… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
74 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | remove_ob (wand); |
78 | wand->destroy (); |
80 | free_object (wand); |
|
|
81 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
83 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
86 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
89 | |
89 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
91 | return 1; |
92 | } |
92 | } |
93 | |
93 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
95 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
97 | else |
98 | else |
98 | { |
99 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | return 0; |
101 | return 0; |
101 | } |
102 | } |
|
|
103 | |
102 | if (!ncharges) |
104 | if (!ncharges) |
103 | ncharges = 1; |
105 | ncharges = 1; |
104 | |
106 | |
105 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | { |
111 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
114 | } |
|
|
115 | |
113 | return 1; |
116 | return 1; |
114 | } |
117 | } |
115 | |
118 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
132 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
133 | int missile_plus = 0, bonus_plus = 0; |
131 | const char *missile_name; |
134 | const char *missile_name; |
132 | object *tmp, *missile; |
135 | object *tmp, *missile; |
133 | tag_t tag; |
|
|
134 | |
136 | |
135 | missile_name = "arrow"; |
137 | missile_name = "arrow"; |
136 | |
138 | |
137 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
139 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
138 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
140 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
139 | { |
|
|
140 | missile_name = tmp->race; |
141 | missile_name = tmp->race; |
141 | } |
|
|
142 | |
142 | |
143 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
143 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
144 | |
144 | |
145 | if (archetype::find (missile_name) == NULL) |
145 | if (archetype::find (missile_name) == NULL) |
146 | { |
146 | { |
147 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
147 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
148 | return 0; |
148 | return 0; |
149 | } |
149 | } |
|
|
150 | |
150 | missile = get_archetype (missile_name); |
151 | missile = get_archetype (missile_name); |
151 | |
152 | |
152 | if (stringarg) |
153 | if (stringarg) |
153 | { |
154 | { |
154 | /* If it starts with a letter, presume it is a description */ |
155 | /* If it starts with a letter, presume it is a description */ |
… | |
… | |
160 | if (!strcasecmp (al->item->name, stringarg)) |
161 | if (!strcasecmp (al->item->name, stringarg)) |
161 | break; |
162 | break; |
162 | |
163 | |
163 | if (!al) |
164 | if (!al) |
164 | { |
165 | { |
165 | free_object (missile); |
166 | missile->destroy (); |
166 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
167 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
167 | return 0; |
168 | return 0; |
168 | } |
169 | } |
|
|
170 | |
169 | if (al->item->slaying) |
171 | if (al->item->slaying) |
170 | { |
172 | { |
171 | free_object (missile); |
173 | missile->destroy (); |
172 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
174 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
173 | return 0; |
175 | return 0; |
174 | } |
176 | } |
|
|
177 | |
175 | give_artifact_abilities (missile, al->item); |
178 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
179 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
180 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
181 | * the parsing of having to do both plus and type. |
179 | */ |
182 | */ |
… | |
… | |
181 | missile_plus = 0; |
184 | missile_plus = 0; |
182 | } |
185 | } |
183 | else if (atoi (stringarg) < missile_plus) |
186 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
187 | missile_plus = atoi (stringarg); |
185 | } |
188 | } |
|
|
189 | |
186 | if (missile_plus > 4) |
190 | if (missile_plus > 4) |
187 | missile_plus = 4; |
191 | missile_plus = 4; |
188 | else if (missile_plus < -4) |
192 | else if (missile_plus < -4) |
189 | missile_plus = -4; |
193 | missile_plus = -4; |
190 | |
194 | |
191 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
195 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
192 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
196 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
|
|
197 | |
193 | if (missile->nrof < 1) |
198 | if (missile->nrof < 1) |
194 | missile->nrof = 1; |
199 | missile->nrof = 1; |
195 | |
200 | |
196 | missile->magic = missile_plus; |
201 | missile->magic = missile_plus; |
197 | /* Can't get any money for these objects */ |
202 | /* Can't get any money for these objects */ |
198 | missile->value = 0; |
203 | missile->value = 0; |
199 | |
204 | |
200 | SET_FLAG (missile, FLAG_IDENTIFIED); |
205 | SET_FLAG (missile, FLAG_IDENTIFIED); |
201 | tag = missile->count; |
|
|
202 | |
206 | |
203 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !was_destroyed (missile, tag)) |
207 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
204 | { |
|
|
205 | pick_up (op, missile); |
208 | pick_up (op, missile); |
206 | } |
209 | |
207 | return 1; |
210 | return 1; |
208 | } |
211 | } |
209 | |
212 | |
210 | |
213 | |
211 | /* allows the choice of what sort of food object to make. |
214 | /* allows the choice of what sort of food object to make. |
… | |
… | |
277 | int |
280 | int |
278 | probe (object *op, object *caster, object *spell_ob, int dir) |
281 | probe (object *op, object *caster, object *spell_ob, int dir) |
279 | { |
282 | { |
280 | int r, mflags, maxrange; |
283 | int r, mflags, maxrange; |
281 | object *tmp; |
284 | object *tmp; |
282 | mapstruct *m; |
285 | maptile *m; |
283 | |
286 | |
284 | |
287 | |
285 | if (!dir) |
288 | if (!dir) |
286 | { |
289 | { |
287 | examine_monster (op, op); |
290 | examine_monster (op, op); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
307 | return 0; |
305 | } |
308 | } |
306 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
307 | { |
310 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
313 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
316 | tmp = tmp->head; |
… | |
… | |
422 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
425 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
423 | { |
426 | { |
424 | object *tmp, *next; |
427 | object *tmp, *next; |
425 | int range, i, j, mflags; |
428 | int range, i, j, mflags; |
426 | sint16 sx, sy; |
429 | sint16 sx, sy; |
427 | mapstruct *m; |
430 | maptile *m; |
428 | |
431 | |
429 | if (op->type != PLAYER) |
432 | if (op->type != PLAYER) |
430 | return 0; |
433 | return 0; |
431 | |
434 | |
432 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
441 | |
444 | |
442 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
446 | continue; |
444 | |
447 | |
445 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
450 | { |
448 | next = tmp->above; |
451 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
454 | } |
… | |
… | |
461 | |
464 | |
462 | while (op != NULL && op->type != PLAYER) |
465 | while (op != NULL && op->type != PLAYER) |
463 | op = op->env; |
466 | op = op->env; |
464 | |
467 | |
465 | if (op != NULL && op->map) |
468 | if (op != NULL && op->map) |
466 | { |
|
|
467 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
469 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
468 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
469 | else |
471 | else |
470 | enter_exit (op, wor); |
472 | op->enter_exit (wor); |
471 | } |
473 | |
472 | remove_ob (wor); |
474 | wor->destroy (); |
473 | free_object (wor); |
|
|
474 | } |
475 | } |
475 | |
476 | |
476 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
477 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
478 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
505 | |
506 | |
506 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
507 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
508 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
509 | */ |
510 | */ |
510 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
511 | update_ob_speed (dummy); |
|
|
512 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | |
515 | |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
558 | } |
558 | } |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
560 | } |
560 | } |
561 | return 1; |
561 | return 1; |
562 | } |
562 | } |
563 | |
|
|
564 | |
563 | |
565 | int |
564 | int |
566 | perceive_self (object *op) |
565 | perceive_self (object *op) |
567 | { |
566 | { |
568 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
640 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
641 | { |
640 | { |
642 | object *dummy, *force, *old_force, *tmp; |
641 | object *dummy, *force, *old_force, *tmp; |
643 | archetype *perm_portal; |
642 | archetype *perm_portal; |
644 | char portal_name[1024], portal_message[1024]; |
643 | char portal_name[1024], portal_message[1024]; |
645 | sint16 exitx, exity; |
|
|
646 | mapstruct *exitmap; |
644 | maptile *exitmap; |
647 | int op_level; |
645 | int op_level; |
648 | |
|
|
649 | |
646 | |
650 | /* Check to see if the map the player is currently on is a per player unique |
647 | /* Check to see if the map the player is currently on is a per player unique |
651 | * map. This can be determined in that per player unique maps have the |
648 | * map. This can be determined in that per player unique maps have the |
652 | * full pathname listed. |
649 | * full pathname listed. |
653 | */ |
650 | */ |
… | |
… | |
662 | */ |
659 | */ |
663 | dummy = arch_to_object (spell->other_arch); |
660 | dummy = arch_to_object (spell->other_arch); |
664 | if (dummy == NULL) |
661 | if (dummy == NULL) |
665 | { |
662 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
663 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
667 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
664 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
668 | return 0; |
665 | return 0; |
669 | } |
666 | } |
|
|
667 | |
670 | force = check_inv_recursive (op, dummy); |
668 | force = check_inv_recursive (op, dummy); |
671 | |
669 | |
672 | if (force == NULL) |
670 | if (force == NULL) |
673 | { |
671 | { |
674 | /* Here we know there is no destination marked up. |
672 | /* Here we know there is no destination marked up. |
… | |
… | |
681 | EXIT_Y (dummy) = op->y; |
679 | EXIT_Y (dummy) = op->y; |
682 | insert_ob_in_ob (dummy, op); |
680 | insert_ob_in_ob (dummy, op); |
683 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
681 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
684 | return 1; |
682 | return 1; |
685 | } |
683 | } |
686 | free_object (dummy); |
684 | |
|
|
685 | dummy->destroy (); |
687 | |
686 | |
688 | /* Here we know where the town portal should go to |
687 | /* Here we know where the town portal should go to |
689 | * We should kill any existing portal associated with the player. |
688 | * We should kill any existing portal associated with the player. |
690 | * Than we should create the 2 portals. |
689 | * Than we should create the 2 portals. |
691 | * For each of them, we need: |
690 | * For each of them, we need: |
… | |
… | |
704 | /* First step: killing existing town portals */ |
703 | /* First step: killing existing town portals */ |
705 | dummy = get_archetype (spell->race); |
704 | dummy = get_archetype (spell->race); |
706 | if (dummy == NULL) |
705 | if (dummy == NULL) |
707 | { |
706 | { |
708 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
709 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
708 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
710 | return 0; |
709 | return 0; |
711 | } |
710 | } |
|
|
711 | |
712 | perm_portal = archetype::find (spell->slaying); |
712 | perm_portal = archetype::find (spell->slaying); |
713 | |
713 | |
714 | /* To kill a town portal, we go trough the player's inventory, |
714 | /* To kill a town portal, we go trough the player's inventory, |
715 | * for each marked portal in player's inventory, |
715 | * for each marked portal in player's inventory, |
716 | * -We try load the associated map (if impossible, consider the portal destructed) |
716 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
718 | * If it has the good name, we destruct it. |
718 | * If it has the good name, we destruct it. |
719 | * -We destruct the force indicating that portal. |
719 | * -We destruct the force indicating that portal. |
720 | */ |
720 | */ |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | { |
722 | { |
723 | exitx = EXIT_X (old_force); |
723 | exitmap = maptile::find_map (old_force->race, op->map); |
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
724 | |
732 | if (exitmap) |
725 | if (exitmap) |
733 | { |
726 | { |
|
|
727 | int exitx = EXIT_X (old_force); |
|
|
728 | int exity = EXIT_Y (old_force); |
|
|
729 | |
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
730 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
735 | while (tmp) |
731 | while (tmp) |
736 | { |
732 | { |
737 | if (tmp->name == old_force->name) |
733 | if (tmp->name == old_force->name) |
738 | { |
734 | { |
739 | remove_ob (tmp); |
735 | tmp->destroy (); |
740 | free_object (tmp); |
|
|
741 | break; |
736 | break; |
742 | } |
737 | } |
743 | else |
738 | |
744 | { |
|
|
745 | tmp = tmp->above; |
739 | tmp = tmp->above; |
746 | } |
|
|
747 | } |
740 | } |
748 | } |
741 | } |
749 | remove_ob (old_force); |
742 | |
750 | free_object (old_force); |
743 | old_force->destroy (); |
751 | LOG (llevDebug, "\n"); |
|
|
752 | } |
744 | } |
753 | free_object (dummy); |
745 | |
|
|
746 | dummy->destroy (); |
754 | |
747 | |
755 | /* Creating the portals. |
748 | /* Creating the portals. |
756 | * The very first thing to do is to ensure |
749 | * The very first thing to do is to ensure |
757 | * access to the destination map. |
750 | * access to the destination map. |
758 | * If we can't, don't fizzle. Simply warn player. |
751 | * If we can't, don't fizzle. Simply warn player. |
… | |
… | |
761 | * 'force' is the destination of the town portal, which we got |
754 | * 'force' is the destination of the town portal, which we got |
762 | * from the players inventory above. |
755 | * from the players inventory above. |
763 | */ |
756 | */ |
764 | |
757 | |
765 | /* Ensure exit map is loaded */ |
758 | /* Ensure exit map is loaded */ |
766 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
767 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
768 | else |
|
|
769 | exitmap = ready_map_name (force->name, 0); |
759 | exitmap = maptile::find_map (force->name, 0); |
770 | |
760 | |
771 | /* If we were unable to load (ex. random map deleted), warn player */ |
761 | /* If we were unable to load (ex. random map deleted), warn player */ |
772 | if (exitmap == NULL) |
762 | if (!exitmap) |
773 | { |
763 | { |
774 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
764 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
775 | remove_ob (force); |
765 | force->destroy (); |
776 | free_object (force); |
|
|
777 | return 1; |
766 | return 1; |
778 | } |
767 | } |
779 | |
768 | |
780 | op_level = caster_level (caster, spell); |
769 | op_level = caster_level (caster, spell); |
781 | if (op_level < 15) |
770 | if (op_level < 15) |
… | |
… | |
793 | |
782 | |
794 | /* Create a portal in front of player |
783 | /* Create a portal in front of player |
795 | * dummy contain the portal and |
784 | * dummy contain the portal and |
796 | * force contain the track to kill it later |
785 | * force contain the track to kill it later |
797 | */ |
786 | */ |
798 | |
|
|
799 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
787 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
800 | dummy = get_archetype (spell->slaying); /*The portal */ |
788 | dummy = get_archetype (spell->slaying); /*The portal */ |
801 | if (dummy == NULL) |
789 | if (dummy == NULL) |
802 | { |
790 | { |
803 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
804 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
792 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
805 | return 0; |
793 | return 0; |
806 | } |
794 | } |
|
|
795 | |
807 | EXIT_PATH (dummy) = force->name; |
796 | EXIT_PATH (dummy) = force->name; |
808 | EXIT_X (dummy) = EXIT_X (force); |
797 | EXIT_X (dummy) = EXIT_X (force); |
809 | EXIT_Y (dummy) = EXIT_Y (force); |
798 | EXIT_Y (dummy) = EXIT_Y (force); |
810 | dummy->name = dummy->name_pl = portal_name; |
799 | dummy->name = dummy->name_pl = portal_name; |
811 | dummy->msg = portal_message; |
800 | dummy->msg = portal_message; |
… | |
… | |
818 | */ |
807 | */ |
819 | tmp = get_archetype (spell->race); |
808 | tmp = get_archetype (spell->race); |
820 | if (tmp == NULL) |
809 | if (tmp == NULL) |
821 | { |
810 | { |
822 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
811 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
823 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
812 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
824 | return 0; |
813 | return 0; |
825 | } |
814 | } |
|
|
815 | |
826 | tmp->race = op->map->path; |
816 | tmp->race = op->map->path; |
827 | tmp->name = portal_name; |
817 | tmp->name = portal_name; |
828 | EXIT_X (tmp) = dummy->x; |
818 | EXIT_X (tmp) = dummy->x; |
829 | EXIT_Y (tmp) = dummy->y; |
819 | EXIT_Y (tmp) = dummy->y; |
830 | insert_ob_in_ob (tmp, op); |
820 | op->insert (tmp); |
831 | |
821 | |
832 | /* Create a portal in the destination map |
822 | /* Create a portal in the destination map |
833 | * dummy contain the portal and |
823 | * dummy contain the portal and |
834 | * force the track to kill it later |
824 | * force the track to kill it later |
835 | * the 'force' variable still contains the 'reminder' of |
825 | * the 'force' variable still contains the 'reminder' of |
836 | * where this portal goes to. |
826 | * where this portal goes to. |
837 | */ |
827 | */ |
838 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
828 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
839 | dummy = get_archetype (spell->slaying); /*The portal */ |
829 | dummy = get_archetype (spell->slaying); /*The portal */ |
840 | if (dummy == NULL) |
830 | if (dummy == NULL) |
841 | { |
831 | { |
842 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
832 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
843 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
833 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
844 | return 0; |
834 | return 0; |
845 | } |
835 | } |
|
|
836 | |
846 | EXIT_PATH (dummy) = op->map->path; |
837 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
838 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
839 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
840 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
841 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
842 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
843 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
844 | |
856 | /* Now we create another town portal marker that |
845 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
846 | * points back to the one we just made |
858 | */ |
847 | */ |
859 | tmp = get_archetype (spell->race); |
848 | tmp = get_archetype (spell->race); |
860 | if (tmp == NULL) |
849 | if (tmp == NULL) |
861 | { |
850 | { |
862 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
863 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
852 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
864 | return 0; |
853 | return 0; |
865 | } |
854 | } |
|
|
855 | |
866 | tmp->race = force->name; |
856 | tmp->race = force->name; |
867 | tmp->name = portal_name; |
857 | tmp->name = portal_name; |
868 | EXIT_X (tmp) = dummy->x; |
858 | EXIT_X (tmp) = dummy->x; |
869 | EXIT_Y (tmp) = dummy->y; |
859 | EXIT_Y (tmp) = dummy->y; |
870 | insert_ob_in_ob (tmp, op); |
860 | insert_ob_in_ob (tmp, op); |
871 | |
861 | |
872 | /* Describe the player what happened |
862 | /* Describe the player what happened |
873 | */ |
863 | */ |
874 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
864 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
875 | remove_ob (force); /* Delete the force inside the player */ |
865 | force->destroy (); |
876 | free_object (force); |
866 | |
877 | return 1; |
867 | return 1; |
878 | } |
868 | } |
879 | |
|
|
880 | |
869 | |
881 | /* This creates magic walls. Really, it can create most any object, |
870 | /* This creates magic walls. Really, it can create most any object, |
882 | * within some reason. |
871 | * within some reason. |
883 | */ |
872 | */ |
884 | |
|
|
885 | int |
873 | int |
886 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
874 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
887 | { |
875 | { |
888 | object *tmp, *tmp2; |
876 | object *tmp; |
889 | int i, posblocked, negblocked, maxrange; |
877 | int i, posblocked, negblocked, maxrange; |
890 | sint16 x, y; |
878 | sint16 x, y; |
891 | mapstruct *m; |
879 | maptile *m; |
892 | const char *name; |
880 | const char *name; |
893 | archetype *at; |
881 | archetype *at; |
894 | |
882 | |
895 | if (!dir) |
883 | if (!dir) |
896 | { |
884 | { |
… | |
… | |
901 | else |
889 | else |
902 | { |
890 | { |
903 | x = op->x + freearr_x[dir]; |
891 | x = op->x + freearr_x[dir]; |
904 | y = op->y + freearr_y[dir]; |
892 | y = op->y + freearr_y[dir]; |
905 | } |
893 | } |
|
|
894 | |
906 | m = op->map; |
895 | m = op->map; |
907 | |
896 | |
908 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
897 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
909 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
898 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
910 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
899 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
911 | { |
900 | { |
912 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
913 | return 0; |
902 | return 0; |
914 | } |
903 | } |
|
|
904 | |
915 | if (spell_ob->other_arch) |
905 | if (spell_ob->other_arch) |
916 | { |
|
|
917 | tmp = arch_to_object (spell_ob->other_arch); |
906 | tmp = arch_to_object (spell_ob->other_arch); |
918 | } |
|
|
919 | else if (spell_ob->race) |
907 | else if (spell_ob->race) |
920 | { |
908 | { |
921 | char buf1[MAX_BUF]; |
909 | char buf1[MAX_BUF]; |
922 | |
910 | |
923 | sprintf (buf1, spell_ob->race, dir); |
911 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
926 | { |
914 | { |
927 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
915 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
928 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
916 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
929 | return 0; |
917 | return 0; |
930 | } |
918 | } |
|
|
919 | |
931 | tmp = arch_to_object (at); |
920 | tmp = arch_to_object (at); |
932 | } |
921 | } |
933 | else |
922 | else |
934 | { |
923 | { |
935 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
924 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
945 | } |
934 | } |
946 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
935 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
947 | { |
936 | { |
948 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
937 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
949 | tmp->stats.maxhp = tmp->stats.hp; |
938 | tmp->stats.maxhp = tmp->stats.hp; |
950 | set_owner (tmp, op); |
|
|
951 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
952 | } |
939 | } |
|
|
940 | |
953 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
941 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
954 | { |
942 | { |
955 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
943 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
956 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
944 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
957 | } |
945 | } |
|
|
946 | |
958 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
947 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
959 | { |
948 | { |
960 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
949 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
961 | tmp->stats.maxhp = tmp->stats.hp; |
950 | tmp->stats.maxhp = tmp->stats.hp; |
962 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
951 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
963 | SET_FLAG (tmp, FLAG_ALIVE); |
952 | SET_FLAG (tmp, FLAG_ALIVE); |
964 | } |
953 | } |
965 | |
954 | |
966 | /* This can't really hurt - if the object doesn't kill anything, |
955 | /* This can't really hurt - if the object doesn't kill anything, |
967 | * these fields just won't be used. |
956 | * these fields just won't be used. Do not set the owner for |
|
|
957 | * earthwalls, though, so they survive restarts. |
968 | */ |
958 | */ |
969 | set_owner (tmp, op); |
959 | if (tmp->type != EARTHWALL) //TODO |
|
|
960 | tmp->set_owner (op); |
|
|
961 | |
970 | set_spell_skill (op, caster, spell_ob, tmp); |
962 | set_spell_skill (op, caster, spell_ob, tmp); |
971 | tmp->x = x; |
|
|
972 | tmp->y = y; |
|
|
973 | tmp->level = caster_level (caster, spell_ob) / 2; |
963 | tmp->level = caster_level (caster, spell_ob) / 2; |
974 | |
964 | |
975 | name = tmp->name; |
965 | name = tmp->name; |
976 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
966 | if (!(tmp = m->insert (tmp, x, y, op))) |
977 | { |
967 | { |
978 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
968 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
979 | return 0; |
969 | return 0; |
980 | } |
970 | } |
|
|
971 | |
981 | /* If this is a spellcasting wall, need to insert the spell object */ |
972 | /* If this is a spellcasting wall, need to insert the spell object */ |
982 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
973 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
983 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
974 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
984 | |
975 | |
985 | /* This code causes the wall to extend some distance in |
976 | /* This code causes the wall to extend some distance in |
… | |
… | |
1003 | m = tmp->map; |
994 | m = tmp->map; |
1004 | |
995 | |
1005 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
996 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1006 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
997 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1007 | { |
998 | { |
1008 | tmp2 = get_object (); |
999 | object *tmp2 = tmp->clone (); |
1009 | copy_object (tmp, tmp2); |
1000 | m->insert (tmp2, x, y, op); |
1010 | tmp2->x = x; |
1001 | |
1011 | tmp2->y = y; |
|
|
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1002 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1003 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1004 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1005 | |
1017 | } |
1006 | } |
1018 | else |
1007 | else |
1019 | posblocked = 1; |
1008 | posblocked = 1; |
1020 | |
1009 | |
… | |
… | |
1023 | m = tmp->map; |
1012 | m = tmp->map; |
1024 | |
1013 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1014 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1015 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1016 | { |
1028 | tmp2 = get_object (); |
1017 | object *tmp2 = tmp->clone (); |
1029 | copy_object (tmp, tmp2); |
1018 | m->insert (tmp2, x, y, op); |
1030 | tmp2->x = x; |
1019 | |
1031 | tmp2->y = y; |
|
|
1032 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1033 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1020 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1034 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1021 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1035 | } |
1022 | } |
1036 | else |
1023 | else |
1037 | negblocked = 1; |
1024 | negblocked = 1; |
1038 | } |
1025 | } |
1039 | |
1026 | |
… | |
… | |
1046 | int |
1033 | int |
1047 | dimension_door (object *op, object *caster, object *spob, int dir) |
1034 | dimension_door (object *op, object *caster, object *spob, int dir) |
1048 | { |
1035 | { |
1049 | uint32 dist, maxdist; |
1036 | uint32 dist, maxdist; |
1050 | int mflags; |
1037 | int mflags; |
1051 | mapstruct *m; |
1038 | maptile *m; |
1052 | sint16 sx, sy; |
1039 | sint16 sx, sy; |
1053 | |
1040 | |
1054 | if (op->type != PLAYER) |
1041 | if (op->type != PLAYER) |
1055 | return 0; |
1042 | return 0; |
1056 | |
1043 | |
… | |
… | |
1088 | { |
1075 | { |
1089 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1090 | op->contr->count = 0; |
1077 | op->contr->count = 0; |
1091 | return 0; |
1078 | return 0; |
1092 | } |
1079 | } |
|
|
1080 | |
1093 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1094 | |
1082 | |
1095 | /* Remove code that puts player on random space on maps. IMO, |
1083 | /* Remove code that puts player on random space on maps. IMO, |
1096 | * a lot of maps probably have areas the player should not get to, |
1084 | * a lot of maps probably have areas the player should not get to, |
1097 | * but may not be marked as NO_MAGIC (as they may be bounded |
1085 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1146 | return 0; |
1134 | return 0; |
1147 | } |
1135 | } |
1148 | } |
1136 | } |
1149 | |
1137 | |
1150 | /* Actually move the player now */ |
1138 | /* Actually move the player now */ |
1151 | remove_ob (op); |
1139 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1152 | op->x += freearr_x[dir] * dist; |
|
|
1153 | op->y += freearr_y[dir] * dist; |
|
|
1154 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1155 | return 1; |
1140 | return 1; |
1156 | |
1141 | |
1157 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1142 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1158 | return 1; |
1143 | return 1; |
1159 | } |
1144 | } |
… | |
… | |
1303 | }; |
1288 | }; |
1304 | |
1289 | |
1305 | int |
1290 | int |
1306 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1307 | { |
1292 | { |
1308 | object *tmp, *tmp2 = NULL; |
|
|
1309 | object *force = NULL; |
1293 | object *force = NULL; |
1310 | int i; |
1294 | int i; |
1311 | |
1295 | |
1312 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1313 | if (dir != 0) |
1297 | object *tmp = dir |
1314 | { |
|
|
1315 | tmp = find_target_for_friendly_spell (op, dir); |
1298 | ? find_target_for_friendly_spell (op, dir) |
1316 | } |
1299 | : op; |
1317 | else |
|
|
1318 | { |
|
|
1319 | tmp = op; |
|
|
1320 | } |
|
|
1321 | |
1300 | |
1322 | if (tmp == NULL) |
1301 | if (!tmp) |
1323 | return 0; |
1302 | return 0; |
1324 | |
1303 | |
1325 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1326 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1305 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1327 | { |
1306 | { |
1328 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1307 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1329 | { |
1308 | { |
1330 | if (tmp2->name == spell_ob->name) |
1309 | if (tmp2->name == spell_ob->name) |
1331 | { |
1310 | { |
… | |
… | |
1433 | force->stats.ac = spell_ob->stats.ac; |
1412 | force->stats.ac = spell_ob->stats.ac; |
1434 | force->attacktype = spell_ob->attacktype; |
1413 | force->attacktype = spell_ob->attacktype; |
1435 | |
1414 | |
1436 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1437 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1438 | fix_player (tmp); |
1417 | tmp->update_stats (); |
1439 | return 1; |
1418 | return 1; |
1440 | } |
1419 | } |
1441 | |
1420 | |
1442 | /* This used to be part of cast_change_ability, but it really didn't make |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1443 | * a lot of sense, since most of the values it derives are from the god |
1422 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1542 | force->stats.wc = spell_ob->stats.wc; |
1521 | force->stats.wc = spell_ob->stats.wc; |
1543 | force->stats.ac = spell_ob->stats.ac; |
1522 | force->stats.ac = spell_ob->stats.ac; |
1544 | |
1523 | |
1545 | change_abil (tmp, force); /* Mostly to display any messages */ |
1524 | change_abil (tmp, force); /* Mostly to display any messages */ |
1546 | insert_ob_in_ob (force, tmp); |
1525 | insert_ob_in_ob (force, tmp); |
1547 | fix_player (tmp); |
1526 | tmp->update_stats (); |
1548 | return 1; |
1527 | return 1; |
1549 | } |
1528 | } |
1550 | |
1529 | |
1551 | |
1530 | |
1552 | |
1531 | |
… | |
… | |
1622 | *small_nuggets -= large->value / small->value; |
1601 | *small_nuggets -= large->value / small->value; |
1623 | if (*small_nuggets && large->value % small->value) |
1602 | if (*small_nuggets && large->value % small->value) |
1624 | (*small_nuggets)--; |
1603 | (*small_nuggets)--; |
1625 | } |
1604 | } |
1626 | weight += obj->weight; |
1605 | weight += obj->weight; |
1627 | remove_ob (obj); |
1606 | obj->destroy (); |
1628 | free_object (obj); |
|
|
1629 | } |
1607 | } |
1630 | |
1608 | |
1631 | static void |
1609 | static void |
1632 | update_map (object *op, mapstruct *m, int small_nuggets, int large_nuggets, int x, int y) |
1610 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1633 | { |
1611 | { |
1634 | object *tmp; |
1612 | object *tmp; |
1635 | int flag = 0; |
1613 | int flag = 0; |
1636 | |
1614 | |
1637 | /* Put any nuggets below the player, but we can only pass this |
1615 | /* Put any nuggets below the player, but we can only pass this |
… | |
… | |
1640 | if (x == op->x && y == op->y && op->map == m) |
1618 | if (x == op->x && y == op->y && op->map == m) |
1641 | flag = INS_BELOW_ORIGINATOR; |
1619 | flag = INS_BELOW_ORIGINATOR; |
1642 | |
1620 | |
1643 | if (small_nuggets) |
1621 | if (small_nuggets) |
1644 | { |
1622 | { |
1645 | tmp = get_object (); |
1623 | tmp = small->clone (); |
1646 | copy_object (small, tmp); |
|
|
1647 | tmp->nrof = small_nuggets; |
1624 | tmp->nrof = small_nuggets; |
1648 | tmp->x = x; |
|
|
1649 | tmp->y = y; |
|
|
1650 | insert_ob_in_map (tmp, m, op, flag); |
1625 | m->insert (tmp, x, y, op, flag); |
1651 | } |
1626 | } |
|
|
1627 | |
1652 | if (large_nuggets) |
1628 | if (large_nuggets) |
1653 | { |
1629 | { |
1654 | tmp = get_object (); |
1630 | tmp = large->clone (); |
1655 | copy_object (large, tmp); |
|
|
1656 | tmp->nrof = large_nuggets; |
1631 | tmp->nrof = large_nuggets; |
1657 | tmp->x = x; |
|
|
1658 | tmp->y = y; |
|
|
1659 | insert_ob_in_map (tmp, m, op, flag); |
1632 | m->insert (tmp, x, y, op, flag); |
1660 | } |
1633 | } |
1661 | } |
1634 | } |
1662 | |
1635 | |
1663 | int |
1636 | int |
1664 | alchemy (object *op, object *caster, object *spell_ob) |
1637 | alchemy (object *op, object *caster, object *spell_ob) |
1665 | { |
1638 | { |
1666 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
1639 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
1667 | sint16 nx, ny; |
1640 | sint16 nx, ny; |
1668 | object *next, *tmp; |
1641 | object *next, *tmp; |
1669 | mapstruct *mp; |
1642 | maptile *mp; |
1670 | |
1643 | |
1671 | if (op->type != PLAYER) |
1644 | if (op->type != PLAYER) |
1672 | return 0; |
1645 | return 0; |
1673 | |
1646 | |
1674 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1647 | /* Put a maximum weight of items that can be alchemied. Limits the power |
… | |
… | |
1701 | continue; |
1674 | continue; |
1702 | |
1675 | |
1703 | small_nuggets = 0; |
1676 | small_nuggets = 0; |
1704 | large_nuggets = 0; |
1677 | large_nuggets = 0; |
1705 | |
1678 | |
1706 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1679 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1707 | { |
1680 | { |
1708 | next = tmp->above; |
1681 | next = tmp->above; |
1709 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1682 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1710 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1683 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1711 | { |
1684 | { |
… | |
… | |
1725 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1698 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1726 | |
1699 | |
1727 | if (weight > weight_max) |
1700 | if (weight > weight_max) |
1728 | { |
1701 | { |
1729 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1702 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1730 | free_object (large); |
1703 | large->destroy (); |
1731 | free_object (small); |
1704 | small->destroy (); |
1732 | return 1; |
1705 | return 1; |
1733 | } |
1706 | } |
1734 | } /* is alchemable object */ |
1707 | } /* is alchemable object */ |
1735 | } /* process all objects on this space */ |
1708 | } /* process all objects on this space */ |
1736 | |
1709 | |
… | |
… | |
1739 | * with this spell. |
1712 | * with this spell. |
1740 | */ |
1713 | */ |
1741 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1714 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1742 | } |
1715 | } |
1743 | } |
1716 | } |
1744 | free_object (large); |
1717 | |
1745 | free_object (small); |
1718 | large->destroy (); |
|
|
1719 | small->destroy (); |
1746 | /* reset this so that if player standing on a big pile of stuff, |
1720 | /* reset this so that if player standing on a big pile of stuff, |
1747 | * it is redrawn properly. |
1721 | * it is redrawn properly. |
1748 | */ |
1722 | */ |
1749 | op->contr->socket.look_position = 0; |
1723 | op->contr->ns->look_position = 0; |
1750 | return 1; |
1724 | return 1; |
1751 | } |
1725 | } |
1752 | |
1726 | |
1753 | |
1727 | |
1754 | /* This function removes the cursed/damned status on equipped |
1728 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1763 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1737 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1764 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1738 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1765 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1739 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1766 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1740 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1767 | { |
1741 | { |
1768 | |
|
|
1769 | was_one++; |
1742 | was_one++; |
1770 | if (tmp->level <= caster_level (caster, spell)) |
1743 | if (tmp->level <= caster_level (caster, spell)) |
1771 | { |
1744 | { |
1772 | success++; |
1745 | success++; |
1773 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1746 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1794 | else |
1767 | else |
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1796 | } |
1769 | } |
1797 | } |
1770 | } |
|
|
1771 | |
1798 | return success; |
1772 | return success; |
1799 | } |
1773 | } |
1800 | |
1774 | |
1801 | /* Identifies objects in the players inventory/on the ground */ |
1775 | /* Identifies objects in the players inventory/on the ground */ |
1802 | |
1776 | |
… | |
… | |
1809 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1783 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1810 | |
1784 | |
1811 | if (num_ident < 1) |
1785 | if (num_ident < 1) |
1812 | num_ident = 1; |
1786 | num_ident = 1; |
1813 | |
1787 | |
1814 | |
|
|
1815 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1788 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1816 | { |
1789 | { |
1817 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1790 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1818 | { |
1791 | { |
1819 | identify (tmp); |
1792 | identify (tmp); |
|
|
1793 | |
1820 | if (op->type == PLAYER) |
1794 | if (op->type == PLAYER) |
1821 | { |
1795 | { |
1822 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1796 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1797 | |
1823 | if (tmp->msg) |
1798 | if (tmp->msg) |
1824 | { |
1799 | { |
1825 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1826 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1801 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1827 | } |
1802 | } |
1828 | } |
1803 | } |
|
|
1804 | |
1829 | num_ident--; |
1805 | num_ident--; |
1830 | success = 1; |
1806 | success = 1; |
1831 | if (!num_ident) |
1807 | if (!num_ident) |
1832 | break; |
1808 | break; |
1833 | } |
1809 | } |
1834 | } |
1810 | } |
|
|
1811 | |
1835 | /* If all the power of the spell has been used up, don't go and identify |
1812 | /* If all the power of the spell has been used up, don't go and identify |
1836 | * stuff on the floor. Only identify stuff on the floor if the spell |
1813 | * stuff on the floor. Only identify stuff on the floor if the spell |
1837 | * was not fully used. |
1814 | * was not fully used. |
1838 | */ |
1815 | */ |
1839 | if (num_ident) |
1816 | if (num_ident) |
1840 | { |
1817 | { |
1841 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1818 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1842 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1819 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1843 | { |
1820 | { |
1844 | |
|
|
1845 | identify (tmp); |
1821 | identify (tmp); |
|
|
1822 | |
1846 | if (op->type == PLAYER) |
1823 | if (op->type == PLAYER) |
1847 | { |
1824 | { |
1848 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1826 | |
1849 | if (tmp->msg) |
1827 | if (tmp->msg) |
1850 | { |
1828 | { |
1851 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1829 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1852 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1830 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1853 | } |
1831 | } |
|
|
1832 | |
1854 | esrv_send_item (op, tmp); |
1833 | esrv_send_item (op, tmp); |
1855 | } |
1834 | } |
|
|
1835 | |
1856 | num_ident--; |
1836 | num_ident--; |
1857 | success = 1; |
1837 | success = 1; |
1858 | if (!num_ident) |
1838 | if (!num_ident) |
1859 | break; |
1839 | break; |
1860 | } |
1840 | } |
1861 | } |
1841 | } |
|
|
1842 | |
1862 | if (!success) |
1843 | if (!success) |
1863 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1864 | else |
1845 | else |
1865 | { |
|
|
1866 | spell_effect (spell, op->x, op->y, op->map, op); |
1846 | spell_effect (spell, op->x, op->y, op->map, op); |
1867 | } |
1847 | |
1868 | return success; |
1848 | return success; |
1869 | } |
1849 | } |
1870 | |
|
|
1871 | |
1850 | |
1872 | int |
1851 | int |
1873 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1852 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1874 | { |
1853 | { |
1875 | object *tmp, *last, *god, *detect; |
1854 | object *tmp, *last, *god, *detect; |
1876 | int done_one, range, mflags, floor, level; |
1855 | int done_one, range, mflags, floor, level; |
1877 | sint16 x, y, nx, ny; |
1856 | sint16 x, y, nx, ny; |
1878 | mapstruct *m; |
1857 | maptile *m; |
1879 | |
1858 | |
1880 | /* We precompute some values here so that we don't have to keep |
1859 | /* We precompute some values here so that we don't have to keep |
1881 | * doing it over and over again. |
1860 | * doing it over and over again. |
1882 | */ |
1861 | */ |
1883 | god = find_god (determine_god (op)); |
1862 | god = find_god (determine_god (op)); |
… | |
… | |
1888 | skill = caster; |
1867 | skill = caster; |
1889 | |
1868 | |
1890 | for (x = op->x - range; x <= op->x + range; x++) |
1869 | for (x = op->x - range; x <= op->x + range; x++) |
1891 | for (y = op->y - range; y <= op->y + range; y++) |
1870 | for (y = op->y - range; y <= op->y + range; y++) |
1892 | { |
1871 | { |
1893 | |
|
|
1894 | m = op->map; |
1872 | m = op->map; |
1895 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1873 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1896 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1897 | continue; |
1875 | continue; |
1898 | |
1876 | |
… | |
… | |
1900 | * floor. But this is not true for show invisible. |
1878 | * floor. But this is not true for show invisible. |
1901 | * Basically, we just go and find the top object and work |
1879 | * Basically, we just go and find the top object and work |
1902 | * down - that is easier than working up. |
1880 | * down - that is easier than working up. |
1903 | */ |
1881 | */ |
1904 | |
1882 | |
1905 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1883 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1906 | last = tmp; |
1884 | last = tmp; |
|
|
1885 | |
1907 | /* Shouldn't happen, but if there are no objects on a space, this |
1886 | /* Shouldn't happen, but if there are no objects on a space, this |
1908 | * would happen. |
1887 | * would happen. |
1909 | */ |
1888 | */ |
1910 | if (!last) |
1889 | if (!last) |
1911 | continue; |
1890 | continue; |
… | |
… | |
1913 | done_one = 0; |
1892 | done_one = 0; |
1914 | floor = 0; |
1893 | floor = 0; |
1915 | detect = NULL; |
1894 | detect = NULL; |
1916 | for (tmp = last; tmp; tmp = tmp->below) |
1895 | for (tmp = last; tmp; tmp = tmp->below) |
1917 | { |
1896 | { |
1918 | |
|
|
1919 | /* show invisible */ |
1897 | /* show invisible */ |
1920 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1898 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1921 | /* Might there be other objects that we can make visibile? */ |
1899 | /* Might there be other objects that we can make visible? */ |
1922 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1900 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1923 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1901 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1924 | tmp->type == CF_HANDLE || |
1902 | tmp->type == CF_HANDLE || |
1925 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1903 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1926 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1904 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1933 | { |
1911 | { |
1934 | tmp->invisible = 0; |
1912 | tmp->invisible = 0; |
1935 | done_one = 1; |
1913 | done_one = 1; |
1936 | } |
1914 | } |
1937 | } |
1915 | } |
|
|
1916 | |
1938 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1939 | floor = 1; |
1918 | floor = 1; |
1940 | |
1919 | |
1941 | /* All detections below this point don't descend beneath the floor, |
1920 | /* All detections below this point don't descend beneath the floor, |
1942 | * so just continue on. We could be clever and look at the type of |
1921 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1995 | */ |
1974 | */ |
1996 | if (done_one) |
1975 | if (done_one) |
1997 | { |
1976 | { |
1998 | object *detect_ob = arch_to_object (spell->other_arch); |
1977 | object *detect_ob = arch_to_object (spell->other_arch); |
1999 | |
1978 | |
2000 | detect_ob->x = nx; |
|
|
2001 | detect_ob->y = ny; |
|
|
2002 | /* if this is set, we want to copy the face */ |
1979 | /* if this is set, we want to copy the face */ |
2003 | if (done_one == 2 && detect) |
1980 | if (done_one == 2 && detect) |
2004 | { |
1981 | { |
2005 | detect_ob->face = detect->face; |
1982 | detect_ob->face = detect->face; |
2006 | detect_ob->animation_id = detect->animation_id; |
1983 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2008 | detect_ob->last_anim = 0; |
1985 | detect_ob->last_anim = 0; |
2009 | /* by default, the detect_ob is already animated */ |
1986 | /* by default, the detect_ob is already animated */ |
2010 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1987 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2011 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1988 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2012 | } |
1989 | } |
|
|
1990 | |
2013 | insert_ob_in_map (detect_ob, m, op, 0); |
1991 | m->insert (detect_ob, nx, ny, op); |
2014 | } |
1992 | } |
2015 | } /* for processing the surrounding spaces */ |
1993 | } /* for processing the surrounding spaces */ |
2016 | |
1994 | |
2017 | |
1995 | |
2018 | /* Now process objects in the players inventory if detect curse or magic */ |
1996 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2067 | |
2045 | |
2068 | /* Explodes a fireball centered at player */ |
2046 | /* Explodes a fireball centered at player */ |
2069 | tmp = get_archetype (EXPLODING_FIREBALL); |
2047 | tmp = get_archetype (EXPLODING_FIREBALL); |
2070 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2048 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2071 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2049 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2072 | tmp->x = victim->x; |
2050 | |
2073 | tmp->y = victim->y; |
2051 | tmp->insert_at (victim); |
2074 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2075 | victim->stats.sp = 2 * victim->stats.maxsp; |
2052 | victim->stats.sp = 2 * victim->stats.maxsp; |
2076 | } |
2053 | } |
2077 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2054 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2078 | { |
|
|
2079 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2055 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2080 | } |
|
|
2081 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2056 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2082 | { |
|
|
2083 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2057 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2084 | } |
|
|
2085 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2058 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2086 | { |
2059 | { |
2087 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2060 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2088 | confuse_player (victim, victim, 99); |
2061 | confuse_player (victim, victim, 99); |
2089 | } |
2062 | } |
2090 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2063 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2091 | { |
|
|
2092 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2064 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2093 | } |
|
|
2094 | } |
2065 | } |
2095 | |
2066 | |
2096 | /* cast_transfer |
2067 | /* cast_transfer |
2097 | * This spell transfers sp from the player to another person. |
2068 | * This spell transfers sp from the player to another person. |
2098 | * We let the target go above their normal maximum SP. |
2069 | * We let the target go above their normal maximum SP. |
… | |
… | |
2101 | int |
2072 | int |
2102 | cast_transfer (object *op, object *caster, object *spell, int dir) |
2073 | cast_transfer (object *op, object *caster, object *spell, int dir) |
2103 | { |
2074 | { |
2104 | object *plyr = NULL; |
2075 | object *plyr = NULL; |
2105 | sint16 x, y; |
2076 | sint16 x, y; |
2106 | mapstruct *m; |
2077 | maptile *m; |
2107 | int mflags; |
2078 | int mflags; |
2108 | |
2079 | |
2109 | m = op->map; |
2080 | m = op->map; |
2110 | x = op->x + freearr_x[dir]; |
2081 | x = op->x + freearr_x[dir]; |
2111 | y = op->y + freearr_y[dir]; |
2082 | y = op->y + freearr_y[dir]; |
2112 | |
2083 | |
2113 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2084 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2114 | |
2085 | |
2115 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2086 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2116 | { |
2087 | { |
2117 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2088 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2118 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2089 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2119 | break; |
2090 | break; |
2120 | } |
2091 | } |
2121 | |
2092 | |
2122 | |
2093 | |
2123 | /* If we did not find a player in the specified direction, transfer |
2094 | /* If we did not find a player in the specified direction, transfer |
2124 | * to anyone on top of us. This is used for the rune of transference mostly. |
2095 | * to anyone on top of us. This is used for the rune of transference mostly. |
2125 | */ |
2096 | */ |
2126 | if (plyr == NULL) |
2097 | if (plyr == NULL) |
2127 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2098 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2128 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2099 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2129 | break; |
2100 | break; |
2130 | |
2101 | |
2131 | if (!plyr) |
2102 | if (!plyr) |
2132 | { |
2103 | { |
… | |
… | |
2177 | void |
2148 | void |
2178 | counterspell (object *op, int dir) |
2149 | counterspell (object *op, int dir) |
2179 | { |
2150 | { |
2180 | object *tmp, *head, *next; |
2151 | object *tmp, *head, *next; |
2181 | int mflags; |
2152 | int mflags; |
2182 | mapstruct *m; |
2153 | maptile *m; |
2183 | sint16 sx, sy; |
2154 | sint16 sx, sy; |
2184 | |
2155 | |
2185 | sx = op->x + freearr_x[dir]; |
2156 | sx = op->x + freearr_x[dir]; |
2186 | sy = op->y + freearr_y[dir]; |
2157 | sy = op->y + freearr_y[dir]; |
2187 | m = op->map; |
2158 | m = op->map; |
2188 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2159 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2189 | if (mflags & P_OUT_OF_MAP) |
2160 | if (mflags & P_OUT_OF_MAP) |
2190 | return; |
2161 | return; |
2191 | |
2162 | |
2192 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2163 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2193 | { |
2164 | { |
2194 | next = tmp->above; |
2165 | next = tmp->above; |
2195 | |
2166 | |
2196 | /* Need to look at the head object - otherwise, if tmp |
2167 | /* Need to look at the head object - otherwise, if tmp |
2197 | * points to a monster, we don't have all the necessary |
2168 | * points to a monster, we don't have all the necessary |
… | |
… | |
2211 | * monsters either. |
2182 | * monsters either. |
2212 | */ |
2183 | */ |
2213 | |
2184 | |
2214 | if (head->attacktype & AT_MAGIC && |
2185 | if (head->attacktype & AT_MAGIC && |
2215 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2186 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2216 | { |
2187 | head->destroy (); |
2217 | remove_ob (head); |
|
|
2218 | free_object (head); |
|
|
2219 | } |
|
|
2220 | else |
2188 | else |
2221 | switch (head->type) |
2189 | switch (head->type) |
2222 | { |
2190 | { |
2223 | case SPELL_EFFECT: |
2191 | case SPELL_EFFECT: |
2224 | if (op->level > head->level) |
2192 | if (op->level > head->level) |
2225 | { |
2193 | head->destroy (); |
2226 | remove_ob (head); |
2194 | |
2227 | free_object (head); |
|
|
2228 | } |
|
|
2229 | break; |
2195 | break; |
2230 | |
2196 | |
2231 | /* I really don't get this rune code that much - that |
2197 | /* I really don't get this rune code that much - that |
2232 | * random chance seems really low. |
2198 | * random chance seems really low. |
2233 | */ |
2199 | */ |
2234 | case RUNE: |
2200 | case RUNE: |
2235 | if (rndm (0, 149) == 0) |
2201 | if (rndm (0, 149) == 0) |
2236 | { |
2202 | { |
2237 | head->stats.hp--; /* weaken the rune */ |
2203 | head->stats.hp--; /* weaken the rune */ |
2238 | if (!head->stats.hp) |
2204 | if (!head->stats.hp) |
2239 | { |
2205 | head->destroy (); |
2240 | remove_ob (head); |
|
|
2241 | free_object (head); |
|
|
2242 | } |
|
|
2243 | } |
2206 | } |
2244 | break; |
2207 | break; |
2245 | } |
2208 | } |
2246 | } |
2209 | } |
2247 | } |
2210 | } |
… | |
… | |
2308 | { |
2271 | { |
2309 | object *weapon, *tmp; |
2272 | object *weapon, *tmp; |
2310 | char buf[MAX_BUF]; |
2273 | char buf[MAX_BUF]; |
2311 | int a, i; |
2274 | int a, i; |
2312 | sint16 x, y; |
2275 | sint16 x, y; |
2313 | mapstruct *m; |
2276 | maptile *m; |
2314 | materialtype_t *mt; |
2277 | materialtype_t *mt; |
2315 | |
2278 | |
2316 | if (!spell->other_arch) |
2279 | if (!spell->other_arch) |
2317 | { |
2280 | { |
2318 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2281 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
2322 | /* exit if it's not a player using this spell. */ |
2285 | /* exit if it's not a player using this spell. */ |
2323 | if (op->type != PLAYER) |
2286 | if (op->type != PLAYER) |
2324 | return 0; |
2287 | return 0; |
2325 | |
2288 | |
2326 | /* if player already has a golem, abort */ |
2289 | /* if player already has a golem, abort */ |
2327 | if (op->contr->ranges[range_golem] != NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) |
2290 | if (op->contr->ranges[range_golem]) |
2328 | { |
2291 | { |
2329 | control_golem (op->contr->ranges[range_golem], dir); |
2292 | control_golem (op->contr->ranges[range_golem], dir); |
2330 | return 0; |
2293 | return 0; |
2331 | } |
2294 | } |
2332 | |
2295 | |
… | |
… | |
2384 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2347 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2385 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2348 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2386 | tmp->stats.exp = 0; |
2349 | tmp->stats.exp = 0; |
2387 | add_friendly_object (tmp); |
2350 | add_friendly_object (tmp); |
2388 | tmp->type = GOLEM; |
2351 | tmp->type = GOLEM; |
2389 | set_owner (tmp, op); |
2352 | tmp->set_owner (op); |
2390 | set_spell_skill (op, caster, spell, tmp); |
2353 | set_spell_skill (op, caster, spell, tmp); |
2391 | op->contr->ranges[range_golem] = tmp; |
2354 | op->contr->ranges[range_golem] = tmp; |
2392 | op->contr->shoottype = range_golem; |
2355 | op->contr->shoottype = range_golem; |
2393 | op->contr->golem_count = tmp->count; |
|
|
2394 | |
2356 | |
2395 | /* Give the weapon to the golem now. A bit of a hack to check the |
2357 | /* Give the weapon to the golem now. A bit of a hack to check the |
2396 | * removed flag - it should only be set if get_split_object was |
2358 | * removed flag - it should only be set if get_split_object was |
2397 | * used above. |
2359 | * used above. |
2398 | */ |
2360 | */ |
2399 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2361 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2400 | remove_ob (weapon); |
2362 | weapon->remove (); |
2401 | insert_ob_in_ob (weapon, tmp); |
2363 | insert_ob_in_ob (weapon, tmp); |
2402 | esrv_send_item (op, weapon); |
2364 | esrv_send_item (op, weapon); |
2403 | /* To do everything necessary to let a golem use the weapon is a pain, |
2365 | /* To do everything necessary to let a golem use the weapon is a pain, |
2404 | * so instead, just set it as equipped (otherwise, we need to update |
2366 | * so instead, just set it as equipped (otherwise, we need to update |
2405 | * body_info, skills, etc) |
2367 | * body_info, skills, etc) |
2406 | */ |
2368 | */ |
2407 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2369 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2408 | SET_FLAG (weapon, FLAG_APPLIED); |
2370 | SET_FLAG (weapon, FLAG_APPLIED); |
2409 | fix_player (tmp); |
2371 | tmp->update_stats (); |
2410 | |
2372 | |
2411 | /* There used to be 'odd' code that basically seemed to take the absolute |
2373 | /* There used to be 'odd' code that basically seemed to take the absolute |
2412 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2374 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2413 | * if you're using a crappy weapon, it shouldn't be as good. |
2375 | * if you're using a crappy weapon, it shouldn't be as good. |
2414 | */ |
2376 | */ |
… | |
… | |
2466 | if (a > 14) |
2428 | if (a > 14) |
2467 | a = 14; |
2429 | a = 14; |
2468 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2430 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2469 | |
2431 | |
2470 | /* Determine golem's speed */ |
2432 | /* Determine golem's speed */ |
2471 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2433 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2472 | |
|
|
2473 | if (tmp->speed > 3.33) |
|
|
2474 | tmp->speed = 3.33; |
|
|
2475 | |
2434 | |
2476 | if (!spell->race) |
2435 | if (!spell->race) |
2477 | { |
2436 | { |
2478 | sprintf (buf, "animated %s", &weapon->name); |
2437 | sprintf (buf, "animated %s", &weapon->name); |
2479 | tmp->name = buf; |
2438 | tmp->name = buf; |
… | |
… | |
2481 | tmp->face = weapon->face; |
2440 | tmp->face = weapon->face; |
2482 | tmp->animation_id = weapon->animation_id; |
2441 | tmp->animation_id = weapon->animation_id; |
2483 | tmp->anim_speed = weapon->anim_speed; |
2442 | tmp->anim_speed = weapon->anim_speed; |
2484 | tmp->last_anim = weapon->last_anim; |
2443 | tmp->last_anim = weapon->last_anim; |
2485 | tmp->state = weapon->state; |
2444 | tmp->state = weapon->state; |
2486 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2445 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2487 | { |
|
|
2488 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2489 | } |
|
|
2490 | else |
|
|
2491 | { |
|
|
2492 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2493 | } |
|
|
2494 | update_ob_speed (tmp); |
|
|
2495 | } |
2446 | } |
2496 | |
2447 | |
2497 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2448 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2498 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2449 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2499 | |
2450 | |
2500 | tmp->speed_left = -1; |
2451 | tmp->speed_left = -1; |
2501 | tmp->x = x; |
|
|
2502 | tmp->y = y; |
|
|
2503 | tmp->direction = dir; |
2452 | tmp->direction = dir; |
2504 | insert_ob_in_map (tmp, m, op, 0); |
2453 | |
|
|
2454 | m->insert (tmp, x, y, op); |
2505 | return 1; |
2455 | return 1; |
2506 | } |
2456 | } |
2507 | |
2457 | |
2508 | /* cast_daylight() - changes the map darkness level *lower* */ |
2458 | /* cast_daylight() - changes the map darkness level *lower* */ |
2509 | |
2459 | |
… | |
… | |
2517 | int success; |
2467 | int success; |
2518 | |
2468 | |
2519 | if (!op->map) |
2469 | if (!op->map) |
2520 | return 0; /* shouldnt happen */ |
2470 | return 0; /* shouldnt happen */ |
2521 | |
2471 | |
2522 | success = change_map_light (op->map, spell->stats.dam); |
2472 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2473 | |
2523 | if (!success) |
2474 | if (!success) |
2524 | { |
2475 | { |
2525 | if (spell->stats.dam < 0) |
2476 | if (spell->stats.dam < 0) |
2526 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2477 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2527 | else |
2478 | else |
… | |
… | |
2552 | |
2503 | |
2553 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2504 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2554 | |
2505 | |
2555 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2506 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2556 | |
2507 | |
2557 | set_owner (new_aura, op); |
2508 | new_aura->set_owner (op); |
2558 | set_spell_skill (op, caster, spell, new_aura); |
2509 | set_spell_skill (op, caster, spell, new_aura); |
2559 | new_aura->attacktype = spell->attacktype; |
2510 | new_aura->attacktype = spell->attacktype; |
2560 | |
2511 | |
2561 | new_aura->level = caster_level (caster, spell); |
2512 | new_aura->level = caster_level (caster, spell); |
2562 | if (refresh) |
2513 | if (refresh) |
… | |
… | |
2580 | void |
2531 | void |
2581 | move_aura (object *aura) |
2532 | move_aura (object *aura) |
2582 | { |
2533 | { |
2583 | int i, mflags; |
2534 | int i, mflags; |
2584 | object *env; |
2535 | object *env; |
2585 | mapstruct *m; |
2536 | maptile *m; |
2586 | |
2537 | |
2587 | /* auras belong in inventories */ |
2538 | /* auras belong in inventories */ |
2588 | env = aura->env; |
2539 | env = aura->env; |
2589 | |
2540 | |
2590 | /* no matter what we've gotta remove the aura... |
2541 | /* no matter what we've gotta remove the aura... |
2591 | * we'll put it back if its time isn't up. |
2542 | * we'll put it back if its time isn't up. |
2592 | */ |
2543 | */ |
2593 | remove_ob (aura); |
2544 | aura->remove (); |
2594 | |
2545 | |
2595 | /* exit if we're out of gas */ |
2546 | /* exit if we're out of gas */ |
2596 | if (aura->duration-- < 0) |
2547 | if (aura->duration-- < 0) |
2597 | { |
2548 | { |
2598 | free_object (aura); |
2549 | aura->destroy (); |
2599 | return; |
2550 | return; |
2600 | } |
2551 | } |
2601 | |
2552 | |
2602 | /* auras only exist in inventories */ |
2553 | /* auras only exist in inventories */ |
2603 | if (env == NULL || env->map == NULL) |
2554 | if (env == NULL || env->map == NULL) |
2604 | { |
2555 | { |
2605 | free_object (aura); |
2556 | aura->destroy (); |
2606 | return; |
2557 | return; |
2607 | } |
2558 | } |
2608 | aura->x = env->x; |
|
|
2609 | aura->y = env->y; |
|
|
2610 | |
2559 | |
2611 | /* we need to jump out of the inventory for a bit |
2560 | /* we need to jump out of the inventory for a bit |
2612 | * in order to hit the map conveniently. |
2561 | * in order to hit the map conveniently. |
2613 | */ |
2562 | */ |
2614 | insert_ob_in_map (aura, env->map, aura, 0); |
2563 | aura->insert_at (env, aura); |
2615 | |
2564 | |
2616 | for (i = 1; i < 9; i++) |
2565 | for (i = 1; i < 9; i++) |
2617 | { |
2566 | { |
2618 | sint16 nx, ny; |
2567 | sint16 nx, ny; |
2619 | |
2568 | |
… | |
… | |
2628 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2577 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2629 | { |
2578 | { |
2630 | hit_map (aura, i, aura->attacktype, 0); |
2579 | hit_map (aura, i, aura->attacktype, 0); |
2631 | |
2580 | |
2632 | if (aura->other_arch) |
2581 | if (aura->other_arch) |
2633 | { |
2582 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2634 | object *new_ob; |
|
|
2635 | |
|
|
2636 | new_ob = arch_to_object (aura->other_arch); |
|
|
2637 | new_ob->x = nx; |
|
|
2638 | new_ob->y = ny; |
|
|
2639 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2640 | } |
2583 | } |
2641 | } |
|
|
2642 | } |
2584 | } |
|
|
2585 | |
2643 | /* put the aura back in the player's inventory */ |
2586 | /* put the aura back in the player's inventory */ |
2644 | remove_ob (aura); |
2587 | aura->remove (); |
2645 | insert_ob_in_ob (aura, env); |
2588 | insert_ob_in_ob (aura, env); |
2646 | } |
2589 | } |
2647 | |
2590 | |
2648 | /* moves the peacemaker spell. |
2591 | /* moves the peacemaker spell. |
2649 | * op is the piece object. |
2592 | * op is the piece object. |
… | |
… | |
2652 | void |
2595 | void |
2653 | move_peacemaker (object *op) |
2596 | move_peacemaker (object *op) |
2654 | { |
2597 | { |
2655 | object *tmp; |
2598 | object *tmp; |
2656 | |
2599 | |
2657 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2600 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2658 | { |
2601 | { |
2659 | int atk_lev, def_lev; |
2602 | int atk_lev, def_lev; |
2660 | object *victim = tmp; |
2603 | object *victim = tmp; |
2661 | |
2604 | |
2662 | if (tmp->head) |
2605 | if (tmp->head) |
… | |
… | |
2673 | |
2616 | |
2674 | if (rndm (0, atk_lev - 1) > def_lev) |
2617 | if (rndm (0, atk_lev - 1) > def_lev) |
2675 | { |
2618 | { |
2676 | /* make this sucker peaceful. */ |
2619 | /* make this sucker peaceful. */ |
2677 | |
2620 | |
2678 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2621 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2679 | victim->stats.exp = 0; |
2622 | victim->stats.exp = 0; |
2680 | #if 0 |
2623 | #if 0 |
2681 | /* No idea why these were all set to zero - if something |
2624 | /* No idea why these were all set to zero - if something |
2682 | * makes this creature agressive, he should still do damage. |
2625 | * makes this creature agressive, he should still do damage. |
2683 | */ |
2626 | */ |
… | |
… | |
2728 | |
2671 | |
2729 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2672 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2730 | |
2673 | |
2731 | tmp->race = op->name; /*Save the owner of the rune */ |
2674 | tmp->race = op->name; /*Save the owner of the rune */ |
2732 | tmp->msg = rune; |
2675 | tmp->msg = rune; |
2733 | tmp->x = op->x; |
2676 | |
2734 | tmp->y = op->y; |
2677 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2735 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2736 | return 1; |
2678 | return 1; |
2737 | } |
2679 | } |