… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
114 | } |
|
|
115 | |
112 | return 1; |
116 | return 1; |
113 | } |
117 | } |
114 | |
118 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
502 | |
506 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
506 | */ |
510 | */ |
507 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
515 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
822 | |
825 | |
823 | tmp->race = op->map->path; |
826 | tmp->race = op->map->path; |
824 | tmp->name = portal_name; |
827 | tmp->name = portal_name; |
825 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_X (tmp) = dummy->x; |
826 | EXIT_Y (tmp) = dummy->y; |
829 | EXIT_Y (tmp) = dummy->y; |
827 | insert_ob_in_ob (tmp, op); |
830 | op->insert (tmp); |
828 | |
831 | |
829 | /* Create a portal in the destination map |
832 | /* Create a portal in the destination map |
830 | * dummy contain the portal and |
833 | * dummy contain the portal and |
831 | * force the track to kill it later |
834 | * force the track to kill it later |
832 | * the 'force' variable still contains the 'reminder' of |
835 | * the 'force' variable still contains the 'reminder' of |
… | |
… | |
844 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_PATH (dummy) = op->map->path; |
845 | EXIT_X (dummy) = op->x; |
848 | EXIT_X (dummy) = op->x; |
846 | EXIT_Y (dummy) = op->y; |
849 | EXIT_Y (dummy) = op->y; |
847 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->name = dummy->name_pl = portal_name; |
848 | dummy->msg = portal_message; |
851 | dummy->msg = portal_message; |
849 | dummy->x = EXIT_X (force); |
|
|
850 | dummy->y = EXIT_Y (force); |
|
|
851 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | insert_ob_in_map (dummy, exitmap, op, 0); |
853 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
853 | |
854 | |
854 | /* Now we create another town portal marker that |
855 | /* Now we create another town portal marker that |
855 | * points back to the one we just made |
856 | * points back to the one we just made |
856 | */ |
857 | */ |
857 | tmp = get_archetype (spell->race); |
858 | tmp = get_archetype (spell->race); |
… | |
… | |
880 | * within some reason. |
881 | * within some reason. |
881 | */ |
882 | */ |
882 | int |
883 | int |
883 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | { |
885 | { |
885 | object *tmp, *tmp2; |
886 | object *tmp; |
886 | int i, posblocked, negblocked, maxrange; |
887 | int i, posblocked, negblocked, maxrange; |
887 | sint16 x, y; |
888 | sint16 x, y; |
888 | maptile *m; |
889 | maptile *m; |
889 | const char *name; |
890 | const char *name; |
890 | archetype *at; |
891 | archetype *at; |
… | |
… | |
923 | { |
924 | { |
924 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | return 0; |
927 | return 0; |
927 | } |
928 | } |
|
|
929 | |
928 | tmp = arch_to_object (at); |
930 | tmp = arch_to_object (at); |
929 | } |
931 | } |
930 | else |
932 | else |
931 | { |
933 | { |
932 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
966 | */ |
968 | */ |
967 | if (tmp->type != EARTHWALL) //TODO |
969 | if (tmp->type != EARTHWALL) //TODO |
968 | tmp->set_owner (op); |
970 | tmp->set_owner (op); |
969 | |
971 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
974 | |
974 | |
975 | name = tmp->name; |
975 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
976 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
977 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
979 | return 0; |
980 | } |
980 | } |
981 | |
981 | |
… | |
… | |
1004 | m = tmp->map; |
1004 | m = tmp->map; |
1005 | |
1005 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1008 | { |
1009 | tmp2 = tmp->clone (); |
1009 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1010 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1011 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1014 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1015 | |
1017 | } |
1016 | } |
1018 | else |
1017 | else |
1019 | posblocked = 1; |
1018 | posblocked = 1; |
1020 | |
1019 | |
… | |
… | |
1023 | m = tmp->map; |
1022 | m = tmp->map; |
1024 | |
1023 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1026 | { |
1028 | tmp2 = tmp->clone (); |
1027 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1028 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1029 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1030 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1031 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1032 | } |
1035 | else |
1033 | else |
1036 | negblocked = 1; |
1034 | negblocked = 1; |
1037 | } |
1035 | } |
1038 | |
1036 | |
… | |
… | |
1087 | { |
1085 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1087 | op->contr->count = 0; |
1090 | return 0; |
1088 | return 0; |
1091 | } |
1089 | } |
|
|
1090 | |
1092 | op->contr->count = 0; |
1091 | op->contr->count = 0; |
1093 | |
1092 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1093 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1094 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1095 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1144 | return 0; |
1146 | } |
1145 | } |
1147 | } |
1146 | } |
1148 | |
1147 | |
1149 | /* Actually move the player now */ |
1148 | /* Actually move the player now */ |
1150 | op->remove (); |
1149 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1150 | return 1; |
1155 | |
1151 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1152 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1153 | return 1; |
1158 | } |
1154 | } |
… | |
… | |
1302 | }; |
1298 | }; |
1303 | |
1299 | |
1304 | int |
1300 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1301 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1302 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1303 | object *force = NULL; |
1309 | int i; |
1304 | int i; |
1310 | |
1305 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1306 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1307 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1308 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1309 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1310 | |
1321 | if (tmp == NULL) |
1311 | if (!tmp) |
1322 | return 0; |
1312 | return 0; |
1323 | |
1313 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1314 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1315 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1316 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1317 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1318 | { |
1329 | if (tmp2->name == spell_ob->name) |
1319 | if (tmp2->name == spell_ob->name) |
1330 | { |
1320 | { |
… | |
… | |
1640 | |
1630 | |
1641 | if (small_nuggets) |
1631 | if (small_nuggets) |
1642 | { |
1632 | { |
1643 | tmp = small->clone (); |
1633 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1634 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1635 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1636 | } |
1649 | |
1637 | |
1650 | if (large_nuggets) |
1638 | if (large_nuggets) |
1651 | { |
1639 | { |
1652 | tmp = large->clone (); |
1640 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1641 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1642 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1643 | } |
1658 | } |
1644 | } |
1659 | |
1645 | |
1660 | int |
1646 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1647 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1998 | */ |
1984 | */ |
1999 | if (done_one) |
1985 | if (done_one) |
2000 | { |
1986 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1987 | object *detect_ob = arch_to_object (spell->other_arch); |
2002 | |
1988 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1989 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1990 | if (done_one == 2 && detect) |
2007 | { |
1991 | { |
2008 | detect_ob->face = detect->face; |
1992 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1993 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2011 | detect_ob->last_anim = 0; |
1995 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1996 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1997 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1998 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1999 | } |
|
|
2000 | |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
2001 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
2002 | } |
2018 | } /* for processing the surrounding spaces */ |
2003 | } /* for processing the surrounding spaces */ |
2019 | |
2004 | |
2020 | |
2005 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
2006 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2070 | |
2055 | |
2071 | /* Explodes a fireball centered at player */ |
2056 | /* Explodes a fireball centered at player */ |
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
2057 | tmp = get_archetype (EXPLODING_FIREBALL); |
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2058 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2059 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2075 | tmp->x = victim->x; |
2060 | |
2076 | tmp->y = victim->y; |
2061 | tmp->insert_at (victim); |
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
2062 | victim->stats.sp = 2 * victim->stats.maxsp; |
2079 | } |
2063 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2065 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2066 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2067 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2068 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
2069 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2070 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
2071 | confuse_player (victim, victim, 99); |
2092 | } |
2072 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2073 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2074 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
2075 | } |
2098 | |
2076 | |
2099 | /* cast_transfer |
2077 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
2078 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
2079 | * We let the target go above their normal maximum SP. |
… | |
… | |
2460 | if (a > 14) |
2438 | if (a > 14) |
2461 | a = 14; |
2439 | a = 14; |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2440 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2441 | |
2464 | /* Determine golem's speed */ |
2442 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2443 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2444 | |
2470 | if (!spell->race) |
2445 | if (!spell->race) |
2471 | { |
2446 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2447 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2448 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2450 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2451 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2452 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2453 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2454 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2455 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2456 | } |
2490 | |
2457 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2458 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2459 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2493 | |
2460 | |
2494 | tmp->speed_left = -1; |
2461 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2462 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2463 | |
|
|
2464 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2465 | return 1; |
2500 | } |
2466 | } |
2501 | |
2467 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2468 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2469 | |
… | |
… | |
2598 | { |
2564 | { |
2599 | aura->destroy (); |
2565 | aura->destroy (); |
2600 | return; |
2566 | return; |
2601 | } |
2567 | } |
2602 | |
2568 | |
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
|
|
2606 | /* we need to jump out of the inventory for a bit |
2569 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2570 | * in order to hit the map conveniently. |
2608 | */ |
2571 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2572 | aura->insert_at (env, aura); |
2610 | |
2573 | |
2611 | for (i = 1; i < 9; i++) |
2574 | for (i = 1; i < 9; i++) |
2612 | { |
2575 | { |
2613 | sint16 nx, ny; |
2576 | sint16 nx, ny; |
2614 | |
2577 | |
… | |
… | |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2586 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2624 | { |
2587 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2588 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2589 | |
2627 | if (aura->other_arch) |
2590 | if (aura->other_arch) |
2628 | { |
2591 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2592 | } |
2636 | } |
|
|
2637 | } |
2593 | } |
|
|
2594 | |
2638 | /* put the aura back in the player's inventory */ |
2595 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2596 | aura->remove (); |
2640 | insert_ob_in_ob (aura, env); |
2597 | insert_ob_in_ob (aura, env); |
2641 | } |
2598 | } |
2642 | |
2599 | |
… | |
… | |
2723 | |
2680 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2681 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2725 | |
2682 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2683 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2684 | tmp->msg = rune; |
2728 | tmp->x = op->x; |
2685 | |
2729 | tmp->y = op->y; |
2686 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2731 | return 1; |
2687 | return 1; |
2732 | } |
2688 | } |