1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #ifndef __CEXTRACT__ |
|
|
28 | # include <sproto.h> |
28 | #include <sproto.h> |
29 | #endif |
|
|
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sounds.h> |
30 | #include <sounds.h> |
32 | |
31 | |
33 | /* cast_magic_storm: This is really used mostly for spell |
32 | /* cast_magic_storm: This is really used mostly for spell |
34 | * fumbles at the like. tmp is the object to propogate. |
33 | * fumbles at the like. tmp is the object to propogate. |
… | |
… | |
37 | void |
36 | void |
38 | cast_magic_storm (object *op, object *tmp, int lvl) |
37 | cast_magic_storm (object *op, object *tmp, int lvl) |
39 | { |
38 | { |
40 | if (!tmp) |
39 | if (!tmp) |
41 | return; /* error */ |
40 | return; /* error */ |
|
|
41 | |
42 | tmp->level = op->level; |
42 | tmp->level = op->level; |
43 | tmp->x = op->x; |
|
|
44 | tmp->y = op->y; |
|
|
45 | tmp->range += lvl / 5; /* increase the area of destruction */ |
43 | tmp->range += lvl / 5; /* increase the area of destruction */ |
46 | tmp->duration += lvl / 5; |
44 | tmp->duration += lvl / 5; |
47 | |
45 | |
48 | /* Put a cap on duration for this - if the player fails in their |
46 | /* Put a cap on duration for this - if the player fails in their |
49 | * apartment, don't want it to go on so long that it kills them |
47 | * apartment, don't want it to go on so long that it kills them |
50 | * multiple times. Also, damge already increases with level, |
48 | * multiple times. Also, damge already increases with level, |
51 | * so don't really need to increase the duration as much either. |
49 | * so don't really need to increase the duration as much either. |
52 | */ |
50 | */ |
53 | if (tmp->duration >= 40) |
51 | if (tmp->duration >= 40) |
54 | tmp->duration = 40; |
52 | tmp->duration = 40; |
|
|
53 | |
55 | tmp->stats.dam = lvl; /* nasty recoils! */ |
54 | tmp->stats.dam = lvl; /* nasty recoils! */ |
56 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
55 | tmp->stats.maxhp = tmp->count; /* tract single parent */ |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
58 | |
56 | |
|
|
57 | tmp->insert_at (op, op); |
59 | } |
58 | } |
60 | |
|
|
61 | |
59 | |
62 | int |
60 | int |
63 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
64 | { |
62 | { |
65 | object *wand, *tmp; |
63 | object *wand, *tmp; |
… | |
… | |
77 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item (op->contr, wand->count); |
76 | esrv_del_item (op->contr, wand->count); |
79 | wand->destroy (); |
77 | wand->destroy (); |
80 | tmp = get_archetype ("fireball"); |
78 | tmp = get_archetype ("fireball"); |
81 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
|
|
80 | |
82 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
83 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
|
|
83 | |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
|
|
85 | |
85 | if (tmp->stats.hp < 2) |
86 | if (tmp->stats.hp < 2) |
86 | tmp->stats.hp = 2; |
87 | tmp->stats.hp = 2; |
87 | tmp->x = op->x; |
88 | |
88 | tmp->y = op->y; |
89 | tmp->insert_at (op); |
89 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
90 | return 1; |
90 | return 1; |
91 | } |
91 | } |
92 | |
92 | |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
93 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)); |
|
|
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
|
|
102 | |
101 | if (!ncharges) |
103 | if (!ncharges) |
102 | ncharges = 1; |
104 | ncharges = 1; |
103 | |
105 | |
104 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
|
|
108 | |
106 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | { |
110 | { |
108 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | wand->speed = wand->arch->clone.speed; |
112 | wand->set_speed (wand->arch->clone.speed); |
110 | update_ob_speed (wand); |
|
|
111 | } |
113 | } |
|
|
114 | |
112 | return 1; |
115 | return 1; |
113 | } |
116 | } |
114 | |
117 | |
115 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
118 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
116 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
119 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
… | |
… | |
151 | /* If it starts with a letter, presume it is a description */ |
154 | /* If it starts with a letter, presume it is a description */ |
152 | if (isalpha (*stringarg)) |
155 | if (isalpha (*stringarg)) |
153 | { |
156 | { |
154 | artifact *al = find_artifactlist (missile->type)->items; |
157 | artifact *al = find_artifactlist (missile->type)->items; |
155 | |
158 | |
156 | for (; al != NULL; al = al->next) |
159 | for (; al; al = al->next) |
157 | if (!strcasecmp (al->item->name, stringarg)) |
160 | if (!strcasecmp (al->item->name, stringarg)) |
158 | break; |
161 | break; |
159 | |
162 | |
160 | if (!al) |
163 | if (!al) |
161 | { |
164 | { |
… | |
… | |
370 | * normal applies. |
373 | * normal applies. |
371 | */ |
374 | */ |
372 | int |
375 | int |
373 | cast_invisible (object *op, object *caster, object *spell_ob) |
376 | cast_invisible (object *op, object *caster, object *spell_ob) |
374 | { |
377 | { |
375 | object *tmp; |
|
|
376 | |
|
|
377 | if (op->invisible > 1000) |
378 | if (op->invisible > 1000) |
378 | { |
379 | { |
379 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
380 | return 0; |
381 | return 0; |
381 | } |
382 | } |
… | |
… | |
397 | else |
398 | else |
398 | op->contr->tmp_invis = 1; |
399 | op->contr->tmp_invis = 1; |
399 | |
400 | |
400 | op->contr->hidden = 0; |
401 | op->contr->hidden = 0; |
401 | } |
402 | } |
|
|
403 | |
402 | if (makes_invisible_to (op, op)) |
404 | if (makes_invisible_to (op, op)) |
403 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
404 | else |
406 | else |
405 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
407 | new_draw_info (NDI_UNIQUE, 0, op, "You feel more transparent!"); |
406 | |
408 | |
407 | update_object (op, UP_OBJ_FACE); |
409 | update_object (op, UP_OBJ_CHANGE); |
408 | |
410 | |
409 | /* Only search the active objects - only these should actually do |
411 | /* Only search the active objects - only these should actually do |
410 | * harm to the player. |
412 | * harm to the player. |
411 | */ |
413 | */ |
412 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
414 | for_all_actives (tmp) |
413 | if (tmp->enemy == op) |
415 | if (tmp->enemy == op) |
414 | tmp->enemy = NULL; |
416 | tmp->enemy = 0; |
|
|
417 | |
415 | return 1; |
418 | return 1; |
416 | } |
419 | } |
417 | |
420 | |
418 | /* earth to dust spell. Basically destroys earthwalls in the area. |
421 | /* earth to dust spell. Basically destroys earthwalls in the area. |
419 | */ |
422 | */ |
… | |
… | |
447 | next = tmp->above; |
450 | next = tmp->above; |
448 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
451 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
449 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
452 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
450 | } |
453 | } |
451 | } |
454 | } |
|
|
455 | |
452 | return 1; |
456 | return 1; |
453 | } |
457 | } |
454 | |
|
|
455 | |
458 | |
456 | void |
459 | void |
457 | execute_word_of_recall (object *op) |
460 | execute_word_of_recall (object *op) |
458 | { |
461 | { |
459 | object *wor = op; |
462 | if (object *pl = op->in_player ()) |
460 | |
463 | { |
461 | while (op != NULL && op->type != PLAYER) |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
462 | op = op->env; |
|
|
463 | |
|
|
464 | if (op != NULL && op->map) |
|
|
465 | if ((get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG (op, FLAG_WIZCAST))) |
|
|
466 | new_draw_info (NDI_UNIQUE, 0, op, "You feel something fizzle inside you."); |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | else |
466 | else |
|
|
467 | { |
|
|
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
468 | enter_exit (op, wor); |
470 | pl->enter_exit (op); |
|
|
471 | } |
|
|
472 | } |
469 | |
473 | |
470 | wor->destroy (); |
474 | op->destroy (); |
471 | } |
475 | } |
472 | |
476 | |
473 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
474 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
475 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
494 | { |
498 | { |
495 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
496 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
497 | return 0; |
501 | return 0; |
498 | } |
502 | } |
|
|
503 | |
499 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
504 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
500 | if (time < 1) |
505 | if (time < 1) |
501 | time = 1; |
506 | time = 1; |
502 | |
507 | |
503 | /* value of speed really doesn't make much difference, as long as it is |
508 | /* value of speed really doesn't make much difference, as long as it is |
504 | * positive. Lower value may be useful so that the problem doesn't |
509 | * positive. Lower value may be useful so that the problem doesn't |
505 | * do anything really odd if it say a -1000 or something. |
510 | * do anything really odd if it say a -1000 or something. |
506 | */ |
511 | */ |
507 | dummy->speed = 0.002; |
512 | dummy->set_speed (0.002); |
508 | update_ob_speed (dummy); |
|
|
509 | dummy->speed_left = -dummy->speed * time; |
513 | dummy->speed_left = -dummy->speed * time; |
510 | dummy->type = SPELL_EFFECT; |
514 | dummy->type = SPELL_EFFECT; |
511 | dummy->subtype = SP_WORD_OF_RECALL; |
515 | dummy->subtype = SP_WORD_OF_RECALL; |
512 | |
516 | |
513 | /* If we could take advantage of enter_player_savebed() here, it would be |
517 | /* If we could take advantage of enter_player_savebed() here, it would be |
514 | * nice, but until the map load fails, we can't. |
518 | * nice, but until the map load fails, we can't. |
515 | */ |
519 | */ |
516 | EXIT_PATH (dummy) = op->contr->savebed_map; |
520 | EXIT_PATH (dummy) = op->contr->savebed_map; |
517 | EXIT_X (dummy) = op->contr->bed_x; |
521 | EXIT_X (dummy) = op->contr->bed_x; |
518 | EXIT_Y (dummy) = op->contr->bed_y; |
522 | EXIT_Y (dummy) = op->contr->bed_y; |
519 | |
523 | |
520 | (void) insert_ob_in_ob (dummy, op); |
524 | op->insert (dummy); |
|
|
525 | |
521 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
526 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
|
|
527 | |
522 | return 1; |
528 | return 1; |
523 | } |
529 | } |
524 | |
530 | |
525 | /* cast_wonder |
531 | /* cast_wonder |
526 | * wonder is really just a spell that will likely cast another |
532 | * wonder is really just a spell that will likely cast another |
… | |
… | |
556 | return cast_spell (op, caster, dir, newspell, NULL); |
562 | return cast_spell (op, caster, dir, newspell, NULL); |
557 | } |
563 | } |
558 | return 1; |
564 | return 1; |
559 | } |
565 | } |
560 | |
566 | |
561 | |
|
|
562 | int |
567 | int |
563 | perceive_self (object *op) |
568 | perceive_self (object *op) |
564 | { |
569 | { |
|
|
570 | char buf[MAX_BUF]; |
565 | char *cp = describe_item (op, op), buf[MAX_BUF]; |
571 | const char *cp = describe_item (op, op); |
566 | archetype *at = archetype::find (ARCH_DEPLETION); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
567 | object *tmp; |
573 | object *tmp; |
568 | int i; |
574 | int i; |
569 | |
575 | |
570 | tmp = find_god (determine_god (op)); |
576 | tmp = find_god (determine_god (op)); |
… | |
… | |
599 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
600 | { |
606 | { |
601 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
607 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
602 | { |
608 | { |
603 | if (tmp->stats.exp == 0) |
609 | if (tmp->stats.exp == 0) |
604 | { |
|
|
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
610 | sprintf (buf, "Your metabolism isn't focused on anything."); |
606 | } |
|
|
607 | else |
611 | else |
608 | { |
|
|
609 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
610 | } |
613 | |
611 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
612 | break; |
615 | break; |
613 | } |
616 | } |
614 | } |
617 | } |
615 | } |
618 | } |
|
|
619 | |
616 | return 1; |
620 | return 1; |
617 | } |
621 | } |
618 | |
622 | |
619 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
623 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
620 | * |
624 | * |
… | |
… | |
634 | * Code by Tchize (david.delbecq@usa.net) |
638 | * Code by Tchize (david.delbecq@usa.net) |
635 | */ |
639 | */ |
636 | int |
640 | int |
637 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
641 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
638 | { |
642 | { |
639 | object *dummy, *force, *old_force, *tmp; |
643 | object *dummy, *force, *old_force; |
640 | archetype *perm_portal; |
644 | archetype *perm_portal; |
641 | char portal_name[1024], portal_message[1024]; |
645 | char portal_name[1024], portal_message[1024]; |
642 | sint16 exitx, exity; |
|
|
643 | maptile *exitmap; |
646 | maptile *exitmap; |
644 | int op_level; |
647 | int op_level; |
645 | |
|
|
646 | |
648 | |
647 | /* Check to see if the map the player is currently on is a per player unique |
649 | /* Check to see if the map the player is currently on is a per player unique |
648 | * map. This can be determined in that per player unique maps have the |
650 | * map. This can be determined in that per player unique maps have the |
649 | * full pathname listed. |
651 | * full pathname listed. |
650 | */ |
652 | */ |
… | |
… | |
718 | * If it has the good name, we destruct it. |
720 | * If it has the good name, we destruct it. |
719 | * -We destruct the force indicating that portal. |
721 | * -We destruct the force indicating that portal. |
720 | */ |
722 | */ |
721 | while ((old_force = check_inv_recursive (op, dummy))) |
723 | while ((old_force = check_inv_recursive (op, dummy))) |
722 | { |
724 | { |
723 | exitx = EXIT_X (old_force); |
725 | exitmap = maptile::find_sync (old_force->race, op->map); |
724 | exity = EXIT_Y (old_force); |
|
|
725 | LOG (llevDebug, "Trying to kill a portal in %s (%d,%d)\n", &old_force->race, exitx, exity); |
|
|
726 | |
|
|
727 | if (!strncmp (old_force->race, settings.localdir, strlen (settings.localdir))) |
|
|
728 | exitmap = ready_map_name (old_force->race, MAP_PLAYER_UNIQUE); |
|
|
729 | else |
|
|
730 | exitmap = ready_map_name (old_force->race, 0); |
|
|
731 | |
726 | |
732 | if (exitmap) |
727 | if (exitmap) |
733 | { |
728 | { |
|
|
729 | exitmap->load_sync (); |
|
|
730 | |
|
|
731 | int exitx = EXIT_X (old_force); |
|
|
732 | int exity = EXIT_Y (old_force); |
|
|
733 | |
734 | tmp = present_arch (perm_portal, exitmap, exitx, exity); |
734 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
735 | while (tmp) |
|
|
736 | { |
735 | { |
737 | if (tmp->name == old_force->name) |
736 | if (tmp->name == old_force->name) |
738 | { |
737 | { |
739 | tmp->destroy (); |
738 | tmp->destroy (); |
740 | break; |
739 | break; |
741 | } |
740 | } |
742 | |
|
|
743 | tmp = tmp->above; |
|
|
744 | } |
741 | } |
745 | } |
742 | } |
746 | |
743 | |
747 | old_force->destroy (); |
744 | old_force->destroy (); |
748 | LOG (llevDebug, "\n"); |
|
|
749 | } |
745 | } |
750 | |
746 | |
751 | dummy->destroy (); |
747 | dummy->destroy (); |
752 | |
748 | |
753 | /* Creating the portals. |
749 | /* Creating the portals. |
… | |
… | |
759 | * 'force' is the destination of the town portal, which we got |
755 | * 'force' is the destination of the town portal, which we got |
760 | * from the players inventory above. |
756 | * from the players inventory above. |
761 | */ |
757 | */ |
762 | |
758 | |
763 | /* Ensure exit map is loaded */ |
759 | /* Ensure exit map is loaded */ |
764 | if (!strncmp (force->name, settings.localdir, strlen (settings.localdir))) |
760 | exitmap = maptile::find_sync (force->name); |
765 | exitmap = ready_map_name (force->name, MAP_PLAYER_UNIQUE); |
|
|
766 | else |
|
|
767 | exitmap = ready_map_name (force->name, 0); |
|
|
768 | |
761 | |
769 | /* If we were unable to load (ex. random map deleted), warn player */ |
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
770 | if (exitmap == NULL) |
763 | if (!exitmap) |
771 | { |
764 | { |
772 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
773 | force->destroy (); |
766 | force->destroy (); |
774 | return 1; |
767 | return 1; |
775 | } |
768 | } |
|
|
769 | |
|
|
770 | exitmap->load_sync (); |
776 | |
771 | |
777 | op_level = caster_level (caster, spell); |
772 | op_level = caster_level (caster, spell); |
778 | if (op_level < 15) |
773 | if (op_level < 15) |
779 | snprintf (portal_message, 1024, |
774 | snprintf (portal_message, 1024, |
780 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
… | |
… | |
790 | |
785 | |
791 | /* Create a portal in front of player |
786 | /* Create a portal in front of player |
792 | * dummy contain the portal and |
787 | * dummy contain the portal and |
793 | * force contain the track to kill it later |
788 | * force contain the track to kill it later |
794 | */ |
789 | */ |
795 | |
|
|
796 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
790 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
797 | dummy = get_archetype (spell->slaying); /*The portal */ |
791 | dummy = get_archetype (spell->slaying); /*The portal */ |
798 | if (dummy == NULL) |
792 | if (dummy == NULL) |
799 | { |
793 | { |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
794 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
… | |
… | |
812 | |
806 | |
813 | /* Now we need to to create a town portal marker inside the player |
807 | /* Now we need to to create a town portal marker inside the player |
814 | * object, so on future castings, we can know that he has an active |
808 | * object, so on future castings, we can know that he has an active |
815 | * town portal. |
809 | * town portal. |
816 | */ |
810 | */ |
817 | tmp = get_archetype (spell->race); |
811 | object *tmp = get_archetype (spell->race); |
818 | if (tmp == NULL) |
812 | |
|
|
813 | if (!tmp) |
819 | { |
814 | { |
820 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
821 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
816 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
822 | return 0; |
817 | return 0; |
823 | } |
818 | } |
824 | |
819 | |
825 | tmp->race = op->map->path; |
820 | tmp->race = op->map->path; |
826 | tmp->name = portal_name; |
821 | tmp->name = portal_name; |
827 | EXIT_X (tmp) = dummy->x; |
822 | EXIT_X (tmp) = dummy->x; |
828 | EXIT_Y (tmp) = dummy->y; |
823 | EXIT_Y (tmp) = dummy->y; |
829 | insert_ob_in_ob (tmp, op); |
824 | op->insert (tmp); |
830 | |
825 | |
831 | /* Create a portal in the destination map |
826 | /* Create a portal in the destination map |
832 | * dummy contain the portal and |
827 | * dummy contain the portal and |
833 | * force the track to kill it later |
828 | * force the track to kill it later |
834 | * the 'force' variable still contains the 'reminder' of |
829 | * the 'force' variable still contains the 'reminder' of |
835 | * where this portal goes to. |
830 | * where this portal goes to. |
836 | */ |
831 | */ |
837 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, op->map->path); |
832 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
838 | dummy = get_archetype (spell->slaying); /*The portal */ |
833 | dummy = get_archetype (spell->slaying); /*The portal */ |
839 | if (dummy == NULL) |
834 | if (dummy == NULL) |
840 | { |
835 | { |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
836 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
842 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
837 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
… | |
… | |
846 | EXIT_PATH (dummy) = op->map->path; |
841 | EXIT_PATH (dummy) = op->map->path; |
847 | EXIT_X (dummy) = op->x; |
842 | EXIT_X (dummy) = op->x; |
848 | EXIT_Y (dummy) = op->y; |
843 | EXIT_Y (dummy) = op->y; |
849 | dummy->name = dummy->name_pl = portal_name; |
844 | dummy->name = dummy->name_pl = portal_name; |
850 | dummy->msg = portal_message; |
845 | dummy->msg = portal_message; |
851 | dummy->x = EXIT_X (force); |
|
|
852 | dummy->y = EXIT_Y (force); |
|
|
853 | dummy->race = op->name; /*Save the owner of the portal */ |
846 | dummy->race = op->name; /*Save the owner of the portal */ |
854 | insert_ob_in_map (dummy, exitmap, op, 0); |
847 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
855 | |
848 | |
856 | /* Now we create another town portal marker that |
849 | /* Now we create another town portal marker that |
857 | * points back to the one we just made |
850 | * points back to the one we just made |
858 | */ |
851 | */ |
859 | tmp = get_archetype (spell->race); |
852 | tmp = get_archetype (spell->race); |
… | |
… | |
876 | force->destroy (); |
869 | force->destroy (); |
877 | |
870 | |
878 | return 1; |
871 | return 1; |
879 | } |
872 | } |
880 | |
873 | |
881 | |
|
|
882 | /* This creates magic walls. Really, it can create most any object, |
874 | /* This creates magic walls. Really, it can create most any object, |
883 | * within some reason. |
875 | * within some reason. |
884 | */ |
876 | */ |
885 | |
|
|
886 | int |
877 | int |
887 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
878 | magic_wall (object *op, object *caster, int dir, object *spell_ob) |
888 | { |
879 | { |
889 | object *tmp, *tmp2; |
880 | object *tmp; |
890 | int i, posblocked, negblocked, maxrange; |
881 | int i, posblocked, negblocked, maxrange; |
891 | sint16 x, y; |
882 | sint16 x, y; |
892 | maptile *m; |
883 | maptile *m; |
893 | const char *name; |
884 | const char *name; |
894 | archetype *at; |
885 | archetype *at; |
… | |
… | |
902 | else |
893 | else |
903 | { |
894 | { |
904 | x = op->x + freearr_x[dir]; |
895 | x = op->x + freearr_x[dir]; |
905 | y = op->y + freearr_y[dir]; |
896 | y = op->y + freearr_y[dir]; |
906 | } |
897 | } |
|
|
898 | |
907 | m = op->map; |
899 | m = op->map; |
908 | |
900 | |
909 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
901 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
910 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
902 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
911 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
903 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
912 | { |
904 | { |
913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
905 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
914 | return 0; |
906 | return 0; |
915 | } |
907 | } |
|
|
908 | |
916 | if (spell_ob->other_arch) |
909 | if (spell_ob->other_arch) |
917 | { |
|
|
918 | tmp = arch_to_object (spell_ob->other_arch); |
910 | tmp = arch_to_object (spell_ob->other_arch); |
919 | } |
|
|
920 | else if (spell_ob->race) |
911 | else if (spell_ob->race) |
921 | { |
912 | { |
922 | char buf1[MAX_BUF]; |
913 | char buf1[MAX_BUF]; |
923 | |
914 | |
924 | sprintf (buf1, spell_ob->race, dir); |
915 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
927 | { |
918 | { |
928 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
919 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
929 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
930 | return 0; |
921 | return 0; |
931 | } |
922 | } |
|
|
923 | |
932 | tmp = arch_to_object (at); |
924 | tmp = arch_to_object (at); |
933 | } |
925 | } |
934 | else |
926 | else |
935 | { |
927 | { |
936 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
928 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
… | |
… | |
946 | } |
938 | } |
947 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
939 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
948 | { |
940 | { |
949 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
941 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
950 | tmp->stats.maxhp = tmp->stats.hp; |
942 | tmp->stats.maxhp = tmp->stats.hp; |
951 | tmp->set_owner (op); |
|
|
952 | set_spell_skill (op, caster, spell_ob, tmp); |
|
|
953 | } |
943 | } |
|
|
944 | |
954 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
945 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
955 | { |
946 | { |
956 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
947 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
957 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
948 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
958 | } |
949 | } |
|
|
950 | |
959 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
951 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
960 | { |
952 | { |
961 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
953 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
962 | tmp->stats.maxhp = tmp->stats.hp; |
954 | tmp->stats.maxhp = tmp->stats.hp; |
963 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
955 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
964 | SET_FLAG (tmp, FLAG_ALIVE); |
956 | SET_FLAG (tmp, FLAG_ALIVE); |
965 | } |
957 | } |
966 | |
958 | |
967 | /* This can't really hurt - if the object doesn't kill anything, |
959 | /* This can't really hurt - if the object doesn't kill anything, |
968 | * these fields just won't be used. |
960 | * these fields just won't be used. Do not set the owner for |
|
|
961 | * earthwalls, though, so they survive restarts. |
969 | */ |
962 | */ |
|
|
963 | if (tmp->type != EARTHWALL) //TODO |
970 | tmp->set_owner (op); |
964 | tmp->set_owner (op); |
|
|
965 | |
971 | set_spell_skill (op, caster, spell_ob, tmp); |
966 | set_spell_skill (op, caster, spell_ob, tmp); |
972 | tmp->x = x; |
|
|
973 | tmp->y = y; |
|
|
974 | tmp->level = caster_level (caster, spell_ob) / 2; |
967 | tmp->level = caster_level (caster, spell_ob) / 2; |
975 | |
968 | |
976 | name = tmp->name; |
969 | name = tmp->name; |
977 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
970 | if (!(tmp = m->insert (tmp, x, y, op))) |
978 | { |
971 | { |
979 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
972 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
980 | return 0; |
973 | return 0; |
981 | } |
974 | } |
|
|
975 | |
982 | /* If this is a spellcasting wall, need to insert the spell object */ |
976 | /* If this is a spellcasting wall, need to insert the spell object */ |
983 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
977 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
984 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
978 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
985 | |
979 | |
986 | /* This code causes the wall to extend some distance in |
980 | /* This code causes the wall to extend some distance in |
… | |
… | |
1004 | m = tmp->map; |
998 | m = tmp->map; |
1005 | |
999 | |
1006 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1000 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1007 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1001 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
1008 | { |
1002 | { |
1009 | tmp2 = tmp->clone (); |
1003 | object *tmp2 = tmp->clone (); |
1010 | tmp2->x = x; |
1004 | m->insert (tmp2, x, y, op); |
1011 | tmp2->y = y; |
1005 | |
1012 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1013 | /* If this is a spellcasting wall, need to insert the spell object */ |
1006 | /* If this is a spellcasting wall, need to insert the spell object */ |
1014 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1007 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1015 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1008 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1016 | |
1009 | |
1017 | } |
1010 | } |
1018 | else |
1011 | else |
1019 | posblocked = 1; |
1012 | posblocked = 1; |
1020 | |
1013 | |
… | |
… | |
1023 | m = tmp->map; |
1016 | m = tmp->map; |
1024 | |
1017 | |
1025 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1018 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
1026 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1019 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1027 | { |
1020 | { |
1028 | tmp2 = tmp->clone (); |
1021 | object *tmp2 = tmp->clone (); |
1029 | tmp2->x = x; |
1022 | m->insert (tmp2, x, y, op); |
1030 | tmp2->y = y; |
1023 | |
1031 | insert_ob_in_map (tmp2, m, op, 0); |
|
|
1032 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1024 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1033 | insert_ob_in_ob (arch_to_object (tmp2->other_arch), tmp2); |
1025 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1034 | } |
1026 | } |
1035 | else |
1027 | else |
1036 | negblocked = 1; |
1028 | negblocked = 1; |
1037 | } |
1029 | } |
1038 | |
1030 | |
… | |
… | |
1087 | { |
1079 | { |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
1089 | op->contr->count = 0; |
1081 | op->contr->count = 0; |
1090 | return 0; |
1082 | return 0; |
1091 | } |
1083 | } |
|
|
1084 | |
1092 | op->contr->count = 0; |
1085 | op->contr->count = 0; |
1093 | |
1086 | |
1094 | /* Remove code that puts player on random space on maps. IMO, |
1087 | /* Remove code that puts player on random space on maps. IMO, |
1095 | * a lot of maps probably have areas the player should not get to, |
1088 | * a lot of maps probably have areas the player should not get to, |
1096 | * but may not be marked as NO_MAGIC (as they may be bounded |
1089 | * but may not be marked as NO_MAGIC (as they may be bounded |
… | |
… | |
1145 | return 0; |
1138 | return 0; |
1146 | } |
1139 | } |
1147 | } |
1140 | } |
1148 | |
1141 | |
1149 | /* Actually move the player now */ |
1142 | /* Actually move the player now */ |
1150 | op->remove (); |
1143 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
1151 | op->x += freearr_x[dir] * dist; |
|
|
1152 | op->y += freearr_y[dir] * dist; |
|
|
1153 | if ((op = insert_ob_in_map (op, op->map, op, 0)) == NULL) |
|
|
1154 | return 1; |
1144 | return 1; |
1155 | |
1145 | |
1156 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1146 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1157 | return 1; |
1147 | return 1; |
1158 | } |
1148 | } |
… | |
… | |
1171 | object *poison; |
1161 | object *poison; |
1172 | int heal = 0, success = 0; |
1162 | int heal = 0, success = 0; |
1173 | |
1163 | |
1174 | tmp = find_target_for_friendly_spell (op, dir); |
1164 | tmp = find_target_for_friendly_spell (op, dir); |
1175 | |
1165 | |
1176 | if (tmp == NULL) |
1166 | if (!tmp) |
1177 | return 0; |
1167 | return 0; |
1178 | |
1168 | |
1179 | /* Figure out how many hp this spell might cure. |
1169 | /* Figure out how many hp this spell might cure. |
1180 | * could be zero if this spell heals effects, not damage. |
1170 | * could be zero if this spell heals effects, not damage. |
1181 | */ |
1171 | */ |
… | |
… | |
1184 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1174 | heal += random_roll (spell->stats.hp, 6, op, PREFER_HIGH) + spell->stats.hp; |
1185 | |
1175 | |
1186 | if (heal) |
1176 | if (heal) |
1187 | { |
1177 | { |
1188 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1178 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1189 | { |
|
|
1190 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1179 | new_draw_info (NDI_UNIQUE, 0, tmp, "You are already fully healed."); |
1191 | } |
|
|
1192 | else |
1180 | else |
1193 | { |
1181 | { |
1194 | /* See how many points we actually heal. Instead of messages |
1182 | /* See how many points we actually heal. Instead of messages |
1195 | * based on type of spell, we instead do messages based |
1183 | * based on type of spell, we instead do messages based |
1196 | * on amount of damage healed. |
1184 | * on amount of damage healed. |
… | |
… | |
1198 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1186 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
1199 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1187 | heal = tmp->stats.maxhp - tmp->stats.hp; |
1200 | tmp->stats.hp += heal; |
1188 | tmp->stats.hp += heal; |
1201 | |
1189 | |
1202 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1190 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1191 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1205 | } |
|
|
1206 | else if (heal > 50) |
1192 | else if (heal > 50) |
1207 | { |
|
|
1208 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1193 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds close!"); |
1209 | } |
|
|
1210 | else if (heal > 25) |
1194 | else if (heal > 25) |
1211 | { |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1195 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds mostly close."); |
1213 | } |
|
|
1214 | else if (heal > 10) |
1196 | else if (heal > 10) |
1215 | { |
|
|
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1197 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to fade."); |
1217 | } |
|
|
1218 | else |
1198 | else |
1219 | { |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1199 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your wounds start to close."); |
1221 | } |
1200 | |
1222 | success = 1; |
1201 | success = 1; |
1223 | } |
1202 | } |
1224 | } |
1203 | } |
|
|
1204 | |
1225 | if (spell->attacktype & AT_DISEASE) |
1205 | if (spell->attacktype & AT_DISEASE) |
1226 | if (cure_disease (tmp, op)) |
1206 | if (cure_disease (tmp, op)) |
1227 | success = 1; |
1207 | success = 1; |
1228 | |
1208 | |
1229 | if (spell->attacktype & AT_POISON) |
1209 | if (spell->attacktype & AT_POISON) |
… | |
… | |
1235 | success = 1; |
1215 | success = 1; |
1236 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1216 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
1237 | poison->stats.food = 1; |
1217 | poison->stats.food = 1; |
1238 | } |
1218 | } |
1239 | } |
1219 | } |
|
|
1220 | |
1240 | if (spell->attacktype & AT_CONFUSION) |
1221 | if (spell->attacktype & AT_CONFUSION) |
1241 | { |
1222 | { |
1242 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1223 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
1243 | if (poison) |
1224 | if (poison) |
1244 | { |
1225 | { |
1245 | success = 1; |
1226 | success = 1; |
1246 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1227 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
1247 | poison->duration = 1; |
1228 | poison->duration = 1; |
1248 | } |
1229 | } |
1249 | } |
1230 | } |
|
|
1231 | |
1250 | if (spell->attacktype & AT_BLIND) |
1232 | if (spell->attacktype & AT_BLIND) |
1251 | { |
1233 | { |
1252 | at = archetype::find ("blindness"); |
1234 | at = archetype::find ("blindness"); |
1253 | poison = present_arch_in_ob (at, tmp); |
1235 | poison = present_arch_in_ob (at, tmp); |
1254 | if (poison) |
1236 | if (poison) |
… | |
… | |
1256 | success = 1; |
1238 | success = 1; |
1257 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1239 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
1258 | poison->stats.food = 1; |
1240 | poison->stats.food = 1; |
1259 | } |
1241 | } |
1260 | } |
1242 | } |
|
|
1243 | |
1261 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1244 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) |
1262 | { |
1245 | { |
1263 | tmp->stats.sp += spell->last_sp; |
1246 | tmp->stats.sp += spell->last_sp; |
1264 | if (tmp->stats.sp > tmp->stats.maxsp) |
1247 | if (tmp->stats.sp > tmp->stats.maxsp) |
1265 | tmp->stats.sp = tmp->stats.maxsp; |
1248 | tmp->stats.sp = tmp->stats.maxsp; |
1266 | success = 1; |
1249 | success = 1; |
1267 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1250 | new_draw_info (NDI_UNIQUE, 0, tmp, "Magical energy surges through your body!"); |
1268 | } |
1251 | } |
|
|
1252 | |
1269 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1253 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) |
1270 | { |
1254 | { |
1271 | tmp->stats.grace += spell->last_grace; |
1255 | tmp->stats.grace += spell->last_grace; |
1272 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1256 | if (tmp->stats.grace > tmp->stats.maxgrace) |
1273 | tmp->stats.grace = tmp->stats.maxgrace; |
1257 | tmp->stats.grace = tmp->stats.maxgrace; |
1274 | success = 1; |
1258 | success = 1; |
1275 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1259 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1276 | } |
1260 | } |
|
|
1261 | |
1277 | if (spell->stats.food && tmp->stats.food < 999) |
1262 | if (spell->stats.food && tmp->stats.food < 999) |
1278 | { |
1263 | { |
1279 | tmp->stats.food += spell->stats.food; |
1264 | tmp->stats.food += spell->stats.food; |
1280 | if (tmp->stats.food > 999) |
1265 | if (tmp->stats.food > 999) |
1281 | tmp->stats.food = 999; |
1266 | tmp->stats.food = 999; |
1282 | success = 1; |
1267 | success = 1; |
1283 | /* We could do something a bit better like the messages for healing above */ |
1268 | /* We could do something a bit better like the messages for healing above */ |
1284 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1269 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1285 | } |
1270 | } |
|
|
1271 | |
1286 | return success; |
1272 | return success; |
1287 | } |
1273 | } |
1288 | |
1274 | |
1289 | |
1275 | |
1290 | /* This is used for the spells that gain stats. There are no spells |
1276 | /* This is used for the spells that gain stats. There are no spells |
… | |
… | |
1302 | }; |
1288 | }; |
1303 | |
1289 | |
1304 | int |
1290 | int |
1305 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1306 | { |
1292 | { |
1307 | object *tmp, *tmp2 = NULL; |
|
|
1308 | object *force = NULL; |
1293 | object *force = NULL; |
1309 | int i; |
1294 | int i; |
1310 | |
1295 | |
1311 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1312 | if (dir != 0) |
1297 | object *tmp = dir |
1313 | { |
|
|
1314 | tmp = find_target_for_friendly_spell (op, dir); |
1298 | ? find_target_for_friendly_spell (op, dir) |
1315 | } |
1299 | : op; |
1316 | else |
|
|
1317 | { |
|
|
1318 | tmp = op; |
|
|
1319 | } |
|
|
1320 | |
1300 | |
1321 | if (tmp == NULL) |
1301 | if (!tmp) |
1322 | return 0; |
1302 | return 0; |
1323 | |
1303 | |
1324 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1325 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1305 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1326 | { |
1306 | { |
1327 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1307 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1328 | { |
1308 | { |
1329 | if (tmp2->name == spell_ob->name) |
1309 | if (tmp2->name == spell_ob->name) |
1330 | { |
1310 | { |
… | |
… | |
1432 | force->stats.ac = spell_ob->stats.ac; |
1412 | force->stats.ac = spell_ob->stats.ac; |
1433 | force->attacktype = spell_ob->attacktype; |
1413 | force->attacktype = spell_ob->attacktype; |
1434 | |
1414 | |
1435 | insert_ob_in_ob (force, tmp); |
1415 | insert_ob_in_ob (force, tmp); |
1436 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1437 | fix_player (tmp); |
1417 | tmp->update_stats (); |
1438 | return 1; |
1418 | return 1; |
1439 | } |
1419 | } |
1440 | |
1420 | |
1441 | /* This used to be part of cast_change_ability, but it really didn't make |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1442 | * a lot of sense, since most of the values it derives are from the god |
1422 | * a lot of sense, since most of the values it derives are from the god |
… | |
… | |
1541 | force->stats.wc = spell_ob->stats.wc; |
1521 | force->stats.wc = spell_ob->stats.wc; |
1542 | force->stats.ac = spell_ob->stats.ac; |
1522 | force->stats.ac = spell_ob->stats.ac; |
1543 | |
1523 | |
1544 | change_abil (tmp, force); /* Mostly to display any messages */ |
1524 | change_abil (tmp, force); /* Mostly to display any messages */ |
1545 | insert_ob_in_ob (force, tmp); |
1525 | insert_ob_in_ob (force, tmp); |
1546 | fix_player (tmp); |
1526 | tmp->update_stats (); |
1547 | return 1; |
1527 | return 1; |
1548 | } |
1528 | } |
1549 | |
|
|
1550 | |
|
|
1551 | |
1529 | |
1552 | /* Alchemy code by Mark Wedel |
1530 | /* Alchemy code by Mark Wedel |
1553 | * |
1531 | * |
1554 | * This code adds a new spell, called alchemy. Alchemy will turn |
1532 | * This code adds a new spell, called alchemy. Alchemy will turn |
1555 | * objects to gold nuggets, the value of the gold nuggets being |
1533 | * objects to gold nuggets, the value of the gold nuggets being |
… | |
… | |
1565 | * For example, if an item is worth 110 gold, you will get |
1543 | * For example, if an item is worth 110 gold, you will get |
1566 | * 4 large nuggets, and from 0-10 small nuggets. |
1544 | * 4 large nuggets, and from 0-10 small nuggets. |
1567 | * |
1545 | * |
1568 | * There is also a chance (1:30) that you will get nothing at all |
1546 | * There is also a chance (1:30) that you will get nothing at all |
1569 | * for the object. There is also a maximum weight that will be |
1547 | * for the object. There is also a maximum weight that will be |
1570 | * alchemied. |
1548 | * alchemised. |
1571 | */ |
1549 | */ |
1572 | |
|
|
1573 | /* I didn't feel like passing these as arguements to the |
|
|
1574 | * two functions that need them. Real values are put in them |
|
|
1575 | * when the spell is cast, and these are freed when the spell |
|
|
1576 | * is finished. |
|
|
1577 | */ |
|
|
1578 | static object *small, *large; |
|
|
1579 | |
|
|
1580 | static void |
1550 | static void |
1581 | alchemy_object (object *obj, int *small_nuggets, int *large_nuggets, int *weight) |
1551 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1582 | { |
1552 | { |
1583 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1553 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1584 | |
1554 | |
1585 | /* Give third price when we alchemy money (This should hopefully |
1555 | /* Give third price when we alchemy money (This should hopefully |
1586 | * make it so that it isn't worth it to alchemy money, sell |
1556 | * make it so that it isn't worth it to alchemy money, sell |
1587 | * the nuggets, alchemy the gold from that, etc. |
1557 | * the nuggets, alchemy the gold from that, etc. |
1588 | * Otherwise, give 9 silver on the gold for other objects, |
1558 | * Otherwise, give 9 silver on the gold for other objects, |
1589 | * so that it would still be more affordable to haul |
1559 | * so that it would still be more affordable to haul |
1590 | * the stuff back to town. |
1560 | * the stuff back to town. |
1591 | */ |
1561 | */ |
1592 | |
|
|
1593 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1562 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1594 | value = 0; |
1563 | value = 0; |
1595 | else if (obj->type == MONEY || obj->type == GEM) |
1564 | else if (obj->type == MONEY || obj->type == GEM) |
1596 | value /= 3; |
1565 | value /= 3; |
1597 | else |
1566 | else |
1598 | value = (value * 9) / 10; |
1567 | value = value * 9 / 10; |
1599 | |
1568 | |
1600 | value /= 4; // fix by GHJ, don't understand, pcg |
|
|
1601 | |
|
|
1602 | if ((obj->value > 0) && rndm (0, 29)) |
1569 | if (obj->value > 0 && rndm (0, 29)) |
1603 | { |
1570 | total_value += value; |
1604 | int count; |
|
|
1605 | |
1571 | |
1606 | count = value / large->value; |
|
|
1607 | *large_nuggets += count; |
|
|
1608 | value -= (uint64) count *(uint64) large->value; |
|
|
1609 | |
|
|
1610 | count = value / small->value; |
|
|
1611 | *small_nuggets += count; |
|
|
1612 | } |
|
|
1613 | |
|
|
1614 | /* Turn 25 small nuggets into 1 large nugget. If the value |
|
|
1615 | * of large nuggets is not evenly divisable by the small nugget |
|
|
1616 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
|
|
1617 | */ |
|
|
1618 | if (*small_nuggets * small->value >= large->value) |
|
|
1619 | { |
|
|
1620 | (*large_nuggets)++; |
|
|
1621 | *small_nuggets -= large->value / small->value; |
|
|
1622 | if (*small_nuggets && large->value % small->value) |
|
|
1623 | (*small_nuggets)--; |
|
|
1624 | } |
|
|
1625 | weight += obj->weight; |
1572 | total_weight += obj->total_weight (); |
|
|
1573 | |
1626 | obj->destroy (); |
1574 | obj->destroy (); |
1627 | } |
1575 | } |
1628 | |
1576 | |
1629 | static void |
1577 | static void |
1630 | update_map (object *op, maptile *m, int small_nuggets, int large_nuggets, int x, int y) |
1578 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
1631 | { |
1579 | { |
1632 | object *tmp; |
|
|
1633 | int flag = 0; |
1580 | int flag = 0; |
1634 | |
1581 | |
1635 | /* Put any nuggets below the player, but we can only pass this |
1582 | /* Put any nuggets below the player, but we can only pass this |
1636 | * flag if we are on the same space as the player |
1583 | * flag if we are on the same space as the player |
1637 | */ |
1584 | */ |
1638 | if (x == op->x && y == op->y && op->map == m) |
1585 | if (x == op->x && y == op->y && op->map == m) |
1639 | flag = INS_BELOW_ORIGINATOR; |
1586 | flag = INS_BELOW_ORIGINATOR; |
1640 | |
1587 | |
1641 | if (small_nuggets) |
1588 | if (small_nuggets) |
1642 | { |
1589 | { |
1643 | tmp = small->clone (); |
1590 | object *tmp = small->clone (); |
1644 | tmp->nrof = small_nuggets; |
1591 | tmp->nrof = small_nuggets; |
1645 | tmp->x = x; |
|
|
1646 | tmp->y = y; |
|
|
1647 | insert_ob_in_map (tmp, m, op, flag); |
1592 | m->insert (tmp, x, y, op, flag); |
1648 | } |
1593 | } |
1649 | |
1594 | |
1650 | if (large_nuggets) |
1595 | if (large_nuggets) |
1651 | { |
1596 | { |
1652 | tmp = large->clone (); |
1597 | object *tmp = large->clone (); |
1653 | tmp->nrof = large_nuggets; |
1598 | tmp->nrof = large_nuggets; |
1654 | tmp->x = x; |
|
|
1655 | tmp->y = y; |
|
|
1656 | insert_ob_in_map (tmp, m, op, flag); |
1599 | m->insert (tmp, x, y, op, flag); |
1657 | } |
1600 | } |
|
|
1601 | |
|
|
1602 | if (object *pl = m->at (x, y).player ()) |
|
|
1603 | if (pl->contr->ns) |
|
|
1604 | pl->contr->ns->look_position = 0; |
1658 | } |
1605 | } |
1659 | |
1606 | |
1660 | int |
1607 | int |
1661 | alchemy (object *op, object *caster, object *spell_ob) |
1608 | alchemy (object *op, object *caster, object *spell_ob) |
1662 | { |
1609 | { |
1663 | int x, y, weight = 0, weight_max, large_nuggets, small_nuggets, mflags; |
|
|
1664 | sint16 nx, ny; |
|
|
1665 | object *next, *tmp; |
|
|
1666 | maptile *mp; |
|
|
1667 | |
|
|
1668 | if (op->type != PLAYER) |
1610 | if (op->type != PLAYER) |
1669 | return 0; |
1611 | return 0; |
1670 | |
1612 | |
|
|
1613 | object *large = get_archetype ("largenugget"); |
|
|
1614 | object *small = get_archetype ("smallnugget"); |
|
|
1615 | |
1671 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1616 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1672 | * some, and also prevents people from alcheming every table/chair/clock |
1617 | * some, and also prevents people from alchemising every table/chair/clock |
1673 | * in sight |
1618 | * in sight |
1674 | */ |
1619 | */ |
1675 | weight_max = spell_ob->duration + +SP_level_duration_adjust (caster, spell_ob); |
1620 | int duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1676 | weight_max *= 1000; |
1621 | int weight_max = duration * 1000; |
1677 | small = get_archetype ("smallnugget"), large = get_archetype ("largenugget"); |
1622 | uint64 value_max = duration * 1000; |
1678 | |
1623 | |
|
|
1624 | int weight = 0; |
|
|
1625 | |
1679 | for (y = op->y - 1; y <= op->y + 1; y++) |
1626 | for (int y = op->y - 1; y <= op->y + 1; y++) |
1680 | { |
1627 | { |
1681 | for (x = op->x - 1; x <= op->x + 1; x++) |
1628 | for (int x = op->x - 1; x <= op->x + 1; x++) |
1682 | { |
1629 | { |
|
|
1630 | uint64 value = 0; |
|
|
1631 | |
1683 | nx = x; |
1632 | sint16 nx = x; |
1684 | ny = y; |
1633 | sint16 ny = y; |
1685 | |
1634 | |
1686 | mp = op->map; |
1635 | maptile *mp = op->map; |
1687 | |
1636 | |
1688 | mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1637 | int mflags = get_map_flags (mp, &mp, nx, ny, &nx, &ny); |
1689 | |
1638 | |
1690 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1639 | if (mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1691 | continue; |
1640 | continue; |
1692 | |
1641 | |
1693 | /* Treat alchemy a little differently - most spell effects |
1642 | /* Treat alchemy a little differently - most spell effects |
… | |
… | |
1695 | * ground level effect. |
1644 | * ground level effect. |
1696 | */ |
1645 | */ |
1697 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1646 | if (GET_MAP_MOVE_BLOCK (mp, nx, ny) & MOVE_WALK) |
1698 | continue; |
1647 | continue; |
1699 | |
1648 | |
1700 | small_nuggets = 0; |
1649 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1701 | large_nuggets = 0; |
|
|
1702 | |
|
|
1703 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = next) |
|
|
1704 | { |
1650 | { |
1705 | next = tmp->above; |
1651 | next = tmp->above; |
|
|
1652 | |
1706 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1653 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1707 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1654 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1708 | { |
1655 | { |
1709 | |
|
|
1710 | if (tmp->inv) |
1656 | if (tmp->inv) |
1711 | { |
1657 | { |
1712 | object *next1, *tmp1; |
1658 | object *next1, *tmp1; |
1713 | |
1659 | |
1714 | for (tmp1 = tmp->inv; tmp1 != NULL; tmp1 = next1) |
1660 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1715 | { |
1661 | { |
1716 | next1 = tmp1->below; |
1662 | next1 = tmp1->below; |
1717 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1663 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1718 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1664 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1719 | alchemy_object (tmp1, &small_nuggets, &large_nuggets, &weight); |
1665 | alchemy_object (tmp1, value, weight); |
1720 | } |
1666 | } |
1721 | } |
1667 | } |
|
|
1668 | |
1722 | alchemy_object (tmp, &small_nuggets, &large_nuggets, &weight); |
1669 | alchemy_object (tmp, value, weight); |
1723 | |
1670 | |
1724 | if (weight > weight_max) |
1671 | if (weight > weight_max) |
1725 | { |
1672 | break; |
1726 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
|
|
1727 | large->destroy (); |
|
|
1728 | small->destroy (); |
|
|
1729 | return 1; |
|
|
1730 | } |
1673 | } |
1731 | } /* is alchemable object */ |
1674 | } |
1732 | } /* process all objects on this space */ |
1675 | |
|
|
1676 | value = min (value, value_max); |
|
|
1677 | |
|
|
1678 | uint64 count = value / large->value; |
|
|
1679 | int large_nuggets = count; |
|
|
1680 | value -= count * large->value; |
|
|
1681 | |
|
|
1682 | count = value / small->value; |
|
|
1683 | int small_nuggets = count; |
1733 | |
1684 | |
1734 | /* Insert all the nuggets at one time. This probably saves time, but |
1685 | /* Insert all the nuggets at one time. This probably saves time, but |
1735 | * it also prevents us from alcheming nuggets that were just created |
1686 | * it also prevents us from alcheming nuggets that were just created |
1736 | * with this spell. |
1687 | * with this spell. |
1737 | */ |
1688 | */ |
1738 | update_map (op, mp, small_nuggets, large_nuggets, nx, ny); |
1689 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1739 | } |
|
|
1740 | } |
|
|
1741 | |
1690 | |
|
|
1691 | if (weight > weight_max) |
|
|
1692 | goto bailout; |
|
|
1693 | } |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | bailout: |
1742 | large->destroy (); |
1697 | large->destroy (); |
1743 | small->destroy (); |
1698 | small->destroy (); |
1744 | /* reset this so that if player standing on a big pile of stuff, |
|
|
1745 | * it is redrawn properly. |
|
|
1746 | */ |
|
|
1747 | op->contr->ns->look_position = 0; |
|
|
1748 | return 1; |
1699 | return 1; |
1749 | } |
1700 | } |
1750 | |
1701 | |
1751 | |
1702 | |
1752 | /* This function removes the cursed/damned status on equipped |
1703 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1779 | } |
1730 | } |
1780 | |
1731 | |
1781 | if (op->type == PLAYER) |
1732 | if (op->type == PLAYER) |
1782 | { |
1733 | { |
1783 | if (success) |
1734 | if (success) |
1784 | { |
|
|
1785 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1735 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1786 | } |
|
|
1787 | else |
1736 | else |
1788 | { |
1737 | { |
1789 | if (was_one) |
1738 | if (was_one) |
1790 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1739 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1791 | else |
1740 | else |
… | |
… | |
1998 | */ |
1947 | */ |
1999 | if (done_one) |
1948 | if (done_one) |
2000 | { |
1949 | { |
2001 | object *detect_ob = arch_to_object (spell->other_arch); |
1950 | object *detect_ob = arch_to_object (spell->other_arch); |
2002 | |
1951 | |
2003 | detect_ob->x = nx; |
|
|
2004 | detect_ob->y = ny; |
|
|
2005 | /* if this is set, we want to copy the face */ |
1952 | /* if this is set, we want to copy the face */ |
2006 | if (done_one == 2 && detect) |
1953 | if (done_one == 2 && detect) |
2007 | { |
1954 | { |
2008 | detect_ob->face = detect->face; |
1955 | detect_ob->face = detect->face; |
2009 | detect_ob->animation_id = detect->animation_id; |
1956 | detect_ob->animation_id = detect->animation_id; |
… | |
… | |
2011 | detect_ob->last_anim = 0; |
1958 | detect_ob->last_anim = 0; |
2012 | /* by default, the detect_ob is already animated */ |
1959 | /* by default, the detect_ob is already animated */ |
2013 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1960 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
2014 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1961 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
2015 | } |
1962 | } |
|
|
1963 | |
2016 | insert_ob_in_map (detect_ob, m, op, 0); |
1964 | m->insert (detect_ob, nx, ny, op); |
2017 | } |
1965 | } |
2018 | } /* for processing the surrounding spaces */ |
1966 | } /* for processing the surrounding spaces */ |
2019 | |
1967 | |
2020 | |
1968 | |
2021 | /* Now process objects in the players inventory if detect curse or magic */ |
1969 | /* Now process objects in the players inventory if detect curse or magic */ |
… | |
… | |
2070 | |
2018 | |
2071 | /* Explodes a fireball centered at player */ |
2019 | /* Explodes a fireball centered at player */ |
2072 | tmp = get_archetype (EXPLODING_FIREBALL); |
2020 | tmp = get_archetype (EXPLODING_FIREBALL); |
2073 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2021 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
2074 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2022 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
2075 | tmp->x = victim->x; |
2023 | |
2076 | tmp->y = victim->y; |
2024 | tmp->insert_at (victim); |
2077 | insert_ob_in_map (tmp, victim->map, NULL, 0); |
|
|
2078 | victim->stats.sp = 2 * victim->stats.maxsp; |
2025 | victim->stats.sp = 2 * victim->stats.maxsp; |
2079 | } |
2026 | } |
2080 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2027 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2081 | { |
|
|
2082 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2028 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
2083 | } |
|
|
2084 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2029 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2085 | { |
|
|
2086 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2030 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2087 | } |
|
|
2088 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2031 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2089 | { |
2032 | { |
2090 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2033 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
2091 | confuse_player (victim, victim, 99); |
2034 | confuse_player (victim, victim, 99); |
2092 | } |
2035 | } |
2093 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2036 | else if (victim->stats.sp >= victim->stats.maxsp * 1.25) |
2094 | { |
|
|
2095 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2037 | new_draw_info (NDI_UNIQUE, 0, victim, "You start hearing voices."); |
2096 | } |
|
|
2097 | } |
2038 | } |
2098 | |
2039 | |
2099 | /* cast_transfer |
2040 | /* cast_transfer |
2100 | * This spell transfers sp from the player to another person. |
2041 | * This spell transfers sp from the player to another person. |
2101 | * We let the target go above their normal maximum SP. |
2042 | * We let the target go above their normal maximum SP. |
… | |
… | |
2212 | /* Basically, if the object is magical and not counterspell, |
2153 | /* Basically, if the object is magical and not counterspell, |
2213 | * we will more or less remove the object. Don't counterspell |
2154 | * we will more or less remove the object. Don't counterspell |
2214 | * monsters either. |
2155 | * monsters either. |
2215 | */ |
2156 | */ |
2216 | |
2157 | |
2217 | if (head->attacktype & AT_MAGIC && |
2158 | if (head->attacktype & AT_MAGIC |
2218 | !(head->attacktype & AT_COUNTERSPELL) && !QUERY_FLAG (head, FLAG_MONSTER) && (op->level > head->level)) |
2159 | && !(head->attacktype & AT_COUNTERSPELL) |
|
|
2160 | && !QUERY_FLAG (head, FLAG_MONSTER) |
|
|
2161 | && (op->level > head->level)) |
2219 | head->destroy (); |
2162 | head->destroy (); |
2220 | else |
2163 | else |
2221 | switch (head->type) |
2164 | switch (head->type) |
2222 | { |
2165 | { |
2223 | case SPELL_EFFECT: |
2166 | case SPELL_EFFECT: |
|
|
2167 | // XXX: Don't affect floor spelleffects. See also XXX comment |
|
|
2168 | // about sanctuary in spell_util.C |
|
|
2169 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2170 | continue; |
|
|
2171 | |
2224 | if (op->level > head->level) |
2172 | if (op->level > head->level) |
2225 | head->destroy (); |
2173 | head->destroy (); |
2226 | |
2174 | |
2227 | break; |
2175 | break; |
2228 | |
2176 | |
… | |
… | |
2375 | /* create the golem object */ |
2323 | /* create the golem object */ |
2376 | tmp = arch_to_object (spell->other_arch); |
2324 | tmp = arch_to_object (spell->other_arch); |
2377 | |
2325 | |
2378 | /* if animated by a player, give the player control of the golem */ |
2326 | /* if animated by a player, give the player control of the golem */ |
2379 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2327 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2380 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
2381 | tmp->stats.exp = 0; |
2328 | tmp->stats.exp = 0; |
2382 | add_friendly_object (tmp); |
2329 | add_friendly_object (tmp); |
2383 | tmp->type = GOLEM; |
2330 | tmp->type = GOLEM; |
2384 | tmp->set_owner (op); |
2331 | tmp->set_owner (op); |
2385 | set_spell_skill (op, caster, spell, tmp); |
2332 | set_spell_skill (op, caster, spell, tmp); |
… | |
… | |
2398 | * so instead, just set it as equipped (otherwise, we need to update |
2345 | * so instead, just set it as equipped (otherwise, we need to update |
2399 | * body_info, skills, etc) |
2346 | * body_info, skills, etc) |
2400 | */ |
2347 | */ |
2401 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2348 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2402 | SET_FLAG (weapon, FLAG_APPLIED); |
2349 | SET_FLAG (weapon, FLAG_APPLIED); |
2403 | fix_player (tmp); |
2350 | tmp->update_stats (); |
2404 | |
2351 | |
2405 | /* There used to be 'odd' code that basically seemed to take the absolute |
2352 | /* There used to be 'odd' code that basically seemed to take the absolute |
2406 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2353 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2407 | * if you're using a crappy weapon, it shouldn't be as good. |
2354 | * if you're using a crappy weapon, it shouldn't be as good. |
2408 | */ |
2355 | */ |
… | |
… | |
2460 | if (a > 14) |
2407 | if (a > 14) |
2461 | a = 14; |
2408 | a = 14; |
2462 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2409 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2463 | |
2410 | |
2464 | /* Determine golem's speed */ |
2411 | /* Determine golem's speed */ |
2465 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust (caster, spell); |
2412 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2466 | |
|
|
2467 | if (tmp->speed > 3.33) |
|
|
2468 | tmp->speed = 3.33; |
|
|
2469 | |
2413 | |
2470 | if (!spell->race) |
2414 | if (!spell->race) |
2471 | { |
2415 | { |
2472 | sprintf (buf, "animated %s", &weapon->name); |
2416 | sprintf (buf, "animated %s", &weapon->name); |
2473 | tmp->name = buf; |
2417 | tmp->name = buf; |
… | |
… | |
2475 | tmp->face = weapon->face; |
2419 | tmp->face = weapon->face; |
2476 | tmp->animation_id = weapon->animation_id; |
2420 | tmp->animation_id = weapon->animation_id; |
2477 | tmp->anim_speed = weapon->anim_speed; |
2421 | tmp->anim_speed = weapon->anim_speed; |
2478 | tmp->last_anim = weapon->last_anim; |
2422 | tmp->last_anim = weapon->last_anim; |
2479 | tmp->state = weapon->state; |
2423 | tmp->state = weapon->state; |
2480 | if (QUERY_FLAG (weapon, FLAG_ANIMATE)) |
2424 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2481 | { |
|
|
2482 | SET_FLAG (tmp, FLAG_ANIMATE); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | { |
|
|
2486 | CLEAR_FLAG (tmp, FLAG_ANIMATE); |
|
|
2487 | } |
|
|
2488 | update_ob_speed (tmp); |
|
|
2489 | } |
2425 | } |
2490 | |
2426 | |
2491 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2427 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2492 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2428 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2493 | |
2429 | |
2494 | tmp->speed_left = -1; |
2430 | tmp->speed_left = -1; |
2495 | tmp->x = x; |
|
|
2496 | tmp->y = y; |
|
|
2497 | tmp->direction = dir; |
2431 | tmp->direction = dir; |
2498 | insert_ob_in_map (tmp, m, op, 0); |
2432 | |
|
|
2433 | m->insert (tmp, x, y, op); |
2499 | return 1; |
2434 | return 1; |
2500 | } |
2435 | } |
2501 | |
2436 | |
2502 | /* cast_daylight() - changes the map darkness level *lower* */ |
2437 | /* cast_daylight() - changes the map darkness level *lower* */ |
2503 | |
2438 | |
… | |
… | |
2511 | int success; |
2446 | int success; |
2512 | |
2447 | |
2513 | if (!op->map) |
2448 | if (!op->map) |
2514 | return 0; /* shouldnt happen */ |
2449 | return 0; /* shouldnt happen */ |
2515 | |
2450 | |
2516 | success = change_map_light (op->map, spell->stats.dam); |
2451 | success = op->map->change_map_light (spell->stats.dam); |
|
|
2452 | |
2517 | if (!success) |
2453 | if (!success) |
2518 | { |
2454 | { |
2519 | if (spell->stats.dam < 0) |
2455 | if (spell->stats.dam < 0) |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2456 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2521 | else |
2457 | else |
… | |
… | |
2598 | { |
2534 | { |
2599 | aura->destroy (); |
2535 | aura->destroy (); |
2600 | return; |
2536 | return; |
2601 | } |
2537 | } |
2602 | |
2538 | |
2603 | aura->x = env->x; |
|
|
2604 | aura->y = env->y; |
|
|
2605 | |
|
|
2606 | /* we need to jump out of the inventory for a bit |
2539 | /* we need to jump out of the inventory for a bit |
2607 | * in order to hit the map conveniently. |
2540 | * in order to hit the map conveniently. |
2608 | */ |
2541 | */ |
2609 | insert_ob_in_map (aura, env->map, aura, 0); |
2542 | aura->insert_at (env, aura); |
2610 | |
2543 | |
2611 | for (i = 1; i < 9; i++) |
2544 | for (i = 1; i < 9; i++) |
2612 | { |
2545 | { |
2613 | sint16 nx, ny; |
2546 | sint16 nx, ny; |
2614 | |
2547 | |
… | |
… | |
2623 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2556 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2624 | { |
2557 | { |
2625 | hit_map (aura, i, aura->attacktype, 0); |
2558 | hit_map (aura, i, aura->attacktype, 0); |
2626 | |
2559 | |
2627 | if (aura->other_arch) |
2560 | if (aura->other_arch) |
2628 | { |
2561 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2629 | object *new_ob; |
|
|
2630 | |
|
|
2631 | new_ob = arch_to_object (aura->other_arch); |
|
|
2632 | new_ob->x = nx; |
|
|
2633 | new_ob->y = ny; |
|
|
2634 | insert_ob_in_map (new_ob, m, aura, 0); |
|
|
2635 | } |
2562 | } |
2636 | } |
|
|
2637 | } |
2563 | } |
|
|
2564 | |
2638 | /* put the aura back in the player's inventory */ |
2565 | /* put the aura back in the player's inventory */ |
2639 | aura->remove (); |
2566 | aura->remove (); |
2640 | insert_ob_in_ob (aura, env); |
2567 | insert_ob_in_ob (aura, env); |
2641 | } |
2568 | } |
2642 | |
2569 | |
… | |
… | |
2723 | |
2650 | |
2724 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2651 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2725 | |
2652 | |
2726 | tmp->race = op->name; /*Save the owner of the rune */ |
2653 | tmp->race = op->name; /*Save the owner of the rune */ |
2727 | tmp->msg = rune; |
2654 | tmp->msg = rune; |
2728 | tmp->x = op->x; |
2655 | |
2729 | tmp->y = op->y; |
2656 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2731 | return 1; |
2657 | return 1; |
2732 | } |
2658 | } |