 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
291 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
290 | for (r = 1; r < maxrange; r++) |
292 | for (r = 1; r < maxrange; r++) |
291 | { |
293 | { |
292 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
294 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
293 | |
295 | |
… | |
… | |
300 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | { |
303 | { |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
305 | return 0; |
304 | } |
306 | } |
|
|
307 | |
305 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
306 | { |
309 | { |
307 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
312 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
315 | tmp = tmp->head; |
313 | examine_monster (op, tmp); |
316 | examine_monster (op, tmp); |
314 | return 1; |
317 | return 1; |
315 | } |
318 | } |
316 | } |
319 | } |
317 | } |
320 | } |
|
|
321 | |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
322 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
319 | return 1; |
323 | return 1; |
320 | } |
324 | } |
321 | |
|
|
322 | |
325 | |
323 | /* This checks to see if 'pl' is invisible to 'mon'. |
326 | /* This checks to see if 'pl' is invisible to 'mon'. |
324 | * does race check, undead check, etc |
327 | * does race check, undead check, etc |
325 | * Returns TRUE if mon can't see pl, false |
328 | * Returns TRUE if mon can't see pl, false |
326 | * otherwise. This doesn't check range, walls, etc. It |
329 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
328 | * pl is invisible. |
331 | * pl is invisible. |
329 | */ |
332 | */ |
330 | int |
333 | int |
331 | makes_invisible_to (object *pl, object *mon) |
334 | makes_invisible_to (object *pl, object *mon) |
332 | { |
335 | { |
333 | |
|
|
334 | if (!pl->invisible) |
336 | if (!pl->invisible) |
335 | return 0; |
337 | return 0; |
|
|
338 | |
336 | if (pl->type == PLAYER) |
339 | if (pl->type == PLAYER) |
337 | { |
340 | { |
338 | /* If race isn't set, then invisible unless it is undead */ |
341 | /* If race isn't set, then invisible unless it is undead */ |
339 | if (!pl->contr->invis_race) |
342 | if (!pl->contr->invis_race) |
340 | { |
343 | { |
341 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
342 | return 0; |
345 | return 0; |
|
|
346 | |
343 | return 1; |
347 | return 1; |
344 | } |
348 | } |
|
|
349 | |
345 | /* invis_race is set if we get here */ |
350 | /* invis_race is set if we get here */ |
346 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
351 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
347 | return 1; |
352 | return 1; |
|
|
353 | |
348 | /* No race, can't be invisible to it */ |
354 | /* No race, can't be invisible to it */ |
349 | if (!mon->race) |
355 | if (!mon->race) |
350 | return 0; |
356 | return 0; |
|
|
357 | |
351 | if (strstr (mon->race, pl->contr->invis_race)) |
358 | if (mon->race.contains (pl->contr->invis_race)) |
352 | return 1; |
359 | return 1; |
|
|
360 | |
353 | /* Nothing matched above, return 0 */ |
361 | /* Nothing matched above, return 0 */ |
354 | return 0; |
362 | return 0; |
355 | } |
363 | } |
356 | else |
364 | else |
357 | { |
365 | { |
… | |
… | |
370 | * normal applies. |
378 | * normal applies. |
371 | */ |
379 | */ |
372 | int |
380 | int |
373 | cast_invisible (object *op, object *caster, object *spell_ob) |
381 | cast_invisible (object *op, object *caster, object *spell_ob) |
374 | { |
382 | { |
375 | object *tmp; |
|
|
376 | |
|
|
377 | if (op->invisible > 1000) |
383 | if (op->invisible > 1000) |
378 | { |
384 | { |
379 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
385 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | return 0; |
386 | return 0; |
381 | } |
387 | } |
… | |
… | |
397 | else |
403 | else |
398 | op->contr->tmp_invis = 1; |
404 | op->contr->tmp_invis = 1; |
399 | |
405 | |
400 | op->contr->hidden = 0; |
406 | op->contr->hidden = 0; |
401 | } |
407 | } |
|
|
408 | |
402 | if (makes_invisible_to (op, op)) |
409 | if (makes_invisible_to (op, op)) |
403 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
410 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
404 | else |
411 | else |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
406 | |
413 | |
407 | update_object (op, UP_OBJ_FACE); |
414 | update_object (op, UP_OBJ_CHANGE); |
408 | |
415 | |
409 | /* Only search the active objects - only these should actually do |
416 | /* Only search the active objects - only these should actually do |
410 | * harm to the player. |
417 | * harm to the player. |
411 | */ |
418 | */ |
412 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
419 | for_all_actives (tmp) |
413 | if (tmp->enemy == op) |
420 | if (tmp->enemy == op) |
414 | tmp->enemy = NULL; |
421 | tmp->enemy = 0; |
|
|
422 | |
415 | return 1; |
423 | return 1; |
416 | } |
424 | } |
417 | |
425 | |
418 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
419 | */ |
427 | */ |
420 | int |
428 | int |
421 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
422 | { |
430 | { |
423 | object *tmp, *next; |
|
|
424 | int range, i, j, mflags; |
431 | int range, i, j, mflags; |
425 | sint16 sx, sy; |
432 | sint16 sx, sy; |
426 | maptile *m; |
433 | maptile *m; |
427 | |
|
|
428 | if (op->type != PLAYER) |
|
|
429 | return 0; |
|
|
430 | |
434 | |
431 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
432 | |
436 | |
433 | for (i = -range; i <= range; i++) |
437 | for (i = -range; i <= range; i++) |
434 | for (j = -range; j <= range; j++) |
438 | for (j = -range; j <= range; j++) |
… | |
… | |
439 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
443 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
440 | |
444 | |
441 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
446 | continue; |
443 | |
447 | |
444 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be torn down |
445 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
446 | { |
450 | { |
447 | next = tmp->above; |
451 | next = tmp->above; |
|
|
452 | |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
455 | } |
451 | } |
456 | } |
|
|
457 | |
452 | return 1; |
458 | return 1; |
453 | } |
459 | } |
454 | |
|
|
455 | |
460 | |
456 | void |
461 | void |
457 | execute_word_of_recall (object *op) |
462 | execute_word_of_recall (object *op) |
458 | { |
463 | { |
459 | object *wor = op; |
464 | if (object *pl = op->in_player ()) |
460 | |
465 | { |
461 | while (op != NULL && op->type != PLAYER) |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
468 | else |
468 | enter_exit (op, wor); |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
|
|
470 | } |
469 | |
471 | |
470 | wor->destroy (); |
472 | op->destroy (); |
471 | } |
473 | } |
472 | |
474 | |
473 | /* Word of recall causes the player to return 'home'. |
475 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
476 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
477 | * time delay effect. |
… | |
… | |
488 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | return 1; |
491 | return 1; |
490 | } |
492 | } |
491 | |
493 | |
492 | dummy = get_archetype (FORCE_NAME); |
494 | dummy = get_archetype (FORCE_NAME); |
493 | if (dummy == NULL) |
495 | |
|
|
496 | if (!dummy) |
494 | { |
497 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
500 | return 0; |
498 | } |
501 | } |
|
|
502 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
503 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
504 | if (time < 1) |
501 | time = 1; |
505 | time = 1; |
502 | |
506 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
506 | */ |
510 | */ |
507 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
515 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
517 | * nice, but until the map load fails, we can't. |
515 | */ |
518 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
519 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
520 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
521 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
522 | |
520 | (void) insert_ob_in_ob (dummy, op); |
523 | op->insert (dummy); |
|
|
524 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
525 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
526 | |
522 | return 1; |
527 | return 1; |
523 | } |
528 | } |
524 | |
529 | |
525 | /* cast_wonder |
530 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
531 | * wonder is really just a spell that will likely cast another |
… | |
… | |
559 | } |
564 | } |
560 | |
565 | |
561 | int |
566 | int |
562 | perceive_self (object *op) |
567 | perceive_self (object *op) |
563 | { |
568 | { |
564 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
569 | const char *cp = describe_item (op, op); |
565 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | archetype *at = archetype::find (shstr_depletion); |
566 | object *tmp; |
|
|
567 | int i; |
|
|
568 | |
571 | |
|
|
572 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
573 | |
|
|
574 | if (!op->is_player ()) |
|
|
575 | return 0; |
|
|
576 | |
|
|
577 | if (object *race = archetype::find (op->race)) |
|
|
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
579 | |
569 | tmp = find_god (determine_god (op)); |
580 | if (object *god = find_god (determine_god (op))) |
570 | if (tmp) |
581 | buf << " - You worship " << &god->name << ".\n"; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
572 | else |
582 | else |
573 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
583 | buf << " - You worship no god.\n"; |
574 | |
584 | |
575 | tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
576 | |
586 | |
577 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
578 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
588 | buf << " - You feel very mundane. "; |
579 | else |
589 | else |
580 | { |
590 | { |
581 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
591 | buf << " - You have: " << cp << ".\n"; |
582 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
592 | |
583 | if (tmp != NULL) |
593 | if (tmp) |
584 | { |
|
|
585 | for (i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
586 | { |
595 | if (tmp->stats.stat (i) < 0) |
587 | if (get_attr_value (&tmp->stats, i) < 0) |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
588 | { |
|
|
589 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
590 | } |
|
|
591 | } |
|
|
592 | } |
|
|
593 | } |
597 | } |
594 | |
598 | |
595 | if (is_dragon_pl (op)) |
599 | if (op->is_dragon ()) |
596 | { |
|
|
597 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
598 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
599 | { |
602 | { |
600 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
601 | { |
604 | { |
602 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
603 | { |
|
|
604 | sprintf (buf, "Your metabolism isn't focused on anything."); |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
605 | } |
|
|
606 | else |
607 | else |
607 | { |
|
|
608 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
609 | } |
609 | |
610 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
611 | break; |
610 | break; |
612 | } |
611 | } |
613 | } |
612 | } |
614 | } |
|
|
615 | return 1; |
|
|
616 | } |
|
|
617 | |
613 | |
618 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
614 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
619 | * |
|
|
620 | * This function cast the spell of town portal for op |
|
|
621 | * |
|
|
622 | * The spell operates in two passes. During the first one a place |
|
|
623 | * is marked as a destination for the portal. During the second one, |
|
|
624 | * 2 portals are created, one in the position the player cast it and |
|
|
625 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
626 | * are inserted in the player to destruct the portal next time player |
|
|
627 | * creates a new portal pair. |
|
|
628 | * This spell has a side effect that it allows people to meet each other |
|
|
629 | * in a permanent, private, appartements by making a town portal from it |
|
|
630 | * to the town or another public place. So, check if the map is unique and if |
|
|
631 | * so return an error |
|
|
632 | * |
|
|
633 | * Code by Tchize (david.delbecq@usa.net) |
|
|
634 | */ |
|
|
635 | int |
|
|
636 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
637 | { |
|
|
638 | object *dummy, *force, *old_force, *tmp; |
|
|
639 | archetype *perm_portal; |
|
|
640 | char portal_name[1024], portal_message[1024]; |
|
|
641 | sint16 exitx, exity; |
|
|
642 | maptile *exitmap; |
|
|
643 | int op_level; |
|
|
644 | |
|
|
645 | /* Check to see if the map the player is currently on is a per player unique |
|
|
646 | * map. This can be determined in that per player unique maps have the |
|
|
647 | * full pathname listed. |
|
|
648 | */ |
|
|
649 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
650 | { |
|
|
651 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
652 | return 0; |
|
|
653 | } |
|
|
654 | |
|
|
655 | /* The first thing to do is to check if we have a marked destination |
|
|
656 | * dummy is used to make a check inventory for the force |
|
|
657 | */ |
|
|
658 | dummy = arch_to_object (spell->other_arch); |
|
|
659 | if (dummy == NULL) |
|
|
660 | { |
|
|
661 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
662 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
663 | return 0; |
|
|
664 | } |
|
|
665 | |
|
|
666 | force = check_inv_recursive (op, dummy); |
|
|
667 | |
|
|
668 | if (force == NULL) |
|
|
669 | { |
|
|
670 | /* Here we know there is no destination marked up. |
|
|
671 | * We have 2 things to do: |
|
|
672 | * 1. Mark the destination in the player inventory. |
|
|
673 | * 2. Let the player know it worked. |
|
|
674 | */ |
|
|
675 | dummy->name = op->map->path; |
|
|
676 | EXIT_X (dummy) = op->x; |
|
|
677 | EXIT_Y (dummy) = op->y; |
|
|
678 | insert_ob_in_ob (dummy, op); |
|
|
679 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
680 | return 1; |
|
|
681 | } |
|
|
682 | |
|
|
683 | dummy->destroy (); |
|
|
684 | |
|
|
685 | /* Here we know where the town portal should go to |
|
|
686 | * We should kill any existing portal associated with the player. |
|
|
687 | * Than we should create the 2 portals. |
|
|
688 | * For each of them, we need: |
|
|
689 | * - To create the portal with the name of the player+destination map |
|
|
690 | * - set the owner of the town portal |
|
|
691 | * - To mark the position of the portal in the player's inventory |
|
|
692 | * for easier destruction. |
|
|
693 | * |
|
|
694 | * The mark works has follow: |
|
|
695 | * slaying: Existing town portal |
|
|
696 | * hp, sp : x & y of the associated portal |
|
|
697 | * name : name of the portal |
|
|
698 | * race : map the portal is in |
|
|
699 | */ |
|
|
700 | |
|
|
701 | /* First step: killing existing town portals */ |
|
|
702 | dummy = get_archetype (spell->race); |
|
|
703 | if (dummy == NULL) |
|
|
704 | { |
|
|
705 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
706 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
707 | return 0; |
|
|
708 | } |
|
|
709 | |
|
|
710 | perm_portal = archetype::find (spell->slaying); |
|
|
711 | |
|
|
712 | /* To kill a town portal, we go trough the player's inventory, |
|
|
713 | * for each marked portal in player's inventory, |
|
|
714 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
715 | * -We find any portal in the specified location. |
|
|
716 | * If it has the good name, we destruct it. |
|
|
717 | * -We destruct the force indicating that portal. |
|
|
718 | */ |
|
|
719 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
720 | { |
|
|
721 | exitx = EXIT_X (old_force); |
|
|
722 | exity = EXIT_Y (old_force); |
|
|
723 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
724 | |
|
|
725 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
726 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
727 | else |
|
|
728 | exitmap = ready_map_name (old_force->race, 0); |
|
|
729 | |
|
|
730 | if (exitmap) |
|
|
731 | { |
|
|
732 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
|
|
733 | while (tmp) |
|
|
734 | { |
|
|
735 | if (tmp->name == old_force->name) |
|
|
736 | { |
|
|
737 | tmp->destroy (); |
|
|
738 | break; |
|
|
739 | } |
|
|
740 | |
|
|
741 | tmp = tmp->above; |
|
|
742 | } |
|
|
743 | } |
|
|
744 | |
|
|
745 | old_force->destroy (); |
|
|
746 | LOG (llevDebug, "\n"); |
|
|
747 | } |
|
|
748 | |
|
|
749 | dummy->destroy (); |
|
|
750 | |
|
|
751 | /* Creating the portals. |
|
|
752 | * The very first thing to do is to ensure |
|
|
753 | * access to the destination map. |
|
|
754 | * If we can't, don't fizzle. Simply warn player. |
|
|
755 | * This ensure player pays his mana for the spell |
|
|
756 | * because HE is responsible of forgotting. |
|
|
757 | * 'force' is the destination of the town portal, which we got |
|
|
758 | * from the players inventory above. |
|
|
759 | */ |
|
|
760 | |
|
|
761 | /* Ensure exit map is loaded */ |
|
|
762 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
763 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
764 | else |
|
|
765 | exitmap = ready_map_name (force->name, 0); |
|
|
766 | |
|
|
767 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
768 | if (exitmap == NULL) |
|
|
769 | { |
|
|
770 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
771 | force->destroy (); |
|
|
772 | return 1; |
|
|
773 | } |
|
|
774 | |
|
|
775 | op_level = caster_level (caster, spell); |
|
|
776 | if (op_level < 15) |
|
|
777 | snprintf (portal_message, 1024, |
|
|
778 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
779 | &op->name); |
|
|
780 | else if (op_level < 30) |
|
|
781 | snprintf (portal_message, 1024, |
|
|
782 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
783 | else if (op_level < 60) |
|
|
784 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
785 | else |
|
|
786 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
787 | &op->name); |
|
|
788 | |
|
|
789 | /* Create a portal in front of player |
|
|
790 | * dummy contain the portal and |
|
|
791 | * force contain the track to kill it later |
|
|
792 | */ |
|
|
793 | |
|
|
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
796 | if (dummy == NULL) |
|
|
797 | { |
|
|
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
799 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
800 | return 0; |
|
|
801 | } |
|
|
802 | |
|
|
803 | EXIT_PATH (dummy) = force->name; |
|
|
804 | EXIT_X (dummy) = EXIT_X (force); |
|
|
805 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
806 | dummy->name = dummy->name_pl = portal_name; |
|
|
807 | dummy->msg = portal_message; |
|
|
808 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
809 | cast_create_obj (op, caster, dummy, 0); |
|
|
810 | |
|
|
811 | /* Now we need to to create a town portal marker inside the player |
|
|
812 | * object, so on future castings, we can know that he has an active |
|
|
813 | * town portal. |
|
|
814 | */ |
|
|
815 | tmp = get_archetype (spell->race); |
|
|
816 | if (tmp == NULL) |
|
|
817 | { |
|
|
818 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
819 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
820 | return 0; |
|
|
821 | } |
|
|
822 | |
|
|
823 | tmp->race = op->map->path; |
|
|
824 | tmp->name = portal_name; |
|
|
825 | EXIT_X (tmp) = dummy->x; |
|
|
826 | EXIT_Y (tmp) = dummy->y; |
|
|
827 | insert_ob_in_ob (tmp, op); |
|
|
828 | |
|
|
829 | /* Create a portal in the destination map |
|
|
830 | * dummy contain the portal and |
|
|
831 | * force the track to kill it later |
|
|
832 | * the 'force' variable still contains the 'reminder' of |
|
|
833 | * where this portal goes to. |
|
|
834 | */ |
|
|
835 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
|
|
836 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
837 | if (dummy == NULL) |
|
|
838 | { |
|
|
839 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
840 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
841 | return 0; |
|
|
842 | } |
|
|
843 | |
|
|
844 | EXIT_PATH (dummy) = op->map->path; |
|
|
845 | EXIT_X (dummy) = op->x; |
|
|
846 | EXIT_Y (dummy) = op->y; |
|
|
847 | dummy->name = dummy->name_pl = portal_name; |
|
|
848 | dummy->msg = portal_message; |
|
|
849 | dummy->x = EXIT_X (force); |
|
|
850 | dummy->y = EXIT_Y (force); |
|
|
851 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
852 | insert_ob_in_map (dummy, exitmap, op, 0); |
|
|
853 | |
|
|
854 | /* Now we create another town portal marker that |
|
|
855 | * points back to the one we just made |
|
|
856 | */ |
|
|
857 | tmp = get_archetype (spell->race); |
|
|
858 | if (tmp == NULL) |
|
|
859 | { |
|
|
860 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
861 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
862 | return 0; |
|
|
863 | } |
|
|
864 | |
|
|
865 | tmp->race = force->name; |
|
|
866 | tmp->name = portal_name; |
|
|
867 | EXIT_X (tmp) = dummy->x; |
|
|
868 | EXIT_Y (tmp) = dummy->y; |
|
|
869 | insert_ob_in_ob (tmp, op); |
|
|
870 | |
|
|
871 | /* Describe the player what happened |
|
|
872 | */ |
|
|
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
874 | force->destroy (); |
|
|
875 | |
615 | |
876 | return 1; |
616 | return 1; |
877 | } |
617 | } |
878 | |
618 | |
879 | /* This creates magic walls. Really, it can create most any object, |
619 | /* This creates magic walls. Really, it can create most any object, |
880 | * within some reason. |
620 | * within some reason. |
881 | */ |
621 | */ |
882 | int |
622 | int |
883 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
623 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | { |
624 | { |
885 | object *tmp, *tmp2; |
625 | object *tmp; |
886 | int i, posblocked, negblocked, maxrange; |
626 | int i, posblocked, negblocked, maxrange; |
887 | sint16 x, y; |
627 | sint16 x, y; |
888 | maptile *m; |
628 | maptile *m; |
889 | const char *name; |
629 | const char *name; |
890 | archetype *at; |
630 | archetype *at; |
… | |
… | |
910 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
911 | return 0; |
651 | return 0; |
912 | } |
652 | } |
913 | |
653 | |
914 | if (spell_ob->other_arch) |
654 | if (spell_ob->other_arch) |
915 | tmp = arch_to_object (spell_ob->other_arch); |
655 | tmp = spell_ob->other_arch->instance (); |
916 | else if (spell_ob->race) |
656 | else if (spell_ob->race) |
917 | { |
657 | { |
918 | char buf1[MAX_BUF]; |
658 | char buf1[MAX_BUF]; |
919 | |
659 | |
920 | sprintf (buf1, spell_ob->race, dir); |
660 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
923 | { |
663 | { |
924 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | return 0; |
666 | return 0; |
927 | } |
667 | } |
928 | tmp = arch_to_object (at); |
668 | |
|
|
669 | tmp = at->instance (); |
929 | } |
670 | } |
930 | else |
671 | else |
931 | { |
672 | { |
932 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
933 | return 0; |
674 | return 0; |
… | |
… | |
966 | */ |
707 | */ |
967 | if (tmp->type != EARTHWALL) //TODO |
708 | if (tmp->type != EARTHWALL) //TODO |
968 | tmp->set_owner (op); |
709 | tmp->set_owner (op); |
969 | |
710 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
712 | tmp->level = casting_level (caster, spell_ob) / 2; |
974 | |
713 | |
975 | name = tmp->name; |
714 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
716 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
718 | return 0; |
980 | } |
719 | } |
981 | |
720 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
722 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
723 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
985 | |
724 | |
986 | /* This code causes the wall to extend some distance in |
725 | /* This code causes the wall to extend some distance in |
987 | * each direction, or until an obstruction is encountered. |
726 | * each direction, or until an obstruction is encountered. |
988 | * posblocked and negblocked help determine how far the |
727 | * posblocked and negblocked help determine how far the |
989 | * created wall can extend, it won't go extend through |
728 | * created wall can extend, it won't go extend through |
… | |
… | |
1004 | m = tmp->map; |
743 | m = tmp->map; |
1005 | |
744 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
745 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
746 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
747 | { |
1009 | tmp2 = tmp->clone (); |
748 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
749 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
750 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
1016 | |
754 | |
1017 | } |
755 | } |
1018 | else |
756 | else |
1019 | posblocked = 1; |
757 | posblocked = 1; |
1020 | |
758 | |
… | |
… | |
1023 | m = tmp->map; |
761 | m = tmp->map; |
1024 | |
762 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
763 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
764 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
765 | { |
1028 | tmp2 = tmp->clone (); |
766 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
767 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
768 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
769 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
770 | tmp2->insert (tmp2->other_arch->instance ()); |
1034 | } |
771 | } |
1035 | else |
772 | else |
1036 | negblocked = 1; |
773 | negblocked = 1; |
1037 | } |
774 | } |
1038 | |
775 | |
… | |
… | |
1041 | |
778 | |
1042 | return 1; |
779 | return 1; |
1043 | } |
780 | } |
1044 | |
781 | |
1045 | int |
782 | int |
1046 | dimension_door (object *op, object *caster, object *spob, int dir) |
783 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
1047 | { |
784 | { |
1048 | uint32 dist, maxdist; |
785 | uint32 dist, maxdist; |
1049 | int mflags; |
786 | int mflags; |
1050 | maptile *m; |
787 | maptile *m; |
1051 | sint16 sx, sy; |
788 | sint16 sx, sy; |
… | |
… | |
1062 | /* Given the new outdoor maps, can't let players dimension door for |
799 | /* Given the new outdoor maps, can't let players dimension door for |
1063 | * ever, so put limits in. |
800 | * ever, so put limits in. |
1064 | */ |
801 | */ |
1065 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
1066 | |
803 | |
1067 | if (op->contr->count) |
804 | if (spellparam) |
1068 | { |
805 | { |
|
|
806 | int count = atoi (spellparam); |
|
|
807 | |
1069 | if (op->contr->count > maxdist) |
808 | if (count > maxdist) |
1070 | { |
809 | { |
1071 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
1072 | return 0; |
811 | return 0; |
1073 | } |
812 | } |
1074 | |
813 | |
1075 | for (dist = 0; dist < op->contr->count; dist++) |
814 | for (dist = 0; dist < count; dist++) |
1076 | { |
815 | { |
1077 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
1078 | |
817 | |
1079 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
1080 | break; |
819 | break; |
1081 | |
820 | |
1082 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
1083 | break; |
822 | break; |
1084 | } |
823 | } |
1085 | |
824 | |
1086 | if (dist < op->contr->count) |
825 | if (dist < count) |
1087 | { |
826 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
|
|
1090 | return 0; |
828 | return 0; |
1091 | } |
829 | } |
1092 | op->contr->count = 0; |
|
|
1093 | |
830 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
1097 | * by such squares). Also, there are probably treasure rooms and |
834 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1145 | return 0; |
882 | return 0; |
1146 | } |
883 | } |
1147 | } |
884 | } |
1148 | |
885 | |
1149 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
1150 | op->remove (); |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
888 | return 1; |
1155 | |
889 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
891 | |
1157 | return 1; |
892 | return 1; |
1158 | } |
893 | } |
1159 | |
|
|
1160 | |
894 | |
1161 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
1162 | * op is the caster. |
896 | * op is the caster. |
1163 | * dir is the direction he is casting it in. |
897 | * dir is the direction he is casting it in. |
1164 | * spell is the spell object. |
898 | * spell is the spell object. |
… | |
… | |
1171 | object *poison; |
905 | object *poison; |
1172 | int heal = 0, success = 0; |
906 | int heal = 0, success = 0; |
1173 | |
907 | |
1174 | tmp = find_target_for_friendly_spell (op, dir); |
908 | tmp = find_target_for_friendly_spell (op, dir); |
1175 | |
909 | |
1176 | if (tmp == NULL) |
910 | if (!tmp) |
1177 | return 0; |
911 | return 0; |
1178 | |
912 | |
1179 | /* Figure out how many hp this spell might cure. |
913 | /* Figure out how many hp this spell might cure. |
1180 | * could be zero if this spell heals effects, not damage. |
914 | * could be zero if this spell heals effects, not damage. |
1181 | */ |
915 | */ |
… | |
… | |
1184 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
918 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1185 | |
919 | |
1186 | if (heal) |
920 | if (heal) |
1187 | { |
921 | { |
1188 | if (tmp->stats.hp >= tmp->stats.maxhp) |
922 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | { |
|
|
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
923 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1191 | } |
|
|
1192 | else |
924 | else |
1193 | { |
925 | { |
1194 | /* See how many points we actually heal. Instead of messages |
926 | /* See how many points we actually heal. Instead of messages |
1195 | * based on type of spell, we instead do messages based |
927 | * based on type of spell, we instead do messages based |
1196 | * on amount of damage healed. |
928 | * on amount of damage healed. |
1197 | */ |
929 | */ |
1198 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
930 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1199 | heal = tmp->stats.maxhp - tmp->stats.hp; |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
932 | |
1200 | tmp->stats.hp += heal; |
933 | tmp->stats.hp += heal; |
1201 | |
934 | |
1202 | if (tmp->stats.hp >= tmp->stats.maxhp) |
935 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
936 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1205 | } |
|
|
1206 | else if (heal > 50) |
937 | else if (heal > 50) |
1207 | { |
|
|
1208 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
938 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1209 | } |
|
|
1210 | else if (heal > 25) |
939 | else if (heal > 25) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
940 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1213 | } |
|
|
1214 | else if (heal > 10) |
941 | else if (heal > 10) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
942 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1217 | } |
|
|
1218 | else |
943 | else |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
944 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1221 | } |
945 | |
1222 | success = 1; |
946 | success = 1; |
1223 | } |
947 | } |
1224 | } |
948 | } |
|
|
949 | |
1225 | if (spell->attacktype & AT_DISEASE) |
950 | if (spell->attacktype & AT_DISEASE) |
1226 | if (cure_disease (tmp, op)) |
951 | if (cure_disease (tmp, op, spell)) |
1227 | success = 1; |
952 | success = 1; |
1228 | |
953 | |
1229 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
1230 | { |
955 | { |
1231 | at = archetype::find ("poisoning"); |
956 | at = archetype::find (shstr_poisoning); |
1232 | poison = present_arch_in_ob (at, tmp); |
957 | poison = present_arch_in_ob (at, tmp); |
1233 | if (poison) |
958 | if (poison) |
1234 | { |
959 | { |
1235 | success = 1; |
960 | success = 1; |
1236 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1237 | poison->stats.food = 1; |
962 | poison->stats.food = 1; |
1238 | } |
963 | } |
1239 | } |
964 | } |
|
|
965 | |
1240 | if (spell->attacktype & AT_CONFUSION) |
966 | if (spell->attacktype & AT_CONFUSION) |
1241 | { |
967 | { |
1242 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
968 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
1243 | if (poison) |
969 | if (poison) |
1244 | { |
970 | { |
1245 | success = 1; |
971 | success = 1; |
1246 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1247 | poison->duration = 1; |
973 | poison->duration = 1; |
1248 | } |
974 | } |
1249 | } |
975 | } |
|
|
976 | |
1250 | if (spell->attacktype & AT_BLIND) |
977 | if (spell->attacktype & AT_BLIND) |
1251 | { |
978 | { |
1252 | at = archetype::find ("blindness"); |
979 | at = archetype::find (shstr_blindness); |
1253 | poison = present_arch_in_ob (at, tmp); |
980 | poison = present_arch_in_ob (at, tmp); |
1254 | if (poison) |
981 | if (poison) |
1255 | { |
982 | { |
1256 | success = 1; |
983 | success = 1; |
1257 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1258 | poison->stats.food = 1; |
985 | poison->stats.food = 1; |
1259 | } |
986 | } |
1260 | } |
987 | } |
|
|
988 | |
1261 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
989 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1262 | { |
990 | { |
1263 | tmp->stats.sp += spell->last_sp; |
991 | tmp->stats.sp += spell->last_sp; |
1264 | if (tmp->stats.sp > tmp->stats.maxsp) |
992 | if (tmp->stats.sp > tmp->stats.maxsp) |
1265 | tmp->stats.sp = tmp->stats.maxsp; |
993 | tmp->stats.sp = tmp->stats.maxsp; |
1266 | success = 1; |
994 | success = 1; |
1267 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
995 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1268 | } |
996 | } |
|
|
997 | |
1269 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
998 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1270 | { |
999 | { |
1271 | tmp->stats.grace += spell->last_grace; |
1000 | tmp->stats.grace += spell->last_grace; |
1272 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1001 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1273 | tmp->stats.grace = tmp->stats.maxgrace; |
1002 | tmp->stats.grace = tmp->stats.maxgrace; |
1274 | success = 1; |
1003 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1004 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1276 | } |
1005 | } |
|
|
1006 | |
1277 | if (spell->stats.food && tmp->stats.food < 999) |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
1278 | { |
1008 | { |
1279 | tmp->stats.food += spell->stats.food; |
1009 | tmp->stats.food += spell->stats.food; |
|
|
1010 | |
1280 | if (tmp->stats.food > 999) |
1011 | if (tmp->stats.food > 999) |
1281 | tmp->stats.food = 999; |
1012 | tmp->stats.food = 999; |
|
|
1013 | |
1282 | success = 1; |
1014 | success = 1; |
1283 | /* We could do something a bit better like the messages for healing above */ |
1015 | /* We could do something a bit better like the messages for healing above */ |
1284 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1285 | } |
1017 | } |
|
|
1018 | |
1286 | return success; |
1019 | return success; |
1287 | } |
1020 | } |
1288 | |
|
|
1289 | |
1021 | |
1290 | /* This is used for the spells that gain stats. There are no spells |
1022 | /* This is used for the spells that gain stats. There are no spells |
1291 | * right now that icnrease wis/int/pow on a temp basis, so no |
1023 | * right now that icnrease wis/int/pow on a temp basis, so no |
1292 | * good comments for those. |
1024 | * good comments for those. |
1293 | */ |
1025 | */ |
1294 | static const char *const no_gain_msgs[NUM_STATS] = { |
1026 | static const char *const no_gain_msgs[NUM_STATS] = { |
1295 | "You grow no stronger.", |
1027 | "You grow no stronger.", |
1296 | "You grow no more agile.", |
1028 | "You grow no more agile.", |
1297 | "You don't feel any healthier.", |
1029 | "You don't feel any healthier.", |
1298 | "no wis", |
1030 | "You didn't grow any more intelligent.", |
|
|
1031 | "You do not feel any wiser.", |
|
|
1032 | "You don't feel any more powerful." |
1299 | "You are no easier to look at.", |
1033 | "You are no easier to look at.", |
1300 | "no int", |
|
|
1301 | "no pow" |
|
|
1302 | }; |
1034 | }; |
1303 | |
1035 | |
1304 | int |
1036 | int |
|
|
1037 | change_ability_duration (object *spell, object *caster) |
|
|
1038 | { |
|
|
1039 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1040 | } |
|
|
1041 | |
|
|
1042 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1043 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1044 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1045 | object *force = 0; |
1309 | int i; |
1046 | int i; |
1310 | |
1047 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1048 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1049 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1050 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1051 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1052 | |
1321 | if (tmp == NULL) |
1053 | if (!tmp) |
1322 | return 0; |
1054 | return 0; |
1323 | |
1055 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1056 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1057 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1058 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1059 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1060 | { |
1329 | if (tmp2->name == spell_ob->name) |
1061 | if (tmp2->name == spell_ob->name) |
1330 | { |
1062 | { |
… | |
… | |
1332 | break; |
1064 | break; |
1333 | } |
1065 | } |
1334 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1335 | { |
1067 | { |
1336 | if (!silent) |
1068 | if (!silent) |
1337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
|
|
1071 | &spell_ob->name, &tmp2->name_pl); |
|
|
1072 | |
1338 | return 0; |
1073 | return 0; |
1339 | } |
1074 | } |
1340 | } |
1075 | } |
1341 | } |
1076 | } |
|
|
1077 | |
|
|
1078 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1079 | |
1342 | if (force == NULL) |
1080 | if (force) |
1343 | { |
|
|
1344 | force = get_archetype (FORCE_NAME); |
|
|
1345 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1346 | if (spell_ob->race) |
|
|
1347 | force->name = spell_ob->race; |
|
|
1348 | else |
|
|
1349 | force->name = spell_ob->name; |
|
|
1350 | force->name_pl = spell_ob->name; |
|
|
1351 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1352 | |
|
|
1353 | } |
1081 | { |
1354 | else |
|
|
1355 | { |
|
|
1356 | int duration; |
|
|
1357 | |
|
|
1358 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1359 | if (duration > force->duration) |
1082 | if (duration > force->duration) |
1360 | { |
1083 | { |
1361 | force->duration = duration; |
1084 | force->duration = duration; |
1362 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1363 | } |
1086 | } |
1364 | else |
1087 | else |
1365 | { |
|
|
1366 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1367 | } |
1089 | |
1368 | return 1; |
1090 | return 1; |
1369 | } |
1091 | } |
1370 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1092 | |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1094 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1095 | TICK2TIME (duration)); |
|
|
1096 | |
|
|
1097 | force = get_archetype (FORCE_NAME); |
|
|
1098 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1099 | force->duration = duration; |
|
|
1100 | |
|
|
1101 | if (spell_ob->race) |
|
|
1102 | force->name = spell_ob->race; |
|
|
1103 | else |
|
|
1104 | force->name = spell_ob->name; |
|
|
1105 | |
|
|
1106 | force->name_pl = spell_ob->name; |
|
|
1107 | |
1371 | force->speed = 1.0; |
1108 | force->speed = 1.0; |
1372 | force->speed_left = -1.0; |
1109 | force->speed_left = -1.0; |
1373 | SET_FLAG (force, FLAG_APPLIED); |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1374 | |
1111 | |
1375 | /* Now start processing the effects. First, protections */ |
1112 | /* Now start processing the effects. First, protections */ |
… | |
… | |
1380 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1117 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1381 | if (force->resist[i] > 100) |
1118 | if (force->resist[i] > 100) |
1382 | force->resist[i] = 100; |
1119 | force->resist[i] = 100; |
1383 | } |
1120 | } |
1384 | } |
1121 | } |
|
|
1122 | |
1385 | if (spell_ob->stats.hp) |
1123 | if (spell_ob->stats.hp) |
1386 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1124 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1387 | |
1125 | |
1388 | if (tmp->type == PLAYER) |
1126 | if (tmp->type == PLAYER) |
1389 | { |
1127 | { |
1390 | /* Stat adjustment spells */ |
1128 | /* Stat adjustment spells */ |
1391 | for (i = 0; i < NUM_STATS; i++) |
1129 | for (i = 0; i < NUM_STATS; i++) |
1392 | { |
1130 | { |
1393 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1131 | if (sint8 stat = spell_ob->stats.stat (i)) |
1394 | |
|
|
1395 | if (stat) |
|
|
1396 | { |
1132 | { |
1397 | sm = 0; |
1133 | sint8 sm = 0; |
1398 | for (k = 0; k < stat; k++) |
1134 | for (sint8 k = 0; k < stat; k++) |
1399 | sm += rndm (1, 3); |
1135 | sm += rndm (1, 3); |
1400 | |
1136 | |
1401 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1137 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1402 | { |
1138 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1403 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1139 | |
1404 | if (sm < 0) |
1140 | force->stats.stat (i) = sm; |
1405 | sm = 0; |
1141 | |
1406 | } |
|
|
1407 | set_attr_value (&force->stats, i, sm); |
|
|
1408 | if (!sm) |
1142 | if (!sm) |
1409 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1143 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1410 | } |
1144 | } |
1411 | } |
1145 | } |
1412 | } |
1146 | } |
… | |
… | |
1433 | force->attacktype = spell_ob->attacktype; |
1167 | force->attacktype = spell_ob->attacktype; |
1434 | |
1168 | |
1435 | insert_ob_in_ob (force, tmp); |
1169 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1170 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | tmp->update_stats (); |
1171 | tmp->update_stats (); |
|
|
1172 | |
1438 | return 1; |
1173 | return 1; |
1439 | } |
1174 | } |
1440 | |
1175 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1176 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1177 | * a lot of sense, since most of the values it derives are from the god |
1443 | * of the caster. |
1178 | * of the caster. |
1444 | */ |
1179 | */ |
1445 | |
|
|
1446 | int |
1180 | int |
1447 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1181 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1448 | { |
1182 | { |
1449 | int i; |
1183 | int i; |
1450 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1184 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1451 | |
1185 | |
1452 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1186 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1453 | if (dir != 0) |
1187 | if (dir != 0) |
1454 | { |
1188 | { |
1455 | tmp = find_target_for_friendly_spell (op, dir); |
1189 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1190 | |
|
|
1191 | if (!tmp) |
|
|
1192 | return 0; |
1456 | } |
1193 | } |
1457 | else |
1194 | else |
1458 | { |
|
|
1459 | tmp = op; |
1195 | tmp = op; |
1460 | } |
|
|
1461 | |
1196 | |
1462 | /* If we've already got a force of this type, don't add a new one. */ |
1197 | /* If we've already got a force of this type, don't add a new one. */ |
1463 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1198 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1464 | { |
1199 | { |
1465 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1200 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1466 | { |
1201 | { |
1467 | if (tmp2->name == spell_ob->name) |
1202 | if (tmp2->name == spell_ob->name) |
1468 | { |
1203 | { |
… | |
… | |
1474 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1475 | return 0; |
1210 | return 0; |
1476 | } |
1211 | } |
1477 | } |
1212 | } |
1478 | } |
1213 | } |
|
|
1214 | |
1479 | if (force == NULL) |
1215 | if (force == NULL) |
1480 | { |
1216 | { |
1481 | force = get_archetype (FORCE_NAME); |
1217 | force = get_archetype (FORCE_NAME); |
1482 | force->subtype = FORCE_CHANGE_ABILITY; |
1218 | force->subtype = FORCE_CHANGE_ABILITY; |
1483 | if (spell_ob->race) |
1219 | if (spell_ob->race) |
… | |
… | |
1514 | } |
1250 | } |
1515 | else |
1251 | else |
1516 | { |
1252 | { |
1517 | /* Only give out good benefits, and put a max on it */ |
1253 | /* Only give out good benefits, and put a max on it */ |
1518 | for (i = 0; i < NROFATTACKS; i++) |
1254 | for (i = 0; i < NROFATTACKS; i++) |
1519 | { |
|
|
1520 | if (god->resist[i] > 0) |
1255 | if (god->resist[i] > 0) |
1521 | { |
|
|
1522 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1256 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1523 | } |
1257 | |
1524 | } |
|
|
1525 | force->path_attuned |= god->path_attuned; |
1258 | force->path_attuned |= god->path_attuned; |
1526 | |
1259 | |
1527 | if (spell_ob->attacktype) |
1260 | if (spell_ob->attacktype) |
1528 | force->slaying = god->slaying; |
1261 | force->slaying = god->slaying; |
1529 | |
1262 | |
… | |
… | |
1545 | insert_ob_in_ob (force, tmp); |
1278 | insert_ob_in_ob (force, tmp); |
1546 | tmp->update_stats (); |
1279 | tmp->update_stats (); |
1547 | return 1; |
1280 | return 1; |
1548 | } |
1281 | } |
1549 | |
1282 | |
1550 | |
|
|
1551 | |
|
|
1552 | /* Alchemy code by Mark Wedel |
1283 | /* Alchemy code by Mark Wedel |
1553 | * |
1284 | * |
1554 | * This code adds a new spell, called alchemy. Alchemy will turn |
1285 | * This code adds a new spell, called alchemy. Alchemy will turn |
1555 | * objects to gold nuggets, the value of the gold nuggets being |
1286 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1556 | * about 90% of that of the item itself. It uses the value of the |
|
|
1557 | * object before charisma adjustments, because the nuggets themselves |
|
|
1558 | * will be will be adjusted by charisma when sold. |
|
|
1559 | * |
1287 | * |
1560 | * Large nuggets are worth 25 gp each (base). You will always get |
1288 | * The value of the gold nuggets being about 90% of that of the item |
1561 | * the maximum number of large nuggets you could get. |
1289 | * itself. It uses the value of the object before charisma adjustments, |
1562 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1290 | * because the nuggets themselves will be will be adjusted by charisma |
1563 | * to the max amount of small nuggets as you could get. |
1291 | * when sold. |
1564 | * |
|
|
1565 | * For example, if an item is worth 110 gold, you will get |
|
|
1566 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1567 | * |
1292 | * |
1568 | * There is also a chance (1:30) that you will get nothing at all |
1293 | * There is also a chance (1:30) that you will get nothing at all |
1569 | * for the object. There is also a maximum weight that will be |
1294 | * for the object. There is also a maximum weight that will be |
1570 | * alchemied. |
1295 | * alchemised. |
1571 | */ |
1296 | */ |
1572 | |
|
|
1573 | /* I didn't feel like passing these as arguements to the |
|
|
1574 | * two functions that need them. Real values are put in them |
|
|
1575 | * when the spell is cast, and these are freed when the spell |
|
|
1576 | * is finished. |
|
|
1577 | */ |
|
|
1578 | static object *small, *large; |
|
|
1579 | |
|
|
1580 | static void |
1297 | static void |
1581 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1298 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1582 | { |
1299 | { |
1583 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1300 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1584 | |
1301 | |
1585 | /* Give third price when we alchemy money (This should hopefully |
1302 | /* Give third price when we alchemy money (this should hopefully |
1586 | * make it so that it isn't worth it to alchemy money, sell |
1303 | * make it so that it isn't worth it to alchemy money, sell |
1587 | * the nuggets, alchemy the gold from that, etc. |
1304 | * the nuggets, alchemy the gold from that, etc. |
1588 | * Otherwise, give 9 silver on the gold for other objects, |
1305 | * Otherwise, give 9 silver on the gold for other objects, |
1589 | * so that it would still be more affordable to haul |
1306 | * so that it would still be more affordable to haul |
1590 | * the stuff back to town. |
1307 | * the stuff back to town. |
1591 | */ |
1308 | */ |
1592 | |
|
|
1593 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1309 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1594 | value = 0; |
1310 | value = 0; |
1595 | else if (obj->type == MONEY || obj->type == GEM) |
1311 | else if (obj->type == MONEY || obj->type == GEM) |
1596 | value /= 3; |
1312 | value /= 3; |
1597 | else |
1313 | else |
1598 | value = (value * 9) / 10; |
1314 | value = value * 9 / 10; |
1599 | |
1315 | |
1600 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1601 | |
|
|
1602 | if ((obj->value > 0) && rndm (0, 29)) |
1316 | if (obj->value > 0 && rndm (0, 29)) |
1603 | { |
1317 | total_value += value; |
1604 | int count; |
|
|
1605 | |
1318 | |
1606 | count = value / large->value; |
|
|
1607 | *large_nuggets += count; |
|
|
1608 | value -= (uint64) count *(uint64) large->value; |
|
|
1609 | |
|
|
1610 | count = value / small->value; |
|
|
1611 | *small_nuggets += count; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1615 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1616 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1617 | */ |
|
|
1618 | if (*small_nuggets * small->value >= large->value) |
|
|
1619 | { |
|
|
1620 | (*large_nuggets)++; |
|
|
1621 | *small_nuggets -= large->value / small->value; |
|
|
1622 | if (*small_nuggets && large->value % small->value) |
|
|
1623 | (*small_nuggets)--; |
|
|
1624 | } |
|
|
1625 | weight += obj->weight; |
1319 | total_weight += obj->total_weight (); |
|
|
1320 | |
1626 | obj->destroy (); |
1321 | obj->destroy (); |
1627 | } |
1322 | } |
1628 | |
1323 | |
1629 | static void |
|
|
1630 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
|
|
1631 | { |
|
|
1632 | object *tmp; |
|
|
1633 | int flag = 0; |
|
|
1634 | |
|
|
1635 | /* Put any nuggets below the player, but we can only pass this |
|
|
1636 | * flag if we are on the same space as the player |
|
|
1637 | */ |
|
|
1638 | if (x == op->x && y == op->y && op->map == m) |
|
|
1639 | flag = INS_BELOW_ORIGINATOR; |
|
|
1640 | |
|
|
1641 | if (small_nuggets) |
|
|
1642 | { |
|
|
1643 | tmp = small->clone (); |
|
|
1644 | tmp->nrof = small_nuggets; |
|
|
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1648 | } |
|
|
1649 | |
|
|
1650 | if (large_nuggets) |
|
|
1651 | { |
|
|
1652 | tmp = large->clone (); |
|
|
1653 | tmp->nrof = large_nuggets; |
|
|
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
|
|
1657 | } |
|
|
1658 | } |
|
|
1659 | |
|
|
1660 | int |
1324 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1325 | alchemy (object *op, object *caster, object *spell_ob) |
1662 | { |
1326 | { |
1663 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1664 | sint16 nx, ny; |
|
|
1665 | object *next, *tmp; |
|
|
1666 | maptile *mp; |
|
|
1667 | |
|
|
1668 | if (op->type != PLAYER) |
1327 | if (op->type != PLAYER) |
1669 | return 0; |
1328 | return 0; |
1670 | |
1329 | |
|
|
1330 | archetype *nugget[3]; |
|
|
1331 | |
|
|
1332 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1333 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1334 | nugget[2] = archetype::find (shstr_pyrite); |
|
|
1335 | |
1671 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1336 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1672 | * some, and also prevents people from alcheming every table/chair/clock |
1337 | * some, and also prevents people from alchemising every table/chair/clock |
1673 | * in sight |
1338 | * in sight |
1674 | */ |
1339 | */ |
1675 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1340 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1676 | weight_max *= 1000; |
1341 | int weight_max = duration * 1000; |
1677 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1342 | uint64 value_max = duration * 1000; |
1678 | |
1343 | |
|
|
1344 | int weight = 0; |
|
|
1345 | |
1679 | for (y = op->y - 1; y <= op->y + 1; y++) |
1346 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1680 | { |
1347 | { |
1681 | for (x = op->x - 1; x <= op->x + 1; x++) |
1348 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1682 | { |
1349 | { |
|
|
1350 | uint64 value = 0; |
|
|
1351 | |
1683 | nx = x; |
1352 | sint16 nx = x; |
1684 | ny = y; |
1353 | sint16 ny = y; |
1685 | |
1354 | |
1686 | mp = op->map; |
1355 | maptile *mp = op->map; |
1687 | |
1356 | |
1688 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1357 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1689 | |
1358 | |
1690 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1359 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1691 | continue; |
1360 | continue; |
1692 | |
1361 | |
1693 | /* Treat alchemy a little differently - most spell effects |
1362 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1695 | * ground level effect. |
1364 | * ground level effect. |
1696 | */ |
1365 | */ |
1697 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1366 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1698 | continue; |
1367 | continue; |
1699 | |
1368 | |
1700 | small_nuggets = 0; |
1369 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1701 | large_nuggets = 0; |
|
|
1702 | |
|
|
1703 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1704 | { |
1370 | { |
1705 | next = tmp->above; |
1371 | next = tmp->above; |
|
|
1372 | |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1373 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1374 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1375 | { |
1709 | |
|
|
1710 | if (tmp->inv) |
1376 | if (tmp->inv) |
1711 | { |
1377 | { |
1712 | object *next1, *tmp1; |
1378 | object *next1, *tmp1; |
1713 | |
1379 | |
1714 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1380 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1715 | { |
1381 | { |
1716 | next1 = tmp1->below; |
1382 | next1 = tmp1->below; |
1717 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1383 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1718 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1384 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1719 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1385 | alchemy_object (tmp1, value, weight); |
1720 | } |
1386 | } |
1721 | } |
1387 | } |
|
|
1388 | |
1722 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1389 | alchemy_object (tmp, value, weight); |
1723 | |
1390 | |
1724 | if (weight > weight_max) |
1391 | if (weight > weight_max) |
1725 | { |
1392 | break; |
1726 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1727 | large->destroy (); |
|
|
1728 | small->destroy (); |
|
|
1729 | return 1; |
|
|
1730 | } |
1393 | } |
1731 | } /* is alchemable object */ |
|
|
1732 | } /* process all objects on this space */ |
|
|
1733 | |
|
|
1734 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1735 | * it also prevents us from alcheming nuggets that were just created |
|
|
1736 | * with this spell. |
|
|
1737 | */ |
1394 | } |
1738 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1395 | |
|
|
1396 | value -= rndm (value >> 4); |
|
|
1397 | value = min (value, value_max); |
|
|
1398 | |
|
|
1399 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
|
|
1400 | if (int nrof = value / nugget [i]->value) |
|
|
1401 | { |
|
|
1402 | value -= nrof * nugget[i]->value; |
|
|
1403 | |
|
|
1404 | object *tmp = nugget[i]->instance (); |
|
|
1405 | tmp->nrof = nrof; |
|
|
1406 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1407 | op->map->insert (tmp, x, y, op, 0); |
1739 | } |
1408 | } |
1740 | } |
|
|
1741 | |
1409 | |
1742 | large->destroy (); |
1410 | if (weight > weight_max) |
1743 | small->destroy (); |
1411 | goto bailout; |
1744 | /* reset this so that if player standing on a big pile of stuff, |
1412 | } |
1745 | * it is redrawn properly. |
1413 | } |
1746 | */ |
1414 | |
1747 | op->contr->ns->look_position = 0; |
1415 | bailout: |
1748 | return 1; |
1416 | return 1; |
1749 | } |
1417 | } |
1750 | |
|
|
1751 | |
1418 | |
1752 | /* This function removes the cursed/damned status on equipped |
1419 | /* This function removes the cursed/damned status on equipped |
1753 | * items. |
1420 | * items. |
1754 | */ |
1421 | */ |
1755 | int |
1422 | int |
1756 | remove_curse (object *op, object *caster, object *spell) |
1423 | remove_curse (object *op, object *caster, object *spell) |
1757 | { |
1424 | { |
1758 | object *tmp; |
|
|
1759 | int success = 0, was_one = 0; |
1425 | int success = 0, was_one = 0; |
1760 | |
1426 | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1762 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1763 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1764 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1765 | { |
1431 | { |
1766 | was_one++; |
1432 | was_one++; |
|
|
1433 | |
1767 | if (tmp->level <= caster_level (caster, spell)) |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1768 | { |
1435 | { |
1769 | success++; |
1436 | success++; |
1770 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1771 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1772 | |
1439 | |
1773 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1774 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1441 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1775 | tmp->value = 0; /* Still can't sell it */ |
1442 | tmp->value = 0; /* Still can't sell it */ |
1776 | if (op->type == PLAYER) |
1443 | |
|
|
1444 | if (object *pl = tmp->visible_to ()) |
1777 | esrv_send_item (op, tmp); |
1445 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1778 | } |
1446 | } |
1779 | } |
1447 | } |
1780 | |
1448 | |
1781 | if (op->type == PLAYER) |
1449 | if (op->type == PLAYER) |
1782 | { |
1450 | { |
1783 | if (success) |
1451 | if (success) |
1784 | { |
|
|
1785 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1452 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1786 | } |
|
|
1787 | else |
1453 | else |
1788 | { |
1454 | { |
1789 | if (was_one) |
1455 | if (was_one) |
1790 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1456 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1791 | else |
1457 | else |
… | |
… | |
1795 | |
1461 | |
1796 | return success; |
1462 | return success; |
1797 | } |
1463 | } |
1798 | |
1464 | |
1799 | /* Identifies objects in the players inventory/on the ground */ |
1465 | /* Identifies objects in the players inventory/on the ground */ |
1800 | |
|
|
1801 | int |
1466 | int |
1802 | cast_identify (object *op, object *caster, object *spell) |
1467 | cast_identify (object *op, object *caster, object *spell) |
1803 | { |
1468 | { |
1804 | object *tmp; |
1469 | object *tmp; |
1805 | int success = 0, num_ident; |
1470 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1806 | |
1471 | |
1807 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1808 | |
|
|
1809 | if (num_ident < 1) |
|
|
1810 | num_ident = 1; |
|
|
1811 | |
1473 | |
1812 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1813 | { |
1475 | { |
1814 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1815 | { |
1477 | { |
1816 | identify (tmp); |
1478 | identify (tmp); |
1817 | |
1479 | |
1818 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1819 | { |
1481 | { |
1820 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1821 | |
1483 | |
1822 | if (tmp->msg) |
1484 | if (tmp->msg) |
1823 | { |
1485 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1826 | } |
|
|
1827 | } |
1486 | } |
1828 | |
1487 | |
1829 | num_ident--; |
|
|
1830 | success = 1; |
|
|
1831 | if (!num_ident) |
1488 | if (!--num_ident) |
1832 | break; |
1489 | break; |
1833 | } |
1490 | } |
1834 | } |
1491 | } |
1835 | |
1492 | |
1836 | /* If all the power of the spell has been used up, don't go and identify |
1493 | /* If all the power of the spell has been used up, don't go and identify |
1837 | * stuff on the floor. Only identify stuff on the floor if the spell |
1494 | * stuff on the floor. Only identify stuff on the floor if the spell |
1838 | * was not fully used. |
1495 | * was not fully used. |
1839 | */ |
1496 | */ |
1840 | if (num_ident) |
1497 | if (num_ident) |
1841 | { |
1498 | { |
1842 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1499 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1843 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1500 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1844 | { |
1501 | { |
1845 | identify (tmp); |
1502 | identify (tmp); |
1846 | |
1503 | |
1847 | if (op->type == PLAYER) |
1504 | if (object *pl = tmp->visible_to ()) |
1848 | { |
1505 | { |
1849 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1506 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1850 | |
1507 | |
1851 | if (tmp->msg) |
1508 | if (tmp->msg) |
1852 | { |
1509 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1853 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1854 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1855 | } |
|
|
1856 | |
|
|
1857 | esrv_send_item (op, tmp); |
|
|
1858 | } |
1510 | } |
1859 | |
1511 | |
1860 | num_ident--; |
|
|
1861 | success = 1; |
|
|
1862 | if (!num_ident) |
1512 | if (!--num_ident) |
1863 | break; |
1513 | break; |
1864 | } |
1514 | } |
1865 | } |
1515 | } |
1866 | |
1516 | |
1867 | if (!success) |
1517 | if (buf.empty ()) |
1868 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1518 | { |
|
|
1519 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1520 | return 0; |
|
|
1521 | } |
1869 | else |
1522 | else |
|
|
1523 | { |
|
|
1524 | if (op->contr) |
|
|
1525 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1526 | |
1870 | spell_effect (spell, op->x, op->y, op->map, op); |
1527 | spell_effect (spell, op->x, op->y, op->map, op); |
1871 | |
1528 | return 1; |
1872 | return success; |
1529 | } |
1873 | } |
1530 | } |
1874 | |
1531 | |
1875 | int |
1532 | int |
1876 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1533 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1877 | { |
1534 | { |
… | |
… | |
1882 | |
1539 | |
1883 | /* We precompute some values here so that we don't have to keep |
1540 | /* We precompute some values here so that we don't have to keep |
1884 | * doing it over and over again. |
1541 | * doing it over and over again. |
1885 | */ |
1542 | */ |
1886 | god = find_god (determine_god (op)); |
1543 | god = find_god (determine_god (op)); |
1887 | level = caster_level (caster, spell); |
1544 | level = casting_level (caster, spell); |
1888 | range = spell->range + SP_level_range_adjust (caster, spell); |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1889 | |
1546 | |
1890 | if (!skill) |
1547 | if (!skill) |
1891 | skill = caster; |
1548 | skill = caster; |
1892 | |
1549 | |
1893 | for (x = op->x - range; x <= op->x + range; x++) |
1550 | dynbuf buf; |
1894 | for (y = op->y - range; y <= op->y + range; y++) |
1551 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1895 | { |
1552 | { |
1896 | m = op->map; |
|
|
1897 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1898 | if (mflags & P_OUT_OF_MAP) |
|
|
1899 | continue; |
|
|
1900 | |
|
|
1901 | /* For most of the detections, we only detect objects above the |
1553 | /* For most of the detections, we only detect objects above the |
1902 | * floor. But this is not true for show invisible. |
1554 | * floor. But this is not true for show invisible. |
1903 | * Basically, we just go and find the top object and work |
1555 | * Basically, we just go and find the top object and work |
1904 | * down - that is easier than working up. |
1556 | * down - that is easier than working up. |
1905 | */ |
1557 | */ |
1906 | |
1558 | |
1907 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1559 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1908 | last = tmp; |
1560 | last = tmp; |
1909 | |
1561 | |
1910 | /* Shouldn't happen, but if there are no objects on a space, this |
1562 | /* Shouldn't happen, but if there are no objects on a space, this |
1911 | * would happen. |
1563 | * would happen. |
1912 | */ |
1564 | */ |
1913 | if (!last) |
1565 | if (!last) |
1914 | continue; |
1566 | continue; |
1915 | |
1567 | |
1916 | done_one = 0; |
1568 | done_one = 0; |
1917 | floor = 0; |
1569 | floor = 0; |
1918 | detect = NULL; |
1570 | detect = NULL; |
1919 | for (tmp = last; tmp; tmp = tmp->below) |
1571 | for (tmp = last; tmp; tmp = tmp->below) |
1920 | { |
1572 | { |
1921 | /* show invisible */ |
1573 | /* show invisible */ |
1922 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1574 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1923 | /* Might there be other objects that we can make visible? */ |
1575 | /* Might there be other objects that we can make visible? */ |
1924 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1576 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1925 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1577 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1926 | tmp->type == CF_HANDLE || |
1578 | || tmp->type == T_HANDLE |
1927 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1579 | || tmp->type == TRAPDOOR |
|
|
1580 | || tmp->type == EXIT |
|
|
1581 | || tmp->type == HOLE |
|
|
1582 | || tmp->type == BUTTON |
1928 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == TELEPORTER |
|
|
1584 | || tmp->type == GATE |
1929 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1585 | || tmp->type == LOCKED_DOOR |
1930 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1586 | || tmp->type == WEAPON |
|
|
1587 | || tmp->type == ALTAR |
|
|
1588 | || tmp->type == SIGN |
1931 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1589 | || tmp->type == TRIGGER_PEDESTAL |
1932 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1590 | || tmp->type == SPECIAL_KEY |
|
|
1591 | || tmp->type == TREASURE |
|
|
1592 | || tmp->type == BOOK |
|
|
1593 | || tmp->type == HOLY_ALTAR |
|
|
1594 | || tmp->type == CONTAINER))) |
1933 | { |
1595 | { |
1934 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1935 | { |
1597 | { |
1936 | tmp->invisible = 0; |
1598 | tmp->invisible = 0; |
1937 | done_one = 1; |
1599 | done_one = 1; |
1938 | } |
1600 | } |
1939 | } |
1601 | } |
1940 | |
1602 | |
1941 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1603 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1942 | floor = 1; |
1604 | floor = 1; |
1943 | |
1605 | |
1944 | /* All detections below this point don't descend beneath the floor, |
1606 | /* All detections below this point don't descend beneath the floor, |
1945 | * so just continue on. We could be clever and look at the type of |
1607 | * so just continue on. We could be clever and look at the type of |
1946 | * detection to completely break out if we don't care about objects beneath |
1608 | * detection to completely break out if we don't care about objects beneath |
1947 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1609 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1948 | */ |
1610 | */ |
1949 | if (floor) |
1611 | if (floor) |
1950 | continue; |
1612 | continue; |
1951 | |
1613 | |
1952 | /* I had thought about making detect magic and detect curse |
1614 | /* I had thought about making detect magic and detect curse |
1953 | * show the flash the magic item like it does for detect monster. |
1615 | * show the flash the magic item like it does for detect monster. |
1954 | * however, if the object is within sight, this would then make it |
1616 | * however, if the object is within sight, this would then make it |
1955 | * difficult to see what object is magical/cursed, so the |
1617 | * difficult to see what object is magical/cursed, so the |
1956 | * effect wouldn't be as apparant. |
1618 | * effect wouldn't be as apparent. |
1957 | */ |
1619 | */ |
1958 | |
1620 | |
1959 | /* detect magic */ |
1621 | /* detect magic */ |
1960 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1622 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1961 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1623 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1962 | { |
1624 | { |
1963 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1625 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1964 | /* make runes more visibile */ |
1626 | /* make runes more visibile */ |
1965 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1966 | tmp->stats.Cha /= 4; |
1628 | tmp->stats.Cha /= 4; |
|
|
1629 | |
1967 | done_one = 1; |
1630 | done_one = 1; |
1968 | } |
1631 | } |
|
|
1632 | |
1969 | /* detect monster */ |
1633 | /* detect monster */ |
1970 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1634 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1971 | { |
1635 | { |
1972 | done_one = 2; |
1636 | done_one = 2; |
|
|
1637 | |
1973 | if (!detect) |
1638 | if (!detect) |
1974 | detect = tmp; |
1639 | detect = tmp; |
1975 | } |
1640 | } |
|
|
1641 | |
1976 | /* Basically, if race is set in the spell, then the creatures race must |
1642 | /* Basically, if race is set in the spell, then the creatures race must |
1977 | * match that. if the spell race is set to GOD, then the gods opposing |
1643 | * match that. if the spell race is set to GOD, then the gods opposing |
1978 | * race must match. |
1644 | * race must match. |
1979 | */ |
1645 | */ |
1980 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1646 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1981 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1647 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1982 | (strstr (spell->race, tmp->race)))) |
1648 | spell->race.contains (tmp->race))) |
1983 | { |
1649 | { |
1984 | done_one = 2; |
1650 | done_one = 2; |
|
|
1651 | |
1985 | if (!detect) |
1652 | if (!detect) |
1986 | detect = tmp; |
1653 | detect = tmp; |
1987 | } |
1654 | } |
|
|
1655 | |
1988 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1656 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1989 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1657 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1990 | { |
1658 | { |
1991 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1659 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1992 | done_one = 1; |
1660 | done_one = 1; |
1993 | } |
1661 | } |
1994 | } /* for stack of objects on this space */ |
1662 | } /* for stack of objects on this space */ |
1995 | |
1663 | |
1996 | /* Code here puts an effect of the spell on the space, so you can see |
1664 | /* Code here puts an effect of the spell on the space, so you can see |
1997 | * where the magic is. |
1665 | * where the magic is. |
1998 | */ |
1666 | */ |
1999 | if (done_one) |
1667 | if (done_one) |
2000 | { |
1668 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1669 | object *detect_ob = spell->other_arch->instance (); |
2002 | |
1670 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1671 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1672 | if (done_one == 2 && detect) |
2007 | { |
1673 | { |
2008 | detect_ob->face = detect->face; |
1674 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1675 | detect_ob->animation_id = detect->animation_id; |
2010 | detect_ob->anim_speed = detect->anim_speed; |
1676 | detect_ob->anim_speed = detect->anim_speed; |
2011 | detect_ob->last_anim = 0; |
1677 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1678 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1679 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1680 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1681 | } |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
1682 | |
|
|
1683 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
1684 | } |
2018 | } /* for processing the surrounding spaces */ |
1685 | } /* for processing the surrounding spaces */ |
2019 | |
1686 | |
2020 | |
1687 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
1688 | /* Now process objects in the players inventory if detect curse or magic */ |
2022 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
2023 | { |
1690 | { |
2024 | done_one = 0; |
1691 | done_one = 0; |
|
|
1692 | |
2025 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1693 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2026 | { |
1694 | { |
2027 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1695 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2028 | { |
1696 | { |
2029 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1697 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
2030 | { |
1698 | { |
2031 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1699 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
2032 | if (op->type == PLAYER) |
1700 | |
|
|
1701 | if (object *pl = tmp->visible_to ()) |
2033 | esrv_send_item (op, tmp); |
1702 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2034 | } |
1703 | } |
|
|
1704 | |
2035 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1705 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
2036 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1706 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
2037 | { |
1707 | { |
2038 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1708 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
2039 | if (op->type == PLAYER) |
1709 | |
|
|
1710 | if (object *pl = tmp->visible_to ()) |
2040 | esrv_send_item (op, tmp); |
1711 | esrv_update_item (UPD_FLAGS, pl, tmp); |
2041 | } |
1712 | } |
2042 | } /* if item is not identified */ |
1713 | } /* if item is not identified */ |
2043 | } /* for the players inventory */ |
1714 | } /* for the players inventory */ |
2044 | } /* if detect magic/curse and object is a player */ |
1715 | } /* if detect magic/curse and object is a player */ |
|
|
1716 | |
2045 | return 1; |
1717 | return 1; |
2046 | } |
1718 | } |
2047 | |
1719 | |
2048 | |
1720 | |
2049 | /** |
1721 | /** |
… | |
… | |
2062 | |
1734 | |
2063 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1735 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2064 | |
1736 | |
2065 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1737 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2066 | { |
1738 | { |
2067 | object *tmp; |
|
|
2068 | |
|
|
2069 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1739 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2070 | |
|
|
2071 | /* Explodes a fireball centered at player */ |
|
|
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2075 | tmp->x = victim->x; |
|
|
2076 | tmp->y = victim->y; |
|
|
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1741 | create_exploding_ball_at (victim, caster_level); |
2079 | } |
1742 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1743 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1744 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1746 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1747 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
1748 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1749 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
1750 | confuse_player (victim, victim, 99); |
2092 | } |
1751 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
1752 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
1753 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
1754 | } |
2098 | |
1755 | |
2099 | /* cast_transfer |
1756 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
1757 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
1758 | * We let the target go above their normal maximum SP. |
… | |
… | |
2138 | } |
1795 | } |
2139 | /* give sp */ |
1796 | /* give sp */ |
2140 | if (spell->stats.dam > 0) |
1797 | if (spell->stats.dam > 0) |
2141 | { |
1798 | { |
2142 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1799 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2143 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1800 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2144 | return 1; |
1801 | return 1; |
2145 | } |
1802 | } |
2146 | /* suck sp away. Can't suck sp from yourself */ |
1803 | /* suck sp away. Can't suck sp from yourself */ |
2147 | else if (op != plyr) |
1804 | else if (op != plyr) |
2148 | { |
1805 | { |
… | |
… | |
2160 | /* Player doesn't get full credit */ |
1817 | /* Player doesn't get full credit */ |
2161 | sucked = (sucked * rate) / 100; |
1818 | sucked = (sucked * rate) / 100; |
2162 | op->stats.sp += sucked; |
1819 | op->stats.sp += sucked; |
2163 | if (sucked > 0) |
1820 | if (sucked > 0) |
2164 | { |
1821 | { |
2165 | charge_mana_effect (op, caster_level (caster, spell)); |
1822 | charge_mana_effect (op, casting_level (caster, spell)); |
2166 | } |
1823 | } |
2167 | } |
1824 | } |
2168 | return 1; |
1825 | return 1; |
2169 | } |
1826 | } |
2170 | return 0; |
1827 | return 0; |
… | |
… | |
2212 | /* Basically, if the object is magical and not counterspell, |
1869 | /* Basically, if the object is magical and not counterspell, |
2213 | * we will more or less remove the object. Don't counterspell |
1870 | * we will more or less remove the object. Don't counterspell |
2214 | * monsters either. |
1871 | * monsters either. |
2215 | */ |
1872 | */ |
2216 | |
1873 | |
2217 | if (head->attacktype & AT_MAGIC && |
1874 | if (head->attacktype & AT_MAGIC |
2218 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
1875 | && !(head->attacktype & AT_COUNTERSPELL) |
|
|
1876 | && !QUERY_FLAG (head, FLAG_MONSTER) |
|
|
1877 | && (op->level > head->level)) |
2219 | head->destroy (); |
1878 | head->destroy (); |
2220 | else |
1879 | else |
2221 | switch (head->type) |
1880 | switch (head->type) |
2222 | { |
1881 | { |
2223 | case SPELL_EFFECT: |
1882 | case SPELL_EFFECT: |
|
|
1883 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
1884 | // about sanctuary in spell_util.C |
|
|
1885 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1886 | continue; |
|
|
1887 | |
2224 | if (op->level > head->level) |
1888 | if (op->level > head->level) |
2225 | head->destroy (); |
1889 | head->destroy (); |
2226 | |
1890 | |
2227 | break; |
1891 | break; |
2228 | |
1892 | |
… | |
… | |
2239 | break; |
1903 | break; |
2240 | } |
1904 | } |
2241 | } |
1905 | } |
2242 | } |
1906 | } |
2243 | |
1907 | |
2244 | |
|
|
2245 | |
|
|
2246 | /* cast_consecrate() - a spell to make an altar your god's */ |
1908 | /* cast_consecrate() - a spell to make an altar your god's */ |
2247 | int |
1909 | int |
2248 | cast_consecrate (object *op, object *caster, object *spell) |
1910 | cast_consecrate (object *op, object *caster, object *spell) |
2249 | { |
1911 | { |
2250 | char buf[MAX_BUF]; |
1912 | char buf[MAX_BUF]; |
… | |
… | |
2262 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1924 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2263 | break; |
1925 | break; |
2264 | if (tmp->type == HOLY_ALTAR) |
1926 | if (tmp->type == HOLY_ALTAR) |
2265 | { |
1927 | { |
2266 | |
1928 | |
2267 | if (tmp->level > caster_level (caster, spell)) |
1929 | if (tmp->level > casting_level (caster, spell)) |
2268 | { |
1930 | { |
2269 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
2270 | return 0; |
1932 | return 0; |
2271 | } |
1933 | } |
2272 | else |
1934 | else |
2273 | { |
1935 | { |
2274 | /* If we got here, we are consecrating an altar */ |
1936 | /* If we got here, we are consecrating an altar */ |
2275 | sprintf (buf, "Altar of %s", &god->name); |
1937 | sprintf (buf, "Altar of %s", &god->name); |
2276 | tmp->name = buf; |
1938 | tmp->name = buf; |
2277 | tmp->level = caster_level (caster, spell); |
1939 | tmp->level = casting_level (caster, spell); |
2278 | tmp->other_arch = god->arch; |
1940 | tmp->other_arch = god->arch; |
|
|
1941 | |
2279 | if (op->type == PLAYER) |
1942 | if (op->type == PLAYER) |
2280 | esrv_update_item (UPD_NAME, op, tmp); |
1943 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1944 | |
2281 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1945 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2282 | return 1; |
1946 | return 1; |
2283 | } |
1947 | } |
2284 | } |
1948 | } |
2285 | } |
1949 | } |
… | |
… | |
2295 | * This code was very odd - code early on would only let players use the spell, |
1959 | * This code was very odd - code early on would only let players use the spell, |
2296 | * yet the code wass full of player checks. I've presumed that the code |
1960 | * yet the code wass full of player checks. I've presumed that the code |
2297 | * that only let players use it was correct, and removed all the other |
1961 | * that only let players use it was correct, and removed all the other |
2298 | * player checks. MSW 2003-01-06 |
1962 | * player checks. MSW 2003-01-06 |
2299 | */ |
1963 | */ |
2300 | |
|
|
2301 | int |
1964 | int |
2302 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1965 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2303 | { |
1966 | { |
2304 | object *weapon, *tmp; |
1967 | object *weapon, *tmp; |
2305 | char buf[MAX_BUF]; |
1968 | char buf[MAX_BUF]; |
2306 | int a, i; |
1969 | int a, i; |
2307 | sint16 x, y; |
1970 | sint16 x, y; |
2308 | maptile *m; |
1971 | maptile *m; |
2309 | materialtype_t *mt; |
|
|
2310 | |
1972 | |
2311 | if (!spell->other_arch) |
1973 | if (!spell->other_arch) |
2312 | { |
1974 | { |
2313 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1975 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2314 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1976 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2317 | /* exit if it's not a player using this spell. */ |
1979 | /* exit if it's not a player using this spell. */ |
2318 | if (op->type != PLAYER) |
1980 | if (op->type != PLAYER) |
2319 | return 0; |
1981 | return 0; |
2320 | |
1982 | |
2321 | /* if player already has a golem, abort */ |
1983 | /* if player already has a golem, abort */ |
2322 | if (op->contr->ranges[range_golem]) |
1984 | if (object *golem = op->contr->golem) |
2323 | { |
1985 | { |
2324 | control_golem (op->contr->ranges[range_golem], dir); |
1986 | control_golem (golem, dir); |
2325 | return 0; |
1987 | return 0; |
2326 | } |
1988 | } |
2327 | |
1989 | |
2328 | /* if no direction specified, pick one */ |
1990 | /* if no direction specified, pick one */ |
2329 | if (!dir) |
1991 | if (!dir) |
2330 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1992 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2331 | |
1993 | |
2332 | m = op->map; |
1994 | m = op->map; |
2333 | x = op->x + freearr_x[dir]; |
1995 | x = op->x + freearr_x[dir]; |
2334 | y = op->y + freearr_y[dir]; |
1996 | y = op->y + freearr_y[dir]; |
2335 | |
1997 | |
2336 | /* if there's no place to put the golem, abort */ |
1998 | /* if there's no place to put the golem, abort */ |
2337 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1999 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2338 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2000 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2339 | { |
2001 | { |
2340 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2002 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2341 | return 0; |
2003 | return 0; |
2342 | } |
2004 | } |
2343 | |
2005 | |
… | |
… | |
2347 | if (!weapon) |
2009 | if (!weapon) |
2348 | { |
2010 | { |
2349 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2011 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2350 | return 0; |
2012 | return 0; |
2351 | } |
2013 | } |
|
|
2014 | |
2352 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2015 | if (spell->race && weapon->arch->archname != spell->race) |
2353 | { |
2016 | { |
2354 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2355 | return 0; |
2018 | return 0; |
2356 | } |
2019 | } |
|
|
2020 | |
2357 | if (weapon->type != WEAPON) |
2021 | if (weapon->type != WEAPON) |
2358 | { |
2022 | { |
2359 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2360 | return 0; |
2024 | return 0; |
2361 | } |
2025 | } |
|
|
2026 | |
2362 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2027 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2363 | { |
2028 | { |
2364 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2029 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2365 | return 0; |
2030 | return 0; |
2366 | } |
2031 | } |
2367 | |
2032 | |
2368 | if (weapon->nrof > 1) |
2033 | weapon = weapon->split (); |
2369 | { |
|
|
2370 | tmp = get_split_ob (weapon, 1); |
|
|
2371 | esrv_send_item (op, weapon); |
|
|
2372 | weapon = tmp; |
|
|
2373 | } |
|
|
2374 | |
2034 | |
2375 | /* create the golem object */ |
2035 | /* create the golem object */ |
2376 | tmp = arch_to_object (spell->other_arch); |
2036 | tmp = spell->other_arch->instance (); |
2377 | |
2037 | |
2378 | /* if animated by a player, give the player control of the golem */ |
2038 | /* if animated by a player, give the player control of the golem */ |
2379 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2039 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2380 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2381 | tmp->stats.exp = 0; |
2040 | tmp->stats.exp = 0; |
2382 | add_friendly_object (tmp); |
2041 | add_friendly_object (tmp); |
2383 | tmp->type = GOLEM; |
2042 | tmp->type = GOLEM; |
2384 | tmp->set_owner (op); |
2043 | tmp->set_owner (op); |
|
|
2044 | op->contr->golem = tmp; |
2385 | set_spell_skill (op, caster, spell, tmp); |
2045 | set_spell_skill (op, caster, spell, tmp); |
2386 | op->contr->ranges[range_golem] = tmp; |
|
|
2387 | op->contr->shoottype = range_golem; |
|
|
2388 | |
2046 | |
2389 | /* Give the weapon to the golem now. A bit of a hack to check the |
2047 | /* Give the weapon to the golem now. A bit of a hack to check the |
2390 | * removed flag - it should only be set if get_split_object was |
2048 | * removed flag - it should only be set if weapon->split was |
2391 | * used above. |
2049 | * used above. |
2392 | */ |
2050 | */ |
2393 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2051 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2394 | weapon->remove (); |
2052 | weapon->remove (); |
2395 | insert_ob_in_ob (weapon, tmp); |
2053 | |
2396 | esrv_send_item (op, weapon); |
2054 | tmp->insert (weapon); |
|
|
2055 | |
2397 | /* To do everything necessary to let a golem use the weapon is a pain, |
2056 | /* To do everything necessary to let a golem use the weapon is a pain, |
2398 | * so instead, just set it as equipped (otherwise, we need to update |
2057 | * so instead, just set it as equipped (otherwise, we need to update |
2399 | * body_info, skills, etc) |
2058 | * body_info, skills, etc) |
2400 | */ |
2059 | */ |
2401 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2060 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2427 | |
2086 | |
2428 | /* attacktype */ |
2087 | /* attacktype */ |
2429 | if (!tmp->attacktype) |
2088 | if (!tmp->attacktype) |
2430 | tmp->attacktype = AT_PHYSICAL; |
2089 | tmp->attacktype = AT_PHYSICAL; |
2431 | |
2090 | |
2432 | mt = NULL; |
|
|
2433 | if (op->materialname != NULL) |
|
|
2434 | mt = name_to_material (op->materialname); |
|
|
2435 | if (mt != NULL) |
|
|
2436 | { |
|
|
2437 | for (i = 0; i < NROFATTACKS; i++) |
2091 | for (i = 0; i < NROFATTACKS; i++) |
2438 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2092 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2439 | a = mt->save[0]; |
2093 | |
2440 | } |
2094 | a = op->material->save[0]; |
2441 | else |
2095 | |
2442 | { |
|
|
2443 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2444 | tmp->resist[i] = 5; |
|
|
2445 | a = 10; |
|
|
2446 | } |
|
|
2447 | /* Set weapon's immunity */ |
2096 | /* Set weapon's immunity */ |
2448 | tmp->resist[ATNR_CONFUSION] = 100; |
2097 | tmp->resist[ATNR_CONFUSION] = 100; |
2449 | tmp->resist[ATNR_POISON] = 100; |
2098 | tmp->resist[ATNR_POISON] = 100; |
2450 | tmp->resist[ATNR_SLOW] = 100; |
2099 | tmp->resist[ATNR_SLOW] = 100; |
2451 | tmp->resist[ATNR_PARALYZE] = 100; |
2100 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2457 | |
2106 | |
2458 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2107 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2459 | |
2108 | |
2460 | if (a > 14) |
2109 | if (a > 14) |
2461 | a = 14; |
2110 | a = 14; |
|
|
2111 | |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2112 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2113 | |
2464 | /* Determine golem's speed */ |
2114 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2115 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2116 | |
2470 | if (!spell->race) |
2117 | if (!spell->race) |
2471 | { |
2118 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2119 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2120 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2122 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2123 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2124 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2125 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2126 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2127 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2128 | } |
2490 | |
2129 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2130 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2131 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2493 | |
2132 | |
2494 | tmp->speed_left = -1; |
2133 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2134 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2135 | |
|
|
2136 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2137 | return 1; |
2500 | } |
2138 | } |
2501 | |
2139 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2140 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2141 | |
2504 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2142 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2505 | * This changes the light level for the entire map. |
2143 | * This changes the light level for the entire map. |
2506 | */ |
2144 | */ |
2507 | |
|
|
2508 | int |
2145 | int |
2509 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2146 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2510 | { |
2147 | { |
2511 | int success; |
2148 | int success; |
2512 | |
2149 | |
2513 | if (!op->map) |
2150 | if (!op->map) |
2514 | return 0; /* shouldnt happen */ |
2151 | return 0; /* shouldnt happen */ |
2515 | |
2152 | |
2516 | success = change_map_light (op->map, spell->stats.dam); |
2153 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2154 | |
2517 | if (!success) |
2155 | if (!success) |
2518 | { |
2156 | { |
2519 | if (spell->stats.dam < 0) |
2157 | if (spell->stats.dam < 0) |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2158 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2521 | else |
2159 | else |
2522 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2160 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2523 | } |
2161 | } |
|
|
2162 | |
2524 | return success; |
2163 | return success; |
2525 | } |
2164 | } |
2526 | |
|
|
2527 | |
|
|
2528 | |
|
|
2529 | |
|
|
2530 | |
2165 | |
2531 | /* create an aura spell object and put it in the player's inventory. |
2166 | /* create an aura spell object and put it in the player's inventory. |
2532 | * as usual, op is player, caster is the object casting the spell, |
2167 | * as usual, op is player, caster is the object casting the spell, |
2533 | * spell is the spell object itself. |
2168 | * spell is the spell object itself. |
2534 | */ |
2169 | */ |
… | |
… | |
2540 | |
2175 | |
2541 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2176 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2542 | if (new_aura) |
2177 | if (new_aura) |
2543 | refresh = 1; |
2178 | refresh = 1; |
2544 | else |
2179 | else |
2545 | new_aura = arch_to_object (spell->other_arch); |
2180 | new_aura = spell->other_arch->instance (); |
2546 | |
2181 | |
2547 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2182 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2548 | |
2183 | |
2549 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2184 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2550 | |
2185 | |
2551 | new_aura->set_owner (op); |
|
|
2552 | set_spell_skill (op, caster, spell, new_aura); |
2186 | set_spell_skill (op, caster, spell, new_aura); |
2553 | new_aura->attacktype = spell->attacktype; |
2187 | new_aura->attacktype = spell->attacktype; |
2554 | |
2188 | |
2555 | new_aura->level = caster_level (caster, spell); |
2189 | new_aura->level = casting_level (caster, spell); |
|
|
2190 | |
2556 | if (refresh) |
2191 | if (refresh) |
2557 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2192 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2558 | else |
2193 | else |
2559 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2195 | |
2560 | insert_ob_in_ob (new_aura, op); |
2196 | insert_ob_in_ob (new_aura, op); |
|
|
2197 | new_aura->set_owner (op); |
|
|
2198 | |
2561 | return 1; |
2199 | return 1; |
2562 | } |
2200 | } |
2563 | |
|
|
2564 | |
2201 | |
2565 | /* move aura function. An aura is a part of someone's inventory, |
2202 | /* move aura function. An aura is a part of someone's inventory, |
2566 | * which he carries with him, but which acts on the map immediately |
2203 | * which he carries with him, but which acts on the map immediately |
2567 | * around him. |
2204 | * around him. |
2568 | * Aura parameters: |
2205 | * Aura parameters: |
2569 | * duration: duration counter. |
2206 | * duration: duration counter. |
2570 | * attacktype: aura's attacktype |
2207 | * attacktype: aura's attacktype |
2571 | * other_arch: archetype to drop where we attack |
2208 | * other_arch: archetype to drop where we attack |
2572 | */ |
2209 | */ |
2573 | |
|
|
2574 | void |
2210 | void |
2575 | move_aura (object *aura) |
2211 | move_aura (object *aura) |
2576 | { |
2212 | { |
2577 | int i, mflags; |
|
|
2578 | object *env; |
|
|
2579 | maptile *m; |
|
|
2580 | |
|
|
2581 | /* auras belong in inventories */ |
2213 | /* auras belong in inventories */ |
2582 | env = aura->env; |
2214 | object *env = aura->env; |
|
|
2215 | object *owner = aura->owner; |
2583 | |
2216 | |
2584 | /* no matter what we've gotta remove the aura... |
2217 | /* no matter what we've gotta remove the aura... |
2585 | * we'll put it back if its time isn't up. |
2218 | * we'll put it back if its time isn't up. |
2586 | */ |
2219 | */ |
2587 | aura->remove (); |
2220 | aura->remove (); |
… | |
… | |
2592 | aura->destroy (); |
2225 | aura->destroy (); |
2593 | return; |
2226 | return; |
2594 | } |
2227 | } |
2595 | |
2228 | |
2596 | /* auras only exist in inventories */ |
2229 | /* auras only exist in inventories */ |
2597 | if (env == NULL || env->map == NULL) |
2230 | if (!env || !env->map) |
2598 | { |
2231 | { |
2599 | aura->destroy (); |
2232 | aura->destroy (); |
2600 | return; |
2233 | return; |
2601 | } |
2234 | } |
2602 | |
|
|
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
2235 | |
2606 | /* we need to jump out of the inventory for a bit |
2236 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2237 | * in order to hit the map conveniently. |
2608 | */ |
2238 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2239 | aura->insert_at (env, aura); |
2610 | |
2240 | |
2611 | for (i = 1; i < 9; i++) |
2241 | for (int i = 1; i < 9; i++) |
2612 | { |
2242 | { |
2613 | sint16 nx, ny; |
2243 | mapxy pos (env); |
|
|
2244 | pos.move (i); |
2614 | |
2245 | |
2615 | nx = aura->x + freearr_x[i]; |
|
|
2616 | ny = aura->y + freearr_y[i]; |
|
|
2617 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2618 | |
|
|
2619 | /* Consider the movement tyep of the person with the aura as |
2246 | /* Consider the movement type of the person with the aura as |
2620 | * movement type of the aura. Eg, if the player is flying, the aura |
2247 | * movement type of the aura. Eg, if the player is flying, the aura |
2621 | * is flying also, if player is walking, it is on the ground, etc. |
2248 | * is flying also, if player is walking, it is on the ground, etc. |
2622 | */ |
2249 | */ |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2250 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2624 | { |
2251 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2252 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2253 | |
2627 | if (aura->other_arch) |
2254 | if (aura->other_arch) |
2628 | { |
2255 | pos.insert (aura->other_arch->instance (), aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2256 | } |
2636 | } |
|
|
2637 | } |
2257 | } |
|
|
2258 | |
2638 | /* put the aura back in the player's inventory */ |
2259 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2260 | env->insert (aura); |
2640 | insert_ob_in_ob (aura, env); |
2261 | aura->set_owner (owner); |
2641 | } |
2262 | } |
2642 | |
2263 | |
2643 | /* moves the peacemaker spell. |
2264 | /* moves the peacemaker spell. |
2644 | * op is the piece object. |
2265 | * op is the piece object. |
2645 | */ |
2266 | */ |
2646 | |
|
|
2647 | void |
2267 | void |
2648 | move_peacemaker (object *op) |
2268 | move_peacemaker (object *op) |
2649 | { |
2269 | { |
2650 | object *tmp; |
2270 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2651 | |
|
|
2652 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2653 | { |
2271 | { |
2654 | int atk_lev, def_lev; |
2272 | int atk_lev, def_lev; |
2655 | object *victim = tmp; |
2273 | object *victim = tmp->head_ (); |
2656 | |
2274 | |
2657 | if (tmp->head) |
|
|
2658 | victim = tmp->head; |
|
|
2659 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2275 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2660 | continue; |
2276 | continue; |
|
|
2277 | |
2661 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2278 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2662 | continue; |
2279 | continue; |
|
|
2280 | |
2663 | if (victim->stats.exp == 0) |
2281 | if (victim->stats.exp == 0) |
2664 | continue; |
2282 | continue; |
2665 | |
2283 | |
2666 | def_lev = MAX (1, victim->level); |
2284 | def_lev = max (1, victim->level); |
2667 | atk_lev = MAX (1, op->level); |
2285 | atk_lev = max (1, op->level); |
2668 | |
2286 | |
2669 | if (rndm (0, atk_lev - 1) > def_lev) |
2287 | if (rndm (0, atk_lev - 1) > def_lev) |
2670 | { |
2288 | { |
2671 | /* make this sucker peaceful. */ |
2289 | /* make this sucker peaceful. */ |
2672 | |
2290 | |
|
|
2291 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2673 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2292 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2674 | victim->stats.exp = 0; |
2293 | victim->stats.exp = 0; |
2675 | #if 0 |
2294 | #if 0 |
2676 | /* No idea why these were all set to zero - if something |
2295 | /* No idea why these were all set to zero - if something |
2677 | * makes this creature agressive, he should still do damage. |
2296 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2684 | victim->attack_movement = RANDO2; |
2303 | victim->attack_movement = RANDO2; |
2685 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2304 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2686 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2305 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2687 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2306 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2688 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2307 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2308 | |
2689 | if (victim->name) |
2309 | if (victim->name) |
2690 | { |
|
|
2691 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2310 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2692 | } |
2311 | } |
2693 | } |
|
|
2694 | } |
2312 | } |
2695 | } |
2313 | } |
2696 | |
|
|
2697 | |
2314 | |
2698 | /* This writes a rune that contains the appropriate message. |
2315 | /* This writes a rune that contains the appropriate message. |
2699 | * There really isn't any adjustments we make. |
2316 | * There really isn't any adjustments we make. |
2700 | */ |
2317 | */ |
2701 | |
|
|
2702 | int |
2318 | int |
2703 | write_mark (object *op, object *spell, const char *msg) |
2319 | write_mark (object *op, object *spell, const char *msg) |
2704 | { |
2320 | { |
2705 | char rune[HUGE_BUF]; |
|
|
2706 | object *tmp; |
|
|
2707 | |
|
|
2708 | if (!msg || msg[0] == 0) |
2321 | if (!msg || msg[0] == 0) |
2709 | { |
2322 | { |
2710 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2323 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2711 | return 0; |
2324 | return 0; |
2712 | } |
2325 | } |
2713 | |
2326 | |
2714 | if (strcasestr_local (msg, "endmsg")) |
2327 | if (!msg_is_safe (msg)) |
2715 | { |
2328 | { |
2716 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2329 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2717 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2330 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2718 | return 0; |
2331 | return 0; |
2719 | } |
2332 | } |
|
|
2333 | |
2720 | if (!spell->other_arch) |
2334 | if (!spell->other_arch) |
2721 | return 0; |
2335 | return 0; |
2722 | tmp = arch_to_object (spell->other_arch); |
|
|
2723 | |
2336 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2337 | object *tmp = spell->other_arch->instance (); |
2725 | |
2338 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2339 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2340 | tmp->msg = msg; |
2728 | tmp->x = op->x; |
2341 | |
2729 | tmp->y = op->y; |
2342 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
2343 | |
2731 | return 1; |
2344 | return 1; |
2732 | } |
2345 | } |
|
|
2346 | |