… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
74 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
75 | { |
74 | { |
76 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | remove_ob (wand); |
78 | wand->destroy (); |
80 | free_object (wand); |
|
|
81 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
83 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
84 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
86 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
87 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
88 | tmp->x = op->x; |
89 | |
89 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
90 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
91 | return 1; |
91 | return 1; |
92 | } |
92 | } |
93 | |
93 | |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
95 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
96 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
97 | else |
98 | else |
98 | { |
99 | { |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | return 0; |
101 | return 0; |
101 | } |
102 | } |
|
|
103 | |
102 | if (!ncharges) |
104 | if (!ncharges) |
103 | ncharges = 1; |
105 | ncharges = 1; |
104 | |
106 | |
105 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
107 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | { |
111 | { |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
111 | update_ob_speed (wand); |
|
|
112 | } |
114 | } |
|
|
115 | |
113 | return 1; |
116 | return 1; |
114 | } |
117 | } |
115 | |
118 | |
116 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
117 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
158 | if (!strcasecmp (al->item->name, stringarg)) |
161 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
162 | break; |
160 | |
163 | |
161 | if (!al) |
164 | if (!al) |
162 | { |
165 | { |
163 | free_object (missile); |
166 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
167 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
168 | return 0; |
166 | } |
169 | } |
167 | |
170 | |
168 | if (al->item->slaying) |
171 | if (al->item->slaying) |
169 | { |
172 | { |
170 | free_object (missile); |
173 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
174 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
175 | return 0; |
173 | } |
176 | } |
174 | |
177 | |
175 | give_artifact_abilities (missile, al->item); |
178 | give_artifact_abilities (missile, al->item); |
… | |
… | |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
307 | return 0; |
305 | } |
308 | } |
306 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
307 | { |
310 | { |
308 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
313 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
316 | tmp = tmp->head; |
… | |
… | |
441 | |
444 | |
442 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
443 | continue; |
446 | continue; |
444 | |
447 | |
445 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
446 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
447 | { |
450 | { |
448 | next = tmp->above; |
451 | next = tmp->above; |
449 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
450 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
451 | } |
454 | } |
… | |
… | |
464 | |
467 | |
465 | if (op != NULL && op->map) |
468 | if (op != NULL && op->map) |
466 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
469 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
467 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
468 | else |
471 | else |
469 | enter_exit (op, wor); |
472 | op->enter_exit (wor); |
470 | |
473 | |
471 | remove_ob (wor); |
474 | wor->destroy (); |
472 | free_object (wor); |
|
|
473 | } |
475 | } |
474 | |
476 | |
475 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
476 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
477 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
504 | |
506 | |
505 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
506 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
507 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
508 | */ |
510 | */ |
509 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
510 | update_ob_speed (dummy); |
|
|
511 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
513 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | |
515 | |
515 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
557 | } |
558 | } |
558 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | } |
560 | } |
560 | return 1; |
561 | return 1; |
561 | } |
562 | } |
562 | |
|
|
563 | |
563 | |
564 | int |
564 | int |
565 | perceive_self (object *op) |
565 | perceive_self (object *op) |
566 | { |
566 | { |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
640 | { |
640 | { |
641 | object *dummy, *force, *old_force, *tmp; |
641 | object *dummy, *force, *old_force, *tmp; |
642 | archetype *perm_portal; |
642 | archetype *perm_portal; |
643 | char portal_name[1024], portal_message[1024]; |
643 | char portal_name[1024], portal_message[1024]; |
644 | sint16 exitx, exity; |
|
|
645 | maptile *exitmap; |
644 | maptile *exitmap; |
646 | int op_level; |
645 | int op_level; |
647 | |
|
|
648 | |
646 | |
649 | /* Check to see if the map the player is currently on is a per player unique |
647 | /* Check to see if the map the player is currently on is a per player unique |
650 | * map. This can be determined in that per player unique maps have the |
648 | * map. This can be determined in that per player unique maps have the |
651 | * full pathname listed. |
649 | * full pathname listed. |
652 | */ |
650 | */ |
… | |
… | |
661 | */ |
659 | */ |
662 | dummy = arch_to_object (spell->other_arch); |
660 | dummy = arch_to_object (spell->other_arch); |
663 | if (dummy == NULL) |
661 | if (dummy == NULL) |
664 | { |
662 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
663 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
666 | LOG (llevError, "get_object failed (force in cast_create_town_portal for %s!\n", &op->name); |
664 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
667 | return 0; |
665 | return 0; |
668 | } |
666 | } |
|
|
667 | |
669 | force = check_inv_recursive (op, dummy); |
668 | force = check_inv_recursive (op, dummy); |
670 | |
669 | |
671 | if (force == NULL) |
670 | if (force == NULL) |
672 | { |
671 | { |
673 | /* Here we know there is no destination marked up. |
672 | /* Here we know there is no destination marked up. |
… | |
… | |
680 | EXIT_Y (dummy) = op->y; |
679 | EXIT_Y (dummy) = op->y; |
681 | insert_ob_in_ob (dummy, op); |
680 | insert_ob_in_ob (dummy, op); |
682 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
681 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
683 | return 1; |
682 | return 1; |
684 | } |
683 | } |
685 | free_object (dummy); |
684 | |
|
|
685 | dummy->destroy (); |
686 | |
686 | |
687 | /* Here we know where the town portal should go to |
687 | /* Here we know where the town portal should go to |
688 | * We should kill any existing portal associated with the player. |
688 | * We should kill any existing portal associated with the player. |
689 | * Than we should create the 2 portals. |
689 | * Than we should create the 2 portals. |
690 | * For each of them, we need: |
690 | * For each of them, we need: |
… | |
… | |
703 | /* First step: killing existing town portals */ |
703 | /* First step: killing existing town portals */ |
704 | dummy = get_archetype (spell->race); |
704 | dummy = get_archetype (spell->race); |
705 | if (dummy == NULL) |
705 | if (dummy == NULL) |
706 | { |
706 | { |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
708 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
708 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
709 | return 0; |
709 | return 0; |
710 | } |
710 | } |
|
|
711 | |
711 | perm_portal = archetype::find (spell->slaying); |
712 | perm_portal = archetype::find (spell->slaying); |
712 | |
713 | |
713 | /* To kill a town portal, we go trough the player's inventory, |
714 | /* To kill a town portal, we go trough the player's inventory, |
714 | * for each marked portal in player's inventory, |
715 | * for each marked portal in player's inventory, |
715 | * -We try load the associated map (if impossible, consider the portal destructed) |
716 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
717 | * If it has the good name, we destruct it. |
718 | * If it has the good name, we destruct it. |
718 | * -We destruct the force indicating that portal. |
719 | * -We destruct the force indicating that portal. |
719 | */ |
720 | */ |
720 | while ((old_force = check_inv_recursive (op, dummy))) |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
721 | { |
722 | { |
722 | exitx = EXIT_X (old_force); |
723 | exitmap = maptile::find_map (old_force->race, op->map); |
723 | exity = EXIT_Y (old_force); |
|
|
724 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
725 | |
|
|
726 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
727 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
728 | else |
|
|
729 | exitmap = ready_map_name (old_force->race, 0); |
|
|
730 | |
724 | |
731 | if (exitmap) |
725 | if (exitmap) |
732 | { |
726 | { |
|
|
727 | int exitx = EXIT_X (old_force); |
|
|
728 | int exity = EXIT_Y (old_force); |
|
|
729 | |
733 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
730 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | while (tmp) |
731 | while (tmp) |
735 | { |
732 | { |
736 | if (tmp->name == old_force->name) |
733 | if (tmp->name == old_force->name) |
737 | { |
734 | { |
738 | remove_ob (tmp); |
735 | tmp->destroy (); |
739 | free_object (tmp); |
|
|
740 | break; |
736 | break; |
741 | } |
737 | } |
742 | else |
738 | |
743 | { |
|
|
744 | tmp = tmp->above; |
739 | tmp = tmp->above; |
745 | } |
|
|
746 | } |
740 | } |
747 | } |
741 | } |
748 | remove_ob (old_force); |
742 | |
749 | free_object (old_force); |
743 | old_force->destroy (); |
750 | LOG (llevDebug, "\n"); |
|
|
751 | } |
744 | } |
752 | free_object (dummy); |
745 | |
|
|
746 | dummy->destroy (); |
753 | |
747 | |
754 | /* Creating the portals. |
748 | /* Creating the portals. |
755 | * The very first thing to do is to ensure |
749 | * The very first thing to do is to ensure |
756 | * access to the destination map. |
750 | * access to the destination map. |
757 | * If we can't, don't fizzle. Simply warn player. |
751 | * If we can't, don't fizzle. Simply warn player. |
… | |
… | |
760 | * 'force' is the destination of the town portal, which we got |
754 | * 'force' is the destination of the town portal, which we got |
761 | * from the players inventory above. |
755 | * from the players inventory above. |
762 | */ |
756 | */ |
763 | |
757 | |
764 | /* Ensure exit map is loaded */ |
758 | /* Ensure exit map is loaded */ |
765 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
766 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
767 | else |
|
|
768 | exitmap = ready_map_name (force->name, 0); |
759 | exitmap = maptile::find_map (force->name, 0); |
769 | |
760 | |
770 | /* If we were unable to load (ex. random map deleted), warn player */ |
761 | /* If we were unable to load (ex. random map deleted), warn player */ |
771 | if (exitmap == NULL) |
762 | if (!exitmap) |
772 | { |
763 | { |
773 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
764 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
774 | remove_ob (force); |
765 | force->destroy (); |
775 | free_object (force); |
|
|
776 | return 1; |
766 | return 1; |
777 | } |
767 | } |
778 | |
768 | |
779 | op_level = caster_level (caster, spell); |
769 | op_level = caster_level (caster, spell); |
780 | if (op_level < 15) |
770 | if (op_level < 15) |
… | |
… | |
792 | |
782 | |
793 | /* Create a portal in front of player |
783 | /* Create a portal in front of player |
794 | * dummy contain the portal and |
784 | * dummy contain the portal and |
795 | * force contain the track to kill it later |
785 | * force contain the track to kill it later |
796 | */ |
786 | */ |
797 | |
|
|
798 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
787 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
799 | dummy = get_archetype (spell->slaying); /*The portal */ |
788 | dummy = get_archetype (spell->slaying); /*The portal */ |
800 | if (dummy == NULL) |
789 | if (dummy == NULL) |
801 | { |
790 | { |
802 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
803 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
792 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
804 | return 0; |
793 | return 0; |
805 | } |
794 | } |
|
|
795 | |
806 | EXIT_PATH (dummy) = force->name; |
796 | EXIT_PATH (dummy) = force->name; |
807 | EXIT_X (dummy) = EXIT_X (force); |
797 | EXIT_X (dummy) = EXIT_X (force); |
808 | EXIT_Y (dummy) = EXIT_Y (force); |
798 | EXIT_Y (dummy) = EXIT_Y (force); |
809 | dummy->name = dummy->name_pl = portal_name; |
799 | dummy->name = dummy->name_pl = portal_name; |
810 | dummy->msg = portal_message; |
800 | dummy->msg = portal_message; |
… | |
… | |
817 | */ |
807 | */ |
818 | tmp = get_archetype (spell->race); |
808 | tmp = get_archetype (spell->race); |
819 | if (tmp == NULL) |
809 | if (tmp == NULL) |
820 | { |
810 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
811 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
822 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
812 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
823 | return 0; |
813 | return 0; |
824 | } |
814 | } |
|
|
815 | |
825 | tmp->race = op->map->path; |
816 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
817 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
818 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
819 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
820 | op->insert (tmp); |
830 | |
821 | |
831 | /* Create a portal in the destination map |
822 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
823 | * dummy contain the portal and |
833 | * force the track to kill it later |
824 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
825 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
826 | * where this portal goes to. |
836 | */ |
827 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
828 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
829 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
830 | if (dummy == NULL) |
840 | { |
831 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
832 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
833 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
843 | return 0; |
834 | return 0; |
844 | } |
835 | } |
|
|
836 | |
845 | EXIT_PATH (dummy) = op->map->path; |
837 | EXIT_PATH (dummy) = op->map->path; |
846 | EXIT_X (dummy) = op->x; |
838 | EXIT_X (dummy) = op->x; |
847 | EXIT_Y (dummy) = op->y; |
839 | EXIT_Y (dummy) = op->y; |
848 | dummy->name = dummy->name_pl = portal_name; |
840 | dummy->name = dummy->name_pl = portal_name; |
849 | dummy->msg = portal_message; |
841 | dummy->msg = portal_message; |
850 | dummy->x = EXIT_X (force); |
|
|
851 | dummy->y = EXIT_Y (force); |
|
|
852 | dummy->race = op->name; /*Save the owner of the portal */ |
842 | dummy->race = op->name; /*Save the owner of the portal */ |
853 | insert_ob_in_map (dummy, exitmap, op, 0); |
843 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
854 | |
844 | |
855 | /* Now we create another town portal marker that |
845 | /* Now we create another town portal marker that |
856 | * points back to the one we just made |
846 | * points back to the one we just made |
857 | */ |
847 | */ |
858 | tmp = get_archetype (spell->race); |
848 | tmp = get_archetype (spell->race); |
859 | if (tmp == NULL) |
849 | if (tmp == NULL) |
860 | { |
850 | { |
861 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
862 | LOG (llevError, "get_object failed (force) in cast_create_town_portal for %s!\n", &op->name); |
852 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
863 | return 0; |
853 | return 0; |
864 | } |
854 | } |
|
|
855 | |
865 | tmp->race = force->name; |
856 | tmp->race = force->name; |
866 | tmp->name = portal_name; |
857 | tmp->name = portal_name; |
867 | EXIT_X (tmp) = dummy->x; |
858 | EXIT_X (tmp) = dummy->x; |
868 | EXIT_Y (tmp) = dummy->y; |
859 | EXIT_Y (tmp) = dummy->y; |
869 | insert_ob_in_ob (tmp, op); |
860 | insert_ob_in_ob (tmp, op); |
870 | |
861 | |
871 | /* Describe the player what happened |
862 | /* Describe the player what happened |
872 | */ |
863 | */ |
873 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
864 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
874 | remove_ob (force); /* Delete the force inside the player */ |
865 | force->destroy (); |
875 | free_object (force); |
866 | |
876 | return 1; |
867 | return 1; |
877 | } |
868 | } |
878 | |
|
|
879 | |
869 | |
880 | /* This creates magic walls. Really, it can create most any object, |
870 | /* This creates magic walls. Really, it can create most any object, |
881 | * within some reason. |
871 | * within some reason. |
882 | */ |
872 | */ |
883 | |
|
|
884 | int |
873 | int |
885 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
874 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
886 | { |
875 | { |
887 | object *tmp, *tmp2; |
876 | object *tmp; |
888 | int i, posblocked, negblocked, maxrange; |
877 | int i, posblocked, negblocked, maxrange; |
889 | sint16 x, y; |
878 | sint16 x, y; |
890 | maptile *m; |
879 | maptile *m; |
891 | const char *name; |
880 | const char *name; |
892 | archetype *at; |
881 | archetype *at; |
… | |
… | |
900 | else |
889 | else |
901 | { |
890 | { |
902 | x = op->x + freearr_x[dir]; |
891 | x = op->x + freearr_x[dir]; |
903 | y = op->y + freearr_y[dir]; |
892 | y = op->y + freearr_y[dir]; |
904 | } |
893 | } |
|
|
894 | |
905 | m = op->map; |
895 | m = op->map; |
906 | |
896 | |
907 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
897 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
908 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
898 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
909 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
899 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
910 | { |
900 | { |
911 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
912 | return 0; |
902 | return 0; |
913 | } |
903 | } |
|
|
904 | |
914 | if (spell_ob->other_arch) |
905 | if (spell_ob->other_arch) |
915 | { |
|
|
916 | tmp = arch_to_object (spell_ob->other_arch); |
906 | tmp = arch_to_object (spell_ob->other_arch); |
917 | } |
|
|
918 | else if (spell_ob->race) |
907 | else if (spell_ob->race) |
919 | { |
908 | { |
920 | char buf1[MAX_BUF]; |
909 | char buf1[MAX_BUF]; |
921 | |
910 | |
922 | sprintf (buf1, spell_ob->race, dir); |
911 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
925 | { |
914 | { |
926 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
915 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
927 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
916 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
928 | return 0; |
917 | return 0; |
929 | } |
918 | } |
|
|
919 | |
930 | tmp = arch_to_object (at); |
920 | tmp = arch_to_object (at); |
931 | } |
921 | } |
932 | else |
922 | else |
933 | { |
923 | { |
934 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
924 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
944 | } |
934 | } |
945 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
935 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
946 | { |
936 | { |
947 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
937 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
948 | tmp->stats.maxhp = tmp->stats.hp; |
938 | tmp->stats.maxhp = tmp->stats.hp; |
949 | set_owner (tmp, op); |
|
|
950 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
951 | } |
939 | } |
|
|
940 | |
952 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
941 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
953 | { |
942 | { |
954 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
943 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
955 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
944 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
956 | } |
945 | } |
|
|
946 | |
957 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
947 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
958 | { |
948 | { |
959 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
949 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
960 | tmp->stats.maxhp = tmp->stats.hp; |
950 | tmp->stats.maxhp = tmp->stats.hp; |
961 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
951 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
962 | SET_FLAG (tmp, FLAG_ALIVE); |
952 | SET_FLAG (tmp, FLAG_ALIVE); |
963 | } |
953 | } |
964 | |
954 | |
965 | /* This can't really hurt - if the object doesn't kill anything, |
955 | /* This can't really hurt - if the object doesn't kill anything, |
966 | * these fields just won't be used. |
956 | * these fields just won't be used. Do not set the owner for |
|
|
957 | * earthwalls, though, so they survive restarts. |
967 | */ |
958 | */ |
968 | set_owner (tmp, op); |
959 | if (tmp->type != EARTHWALL) //TODO |
|
|
960 | tmp->set_owner (op); |
|
|
961 | |
969 | set_spell_skill (op, caster, spell_ob, tmp); |
962 | set_spell_skill (op, caster, spell_ob, tmp); |
970 | tmp->x = x; |
|
|
971 | tmp->y = y; |
|
|
972 | tmp->level = caster_level (caster, spell_ob) / 2; |
963 | tmp->level = caster_level (caster, spell_ob) / 2; |
973 | |
964 | |
974 | name = tmp->name; |
965 | name = tmp->name; |
975 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
966 | if (!(tmp = m->insert (tmp, x, y, op))) |
976 | { |
967 | { |
977 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
968 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
978 | return 0; |
969 | return 0; |
979 | } |
970 | } |
|
|
971 | |
980 | /* If this is a spellcasting wall, need to insert the spell object */ |
972 | /* If this is a spellcasting wall, need to insert the spell object */ |
981 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
973 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
982 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
974 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
983 | |
975 | |
984 | /* This code causes the wall to extend some distance in |
976 | /* This code causes the wall to extend some distance in |
… | |
… | |
1002 | m = tmp->map; |
994 | m = tmp->map; |
1003 | |
995 | |
1004 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
996 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1005 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
997 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1006 | { |
998 | { |
1007 | tmp2 = get_object (); |
999 | object *tmp2 = tmp->clone (); |
1008 | copy_object (tmp, tmp2); |
1000 | m->insert (tmp2, x, y, op); |
1009 | tmp2->x = x; |
1001 | |
1010 | tmp2->y = y; |
|
|
1011 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1012 | /* If this is a spellcasting wall, need to insert the spell object */ |
1002 | /* If this is a spellcasting wall, need to insert the spell object */ |
1013 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1003 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1014 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1004 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1015 | |
1005 | |
1016 | } |
1006 | } |
1017 | else |
1007 | else |
1018 | posblocked = 1; |
1008 | posblocked = 1; |
1019 | |
1009 | |
… | |
… | |
1022 | m = tmp->map; |
1012 | m = tmp->map; |
1023 | |
1013 | |
1024 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1014 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1025 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1015 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1026 | { |
1016 | { |
1027 | tmp2 = get_object (); |
1017 | object *tmp2 = tmp->clone (); |
1028 | copy_object (tmp, tmp2); |
1018 | m->insert (tmp2, x, y, op); |
1029 | tmp2->x = x; |
1019 | |
1030 | tmp2->y = y; |
|
|
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1020 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1021 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1022 | } |
1035 | else |
1023 | else |
1036 | negblocked = 1; |
1024 | negblocked = 1; |
1037 | } |
1025 | } |
1038 | |
1026 | |
… | |
… | |
1087 | { |
1075 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1077 | op->contr->count = 0; |
1090 | return 0; |
1078 | return 0; |
1091 | } |
1079 | } |
|
|
1080 | |
1092 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1093 | |
1082 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1083 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1084 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1085 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1134 | return 0; |
1146 | } |
1135 | } |
1147 | } |
1136 | } |
1148 | |
1137 | |
1149 | /* Actually move the player now */ |
1138 | /* Actually move the player now */ |
1150 | remove_ob (op); |
1139 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1140 | return 1; |
1155 | |
1141 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1142 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1143 | return 1; |
1158 | } |
1144 | } |
… | |
… | |
1302 | }; |
1288 | }; |
1303 | |
1289 | |
1304 | int |
1290 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1292 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1293 | object *force = NULL; |
1309 | int i; |
1294 | int i; |
1310 | |
1295 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1297 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1298 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1299 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1300 | |
1321 | if (tmp == NULL) |
1301 | if (!tmp) |
1322 | return 0; |
1302 | return 0; |
1323 | |
1303 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1305 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1306 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1307 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1308 | { |
1329 | if (tmp2->name == spell_ob->name) |
1309 | if (tmp2->name == spell_ob->name) |
1330 | { |
1310 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1412 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1413 | force->attacktype = spell_ob->attacktype; |
1434 | |
1414 | |
1435 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1417 | tmp->update_stats (); |
1438 | return 1; |
1418 | return 1; |
1439 | } |
1419 | } |
1440 | |
1420 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1422 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1521 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1522 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1523 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1524 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1525 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1526 | tmp->update_stats (); |
1547 | return 1; |
1527 | return 1; |
1548 | } |
1528 | } |
1549 | |
1529 | |
1550 | |
1530 | |
1551 | |
1531 | |
… | |
… | |
1621 | *small_nuggets -= large->value / small->value; |
1601 | *small_nuggets -= large->value / small->value; |
1622 | if (*small_nuggets && large->value % small->value) |
1602 | if (*small_nuggets && large->value % small->value) |
1623 | (*small_nuggets)--; |
1603 | (*small_nuggets)--; |
1624 | } |
1604 | } |
1625 | weight += obj->weight; |
1605 | weight += obj->weight; |
1626 | remove_ob (obj); |
1606 | obj->destroy (); |
1627 | free_object (obj); |
|
|
1628 | } |
1607 | } |
1629 | |
1608 | |
1630 | static void |
1609 | static void |
1631 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1610 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1632 | { |
1611 | { |
… | |
… | |
1639 | if (x == op->x && y == op->y && op->map == m) |
1618 | if (x == op->x && y == op->y && op->map == m) |
1640 | flag = INS_BELOW_ORIGINATOR; |
1619 | flag = INS_BELOW_ORIGINATOR; |
1641 | |
1620 | |
1642 | if (small_nuggets) |
1621 | if (small_nuggets) |
1643 | { |
1622 | { |
1644 | tmp = get_object (); |
1623 | tmp = small->clone (); |
1645 | copy_object (small, tmp); |
|
|
1646 | tmp->nrof = small_nuggets; |
1624 | tmp->nrof = small_nuggets; |
1647 | tmp->x = x; |
|
|
1648 | tmp->y = y; |
|
|
1649 | insert_ob_in_map (tmp, m, op, flag); |
1625 | m->insert (tmp, x, y, op, flag); |
1650 | } |
1626 | } |
|
|
1627 | |
1651 | if (large_nuggets) |
1628 | if (large_nuggets) |
1652 | { |
1629 | { |
1653 | tmp = get_object (); |
1630 | tmp = large->clone (); |
1654 | copy_object (large, tmp); |
|
|
1655 | tmp->nrof = large_nuggets; |
1631 | tmp->nrof = large_nuggets; |
1656 | tmp->x = x; |
|
|
1657 | tmp->y = y; |
|
|
1658 | insert_ob_in_map (tmp, m, op, flag); |
1632 | m->insert (tmp, x, y, op, flag); |
1659 | } |
1633 | } |
1660 | } |
1634 | } |
1661 | |
1635 | |
1662 | int |
1636 | int |
1663 | alchemy (object *op, object *caster, object *spell_ob) |
1637 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1700 | continue; |
1674 | continue; |
1701 | |
1675 | |
1702 | small_nuggets = 0; |
1676 | small_nuggets = 0; |
1703 | large_nuggets = 0; |
1677 | large_nuggets = 0; |
1704 | |
1678 | |
1705 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1679 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1706 | { |
1680 | { |
1707 | next = tmp->above; |
1681 | next = tmp->above; |
1708 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1682 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1709 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1683 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1710 | { |
1684 | { |
… | |
… | |
1724 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1698 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1725 | |
1699 | |
1726 | if (weight > weight_max) |
1700 | if (weight > weight_max) |
1727 | { |
1701 | { |
1728 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1702 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1729 | free_object (large); |
1703 | large->destroy (); |
1730 | free_object (small); |
1704 | small->destroy (); |
1731 | return 1; |
1705 | return 1; |
1732 | } |
1706 | } |
1733 | } /* is alchemable object */ |
1707 | } /* is alchemable object */ |
1734 | } /* process all objects on this space */ |
1708 | } /* process all objects on this space */ |
1735 | |
1709 | |
… | |
… | |
1738 | * with this spell. |
1712 | * with this spell. |
1739 | */ |
1713 | */ |
1740 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1714 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1741 | } |
1715 | } |
1742 | } |
1716 | } |
1743 | free_object (large); |
1717 | |
1744 | free_object (small); |
1718 | large->destroy (); |
|
|
1719 | small->destroy (); |
1745 | /* reset this so that if player standing on a big pile of stuff, |
1720 | /* reset this so that if player standing on a big pile of stuff, |
1746 | * it is redrawn properly. |
1721 | * it is redrawn properly. |
1747 | */ |
1722 | */ |
1748 | op->contr->socket.look_position = 0; |
1723 | op->contr->ns->look_position = 0; |
1749 | return 1; |
1724 | return 1; |
1750 | } |
1725 | } |
1751 | |
1726 | |
1752 | |
1727 | |
1753 | /* This function removes the cursed/damned status on equipped |
1728 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1762 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1737 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1763 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1738 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1764 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1739 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1765 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1740 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1766 | { |
1741 | { |
1767 | |
|
|
1768 | was_one++; |
1742 | was_one++; |
1769 | if (tmp->level <= caster_level (caster, spell)) |
1743 | if (tmp->level <= caster_level (caster, spell)) |
1770 | { |
1744 | { |
1771 | success++; |
1745 | success++; |
1772 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1746 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1792 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1793 | else |
1767 | else |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1795 | } |
1769 | } |
1796 | } |
1770 | } |
|
|
1771 | |
1797 | return success; |
1772 | return success; |
1798 | } |
1773 | } |
1799 | |
1774 | |
1800 | /* Identifies objects in the players inventory/on the ground */ |
1775 | /* Identifies objects in the players inventory/on the ground */ |
1801 | |
1776 | |
… | |
… | |
1808 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1783 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1809 | |
1784 | |
1810 | if (num_ident < 1) |
1785 | if (num_ident < 1) |
1811 | num_ident = 1; |
1786 | num_ident = 1; |
1812 | |
1787 | |
1813 | |
|
|
1814 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1788 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1815 | { |
1789 | { |
1816 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1790 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1817 | { |
1791 | { |
1818 | identify (tmp); |
1792 | identify (tmp); |
|
|
1793 | |
1819 | if (op->type == PLAYER) |
1794 | if (op->type == PLAYER) |
1820 | { |
1795 | { |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1796 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1797 | |
1822 | if (tmp->msg) |
1798 | if (tmp->msg) |
1823 | { |
1799 | { |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1825 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1801 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1826 | } |
1802 | } |
1827 | } |
1803 | } |
|
|
1804 | |
1828 | num_ident--; |
1805 | num_ident--; |
1829 | success = 1; |
1806 | success = 1; |
1830 | if (!num_ident) |
1807 | if (!num_ident) |
1831 | break; |
1808 | break; |
1832 | } |
1809 | } |
1833 | } |
1810 | } |
|
|
1811 | |
1834 | /* If all the power of the spell has been used up, don't go and identify |
1812 | /* If all the power of the spell has been used up, don't go and identify |
1835 | * stuff on the floor. Only identify stuff on the floor if the spell |
1813 | * stuff on the floor. Only identify stuff on the floor if the spell |
1836 | * was not fully used. |
1814 | * was not fully used. |
1837 | */ |
1815 | */ |
1838 | if (num_ident) |
1816 | if (num_ident) |
1839 | { |
1817 | { |
1840 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1818 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1841 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1819 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1842 | { |
1820 | { |
1843 | |
|
|
1844 | identify (tmp); |
1821 | identify (tmp); |
|
|
1822 | |
1845 | if (op->type == PLAYER) |
1823 | if (op->type == PLAYER) |
1846 | { |
1824 | { |
1847 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1826 | |
1848 | if (tmp->msg) |
1827 | if (tmp->msg) |
1849 | { |
1828 | { |
1850 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1829 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1851 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1830 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1852 | } |
1831 | } |
|
|
1832 | |
1853 | esrv_send_item (op, tmp); |
1833 | esrv_send_item (op, tmp); |
1854 | } |
1834 | } |
|
|
1835 | |
1855 | num_ident--; |
1836 | num_ident--; |
1856 | success = 1; |
1837 | success = 1; |
1857 | if (!num_ident) |
1838 | if (!num_ident) |
1858 | break; |
1839 | break; |
1859 | } |
1840 | } |
1860 | } |
1841 | } |
|
|
1842 | |
1861 | if (!success) |
1843 | if (!success) |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1863 | else |
1845 | else |
1864 | { |
|
|
1865 | spell_effect (spell, op->x, op->y, op->map, op); |
1846 | spell_effect (spell, op->x, op->y, op->map, op); |
1866 | } |
1847 | |
1867 | return success; |
1848 | return success; |
1868 | } |
1849 | } |
1869 | |
|
|
1870 | |
1850 | |
1871 | int |
1851 | int |
1872 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1852 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1873 | { |
1853 | { |
1874 | object *tmp, *last, *god, *detect; |
1854 | object *tmp, *last, *god, *detect; |
… | |
… | |
1887 | skill = caster; |
1867 | skill = caster; |
1888 | |
1868 | |
1889 | for (x = op->x - range; x <= op->x + range; x++) |
1869 | for (x = op->x - range; x <= op->x + range; x++) |
1890 | for (y = op->y - range; y <= op->y + range; y++) |
1870 | for (y = op->y - range; y <= op->y + range; y++) |
1891 | { |
1871 | { |
1892 | |
|
|
1893 | m = op->map; |
1872 | m = op->map; |
1894 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1873 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1895 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1896 | continue; |
1875 | continue; |
1897 | |
1876 | |
… | |
… | |
1899 | * floor. But this is not true for show invisible. |
1878 | * floor. But this is not true for show invisible. |
1900 | * Basically, we just go and find the top object and work |
1879 | * Basically, we just go and find the top object and work |
1901 | * down - that is easier than working up. |
1880 | * down - that is easier than working up. |
1902 | */ |
1881 | */ |
1903 | |
1882 | |
1904 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1883 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1905 | last = tmp; |
1884 | last = tmp; |
|
|
1885 | |
1906 | /* Shouldn't happen, but if there are no objects on a space, this |
1886 | /* Shouldn't happen, but if there are no objects on a space, this |
1907 | * would happen. |
1887 | * would happen. |
1908 | */ |
1888 | */ |
1909 | if (!last) |
1889 | if (!last) |
1910 | continue; |
1890 | continue; |
… | |
… | |
1912 | done_one = 0; |
1892 | done_one = 0; |
1913 | floor = 0; |
1893 | floor = 0; |
1914 | detect = NULL; |
1894 | detect = NULL; |
1915 | for (tmp = last; tmp; tmp = tmp->below) |
1895 | for (tmp = last; tmp; tmp = tmp->below) |
1916 | { |
1896 | { |
1917 | |
|
|
1918 | /* show invisible */ |
1897 | /* show invisible */ |
1919 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1898 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1920 | /* Might there be other objects that we can make visibile? */ |
1899 | /* Might there be other objects that we can make visible? */ |
1921 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1900 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1922 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1901 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1923 | tmp->type == CF_HANDLE || |
1902 | tmp->type == CF_HANDLE || |
1924 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1903 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1925 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1904 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1932 | { |
1911 | { |
1933 | tmp->invisible = 0; |
1912 | tmp->invisible = 0; |
1934 | done_one = 1; |
1913 | done_one = 1; |
1935 | } |
1914 | } |
1936 | } |
1915 | } |
|
|
1916 | |
1937 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1938 | floor = 1; |
1918 | floor = 1; |
1939 | |
1919 | |
1940 | /* All detections below this point don't descend beneath the floor, |
1920 | /* All detections below this point don't descend beneath the floor, |
1941 | * so just continue on. We could be clever and look at the type of |
1921 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1994 | */ |
1974 | */ |
1995 | if (done_one) |
1975 | if (done_one) |
1996 | { |
1976 | { |
1997 | object *detect_ob = arch_to_object (spell->other_arch); |
1977 | object *detect_ob = arch_to_object (spell->other_arch); |
1998 | |
1978 | |
1999 | detect_ob->x = nx; |
|
|
2000 | detect_ob->y = ny; |
|
|
2001 | /* if this is set, we want to copy the face */ |
1979 | /* if this is set, we want to copy the face */ |
2002 | if (done_one == 2 && detect) |
1980 | if (done_one == 2 && detect) |
2003 | { |
1981 | { |
2004 | detect_ob->face = detect->face; |
1982 | detect_ob->face = detect->face; |
2005 | detect_ob->animation_id = detect->animation_id; |
1983 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2007 | detect_ob->last_anim = 0; |
1985 | detect_ob->last_anim = 0; |
2008 | /* by default, the detect_ob is already animated */ |
1986 | /* by default, the detect_ob is already animated */ |
2009 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1987 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2010 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1988 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2011 | } |
1989 | } |
|
|
1990 | |
2012 | insert_ob_in_map (detect_ob, m, op, 0); |
1991 | m->insert (detect_ob, nx, ny, op); |
2013 | } |
1992 | } |
2014 | } /* for processing the surrounding spaces */ |
1993 | } /* for processing the surrounding spaces */ |
2015 | |
1994 | |
2016 | |
1995 | |
2017 | /* Now process objects in the players inventory if detect curse or magic */ |
1996 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2066 | |
2045 | |
2067 | /* Explodes a fireball centered at player */ |
2046 | /* Explodes a fireball centered at player */ |
2068 | tmp = get_archetype (EXPLODING_FIREBALL); |
2047 | tmp = get_archetype (EXPLODING_FIREBALL); |
2069 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2048 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2070 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2049 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2071 | tmp->x = victim->x; |
2050 | |
2072 | tmp->y = victim->y; |
2051 | tmp->insert_at (victim); |
2073 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2074 | victim->stats.sp = 2 * victim->stats.maxsp; |
2052 | victim->stats.sp = 2 * victim->stats.maxsp; |
2075 | } |
2053 | } |
2076 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2054 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2077 | { |
|
|
2078 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2055 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2079 | } |
|
|
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2056 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2057 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2058 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2085 | { |
2059 | { |
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2060 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2087 | confuse_player (victim, victim, 99); |
2061 | confuse_player (victim, victim, 99); |
2088 | } |
2062 | } |
2089 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2063 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2090 | { |
|
|
2091 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2064 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2092 | } |
|
|
2093 | } |
2065 | } |
2094 | |
2066 | |
2095 | /* cast_transfer |
2067 | /* cast_transfer |
2096 | * This spell transfers sp from the player to another person. |
2068 | * This spell transfers sp from the player to another person. |
2097 | * We let the target go above their normal maximum SP. |
2069 | * We let the target go above their normal maximum SP. |
… | |
… | |
2111 | |
2083 | |
2112 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2084 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2113 | |
2085 | |
2114 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2086 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2115 | { |
2087 | { |
2116 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2088 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2117 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2089 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2118 | break; |
2090 | break; |
2119 | } |
2091 | } |
2120 | |
2092 | |
2121 | |
2093 | |
2122 | /* If we did not find a player in the specified direction, transfer |
2094 | /* If we did not find a player in the specified direction, transfer |
2123 | * to anyone on top of us. This is used for the rune of transference mostly. |
2095 | * to anyone on top of us. This is used for the rune of transference mostly. |
2124 | */ |
2096 | */ |
2125 | if (plyr == NULL) |
2097 | if (plyr == NULL) |
2126 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2098 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2127 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2099 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2128 | break; |
2100 | break; |
2129 | |
2101 | |
2130 | if (!plyr) |
2102 | if (!plyr) |
2131 | { |
2103 | { |
… | |
… | |
2186 | m = op->map; |
2158 | m = op->map; |
2187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2159 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2188 | if (mflags & P_OUT_OF_MAP) |
2160 | if (mflags & P_OUT_OF_MAP) |
2189 | return; |
2161 | return; |
2190 | |
2162 | |
2191 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2163 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2192 | { |
2164 | { |
2193 | next = tmp->above; |
2165 | next = tmp->above; |
2194 | |
2166 | |
2195 | /* Need to look at the head object - otherwise, if tmp |
2167 | /* Need to look at the head object - otherwise, if tmp |
2196 | * points to a monster, we don't have all the necessary |
2168 | * points to a monster, we don't have all the necessary |
… | |
… | |
2210 | * monsters either. |
2182 | * monsters either. |
2211 | */ |
2183 | */ |
2212 | |
2184 | |
2213 | if (head->attacktype & AT_MAGIC && |
2185 | if (head->attacktype & AT_MAGIC && |
2214 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2186 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2215 | { |
2187 | head->destroy (); |
2216 | remove_ob (head); |
|
|
2217 | free_object (head); |
|
|
2218 | } |
|
|
2219 | else |
2188 | else |
2220 | switch (head->type) |
2189 | switch (head->type) |
2221 | { |
2190 | { |
2222 | case SPELL_EFFECT: |
2191 | case SPELL_EFFECT: |
2223 | if (op->level > head->level) |
2192 | if (op->level > head->level) |
2224 | { |
2193 | head->destroy (); |
2225 | remove_ob (head); |
2194 | |
2226 | free_object (head); |
|
|
2227 | } |
|
|
2228 | break; |
2195 | break; |
2229 | |
2196 | |
2230 | /* I really don't get this rune code that much - that |
2197 | /* I really don't get this rune code that much - that |
2231 | * random chance seems really low. |
2198 | * random chance seems really low. |
2232 | */ |
2199 | */ |
2233 | case RUNE: |
2200 | case RUNE: |
2234 | if (rndm (0, 149) == 0) |
2201 | if (rndm (0, 149) == 0) |
2235 | { |
2202 | { |
2236 | head->stats.hp--; /* weaken the rune */ |
2203 | head->stats.hp--; /* weaken the rune */ |
2237 | if (!head->stats.hp) |
2204 | if (!head->stats.hp) |
2238 | { |
2205 | head->destroy (); |
2239 | remove_ob (head); |
|
|
2240 | free_object (head); |
|
|
2241 | } |
|
|
2242 | } |
2206 | } |
2243 | break; |
2207 | break; |
2244 | } |
2208 | } |
2245 | } |
2209 | } |
2246 | } |
2210 | } |
… | |
… | |
2383 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2347 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2384 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2348 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2385 | tmp->stats.exp = 0; |
2349 | tmp->stats.exp = 0; |
2386 | add_friendly_object (tmp); |
2350 | add_friendly_object (tmp); |
2387 | tmp->type = GOLEM; |
2351 | tmp->type = GOLEM; |
2388 | set_owner (tmp, op); |
2352 | tmp->set_owner (op); |
2389 | set_spell_skill (op, caster, spell, tmp); |
2353 | set_spell_skill (op, caster, spell, tmp); |
2390 | op->contr->ranges[range_golem] = tmp; |
2354 | op->contr->ranges[range_golem] = tmp; |
2391 | op->contr->shoottype = range_golem; |
2355 | op->contr->shoottype = range_golem; |
2392 | |
2356 | |
2393 | /* Give the weapon to the golem now. A bit of a hack to check the |
2357 | /* Give the weapon to the golem now. A bit of a hack to check the |
2394 | * removed flag - it should only be set if get_split_object was |
2358 | * removed flag - it should only be set if get_split_object was |
2395 | * used above. |
2359 | * used above. |
2396 | */ |
2360 | */ |
2397 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2361 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2398 | remove_ob (weapon); |
2362 | weapon->remove (); |
2399 | insert_ob_in_ob (weapon, tmp); |
2363 | insert_ob_in_ob (weapon, tmp); |
2400 | esrv_send_item (op, weapon); |
2364 | esrv_send_item (op, weapon); |
2401 | /* To do everything necessary to let a golem use the weapon is a pain, |
2365 | /* To do everything necessary to let a golem use the weapon is a pain, |
2402 | * so instead, just set it as equipped (otherwise, we need to update |
2366 | * so instead, just set it as equipped (otherwise, we need to update |
2403 | * body_info, skills, etc) |
2367 | * body_info, skills, etc) |
2404 | */ |
2368 | */ |
2405 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2369 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2406 | SET_FLAG (weapon, FLAG_APPLIED); |
2370 | SET_FLAG (weapon, FLAG_APPLIED); |
2407 | fix_player (tmp); |
2371 | tmp->update_stats (); |
2408 | |
2372 | |
2409 | /* There used to be 'odd' code that basically seemed to take the absolute |
2373 | /* There used to be 'odd' code that basically seemed to take the absolute |
2410 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2374 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2411 | * if you're using a crappy weapon, it shouldn't be as good. |
2375 | * if you're using a crappy weapon, it shouldn't be as good. |
2412 | */ |
2376 | */ |
… | |
… | |
2464 | if (a > 14) |
2428 | if (a > 14) |
2465 | a = 14; |
2429 | a = 14; |
2466 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2430 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2467 | |
2431 | |
2468 | /* Determine golem's speed */ |
2432 | /* Determine golem's speed */ |
2469 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2433 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2470 | |
|
|
2471 | if (tmp->speed > 3.33) |
|
|
2472 | tmp->speed = 3.33; |
|
|
2473 | |
2434 | |
2474 | if (!spell->race) |
2435 | if (!spell->race) |
2475 | { |
2436 | { |
2476 | sprintf (buf, "animated %s", &weapon->name); |
2437 | sprintf (buf, "animated %s", &weapon->name); |
2477 | tmp->name = buf; |
2438 | tmp->name = buf; |
… | |
… | |
2479 | tmp->face = weapon->face; |
2440 | tmp->face = weapon->face; |
2480 | tmp->animation_id = weapon->animation_id; |
2441 | tmp->animation_id = weapon->animation_id; |
2481 | tmp->anim_speed = weapon->anim_speed; |
2442 | tmp->anim_speed = weapon->anim_speed; |
2482 | tmp->last_anim = weapon->last_anim; |
2443 | tmp->last_anim = weapon->last_anim; |
2483 | tmp->state = weapon->state; |
2444 | tmp->state = weapon->state; |
2484 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2445 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2485 | { |
|
|
2486 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | else |
|
|
2489 | { |
|
|
2490 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2491 | } |
|
|
2492 | update_ob_speed (tmp); |
|
|
2493 | } |
2446 | } |
2494 | |
2447 | |
2495 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2448 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2496 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2449 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2497 | |
2450 | |
2498 | tmp->speed_left = -1; |
2451 | tmp->speed_left = -1; |
2499 | tmp->x = x; |
|
|
2500 | tmp->y = y; |
|
|
2501 | tmp->direction = dir; |
2452 | tmp->direction = dir; |
2502 | insert_ob_in_map (tmp, m, op, 0); |
2453 | |
|
|
2454 | m->insert (tmp, x, y, op); |
2503 | return 1; |
2455 | return 1; |
2504 | } |
2456 | } |
2505 | |
2457 | |
2506 | /* cast_daylight() - changes the map darkness level *lower* */ |
2458 | /* cast_daylight() - changes the map darkness level *lower* */ |
2507 | |
2459 | |
… | |
… | |
2515 | int success; |
2467 | int success; |
2516 | |
2468 | |
2517 | if (!op->map) |
2469 | if (!op->map) |
2518 | return 0; /* shouldnt happen */ |
2470 | return 0; /* shouldnt happen */ |
2519 | |
2471 | |
2520 | success = change_map_light (op->map, spell->stats.dam); |
2472 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2473 | |
2521 | if (!success) |
2474 | if (!success) |
2522 | { |
2475 | { |
2523 | if (spell->stats.dam < 0) |
2476 | if (spell->stats.dam < 0) |
2524 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2477 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2525 | else |
2478 | else |
… | |
… | |
2550 | |
2503 | |
2551 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2504 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2552 | |
2505 | |
2553 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2506 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2554 | |
2507 | |
2555 | set_owner (new_aura, op); |
2508 | new_aura->set_owner (op); |
2556 | set_spell_skill (op, caster, spell, new_aura); |
2509 | set_spell_skill (op, caster, spell, new_aura); |
2557 | new_aura->attacktype = spell->attacktype; |
2510 | new_aura->attacktype = spell->attacktype; |
2558 | |
2511 | |
2559 | new_aura->level = caster_level (caster, spell); |
2512 | new_aura->level = caster_level (caster, spell); |
2560 | if (refresh) |
2513 | if (refresh) |
… | |
… | |
2586 | env = aura->env; |
2539 | env = aura->env; |
2587 | |
2540 | |
2588 | /* no matter what we've gotta remove the aura... |
2541 | /* no matter what we've gotta remove the aura... |
2589 | * we'll put it back if its time isn't up. |
2542 | * we'll put it back if its time isn't up. |
2590 | */ |
2543 | */ |
2591 | remove_ob (aura); |
2544 | aura->remove (); |
2592 | |
2545 | |
2593 | /* exit if we're out of gas */ |
2546 | /* exit if we're out of gas */ |
2594 | if (aura->duration-- < 0) |
2547 | if (aura->duration-- < 0) |
2595 | { |
2548 | { |
2596 | free_object (aura); |
2549 | aura->destroy (); |
2597 | return; |
2550 | return; |
2598 | } |
2551 | } |
2599 | |
2552 | |
2600 | /* auras only exist in inventories */ |
2553 | /* auras only exist in inventories */ |
2601 | if (env == NULL || env->map == NULL) |
2554 | if (env == NULL || env->map == NULL) |
2602 | { |
2555 | { |
2603 | free_object (aura); |
2556 | aura->destroy (); |
2604 | return; |
2557 | return; |
2605 | } |
2558 | } |
2606 | aura->x = env->x; |
|
|
2607 | aura->y = env->y; |
|
|
2608 | |
2559 | |
2609 | /* we need to jump out of the inventory for a bit |
2560 | /* we need to jump out of the inventory for a bit |
2610 | * in order to hit the map conveniently. |
2561 | * in order to hit the map conveniently. |
2611 | */ |
2562 | */ |
2612 | insert_ob_in_map (aura, env->map, aura, 0); |
2563 | aura->insert_at (env, aura); |
2613 | |
2564 | |
2614 | for (i = 1; i < 9; i++) |
2565 | for (i = 1; i < 9; i++) |
2615 | { |
2566 | { |
2616 | sint16 nx, ny; |
2567 | sint16 nx, ny; |
2617 | |
2568 | |
… | |
… | |
2626 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2577 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2627 | { |
2578 | { |
2628 | hit_map (aura, i, aura->attacktype, 0); |
2579 | hit_map (aura, i, aura->attacktype, 0); |
2629 | |
2580 | |
2630 | if (aura->other_arch) |
2581 | if (aura->other_arch) |
2631 | { |
2582 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2632 | object *new_ob; |
|
|
2633 | |
|
|
2634 | new_ob = arch_to_object (aura->other_arch); |
|
|
2635 | new_ob->x = nx; |
|
|
2636 | new_ob->y = ny; |
|
|
2637 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2638 | } |
2583 | } |
2639 | } |
|
|
2640 | } |
2584 | } |
|
|
2585 | |
2641 | /* put the aura back in the player's inventory */ |
2586 | /* put the aura back in the player's inventory */ |
2642 | remove_ob (aura); |
2587 | aura->remove (); |
2643 | insert_ob_in_ob (aura, env); |
2588 | insert_ob_in_ob (aura, env); |
2644 | } |
2589 | } |
2645 | |
2590 | |
2646 | /* moves the peacemaker spell. |
2591 | /* moves the peacemaker spell. |
2647 | * op is the piece object. |
2592 | * op is the piece object. |
… | |
… | |
2650 | void |
2595 | void |
2651 | move_peacemaker (object *op) |
2596 | move_peacemaker (object *op) |
2652 | { |
2597 | { |
2653 | object *tmp; |
2598 | object *tmp; |
2654 | |
2599 | |
2655 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2600 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2656 | { |
2601 | { |
2657 | int atk_lev, def_lev; |
2602 | int atk_lev, def_lev; |
2658 | object *victim = tmp; |
2603 | object *victim = tmp; |
2659 | |
2604 | |
2660 | if (tmp->head) |
2605 | if (tmp->head) |
… | |
… | |
2671 | |
2616 | |
2672 | if (rndm (0, atk_lev - 1) > def_lev) |
2617 | if (rndm (0, atk_lev - 1) > def_lev) |
2673 | { |
2618 | { |
2674 | /* make this sucker peaceful. */ |
2619 | /* make this sucker peaceful. */ |
2675 | |
2620 | |
2676 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2621 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2677 | victim->stats.exp = 0; |
2622 | victim->stats.exp = 0; |
2678 | #if 0 |
2623 | #if 0 |
2679 | /* No idea why these were all set to zero - if something |
2624 | /* No idea why these were all set to zero - if something |
2680 | * makes this creature agressive, he should still do damage. |
2625 | * makes this creature agressive, he should still do damage. |
2681 | */ |
2626 | */ |
… | |
… | |
2726 | |
2671 | |
2727 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2672 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2728 | |
2673 | |
2729 | tmp->race = op->name; /*Save the owner of the rune */ |
2674 | tmp->race = op->name; /*Save the owner of the rune */ |
2730 | tmp->msg = rune; |
2675 | tmp->msg = rune; |
2731 | tmp->x = op->x; |
2676 | |
2732 | tmp->y = op->y; |
2677 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2733 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2734 | return 1; |
2678 | return 1; |
2735 | } |
2679 | } |