… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
75 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
78 | esrv_del_item (op->contr, wand->count); |
79 | remove_ob (wand); |
79 | wand->destroy (); |
80 | free_object (wand); |
|
|
81 | tmp = get_archetype ("fireball"); |
80 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
83 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
… | |
… | |
158 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
158 | break; |
160 | |
159 | |
161 | if (!al) |
160 | if (!al) |
162 | { |
161 | { |
163 | free_object (missile); |
162 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
164 | return 0; |
166 | } |
165 | } |
167 | |
166 | |
168 | if (al->item->slaying) |
167 | if (al->item->slaying) |
169 | { |
168 | { |
170 | free_object (missile); |
169 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
171 | return 0; |
173 | } |
172 | } |
174 | |
173 | |
175 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
303 | return 0; |
305 | } |
304 | } |
306 | if (mflags & P_IS_ALIVE) |
305 | if (mflags & P_IS_ALIVE) |
307 | { |
306 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
307 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
309 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
311 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
312 | tmp = tmp->head; |
… | |
… | |
441 | |
440 | |
442 | if (mflags & P_OUT_OF_MAP) |
441 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
442 | continue; |
444 | |
443 | |
445 | // earth to dust tears down everything that can be teared down |
444 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
445 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
446 | { |
448 | next = tmp->above; |
447 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
450 | } |
… | |
… | |
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
468 | else |
467 | else |
469 | enter_exit (op, wor); |
468 | enter_exit (op, wor); |
470 | |
469 | |
471 | remove_ob (wor); |
470 | wor->destroy (); |
472 | free_object (wor); |
|
|
473 | } |
471 | } |
474 | |
472 | |
475 | /* Word of recall causes the player to return 'home'. |
473 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
474 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
475 | * time delay effect. |
… | |
… | |
557 | } |
555 | } |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
557 | } |
560 | return 1; |
558 | return 1; |
561 | } |
559 | } |
562 | |
|
|
563 | |
560 | |
564 | int |
561 | int |
565 | perceive_self (object *op) |
562 | perceive_self (object *op) |
566 | { |
563 | { |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
564 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
643 | char portal_name[1024], portal_message[1024]; |
640 | char portal_name[1024], portal_message[1024]; |
644 | sint16 exitx, exity; |
641 | sint16 exitx, exity; |
645 | maptile *exitmap; |
642 | maptile *exitmap; |
646 | int op_level; |
643 | int op_level; |
647 | |
644 | |
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
645 | /* Check to see if the map the player is currently on is a per player unique |
650 | * map. This can be determined in that per player unique maps have the |
646 | * map. This can be determined in that per player unique maps have the |
651 | * full pathname listed. |
647 | * full pathname listed. |
652 | */ |
648 | */ |
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
649 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
… | |
… | |
661 | */ |
657 | */ |
662 | dummy = arch_to_object (spell->other_arch); |
658 | dummy = arch_to_object (spell->other_arch); |
663 | if (dummy == NULL) |
659 | if (dummy == NULL) |
664 | { |
660 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
661 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
662 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
667 | return 0; |
663 | return 0; |
668 | } |
664 | } |
|
|
665 | |
669 | force = check_inv_recursive (op, dummy); |
666 | force = check_inv_recursive (op, dummy); |
670 | |
667 | |
671 | if (force == NULL) |
668 | if (force == NULL) |
672 | { |
669 | { |
673 | /* Here we know there is no destination marked up. |
670 | /* Here we know there is no destination marked up. |
… | |
… | |
680 | EXIT_Y (dummy) = op->y; |
677 | EXIT_Y (dummy) = op->y; |
681 | insert_ob_in_ob (dummy, op); |
678 | insert_ob_in_ob (dummy, op); |
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
679 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
683 | return 1; |
680 | return 1; |
684 | } |
681 | } |
685 | free_object (dummy); |
682 | |
|
|
683 | dummy->destroy (); |
686 | |
684 | |
687 | /* Here we know where the town portal should go to |
685 | /* Here we know where the town portal should go to |
688 | * We should kill any existing portal associated with the player. |
686 | * We should kill any existing portal associated with the player. |
689 | * Than we should create the 2 portals. |
687 | * Than we should create the 2 portals. |
690 | * For each of them, we need: |
688 | * For each of them, we need: |
… | |
… | |
703 | /* First step: killing existing town portals */ |
701 | /* First step: killing existing town portals */ |
704 | dummy = get_archetype (spell->race); |
702 | dummy = get_archetype (spell->race); |
705 | if (dummy == NULL) |
703 | if (dummy == NULL) |
706 | { |
704 | { |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
705 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
706 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
709 | return 0; |
707 | return 0; |
710 | } |
708 | } |
|
|
709 | |
711 | perm_portal = archetype::find (spell->slaying); |
710 | perm_portal = archetype::find (spell->slaying); |
712 | |
711 | |
713 | /* To kill a town portal, we go trough the player's inventory, |
712 | /* To kill a town portal, we go trough the player's inventory, |
714 | * for each marked portal in player's inventory, |
713 | * for each marked portal in player's inventory, |
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
714 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
732 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | while (tmp) |
733 | while (tmp) |
735 | { |
734 | { |
736 | if (tmp->name == old_force->name) |
735 | if (tmp->name == old_force->name) |
737 | { |
736 | { |
738 | remove_ob (tmp); |
737 | tmp->destroy (); |
739 | free_object (tmp); |
|
|
740 | break; |
738 | break; |
741 | } |
739 | } |
742 | else |
740 | |
743 | { |
|
|
744 | tmp = tmp->above; |
741 | tmp = tmp->above; |
745 | } |
|
|
746 | } |
742 | } |
747 | } |
743 | } |
748 | remove_ob (old_force); |
744 | |
749 | free_object (old_force); |
745 | old_force->destroy (); |
750 | LOG (llevDebug, "\n"); |
746 | LOG (llevDebug, "\n"); |
751 | } |
747 | } |
752 | free_object (dummy); |
748 | |
|
|
749 | dummy->destroy (); |
753 | |
750 | |
754 | /* Creating the portals. |
751 | /* Creating the portals. |
755 | * The very first thing to do is to ensure |
752 | * The very first thing to do is to ensure |
756 | * access to the destination map. |
753 | * access to the destination map. |
757 | * If we can't, don't fizzle. Simply warn player. |
754 | * If we can't, don't fizzle. Simply warn player. |
… | |
… | |
769 | |
766 | |
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
767 | /* If we were unable to load (ex. random map deleted), warn player */ |
771 | if (exitmap == NULL) |
768 | if (exitmap == NULL) |
772 | { |
769 | { |
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
770 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
774 | remove_ob (force); |
771 | force->destroy (); |
775 | free_object (force); |
|
|
776 | return 1; |
772 | return 1; |
777 | } |
773 | } |
778 | |
774 | |
779 | op_level = caster_level (caster, spell); |
775 | op_level = caster_level (caster, spell); |
780 | if (op_level < 15) |
776 | if (op_level < 15) |
… | |
… | |
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
800 | if (dummy == NULL) |
796 | if (dummy == NULL) |
801 | { |
797 | { |
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
799 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
804 | return 0; |
800 | return 0; |
805 | } |
801 | } |
|
|
802 | |
806 | EXIT_PATH (dummy) = force->name; |
803 | EXIT_PATH (dummy) = force->name; |
807 | EXIT_X (dummy) = EXIT_X (force); |
804 | EXIT_X (dummy) = EXIT_X (force); |
808 | EXIT_Y (dummy) = EXIT_Y (force); |
805 | EXIT_Y (dummy) = EXIT_Y (force); |
809 | dummy->name = dummy->name_pl = portal_name; |
806 | dummy->name = dummy->name_pl = portal_name; |
810 | dummy->msg = portal_message; |
807 | dummy->msg = portal_message; |
… | |
… | |
817 | */ |
814 | */ |
818 | tmp = get_archetype (spell->race); |
815 | tmp = get_archetype (spell->race); |
819 | if (tmp == NULL) |
816 | if (tmp == NULL) |
820 | { |
817 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
818 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
819 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
823 | return 0; |
820 | return 0; |
824 | } |
821 | } |
|
|
822 | |
825 | tmp->race = op->map->path; |
823 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
824 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
825 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
826 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
827 | insert_ob_in_ob (tmp, op); |
… | |
… | |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
835 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
836 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
837 | if (dummy == NULL) |
840 | { |
838 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
840 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
843 | return 0; |
841 | return 0; |
844 | } |
842 | } |
|
|
843 | |
845 | EXIT_PATH (dummy) = op->map->path; |
844 | EXIT_PATH (dummy) = op->map->path; |
846 | EXIT_X (dummy) = op->x; |
845 | EXIT_X (dummy) = op->x; |
847 | EXIT_Y (dummy) = op->y; |
846 | EXIT_Y (dummy) = op->y; |
848 | dummy->name = dummy->name_pl = portal_name; |
847 | dummy->name = dummy->name_pl = portal_name; |
849 | dummy->msg = portal_message; |
848 | dummy->msg = portal_message; |
… | |
… | |
857 | */ |
856 | */ |
858 | tmp = get_archetype (spell->race); |
857 | tmp = get_archetype (spell->race); |
859 | if (tmp == NULL) |
858 | if (tmp == NULL) |
860 | { |
859 | { |
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
861 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
863 | return 0; |
862 | return 0; |
864 | } |
863 | } |
|
|
864 | |
865 | tmp->race = force->name; |
865 | tmp->race = force->name; |
866 | tmp->name = portal_name; |
866 | tmp->name = portal_name; |
867 | EXIT_X (tmp) = dummy->x; |
867 | EXIT_X (tmp) = dummy->x; |
868 | EXIT_Y (tmp) = dummy->y; |
868 | EXIT_Y (tmp) = dummy->y; |
869 | insert_ob_in_ob (tmp, op); |
869 | insert_ob_in_ob (tmp, op); |
870 | |
870 | |
871 | /* Describe the player what happened |
871 | /* Describe the player what happened |
872 | */ |
872 | */ |
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
874 | remove_ob (force); /* Delete the force inside the player */ |
874 | force->destroy (); |
875 | free_object (force); |
875 | |
876 | return 1; |
876 | return 1; |
877 | } |
877 | } |
878 | |
|
|
879 | |
878 | |
880 | /* This creates magic walls. Really, it can create most any object, |
879 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
880 | * within some reason. |
882 | */ |
881 | */ |
883 | |
|
|
884 | int |
882 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
883 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
884 | { |
887 | object *tmp, *tmp2; |
885 | object *tmp, *tmp2; |
888 | int i, posblocked, negblocked, maxrange; |
886 | int i, posblocked, negblocked, maxrange; |
… | |
… | |
900 | else |
898 | else |
901 | { |
899 | { |
902 | x = op->x + freearr_x[dir]; |
900 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
901 | y = op->y + freearr_y[dir]; |
904 | } |
902 | } |
|
|
903 | |
905 | m = op->map; |
904 | m = op->map; |
906 | |
905 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
906 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
907 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
908 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
909 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
910 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
912 | return 0; |
911 | return 0; |
913 | } |
912 | } |
|
|
913 | |
914 | if (spell_ob->other_arch) |
914 | if (spell_ob->other_arch) |
915 | { |
|
|
916 | tmp = arch_to_object (spell_ob->other_arch); |
915 | tmp = arch_to_object (spell_ob->other_arch); |
917 | } |
|
|
918 | else if (spell_ob->race) |
916 | else if (spell_ob->race) |
919 | { |
917 | { |
920 | char buf1[MAX_BUF]; |
918 | char buf1[MAX_BUF]; |
921 | |
919 | |
922 | sprintf (buf1, spell_ob->race, dir); |
920 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
944 | } |
942 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
943 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
946 | { |
944 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
945 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
946 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
947 | } |
|
|
948 | |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
949 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
953 | { |
950 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
951 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
952 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
956 | } |
953 | } |
|
|
954 | |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
955 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
958 | { |
956 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
957 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
958 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
959 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
960 | SET_FLAG (tmp, FLAG_ALIVE); |
963 | } |
961 | } |
964 | |
962 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
963 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
964 | * these fields just won't be used. Do not set the owner for |
|
|
965 | * earthwalls, though, so they survive restarts. |
967 | */ |
966 | */ |
968 | set_owner (tmp, op); |
967 | if (tmp->type != EARTHWALL) //TODO |
|
|
968 | tmp->set_owner (op); |
|
|
969 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
971 | tmp->x = x; |
971 | tmp->y = y; |
972 | tmp->y = y; |
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
974 | |
… | |
… | |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | { |
977 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
979 | return 0; |
979 | } |
980 | } |
|
|
981 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | |
985 | |
984 | /* This code causes the wall to extend some distance in |
986 | /* This code causes the wall to extend some distance in |
… | |
… | |
1002 | m = tmp->map; |
1004 | m = tmp->map; |
1003 | |
1005 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
1008 | { |
1007 | tmp2 = get_object (); |
1009 | tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
|
|
1009 | tmp2->x = x; |
1010 | tmp2->x = x; |
1010 | tmp2->y = y; |
1011 | tmp2->y = y; |
1011 | insert_ob_in_map (tmp2, m, op, 0); |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
… | |
… | |
1022 | m = tmp->map; |
1023 | m = tmp->map; |
1023 | |
1024 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
1027 | { |
1027 | tmp2 = get_object (); |
1028 | tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
|
|
1029 | tmp2->x = x; |
1029 | tmp2->x = x; |
1030 | tmp2->y = y; |
1030 | tmp2->y = y; |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
… | |
… | |
1145 | return 0; |
1145 | return 0; |
1146 | } |
1146 | } |
1147 | } |
1147 | } |
1148 | |
1148 | |
1149 | /* Actually move the player now */ |
1149 | /* Actually move the player now */ |
1150 | remove_ob (op); |
1150 | op->remove (); |
1151 | op->x += freearr_x[dir] * dist; |
1151 | op->x += freearr_x[dir] * dist; |
1152 | op->y += freearr_y[dir] * dist; |
1152 | op->y += freearr_y[dir] * dist; |
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
1154 | return 1; |
1154 | return 1; |
1155 | |
1155 | |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1432 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1433 | force->attacktype = spell_ob->attacktype; |
1434 | |
1434 | |
1435 | insert_ob_in_ob (force, tmp); |
1435 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1437 | tmp->update_stats (); |
1438 | return 1; |
1438 | return 1; |
1439 | } |
1439 | } |
1440 | |
1440 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1442 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1541 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1543 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1545 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1546 | tmp->update_stats (); |
1547 | return 1; |
1547 | return 1; |
1548 | } |
1548 | } |
1549 | |
1549 | |
1550 | |
1550 | |
1551 | |
1551 | |
… | |
… | |
1621 | *small_nuggets -= large->value / small->value; |
1621 | *small_nuggets -= large->value / small->value; |
1622 | if (*small_nuggets && large->value % small->value) |
1622 | if (*small_nuggets && large->value % small->value) |
1623 | (*small_nuggets)--; |
1623 | (*small_nuggets)--; |
1624 | } |
1624 | } |
1625 | weight += obj->weight; |
1625 | weight += obj->weight; |
1626 | remove_ob (obj); |
1626 | obj->destroy (); |
1627 | free_object (obj); |
|
|
1628 | } |
1627 | } |
1629 | |
1628 | |
1630 | static void |
1629 | static void |
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1630 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1632 | { |
1631 | { |
… | |
… | |
1639 | if (x == op->x && y == op->y && op->map == m) |
1638 | if (x == op->x && y == op->y && op->map == m) |
1640 | flag = INS_BELOW_ORIGINATOR; |
1639 | flag = INS_BELOW_ORIGINATOR; |
1641 | |
1640 | |
1642 | if (small_nuggets) |
1641 | if (small_nuggets) |
1643 | { |
1642 | { |
1644 | tmp = get_object (); |
1643 | tmp = small->clone (); |
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
1644 | tmp->nrof = small_nuggets; |
1647 | tmp->x = x; |
1645 | tmp->x = x; |
1648 | tmp->y = y; |
1646 | tmp->y = y; |
1649 | insert_ob_in_map (tmp, m, op, flag); |
1647 | insert_ob_in_map (tmp, m, op, flag); |
1650 | } |
1648 | } |
|
|
1649 | |
1651 | if (large_nuggets) |
1650 | if (large_nuggets) |
1652 | { |
1651 | { |
1653 | tmp = get_object (); |
1652 | tmp = large->clone (); |
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
1653 | tmp->nrof = large_nuggets; |
1656 | tmp->x = x; |
1654 | tmp->x = x; |
1657 | tmp->y = y; |
1655 | tmp->y = y; |
1658 | insert_ob_in_map (tmp, m, op, flag); |
1656 | insert_ob_in_map (tmp, m, op, flag); |
1659 | } |
1657 | } |
… | |
… | |
1700 | continue; |
1698 | continue; |
1701 | |
1699 | |
1702 | small_nuggets = 0; |
1700 | small_nuggets = 0; |
1703 | large_nuggets = 0; |
1701 | large_nuggets = 0; |
1704 | |
1702 | |
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1703 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1706 | { |
1704 | { |
1707 | next = tmp->above; |
1705 | next = tmp->above; |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1710 | { |
1708 | { |
… | |
… | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1722 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1725 | |
1723 | |
1726 | if (weight > weight_max) |
1724 | if (weight > weight_max) |
1727 | { |
1725 | { |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1726 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1729 | free_object (large); |
1727 | large->destroy (); |
1730 | free_object (small); |
1728 | small->destroy (); |
1731 | return 1; |
1729 | return 1; |
1732 | } |
1730 | } |
1733 | } /* is alchemable object */ |
1731 | } /* is alchemable object */ |
1734 | } /* process all objects on this space */ |
1732 | } /* process all objects on this space */ |
1735 | |
1733 | |
… | |
… | |
1738 | * with this spell. |
1736 | * with this spell. |
1739 | */ |
1737 | */ |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1738 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1741 | } |
1739 | } |
1742 | } |
1740 | } |
1743 | free_object (large); |
1741 | |
1744 | free_object (small); |
1742 | large->destroy (); |
|
|
1743 | small->destroy (); |
1745 | /* reset this so that if player standing on a big pile of stuff, |
1744 | /* reset this so that if player standing on a big pile of stuff, |
1746 | * it is redrawn properly. |
1745 | * it is redrawn properly. |
1747 | */ |
1746 | */ |
1748 | op->contr->socket.look_position = 0; |
1747 | op->contr->ns->look_position = 0; |
1749 | return 1; |
1748 | return 1; |
1750 | } |
1749 | } |
1751 | |
1750 | |
1752 | |
1751 | |
1753 | /* This function removes the cursed/damned status on equipped |
1752 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1762 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1763 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1764 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1766 | { |
1765 | { |
1767 | |
|
|
1768 | was_one++; |
1766 | was_one++; |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1767 | if (tmp->level <= caster_level (caster, spell)) |
1770 | { |
1768 | { |
1771 | success++; |
1769 | success++; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1770 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1790 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1793 | else |
1791 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1795 | } |
1793 | } |
1796 | } |
1794 | } |
|
|
1795 | |
1797 | return success; |
1796 | return success; |
1798 | } |
1797 | } |
1799 | |
1798 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1799 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
1800 | |
… | |
… | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1807 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1809 | |
1808 | |
1810 | if (num_ident < 1) |
1809 | if (num_ident < 1) |
1811 | num_ident = 1; |
1810 | num_ident = 1; |
1812 | |
1811 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1812 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1813 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1814 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1817 | { |
1815 | { |
1818 | identify (tmp); |
1816 | identify (tmp); |
|
|
1817 | |
1819 | if (op->type == PLAYER) |
1818 | if (op->type == PLAYER) |
1820 | { |
1819 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1820 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1821 | |
1822 | if (tmp->msg) |
1822 | if (tmp->msg) |
1823 | { |
1823 | { |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1826 | } |
1826 | } |
1827 | } |
1827 | } |
|
|
1828 | |
1828 | num_ident--; |
1829 | num_ident--; |
1829 | success = 1; |
1830 | success = 1; |
1830 | if (!num_ident) |
1831 | if (!num_ident) |
1831 | break; |
1832 | break; |
1832 | } |
1833 | } |
1833 | } |
1834 | } |
|
|
1835 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1836 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1837 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1838 | * was not fully used. |
1837 | */ |
1839 | */ |
1838 | if (num_ident) |
1840 | if (num_ident) |
1839 | { |
1841 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1842 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1843 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | { |
1844 | { |
1843 | |
|
|
1844 | identify (tmp); |
1845 | identify (tmp); |
|
|
1846 | |
1845 | if (op->type == PLAYER) |
1847 | if (op->type == PLAYER) |
1846 | { |
1848 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1849 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1850 | |
1848 | if (tmp->msg) |
1851 | if (tmp->msg) |
1849 | { |
1852 | { |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1853 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1854 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1852 | } |
1855 | } |
|
|
1856 | |
1853 | esrv_send_item (op, tmp); |
1857 | esrv_send_item (op, tmp); |
1854 | } |
1858 | } |
|
|
1859 | |
1855 | num_ident--; |
1860 | num_ident--; |
1856 | success = 1; |
1861 | success = 1; |
1857 | if (!num_ident) |
1862 | if (!num_ident) |
1858 | break; |
1863 | break; |
1859 | } |
1864 | } |
1860 | } |
1865 | } |
|
|
1866 | |
1861 | if (!success) |
1867 | if (!success) |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1868 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1863 | else |
1869 | else |
1864 | { |
|
|
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1870 | spell_effect (spell, op->x, op->y, op->map, op); |
1866 | } |
1871 | |
1867 | return success; |
1872 | return success; |
1868 | } |
1873 | } |
1869 | |
|
|
1870 | |
1874 | |
1871 | int |
1875 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1876 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1877 | { |
1874 | object *tmp, *last, *god, *detect; |
1878 | object *tmp, *last, *god, *detect; |
… | |
… | |
1887 | skill = caster; |
1891 | skill = caster; |
1888 | |
1892 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1893 | for (x = op->x - range; x <= op->x + range; x++) |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1894 | for (y = op->y - range; y <= op->y + range; y++) |
1891 | { |
1895 | { |
1892 | |
|
|
1893 | m = op->map; |
1896 | m = op->map; |
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1897 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1895 | if (mflags & P_OUT_OF_MAP) |
1898 | if (mflags & P_OUT_OF_MAP) |
1896 | continue; |
1899 | continue; |
1897 | |
1900 | |
… | |
… | |
1899 | * floor. But this is not true for show invisible. |
1902 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1903 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1904 | * down - that is easier than working up. |
1902 | */ |
1905 | */ |
1903 | |
1906 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1907 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1905 | last = tmp; |
1908 | last = tmp; |
|
|
1909 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1910 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1911 | * would happen. |
1908 | */ |
1912 | */ |
1909 | if (!last) |
1913 | if (!last) |
1910 | continue; |
1914 | continue; |
… | |
… | |
1912 | done_one = 0; |
1916 | done_one = 0; |
1913 | floor = 0; |
1917 | floor = 0; |
1914 | detect = NULL; |
1918 | detect = NULL; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1919 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1920 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1921 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1922 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1920 | /* Might there be other objects that we can make visibile? */ |
1923 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1924 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1925 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1923 | tmp->type == CF_HANDLE || |
1926 | tmp->type == CF_HANDLE || |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1927 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1928 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1932 | { |
1935 | { |
1933 | tmp->invisible = 0; |
1936 | tmp->invisible = 0; |
1934 | done_one = 1; |
1937 | done_one = 1; |
1935 | } |
1938 | } |
1936 | } |
1939 | } |
|
|
1940 | |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1941 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1938 | floor = 1; |
1942 | floor = 1; |
1939 | |
1943 | |
1940 | /* All detections below this point don't descend beneath the floor, |
1944 | /* All detections below this point don't descend beneath the floor, |
1941 | * so just continue on. We could be clever and look at the type of |
1945 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
2111 | |
2115 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2116 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
2117 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2118 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
2119 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2120 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2121 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2118 | break; |
2122 | break; |
2119 | } |
2123 | } |
2120 | |
2124 | |
2121 | |
2125 | |
2122 | /* If we did not find a player in the specified direction, transfer |
2126 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
2127 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
2128 | */ |
2125 | if (plyr == NULL) |
2129 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2130 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2131 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2128 | break; |
2132 | break; |
2129 | |
2133 | |
2130 | if (!plyr) |
2134 | if (!plyr) |
2131 | { |
2135 | { |
… | |
… | |
2186 | m = op->map; |
2190 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2191 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
2192 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
2193 | return; |
2190 | |
2194 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2195 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
2196 | { |
2193 | next = tmp->above; |
2197 | next = tmp->above; |
2194 | |
2198 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
2199 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
2200 | * points to a monster, we don't have all the necessary |
… | |
… | |
2210 | * monsters either. |
2214 | * monsters either. |
2211 | */ |
2215 | */ |
2212 | |
2216 | |
2213 | if (head->attacktype & AT_MAGIC && |
2217 | if (head->attacktype & AT_MAGIC && |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2218 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2215 | { |
2219 | head->destroy (); |
2216 | remove_ob (head); |
|
|
2217 | free_object (head); |
|
|
2218 | } |
|
|
2219 | else |
2220 | else |
2220 | switch (head->type) |
2221 | switch (head->type) |
2221 | { |
2222 | { |
2222 | case SPELL_EFFECT: |
2223 | case SPELL_EFFECT: |
2223 | if (op->level > head->level) |
2224 | if (op->level > head->level) |
2224 | { |
2225 | head->destroy (); |
2225 | remove_ob (head); |
2226 | |
2226 | free_object (head); |
|
|
2227 | } |
|
|
2228 | break; |
2227 | break; |
2229 | |
2228 | |
2230 | /* I really don't get this rune code that much - that |
2229 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
2230 | * random chance seems really low. |
2232 | */ |
2231 | */ |
2233 | case RUNE: |
2232 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
2233 | if (rndm (0, 149) == 0) |
2235 | { |
2234 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
2235 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
2236 | if (!head->stats.hp) |
2238 | { |
2237 | head->destroy (); |
2239 | remove_ob (head); |
|
|
2240 | free_object (head); |
|
|
2241 | } |
|
|
2242 | } |
2238 | } |
2243 | break; |
2239 | break; |
2244 | } |
2240 | } |
2245 | } |
2241 | } |
2246 | } |
2242 | } |
… | |
… | |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2379 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2380 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2385 | tmp->stats.exp = 0; |
2381 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2382 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2383 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2384 | tmp->set_owner (op); |
2389 | set_spell_skill (op, caster, spell, tmp); |
2385 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
2386 | op->contr->ranges[range_golem] = tmp; |
2391 | op->contr->shoottype = range_golem; |
2387 | op->contr->shoottype = range_golem; |
2392 | |
2388 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2389 | /* Give the weapon to the golem now. A bit of a hack to check the |
2394 | * removed flag - it should only be set if get_split_object was |
2390 | * removed flag - it should only be set if get_split_object was |
2395 | * used above. |
2391 | * used above. |
2396 | */ |
2392 | */ |
2397 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2393 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2398 | remove_ob (weapon); |
2394 | weapon->remove (); |
2399 | insert_ob_in_ob (weapon, tmp); |
2395 | insert_ob_in_ob (weapon, tmp); |
2400 | esrv_send_item (op, weapon); |
2396 | esrv_send_item (op, weapon); |
2401 | /* To do everything necessary to let a golem use the weapon is a pain, |
2397 | /* To do everything necessary to let a golem use the weapon is a pain, |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2398 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2399 | * body_info, skills, etc) |
2404 | */ |
2400 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2401 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2402 | SET_FLAG (weapon, FLAG_APPLIED); |
2407 | fix_player (tmp); |
2403 | tmp->update_stats (); |
2408 | |
2404 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2405 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2406 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2407 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2408 | */ |
… | |
… | |
2550 | |
2546 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2547 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2548 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2549 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2550 | |
2555 | set_owner (new_aura, op); |
2551 | new_aura->set_owner (op); |
2556 | set_spell_skill (op, caster, spell, new_aura); |
2552 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2553 | new_aura->attacktype = spell->attacktype; |
2558 | |
2554 | |
2559 | new_aura->level = caster_level (caster, spell); |
2555 | new_aura->level = caster_level (caster, spell); |
2560 | if (refresh) |
2556 | if (refresh) |
… | |
… | |
2586 | env = aura->env; |
2582 | env = aura->env; |
2587 | |
2583 | |
2588 | /* no matter what we've gotta remove the aura... |
2584 | /* no matter what we've gotta remove the aura... |
2589 | * we'll put it back if its time isn't up. |
2585 | * we'll put it back if its time isn't up. |
2590 | */ |
2586 | */ |
2591 | remove_ob (aura); |
2587 | aura->remove (); |
2592 | |
2588 | |
2593 | /* exit if we're out of gas */ |
2589 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2590 | if (aura->duration-- < 0) |
2595 | { |
2591 | { |
2596 | free_object (aura); |
2592 | aura->destroy (); |
2597 | return; |
2593 | return; |
2598 | } |
2594 | } |
2599 | |
2595 | |
2600 | /* auras only exist in inventories */ |
2596 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2597 | if (env == NULL || env->map == NULL) |
2602 | { |
2598 | { |
2603 | free_object (aura); |
2599 | aura->destroy (); |
2604 | return; |
2600 | return; |
2605 | } |
2601 | } |
|
|
2602 | |
2606 | aura->x = env->x; |
2603 | aura->x = env->x; |
2607 | aura->y = env->y; |
2604 | aura->y = env->y; |
2608 | |
2605 | |
2609 | /* we need to jump out of the inventory for a bit |
2606 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2607 | * in order to hit the map conveniently. |
… | |
… | |
2637 | insert_ob_in_map (new_ob, m, aura, 0); |
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
2638 | } |
2635 | } |
2639 | } |
2636 | } |
2640 | } |
2637 | } |
2641 | /* put the aura back in the player's inventory */ |
2638 | /* put the aura back in the player's inventory */ |
2642 | remove_ob (aura); |
2639 | aura->remove (); |
2643 | insert_ob_in_ob (aura, env); |
2640 | insert_ob_in_ob (aura, env); |
2644 | } |
2641 | } |
2645 | |
2642 | |
2646 | /* moves the peacemaker spell. |
2643 | /* moves the peacemaker spell. |
2647 | * op is the piece object. |
2644 | * op is the piece object. |
… | |
… | |
2650 | void |
2647 | void |
2651 | move_peacemaker (object *op) |
2648 | move_peacemaker (object *op) |
2652 | { |
2649 | { |
2653 | object *tmp; |
2650 | object *tmp; |
2654 | |
2651 | |
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2652 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2656 | { |
2653 | { |
2657 | int atk_lev, def_lev; |
2654 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2655 | object *victim = tmp; |
2659 | |
2656 | |
2660 | if (tmp->head) |
2657 | if (tmp->head) |
… | |
… | |
2671 | |
2668 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2669 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2670 | { |
2674 | /* make this sucker peaceful. */ |
2671 | /* make this sucker peaceful. */ |
2675 | |
2672 | |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2673 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2674 | victim->stats.exp = 0; |
2678 | #if 0 |
2675 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2676 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2677 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2678 | */ |