… | |
… | |
37 | void |
37 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
39 | { |
40 | if (!tmp) |
40 | if (!tmp) |
41 | return; /* error */ |
41 | return; /* error */ |
|
|
42 | |
42 | tmp->level = op->level; |
43 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
44 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
45 | tmp->duration += lvl / 5; |
47 | |
46 | |
48 | /* Put a cap on duration for this - if the player fails in their |
47 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
48 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
49 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
50 | * so don't really need to increase the duration as much either. |
52 | */ |
51 | */ |
53 | if (tmp->duration >= 40) |
52 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
53 | tmp->duration = 40; |
|
|
54 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
57 | |
|
|
58 | tmp->insert_at (op, op); |
59 | } |
59 | } |
60 | |
|
|
61 | |
60 | |
62 | int |
61 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
62 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
63 | { |
65 | object *wand, *tmp; |
64 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
76 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
77 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
78 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
79 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
81 | |
82 | if (!tmp->stats.dam) |
82 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
83 | tmp->stats.dam = 1; |
|
|
84 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
86 | |
85 | if (tmp->stats.hp < 2) |
87 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
88 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
89 | |
88 | tmp->y = op->y; |
90 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
91 | return 1; |
91 | } |
92 | } |
92 | |
93 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
94 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
95 | |
94 | if (wand->inv && wand->inv->level) |
96 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
97 | ncharges /= wand->inv->level; |
96 | else |
98 | else |
97 | { |
99 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
|
|
103 | |
101 | if (!ncharges) |
104 | if (!ncharges) |
102 | ncharges = 1; |
105 | ncharges = 1; |
103 | |
106 | |
104 | wand->stats.food += ncharges; |
107 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
109 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
110 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
111 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
113 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
114 | } |
|
|
115 | |
112 | return 1; |
116 | return 1; |
113 | } |
117 | } |
114 | |
118 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
119 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
120 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
302 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | return 0; |
307 | return 0; |
304 | } |
308 | } |
305 | if (mflags & P_IS_ALIVE) |
309 | if (mflags & P_IS_ALIVE) |
306 | { |
310 | { |
307 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
311 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
308 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
309 | { |
313 | { |
310 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
311 | if (tmp->head != NULL) |
315 | if (tmp->head != NULL) |
312 | tmp = tmp->head; |
316 | tmp = tmp->head; |
… | |
… | |
440 | |
444 | |
441 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
442 | continue; |
446 | continue; |
443 | |
447 | |
444 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be teared down |
445 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
446 | { |
450 | { |
447 | next = tmp->above; |
451 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
454 | } |
… | |
… | |
463 | |
467 | |
464 | if (op != NULL && op->map) |
468 | if (op != NULL && op->map) |
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
469 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
470 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
467 | else |
471 | else |
468 | enter_exit (op, wor); |
472 | op->enter_exit (wor); |
469 | |
473 | |
470 | wor->destroy (); |
474 | wor->destroy (); |
471 | } |
475 | } |
472 | |
476 | |
473 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
… | |
… | |
502 | |
506 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
507 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
508 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
509 | * do anything really odd if it say a -1000 or something. |
506 | */ |
510 | */ |
507 | dummy->speed = 0.002; |
511 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
512 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
513 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
514 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
515 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
516 | /* If we could take advantage of enter_player_savebed() here, it would be |
… | |
… | |
555 | } |
558 | } |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
559 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
560 | } |
558 | return 1; |
561 | return 1; |
559 | } |
562 | } |
560 | |
|
|
561 | |
563 | |
562 | int |
564 | int |
563 | perceive_self (object *op) |
565 | perceive_self (object *op) |
564 | { |
566 | { |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
567 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
… | |
… | |
637 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
639 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
638 | { |
640 | { |
639 | object *dummy, *force, *old_force, *tmp; |
641 | object *dummy, *force, *old_force, *tmp; |
640 | archetype *perm_portal; |
642 | archetype *perm_portal; |
641 | char portal_name[1024], portal_message[1024]; |
643 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
|
|
643 | maptile *exitmap; |
644 | maptile *exitmap; |
644 | int op_level; |
645 | int op_level; |
645 | |
|
|
646 | |
646 | |
647 | /* Check to see if the map the player is currently on is a per player unique |
647 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
648 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
649 | * full pathname listed. |
650 | */ |
650 | */ |
… | |
… | |
662 | { |
662 | { |
663 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
663 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
664 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
664 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
665 | return 0; |
665 | return 0; |
666 | } |
666 | } |
|
|
667 | |
667 | force = check_inv_recursive (op, dummy); |
668 | force = check_inv_recursive (op, dummy); |
668 | |
669 | |
669 | if (force == NULL) |
670 | if (force == NULL) |
670 | { |
671 | { |
671 | /* Here we know there is no destination marked up. |
672 | /* Here we know there is no destination marked up. |
… | |
… | |
705 | { |
706 | { |
706 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
707 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
707 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
708 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
708 | return 0; |
709 | return 0; |
709 | } |
710 | } |
|
|
711 | |
710 | perm_portal = archetype::find (spell->slaying); |
712 | perm_portal = archetype::find (spell->slaying); |
711 | |
713 | |
712 | /* To kill a town portal, we go trough the player's inventory, |
714 | /* To kill a town portal, we go trough the player's inventory, |
713 | * for each marked portal in player's inventory, |
715 | * for each marked portal in player's inventory, |
714 | * -We try load the associated map (if impossible, consider the portal destructed) |
716 | * -We try load the associated map (if impossible, consider the portal destructed) |
… | |
… | |
716 | * If it has the good name, we destruct it. |
718 | * If it has the good name, we destruct it. |
717 | * -We destruct the force indicating that portal. |
719 | * -We destruct the force indicating that portal. |
718 | */ |
720 | */ |
719 | while ((old_force = check_inv_recursive (op, dummy))) |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
720 | { |
722 | { |
721 | exitx = EXIT_X (old_force); |
723 | exitmap = maptile::find_map (old_force->race, op->map); |
722 | exity = EXIT_Y (old_force); |
|
|
723 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
724 | |
|
|
725 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
726 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
727 | else |
|
|
728 | exitmap = ready_map_name (old_force->race, 0); |
|
|
729 | |
724 | |
730 | if (exitmap) |
725 | if (exitmap) |
731 | { |
726 | { |
|
|
727 | int exitx = EXIT_X (old_force); |
|
|
728 | int exity = EXIT_Y (old_force); |
|
|
729 | |
732 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
730 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
733 | while (tmp) |
731 | while (tmp) |
734 | { |
732 | { |
735 | if (tmp->name == old_force->name) |
733 | if (tmp->name == old_force->name) |
736 | { |
734 | { |
… | |
… | |
741 | tmp = tmp->above; |
739 | tmp = tmp->above; |
742 | } |
740 | } |
743 | } |
741 | } |
744 | |
742 | |
745 | old_force->destroy (); |
743 | old_force->destroy (); |
746 | LOG (llevDebug, "\n"); |
|
|
747 | } |
744 | } |
748 | |
745 | |
749 | dummy->destroy (); |
746 | dummy->destroy (); |
750 | |
747 | |
751 | /* Creating the portals. |
748 | /* Creating the portals. |
… | |
… | |
757 | * 'force' is the destination of the town portal, which we got |
754 | * 'force' is the destination of the town portal, which we got |
758 | * from the players inventory above. |
755 | * from the players inventory above. |
759 | */ |
756 | */ |
760 | |
757 | |
761 | /* Ensure exit map is loaded */ |
758 | /* Ensure exit map is loaded */ |
762 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
|
|
763 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
764 | else |
|
|
765 | exitmap = ready_map_name (force->name, 0); |
759 | exitmap = maptile::find_map (force->name, 0); |
766 | |
760 | |
767 | /* If we were unable to load (ex. random map deleted), warn player */ |
761 | /* If we were unable to load (ex. random map deleted), warn player */ |
768 | if (exitmap == NULL) |
762 | if (!exitmap) |
769 | { |
763 | { |
770 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
764 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
771 | force->destroy (); |
765 | force->destroy (); |
772 | return 1; |
766 | return 1; |
773 | } |
767 | } |
… | |
… | |
788 | |
782 | |
789 | /* Create a portal in front of player |
783 | /* Create a portal in front of player |
790 | * dummy contain the portal and |
784 | * dummy contain the portal and |
791 | * force contain the track to kill it later |
785 | * force contain the track to kill it later |
792 | */ |
786 | */ |
793 | |
|
|
794 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
787 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
795 | dummy = get_archetype (spell->slaying); /*The portal */ |
788 | dummy = get_archetype (spell->slaying); /*The portal */ |
796 | if (dummy == NULL) |
789 | if (dummy == NULL) |
797 | { |
790 | { |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
799 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
792 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
800 | return 0; |
793 | return 0; |
801 | } |
794 | } |
|
|
795 | |
802 | EXIT_PATH (dummy) = force->name; |
796 | EXIT_PATH (dummy) = force->name; |
803 | EXIT_X (dummy) = EXIT_X (force); |
797 | EXIT_X (dummy) = EXIT_X (force); |
804 | EXIT_Y (dummy) = EXIT_Y (force); |
798 | EXIT_Y (dummy) = EXIT_Y (force); |
805 | dummy->name = dummy->name_pl = portal_name; |
799 | dummy->name = dummy->name_pl = portal_name; |
806 | dummy->msg = portal_message; |
800 | dummy->msg = portal_message; |
… | |
… | |
816 | { |
810 | { |
817 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
811 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
818 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
812 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
819 | return 0; |
813 | return 0; |
820 | } |
814 | } |
|
|
815 | |
821 | tmp->race = op->map->path; |
816 | tmp->race = op->map->path; |
822 | tmp->name = portal_name; |
817 | tmp->name = portal_name; |
823 | EXIT_X (tmp) = dummy->x; |
818 | EXIT_X (tmp) = dummy->x; |
824 | EXIT_Y (tmp) = dummy->y; |
819 | EXIT_Y (tmp) = dummy->y; |
825 | insert_ob_in_ob (tmp, op); |
820 | op->insert (tmp); |
826 | |
821 | |
827 | /* Create a portal in the destination map |
822 | /* Create a portal in the destination map |
828 | * dummy contain the portal and |
823 | * dummy contain the portal and |
829 | * force the track to kill it later |
824 | * force the track to kill it later |
830 | * the 'force' variable still contains the 'reminder' of |
825 | * the 'force' variable still contains the 'reminder' of |
831 | * where this portal goes to. |
826 | * where this portal goes to. |
832 | */ |
827 | */ |
833 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
828 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
834 | dummy = get_archetype (spell->slaying); /*The portal */ |
829 | dummy = get_archetype (spell->slaying); /*The portal */ |
835 | if (dummy == NULL) |
830 | if (dummy == NULL) |
836 | { |
831 | { |
837 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
832 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
838 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
833 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
839 | return 0; |
834 | return 0; |
840 | } |
835 | } |
|
|
836 | |
841 | EXIT_PATH (dummy) = op->map->path; |
837 | EXIT_PATH (dummy) = op->map->path; |
842 | EXIT_X (dummy) = op->x; |
838 | EXIT_X (dummy) = op->x; |
843 | EXIT_Y (dummy) = op->y; |
839 | EXIT_Y (dummy) = op->y; |
844 | dummy->name = dummy->name_pl = portal_name; |
840 | dummy->name = dummy->name_pl = portal_name; |
845 | dummy->msg = portal_message; |
841 | dummy->msg = portal_message; |
846 | dummy->x = EXIT_X (force); |
|
|
847 | dummy->y = EXIT_Y (force); |
|
|
848 | dummy->race = op->name; /*Save the owner of the portal */ |
842 | dummy->race = op->name; /*Save the owner of the portal */ |
849 | insert_ob_in_map (dummy, exitmap, op, 0); |
843 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
850 | |
844 | |
851 | /* Now we create another town portal marker that |
845 | /* Now we create another town portal marker that |
852 | * points back to the one we just made |
846 | * points back to the one we just made |
853 | */ |
847 | */ |
854 | tmp = get_archetype (spell->race); |
848 | tmp = get_archetype (spell->race); |
… | |
… | |
856 | { |
850 | { |
857 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
858 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
852 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
859 | return 0; |
853 | return 0; |
860 | } |
854 | } |
|
|
855 | |
861 | tmp->race = force->name; |
856 | tmp->race = force->name; |
862 | tmp->name = portal_name; |
857 | tmp->name = portal_name; |
863 | EXIT_X (tmp) = dummy->x; |
858 | EXIT_X (tmp) = dummy->x; |
864 | EXIT_Y (tmp) = dummy->y; |
859 | EXIT_Y (tmp) = dummy->y; |
865 | insert_ob_in_ob (tmp, op); |
860 | insert_ob_in_ob (tmp, op); |
… | |
… | |
870 | force->destroy (); |
865 | force->destroy (); |
871 | |
866 | |
872 | return 1; |
867 | return 1; |
873 | } |
868 | } |
874 | |
869 | |
875 | |
|
|
876 | /* This creates magic walls. Really, it can create most any object, |
870 | /* This creates magic walls. Really, it can create most any object, |
877 | * within some reason. |
871 | * within some reason. |
878 | */ |
872 | */ |
879 | |
|
|
880 | int |
873 | int |
881 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
874 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
882 | { |
875 | { |
883 | object *tmp, *tmp2; |
876 | object *tmp; |
884 | int i, posblocked, negblocked, maxrange; |
877 | int i, posblocked, negblocked, maxrange; |
885 | sint16 x, y; |
878 | sint16 x, y; |
886 | maptile *m; |
879 | maptile *m; |
887 | const char *name; |
880 | const char *name; |
888 | archetype *at; |
881 | archetype *at; |
… | |
… | |
896 | else |
889 | else |
897 | { |
890 | { |
898 | x = op->x + freearr_x[dir]; |
891 | x = op->x + freearr_x[dir]; |
899 | y = op->y + freearr_y[dir]; |
892 | y = op->y + freearr_y[dir]; |
900 | } |
893 | } |
|
|
894 | |
901 | m = op->map; |
895 | m = op->map; |
902 | |
896 | |
903 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
897 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
904 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
898 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
905 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
899 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
906 | { |
900 | { |
907 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
908 | return 0; |
902 | return 0; |
909 | } |
903 | } |
|
|
904 | |
910 | if (spell_ob->other_arch) |
905 | if (spell_ob->other_arch) |
911 | { |
|
|
912 | tmp = arch_to_object (spell_ob->other_arch); |
906 | tmp = arch_to_object (spell_ob->other_arch); |
913 | } |
|
|
914 | else if (spell_ob->race) |
907 | else if (spell_ob->race) |
915 | { |
908 | { |
916 | char buf1[MAX_BUF]; |
909 | char buf1[MAX_BUF]; |
917 | |
910 | |
918 | sprintf (buf1, spell_ob->race, dir); |
911 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
921 | { |
914 | { |
922 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
915 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
923 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
916 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
924 | return 0; |
917 | return 0; |
925 | } |
918 | } |
|
|
919 | |
926 | tmp = arch_to_object (at); |
920 | tmp = arch_to_object (at); |
927 | } |
921 | } |
928 | else |
922 | else |
929 | { |
923 | { |
930 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
924 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
940 | } |
934 | } |
941 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
935 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
942 | { |
936 | { |
943 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
937 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
944 | tmp->stats.maxhp = tmp->stats.hp; |
938 | tmp->stats.maxhp = tmp->stats.hp; |
945 | set_owner (tmp, op); |
|
|
946 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
947 | } |
939 | } |
|
|
940 | |
948 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
941 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
949 | { |
942 | { |
950 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
943 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
951 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
944 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
952 | } |
945 | } |
|
|
946 | |
953 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
947 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
954 | { |
948 | { |
955 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
949 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
956 | tmp->stats.maxhp = tmp->stats.hp; |
950 | tmp->stats.maxhp = tmp->stats.hp; |
957 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
951 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
958 | SET_FLAG (tmp, FLAG_ALIVE); |
952 | SET_FLAG (tmp, FLAG_ALIVE); |
959 | } |
953 | } |
960 | |
954 | |
961 | /* This can't really hurt - if the object doesn't kill anything, |
955 | /* This can't really hurt - if the object doesn't kill anything, |
962 | * these fields just won't be used. |
956 | * these fields just won't be used. Do not set the owner for |
|
|
957 | * earthwalls, though, so they survive restarts. |
963 | */ |
958 | */ |
964 | set_owner (tmp, op); |
959 | if (tmp->type != EARTHWALL) //TODO |
|
|
960 | tmp->set_owner (op); |
|
|
961 | |
965 | set_spell_skill (op, caster, spell_ob, tmp); |
962 | set_spell_skill (op, caster, spell_ob, tmp); |
966 | tmp->x = x; |
|
|
967 | tmp->y = y; |
|
|
968 | tmp->level = caster_level (caster, spell_ob) / 2; |
963 | tmp->level = caster_level (caster, spell_ob) / 2; |
969 | |
964 | |
970 | name = tmp->name; |
965 | name = tmp->name; |
971 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
966 | if (!(tmp = m->insert (tmp, x, y, op))) |
972 | { |
967 | { |
973 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
968 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
974 | return 0; |
969 | return 0; |
975 | } |
970 | } |
|
|
971 | |
976 | /* If this is a spellcasting wall, need to insert the spell object */ |
972 | /* If this is a spellcasting wall, need to insert the spell object */ |
977 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
973 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
978 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
974 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
979 | |
975 | |
980 | /* This code causes the wall to extend some distance in |
976 | /* This code causes the wall to extend some distance in |
… | |
… | |
998 | m = tmp->map; |
994 | m = tmp->map; |
999 | |
995 | |
1000 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
996 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1001 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
997 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1002 | { |
998 | { |
1003 | tmp2 = object::create (); |
999 | object *tmp2 = tmp->clone (); |
1004 | tmp->copy_to (tmp2); |
1000 | m->insert (tmp2, x, y, op); |
1005 | tmp2->x = x; |
1001 | |
1006 | tmp2->y = y; |
|
|
1007 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1008 | /* If this is a spellcasting wall, need to insert the spell object */ |
1002 | /* If this is a spellcasting wall, need to insert the spell object */ |
1009 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1003 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1010 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1004 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1011 | |
1005 | |
1012 | } |
1006 | } |
1013 | else |
1007 | else |
1014 | posblocked = 1; |
1008 | posblocked = 1; |
1015 | |
1009 | |
… | |
… | |
1018 | m = tmp->map; |
1012 | m = tmp->map; |
1019 | |
1013 | |
1020 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1014 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1021 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1015 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1022 | { |
1016 | { |
1023 | tmp2 = object::create (); |
1017 | object *tmp2 = tmp->clone (); |
1024 | tmp->copy_to (tmp2); |
1018 | m->insert (tmp2, x, y, op); |
1025 | tmp2->x = x; |
1019 | |
1026 | tmp2->y = y; |
|
|
1027 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1028 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1020 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1029 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1021 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1030 | } |
1022 | } |
1031 | else |
1023 | else |
1032 | negblocked = 1; |
1024 | negblocked = 1; |
1033 | } |
1025 | } |
1034 | |
1026 | |
… | |
… | |
1083 | { |
1075 | { |
1084 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1076 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1085 | op->contr->count = 0; |
1077 | op->contr->count = 0; |
1086 | return 0; |
1078 | return 0; |
1087 | } |
1079 | } |
|
|
1080 | |
1088 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1089 | |
1082 | |
1090 | /* Remove code that puts player on random space on maps. IMO, |
1083 | /* Remove code that puts player on random space on maps. IMO, |
1091 | * a lot of maps probably have areas the player should not get to, |
1084 | * a lot of maps probably have areas the player should not get to, |
1092 | * but may not be marked as NO_MAGIC (as they may be bounded |
1085 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1141 | return 0; |
1134 | return 0; |
1142 | } |
1135 | } |
1143 | } |
1136 | } |
1144 | |
1137 | |
1145 | /* Actually move the player now */ |
1138 | /* Actually move the player now */ |
1146 | op->remove (); |
1139 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1147 | op->x += freearr_x[dir] * dist; |
|
|
1148 | op->y += freearr_y[dir] * dist; |
|
|
1149 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1150 | return 1; |
1140 | return 1; |
1151 | |
1141 | |
1152 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1142 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1153 | return 1; |
1143 | return 1; |
1154 | } |
1144 | } |
… | |
… | |
1298 | }; |
1288 | }; |
1299 | |
1289 | |
1300 | int |
1290 | int |
1301 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1302 | { |
1292 | { |
1303 | object *tmp, *tmp2 = NULL; |
|
|
1304 | object *force = NULL; |
1293 | object *force = NULL; |
1305 | int i; |
1294 | int i; |
1306 | |
1295 | |
1307 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1308 | if (dir != 0) |
1297 | object *tmp = dir |
1309 | { |
|
|
1310 | tmp = find_target_for_friendly_spell (op, dir); |
1298 | ? find_target_for_friendly_spell (op, dir) |
1311 | } |
1299 | : op; |
1312 | else |
|
|
1313 | { |
|
|
1314 | tmp = op; |
|
|
1315 | } |
|
|
1316 | |
1300 | |
1317 | if (tmp == NULL) |
1301 | if (!tmp) |
1318 | return 0; |
1302 | return 0; |
1319 | |
1303 | |
1320 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1321 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1305 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1322 | { |
1306 | { |
1323 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1307 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1324 | { |
1308 | { |
1325 | if (tmp2->name == spell_ob->name) |
1309 | if (tmp2->name == spell_ob->name) |
1326 | { |
1310 | { |
… | |
… | |
1428 | force->stats.ac = spell_ob->stats.ac; |
1412 | force->stats.ac = spell_ob->stats.ac; |
1429 | force->attacktype = spell_ob->attacktype; |
1413 | force->attacktype = spell_ob->attacktype; |
1430 | |
1414 | |
1431 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1432 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1433 | fix_player (tmp); |
1417 | tmp->update_stats (); |
1434 | return 1; |
1418 | return 1; |
1435 | } |
1419 | } |
1436 | |
1420 | |
1437 | /* This used to be part of cast_change_ability, but it really didn't make |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1438 | * a lot of sense, since most of the values it derives are from the god |
1422 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1537 | force->stats.wc = spell_ob->stats.wc; |
1521 | force->stats.wc = spell_ob->stats.wc; |
1538 | force->stats.ac = spell_ob->stats.ac; |
1522 | force->stats.ac = spell_ob->stats.ac; |
1539 | |
1523 | |
1540 | change_abil (tmp, force); /* Mostly to display any messages */ |
1524 | change_abil (tmp, force); /* Mostly to display any messages */ |
1541 | insert_ob_in_ob (force, tmp); |
1525 | insert_ob_in_ob (force, tmp); |
1542 | fix_player (tmp); |
1526 | tmp->update_stats (); |
1543 | return 1; |
1527 | return 1; |
1544 | } |
1528 | } |
1545 | |
1529 | |
1546 | |
1530 | |
1547 | |
1531 | |
… | |
… | |
1634 | if (x == op->x && y == op->y && op->map == m) |
1618 | if (x == op->x && y == op->y && op->map == m) |
1635 | flag = INS_BELOW_ORIGINATOR; |
1619 | flag = INS_BELOW_ORIGINATOR; |
1636 | |
1620 | |
1637 | if (small_nuggets) |
1621 | if (small_nuggets) |
1638 | { |
1622 | { |
1639 | tmp = object::create (); |
1623 | tmp = small->clone (); |
1640 | small->copy_to (tmp); |
|
|
1641 | tmp->nrof = small_nuggets; |
1624 | tmp->nrof = small_nuggets; |
1642 | tmp->x = x; |
|
|
1643 | tmp->y = y; |
|
|
1644 | insert_ob_in_map (tmp, m, op, flag); |
1625 | m->insert (tmp, x, y, op, flag); |
1645 | } |
1626 | } |
|
|
1627 | |
1646 | if (large_nuggets) |
1628 | if (large_nuggets) |
1647 | { |
1629 | { |
1648 | tmp = object::create (); |
1630 | tmp = large->clone (); |
1649 | large->copy_to (tmp); |
|
|
1650 | tmp->nrof = large_nuggets; |
1631 | tmp->nrof = large_nuggets; |
1651 | tmp->x = x; |
|
|
1652 | tmp->y = y; |
|
|
1653 | insert_ob_in_map (tmp, m, op, flag); |
1632 | m->insert (tmp, x, y, op, flag); |
1654 | } |
1633 | } |
1655 | } |
1634 | } |
1656 | |
1635 | |
1657 | int |
1636 | int |
1658 | alchemy (object *op, object *caster, object *spell_ob) |
1637 | alchemy (object *op, object *caster, object *spell_ob) |
… | |
… | |
1695 | continue; |
1674 | continue; |
1696 | |
1675 | |
1697 | small_nuggets = 0; |
1676 | small_nuggets = 0; |
1698 | large_nuggets = 0; |
1677 | large_nuggets = 0; |
1699 | |
1678 | |
1700 | for (tmp = get_map_ob (mp, nx, ny); tmp != NULL; tmp = next) |
1679 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
1701 | { |
1680 | { |
1702 | next = tmp->above; |
1681 | next = tmp->above; |
1703 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1682 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1704 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1683 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1705 | { |
1684 | { |
… | |
… | |
1739 | large->destroy (); |
1718 | large->destroy (); |
1740 | small->destroy (); |
1719 | small->destroy (); |
1741 | /* reset this so that if player standing on a big pile of stuff, |
1720 | /* reset this so that if player standing on a big pile of stuff, |
1742 | * it is redrawn properly. |
1721 | * it is redrawn properly. |
1743 | */ |
1722 | */ |
1744 | op->contr->socket.look_position = 0; |
1723 | op->contr->ns->look_position = 0; |
1745 | return 1; |
1724 | return 1; |
1746 | } |
1725 | } |
1747 | |
1726 | |
1748 | |
1727 | |
1749 | /* This function removes the cursed/damned status on equipped |
1728 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1758 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1737 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1759 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1738 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1760 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1739 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1761 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1740 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1762 | { |
1741 | { |
1763 | |
|
|
1764 | was_one++; |
1742 | was_one++; |
1765 | if (tmp->level <= caster_level (caster, spell)) |
1743 | if (tmp->level <= caster_level (caster, spell)) |
1766 | { |
1744 | { |
1767 | success++; |
1745 | success++; |
1768 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1746 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
… | |
… | |
1788 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1789 | else |
1767 | else |
1790 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1791 | } |
1769 | } |
1792 | } |
1770 | } |
|
|
1771 | |
1793 | return success; |
1772 | return success; |
1794 | } |
1773 | } |
1795 | |
1774 | |
1796 | /* Identifies objects in the players inventory/on the ground */ |
1775 | /* Identifies objects in the players inventory/on the ground */ |
1797 | |
1776 | |
… | |
… | |
1804 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1783 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1805 | |
1784 | |
1806 | if (num_ident < 1) |
1785 | if (num_ident < 1) |
1807 | num_ident = 1; |
1786 | num_ident = 1; |
1808 | |
1787 | |
1809 | |
|
|
1810 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1788 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1811 | { |
1789 | { |
1812 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1790 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1813 | { |
1791 | { |
1814 | identify (tmp); |
1792 | identify (tmp); |
|
|
1793 | |
1815 | if (op->type == PLAYER) |
1794 | if (op->type == PLAYER) |
1816 | { |
1795 | { |
1817 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1796 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
|
|
1797 | |
1818 | if (tmp->msg) |
1798 | if (tmp->msg) |
1819 | { |
1799 | { |
1820 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1821 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1801 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1822 | } |
1802 | } |
1823 | } |
1803 | } |
|
|
1804 | |
1824 | num_ident--; |
1805 | num_ident--; |
1825 | success = 1; |
1806 | success = 1; |
1826 | if (!num_ident) |
1807 | if (!num_ident) |
1827 | break; |
1808 | break; |
1828 | } |
1809 | } |
1829 | } |
1810 | } |
|
|
1811 | |
1830 | /* If all the power of the spell has been used up, don't go and identify |
1812 | /* If all the power of the spell has been used up, don't go and identify |
1831 | * stuff on the floor. Only identify stuff on the floor if the spell |
1813 | * stuff on the floor. Only identify stuff on the floor if the spell |
1832 | * was not fully used. |
1814 | * was not fully used. |
1833 | */ |
1815 | */ |
1834 | if (num_ident) |
1816 | if (num_ident) |
1835 | { |
1817 | { |
1836 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1818 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1837 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1819 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1838 | { |
1820 | { |
1839 | |
|
|
1840 | identify (tmp); |
1821 | identify (tmp); |
|
|
1822 | |
1841 | if (op->type == PLAYER) |
1823 | if (op->type == PLAYER) |
1842 | { |
1824 | { |
1843 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
|
|
1826 | |
1844 | if (tmp->msg) |
1827 | if (tmp->msg) |
1845 | { |
1828 | { |
1846 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1829 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1847 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1830 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1848 | } |
1831 | } |
|
|
1832 | |
1849 | esrv_send_item (op, tmp); |
1833 | esrv_send_item (op, tmp); |
1850 | } |
1834 | } |
|
|
1835 | |
1851 | num_ident--; |
1836 | num_ident--; |
1852 | success = 1; |
1837 | success = 1; |
1853 | if (!num_ident) |
1838 | if (!num_ident) |
1854 | break; |
1839 | break; |
1855 | } |
1840 | } |
1856 | } |
1841 | } |
|
|
1842 | |
1857 | if (!success) |
1843 | if (!success) |
1858 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1859 | else |
1845 | else |
1860 | { |
|
|
1861 | spell_effect (spell, op->x, op->y, op->map, op); |
1846 | spell_effect (spell, op->x, op->y, op->map, op); |
1862 | } |
1847 | |
1863 | return success; |
1848 | return success; |
1864 | } |
1849 | } |
1865 | |
|
|
1866 | |
1850 | |
1867 | int |
1851 | int |
1868 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1852 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1869 | { |
1853 | { |
1870 | object *tmp, *last, *god, *detect; |
1854 | object *tmp, *last, *god, *detect; |
… | |
… | |
1883 | skill = caster; |
1867 | skill = caster; |
1884 | |
1868 | |
1885 | for (x = op->x - range; x <= op->x + range; x++) |
1869 | for (x = op->x - range; x <= op->x + range; x++) |
1886 | for (y = op->y - range; y <= op->y + range; y++) |
1870 | for (y = op->y - range; y <= op->y + range; y++) |
1887 | { |
1871 | { |
1888 | |
|
|
1889 | m = op->map; |
1872 | m = op->map; |
1890 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1873 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1891 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1892 | continue; |
1875 | continue; |
1893 | |
1876 | |
… | |
… | |
1895 | * floor. But this is not true for show invisible. |
1878 | * floor. But this is not true for show invisible. |
1896 | * Basically, we just go and find the top object and work |
1879 | * Basically, we just go and find the top object and work |
1897 | * down - that is easier than working up. |
1880 | * down - that is easier than working up. |
1898 | */ |
1881 | */ |
1899 | |
1882 | |
1900 | for (last = NULL, tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1883 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1901 | last = tmp; |
1884 | last = tmp; |
|
|
1885 | |
1902 | /* Shouldn't happen, but if there are no objects on a space, this |
1886 | /* Shouldn't happen, but if there are no objects on a space, this |
1903 | * would happen. |
1887 | * would happen. |
1904 | */ |
1888 | */ |
1905 | if (!last) |
1889 | if (!last) |
1906 | continue; |
1890 | continue; |
… | |
… | |
1908 | done_one = 0; |
1892 | done_one = 0; |
1909 | floor = 0; |
1893 | floor = 0; |
1910 | detect = NULL; |
1894 | detect = NULL; |
1911 | for (tmp = last; tmp; tmp = tmp->below) |
1895 | for (tmp = last; tmp; tmp = tmp->below) |
1912 | { |
1896 | { |
1913 | |
|
|
1914 | /* show invisible */ |
1897 | /* show invisible */ |
1915 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1898 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1916 | /* Might there be other objects that we can make visibile? */ |
1899 | /* Might there be other objects that we can make visible? */ |
1917 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1900 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1918 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1901 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1919 | tmp->type == CF_HANDLE || |
1902 | tmp->type == CF_HANDLE || |
1920 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1903 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1921 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1904 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
… | |
… | |
1928 | { |
1911 | { |
1929 | tmp->invisible = 0; |
1912 | tmp->invisible = 0; |
1930 | done_one = 1; |
1913 | done_one = 1; |
1931 | } |
1914 | } |
1932 | } |
1915 | } |
|
|
1916 | |
1933 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1934 | floor = 1; |
1918 | floor = 1; |
1935 | |
1919 | |
1936 | /* All detections below this point don't descend beneath the floor, |
1920 | /* All detections below this point don't descend beneath the floor, |
1937 | * so just continue on. We could be clever and look at the type of |
1921 | * so just continue on. We could be clever and look at the type of |
… | |
… | |
1990 | */ |
1974 | */ |
1991 | if (done_one) |
1975 | if (done_one) |
1992 | { |
1976 | { |
1993 | object *detect_ob = arch_to_object (spell->other_arch); |
1977 | object *detect_ob = arch_to_object (spell->other_arch); |
1994 | |
1978 | |
1995 | detect_ob->x = nx; |
|
|
1996 | detect_ob->y = ny; |
|
|
1997 | /* if this is set, we want to copy the face */ |
1979 | /* if this is set, we want to copy the face */ |
1998 | if (done_one == 2 && detect) |
1980 | if (done_one == 2 && detect) |
1999 | { |
1981 | { |
2000 | detect_ob->face = detect->face; |
1982 | detect_ob->face = detect->face; |
2001 | detect_ob->animation_id = detect->animation_id; |
1983 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2003 | detect_ob->last_anim = 0; |
1985 | detect_ob->last_anim = 0; |
2004 | /* by default, the detect_ob is already animated */ |
1986 | /* by default, the detect_ob is already animated */ |
2005 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1987 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2006 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1988 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2007 | } |
1989 | } |
|
|
1990 | |
2008 | insert_ob_in_map (detect_ob, m, op, 0); |
1991 | m->insert (detect_ob, nx, ny, op); |
2009 | } |
1992 | } |
2010 | } /* for processing the surrounding spaces */ |
1993 | } /* for processing the surrounding spaces */ |
2011 | |
1994 | |
2012 | |
1995 | |
2013 | /* Now process objects in the players inventory if detect curse or magic */ |
1996 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2062 | |
2045 | |
2063 | /* Explodes a fireball centered at player */ |
2046 | /* Explodes a fireball centered at player */ |
2064 | tmp = get_archetype (EXPLODING_FIREBALL); |
2047 | tmp = get_archetype (EXPLODING_FIREBALL); |
2065 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2048 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2066 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2049 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2067 | tmp->x = victim->x; |
2050 | |
2068 | tmp->y = victim->y; |
2051 | tmp->insert_at (victim); |
2069 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2070 | victim->stats.sp = 2 * victim->stats.maxsp; |
2052 | victim->stats.sp = 2 * victim->stats.maxsp; |
2071 | } |
2053 | } |
2072 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2054 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2073 | { |
|
|
2074 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2055 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2075 | } |
|
|
2076 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2056 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2077 | { |
|
|
2078 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2057 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2079 | } |
|
|
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2058 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2081 | { |
2059 | { |
2082 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2060 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2083 | confuse_player (victim, victim, 99); |
2061 | confuse_player (victim, victim, 99); |
2084 | } |
2062 | } |
2085 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2063 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2086 | { |
|
|
2087 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2064 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2088 | } |
|
|
2089 | } |
2065 | } |
2090 | |
2066 | |
2091 | /* cast_transfer |
2067 | /* cast_transfer |
2092 | * This spell transfers sp from the player to another person. |
2068 | * This spell transfers sp from the player to another person. |
2093 | * We let the target go above their normal maximum SP. |
2069 | * We let the target go above their normal maximum SP. |
… | |
… | |
2107 | |
2083 | |
2108 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2084 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2109 | |
2085 | |
2110 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2086 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
2111 | { |
2087 | { |
2112 | for (plyr = get_map_ob (m, x, y); plyr != NULL; plyr = plyr->above) |
2088 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
2113 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2089 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2114 | break; |
2090 | break; |
2115 | } |
2091 | } |
2116 | |
2092 | |
2117 | |
2093 | |
2118 | /* If we did not find a player in the specified direction, transfer |
2094 | /* If we did not find a player in the specified direction, transfer |
2119 | * to anyone on top of us. This is used for the rune of transference mostly. |
2095 | * to anyone on top of us. This is used for the rune of transference mostly. |
2120 | */ |
2096 | */ |
2121 | if (plyr == NULL) |
2097 | if (plyr == NULL) |
2122 | for (plyr = get_map_ob (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2098 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
2123 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2099 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
2124 | break; |
2100 | break; |
2125 | |
2101 | |
2126 | if (!plyr) |
2102 | if (!plyr) |
2127 | { |
2103 | { |
… | |
… | |
2182 | m = op->map; |
2158 | m = op->map; |
2183 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2159 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
2184 | if (mflags & P_OUT_OF_MAP) |
2160 | if (mflags & P_OUT_OF_MAP) |
2185 | return; |
2161 | return; |
2186 | |
2162 | |
2187 | for (tmp = get_map_ob (m, sx, sy); tmp != NULL; tmp = next) |
2163 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
2188 | { |
2164 | { |
2189 | next = tmp->above; |
2165 | next = tmp->above; |
2190 | |
2166 | |
2191 | /* Need to look at the head object - otherwise, if tmp |
2167 | /* Need to look at the head object - otherwise, if tmp |
2192 | * points to a monster, we don't have all the necessary |
2168 | * points to a monster, we don't have all the necessary |
… | |
… | |
2371 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2347 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2372 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2348 | SET_FLAG (tmp, FLAG_FRIENDLY); |
2373 | tmp->stats.exp = 0; |
2349 | tmp->stats.exp = 0; |
2374 | add_friendly_object (tmp); |
2350 | add_friendly_object (tmp); |
2375 | tmp->type = GOLEM; |
2351 | tmp->type = GOLEM; |
2376 | set_owner (tmp, op); |
2352 | tmp->set_owner (op); |
2377 | set_spell_skill (op, caster, spell, tmp); |
2353 | set_spell_skill (op, caster, spell, tmp); |
2378 | op->contr->ranges[range_golem] = tmp; |
2354 | op->contr->ranges[range_golem] = tmp; |
2379 | op->contr->shoottype = range_golem; |
2355 | op->contr->shoottype = range_golem; |
2380 | |
2356 | |
2381 | /* Give the weapon to the golem now. A bit of a hack to check the |
2357 | /* Give the weapon to the golem now. A bit of a hack to check the |
… | |
… | |
2390 | * so instead, just set it as equipped (otherwise, we need to update |
2366 | * so instead, just set it as equipped (otherwise, we need to update |
2391 | * body_info, skills, etc) |
2367 | * body_info, skills, etc) |
2392 | */ |
2368 | */ |
2393 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2369 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2394 | SET_FLAG (weapon, FLAG_APPLIED); |
2370 | SET_FLAG (weapon, FLAG_APPLIED); |
2395 | fix_player (tmp); |
2371 | tmp->update_stats (); |
2396 | |
2372 | |
2397 | /* There used to be 'odd' code that basically seemed to take the absolute |
2373 | /* There used to be 'odd' code that basically seemed to take the absolute |
2398 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2374 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2399 | * if you're using a crappy weapon, it shouldn't be as good. |
2375 | * if you're using a crappy weapon, it shouldn't be as good. |
2400 | */ |
2376 | */ |
… | |
… | |
2452 | if (a > 14) |
2428 | if (a > 14) |
2453 | a = 14; |
2429 | a = 14; |
2454 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2430 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2455 | |
2431 | |
2456 | /* Determine golem's speed */ |
2432 | /* Determine golem's speed */ |
2457 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2433 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2458 | |
|
|
2459 | if (tmp->speed > 3.33) |
|
|
2460 | tmp->speed = 3.33; |
|
|
2461 | |
2434 | |
2462 | if (!spell->race) |
2435 | if (!spell->race) |
2463 | { |
2436 | { |
2464 | sprintf (buf, "animated %s", &weapon->name); |
2437 | sprintf (buf, "animated %s", &weapon->name); |
2465 | tmp->name = buf; |
2438 | tmp->name = buf; |
… | |
… | |
2467 | tmp->face = weapon->face; |
2440 | tmp->face = weapon->face; |
2468 | tmp->animation_id = weapon->animation_id; |
2441 | tmp->animation_id = weapon->animation_id; |
2469 | tmp->anim_speed = weapon->anim_speed; |
2442 | tmp->anim_speed = weapon->anim_speed; |
2470 | tmp->last_anim = weapon->last_anim; |
2443 | tmp->last_anim = weapon->last_anim; |
2471 | tmp->state = weapon->state; |
2444 | tmp->state = weapon->state; |
2472 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2445 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2473 | { |
|
|
2474 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2475 | } |
|
|
2476 | else |
|
|
2477 | { |
|
|
2478 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2479 | } |
|
|
2480 | update_ob_speed (tmp); |
|
|
2481 | } |
2446 | } |
2482 | |
2447 | |
2483 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2448 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2484 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2449 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2485 | |
2450 | |
2486 | tmp->speed_left = -1; |
2451 | tmp->speed_left = -1; |
2487 | tmp->x = x; |
|
|
2488 | tmp->y = y; |
|
|
2489 | tmp->direction = dir; |
2452 | tmp->direction = dir; |
2490 | insert_ob_in_map (tmp, m, op, 0); |
2453 | |
|
|
2454 | m->insert (tmp, x, y, op); |
2491 | return 1; |
2455 | return 1; |
2492 | } |
2456 | } |
2493 | |
2457 | |
2494 | /* cast_daylight() - changes the map darkness level *lower* */ |
2458 | /* cast_daylight() - changes the map darkness level *lower* */ |
2495 | |
2459 | |
… | |
… | |
2503 | int success; |
2467 | int success; |
2504 | |
2468 | |
2505 | if (!op->map) |
2469 | if (!op->map) |
2506 | return 0; /* shouldnt happen */ |
2470 | return 0; /* shouldnt happen */ |
2507 | |
2471 | |
2508 | success = change_map_light (op->map, spell->stats.dam); |
2472 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2473 | |
2509 | if (!success) |
2474 | if (!success) |
2510 | { |
2475 | { |
2511 | if (spell->stats.dam < 0) |
2476 | if (spell->stats.dam < 0) |
2512 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2477 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2513 | else |
2478 | else |
… | |
… | |
2538 | |
2503 | |
2539 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2504 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2540 | |
2505 | |
2541 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2506 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2542 | |
2507 | |
2543 | set_owner (new_aura, op); |
2508 | new_aura->set_owner (op); |
2544 | set_spell_skill (op, caster, spell, new_aura); |
2509 | set_spell_skill (op, caster, spell, new_aura); |
2545 | new_aura->attacktype = spell->attacktype; |
2510 | new_aura->attacktype = spell->attacktype; |
2546 | |
2511 | |
2547 | new_aura->level = caster_level (caster, spell); |
2512 | new_aura->level = caster_level (caster, spell); |
2548 | if (refresh) |
2513 | if (refresh) |
… | |
… | |
2590 | { |
2555 | { |
2591 | aura->destroy (); |
2556 | aura->destroy (); |
2592 | return; |
2557 | return; |
2593 | } |
2558 | } |
2594 | |
2559 | |
2595 | aura->x = env->x; |
|
|
2596 | aura->y = env->y; |
|
|
2597 | |
|
|
2598 | /* we need to jump out of the inventory for a bit |
2560 | /* we need to jump out of the inventory for a bit |
2599 | * in order to hit the map conveniently. |
2561 | * in order to hit the map conveniently. |
2600 | */ |
2562 | */ |
2601 | insert_ob_in_map (aura, env->map, aura, 0); |
2563 | aura->insert_at (env, aura); |
2602 | |
2564 | |
2603 | for (i = 1; i < 9; i++) |
2565 | for (i = 1; i < 9; i++) |
2604 | { |
2566 | { |
2605 | sint16 nx, ny; |
2567 | sint16 nx, ny; |
2606 | |
2568 | |
… | |
… | |
2615 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2577 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2616 | { |
2578 | { |
2617 | hit_map (aura, i, aura->attacktype, 0); |
2579 | hit_map (aura, i, aura->attacktype, 0); |
2618 | |
2580 | |
2619 | if (aura->other_arch) |
2581 | if (aura->other_arch) |
2620 | { |
2582 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2621 | object *new_ob; |
|
|
2622 | |
|
|
2623 | new_ob = arch_to_object (aura->other_arch); |
|
|
2624 | new_ob->x = nx; |
|
|
2625 | new_ob->y = ny; |
|
|
2626 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2627 | } |
2583 | } |
2628 | } |
|
|
2629 | } |
2584 | } |
|
|
2585 | |
2630 | /* put the aura back in the player's inventory */ |
2586 | /* put the aura back in the player's inventory */ |
2631 | aura->remove (); |
2587 | aura->remove (); |
2632 | insert_ob_in_ob (aura, env); |
2588 | insert_ob_in_ob (aura, env); |
2633 | } |
2589 | } |
2634 | |
2590 | |
… | |
… | |
2639 | void |
2595 | void |
2640 | move_peacemaker (object *op) |
2596 | move_peacemaker (object *op) |
2641 | { |
2597 | { |
2642 | object *tmp; |
2598 | object *tmp; |
2643 | |
2599 | |
2644 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2600 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2645 | { |
2601 | { |
2646 | int atk_lev, def_lev; |
2602 | int atk_lev, def_lev; |
2647 | object *victim = tmp; |
2603 | object *victim = tmp; |
2648 | |
2604 | |
2649 | if (tmp->head) |
2605 | if (tmp->head) |
… | |
… | |
2660 | |
2616 | |
2661 | if (rndm (0, atk_lev - 1) > def_lev) |
2617 | if (rndm (0, atk_lev - 1) > def_lev) |
2662 | { |
2618 | { |
2663 | /* make this sucker peaceful. */ |
2619 | /* make this sucker peaceful. */ |
2664 | |
2620 | |
2665 | change_exp (get_owner (op), victim->stats.exp, op->skill, 0); |
2621 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2666 | victim->stats.exp = 0; |
2622 | victim->stats.exp = 0; |
2667 | #if 0 |
2623 | #if 0 |
2668 | /* No idea why these were all set to zero - if something |
2624 | /* No idea why these were all set to zero - if something |
2669 | * makes this creature agressive, he should still do damage. |
2625 | * makes this creature agressive, he should still do damage. |
2670 | */ |
2626 | */ |
… | |
… | |
2715 | |
2671 | |
2716 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2672 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2717 | |
2673 | |
2718 | tmp->race = op->name; /*Save the owner of the rune */ |
2674 | tmp->race = op->name; /*Save the owner of the rune */ |
2719 | tmp->msg = rune; |
2675 | tmp->msg = rune; |
2720 | tmp->x = op->x; |
2676 | |
2721 | tmp->y = op->y; |
2677 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2722 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2723 | return 1; |
2678 | return 1; |
2724 | } |
2679 | } |