1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
77 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
82 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
85 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
88 | |
88 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
90 | return 1; |
91 | } |
91 | } |
92 | |
92 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
|
|
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
110 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
113 | } |
|
|
114 | |
112 | return 1; |
115 | return 1; |
113 | } |
116 | } |
114 | |
117 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
407 | update_object (op, UP_OBJ_FACE); |
410 | update_object (op, UP_OBJ_FACE); |
408 | |
411 | |
409 | /* Only search the active objects - only these should actually do |
412 | /* Only search the active objects - only these should actually do |
410 | * harm to the player. |
413 | * harm to the player. |
411 | */ |
414 | */ |
412 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
415 | for_all_actives (tmp) |
413 | if (tmp->enemy == op) |
416 | if (tmp->enemy == op) |
414 | tmp->enemy = NULL; |
417 | tmp->enemy = 0; |
|
|
418 | |
415 | return 1; |
419 | return 1; |
416 | } |
420 | } |
417 | |
421 | |
418 | /* earth to dust spell. Basically destroys earthwalls in the area. |
422 | /* earth to dust spell. Basically destroys earthwalls in the area. |
419 | */ |
423 | */ |
… | |
… | |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
451 | } |
455 | } |
|
|
456 | |
452 | return 1; |
457 | return 1; |
453 | } |
458 | } |
454 | |
|
|
455 | |
459 | |
456 | void |
460 | void |
457 | execute_word_of_recall (object *op) |
461 | execute_word_of_recall (object *op) |
458 | { |
462 | { |
459 | object *wor = op; |
463 | if (object *pl = op->in_player ()) |
460 | |
464 | { |
461 | while (op != NULL && op->type != PLAYER) |
465 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
466 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
467 | else |
|
|
468 | { |
|
|
469 | // remove first so we do not call update_stats |
|
|
470 | op->remove (); |
468 | enter_exit (op, wor); |
471 | pl->enter_exit (op); |
|
|
472 | } |
|
|
473 | } |
469 | |
474 | |
470 | wor->destroy (); |
475 | op->destroy (); |
471 | } |
476 | } |
472 | |
477 | |
473 | /* Word of recall causes the player to return 'home'. |
478 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
479 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
480 | * time delay effect. |
… | |
… | |
494 | { |
499 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
502 | return 0; |
498 | } |
503 | } |
|
|
504 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
505 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
506 | if (time < 1) |
501 | time = 1; |
507 | time = 1; |
502 | |
508 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
509 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
510 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
511 | * do anything really odd if it say a -1000 or something. |
506 | */ |
512 | */ |
507 | dummy->speed = 0.002; |
513 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
514 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
515 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
516 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
517 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
518 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
519 | * nice, but until the map load fails, we can't. |
515 | */ |
520 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
521 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
522 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
523 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
524 | |
520 | (void) insert_ob_in_ob (dummy, op); |
525 | op->insert (dummy); |
|
|
526 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
527 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
528 | |
522 | return 1; |
529 | return 1; |
523 | } |
530 | } |
524 | |
531 | |
525 | /* cast_wonder |
532 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
533 | * wonder is really just a spell that will likely cast another |
… | |
… | |
598 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
599 | { |
606 | { |
600 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
607 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
601 | { |
608 | { |
602 | if (tmp->stats.exp == 0) |
609 | if (tmp->stats.exp == 0) |
603 | { |
|
|
604 | sprintf (buf, "Your metabolism isn't focused on anything."); |
610 | sprintf (buf, "Your metabolism isn't focused on anything."); |
605 | } |
|
|
606 | else |
611 | else |
607 | { |
|
|
608 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
609 | } |
613 | |
610 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
611 | break; |
615 | break; |
612 | } |
616 | } |
613 | } |
617 | } |
614 | } |
618 | } |
|
|
619 | |
615 | return 1; |
620 | return 1; |
616 | } |
621 | } |
617 | |
622 | |
618 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
623 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
619 | * |
624 | * |
… | |
… | |
633 | * Code by Tchize (david.delbecq@usa.net) |
638 | * Code by Tchize (david.delbecq@usa.net) |
634 | */ |
639 | */ |
635 | int |
640 | int |
636 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
641 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
637 | { |
642 | { |
638 | object *dummy, *force, *old_force, *tmp; |
643 | object *dummy, *force, *old_force; |
639 | archetype *perm_portal; |
644 | archetype *perm_portal; |
640 | char portal_name[1024], portal_message[1024]; |
645 | char portal_name[1024], portal_message[1024]; |
641 | sint16 exitx, exity; |
|
|
642 | maptile *exitmap; |
646 | maptile *exitmap; |
643 | int op_level; |
647 | int op_level; |
644 | |
648 | |
645 | /* Check to see if the map the player is currently on is a per player unique |
649 | /* Check to see if the map the player is currently on is a per player unique |
646 | * map. This can be determined in that per player unique maps have the |
650 | * map. This can be determined in that per player unique maps have the |
… | |
… | |
716 | * If it has the good name, we destruct it. |
720 | * If it has the good name, we destruct it. |
717 | * -We destruct the force indicating that portal. |
721 | * -We destruct the force indicating that portal. |
718 | */ |
722 | */ |
719 | while ((old_force = check_inv_recursive (op, dummy))) |
723 | while ((old_force = check_inv_recursive (op, dummy))) |
720 | { |
724 | { |
721 | exitx = EXIT_X (old_force); |
725 | exitmap = maptile::find_sync (old_force->race, op->map); |
722 | exity = EXIT_Y (old_force); |
|
|
723 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
724 | |
|
|
725 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
726 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
727 | else |
|
|
728 | exitmap = ready_map_name (old_force->race, 0); |
|
|
729 | |
726 | |
730 | if (exitmap) |
727 | if (exitmap) |
731 | { |
728 | { |
|
|
729 | exitmap->load_sync (); |
|
|
730 | |
|
|
731 | int exitx = EXIT_X (old_force); |
|
|
732 | int exity = EXIT_Y (old_force); |
|
|
733 | |
732 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
733 | while (tmp) |
|
|
734 | { |
735 | { |
735 | if (tmp->name == old_force->name) |
736 | if (tmp->name == old_force->name) |
736 | { |
737 | { |
737 | tmp->destroy (); |
738 | tmp->destroy (); |
738 | break; |
739 | break; |
739 | } |
740 | } |
740 | |
|
|
741 | tmp = tmp->above; |
|
|
742 | } |
741 | } |
743 | } |
742 | } |
744 | |
743 | |
745 | old_force->destroy (); |
744 | old_force->destroy (); |
746 | LOG (llevDebug, "\n"); |
|
|
747 | } |
745 | } |
748 | |
746 | |
749 | dummy->destroy (); |
747 | dummy->destroy (); |
750 | |
748 | |
751 | /* Creating the portals. |
749 | /* Creating the portals. |
… | |
… | |
757 | * 'force' is the destination of the town portal, which we got |
755 | * 'force' is the destination of the town portal, which we got |
758 | * from the players inventory above. |
756 | * from the players inventory above. |
759 | */ |
757 | */ |
760 | |
758 | |
761 | /* Ensure exit map is loaded */ |
759 | /* Ensure exit map is loaded */ |
762 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
760 | exitmap = maptile::find_sync (force->name); |
763 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
764 | else |
|
|
765 | exitmap = ready_map_name (force->name, 0); |
|
|
766 | |
761 | |
767 | /* If we were unable to load (ex. random map deleted), warn player */ |
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
768 | if (exitmap == NULL) |
763 | if (!exitmap) |
769 | { |
764 | { |
770 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
771 | force->destroy (); |
766 | force->destroy (); |
772 | return 1; |
767 | return 1; |
773 | } |
768 | } |
|
|
769 | |
|
|
770 | exitmap->load_sync (); |
774 | |
771 | |
775 | op_level = caster_level (caster, spell); |
772 | op_level = caster_level (caster, spell); |
776 | if (op_level < 15) |
773 | if (op_level < 15) |
777 | snprintf (portal_message, 1024, |
774 | snprintf (portal_message, 1024, |
778 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
788 | |
785 | |
789 | /* Create a portal in front of player |
786 | /* Create a portal in front of player |
790 | * dummy contain the portal and |
787 | * dummy contain the portal and |
791 | * force contain the track to kill it later |
788 | * force contain the track to kill it later |
792 | */ |
789 | */ |
793 | |
|
|
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
790 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
791 | dummy = get_archetype (spell->slaying); /*The portal */ |
796 | if (dummy == NULL) |
792 | if (dummy == NULL) |
797 | { |
793 | { |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
794 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
810 | |
806 | |
811 | /* Now we need to to create a town portal marker inside the player |
807 | /* Now we need to to create a town portal marker inside the player |
812 | * object, so on future castings, we can know that he has an active |
808 | * object, so on future castings, we can know that he has an active |
813 | * town portal. |
809 | * town portal. |
814 | */ |
810 | */ |
815 | tmp = get_archetype (spell->race); |
811 | object *tmp = get_archetype (spell->race); |
816 | if (tmp == NULL) |
812 | |
|
|
813 | if (!tmp) |
817 | { |
814 | { |
818 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
819 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
816 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
820 | return 0; |
817 | return 0; |
821 | } |
818 | } |
822 | |
819 | |
823 | tmp->race = op->map->path; |
820 | tmp->race = op->map->path; |
824 | tmp->name = portal_name; |
821 | tmp->name = portal_name; |
825 | EXIT_X (tmp) = dummy->x; |
822 | EXIT_X (tmp) = dummy->x; |
826 | EXIT_Y (tmp) = dummy->y; |
823 | EXIT_Y (tmp) = dummy->y; |
827 | insert_ob_in_ob (tmp, op); |
824 | op->insert (tmp); |
828 | |
825 | |
829 | /* Create a portal in the destination map |
826 | /* Create a portal in the destination map |
830 | * dummy contain the portal and |
827 | * dummy contain the portal and |
831 | * force the track to kill it later |
828 | * force the track to kill it later |
832 | * the 'force' variable still contains the 'reminder' of |
829 | * the 'force' variable still contains the 'reminder' of |
833 | * where this portal goes to. |
830 | * where this portal goes to. |
834 | */ |
831 | */ |
835 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
832 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
836 | dummy = get_archetype (spell->slaying); /*The portal */ |
833 | dummy = get_archetype (spell->slaying); /*The portal */ |
837 | if (dummy == NULL) |
834 | if (dummy == NULL) |
838 | { |
835 | { |
839 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
836 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
840 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
837 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
844 | EXIT_PATH (dummy) = op->map->path; |
841 | EXIT_PATH (dummy) = op->map->path; |
845 | EXIT_X (dummy) = op->x; |
842 | EXIT_X (dummy) = op->x; |
846 | EXIT_Y (dummy) = op->y; |
843 | EXIT_Y (dummy) = op->y; |
847 | dummy->name = dummy->name_pl = portal_name; |
844 | dummy->name = dummy->name_pl = portal_name; |
848 | dummy->msg = portal_message; |
845 | dummy->msg = portal_message; |
849 | dummy->x = EXIT_X (force); |
|
|
850 | dummy->y = EXIT_Y (force); |
|
|
851 | dummy->race = op->name; /*Save the owner of the portal */ |
846 | dummy->race = op->name; /*Save the owner of the portal */ |
852 | insert_ob_in_map (dummy, exitmap, op, 0); |
847 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
853 | |
848 | |
854 | /* Now we create another town portal marker that |
849 | /* Now we create another town portal marker that |
855 | * points back to the one we just made |
850 | * points back to the one we just made |
856 | */ |
851 | */ |
857 | tmp = get_archetype (spell->race); |
852 | tmp = get_archetype (spell->race); |
… | |
… | |
880 | * within some reason. |
875 | * within some reason. |
881 | */ |
876 | */ |
882 | int |
877 | int |
883 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
878 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
884 | { |
879 | { |
885 | object *tmp, *tmp2; |
880 | object *tmp; |
886 | int i, posblocked, negblocked, maxrange; |
881 | int i, posblocked, negblocked, maxrange; |
887 | sint16 x, y; |
882 | sint16 x, y; |
888 | maptile *m; |
883 | maptile *m; |
889 | const char *name; |
884 | const char *name; |
890 | archetype *at; |
885 | archetype *at; |
… | |
… | |
923 | { |
918 | { |
924 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
919 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
925 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
926 | return 0; |
921 | return 0; |
927 | } |
922 | } |
|
|
923 | |
928 | tmp = arch_to_object (at); |
924 | tmp = arch_to_object (at); |
929 | } |
925 | } |
930 | else |
926 | else |
931 | { |
927 | { |
932 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
928 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
966 | */ |
962 | */ |
967 | if (tmp->type != EARTHWALL) //TODO |
963 | if (tmp->type != EARTHWALL) //TODO |
968 | tmp->set_owner (op); |
964 | tmp->set_owner (op); |
969 | |
965 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
966 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
967 | tmp->level = caster_level (caster, spell_ob) / 2; |
974 | |
968 | |
975 | name = tmp->name; |
969 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
970 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
971 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
972 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
973 | return 0; |
980 | } |
974 | } |
981 | |
975 | |
… | |
… | |
1004 | m = tmp->map; |
998 | m = tmp->map; |
1005 | |
999 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1000 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1001 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1002 | { |
1009 | tmp2 = tmp->clone (); |
1003 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1004 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1005 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1006 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1007 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1008 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1009 | |
1017 | } |
1010 | } |
1018 | else |
1011 | else |
1019 | posblocked = 1; |
1012 | posblocked = 1; |
1020 | |
1013 | |
… | |
… | |
1023 | m = tmp->map; |
1016 | m = tmp->map; |
1024 | |
1017 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1018 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1019 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1020 | { |
1028 | tmp2 = tmp->clone (); |
1021 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1022 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1023 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1024 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1025 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1026 | } |
1035 | else |
1027 | else |
1036 | negblocked = 1; |
1028 | negblocked = 1; |
1037 | } |
1029 | } |
1038 | |
1030 | |
… | |
… | |
1087 | { |
1079 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1090 | return 0; |
1082 | return 0; |
1091 | } |
1083 | } |
|
|
1084 | |
1092 | op->contr->count = 0; |
1085 | op->contr->count = 0; |
1093 | |
1086 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1087 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1088 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1089 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1138 | return 0; |
1146 | } |
1139 | } |
1147 | } |
1140 | } |
1148 | |
1141 | |
1149 | /* Actually move the player now */ |
1142 | /* Actually move the player now */ |
1150 | op->remove (); |
1143 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1144 | return 1; |
1155 | |
1145 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1146 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1147 | return 1; |
1158 | } |
1148 | } |
… | |
… | |
1302 | }; |
1292 | }; |
1303 | |
1293 | |
1304 | int |
1294 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1295 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1296 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1297 | object *force = NULL; |
1309 | int i; |
1298 | int i; |
1310 | |
1299 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1300 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1301 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1302 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1303 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1304 | |
1321 | if (tmp == NULL) |
1305 | if (!tmp) |
1322 | return 0; |
1306 | return 0; |
1323 | |
1307 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1308 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1309 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1310 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1311 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1312 | { |
1329 | if (tmp2->name == spell_ob->name) |
1313 | if (tmp2->name == spell_ob->name) |
1330 | { |
1314 | { |
… | |
… | |
1640 | |
1624 | |
1641 | if (small_nuggets) |
1625 | if (small_nuggets) |
1642 | { |
1626 | { |
1643 | tmp = small->clone (); |
1627 | tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1628 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1629 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1630 | } |
1649 | |
1631 | |
1650 | if (large_nuggets) |
1632 | if (large_nuggets) |
1651 | { |
1633 | { |
1652 | tmp = large->clone (); |
1634 | tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1635 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1636 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1637 | } |
1658 | } |
1638 | } |
1659 | |
1639 | |
1660 | int |
1640 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1641 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1998 | */ |
1978 | */ |
1999 | if (done_one) |
1979 | if (done_one) |
2000 | { |
1980 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1981 | object *detect_ob = arch_to_object (spell->other_arch); |
2002 | |
1982 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1983 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1984 | if (done_one == 2 && detect) |
2007 | { |
1985 | { |
2008 | detect_ob->face = detect->face; |
1986 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1987 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2011 | detect_ob->last_anim = 0; |
1989 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1990 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1991 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1992 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1993 | } |
|
|
1994 | |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
1995 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
1996 | } |
2018 | } /* for processing the surrounding spaces */ |
1997 | } /* for processing the surrounding spaces */ |
2019 | |
1998 | |
2020 | |
1999 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
2000 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2070 | |
2049 | |
2071 | /* Explodes a fireball centered at player */ |
2050 | /* Explodes a fireball centered at player */ |
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
2051 | tmp = get_archetype (EXPLODING_FIREBALL); |
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2052 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2053 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2075 | tmp->x = victim->x; |
2054 | |
2076 | tmp->y = victim->y; |
2055 | tmp->insert_at (victim); |
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
2056 | victim->stats.sp = 2 * victim->stats.maxsp; |
2079 | } |
2057 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2058 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2059 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2060 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2061 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2062 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
2063 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2064 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
2065 | confuse_player (victim, victim, 99); |
2092 | } |
2066 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2067 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2068 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
2069 | } |
2098 | |
2070 | |
2099 | /* cast_transfer |
2071 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
2072 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
2073 | * We let the target go above their normal maximum SP. |
… | |
… | |
2375 | /* create the golem object */ |
2347 | /* create the golem object */ |
2376 | tmp = arch_to_object (spell->other_arch); |
2348 | tmp = arch_to_object (spell->other_arch); |
2377 | |
2349 | |
2378 | /* if animated by a player, give the player control of the golem */ |
2350 | /* if animated by a player, give the player control of the golem */ |
2379 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2351 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2380 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2381 | tmp->stats.exp = 0; |
2352 | tmp->stats.exp = 0; |
2382 | add_friendly_object (tmp); |
2353 | add_friendly_object (tmp); |
2383 | tmp->type = GOLEM; |
2354 | tmp->type = GOLEM; |
2384 | tmp->set_owner (op); |
2355 | tmp->set_owner (op); |
2385 | set_spell_skill (op, caster, spell, tmp); |
2356 | set_spell_skill (op, caster, spell, tmp); |
… | |
… | |
2460 | if (a > 14) |
2431 | if (a > 14) |
2461 | a = 14; |
2432 | a = 14; |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2433 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2434 | |
2464 | /* Determine golem's speed */ |
2435 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2436 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2437 | |
2470 | if (!spell->race) |
2438 | if (!spell->race) |
2471 | { |
2439 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2440 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2441 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2443 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2444 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2445 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2446 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2447 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2448 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2449 | } |
2490 | |
2450 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2451 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2452 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2493 | |
2453 | |
2494 | tmp->speed_left = -1; |
2454 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2455 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2456 | |
|
|
2457 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2458 | return 1; |
2500 | } |
2459 | } |
2501 | |
2460 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2461 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2462 | |
… | |
… | |
2511 | int success; |
2470 | int success; |
2512 | |
2471 | |
2513 | if (!op->map) |
2472 | if (!op->map) |
2514 | return 0; /* shouldnt happen */ |
2473 | return 0; /* shouldnt happen */ |
2515 | |
2474 | |
2516 | success = change_map_light (op->map, spell->stats.dam); |
2475 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2476 | |
2517 | if (!success) |
2477 | if (!success) |
2518 | { |
2478 | { |
2519 | if (spell->stats.dam < 0) |
2479 | if (spell->stats.dam < 0) |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2480 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2521 | else |
2481 | else |
… | |
… | |
2598 | { |
2558 | { |
2599 | aura->destroy (); |
2559 | aura->destroy (); |
2600 | return; |
2560 | return; |
2601 | } |
2561 | } |
2602 | |
2562 | |
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
|
|
2606 | /* we need to jump out of the inventory for a bit |
2563 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2564 | * in order to hit the map conveniently. |
2608 | */ |
2565 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2566 | aura->insert_at (env, aura); |
2610 | |
2567 | |
2611 | for (i = 1; i < 9; i++) |
2568 | for (i = 1; i < 9; i++) |
2612 | { |
2569 | { |
2613 | sint16 nx, ny; |
2570 | sint16 nx, ny; |
2614 | |
2571 | |
… | |
… | |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2580 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2624 | { |
2581 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2582 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2583 | |
2627 | if (aura->other_arch) |
2584 | if (aura->other_arch) |
2628 | { |
2585 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2586 | } |
2636 | } |
|
|
2637 | } |
2587 | } |
|
|
2588 | |
2638 | /* put the aura back in the player's inventory */ |
2589 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2590 | aura->remove (); |
2640 | insert_ob_in_ob (aura, env); |
2591 | insert_ob_in_ob (aura, env); |
2641 | } |
2592 | } |
2642 | |
2593 | |
… | |
… | |
2723 | |
2674 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2675 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2725 | |
2676 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2677 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2678 | tmp->msg = rune; |
2728 | tmp->x = op->x; |
2679 | |
2729 | tmp->y = op->y; |
2680 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2731 | return 1; |
2681 | return 1; |
2732 | } |
2682 | } |