… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
114 | } |
|
|
115 | |
112 | return 1; |
116 | return 1; |
113 | } |
117 | } |
114 | |
118 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
451 | } |
455 | } |
|
|
456 | |
452 | return 1; |
457 | return 1; |
453 | } |
458 | } |
454 | |
|
|
455 | |
459 | |
456 | void |
460 | void |
457 | execute_word_of_recall (object *op) |
461 | execute_word_of_recall (object *op) |
458 | { |
462 | { |
459 | object *wor = op; |
463 | if (object *pl = op->in_player ()) |
460 | |
464 | { |
461 | while (op != NULL && op->type != PLAYER) |
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
467 | else |
|
|
468 | { |
|
|
469 | // remove first so we do not call update_stats |
|
|
470 | op->remove (); |
468 | enter_exit (op, wor); |
471 | pl->enter_exit (op); |
|
|
472 | } |
|
|
473 | } |
469 | |
474 | |
470 | wor->destroy (); |
475 | op->destroy (); |
471 | } |
476 | } |
472 | |
477 | |
473 | /* Word of recall causes the player to return 'home'. |
478 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
479 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
480 | * time delay effect. |
… | |
… | |
494 | { |
499 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
502 | return 0; |
498 | } |
503 | } |
|
|
504 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
505 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
506 | if (time < 1) |
501 | time = 1; |
507 | time = 1; |
502 | |
508 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
509 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
510 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
511 | * do anything really odd if it say a -1000 or something. |
506 | */ |
512 | */ |
507 | dummy->speed = 0.002; |
513 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
514 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
515 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
516 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
517 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
518 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
519 | * nice, but until the map load fails, we can't. |
515 | */ |
520 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
521 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
522 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
523 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
524 | |
520 | (void) insert_ob_in_ob (dummy, op); |
525 | op->insert (dummy); |
|
|
526 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
527 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
528 | |
522 | return 1; |
529 | return 1; |
523 | } |
530 | } |
524 | |
531 | |
525 | /* cast_wonder |
532 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
533 | * wonder is really just a spell that will likely cast another |
… | |
… | |
633 | * Code by Tchize (david.delbecq@usa.net) |
640 | * Code by Tchize (david.delbecq@usa.net) |
634 | */ |
641 | */ |
635 | int |
642 | int |
636 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
643 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
637 | { |
644 | { |
638 | object *dummy, *force, *old_force, *tmp; |
645 | object *dummy, *force, *old_force; |
639 | archetype *perm_portal; |
646 | archetype *perm_portal; |
640 | char portal_name[1024], portal_message[1024]; |
647 | char portal_name[1024], portal_message[1024]; |
641 | sint16 exitx, exity; |
|
|
642 | maptile *exitmap; |
648 | maptile *exitmap; |
643 | int op_level; |
649 | int op_level; |
644 | |
650 | |
645 | /* Check to see if the map the player is currently on is a per player unique |
651 | /* Check to see if the map the player is currently on is a per player unique |
646 | * map. This can be determined in that per player unique maps have the |
652 | * map. This can be determined in that per player unique maps have the |
… | |
… | |
716 | * If it has the good name, we destruct it. |
722 | * If it has the good name, we destruct it. |
717 | * -We destruct the force indicating that portal. |
723 | * -We destruct the force indicating that portal. |
718 | */ |
724 | */ |
719 | while ((old_force = check_inv_recursive (op, dummy))) |
725 | while ((old_force = check_inv_recursive (op, dummy))) |
720 | { |
726 | { |
721 | exitx = EXIT_X (old_force); |
727 | exitmap = maptile::find_sync (old_force->race, op->map); |
722 | exity = EXIT_Y (old_force); |
|
|
723 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
724 | |
|
|
725 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
726 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
727 | else |
|
|
728 | exitmap = ready_map_name (old_force->race, 0); |
|
|
729 | |
728 | |
730 | if (exitmap) |
729 | if (exitmap) |
731 | { |
730 | { |
|
|
731 | exitmap->load_sync (); |
|
|
732 | |
|
|
733 | int exitx = EXIT_X (old_force); |
|
|
734 | int exity = EXIT_Y (old_force); |
|
|
735 | |
732 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
736 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
733 | while (tmp) |
|
|
734 | { |
737 | { |
735 | if (tmp->name == old_force->name) |
738 | if (tmp->name == old_force->name) |
736 | { |
739 | { |
737 | tmp->destroy (); |
740 | tmp->destroy (); |
738 | break; |
741 | break; |
739 | } |
742 | } |
740 | |
|
|
741 | tmp = tmp->above; |
|
|
742 | } |
743 | } |
743 | } |
744 | } |
744 | |
745 | |
745 | old_force->destroy (); |
746 | old_force->destroy (); |
746 | LOG (llevDebug, "\n"); |
|
|
747 | } |
747 | } |
748 | |
748 | |
749 | dummy->destroy (); |
749 | dummy->destroy (); |
750 | |
750 | |
751 | /* Creating the portals. |
751 | /* Creating the portals. |
… | |
… | |
757 | * 'force' is the destination of the town portal, which we got |
757 | * 'force' is the destination of the town portal, which we got |
758 | * from the players inventory above. |
758 | * from the players inventory above. |
759 | */ |
759 | */ |
760 | |
760 | |
761 | /* Ensure exit map is loaded */ |
761 | /* Ensure exit map is loaded */ |
762 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
762 | exitmap = maptile::find_sync (force->name); |
763 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
764 | else |
|
|
765 | exitmap = ready_map_name (force->name, 0); |
|
|
766 | |
763 | |
767 | /* If we were unable to load (ex. random map deleted), warn player */ |
764 | /* If we were unable to load (ex. random map deleted), warn player */ |
768 | if (exitmap == NULL) |
765 | if (!exitmap) |
769 | { |
766 | { |
770 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
767 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
771 | force->destroy (); |
768 | force->destroy (); |
772 | return 1; |
769 | return 1; |
773 | } |
770 | } |
|
|
771 | |
|
|
772 | exitmap->load_sync (); |
774 | |
773 | |
775 | op_level = caster_level (caster, spell); |
774 | op_level = caster_level (caster, spell); |
776 | if (op_level < 15) |
775 | if (op_level < 15) |
777 | snprintf (portal_message, 1024, |
776 | snprintf (portal_message, 1024, |
778 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
777 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
788 | |
787 | |
789 | /* Create a portal in front of player |
788 | /* Create a portal in front of player |
790 | * dummy contain the portal and |
789 | * dummy contain the portal and |
791 | * force contain the track to kill it later |
790 | * force contain the track to kill it later |
792 | */ |
791 | */ |
793 | |
|
|
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
792 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
793 | dummy = get_archetype (spell->slaying); /*The portal */ |
796 | if (dummy == NULL) |
794 | if (dummy == NULL) |
797 | { |
795 | { |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
796 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
810 | |
808 | |
811 | /* Now we need to to create a town portal marker inside the player |
809 | /* Now we need to to create a town portal marker inside the player |
812 | * object, so on future castings, we can know that he has an active |
810 | * object, so on future castings, we can know that he has an active |
813 | * town portal. |
811 | * town portal. |
814 | */ |
812 | */ |
815 | tmp = get_archetype (spell->race); |
813 | object *tmp = get_archetype (spell->race); |
816 | if (tmp == NULL) |
814 | |
|
|
815 | if (!tmp) |
817 | { |
816 | { |
818 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
817 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
819 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
818 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
820 | return 0; |
819 | return 0; |
821 | } |
820 | } |
822 | |
821 | |
823 | tmp->race = op->map->path; |
822 | tmp->race = op->map->path; |
824 | tmp->name = portal_name; |
823 | tmp->name = portal_name; |
825 | EXIT_X (tmp) = dummy->x; |
824 | EXIT_X (tmp) = dummy->x; |
826 | EXIT_Y (tmp) = dummy->y; |
825 | EXIT_Y (tmp) = dummy->y; |
827 | insert_ob_in_ob (tmp, op); |
826 | op->insert (tmp); |
828 | |
827 | |
829 | /* Create a portal in the destination map |
828 | /* Create a portal in the destination map |
830 | * dummy contain the portal and |
829 | * dummy contain the portal and |
831 | * force the track to kill it later |
830 | * force the track to kill it later |
832 | * the 'force' variable still contains the 'reminder' of |
831 | * the 'force' variable still contains the 'reminder' of |
833 | * where this portal goes to. |
832 | * where this portal goes to. |
834 | */ |
833 | */ |
835 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
834 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
836 | dummy = get_archetype (spell->slaying); /*The portal */ |
835 | dummy = get_archetype (spell->slaying); /*The portal */ |
837 | if (dummy == NULL) |
836 | if (dummy == NULL) |
838 | { |
837 | { |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
838 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
840 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
839 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
844 | EXIT_PATH (dummy) = op->map->path; |
843 | EXIT_PATH (dummy) = op->map->path; |
845 | EXIT_X (dummy) = op->x; |
844 | EXIT_X (dummy) = op->x; |
846 | EXIT_Y (dummy) = op->y; |
845 | EXIT_Y (dummy) = op->y; |
847 | dummy->name = dummy->name_pl = portal_name; |
846 | dummy->name = dummy->name_pl = portal_name; |
848 | dummy->msg = portal_message; |
847 | dummy->msg = portal_message; |
849 | dummy->x = EXIT_X (force); |
|
|
850 | dummy->y = EXIT_Y (force); |
|
|
851 | dummy->race = op->name; /*Save the owner of the portal */ |
848 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | insert_ob_in_map (dummy, exitmap, op, 0); |
849 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
853 | |
850 | |
854 | /* Now we create another town portal marker that |
851 | /* Now we create another town portal marker that |
855 | * points back to the one we just made |
852 | * points back to the one we just made |
856 | */ |
853 | */ |
857 | tmp = get_archetype (spell->race); |
854 | tmp = get_archetype (spell->race); |
… | |
… | |
880 | * within some reason. |
877 | * within some reason. |
881 | */ |
878 | */ |
882 | int |
879 | int |
883 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
880 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | { |
881 | { |
885 | object *tmp, *tmp2; |
882 | object *tmp; |
886 | int i, posblocked, negblocked, maxrange; |
883 | int i, posblocked, negblocked, maxrange; |
887 | sint16 x, y; |
884 | sint16 x, y; |
888 | maptile *m; |
885 | maptile *m; |
889 | const char *name; |
886 | const char *name; |
890 | archetype *at; |
887 | archetype *at; |
… | |
… | |
923 | { |
920 | { |
924 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
921 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | return 0; |
923 | return 0; |
927 | } |
924 | } |
|
|
925 | |
928 | tmp = arch_to_object (at); |
926 | tmp = arch_to_object (at); |
929 | } |
927 | } |
930 | else |
928 | else |
931 | { |
929 | { |
932 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
930 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
966 | */ |
964 | */ |
967 | if (tmp->type != EARTHWALL) //TODO |
965 | if (tmp->type != EARTHWALL) //TODO |
968 | tmp->set_owner (op); |
966 | tmp->set_owner (op); |
969 | |
967 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
968 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
969 | tmp->level = caster_level (caster, spell_ob) / 2; |
974 | |
970 | |
975 | name = tmp->name; |
971 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
972 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
973 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
974 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
975 | return 0; |
980 | } |
976 | } |
981 | |
977 | |
… | |
… | |
1004 | m = tmp->map; |
1000 | m = tmp->map; |
1005 | |
1001 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1002 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1003 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1004 | { |
1009 | tmp2 = tmp->clone (); |
1005 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1006 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1007 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1008 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1009 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1010 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1011 | |
1017 | } |
1012 | } |
1018 | else |
1013 | else |
1019 | posblocked = 1; |
1014 | posblocked = 1; |
1020 | |
1015 | |
… | |
… | |
1023 | m = tmp->map; |
1018 | m = tmp->map; |
1024 | |
1019 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1020 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1021 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1022 | { |
1028 | tmp2 = tmp->clone (); |
1023 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1024 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1025 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1026 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1027 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1028 | } |
1035 | else |
1029 | else |
1036 | negblocked = 1; |
1030 | negblocked = 1; |
1037 | } |
1031 | } |
1038 | |
1032 | |
… | |
… | |
1087 | { |
1081 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1082 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1083 | op->contr->count = 0; |
1090 | return 0; |
1084 | return 0; |
1091 | } |
1085 | } |
|
|
1086 | |
1092 | op->contr->count = 0; |
1087 | op->contr->count = 0; |
1093 | |
1088 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1089 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1090 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1091 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1140 | return 0; |
1146 | } |
1141 | } |
1147 | } |
1142 | } |
1148 | |
1143 | |
1149 | /* Actually move the player now */ |
1144 | /* Actually move the player now */ |
1150 | op->remove (); |
1145 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1146 | return 1; |
1155 | |
1147 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1148 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1149 | return 1; |
1158 | } |
1150 | } |
… | |
… | |
1302 | }; |
1294 | }; |
1303 | |
1295 | |
1304 | int |
1296 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1297 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1298 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1299 | object *force = NULL; |
1309 | int i; |
1300 | int i; |
1310 | |
1301 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1302 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1303 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1304 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1305 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1306 | |
1321 | if (tmp == NULL) |
1307 | if (!tmp) |
1322 | return 0; |
1308 | return 0; |
1323 | |
1309 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1310 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1311 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1312 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1313 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1314 | { |
1329 | if (tmp2->name == spell_ob->name) |
1315 | if (tmp2->name == spell_ob->name) |
1330 | { |
1316 | { |
… | |
… | |
1640 | |
1626 | |
1641 | if (small_nuggets) |
1627 | if (small_nuggets) |
1642 | { |
1628 | { |
1643 | tmp = small->clone (); |
1629 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1630 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1631 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1632 | } |
1649 | |
1633 | |
1650 | if (large_nuggets) |
1634 | if (large_nuggets) |
1651 | { |
1635 | { |
1652 | tmp = large->clone (); |
1636 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1637 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1638 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1639 | } |
1658 | } |
1640 | } |
1659 | |
1641 | |
1660 | int |
1642 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1643 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1998 | */ |
1980 | */ |
1999 | if (done_one) |
1981 | if (done_one) |
2000 | { |
1982 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1983 | object *detect_ob = arch_to_object (spell->other_arch); |
2002 | |
1984 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1985 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1986 | if (done_one == 2 && detect) |
2007 | { |
1987 | { |
2008 | detect_ob->face = detect->face; |
1988 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1989 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2011 | detect_ob->last_anim = 0; |
1991 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1992 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1993 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1994 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1995 | } |
|
|
1996 | |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
1997 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
1998 | } |
2018 | } /* for processing the surrounding spaces */ |
1999 | } /* for processing the surrounding spaces */ |
2019 | |
2000 | |
2020 | |
2001 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
2002 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2070 | |
2051 | |
2071 | /* Explodes a fireball centered at player */ |
2052 | /* Explodes a fireball centered at player */ |
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
2053 | tmp = get_archetype (EXPLODING_FIREBALL); |
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2054 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2055 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2075 | tmp->x = victim->x; |
2056 | |
2076 | tmp->y = victim->y; |
2057 | tmp->insert_at (victim); |
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
2058 | victim->stats.sp = 2 * victim->stats.maxsp; |
2079 | } |
2059 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2060 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2061 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2062 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2063 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2064 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
2065 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2066 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
2067 | confuse_player (victim, victim, 99); |
2092 | } |
2068 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2069 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2070 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
2071 | } |
2098 | |
2072 | |
2099 | /* cast_transfer |
2073 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
2074 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
2075 | * We let the target go above their normal maximum SP. |
… | |
… | |
2460 | if (a > 14) |
2434 | if (a > 14) |
2461 | a = 14; |
2435 | a = 14; |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2436 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2437 | |
2464 | /* Determine golem's speed */ |
2438 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2439 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2440 | |
2470 | if (!spell->race) |
2441 | if (!spell->race) |
2471 | { |
2442 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2443 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2444 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2446 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2447 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2448 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2449 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2450 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2451 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2452 | } |
2490 | |
2453 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2454 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2455 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2493 | |
2456 | |
2494 | tmp->speed_left = -1; |
2457 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2458 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2459 | |
|
|
2460 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2461 | return 1; |
2500 | } |
2462 | } |
2501 | |
2463 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2464 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2465 | |
… | |
… | |
2511 | int success; |
2473 | int success; |
2512 | |
2474 | |
2513 | if (!op->map) |
2475 | if (!op->map) |
2514 | return 0; /* shouldnt happen */ |
2476 | return 0; /* shouldnt happen */ |
2515 | |
2477 | |
2516 | success = change_map_light (op->map, spell->stats.dam); |
2478 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2479 | |
2517 | if (!success) |
2480 | if (!success) |
2518 | { |
2481 | { |
2519 | if (spell->stats.dam < 0) |
2482 | if (spell->stats.dam < 0) |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2483 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2521 | else |
2484 | else |
… | |
… | |
2598 | { |
2561 | { |
2599 | aura->destroy (); |
2562 | aura->destroy (); |
2600 | return; |
2563 | return; |
2601 | } |
2564 | } |
2602 | |
2565 | |
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
|
|
2606 | /* we need to jump out of the inventory for a bit |
2566 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2567 | * in order to hit the map conveniently. |
2608 | */ |
2568 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2569 | aura->insert_at (env, aura); |
2610 | |
2570 | |
2611 | for (i = 1; i < 9; i++) |
2571 | for (i = 1; i < 9; i++) |
2612 | { |
2572 | { |
2613 | sint16 nx, ny; |
2573 | sint16 nx, ny; |
2614 | |
2574 | |
… | |
… | |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2583 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2624 | { |
2584 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2585 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2586 | |
2627 | if (aura->other_arch) |
2587 | if (aura->other_arch) |
2628 | { |
2588 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2589 | } |
2636 | } |
|
|
2637 | } |
2590 | } |
|
|
2591 | |
2638 | /* put the aura back in the player's inventory */ |
2592 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2593 | aura->remove (); |
2640 | insert_ob_in_ob (aura, env); |
2594 | insert_ob_in_ob (aura, env); |
2641 | } |
2595 | } |
2642 | |
2596 | |
… | |
… | |
2723 | |
2677 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2678 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2725 | |
2679 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2680 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2681 | tmp->msg = rune; |
2728 | tmp->x = op->x; |
2682 | |
2729 | tmp->y = op->y; |
2683 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2731 | return 1; |
2684 | return 1; |
2732 | } |
2685 | } |