--- deliantra/server/server/spell_effect.C 2007/04/24 16:33:38 1.48 +++ deliantra/server/server/spell_effect.C 2007/04/30 04:25:30 1.49 @@ -2266,7 +2266,7 @@ return 0; /* if player already has a golem, abort */ - if (object *golem = op->contr->ranges[range_golem]) + if (object *golem = op->contr->golem) { control_golem (golem, dir); return 0; @@ -2328,8 +2328,7 @@ add_friendly_object (tmp); tmp->type = GOLEM; tmp->set_owner (op); - op->contr->ranges[range_golem] = tmp; - op->contr->shoottype = range_golem; + op->contr->golem = tmp; set_spell_skill (op, caster, spell, tmp); /* Give the weapon to the golem now. A bit of a hack to check the