1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
586 | else |
586 | else |
587 | { |
587 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
590 | if (tmp != NULL) |
591 | if (tmp) |
591 | { |
|
|
592 | for (i = 0; i < NUM_STATS; i++) |
592 | for (i = 0; i < NUM_STATS; i++) |
593 | { |
593 | if (tmp->stats.stat (i) < 0) |
594 | if (get_attr_value (&tmp->stats, i) < 0) |
|
|
595 | { |
|
|
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
597 | } |
|
|
598 | } |
|
|
599 | } |
|
|
600 | } |
595 | } |
601 | |
596 | |
602 | if (is_dragon_pl (op)) |
597 | if (is_dragon_pl (op)) |
603 | { |
598 | { |
604 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
… | |
… | |
678 | */ |
673 | */ |
679 | dummy->name = op->map->path; |
674 | dummy->name = op->map->path; |
680 | EXIT_X (dummy) = op->x; |
675 | EXIT_X (dummy) = op->x; |
681 | EXIT_Y (dummy) = op->y; |
676 | EXIT_Y (dummy) = op->y; |
682 | insert_ob_in_ob (dummy, op); |
677 | insert_ob_in_ob (dummy, op); |
683 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
678 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind. You feel you are able to come here from anywhere."); |
684 | return 1; |
679 | return 1; |
685 | } |
680 | } |
686 | |
681 | |
687 | dummy->destroy (); |
682 | dummy->destroy (); |
688 | |
683 | |
… | |
… | |
760 | exitmap = maptile::find_sync (force->name); |
755 | exitmap = maptile::find_sync (force->name); |
761 | |
756 | |
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
757 | /* If we were unable to load (ex. random map deleted), warn player */ |
763 | if (!exitmap) |
758 | if (!exitmap) |
764 | { |
759 | { |
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
760 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens. You can't remember where to go!?"); |
766 | force->destroy (); |
761 | force->destroy (); |
767 | return 1; |
762 | return 1; |
768 | } |
763 | } |
769 | |
764 | |
770 | exitmap->load_sync (); |
765 | exitmap->load_sync (); |
771 | |
766 | |
772 | op_level = caster_level (caster, spell); |
767 | op_level = caster_level (caster, spell); |
773 | if (op_level < 15) |
768 | if (op_level < 15) |
774 | snprintf (portal_message, 1024, |
769 | snprintf (portal_message, 1024, |
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
770 | "The air moves around you and a huge smell of ammonia surounds you as you pass through %s's tiny portal. Pouah!\n", |
776 | &op->name); |
771 | &op->name); |
777 | else if (op_level < 30) |
772 | else if (op_level < 30) |
778 | snprintf (portal_message, 1024, |
773 | snprintf (portal_message, 1024, |
779 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
774 | "%s's portal smells of ozone. You do a lot of movements and finally pass through the small hole in the air\n", &op->name); |
780 | else if (op_level < 60) |
775 | else if (op_level < 60) |
781 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
776 | snprintf (portal_message, 1024, "A shining door opens in the air in front of you, showing you the path to another place.\n"); |
782 | else |
777 | else |
783 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
778 | snprintf (portal_message, 1024, "As you walk through %s's portal, flowers come out from the ground around you. You feel awed.\n", |
784 | &op->name); |
779 | &op->name); |
785 | |
780 | |
786 | /* Create a portal in front of player |
781 | /* Create a portal in front of player |
787 | * dummy contain the portal and |
782 | * dummy contain the portal and |
788 | * force contain the track to kill it later |
783 | * force contain the track to kill it later |
… | |
… | |
1368 | if (tmp->type == PLAYER) |
1363 | if (tmp->type == PLAYER) |
1369 | { |
1364 | { |
1370 | /* Stat adjustment spells */ |
1365 | /* Stat adjustment spells */ |
1371 | for (i = 0; i < NUM_STATS; i++) |
1366 | for (i = 0; i < NUM_STATS; i++) |
1372 | { |
1367 | { |
1373 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1368 | if (sint8 stat = spell_ob->stats.stat (i)) |
1374 | |
|
|
1375 | if (stat) |
|
|
1376 | { |
1369 | { |
1377 | sm = 0; |
1370 | sint8 sm = 0; |
1378 | for (k = 0; k < stat; k++) |
1371 | for (sint8 k = 0; k < stat; k++) |
1379 | sm += rndm (1, 3); |
1372 | sm += rndm (1, 3); |
1380 | |
1373 | |
1381 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1374 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1382 | { |
1375 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1383 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1376 | |
1384 | if (sm < 0) |
1377 | force->stats.stat (i) = sm; |
1385 | sm = 0; |
1378 | |
1386 | } |
|
|
1387 | set_attr_value (&force->stats, i, sm); |
|
|
1388 | if (!sm) |
1379 | if (!sm) |
1389 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1380 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1390 | } |
1381 | } |
1391 | } |
1382 | } |
1392 | } |
1383 | } |
… | |
… | |
1764 | { |
1755 | { |
1765 | identify (tmp); |
1756 | identify (tmp); |
1766 | |
1757 | |
1767 | if (op->type == PLAYER) |
1758 | if (op->type == PLAYER) |
1768 | { |
1759 | { |
1769 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have %s.", long_desc (tmp, op)); |
1760 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1770 | |
1761 | |
1771 | if (tmp->msg) |
1762 | if (tmp->msg) |
1772 | { |
1763 | { |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1764 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1774 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1765 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
… | |
… | |
1786 | * stuff on the floor. Only identify stuff on the floor if the spell |
1777 | * stuff on the floor. Only identify stuff on the floor if the spell |
1787 | * was not fully used. |
1778 | * was not fully used. |
1788 | */ |
1779 | */ |
1789 | if (num_ident) |
1780 | if (num_ident) |
1790 | { |
1781 | { |
1791 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1782 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1792 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1783 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1793 | { |
1784 | { |
1794 | identify (tmp); |
1785 | identify (tmp); |
1795 | |
1786 | |
1796 | if (op->type == PLAYER) |
1787 | if (op->type == PLAYER) |
1797 | { |
1788 | { |
1798 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground is %s.", long_desc (tmp, op)); |
1789 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1799 | |
1790 | |
1800 | if (tmp->msg) |
1791 | if (tmp->msg) |
1801 | { |
1792 | { |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1793 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
1803 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1794 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
… | |
… | |
2243 | * This code was very odd - code early on would only let players use the spell, |
2234 | * This code was very odd - code early on would only let players use the spell, |
2244 | * yet the code wass full of player checks. I've presumed that the code |
2235 | * yet the code wass full of player checks. I've presumed that the code |
2245 | * that only let players use it was correct, and removed all the other |
2236 | * that only let players use it was correct, and removed all the other |
2246 | * player checks. MSW 2003-01-06 |
2237 | * player checks. MSW 2003-01-06 |
2247 | */ |
2238 | */ |
2248 | |
|
|
2249 | int |
2239 | int |
2250 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2240 | animate_weapon (object *op, object *caster, object *spell, int dir) |
2251 | { |
2241 | { |
2252 | object *weapon, *tmp; |
2242 | object *weapon, *tmp; |
2253 | char buf[MAX_BUF]; |
2243 | char buf[MAX_BUF]; |
… | |
… | |
2265 | /* exit if it's not a player using this spell. */ |
2255 | /* exit if it's not a player using this spell. */ |
2266 | if (op->type != PLAYER) |
2256 | if (op->type != PLAYER) |
2267 | return 0; |
2257 | return 0; |
2268 | |
2258 | |
2269 | /* if player already has a golem, abort */ |
2259 | /* if player already has a golem, abort */ |
2270 | if (op->contr->ranges[range_golem]) |
2260 | if (object *golem = op->contr->golem) |
2271 | { |
2261 | { |
2272 | control_golem (op->contr->ranges[range_golem], dir); |
2262 | control_golem (golem, dir); |
2273 | return 0; |
2263 | return 0; |
2274 | } |
2264 | } |
2275 | |
2265 | |
2276 | /* if no direction specified, pick one */ |
2266 | /* if no direction specified, pick one */ |
2277 | if (!dir) |
2267 | if (!dir) |
… | |
… | |
2327 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2317 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2328 | tmp->stats.exp = 0; |
2318 | tmp->stats.exp = 0; |
2329 | add_friendly_object (tmp); |
2319 | add_friendly_object (tmp); |
2330 | tmp->type = GOLEM; |
2320 | tmp->type = GOLEM; |
2331 | tmp->set_owner (op); |
2321 | tmp->set_owner (op); |
|
|
2322 | op->contr->golem = tmp; |
2332 | set_spell_skill (op, caster, spell, tmp); |
2323 | set_spell_skill (op, caster, spell, tmp); |
2333 | op->contr->ranges[range_golem] = tmp; |
|
|
2334 | op->contr->shoottype = range_golem; |
|
|
2335 | |
2324 | |
2336 | /* Give the weapon to the golem now. A bit of a hack to check the |
2325 | /* Give the weapon to the golem now. A bit of a hack to check the |
2337 | * removed flag - it should only be set if get_split_object was |
2326 | * removed flag - it should only be set if get_split_object was |
2338 | * used above. |
2327 | * used above. |
2339 | */ |
2328 | */ |
2340 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2329 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2341 | weapon->remove (); |
2330 | weapon->remove (); |
|
|
2331 | |
2342 | insert_ob_in_ob (weapon, tmp); |
2332 | insert_ob_in_ob (weapon, tmp); |
2343 | esrv_send_item (op, weapon); |
2333 | esrv_send_item (op, weapon); |
2344 | /* To do everything necessary to let a golem use the weapon is a pain, |
2334 | /* To do everything necessary to let a golem use the weapon is a pain, |
2345 | * so instead, just set it as equipped (otherwise, we need to update |
2335 | * so instead, just set it as equipped (otherwise, we need to update |
2346 | * body_info, skills, etc) |
2336 | * body_info, skills, etc) |