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/cvs/deliantra/server/server/spell_effect.C
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Comparing deliantra/server/server/spell_effect.C (file contents):
Revision 1.23 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.25 by root, Sat Dec 23 09:58:23 2006 UTC

555 } 555 }
556 return cast_spell (op, caster, dir, newspell, NULL); 556 return cast_spell (op, caster, dir, newspell, NULL);
557 } 557 }
558 return 1; 558 return 1;
559} 559}
560
561 560
562int 561int
563perceive_self (object *op) 562perceive_self (object *op)
564{ 563{
565 char *cp = describe_item (op, op), buf[MAX_BUF]; 564 char *cp = describe_item (op, op), buf[MAX_BUF];
641 char portal_name[1024], portal_message[1024]; 640 char portal_name[1024], portal_message[1024];
642 sint16 exitx, exity; 641 sint16 exitx, exity;
643 maptile *exitmap; 642 maptile *exitmap;
644 int op_level; 643 int op_level;
645 644
646
647 /* Check to see if the map the player is currently on is a per player unique 645 /* Check to see if the map the player is currently on is a per player unique
648 * map. This can be determined in that per player unique maps have the 646 * map. This can be determined in that per player unique maps have the
649 * full pathname listed. 647 * full pathname listed.
650 */ 648 */
651 if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) 649 if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE)
876 force->destroy (); 874 force->destroy ();
877 875
878 return 1; 876 return 1;
879} 877}
880 878
881
882/* This creates magic walls. Really, it can create most any object, 879/* This creates magic walls. Really, it can create most any object,
883 * within some reason. 880 * within some reason.
884 */ 881 */
885
886int 882int
887magic_wall (object *op, object *caster, int dir, object *spell_ob) 883magic_wall (object *op, object *caster, int dir, object *spell_ob)
888{ 884{
889 object *tmp, *tmp2; 885 object *tmp, *tmp2;
890 int i, posblocked, negblocked, maxrange; 886 int i, posblocked, negblocked, maxrange;
902 else 898 else
903 { 899 {
904 x = op->x + freearr_x[dir]; 900 x = op->x + freearr_x[dir];
905 y = op->y + freearr_y[dir]; 901 y = op->y + freearr_y[dir];
906 } 902 }
903
907 m = op->map; 904 m = op->map;
908 905
909 if ((spell_ob->move_block || x != op->x || y != op->y) && 906 if ((spell_ob->move_block || x != op->x || y != op->y) &&
910 (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || 907 (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) ||
911 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) 908 ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block)))
912 { 909 {
913 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 910 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
914 return 0; 911 return 0;
915 } 912 }
913
916 if (spell_ob->other_arch) 914 if (spell_ob->other_arch)
917 {
918 tmp = arch_to_object (spell_ob->other_arch); 915 tmp = arch_to_object (spell_ob->other_arch);
919 }
920 else if (spell_ob->race) 916 else if (spell_ob->race)
921 { 917 {
922 char buf1[MAX_BUF]; 918 char buf1[MAX_BUF];
923 919
924 sprintf (buf1, spell_ob->race, dir); 920 sprintf (buf1, spell_ob->race, dir);
946 } 942 }
947 else if (QUERY_FLAG (tmp, FLAG_ALIVE)) 943 else if (QUERY_FLAG (tmp, FLAG_ALIVE))
948 { 944 {
949 tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 945 tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
950 tmp->stats.maxhp = tmp->stats.hp; 946 tmp->stats.maxhp = tmp->stats.hp;
951 tmp->set_owner (op);
952 set_spell_skill (op, caster, spell_ob, tmp);
953 } 947 }
948
954 if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) 949 if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP))
955 { 950 {
956 tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); 951 tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob);
957 SET_FLAG (tmp, FLAG_IS_USED_UP); 952 SET_FLAG (tmp, FLAG_IS_USED_UP);
958 } 953 }
954
959 if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) 955 if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN))
960 { 956 {
961 tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 957 tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
962 tmp->stats.maxhp = tmp->stats.hp; 958 tmp->stats.maxhp = tmp->stats.hp;
963 SET_FLAG (tmp, FLAG_TEAR_DOWN); 959 SET_FLAG (tmp, FLAG_TEAR_DOWN);
964 SET_FLAG (tmp, FLAG_ALIVE); 960 SET_FLAG (tmp, FLAG_ALIVE);
965 } 961 }
966 962
967 /* This can't really hurt - if the object doesn't kill anything, 963 /* This can't really hurt - if the object doesn't kill anything,
968 * these fields just won't be used. 964 * these fields just won't be used. Do not set the owner for
965 * earthwalls, though, so they survive restarts.
969 */ 966 */
967 if (tmp->type != EARTHWALL) //TODO
970 tmp->set_owner (op); 968 tmp->set_owner (op);
969
971 set_spell_skill (op, caster, spell_ob, tmp); 970 set_spell_skill (op, caster, spell_ob, tmp);
972 tmp->x = x; 971 tmp->x = x;
973 tmp->y = y; 972 tmp->y = y;
974 tmp->level = caster_level (caster, spell_ob) / 2; 973 tmp->level = caster_level (caster, spell_ob) / 2;
975 974
977 if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) 976 if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL)
978 { 977 {
979 new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); 978 new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name);
980 return 0; 979 return 0;
981 } 980 }
981
982 /* If this is a spellcasting wall, need to insert the spell object */ 982 /* If this is a spellcasting wall, need to insert the spell object */
983 if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) 983 if (tmp->other_arch && tmp->other_arch->clone.type == SPELL)
984 insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); 984 insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp);
985 985
986 /* This code causes the wall to extend some distance in 986 /* This code causes the wall to extend some distance in
1432 force->stats.ac = spell_ob->stats.ac; 1432 force->stats.ac = spell_ob->stats.ac;
1433 force->attacktype = spell_ob->attacktype; 1433 force->attacktype = spell_ob->attacktype;
1434 1434
1435 insert_ob_in_ob (force, tmp); 1435 insert_ob_in_ob (force, tmp);
1436 change_abil (tmp, force); /* Mostly to display any messages */ 1436 change_abil (tmp, force); /* Mostly to display any messages */
1437 fix_player (tmp); 1437 tmp->update_stats ();
1438 return 1; 1438 return 1;
1439} 1439}
1440 1440
1441/* This used to be part of cast_change_ability, but it really didn't make 1441/* This used to be part of cast_change_ability, but it really didn't make
1442 * a lot of sense, since most of the values it derives are from the god 1442 * a lot of sense, since most of the values it derives are from the god
1541 force->stats.wc = spell_ob->stats.wc; 1541 force->stats.wc = spell_ob->stats.wc;
1542 force->stats.ac = spell_ob->stats.ac; 1542 force->stats.ac = spell_ob->stats.ac;
1543 1543
1544 change_abil (tmp, force); /* Mostly to display any messages */ 1544 change_abil (tmp, force); /* Mostly to display any messages */
1545 insert_ob_in_ob (force, tmp); 1545 insert_ob_in_ob (force, tmp);
1546 fix_player (tmp); 1546 tmp->update_stats ();
1547 return 1; 1547 return 1;
1548} 1548}
1549 1549
1550 1550
1551 1551
2398 * so instead, just set it as equipped (otherwise, we need to update 2398 * so instead, just set it as equipped (otherwise, we need to update
2399 * body_info, skills, etc) 2399 * body_info, skills, etc)
2400 */ 2400 */
2401 SET_FLAG (tmp, FLAG_USE_WEAPON); 2401 SET_FLAG (tmp, FLAG_USE_WEAPON);
2402 SET_FLAG (weapon, FLAG_APPLIED); 2402 SET_FLAG (weapon, FLAG_APPLIED);
2403 fix_player (tmp); 2403 tmp->update_stats ();
2404 2404
2405 /* There used to be 'odd' code that basically seemed to take the absolute 2405 /* There used to be 'odd' code that basically seemed to take the absolute
2406 * value of the weapon->magic an use that. IMO, that doesn't make sense - 2406 * value of the weapon->magic an use that. IMO, that doesn't make sense -
2407 * if you're using a crappy weapon, it shouldn't be as good. 2407 * if you're using a crappy weapon, it shouldn't be as good.
2408 */ 2408 */

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