1 | /* |
1 | /* |
2 | * static char *rcsid_spell_effect_c = |
2 | * static char *rcsid_spell_effect_c = |
3 | * "$Id: spell_effect.C,v 1.2 2006/08/17 20:23:32 root Exp $"; |
3 | * "$Id: spell_effect.C,v 1.6 2006/08/29 11:58:02 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
… | |
… | |
66 | object *wand, *tmp; |
66 | object *wand, *tmp; |
67 | int ncharges; |
67 | int ncharges; |
68 | |
68 | |
69 | wand = find_marked_object(op); |
69 | wand = find_marked_object(op); |
70 | if(wand == NULL || wand->type != WAND) { |
70 | if(wand == NULL || wand->type != WAND) { |
71 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
71 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
72 | return 0; |
72 | return 0; |
73 | } |
73 | } |
74 | if(!(random_roll(0, 3, op, PREFER_HIGH))) { |
74 | if(!(random_roll(0, 3, op, PREFER_HIGH))) { |
75 | new_draw_info_format(NDI_UNIQUE, 0, op, |
75 | new_draw_info_format(NDI_UNIQUE, 0, op, |
76 | "The %s vibrates violently, then explodes!",query_name(wand)); |
76 | "The %s vibrates violently, then explodes!",query_name(wand)); |
77 | play_sound_map(op->map, op->x, op->y, SOUND_OB_EXPLODE); |
77 | play_sound_map(op->map, op->x, op->y, SOUND_OB_EXPLODE); |
78 | esrv_del_item(op->contr, wand->count); |
78 | esrv_del_item(op->contr, wand->count); |
79 | remove_ob(wand); |
79 | remove_ob(wand); |
80 | free_object(wand); |
80 | free_object(wand); |
81 | tmp = get_archetype("fireball"); |
81 | tmp = get_archetype("fireball"); |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)) / 10; |
82 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)) / 10; |
83 | if (!tmp->stats.dam) tmp->stats.dam = 1; |
83 | if (!tmp->stats.dam) tmp->stats.dam = 1; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
84 | tmp->stats.hp = tmp->stats.dam / 2; |
85 | if (tmp->stats.hp < 2) tmp->stats.hp = 2; |
85 | if (tmp->stats.hp < 2) tmp->stats.hp = 2; |
86 | tmp->x = op->x; |
86 | tmp->x = op->x; |
87 | tmp->y = op->y; |
87 | tmp->y = op->y; |
88 | insert_ob_in_map(tmp, op->map, NULL, 0); |
88 | insert_ob_in_map(tmp, op->map, NULL, 0); |
89 | return 1; |
89 | return 1; |
90 | } |
90 | } |
91 | |
91 | |
92 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)); |
92 | ncharges = (spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob)); |
93 | if (wand->inv && wand->inv->level) |
93 | if (wand->inv && wand->inv->level) |
94 | ncharges /= wand->inv->level; |
94 | ncharges /= wand->inv->level; |
95 | else { |
95 | else { |
96 | new_draw_info_format(NDI_UNIQUE, 0, op, "Your %s is broken.", |
96 | new_draw_info_format(NDI_UNIQUE, 0, op, "Your %s is broken.", |
97 | query_name(wand)); |
97 | query_name(wand)); |
98 | return 0; |
98 | return 0; |
99 | } |
99 | } |
100 | if (!ncharges) ncharges = 1; |
100 | if (!ncharges) ncharges = 1; |
101 | |
101 | |
102 | wand->stats.food += ncharges; |
102 | wand->stats.food += ncharges; |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
104 | "The %s glows with power.",query_name(wand)); |
104 | "The %s glows with power.",query_name(wand)); |
105 | if(wand->arch && QUERY_FLAG(&wand->arch->clone, FLAG_ANIMATE)) { |
105 | if(wand->arch && QUERY_FLAG(&wand->arch->clone, FLAG_ANIMATE)) { |
106 | SET_FLAG(wand, FLAG_ANIMATE); |
106 | SET_FLAG(wand, FLAG_ANIMATE); |
107 | wand->speed = wand->arch->clone.speed; |
107 | wand->speed = wand->arch->clone.speed; |
108 | update_ob_speed(wand); |
108 | update_ob_speed(wand); |
109 | } |
109 | } |
110 | return 1; |
110 | return 1; |
111 | } |
111 | } |
112 | |
|
|
113 | /****************************************************************************** |
|
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114 | * Start of polymorph related functions. |
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115 | * |
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116 | * Changed around for 0.94.3 - it will now look through and use all the |
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117 | * possible choices for objects/monsters (before it was teh first 80 - |
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118 | * arbitrary hardcoded limit in this file.) Doing this will be a bit |
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119 | * slower however - while before, it traversed the archetypes once and |
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120 | * stored them into an array, it will now potentially traverse it |
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121 | * an average of 1.5 times. This is probably more costly on the polymorph |
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122 | * item function, since it is possible a couple lookups might be needed before |
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123 | * an item of proper value is generated. |
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124 | */ |
|
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125 | |
|
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126 | /* polymorph_living - takes a living object (op) and turns it into |
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127 | * another monster of some sort. Currently, we only deal with single |
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128 | * space monsters. |
|
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129 | */ |
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130 | |
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131 | void polymorph_living(object *op) { |
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132 | archetype *at; |
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133 | int nr = 0, x = op->x, y = op->y, numat=0, choice,friendly; |
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134 | mapstruct *map = op->map; |
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135 | object *tmp, *next, *owner; |
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136 | |
|
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137 | if(op->head != NULL || op->more != NULL) |
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138 | return; |
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139 | |
|
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140 | /* High level creatures are immune, as are creatures immune to magic. Otherwise, |
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141 | * give the creature a saving throw. |
|
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142 | */ |
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143 | if (op->level>=20 || did_make_save(op, op->level, op->resist[ATNR_MAGIC]/10) || |
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144 | (op->resist[ATNR_MAGIC]==100)) |
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145 | return; |
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146 | |
|
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147 | /* First, count up the number of legal matches */ |
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148 | for(at = first_archetype ; at != NULL; at = at->next) |
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149 | if(QUERY_FLAG((&at->clone),FLAG_MONSTER) == QUERY_FLAG(op, FLAG_MONSTER) && |
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150 | at->more == NULL && EDITABLE((&at->clone))) |
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151 | { |
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152 | numat++; |
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153 | } |
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154 | if (!numat) return; /* no valid matches? if so, return */ |
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155 | |
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156 | /* Next make a choice, and loop through until we get to it */ |
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157 | choice = rndm(0, numat-1); |
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158 | for(at = first_archetype ; at != NULL; at = at->next) |
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159 | if(QUERY_FLAG((&at->clone),FLAG_MONSTER) == QUERY_FLAG(op, FLAG_MONSTER) && |
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160 | at->more == NULL && EDITABLE((&at->clone))) |
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161 | { |
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162 | if (!choice) break; |
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163 | else choice--; |
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164 | } |
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165 | |
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166 | /* Look through the monster. Unapply anything they have applied, |
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167 | * and remove any spells. Note that if this is extended |
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168 | * to players, that would need to get fixed somehow. |
|
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169 | */ |
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170 | for(tmp = op->inv; tmp != NULL; tmp = next) { |
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171 | next = tmp->below; |
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172 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) |
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173 | manual_apply(op,tmp,0); |
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174 | if(tmp->type == SPELL) { |
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175 | remove_ob(tmp); |
|
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176 | free_object(tmp); |
|
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177 | } |
|
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178 | } |
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179 | |
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180 | /* Remove the object, preserve some values for the new object */ |
|
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181 | remove_ob(op); |
|
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182 | owner = get_owner(op); |
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183 | friendly = QUERY_FLAG(op, FLAG_FRIENDLY); |
|
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184 | if (friendly) |
|
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185 | remove_friendly_object(op); |
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186 | |
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187 | copy_object(&(at->clone),op); |
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188 | if (owner != NULL) |
|
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189 | set_owner(op,owner); |
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190 | if (friendly) { |
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191 | SET_FLAG(op, FLAG_FRIENDLY); |
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192 | op->attack_movement = PETMOVE; |
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193 | add_friendly_object(op); |
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194 | } |
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195 | |
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196 | /* Put the new creature on the map */ |
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197 | op->x = x; op->y = y; |
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198 | if ((op = insert_ob_in_map (op, map, owner,0)) == NULL) |
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199 | return; |
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200 | |
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201 | if (HAS_RANDOM_ITEMS(op)) |
|
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202 | /* No GT_APPLY here because we'll do it manually. */ |
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203 | create_treasure(op->randomitems,op,GT_INVISIBLE,map->difficulty,0); |
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204 | |
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205 | /* Apply any objects. This limits it to the first 20 items, which |
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206 | * I guess is reasonable. |
|
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207 | */ |
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208 | for(tmp = op->inv, nr = 0; tmp != NULL && ++nr < 20; tmp = next) { |
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209 | next = tmp->below; |
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210 | (void) monster_check_apply(op,tmp); |
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211 | } |
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212 | } |
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213 | |
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214 | |
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215 | /* polymorph_melt Destroys item from polymorph failure |
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216 | * who is the caster of the polymorph, op is the |
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217 | * object destroyed. We should probably do something |
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218 | * more clever ala nethack - create an iron golem or |
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219 | * something. |
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220 | */ |
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221 | void polymorph_melt(object *who, object *op) |
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222 | { |
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223 | /* Not unique */ |
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224 | new_draw_info_format(NDI_GREY, 0, who, |
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225 | "%s%s glows red, melts and evaporates!", |
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226 | op->nrof?"":"The ",query_name(op)); |
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227 | play_sound_map(op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
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228 | remove_ob(op); |
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229 | free_object(op); |
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230 | return; |
|
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231 | } |
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232 | |
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233 | /* polymorph_item - changes an item to another item of similar type. |
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234 | * who is the caster of spell, op is the object to be changed. |
|
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235 | */ |
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236 | void polymorph_item(object *who, object *op) { |
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237 | archetype *at; |
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238 | int max_value, difficulty, tries=0,choice, charges=op->stats.food,numat=0; |
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239 | object *new_ob; |
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240 | |
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241 | /* We try and limit the maximum value of the changd object. */ |
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242 | max_value = op->value * 2; |
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243 | if(max_value > 20000) |
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244 | max_value = 20000 + (max_value - 20000) / 3; |
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245 | |
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246 | /* Look through and try to find matching items. Can't turn into something |
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247 | * invisible. Also, if the value is too high now, it would almost |
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248 | * certainly be too high below. |
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249 | */ |
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250 | for(at = first_archetype ; at != NULL; at = at->next) { |
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251 | if(at->clone.type == op->type && !at->clone.invisible && |
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252 | at->clone.value > 0 && at->clone.value < max_value && |
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253 | !QUERY_FLAG(&at->clone, FLAG_NO_DROP) && |
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254 | !QUERY_FLAG(&at->clone, FLAG_STARTEQUIP)) |
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255 | numat++; |
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256 | } |
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257 | |
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258 | if(!numat) |
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259 | return; |
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260 | |
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261 | difficulty = op->magic * 5; |
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262 | if (difficulty<0) difficulty=0; |
|
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263 | new_ob = get_object(); |
|
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264 | do { |
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265 | choice = rndm(0, numat-1); |
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266 | for(at = first_archetype ; at != NULL; at = at->next) { |
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267 | if(at->clone.type == op->type && !at->clone.invisible && |
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268 | at->clone.value > 0 && at->clone.value < max_value && |
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269 | !QUERY_FLAG(&at->clone, FLAG_NO_DROP) && |
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270 | !QUERY_FLAG(&at->clone, FLAG_STARTEQUIP)) { |
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271 | if (!choice) break; |
|
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272 | else choice--; |
|
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273 | } |
|
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274 | } |
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275 | copy_object(&(at->clone),new_ob); |
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276 | fix_generated_item(new_ob,op,difficulty,FABS(op->magic),GT_ENVIRONMENT); |
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277 | ++tries; |
|
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278 | } while (new_ob->value > max_value && tries<10); |
|
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279 | if (new_ob->invisible) { |
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280 | LOG(llevError,"polymorph_item: fix_generated_object made %s invisible?!\n", new_ob->name); |
|
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281 | free_object(new_ob); |
|
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282 | } |
|
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283 | |
|
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284 | /* Unable to generate an acceptable item? Melt it */ |
|
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285 | if (tries==10) { |
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286 | polymorph_melt(who, op); |
|
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287 | free_object(new_ob); |
|
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288 | return; |
|
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289 | } |
|
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290 | |
|
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291 | if(op->nrof && new_ob->nrof) { |
|
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292 | new_ob->nrof = op->nrof; |
|
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293 | /* decrease the number of items */ |
|
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294 | if (new_ob->nrof>2) new_ob->nrof -= rndm(0, op->nrof/2-1); |
|
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295 | } |
|
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296 | |
|
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297 | /* We don't want rings to keep sustenance/hungry status. There are propably |
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298 | * other cases too that should be checked. |
|
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299 | */ |
|
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300 | if(charges && op->type != RING && op->type != FOOD) |
|
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301 | op->stats.food = charges; |
|
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302 | |
|
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303 | new_ob->x = op->x; |
|
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304 | new_ob->y = op->y; |
|
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305 | remove_ob(op); |
|
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306 | free_object(op); |
|
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307 | /* |
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308 | * Don't want objects merged or re-arranged, as it then messes up the |
|
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309 | * order |
|
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310 | */ |
|
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311 | insert_ob_in_map(new_ob,who->map,new_ob,INS_NO_MERGE | INS_NO_WALK_ON); |
|
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312 | } |
|
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313 | |
|
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314 | /* polymorh - caster who has hit object op. */ |
|
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315 | void polymorph(object *op, object *who) { |
|
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316 | |
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317 | int tmp; |
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318 | |
|
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319 | /* Can't polymorph players right now */ |
|
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320 | /* polymorphing generators opens up all sorts of abuses */ |
|
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321 | if(op->type == PLAYER || QUERY_FLAG(op, FLAG_GENERATOR)) |
|
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322 | return; |
|
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323 | |
|
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324 | if(QUERY_FLAG(op, FLAG_MONSTER)) { |
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325 | polymorph_living(op); |
|
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326 | return; |
|
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327 | } |
|
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328 | /* If it is a living object of some other type, don't handle |
|
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329 | * it now. |
|
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330 | */ |
|
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331 | if(QUERY_FLAG(op, FLAG_ALIVE)) |
|
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332 | return; |
|
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333 | |
|
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334 | /* Don't want to morph flying arrows, etc... */ |
|
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335 | if(FABS(op->speed) > 0.001 && !QUERY_FLAG(op, FLAG_ANIMATE)) |
|
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336 | return; |
|
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337 | |
|
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338 | /* Do some sanity checking here. type=0 is unknown, objects |
|
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339 | * without archetypes are not good. As are a few other |
|
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340 | * cases. |
|
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341 | */ |
|
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342 | if(op->type == 0 || op->arch == NULL || |
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343 | QUERY_FLAG(op,FLAG_NO_PICK) |
|
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344 | || op->move_block || op->type == TREASURE) |
|
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345 | return; |
|
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346 | |
|
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347 | tmp = rndm(0, 7); |
|
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348 | if (tmp) polymorph_item(who, op); |
|
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349 | else polymorph_melt(who, op); |
|
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350 | } |
|
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351 | |
|
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352 | |
|
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353 | /* cast_polymorph - |
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354 | * object *op is the player/monster |
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355 | * caster is object that cast it. |
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356 | * spell_ob is the actually spell object. |
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357 | * dir is the direction. |
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358 | * Returns 0 on illegal cast, otherwise 1. |
|
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359 | */ |
|
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360 | |
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361 | int cast_polymorph(object *op, object *caster, object *spell_ob, int dir) { |
|
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362 | object *tmp, *next; |
|
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363 | int range, mflags, maxrange; |
|
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364 | mapstruct *m; |
|
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365 | |
|
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366 | if(dir == 0) |
|
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367 | return 0; |
|
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368 | |
|
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369 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
|
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370 | for(range = 1;range < maxrange; range++) { |
|
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371 | sint16 x=op->x+freearr_x[dir]*range,y=op->y+freearr_y[dir]*range; |
|
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372 | object *image; |
|
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373 | |
|
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374 | m = op->map; |
|
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375 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
|
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376 | |
|
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377 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
|
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378 | break; |
|
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379 | |
|
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380 | if (GET_MAP_MOVE_BLOCK(m, x, y) & MOVE_FLY_LOW) |
|
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381 | break; |
|
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382 | |
|
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383 | /* Get the top most object */ |
|
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384 | for(tmp = get_map_ob(m,x,y); tmp != NULL && tmp->above != NULL; |
|
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385 | tmp = tmp->above); |
|
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386 | |
|
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387 | /* Now start polymorphing the objects, top down */ |
|
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388 | while (tmp!=NULL) { |
|
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389 | /* Once we find the floor, no need to go further */ |
|
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390 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
|
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391 | next = tmp->below; |
|
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392 | polymorph(tmp, op); |
|
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393 | tmp = next; |
|
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394 | } |
|
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395 | image = arch_to_object(spell_ob->other_arch); |
|
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396 | image->x = x; |
|
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397 | image->y = y; |
|
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398 | image->stats.food = 5; |
|
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399 | image->speed_left = 0.1; |
|
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400 | insert_ob_in_map(image,m,op,0); |
|
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401 | } |
|
|
402 | return 1; |
|
|
403 | } |
|
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404 | |
|
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405 | |
|
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406 | |
112 | |
407 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
113 | /* Create a missile (nonmagic - magic +4). Will either create bolts or arrows |
408 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
114 | * based on whether a crossbow or bow is equiped. If neither, it defaults to |
409 | * arrows. |
115 | * arrows. |
410 | * Sets the plus based on the casters level. It is also settable with the |
116 | * Sets the plus based on the casters level. It is also settable with the |
… | |
… | |
423 | tag_t tag; |
129 | tag_t tag; |
424 | |
130 | |
425 | missile_name = "arrow"; |
131 | missile_name = "arrow"; |
426 | |
132 | |
427 | for (tmp=op->inv; tmp != NULL; tmp=tmp->below) |
133 | for (tmp=op->inv; tmp != NULL; tmp=tmp->below) |
428 | if (tmp->type == BOW && QUERY_FLAG(tmp, FLAG_APPLIED)) { |
134 | if (tmp->type == BOW && QUERY_FLAG(tmp, FLAG_APPLIED)) { |
429 | missile_name=tmp->race; |
135 | missile_name=tmp->race; |
430 | } |
136 | } |
431 | |
137 | |
432 | missile_plus = spell->stats.dam + SP_level_dam_adjust(caster, spell); |
138 | missile_plus = spell->stats.dam + SP_level_dam_adjust(caster, spell); |
433 | |
139 | |
434 | if (find_archetype(missile_name)==NULL) { |
140 | if (find_archetype(missile_name)==NULL) { |
435 | LOG(llevDebug, "Cast create_missile: could not find archetype %s\n", |
141 | LOG(llevDebug, "Cast create_missile: could not find archetype %s\n", |
436 | missile_name); |
142 | missile_name); |
437 | return 0; |
143 | return 0; |
438 | } |
144 | } |
439 | missile = get_archetype(missile_name); |
145 | missile = get_archetype(missile_name); |
440 | |
146 | |
441 | if (stringarg) { |
147 | if (stringarg) { |
442 | /* If it starts with a letter, presume it is a description */ |
148 | /* If it starts with a letter, presume it is a description */ |
443 | if (isalpha(*stringarg)) { |
149 | if (isalpha(*stringarg)) { |
444 | artifact *al = find_artifactlist(missile->type)->items; |
150 | artifact *al = find_artifactlist(missile->type)->items; |
445 | |
151 | |
446 | for ( ; al != NULL; al=al->next) |
152 | for ( ; al != NULL; al=al->next) |
447 | if (!strcasecmp(al->item->name, stringarg)) break; |
153 | if (!strcasecmp(al->item->name, stringarg)) break; |
448 | |
154 | |
449 | if (!al) { |
155 | if (!al) { |
450 | free_object(missile); |
156 | free_object(missile); |
451 | new_draw_info_format(NDI_UNIQUE, 0, op ,"No such object %ss of %s", missile_name, |
157 | new_draw_info_format(NDI_UNIQUE, 0, op ,"No such object %ss of %s", missile_name, |
452 | stringarg); |
158 | stringarg); |
453 | return 0; |
159 | return 0; |
454 | } |
160 | } |
455 | if (al->item->slaying) { |
161 | if (al->item->slaying) { |
456 | free_object(missile); |
162 | free_object(missile); |
457 | new_draw_info_format(NDI_UNIQUE, 0, op ,"You are not allowed to create %ss of %s", |
163 | new_draw_info_format(NDI_UNIQUE, 0, op ,"You are not allowed to create %ss of %s", |
458 | missile_name, stringarg); |
164 | missile_name, stringarg); |
459 | return 0; |
165 | return 0; |
460 | } |
166 | } |
461 | give_artifact_abilities(missile, al->item); |
167 | give_artifact_abilities(missile, al->item); |
462 | /* These special arrows cost something extra. Don't have them also be magical - |
168 | /* These special arrows cost something extra. Don't have them also be magical - |
463 | * otherwise, in most cases, not enough will be created. I don't want to get into |
169 | * otherwise, in most cases, not enough will be created. I don't want to get into |
464 | * the parsing of having to do both plus and type. |
170 | * the parsing of having to do both plus and type. |
465 | */ |
171 | */ |
466 | bonus_plus = 1 + (al->item->value / 5); |
172 | bonus_plus = 1 + (al->item->value / 5); |
467 | missile_plus=0; |
173 | missile_plus=0; |
468 | } else |
174 | } else |
469 | if (atoi(stringarg) < missile_plus) |
175 | if (atoi(stringarg) < missile_plus) |
470 | missile_plus = atoi(stringarg); |
176 | missile_plus = atoi(stringarg); |
471 | } |
177 | } |
472 | if (missile_plus > 4) |
178 | if (missile_plus > 4) |
473 | missile_plus = 4; |
179 | missile_plus = 4; |
474 | else if (missile_plus < -4) |
180 | else if (missile_plus < -4) |
475 | missile_plus = -4; |
181 | missile_plus = -4; |
476 | |
182 | |
477 | missile->nrof = spell->duration + SP_level_duration_adjust(caster, spell); |
183 | missile->nrof = spell->duration + SP_level_duration_adjust(caster, spell); |
478 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
184 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
479 | if (missile->nrof < 1) |
185 | if (missile->nrof < 1) |
480 | missile->nrof=1; |
186 | missile->nrof=1; |
481 | |
187 | |
482 | missile->magic = missile_plus; |
188 | missile->magic = missile_plus; |
483 | /* Can't get any money for these objects */ |
189 | /* Can't get any money for these objects */ |
484 | missile->value=0; |
190 | missile->value=0; |
485 | |
191 | |
… | |
… | |
487 | tag = missile->count; |
193 | tag = missile->count; |
488 | |
194 | |
489 | if ( ! cast_create_obj (op, caster, missile, dir) && op->type == PLAYER |
195 | if ( ! cast_create_obj (op, caster, missile, dir) && op->type == PLAYER |
490 | && ! was_destroyed (missile, tag)) |
196 | && ! was_destroyed (missile, tag)) |
491 | { |
197 | { |
492 | pick_up(op, missile); |
198 | pick_up(op, missile); |
493 | } |
199 | } |
494 | return 1; |
200 | return 1; |
495 | } |
201 | } |
496 | |
202 | |
497 | |
203 | |
… | |
… | |
505 | |
211 | |
506 | food_value=spell_ob->stats.food + |
212 | food_value=spell_ob->stats.food + |
507 | + 50 * SP_level_duration_adjust(caster,spell_ob); |
213 | + 50 * SP_level_duration_adjust(caster,spell_ob); |
508 | |
214 | |
509 | if(stringarg) { |
215 | if(stringarg) { |
510 | at = find_archetype_by_object_type_name(FOOD, stringarg); |
216 | at = find_archetype_by_object_type_name(FOOD, stringarg); |
511 | if (at == NULL) |
217 | if (at == NULL) |
512 | at = find_archetype_by_object_type_name(DRINK, stringarg); |
218 | at = find_archetype_by_object_type_name(DRINK, stringarg); |
513 | if (at == NULL || at->clone.stats.food > food_value) |
219 | if (at == NULL || at->clone.stats.food > food_value) |
514 | stringarg = NULL; |
220 | stringarg = NULL; |
515 | } |
221 | } |
516 | |
222 | |
517 | if(!stringarg) { |
223 | if(!stringarg) { |
518 | archetype *at_tmp; |
224 | archetype *at_tmp; |
519 | |
225 | |
520 | /* We try to find the archetype with the maximum food value. |
226 | /* We try to find the archetype with the maximum food value. |
521 | * This removes the dependancy of hard coded food values in this |
227 | * This removes the dependancy of hard coded food values in this |
522 | * function, and addition of new food types is automatically added. |
228 | * function, and addition of new food types is automatically added. |
523 | * We don't use flesh types because the weight values of those need |
229 | * We don't use flesh types because the weight values of those need |
524 | * to be altered from the donor. |
230 | * to be altered from the donor. |
525 | */ |
231 | */ |
526 | |
232 | |
527 | /* We assume the food items don't have multiple parts */ |
233 | /* We assume the food items don't have multiple parts */ |
528 | for (at_tmp=first_archetype; at_tmp!=NULL; at_tmp=at_tmp->next) { |
234 | for (at_tmp=first_archetype; at_tmp!=NULL; at_tmp=at_tmp->next) { |
529 | if (at_tmp->clone.type==FOOD || at_tmp->clone.type==DRINK) { |
235 | if (at_tmp->clone.type==FOOD || at_tmp->clone.type==DRINK) { |
530 | /* Basically, if the food value is something that is creatable |
236 | /* Basically, if the food value is something that is creatable |
531 | * under the limits of the spell and it is higher than |
237 | * under the limits of the spell and it is higher than |
532 | * the item we have now, take it instead. |
238 | * the item we have now, take it instead. |
533 | */ |
239 | */ |
534 | if (at_tmp->clone.stats.food<=food_value && |
240 | if (at_tmp->clone.stats.food<=food_value && |
535 | (!at || at_tmp->clone.stats.food>at->clone.stats.food)) |
241 | (!at || at_tmp->clone.stats.food>at->clone.stats.food)) |
536 | at=at_tmp; |
242 | at=at_tmp; |
537 | } |
243 | } |
538 | } |
244 | } |
539 | } |
245 | } |
540 | /* Pretty unlikely (there are some very low food items), but you never |
246 | /* Pretty unlikely (there are some very low food items), but you never |
541 | * know |
247 | * know |
542 | */ |
248 | */ |
543 | if (!at) { |
249 | if (!at) { |
544 | new_draw_info(NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
250 | new_draw_info(NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
545 | return 0; |
251 | return 0; |
546 | } |
252 | } |
547 | |
253 | |
548 | food_value/=at->clone.stats.food; |
254 | food_value/=at->clone.stats.food; |
549 | new_op = get_object(); |
255 | new_op = arch_to_object (at); |
550 | copy_object(&at->clone, new_op); |
|
|
551 | new_op->nrof = food_value; |
256 | new_op->nrof = food_value; |
552 | |
257 | |
553 | new_op->value = 0; |
258 | new_op->value = 0; |
554 | if (new_op->nrof<1) new_op->nrof = 1; |
259 | if (new_op->nrof<1) new_op->nrof = 1; |
555 | |
260 | |
… | |
… | |
562 | object *tmp; |
267 | object *tmp; |
563 | mapstruct *m; |
268 | mapstruct *m; |
564 | |
269 | |
565 | |
270 | |
566 | if(!dir) { |
271 | if(!dir) { |
567 | examine_monster(op,op); |
272 | examine_monster(op,op); |
568 | return 1; |
273 | return 1; |
569 | } |
274 | } |
570 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
275 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
571 | for(r=1;r < maxrange; r++) { |
276 | for(r=1;r < maxrange; r++) { |
572 | sint16 x=op->x+r*freearr_x[dir],y=op->y+r*freearr_y[dir]; |
277 | sint16 x=op->x+r*freearr_x[dir],y=op->y+r*freearr_y[dir]; |
573 | |
278 | |
574 | m = op->map; |
279 | m = op->map; |
575 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
280 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
576 | |
281 | |
577 | if (mflags & P_OUT_OF_MAP) break; |
282 | if (mflags & P_OUT_OF_MAP) break; |
578 | |
283 | |
579 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) { |
284 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) { |
580 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your magic."); |
285 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your magic."); |
581 | return 0; |
286 | return 0; |
582 | } |
287 | } |
583 | if (mflags & P_IS_ALIVE) { |
288 | if (mflags & P_IS_ALIVE) { |
584 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
289 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
585 | if(QUERY_FLAG(tmp, FLAG_ALIVE)&&(tmp->type==PLAYER||QUERY_FLAG(tmp, FLAG_MONSTER))) { |
290 | if(QUERY_FLAG(tmp, FLAG_ALIVE)&&(tmp->type==PLAYER||QUERY_FLAG(tmp, FLAG_MONSTER))) { |
586 | new_draw_info(NDI_UNIQUE, 0,op,"You detect something."); |
291 | new_draw_info(NDI_UNIQUE, 0,op,"You detect something."); |
587 | if(tmp->head!=NULL) |
292 | if(tmp->head!=NULL) |
588 | tmp=tmp->head; |
293 | tmp=tmp->head; |
589 | examine_monster(op,tmp); |
294 | examine_monster(op,tmp); |
590 | return 1; |
295 | return 1; |
591 | } |
296 | } |
592 | } |
297 | } |
593 | } |
298 | } |
594 | new_draw_info(NDI_UNIQUE, 0,op,"You detect nothing."); |
299 | new_draw_info(NDI_UNIQUE, 0,op,"You detect nothing."); |
595 | return 1; |
300 | return 1; |
596 | } |
301 | } |
597 | |
302 | |
… | |
… | |
606 | int makes_invisible_to(object *pl, object *mon) |
311 | int makes_invisible_to(object *pl, object *mon) |
607 | { |
312 | { |
608 | |
313 | |
609 | if (!pl->invisible) return 0; |
314 | if (!pl->invisible) return 0; |
610 | if (pl->type == PLAYER ) { |
315 | if (pl->type == PLAYER ) { |
611 | /* If race isn't set, then invisible unless it is undead */ |
316 | /* If race isn't set, then invisible unless it is undead */ |
612 | if (!pl->contr->invis_race) { |
317 | if (!pl->contr->invis_race) { |
613 | if (QUERY_FLAG(mon, FLAG_UNDEAD)) return 0; |
318 | if (QUERY_FLAG(mon, FLAG_UNDEAD)) return 0; |
614 | return 1; |
319 | return 1; |
615 | } |
320 | } |
616 | /* invis_race is set if we get here */ |
321 | /* invis_race is set if we get here */ |
617 | if (!strcmp(pl->contr->invis_race, "undead") && is_true_undead(mon)) |
322 | if (!strcmp(pl->contr->invis_race, "undead") && is_true_undead(mon)) |
618 | return 1; |
323 | return 1; |
619 | /* No race, can't be invisible to it */ |
324 | /* No race, can't be invisible to it */ |
620 | if (!mon->race) return 0; |
325 | if (!mon->race) return 0; |
621 | if (strstr(mon->race, pl->contr->invis_race)) return 1; |
326 | if (strstr(mon->race, pl->contr->invis_race)) return 1; |
622 | /* Nothing matched above, return 0 */ |
327 | /* Nothing matched above, return 0 */ |
623 | return 0; |
328 | return 0; |
624 | } else { |
329 | } else { |
625 | /* monsters are invisible to everything */ |
330 | /* monsters are invisible to everything */ |
626 | return 1; |
331 | return 1; |
627 | } |
332 | } |
628 | } |
333 | } |
629 | |
334 | |
630 | /* Makes the player or character invisible. |
335 | /* Makes the player or character invisible. |
631 | * Note the spells to 'stack', but perhaps in odd ways. |
336 | * Note the spells to 'stack', but perhaps in odd ways. |
… | |
… | |
638 | */ |
343 | */ |
639 | int cast_invisible(object *op, object *caster, object *spell_ob) { |
344 | int cast_invisible(object *op, object *caster, object *spell_ob) { |
640 | object *tmp; |
345 | object *tmp; |
641 | |
346 | |
642 | if(op->invisible>1000) { |
347 | if(op->invisible>1000) { |
643 | new_draw_info(NDI_UNIQUE, 0,op,"You can not extend the duration of your invisibility any further"); |
348 | new_draw_info(NDI_UNIQUE, 0,op,"You can not extend the duration of your invisibility any further"); |
644 | return 0; |
349 | return 0; |
645 | } |
350 | } |
646 | |
351 | |
647 | /* Remove the switch with 90% duplicate code - just handle the differences with |
352 | /* Remove the switch with 90% duplicate code - just handle the differences with |
648 | * and if statement or two. |
353 | * and if statement or two. |
649 | */ |
354 | */ |
650 | op->invisible += spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
355 | op->invisible += spell_ob->duration + SP_level_duration_adjust(caster, spell_ob); |
651 | /* max duration */ |
356 | /* max duration */ |
652 | if(op->invisible>1000) op->invisible = 1000; |
357 | if(op->invisible>1000) op->invisible = 1000; |
653 | |
358 | |
654 | if (op->type == PLAYER) { |
359 | if (op->type == PLAYER) { |
655 | if (op->contr->invis_race) FREE_AND_CLEAR_STR(op->contr->invis_race); |
360 | if (op->contr->invis_race) FREE_AND_CLEAR_STR(op->contr->invis_race); |
656 | if (spell_ob->race) |
361 | if (spell_ob->race) |
657 | op->contr->invis_race = add_refcount(spell_ob->race); |
362 | op->contr->invis_race = add_refcount(spell_ob->race); |
658 | if (QUERY_FLAG(spell_ob, FLAG_MAKE_INVIS)) |
363 | if (QUERY_FLAG(spell_ob, FLAG_MAKE_INVIS)) |
659 | op->contr->tmp_invis=0; |
364 | op->contr->tmp_invis=0; |
660 | else |
365 | else |
661 | op->contr->tmp_invis=1; |
366 | op->contr->tmp_invis=1; |
662 | |
367 | |
663 | op->contr->hidden = 0; |
368 | op->contr->hidden = 0; |
664 | } |
369 | } |
665 | if (makes_invisible_to(op, op)) |
370 | if (makes_invisible_to(op, op)) |
666 | new_draw_info(NDI_UNIQUE, 0,op,"You can't see your hands!"); |
371 | new_draw_info(NDI_UNIQUE, 0,op,"You can't see your hands!"); |
667 | else |
372 | else |
668 | new_draw_info(NDI_UNIQUE, 0,op,"You feel more transparent!"); |
373 | new_draw_info(NDI_UNIQUE, 0,op,"You feel more transparent!"); |
669 | |
374 | |
670 | update_object(op,UP_OBJ_FACE); |
375 | update_object(op,UP_OBJ_FACE); |
671 | |
376 | |
672 | /* Only search the active objects - only these should actually do |
377 | /* Only search the active objects - only these should actually do |
673 | * harm to the player. |
378 | * harm to the player. |
674 | */ |
379 | */ |
675 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
380 | for (tmp = active_objects; tmp != NULL; tmp = tmp->active_next) |
676 | if (tmp->enemy == op) |
381 | if (tmp->enemy == op) |
677 | tmp->enemy = NULL; |
382 | tmp->enemy = NULL; |
678 | return 1; |
383 | return 1; |
679 | } |
384 | } |
680 | |
385 | |
681 | /* earth to dust spell. Basically destroys earthwalls in the area. |
386 | /* earth to dust spell. Basically destroys earthwalls in the area. |
682 | */ |
387 | */ |
… | |
… | |
685 | int range,i,j, mflags; |
390 | int range,i,j, mflags; |
686 | sint16 sx, sy; |
391 | sint16 sx, sy; |
687 | mapstruct *m; |
392 | mapstruct *m; |
688 | |
393 | |
689 | if(op->type!=PLAYER) |
394 | if(op->type!=PLAYER) |
690 | return 0; |
395 | return 0; |
691 | |
396 | |
692 | range=spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
397 | range=spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
693 | |
398 | |
694 | for(i= -range;i<=range;i++) |
399 | for(i= -range;i<=range;i++) |
695 | for(j= -range;j<=range;j++) { |
400 | for(j= -range;j<=range;j++) { |
696 | sx = op->x + i; |
401 | sx = op->x + i; |
697 | sy = op->y + j; |
402 | sy = op->y + j; |
698 | m = op->map; |
403 | m = op->map; |
699 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
404 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
700 | |
405 | |
701 | if (mflags & P_OUT_OF_MAP) continue; |
406 | if (mflags & P_OUT_OF_MAP) continue; |
702 | |
407 | |
703 | // earth to dust tears down everything that can be teared down |
408 | // earth to dust tears down everything that can be teared down |
704 | for (tmp = get_map_ob(m, sx, sy); tmp != NULL; tmp = next) |
409 | for (tmp = get_map_ob(m, sx, sy); tmp != NULL; tmp = next) |
705 | { |
410 | { |
706 | next = tmp->above; |
411 | next = tmp->above; |
707 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
412 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
708 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
413 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
709 | } |
414 | } |
710 | } |
415 | } |
711 | return 1; |
416 | return 1; |
712 | } |
417 | } |
713 | |
418 | |
714 | |
419 | |
715 | void execute_word_of_recall(object *op) { |
420 | void execute_word_of_recall(object *op) { |
716 | object *wor=op; |
421 | object *wor=op; |
717 | while(op!=NULL && op->type!=PLAYER) |
422 | while(op!=NULL && op->type!=PLAYER) |
718 | op=op->env; |
423 | op=op->env; |
719 | |
424 | |
720 | if(op!=NULL && op->map) { |
425 | if(op!=NULL && op->map) { |
721 | if ((get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG(op,FLAG_WIZCAST))) |
426 | if ((get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) && (!QUERY_FLAG(op,FLAG_WIZCAST))) |
722 | new_draw_info(NDI_UNIQUE, 0,op,"You feel something fizzle inside you."); |
427 | new_draw_info(NDI_UNIQUE, 0,op,"You feel something fizzle inside you."); |
723 | else |
428 | else |
724 | enter_exit(op,wor); |
429 | enter_exit(op,wor); |
725 | } |
430 | } |
726 | remove_ob(wor); |
431 | remove_ob(wor); |
727 | free_object(wor); |
432 | free_object(wor); |
728 | } |
433 | } |
729 | |
434 | |
… | |
… | |
734 | int cast_word_of_recall(object *op, object *caster, object *spell_ob) { |
439 | int cast_word_of_recall(object *op, object *caster, object *spell_ob) { |
735 | object *dummy; |
440 | object *dummy; |
736 | int time; |
441 | int time; |
737 | |
442 | |
738 | if(op->type!=PLAYER) |
443 | if(op->type!=PLAYER) |
739 | return 0; |
444 | return 0; |
740 | |
445 | |
741 | if (find_obj_by_type_subtype(op,SPELL_EFFECT, SP_WORD_OF_RECALL)) |
446 | if (find_obj_by_type_subtype(op,SPELL_EFFECT, SP_WORD_OF_RECALL)) |
742 | { |
447 | { |
743 | new_draw_info(NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you." ); |
448 | new_draw_info(NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you." ); |
744 | return 1; |
449 | return 1; |
745 | } |
450 | } |
746 | |
451 | |
747 | dummy=get_archetype(FORCE_NAME); |
452 | dummy=get_archetype(FORCE_NAME); |
748 | if(dummy == NULL){ |
453 | if(dummy == NULL){ |
749 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
454 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
750 | LOG(llevError,"cast_word_of_recall: get_archetype(force) failed!\n"); |
455 | LOG(llevError,"cast_word_of_recall: get_archetype(force) failed!\n"); |
751 | return 0; |
456 | return 0; |
752 | } |
457 | } |
753 | time = spell_ob->duration - SP_level_duration_adjust(caster, spell_ob); |
458 | time = spell_ob->duration - SP_level_duration_adjust(caster, spell_ob); |
754 | if (time <1 ) time=1; |
459 | if (time <1 ) time=1; |
755 | |
460 | |
756 | /* value of speed really doesn't make much difference, as long as it is |
461 | /* value of speed really doesn't make much difference, as long as it is |
… | |
… | |
781 | */ |
486 | */ |
782 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob) { |
487 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob) { |
783 | object *newspell; |
488 | object *newspell; |
784 | |
489 | |
785 | if(!rndm(0, 3)) |
490 | if(!rndm(0, 3)) |
786 | return cast_cone(op,caster,dir, spell_ob); |
491 | return cast_cone(op,caster,dir, spell_ob); |
787 | |
492 | |
788 | if (spell_ob->randomitems) { |
493 | if (spell_ob->randomitems) { |
789 | newspell = generate_treasure(spell_ob->randomitems, caster->level); |
494 | newspell = generate_treasure(spell_ob->randomitems, caster->level); |
790 | if (!newspell) { |
495 | if (!newspell) { |
791 | LOG(llevError,"cast_wonder: Unable to get a spell!\n"); |
496 | LOG(llevError,"cast_wonder: Unable to get a spell!\n"); |
792 | return 0; |
497 | return 0; |
793 | } |
498 | } |
794 | if (newspell->type != SPELL) { |
499 | if (newspell->type != SPELL) { |
795 | LOG(llevError,"cast_wonder: spell returned is not a spell (%d, %s)!\n", |
500 | LOG(llevError,"cast_wonder: spell returned is not a spell (%d, %s)!\n", |
796 | newspell->type, newspell->name); |
501 | newspell->type, newspell->name); |
797 | return 0; |
502 | return 0; |
798 | } |
503 | } |
799 | /* Prevent inifinit recursion */ |
504 | /* Prevent inifinit recursion */ |
800 | if (newspell->subtype == SP_WONDER) { |
505 | if (newspell->subtype == SP_WONDER) { |
801 | LOG(llevError,"cast_wonder: spell returned is another wonder spell!\n"); |
506 | LOG(llevError,"cast_wonder: spell returned is another wonder spell!\n"); |
802 | return 0; |
507 | return 0; |
803 | } |
508 | } |
804 | return cast_spell(op,caster,dir,newspell, NULL); |
509 | return cast_spell(op,caster,dir,newspell, NULL); |
805 | } |
510 | } |
806 | return 1; |
511 | return 1; |
807 | } |
512 | } |
808 | |
513 | |
809 | |
514 | |
… | |
… | |
813 | object *tmp; |
518 | object *tmp; |
814 | int i; |
519 | int i; |
815 | |
520 | |
816 | tmp=find_god(determine_god(op)); |
521 | tmp=find_god(determine_god(op)); |
817 | if (tmp) |
522 | if (tmp) |
818 | new_draw_info_format(NDI_UNIQUE, 0, op, "You worship %s", tmp->name); |
523 | new_draw_info_format(NDI_UNIQUE, 0, op, "You worship %s", tmp->name); |
819 | else |
524 | else |
820 | new_draw_info(NDI_UNIQUE, 0,op,"You worship no god"); |
525 | new_draw_info(NDI_UNIQUE, 0,op,"You worship no god"); |
821 | |
526 | |
822 | tmp=present_arch_in_ob(at,op); |
527 | tmp=present_arch_in_ob(at,op); |
823 | |
528 | |
824 | if(*cp=='\0' && tmp==NULL) |
529 | if(*cp=='\0' && tmp==NULL) |
825 | new_draw_info(NDI_UNIQUE, 0,op,"You feel very mundane"); |
530 | new_draw_info(NDI_UNIQUE, 0,op,"You feel very mundane"); |
826 | else { |
531 | else { |
827 | new_draw_info(NDI_UNIQUE, 0,op,"You have:"); |
532 | new_draw_info(NDI_UNIQUE, 0,op,"You have:"); |
828 | new_draw_info(NDI_UNIQUE, 0,op,cp); |
533 | new_draw_info(NDI_UNIQUE, 0,op,cp); |
829 | if (tmp!=NULL) { |
534 | if (tmp!=NULL) { |
830 | for (i=0; i<NUM_STATS; i++) { |
535 | for (i=0; i<NUM_STATS; i++) { |
831 | if (get_attr_value(&tmp->stats, i)<0) { |
536 | if (get_attr_value(&tmp->stats, i)<0) { |
832 | new_draw_info_format(NDI_UNIQUE, 0,op, |
537 | new_draw_info_format(NDI_UNIQUE, 0,op, |
833 | "Your %s is depleted by %d", statname[i], |
538 | "Your %s is depleted by %d", statname[i], |
834 | -(get_attr_value(&tmp->stats,i))); |
539 | -(get_attr_value(&tmp->stats,i))); |
835 | } |
540 | } |
836 | } |
541 | } |
837 | } |
542 | } |
838 | } |
543 | } |
839 | |
544 | |
840 | if (is_dragon_pl(op)) { |
545 | if (is_dragon_pl(op)) { |
841 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
546 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
842 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
547 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
843 | if (tmp->type == FORCE && !strcmp(tmp->arch->name, "dragon_ability_force")) { |
548 | if (tmp->type == FORCE && !strcmp(tmp->arch->name, "dragon_ability_force")) { |
844 | if(tmp->stats.exp == 0) { |
549 | if(tmp->stats.exp == 0) { |
845 | sprintf(buf, "Your metabolism isn't focused on anything."); |
550 | sprintf(buf, "Your metabolism isn't focused on anything."); |
846 | } else { |
551 | } else { |
847 | sprintf(buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
552 | sprintf(buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
848 | } |
553 | } |
849 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
554 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
850 | break; |
555 | break; |
851 | } |
556 | } |
852 | } |
557 | } |
853 | } |
558 | } |
854 | return 1; |
559 | return 1; |
855 | } |
560 | } |
856 | |
561 | |
857 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
562 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
… | |
… | |
884 | /* Check to see if the map the player is currently on is a per player unique |
589 | /* Check to see if the map the player is currently on is a per player unique |
885 | * map. This can be determined in that per player unique maps have the |
590 | * map. This can be determined in that per player unique maps have the |
886 | * full pathname listed. |
591 | * full pathname listed. |
887 | */ |
592 | */ |
888 | if (!strncmp(op->map->path, settings.localdir, strlen(settings.localdir)) && |
593 | if (!strncmp(op->map->path, settings.localdir, strlen(settings.localdir)) && |
889 | settings.create_home_portals != TRUE ) |
594 | settings.create_home_portals != TRUE ) |
890 | { |
595 | { |
891 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n"); |
596 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n"); |
892 | return 0; |
|
|
893 | } |
|
|
894 | |
|
|
895 | /* Check to see if the player is on a transport */ |
|
|
896 | if (op->contr && op->contr->transport) { |
|
|
897 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You need to exit the transport to cast that.\n"); |
|
|
898 | return 0; |
597 | return 0; |
899 | } |
|
|
900 | |
598 | } |
|
|
599 | |
901 | /* The first thing to do is to check if we have a marked destination |
600 | /* The first thing to do is to check if we have a marked destination |
902 | * dummy is used to make a check inventory for the force |
601 | * dummy is used to make a check inventory for the force |
903 | */ |
602 | */ |
904 | dummy=arch_to_object(spell->other_arch); |
603 | dummy=arch_to_object(spell->other_arch); |
905 | if(dummy == NULL){ |
604 | if(dummy == NULL){ |
906 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
605 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
907 | LOG(llevError,"get_object failed (force in cast_create_town_portal for %s!\n",op->name); |
606 | LOG(llevError,"get_object failed (force in cast_create_town_portal for %s!\n",op->name); |
908 | return 0; |
607 | return 0; |
909 | } |
608 | } |
910 | force=check_inv_recursive (op,dummy); |
609 | force=check_inv_recursive (op,dummy); |
911 | |
610 | |
912 | if (force==NULL) { |
611 | if (force==NULL) { |
913 | /* Here we know there is no destination marked up. |
612 | /* Here we know there is no destination marked up. |
914 | * We have 2 things to do: |
613 | * We have 2 things to do: |
915 | * 1. Mark the destination in the player inventory. |
614 | * 1. Mark the destination in the player inventory. |
916 | * 2. Let the player know it worked. |
615 | * 2. Let the player know it worked. |
917 | */ |
616 | */ |
918 | free_string (dummy->name); |
617 | free_string (dummy->name); |
919 | dummy->name = add_string (op->map->path); |
618 | dummy->name = add_string (op->map->path); |
920 | EXIT_X(dummy)= op->x; |
619 | EXIT_X(dummy)= op->x; |
921 | EXIT_Y(dummy)= op->y; |
620 | EXIT_Y(dummy)= op->y; |
922 | insert_ob_in_ob (dummy,op); |
621 | insert_ob_in_ob (dummy,op); |
923 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
622 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
924 | return 1; |
623 | return 1; |
925 | } |
624 | } |
926 | free_object (dummy); |
625 | free_object (dummy); |
927 | |
626 | |
928 | /* Here we know where the town portal should go to |
627 | /* Here we know where the town portal should go to |
929 | * We should kill any existing portal associated with the player. |
628 | * We should kill any existing portal associated with the player. |
… | |
… | |
942 | */ |
641 | */ |
943 | |
642 | |
944 | /* First step: killing existing town portals */ |
643 | /* First step: killing existing town portals */ |
945 | dummy=get_archetype(spell->race); |
644 | dummy=get_archetype(spell->race); |
946 | if(dummy == NULL){ |
645 | if(dummy == NULL){ |
947 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
646 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
948 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
647 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
949 | return 0; |
648 | return 0; |
950 | } |
649 | } |
951 | perm_portal = find_archetype (spell->slaying); |
650 | perm_portal = find_archetype (spell->slaying); |
952 | |
651 | |
953 | /* To kill a town portal, we go trough the player's inventory, |
652 | /* To kill a town portal, we go trough the player's inventory, |
954 | * for each marked portal in player's inventory, |
653 | * for each marked portal in player's inventory, |
… | |
… | |
956 | * -We find any portal in the specified location. |
655 | * -We find any portal in the specified location. |
957 | * If it has the good name, we destruct it. |
656 | * If it has the good name, we destruct it. |
958 | * -We destruct the force indicating that portal. |
657 | * -We destruct the force indicating that portal. |
959 | */ |
658 | */ |
960 | while ( (old_force=check_inv_recursive (op,dummy))) { |
659 | while ( (old_force=check_inv_recursive (op,dummy))) { |
961 | exitx=EXIT_X(old_force); |
660 | exitx=EXIT_X(old_force); |
962 | exity=EXIT_Y(old_force); |
661 | exity=EXIT_Y(old_force); |
963 | LOG (llevDebug,"Trying to kill a portal in %s (%d,%d)\n",old_force->race,exitx,exity); |
662 | LOG (llevDebug,"Trying to kill a portal in %s (%d,%d)\n",old_force->race,exitx,exity); |
964 | |
663 | |
965 | if (!strncmp(old_force->race, settings.localdir, strlen(settings.localdir))) |
664 | if (!strncmp(old_force->race, settings.localdir, strlen(settings.localdir))) |
966 | exitmap = ready_map_name(old_force->race, MAP_PLAYER_UNIQUE); |
665 | exitmap = ready_map_name(old_force->race, MAP_PLAYER_UNIQUE); |
967 | else exitmap = ready_map_name(old_force->race, 0); |
666 | else exitmap = ready_map_name(old_force->race, 0); |
968 | |
667 | |
969 | if (exitmap) { |
668 | if (exitmap) { |
970 | tmp=present_arch (perm_portal,exitmap,exitx,exity); |
669 | tmp=present_arch (perm_portal,exitmap,exitx,exity); |
971 | while (tmp) { |
670 | while (tmp) { |
972 | if (tmp->name == old_force->name) { |
671 | if (tmp->name == old_force->name) { |
973 | remove_ob (tmp); |
672 | remove_ob (tmp); |
974 | free_object (tmp); |
673 | free_object (tmp); |
975 | break; |
674 | break; |
976 | } else { |
675 | } else { |
977 | tmp = tmp->above; |
676 | tmp = tmp->above; |
978 | } |
677 | } |
979 | } |
678 | } |
980 | } |
679 | } |
981 | remove_ob (old_force); |
680 | remove_ob (old_force); |
982 | free_object (old_force); |
681 | free_object (old_force); |
983 | LOG (llevDebug,"\n"); |
682 | LOG (llevDebug,"\n"); |
984 | } |
683 | } |
985 | free_object (dummy); |
684 | free_object (dummy); |
986 | |
685 | |
987 | /* Creating the portals. |
686 | /* Creating the portals. |
988 | * The very first thing to do is to ensure |
687 | * The very first thing to do is to ensure |
… | |
… | |
994 | * from the players inventory above. |
693 | * from the players inventory above. |
995 | */ |
694 | */ |
996 | |
695 | |
997 | /* Ensure exit map is loaded*/ |
696 | /* Ensure exit map is loaded*/ |
998 | if (!strncmp(force->name, settings.localdir, strlen(settings.localdir))) |
697 | if (!strncmp(force->name, settings.localdir, strlen(settings.localdir))) |
999 | exitmap = ready_map_name(force->name, MAP_PLAYER_UNIQUE); |
698 | exitmap = ready_map_name(force->name, MAP_PLAYER_UNIQUE); |
1000 | else |
699 | else |
1001 | exitmap = ready_map_name(force->name, 0); |
700 | exitmap = ready_map_name(force->name, 0); |
1002 | |
701 | |
1003 | /* If we were unable to load (ex. random map deleted), warn player*/ |
702 | /* If we were unable to load (ex. random map deleted), warn player*/ |
1004 | if (exitmap==NULL) { |
703 | if (exitmap==NULL) { |
1005 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"Something strange happens.\nYou can't remember where to go!?"); |
704 | new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"Something strange happens.\nYou can't remember where to go!?"); |
1006 | remove_ob(force); |
705 | remove_ob(force); |
1007 | free_object(force); |
706 | free_object(force); |
1008 | return 1; |
707 | return 1; |
1009 | } |
708 | } |
1010 | |
709 | |
1011 | op_level = caster_level(caster, spell); |
710 | op_level = caster_level(caster, spell); |
1012 | if (op_level<15) |
711 | if (op_level<15) |
1013 | snprintf (portal_message,1024,"\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n",op->name); |
712 | snprintf (portal_message,1024,"\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n",op->name); |
… | |
… | |
1023 | */ |
722 | */ |
1024 | |
723 | |
1025 | snprintf (portal_name,1024,"%s's portal to %s",op->name,force->name); |
724 | snprintf (portal_name,1024,"%s's portal to %s",op->name,force->name); |
1026 | dummy=get_archetype(spell->slaying); /*The portal*/ |
725 | dummy=get_archetype(spell->slaying); /*The portal*/ |
1027 | if(dummy == NULL) { |
726 | if(dummy == NULL) { |
1028 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
727 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
1029 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
728 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
1030 | return 0; |
729 | return 0; |
1031 | } |
730 | } |
1032 | EXIT_PATH(dummy) = add_string (force->name); |
731 | EXIT_PATH(dummy) = add_string (force->name); |
1033 | EXIT_X(dummy)=EXIT_X(force); |
732 | EXIT_X(dummy)=EXIT_X(force); |
1034 | EXIT_Y(dummy)=EXIT_Y(force); |
733 | EXIT_Y(dummy)=EXIT_Y(force); |
1035 | FREE_AND_COPY(dummy->name, portal_name); |
734 | FREE_AND_COPY(dummy->name, portal_name); |
… | |
… | |
1042 | * object, so on future castings, we can know that he has an active |
741 | * object, so on future castings, we can know that he has an active |
1043 | * town portal. |
742 | * town portal. |
1044 | */ |
743 | */ |
1045 | tmp=get_archetype(spell->race); |
744 | tmp=get_archetype(spell->race); |
1046 | if(tmp == NULL){ |
745 | if(tmp == NULL){ |
1047 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
746 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
1048 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
747 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
1049 | return 0; |
748 | return 0; |
1050 | } |
749 | } |
1051 | tmp->race=add_string (op->map->path); |
750 | tmp->race=add_string (op->map->path); |
1052 | FREE_AND_COPY(tmp->name, portal_name); |
751 | FREE_AND_COPY(tmp->name, portal_name); |
1053 | EXIT_X(tmp)=dummy->x; |
752 | EXIT_X(tmp)=dummy->x; |
1054 | EXIT_Y(tmp)=dummy->y; |
753 | EXIT_Y(tmp)=dummy->y; |
… | |
… | |
1061 | * where this portal goes to. |
760 | * where this portal goes to. |
1062 | */ |
761 | */ |
1063 | snprintf (portal_name,1024,"%s's portal to %s",op->name,op->map->path); |
762 | snprintf (portal_name,1024,"%s's portal to %s",op->name,op->map->path); |
1064 | dummy=get_archetype (spell->slaying); /*The portal*/ |
763 | dummy=get_archetype (spell->slaying); /*The portal*/ |
1065 | if(dummy == NULL) { |
764 | if(dummy == NULL) { |
1066 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
765 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
1067 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
766 | LOG(llevError,"get_object failed (perm_magic_portal) in cast_create_town_portal for %s!\n",op->name); |
1068 | return 0; |
767 | return 0; |
1069 | } |
768 | } |
1070 | EXIT_PATH(dummy) = add_string (op->map->path); |
769 | EXIT_PATH(dummy) = add_string (op->map->path); |
1071 | EXIT_X(dummy)=op->x; |
770 | EXIT_X(dummy)=op->x; |
1072 | EXIT_Y(dummy)=op->y; |
771 | EXIT_Y(dummy)=op->y; |
1073 | FREE_AND_COPY(dummy->name, portal_name); |
772 | FREE_AND_COPY(dummy->name, portal_name); |
… | |
… | |
1081 | /* Now we create another town portal marker that |
780 | /* Now we create another town portal marker that |
1082 | * points back to the one we just made |
781 | * points back to the one we just made |
1083 | */ |
782 | */ |
1084 | tmp=get_archetype(spell->race); |
783 | tmp=get_archetype(spell->race); |
1085 | if(tmp == NULL){ |
784 | if(tmp == NULL){ |
1086 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
785 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
1087 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
786 | LOG(llevError,"get_object failed (force) in cast_create_town_portal for %s!\n",op->name); |
1088 | return 0; |
787 | return 0; |
1089 | } |
788 | } |
1090 | tmp->race=add_string(force->name); |
789 | tmp->race=add_string(force->name); |
1091 | FREE_AND_COPY(tmp->name, portal_name); |
790 | FREE_AND_COPY(tmp->name, portal_name); |
1092 | EXIT_X(tmp)=dummy->x; |
791 | EXIT_X(tmp)=dummy->x; |
1093 | EXIT_Y(tmp)=dummy->y; |
792 | EXIT_Y(tmp)=dummy->y; |
… | |
… | |
1113 | mapstruct *m; |
812 | mapstruct *m; |
1114 | const char *name; |
813 | const char *name; |
1115 | archetype *at; |
814 | archetype *at; |
1116 | |
815 | |
1117 | if(!dir) { |
816 | if(!dir) { |
1118 | dir=op->facing; |
817 | dir=op->facing; |
1119 | x = op->x; |
818 | x = op->x; |
1120 | y = op->y; |
819 | y = op->y; |
1121 | } else { |
820 | } else { |
1122 | x = op->x+freearr_x[dir]; |
821 | x = op->x+freearr_x[dir]; |
1123 | y = op->y+freearr_y[dir]; |
822 | y = op->y+freearr_y[dir]; |
1124 | } |
823 | } |
1125 | m = op->map; |
824 | m = op->map; |
1126 | |
825 | |
1127 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
826 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
1128 | (get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE) || |
827 | (get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE) || |
1129 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) == spell_ob->move_block))) { |
828 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) == spell_ob->move_block))) { |
1130 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
829 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
1131 | return 0; |
830 | return 0; |
1132 | } |
831 | } |
1133 | if (spell_ob->other_arch) { |
832 | if (spell_ob->other_arch) { |
1134 | tmp = arch_to_object(spell_ob->other_arch); |
833 | tmp = arch_to_object(spell_ob->other_arch); |
1135 | } else if (spell_ob->race) { |
834 | } else if (spell_ob->race) { |
1136 | char buf1[MAX_BUF]; |
835 | char buf1[MAX_BUF]; |
1137 | |
836 | |
1138 | sprintf(buf1,spell_ob->race,dir); |
837 | sprintf(buf1,spell_ob->race,dir); |
1139 | at = find_archetype(buf1); |
838 | at = find_archetype(buf1); |
1140 | if (!at) { |
839 | if (!at) { |
1141 | LOG(llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
840 | LOG(llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
1142 | new_draw_info(NDI_UNIQUE, 0,op,"This spell is broken."); |
841 | new_draw_info(NDI_UNIQUE, 0,op,"This spell is broken."); |
1143 | return 0; |
842 | return 0; |
1144 | } |
843 | } |
1145 | tmp = arch_to_object(at); |
844 | tmp = arch_to_object(at); |
1146 | } else { |
845 | } else { |
1147 | LOG(llevError,"magic_wall: spell %s lacks other_arch\n", |
846 | LOG(llevError,"magic_wall: spell %s lacks other_arch\n", |
1148 | spell_ob->name); |
847 | spell_ob->name); |
1149 | return 0; |
848 | return 0; |
1150 | } |
849 | } |
1151 | |
850 | |
1152 | if (tmp->type == SPELL_EFFECT) { |
851 | if (tmp->type == SPELL_EFFECT) { |
1153 | tmp->attacktype = spell_ob->attacktype; |
852 | tmp->attacktype = spell_ob->attacktype; |
1154 | tmp->duration = spell_ob->duration + |
853 | tmp->duration = spell_ob->duration + |
1155 | SP_level_duration_adjust(caster, spell_ob); |
854 | SP_level_duration_adjust(caster, spell_ob); |
1156 | tmp->stats.dam = spell_ob->stats.dam + |
855 | tmp->stats.dam = spell_ob->stats.dam + |
1157 | SP_level_dam_adjust(caster, spell_ob); |
856 | SP_level_dam_adjust(caster, spell_ob); |
1158 | tmp->range = 0; |
857 | tmp->range = 0; |
1159 | } else if (QUERY_FLAG(tmp, FLAG_ALIVE)) { |
858 | } else if (QUERY_FLAG(tmp, FLAG_ALIVE)) { |
1160 | tmp->stats.hp = spell_ob->duration + |
859 | tmp->stats.hp = spell_ob->duration + |
1161 | SP_level_duration_adjust(caster, spell_ob); |
860 | SP_level_duration_adjust(caster, spell_ob); |
1162 | tmp->stats.maxhp = tmp->stats.hp; |
861 | tmp->stats.maxhp = tmp->stats.hp; |
1163 | set_owner(tmp,op); |
862 | set_owner(tmp,op); |
1164 | set_spell_skill(op, caster, spell_ob, tmp); |
863 | set_spell_skill(op, caster, spell_ob, tmp); |
1165 | } |
864 | } |
1166 | if (QUERY_FLAG(spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG(tmp, FLAG_IS_USED_UP)) { |
865 | if (QUERY_FLAG(spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG(tmp, FLAG_IS_USED_UP)) { |
1167 | tmp->stats.food = spell_ob->duration + |
866 | tmp->stats.food = spell_ob->duration + |
1168 | SP_level_duration_adjust(caster, spell_ob); |
867 | SP_level_duration_adjust(caster, spell_ob); |
1169 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
868 | SET_FLAG(tmp, FLAG_IS_USED_UP); |
1170 | } |
869 | } |
1171 | if (QUERY_FLAG(spell_ob, FLAG_TEAR_DOWN)) { |
870 | if (QUERY_FLAG(spell_ob, FLAG_TEAR_DOWN)) { |
1172 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
871 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust(caster, spell_ob); |
1173 | tmp->stats.maxhp = tmp->stats.hp; |
872 | tmp->stats.maxhp = tmp->stats.hp; |
1174 | SET_FLAG(tmp, FLAG_TEAR_DOWN); |
873 | SET_FLAG(tmp, FLAG_TEAR_DOWN); |
1175 | SET_FLAG(tmp, FLAG_ALIVE); |
874 | SET_FLAG(tmp, FLAG_ALIVE); |
1176 | } |
875 | } |
1177 | |
876 | |
1178 | /* This can't really hurt - if the object doesn't kill anything, |
877 | /* This can't really hurt - if the object doesn't kill anything, |
1179 | * these fields just won't be used. |
878 | * these fields just won't be used. |
1180 | */ |
879 | */ |
… | |
… | |
1184 | tmp->y = y; |
883 | tmp->y = y; |
1185 | tmp->level = caster_level(caster, spell_ob) / 2; |
884 | tmp->level = caster_level(caster, spell_ob) / 2; |
1186 | |
885 | |
1187 | name = tmp->name; |
886 | name = tmp->name; |
1188 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) { |
887 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) { |
1189 | new_draw_info_format(NDI_UNIQUE, 0,op,"Something destroys your %s", name); |
888 | new_draw_info_format(NDI_UNIQUE, 0,op,"Something destroys your %s", name); |
1190 | return 0; |
889 | return 0; |
1191 | } |
890 | } |
1192 | /* If this is a spellcasting wall, need to insert the spell object */ |
891 | /* If this is a spellcasting wall, need to insert the spell object */ |
1193 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
892 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
1194 | insert_ob_in_ob(arch_to_object(tmp->other_arch), tmp); |
893 | insert_ob_in_ob(arch_to_object(tmp->other_arch), tmp); |
1195 | |
894 | |
1196 | /* This code causes the wall to extend some distance in |
895 | /* This code causes the wall to extend some distance in |
1197 | * each direction, or until an obstruction is encountered. |
896 | * each direction, or until an obstruction is encountered. |
1198 | * posblocked and negblocked help determine how far the |
897 | * posblocked and negblocked help determine how far the |
1199 | * created wall can extend, it won't go extend through |
898 | * created wall can extend, it won't go extend through |
… | |
… | |
1202 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
901 | maxrange = spell_ob->range + SP_level_range_adjust(caster, spell_ob); |
1203 | posblocked=0; |
902 | posblocked=0; |
1204 | negblocked=0; |
903 | negblocked=0; |
1205 | |
904 | |
1206 | for(i=1; i<=maxrange; i++) { |
905 | for(i=1; i<=maxrange; i++) { |
1207 | int dir2; |
906 | int dir2; |
1208 | |
907 | |
1209 | dir2 = (dir<4)?(dir+2):dir-2; |
908 | dir2 = (dir<4)?(dir+2):dir-2; |
1210 | |
909 | |
1211 | x = tmp->x+i*freearr_x[dir2]; |
910 | x = tmp->x+i*freearr_x[dir2]; |
1212 | y = tmp->y+i*freearr_y[dir2]; |
911 | y = tmp->y+i*freearr_y[dir2]; |
1213 | m = tmp->map; |
912 | m = tmp->map; |
1214 | |
913 | |
1215 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
914 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
1216 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
915 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
1217 | !posblocked) { |
916 | !posblocked) { |
1218 | tmp2 = get_object(); |
917 | tmp2 = get_object(); |
1219 | copy_object(tmp,tmp2); |
918 | copy_object(tmp,tmp2); |
1220 | tmp2->x = x; |
919 | tmp2->x = x; |
1221 | tmp2->y = y; |
920 | tmp2->y = y; |
1222 | insert_ob_in_map(tmp2,m,op,0); |
921 | insert_ob_in_map(tmp2,m,op,0); |
1223 | /* If this is a spellcasting wall, need to insert the spell object */ |
922 | /* If this is a spellcasting wall, need to insert the spell object */ |
1224 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
923 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1225 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
924 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
1226 | |
925 | |
1227 | } else posblocked=1; |
926 | } else posblocked=1; |
1228 | |
927 | |
1229 | x = tmp->x-i*freearr_x[dir2]; |
928 | x = tmp->x-i*freearr_x[dir2]; |
1230 | y = tmp->y-i*freearr_y[dir2]; |
929 | y = tmp->y-i*freearr_y[dir2]; |
1231 | m = tmp->map; |
930 | m = tmp->map; |
1232 | |
931 | |
1233 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
932 | if(!(get_map_flags(m, &m, x, y, &x, &y) & (P_OUT_OF_MAP|P_IS_ALIVE)) && |
1234 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
933 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK(m, x, y)) != spell_ob->move_block) && |
1235 | !negblocked) { |
934 | !negblocked) { |
1236 | tmp2 = get_object(); |
935 | tmp2 = get_object(); |
1237 | copy_object(tmp,tmp2); |
936 | copy_object(tmp,tmp2); |
1238 | tmp2->x = x; |
937 | tmp2->x = x; |
1239 | tmp2->y = y; |
938 | tmp2->y = y; |
1240 | insert_ob_in_map(tmp2,m,op,0); |
939 | insert_ob_in_map(tmp2,m,op,0); |
1241 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
940 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
1242 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
941 | insert_ob_in_ob(arch_to_object(tmp2->other_arch), tmp2); |
1243 | } else negblocked=1; |
942 | } else negblocked=1; |
1244 | } |
943 | } |
1245 | |
944 | |
1246 | if(QUERY_FLAG(tmp, FLAG_BLOCKSVIEW)) |
945 | if(QUERY_FLAG(tmp, FLAG_BLOCKSVIEW)) |
1247 | update_all_los(op->map, op->x, op->y); |
946 | update_all_los(op->map, op->x, op->y); |
1248 | |
947 | |
1249 | return 1; |
948 | return 1; |
1250 | } |
949 | } |
1251 | |
950 | |
1252 | int dimension_door(object *op,object *caster, object *spob, int dir) { |
951 | int dimension_door(object *op,object *caster, object *spob, int dir) { |
… | |
… | |
1254 | int mflags; |
953 | int mflags; |
1255 | mapstruct *m; |
954 | mapstruct *m; |
1256 | sint16 sx, sy; |
955 | sint16 sx, sy; |
1257 | |
956 | |
1258 | if(op->type!=PLAYER) |
957 | if(op->type!=PLAYER) |
1259 | return 0; |
958 | return 0; |
1260 | |
959 | |
1261 | if(!dir) { |
960 | if(!dir) { |
1262 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
961 | new_draw_info(NDI_UNIQUE, 0,op,"In what direction?"); |
1263 | return 0; |
962 | return 0; |
1264 | } |
963 | } |
1265 | |
964 | |
1266 | /* Given the new outdoor maps, can't let players dimension door for |
965 | /* Given the new outdoor maps, can't let players dimension door for |
1267 | * ever, so put limits in. |
966 | * ever, so put limits in. |
1268 | */ |
967 | */ |
1269 | maxdist = spob->range + |
968 | maxdist = spob->range + |
1270 | SP_level_range_adjust(caster, spob); |
969 | SP_level_range_adjust(caster, spob); |
1271 | |
970 | |
1272 | if(op->contr->count) { |
971 | if(op->contr->count) { |
1273 | if (op->contr->count > maxdist) { |
972 | if (op->contr->count > maxdist) { |
1274 | new_draw_info(NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
973 | new_draw_info(NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
1275 | return 0; |
974 | return 0; |
1276 | } |
975 | } |
1277 | |
976 | |
1278 | for(dist=0;dist<op->contr->count; dist++) { |
977 | for(dist=0;dist<op->contr->count; dist++) { |
1279 | mflags = get_map_flags(op->map, &m, |
978 | mflags = get_map_flags(op->map, &m, |
1280 | op->x+freearr_x[dir]*(dist+1), op->y+freearr_y[dir]*(dist+1), |
979 | op->x+freearr_x[dir]*(dist+1), op->y+freearr_y[dir]*(dist+1), |
1281 | &sx, &sy); |
980 | &sx, &sy); |
1282 | |
981 | |
1283 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
982 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
1284 | |
983 | |
1285 | if ((mflags & P_BLOCKSVIEW) && |
984 | if ((mflags & P_BLOCKSVIEW) && |
1286 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
985 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1287 | } |
986 | } |
1288 | |
987 | |
1289 | if(dist<op->contr->count) { |
988 | if(dist<op->contr->count) { |
1290 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the spell.\n"); |
989 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the spell.\n"); |
|
|
990 | op->contr->count=0; |
|
|
991 | return 0; |
|
|
992 | } |
1291 | op->contr->count=0; |
993 | op->contr->count=0; |
1292 | return 0; |
|
|
1293 | } |
|
|
1294 | op->contr->count=0; |
|
|
1295 | |
994 | |
1296 | /* Remove code that puts player on random space on maps. IMO, |
995 | /* Remove code that puts player on random space on maps. IMO, |
1297 | * a lot of maps probably have areas the player should not get to, |
996 | * a lot of maps probably have areas the player should not get to, |
1298 | * but may not be marked as NO_MAGIC (as they may be bounded |
997 | * but may not be marked as NO_MAGIC (as they may be bounded |
1299 | * by such squares). Also, there are probably treasure rooms and |
998 | * by such squares). Also, there are probably treasure rooms and |
1300 | * lots of other maps that protect areas with no magic, but the |
999 | * lots of other maps that protect areas with no magic, but the |
1301 | * areas themselves don't contain no magic spaces. |
1000 | * areas themselves don't contain no magic spaces. |
1302 | */ |
1001 | */ |
1303 | /* This call here is really just to normalize the coordinates */ |
1002 | /* This call here is really just to normalize the coordinates */ |
1304 | mflags = get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1003 | mflags = get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1305 | &sx, &sy); |
1004 | &sx, &sy); |
1306 | if (mflags&P_IS_ALIVE || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) { |
1005 | if (mflags&P_IS_ALIVE || OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) { |
1307 | new_draw_info(NDI_UNIQUE, 0,op,"You cast your spell, but nothing happens.\n"); |
1006 | new_draw_info(NDI_UNIQUE, 0,op,"You cast your spell, but nothing happens.\n"); |
1308 | return 1; /* Maybe the penalty should be more severe... */ |
1007 | return 1; /* Maybe the penalty should be more severe... */ |
1309 | } |
1008 | } |
1310 | } else { |
1009 | } else { |
1311 | /* Player didn't specify a distance, so lets see how far |
1010 | /* Player didn't specify a distance, so lets see how far |
1312 | * we can move the player. Don't know why this stopped on |
1011 | * we can move the player. Don't know why this stopped on |
1313 | * spaces that blocked the players view. |
1012 | * spaces that blocked the players view. |
1314 | */ |
1013 | */ |
1315 | |
1014 | |
1316 | for(dist=0; dist < maxdist; dist++) { |
1015 | for(dist=0; dist < maxdist; dist++) { |
1317 | mflags = get_map_flags(op->map, &m, |
1016 | mflags = get_map_flags(op->map, &m, |
1318 | op->x+freearr_x[dir] * (dist+1), |
1017 | op->x+freearr_x[dir] * (dist+1), |
1319 | op->y+freearr_y[dir] * (dist+1), |
1018 | op->y+freearr_y[dir] * (dist+1), |
1320 | &sx, &sy); |
1019 | &sx, &sy); |
1321 | |
1020 | |
1322 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
1021 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) break; |
1323 | |
1022 | |
1324 | if ((mflags & P_BLOCKSVIEW) && |
1023 | if ((mflags & P_BLOCKSVIEW) && |
1325 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1024 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1326 | |
1025 | |
1327 | } |
1026 | } |
1328 | |
1027 | |
1329 | /* If the destination is blocked, keep backing up until we |
1028 | /* If the destination is blocked, keep backing up until we |
1330 | * find a place for the player. |
1029 | * find a place for the player. |
1331 | */ |
1030 | */ |
1332 | for(;dist>0; dist--) { |
1031 | for(;dist>0; dist--) { |
1333 | if (get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1032 | if (get_map_flags(op->map, &m,op->x+freearr_x[dir]*dist, op->y+freearr_y[dir]*dist, |
1334 | &sx, &sy) & (P_OUT_OF_MAP|P_IS_ALIVE)) continue; |
1033 | &sx, &sy) & (P_OUT_OF_MAP|P_IS_ALIVE)) continue; |
1335 | |
1034 | |
1336 | |
1035 | |
1337 | if (!OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1036 | if (!OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; |
1338 | |
1037 | |
1339 | } |
1038 | } |
1340 | if(!dist) { |
1039 | if(!dist) { |
1341 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell failed!\n"); |
1040 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell failed!\n"); |
1342 | return 0; |
1041 | return 0; |
1343 | } |
1042 | } |
1344 | } |
1043 | } |
1345 | |
1044 | |
1346 | /* Actually move the player now */ |
1045 | /* Actually move the player now */ |
1347 | remove_ob(op); |
1046 | remove_ob(op); |
1348 | op->x+=freearr_x[dir]*dist; |
1047 | op->x+=freearr_x[dir]*dist; |
… | |
… | |
1373 | /* Figure out how many hp this spell might cure. |
1072 | /* Figure out how many hp this spell might cure. |
1374 | * could be zero if this spell heals effects, not damage. |
1073 | * could be zero if this spell heals effects, not damage. |
1375 | */ |
1074 | */ |
1376 | heal = spell->stats.dam; |
1075 | heal = spell->stats.dam; |
1377 | if (spell->stats.hp) |
1076 | if (spell->stats.hp) |
1378 | heal += random_roll(spell->stats.hp, 6, op, PREFER_HIGH) + |
1077 | heal += random_roll(spell->stats.hp, 6, op, PREFER_HIGH) + |
1379 | spell->stats.hp; |
1078 | spell->stats.hp; |
1380 | |
1079 | |
1381 | if (heal) { |
1080 | if (heal) { |
1382 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
|
|
1383 | new_draw_info(NDI_UNIQUE, 0,tmp, "You are already fully healed."); |
|
|
1384 | } |
|
|
1385 | else { |
|
|
1386 | /* See how many points we actually heal. Instead of messages |
|
|
1387 | * based on type of spell, we instead do messages based |
|
|
1388 | * on amount of damage healed. |
|
|
1389 | */ |
|
|
1390 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
|
|
1391 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
1392 | tmp->stats.hp += heal; |
|
|
1393 | |
|
|
1394 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
1081 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
|
|
1082 | new_draw_info(NDI_UNIQUE, 0,tmp, "You are already fully healed."); |
|
|
1083 | } |
|
|
1084 | else { |
|
|
1085 | /* See how many points we actually heal. Instead of messages |
|
|
1086 | * based on type of spell, we instead do messages based |
|
|
1087 | * on amount of damage healed. |
|
|
1088 | */ |
|
|
1089 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
|
|
1090 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
1091 | tmp->stats.hp += heal; |
|
|
1092 | |
|
|
1093 | if (tmp->stats.hp >= tmp->stats.maxhp) { |
1395 | new_draw_info(NDI_UNIQUE, 0,tmp, "You feel just fine!"); |
1094 | new_draw_info(NDI_UNIQUE, 0,tmp, "You feel just fine!"); |
1396 | } else if (heal > 50) { |
1095 | } else if (heal > 50) { |
1397 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds close!"); |
1096 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds close!"); |
1398 | } else if (heal > 25) { |
1097 | } else if (heal > 25) { |
1399 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds mostly close."); |
1098 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds mostly close."); |
1400 | } else if (heal > 10) { |
1099 | } else if (heal > 10) { |
1401 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to fade."); |
1100 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to fade."); |
1402 | } else { |
1101 | } else { |
1403 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to close."); |
1102 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your wounds start to close."); |
1404 | } |
1103 | } |
1405 | success=1; |
1104 | success=1; |
1406 | } |
1105 | } |
1407 | } |
1106 | } |
1408 | if (spell->attacktype & AT_DISEASE) |
1107 | if (spell->attacktype & AT_DISEASE) |
1409 | if (cure_disease (tmp, op)) |
1108 | if (cure_disease (tmp, op)) |
1410 | success = 1; |
1109 | success = 1; |
1411 | |
1110 | |
1412 | if (spell->attacktype & AT_POISON) { |
1111 | if (spell->attacktype & AT_POISON) { |
1413 | at = find_archetype("poisoning"); |
1112 | at = find_archetype("poisoning"); |
1414 | poison=present_arch_in_ob(at,tmp); |
1113 | poison=present_arch_in_ob(at,tmp); |
1415 | if (poison) { |
1114 | if (poison) { |
1416 | success = 1; |
1115 | success = 1; |
1417 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your body feels cleansed"); |
1116 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your body feels cleansed"); |
1418 | poison->stats.food = 1; |
1117 | poison->stats.food = 1; |
1419 | } |
1118 | } |
1420 | } |
1119 | } |
1421 | if (spell->attacktype & AT_CONFUSION) { |
1120 | if (spell->attacktype & AT_CONFUSION) { |
1422 | poison=present_in_ob_by_name(FORCE,"confusion", tmp); |
1121 | poison=present_in_ob_by_name(FORCE,"confusion", tmp); |
1423 | if (poison) { |
1122 | if (poison) { |
1424 | success = 1; |
1123 | success = 1; |
1425 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your mind feels clearer"); |
1124 | new_draw_info(NDI_UNIQUE, 0,tmp, "Your mind feels clearer"); |
1426 | poison->duration = 1; |
1125 | poison->duration = 1; |
1427 | } |
1126 | } |
1428 | } |
1127 | } |
1429 | if (spell->attacktype & AT_BLIND) { |
1128 | if (spell->attacktype & AT_BLIND) { |
1430 | at=find_archetype("blindness"); |
1129 | at=find_archetype("blindness"); |
1431 | poison=present_arch_in_ob(at,tmp); |
1130 | poison=present_arch_in_ob(at,tmp); |
1432 | if (poison) { |
1131 | if (poison) { |
1433 | success = 1; |
1132 | success = 1; |
1434 | new_draw_info(NDI_UNIQUE, 0,tmp,"Your vision begins to return."); |
1133 | new_draw_info(NDI_UNIQUE, 0,tmp,"Your vision begins to return."); |
1435 | poison->stats.food = 1; |
1134 | poison->stats.food = 1; |
1436 | } |
1135 | } |
1437 | } |
1136 | } |
1438 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) { |
1137 | if (spell->last_sp && tmp->stats.sp < tmp->stats.maxsp) { |
1439 | tmp->stats.sp += spell->last_sp; |
1138 | tmp->stats.sp += spell->last_sp; |
1440 | if (tmp->stats.sp > tmp->stats.maxsp) tmp->stats.sp = tmp->stats.maxsp; |
1139 | if (tmp->stats.sp > tmp->stats.maxsp) tmp->stats.sp = tmp->stats.maxsp; |
1441 | success = 1; |
1140 | success = 1; |
1442 | new_draw_info(NDI_UNIQUE, 0,tmp,"Magical energy surges through your body!"); |
1141 | new_draw_info(NDI_UNIQUE, 0,tmp,"Magical energy surges through your body!"); |
1443 | } |
1142 | } |
1444 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) { |
1143 | if (spell->last_grace && tmp->stats.grace < tmp->stats.maxgrace) { |
1445 | tmp->stats.grace += spell->last_grace; |
1144 | tmp->stats.grace += spell->last_grace; |
1446 | if (tmp->stats.grace > tmp->stats.maxgrace) tmp->stats.grace = tmp->stats.maxgrace; |
1145 | if (tmp->stats.grace > tmp->stats.maxgrace) tmp->stats.grace = tmp->stats.maxgrace; |
1447 | success = 1; |
1146 | success = 1; |
1448 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel redeemed with your god!"); |
1147 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel redeemed with your god!"); |
1449 | } |
1148 | } |
1450 | if (spell->stats.food && tmp->stats.food < 999) { |
1149 | if (spell->stats.food && tmp->stats.food < 999) { |
1451 | tmp->stats.food += spell->stats.food; |
1150 | tmp->stats.food += spell->stats.food; |
1452 | if (tmp->stats.food > 999) tmp->stats.food=999; |
1151 | if (tmp->stats.food > 999) tmp->stats.food=999; |
1453 | success = 1; |
1152 | success = 1; |
1454 | /* We could do something a bit better like the messages for healing above */ |
1153 | /* We could do something a bit better like the messages for healing above */ |
1455 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel your belly fill with food"); |
1154 | new_draw_info(NDI_UNIQUE, 0,tmp,"You feel your belly fill with food"); |
1456 | } |
1155 | } |
1457 | return success; |
1156 | return success; |
1458 | } |
1157 | } |
1459 | |
1158 | |
1460 | |
1159 | |
… | |
… | |
1477 | object *force=NULL; |
1176 | object *force=NULL; |
1478 | int i; |
1177 | int i; |
1479 | |
1178 | |
1480 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1179 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1481 | if(dir!=0) { |
1180 | if(dir!=0) { |
1482 | tmp=find_target_for_friendly_spell(op,dir); |
1181 | tmp=find_target_for_friendly_spell(op,dir); |
1483 | } else { |
1182 | } else { |
1484 | tmp = op; |
1183 | tmp = op; |
1485 | } |
1184 | } |
1486 | |
1185 | |
1487 | if(tmp==NULL) return 0; |
1186 | if(tmp==NULL) return 0; |
1488 | |
1187 | |
1489 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | /* If we've already got a force of this type, don't add a new one. */ |
1490 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1189 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1491 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1190 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1492 | if (tmp2->name == spell_ob->name) { |
1191 | if (tmp2->name == spell_ob->name) { |
1493 | force=tmp2; /* the old effect will be "refreshed" */ |
1192 | force=tmp2; /* the old effect will be "refreshed" */ |
1494 | break; |
1193 | break; |
1495 | } |
1194 | } |
1496 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1195 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1497 | if ( !silent ) |
1196 | if ( !silent ) |
1498 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1197 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1499 | "You can not cast %s while %s is in effect", |
1198 | "You can not cast %s while %s is in effect", |
1500 | spell_ob->name, tmp2->name_pl); |
1199 | spell_ob->name, tmp2->name_pl); |
1501 | return 0; |
1200 | return 0; |
1502 | } |
1201 | } |
1503 | } |
1202 | } |
1504 | } |
1203 | } |
1505 | if(force==NULL) { |
1204 | if(force==NULL) { |
1506 | force=get_archetype(FORCE_NAME); |
1205 | force=get_archetype(FORCE_NAME); |
1507 | force->subtype = FORCE_CHANGE_ABILITY; |
1206 | force->subtype = FORCE_CHANGE_ABILITY; |
1508 | free_string(force->name); |
1207 | free_string(force->name); |
1509 | if (spell_ob->race) |
1208 | if (spell_ob->race) |
1510 | force->name = add_refcount(spell_ob->race); |
1209 | force->name = add_refcount(spell_ob->race); |
1511 | else |
1210 | else |
|
|
1211 | force->name = add_refcount(spell_ob->name); |
|
|
1212 | free_string(force->name_pl); |
1512 | force->name = add_refcount(spell_ob->name); |
1213 | force->name_pl = add_refcount(spell_ob->name); |
1513 | free_string(force->name_pl); |
|
|
1514 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1515 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1214 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1516 | |
1215 | |
1517 | } else { |
1216 | } else { |
1518 | int duration; |
1217 | int duration; |
1519 | |
1218 | |
1520 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1219 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1521 | if (duration > force->duration) { |
1220 | if (duration > force->duration) { |
1522 | force->duration = duration; |
1221 | force->duration = duration; |
1523 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1222 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1524 | } else { |
1223 | } else { |
1525 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1224 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1526 | } |
1225 | } |
1527 | return 1; |
1226 | return 1; |
1528 | } |
1227 | } |
1529 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1228 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1530 | force->speed = 1.0; |
1229 | force->speed = 1.0; |
1531 | force->speed_left = -1.0; |
1230 | force->speed_left = -1.0; |
1532 | SET_FLAG(force, FLAG_APPLIED); |
1231 | SET_FLAG(force, FLAG_APPLIED); |
1533 | |
1232 | |
1534 | /* Now start processing the effects. First, protections */ |
1233 | /* Now start processing the effects. First, protections */ |
1535 | for (i=0; i < NROFATTACKS; i++) { |
1234 | for (i=0; i < NROFATTACKS; i++) { |
1536 | if (spell_ob->resist[i]) { |
1235 | if (spell_ob->resist[i]) { |
1537 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust(caster, spell_ob); |
1236 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust(caster, spell_ob); |
1538 | if (force->resist[i] > 100) force->resist[i] = 100; |
1237 | if (force->resist[i] > 100) force->resist[i] = 100; |
1539 | } |
1238 | } |
1540 | } |
1239 | } |
1541 | if (spell_ob->stats.hp) |
1240 | if (spell_ob->stats.hp) |
1542 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust(caster,spell_ob); |
1241 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust(caster,spell_ob); |
1543 | |
1242 | |
1544 | if (tmp->type == PLAYER) { |
1243 | if (tmp->type == PLAYER) { |
1545 | /* Stat adjustment spells */ |
1244 | /* Stat adjustment spells */ |
1546 | for (i=0; i < NUM_STATS; i++) { |
1245 | for (i=0; i < NUM_STATS; i++) { |
1547 | sint8 stat = get_attr_value(&spell_ob->stats, i), k, sm; |
1246 | sint8 stat = get_attr_value(&spell_ob->stats, i), k, sm; |
1548 | if (stat) { |
1247 | if (stat) { |
1549 | sm=0; |
1248 | sm=0; |
1550 | for (k=0; k<stat; k++) |
1249 | for (k=0; k<stat; k++) |
1551 | sm += rndm(1, 3); |
1250 | sm += rndm(1, 3); |
1552 | |
1251 | |
1553 | if ((get_attr_value(&tmp->stats, i) + sm) > (15 + 5 * stat)) { |
1252 | if ((get_attr_value(&tmp->stats, i) + sm) > (15 + 5 * stat)) { |
1554 | sm = (15 + 5 * stat) - get_attr_value(&tmp->stats, i); |
1253 | sm = (15 + 5 * stat) - get_attr_value(&tmp->stats, i); |
1555 | if (sm<0) sm = 0; |
1254 | if (sm<0) sm = 0; |
1556 | } |
1255 | } |
1557 | set_attr_value(&force->stats, i, sm); |
1256 | set_attr_value(&force->stats, i, sm); |
1558 | if (!sm) |
1257 | if (!sm) |
1559 | new_draw_info(NDI_UNIQUE, 0,op,no_gain_msgs[i]); |
1258 | new_draw_info(NDI_UNIQUE, 0,op,no_gain_msgs[i]); |
1560 | } |
1259 | } |
1561 | } |
1260 | } |
1562 | } |
1261 | } |
1563 | |
1262 | |
1564 | force->move_type = spell_ob->move_type; |
1263 | force->move_type = spell_ob->move_type; |
1565 | |
1264 | |
1566 | if (QUERY_FLAG(spell_ob, FLAG_SEE_IN_DARK)) |
1265 | if (QUERY_FLAG(spell_ob, FLAG_SEE_IN_DARK)) |
1567 | SET_FLAG(force, FLAG_SEE_IN_DARK); |
1266 | SET_FLAG(force, FLAG_SEE_IN_DARK); |
1568 | |
1267 | |
1569 | if (QUERY_FLAG(spell_ob, FLAG_XRAYS)) |
1268 | if (QUERY_FLAG(spell_ob, FLAG_XRAYS)) |
1570 | SET_FLAG(force, FLAG_XRAYS); |
1269 | SET_FLAG(force, FLAG_XRAYS); |
1571 | |
1270 | |
1572 | /* Haste/bonus speed */ |
1271 | /* Haste/bonus speed */ |
1573 | if (spell_ob->stats.exp) { |
1272 | if (spell_ob->stats.exp) { |
1574 | if (op->speed > 0.5f) force->stats.exp = (sint64) ((float) spell_ob->stats.exp / (op->speed + 0.5f)); |
1273 | if (op->speed > 0.5f) force->stats.exp = (sint64) ((float) spell_ob->stats.exp / (op->speed + 0.5f)); |
1575 | else |
1274 | else |
1576 | force->stats.exp = spell_ob->stats.exp; |
1275 | force->stats.exp = spell_ob->stats.exp; |
1577 | } |
1276 | } |
1578 | |
1277 | |
1579 | force->stats.wc = spell_ob->stats.wc; |
1278 | force->stats.wc = spell_ob->stats.wc; |
1580 | force->stats.ac = spell_ob->stats.ac; |
1279 | force->stats.ac = spell_ob->stats.ac; |
1581 | force->attacktype = spell_ob->attacktype; |
1280 | force->attacktype = spell_ob->attacktype; |
… | |
… | |
1595 | int i; |
1294 | int i; |
1596 | object *god = find_god(determine_god(op)), *tmp2, *force=NULL, *tmp; |
1295 | object *god = find_god(determine_god(op)), *tmp2, *force=NULL, *tmp; |
1597 | |
1296 | |
1598 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1297 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1599 | if(dir!=0) { |
1298 | if(dir!=0) { |
1600 | tmp=find_target_for_friendly_spell(op,dir); |
1299 | tmp=find_target_for_friendly_spell(op,dir); |
1601 | } else { |
1300 | } else { |
1602 | tmp = op; |
1301 | tmp = op; |
1603 | } |
1302 | } |
1604 | |
1303 | |
1605 | /* If we've already got a force of this type, don't add a new one. */ |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1606 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1305 | for(tmp2=tmp->inv; tmp2!=NULL; tmp2=tmp2->below) { |
1607 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1306 | if (tmp2->type==FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) { |
1608 | if (tmp2->name == spell_ob->name) { |
1307 | if (tmp2->name == spell_ob->name) { |
1609 | force=tmp2; /* the old effect will be "refreshed" */ |
1308 | force=tmp2; /* the old effect will be "refreshed" */ |
1610 | break; |
1309 | break; |
1611 | } |
1310 | } |
1612 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1311 | else if (spell_ob->race && spell_ob->race == tmp2->name) { |
1613 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1312 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1614 | "You can not cast %s while %s is in effect", |
1313 | "You can not cast %s while %s is in effect", |
1615 | spell_ob->name, tmp2->name_pl); |
1314 | spell_ob->name, tmp2->name_pl); |
1616 | return 0; |
1315 | return 0; |
1617 | } |
1316 | } |
1618 | } |
1317 | } |
1619 | } |
1318 | } |
1620 | if(force==NULL) { |
1319 | if(force==NULL) { |
1621 | force=get_archetype(FORCE_NAME); |
1320 | force=get_archetype(FORCE_NAME); |
1622 | force->subtype = FORCE_CHANGE_ABILITY; |
1321 | force->subtype = FORCE_CHANGE_ABILITY; |
1623 | free_string(force->name); |
1322 | free_string(force->name); |
1624 | if (spell_ob->race) |
1323 | if (spell_ob->race) |
1625 | force->name = add_refcount(spell_ob->race); |
1324 | force->name = add_refcount(spell_ob->race); |
1626 | else |
1325 | else |
|
|
1326 | force->name = add_refcount(spell_ob->name); |
|
|
1327 | free_string(force->name_pl); |
1627 | force->name = add_refcount(spell_ob->name); |
1328 | force->name_pl = add_refcount(spell_ob->name); |
1628 | free_string(force->name_pl); |
|
|
1629 | force->name_pl = add_refcount(spell_ob->name); |
|
|
1630 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1329 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1631 | } else { |
1330 | } else { |
1632 | int duration; |
1331 | int duration; |
1633 | |
1332 | |
1634 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1333 | duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1635 | if (duration > force->duration) { |
1334 | if (duration > force->duration) { |
1636 | force->duration = duration; |
1335 | force->duration = duration; |
1637 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1336 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1638 | } else { |
1337 | } else { |
1639 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1338 | new_draw_info(NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1640 | } |
1339 | } |
1641 | return 0; |
1340 | return 0; |
1642 | } |
1341 | } |
1643 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1342 | force->duration = spell_ob->duration + SP_level_duration_adjust(caster, spell_ob) * 50; |
1644 | force->speed = 1.0; |
1343 | force->speed = 1.0; |
1645 | force->speed_left = -1.0; |
1344 | force->speed_left = -1.0; |
1646 | SET_FLAG(force, FLAG_APPLIED); |
1345 | SET_FLAG(force, FLAG_APPLIED); |
1647 | |
1346 | |
1648 | if(!god) { |
1347 | if(!god) { |
1649 | new_draw_info(NDI_UNIQUE, 0,op,"Your blessing seems empty."); |
1348 | new_draw_info(NDI_UNIQUE, 0,op,"Your blessing seems empty."); |
1650 | } else { |
1349 | } else { |
1651 | /* Only give out good benefits, and put a max on it */ |
1350 | /* Only give out good benefits, and put a max on it */ |
1652 | for (i=0; i<NROFATTACKS; i++) { |
1351 | for (i=0; i<NROFATTACKS; i++) { |
1653 | if (god->resist[i]>0) { |
1352 | if (god->resist[i]>0) { |
1654 | force->resist[i] = MIN(god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1353 | force->resist[i] = MIN(god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1655 | } |
1354 | } |
1656 | } |
1355 | } |
1657 | force->path_attuned|=god->path_attuned; |
1356 | force->path_attuned|=god->path_attuned; |
1658 | if (spell_ob->attacktype) { |
1357 | if (spell_ob->attacktype) { |
1659 | force->attacktype|=god->attacktype | AT_PHYSICAL; |
1358 | force->attacktype|=god->attacktype | AT_PHYSICAL; |
1660 | if(god->slaying) force->slaying = add_string(god->slaying); |
1359 | if(god->slaying) force->slaying = add_string(god->slaying); |
1661 | } |
1360 | } |
1662 | if (tmp != op) { |
1361 | if (tmp != op) { |
1663 | new_draw_info_format(NDI_UNIQUE, 0, op, "You bless %s.", tmp->name); |
1362 | new_draw_info_format(NDI_UNIQUE, 0, op, "You bless %s.", tmp->name); |
1664 | new_draw_info_format(NDI_UNIQUE, 0, tmp, "%s blessed you.", op->name); |
1363 | new_draw_info_format(NDI_UNIQUE, 0, tmp, "%s blessed you.", op->name); |
1665 | } else { |
1364 | } else { |
1666 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1365 | new_draw_info_format(NDI_UNIQUE, 0,tmp, |
1667 | "You are blessed by %s!",god->name); |
1366 | "You are blessed by %s!",god->name); |
1668 | } |
1367 | } |
1669 | |
1368 | |
1670 | } |
1369 | } |
1671 | force->stats.wc = spell_ob->stats.wc; |
1370 | force->stats.wc = spell_ob->stats.wc; |
1672 | force->stats.ac = spell_ob->stats.ac; |
1371 | force->stats.ac = spell_ob->stats.ac; |
1673 | |
1372 | |
… | |
… | |
1706 | * is finished. |
1405 | * is finished. |
1707 | */ |
1406 | */ |
1708 | static object *small, *large; |
1407 | static object *small, *large; |
1709 | |
1408 | |
1710 | static void alchemy_object(object *obj, int *small_nuggets, |
1409 | static void alchemy_object(object *obj, int *small_nuggets, |
1711 | int *large_nuggets, int *weight) |
1410 | int *large_nuggets, int *weight) |
1712 | { |
1411 | { |
1713 | uint64 value=query_cost(obj, NULL, F_TRUE); |
1412 | uint64 value=query_cost(obj, NULL, F_TRUE); |
1714 | |
1413 | |
1715 | /* Give third price when we alchemy money (This should hopefully |
1414 | /* Give third price when we alchemy money (This should hopefully |
1716 | * make it so that it isn't worth it to alchemy money, sell |
1415 | * make it so that it isn't worth it to alchemy money, sell |
… | |
… | |
1719 | * so that it would still be more affordable to haul |
1418 | * so that it would still be more affordable to haul |
1720 | * the stuff back to town. |
1419 | * the stuff back to town. |
1721 | */ |
1420 | */ |
1722 | |
1421 | |
1723 | if (QUERY_FLAG(obj, FLAG_UNPAID)) |
1422 | if (QUERY_FLAG(obj, FLAG_UNPAID)) |
1724 | value=0; |
1423 | value=0; |
1725 | else if (obj->type==MONEY || obj->type==GEM) |
1424 | else if (obj->type==MONEY || obj->type==GEM) |
1726 | value /=3; |
1425 | value /=3; |
1727 | else |
1426 | else |
1728 | value = (value*9)/10; |
1427 | value = (value*9)/10; |
1729 | |
1428 | |
1730 | value /= 4; // fix by GHJ, don't understand, pcg |
1429 | value /= 4; // fix by GHJ, don't understand, pcg |
1731 | |
1430 | |
1732 | if ((obj->value>0) && rndm(0, 29)) { |
1431 | if ((obj->value>0) && rndm(0, 29)) { |
1733 | int count; |
1432 | int count; |
1734 | |
1433 | |
1735 | count = value / large->value; |
1434 | count = value / large->value; |
1736 | *large_nuggets += count; |
1435 | *large_nuggets += count; |
1737 | value -= (uint64)count * (uint64)large->value; |
1436 | value -= (uint64)count * (uint64)large->value; |
1738 | count = value / small->value; |
1437 | count = value / small->value; |
1739 | *small_nuggets += count; |
1438 | *small_nuggets += count; |
1740 | } |
1439 | } |
1741 | |
1440 | |
1742 | /* Turn 25 small nuggets into 1 large nugget. If the value |
1441 | /* Turn 25 small nuggets into 1 large nugget. If the value |
1743 | * of large nuggets is not evenly divisable by the small nugget |
1442 | * of large nuggets is not evenly divisable by the small nugget |
1744 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
1443 | * value, take off an extra small_nugget (Assuming small_nuggets!=0) |
1745 | */ |
1444 | */ |
1746 | if (*small_nuggets * small->value >= large->value) { |
1445 | if (*small_nuggets * small->value >= large->value) { |
1747 | (*large_nuggets)++; |
1446 | (*large_nuggets)++; |
1748 | *small_nuggets -= large->value / small->value; |
1447 | *small_nuggets -= large->value / small->value; |
1749 | if (*small_nuggets && large->value % small->value) |
1448 | if (*small_nuggets && large->value % small->value) |
1750 | (*small_nuggets)--; |
1449 | (*small_nuggets)--; |
1751 | } |
1450 | } |
1752 | weight += obj->weight; |
1451 | weight += obj->weight; |
1753 | remove_ob(obj); |
1452 | remove_ob(obj); |
1754 | free_object(obj); |
1453 | free_object(obj); |
1755 | } |
1454 | } |
1756 | |
1455 | |
1757 | static void update_map(object *op, mapstruct *m, int small_nuggets, int large_nuggets, |
1456 | static void update_map(object *op, mapstruct *m, int small_nuggets, int large_nuggets, |
1758 | int x, int y) |
1457 | int x, int y) |
1759 | { |
1458 | { |
1760 | object *tmp; |
1459 | object *tmp; |
1761 | int flag=0; |
1460 | int flag=0; |
1762 | |
1461 | |
1763 | /* Put any nuggets below the player, but we can only pass this |
1462 | /* Put any nuggets below the player, but we can only pass this |
1764 | * flag if we are on the same space as the player |
1463 | * flag if we are on the same space as the player |
1765 | */ |
1464 | */ |
1766 | if (x == op->x && y == op->y && op->map == m) flag = INS_BELOW_ORIGINATOR; |
1465 | if (x == op->x && y == op->y && op->map == m) flag = INS_BELOW_ORIGINATOR; |
1767 | |
1466 | |
1768 | if (small_nuggets) { |
1467 | if (small_nuggets) { |
1769 | tmp = get_object(); |
1468 | tmp = get_object(); |
1770 | copy_object(small, tmp); |
1469 | copy_object(small, tmp); |
1771 | tmp-> nrof = small_nuggets; |
1470 | tmp-> nrof = small_nuggets; |
1772 | tmp->x = x; |
1471 | tmp->x = x; |
1773 | tmp->y = y; |
1472 | tmp->y = y; |
1774 | insert_ob_in_map(tmp, m, op, flag); |
1473 | insert_ob_in_map(tmp, m, op, flag); |
1775 | } |
1474 | } |
1776 | if (large_nuggets) { |
1475 | if (large_nuggets) { |
1777 | tmp = get_object(); |
1476 | tmp = get_object(); |
1778 | copy_object(large, tmp); |
1477 | copy_object(large, tmp); |
1779 | tmp-> nrof = large_nuggets; |
1478 | tmp-> nrof = large_nuggets; |
1780 | tmp->x = x; |
1479 | tmp->x = x; |
1781 | tmp->y = y; |
1480 | tmp->y = y; |
1782 | insert_ob_in_map(tmp, m, op, flag); |
1481 | insert_ob_in_map(tmp, m, op, flag); |
1783 | } |
1482 | } |
1784 | } |
1483 | } |
1785 | |
1484 | |
1786 | int alchemy(object *op, object *caster, object *spell_ob) |
1485 | int alchemy(object *op, object *caster, object *spell_ob) |
1787 | { |
1486 | { |
… | |
… | |
1789 | sint16 nx, ny; |
1488 | sint16 nx, ny; |
1790 | object *next,*tmp; |
1489 | object *next,*tmp; |
1791 | mapstruct *mp; |
1490 | mapstruct *mp; |
1792 | |
1491 | |
1793 | if(op->type!=PLAYER) |
1492 | if(op->type!=PLAYER) |
1794 | return 0; |
1493 | return 0; |
1795 | |
1494 | |
1796 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1495 | /* Put a maximum weight of items that can be alchemied. Limits the power |
1797 | * some, and also prevents people from alcheming every table/chair/clock |
1496 | * some, and also prevents people from alcheming every table/chair/clock |
1798 | * in sight |
1497 | * in sight |
1799 | */ |
1498 | */ |
… | |
… | |
1801 | weight_max *= 1000; |
1500 | weight_max *= 1000; |
1802 | small=get_archetype("smallnugget"), |
1501 | small=get_archetype("smallnugget"), |
1803 | large=get_archetype("largenugget"); |
1502 | large=get_archetype("largenugget"); |
1804 | |
1503 | |
1805 | for(y= op->y-1;y<=op->y+1;y++) { |
1504 | for(y= op->y-1;y<=op->y+1;y++) { |
1806 | for(x= op->x-1;x<=op->x+1;x++) { |
1505 | for(x= op->x-1;x<=op->x+1;x++) { |
1807 | nx = x; |
1506 | nx = x; |
1808 | ny = y; |
1507 | ny = y; |
1809 | |
1508 | |
1810 | mp = op->map; |
1509 | mp = op->map; |
1811 | |
1510 | |
1812 | mflags = get_map_flags(mp, &mp, nx, ny, &nx, &ny); |
1511 | mflags = get_map_flags(mp, &mp, nx, ny, &nx, &ny); |
1813 | |
1512 | |
1814 | if(mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1513 | if(mflags & (P_OUT_OF_MAP | P_NO_MAGIC)) |
1815 | continue; |
1514 | continue; |
1816 | |
1515 | |
1817 | /* Treat alchemy a little differently - most spell effects |
1516 | /* Treat alchemy a little differently - most spell effects |
1818 | * use fly as the movement type - for alchemy, consider it |
1517 | * use fly as the movement type - for alchemy, consider it |
1819 | * ground level effect. |
1518 | * ground level effect. |
1820 | */ |
1519 | */ |
1821 | if (GET_MAP_MOVE_BLOCK(mp, nx, ny) & MOVE_WALK) |
1520 | if (GET_MAP_MOVE_BLOCK(mp, nx, ny) & MOVE_WALK) |
1822 | continue; |
1521 | continue; |
1823 | |
1522 | |
1824 | small_nuggets=0; |
1523 | small_nuggets=0; |
1825 | large_nuggets=0; |
1524 | large_nuggets=0; |
1826 | |
1525 | |
1827 | for(tmp=get_map_ob(mp,nx,ny);tmp!=NULL;tmp=next) { |
1526 | for(tmp=get_map_ob(mp,nx,ny);tmp!=NULL;tmp=next) { |
1828 | next=tmp->above; |
1527 | next=tmp->above; |
1829 | if (tmp->weight>0 && !QUERY_FLAG(tmp, FLAG_NO_PICK) && |
|
|
1830 | !QUERY_FLAG(tmp, FLAG_ALIVE) && |
|
|
1831 | !QUERY_FLAG(tmp, FLAG_IS_CAULDRON)) { |
|
|
1832 | |
|
|
1833 | if (tmp->inv) { |
|
|
1834 | object *next1, *tmp1; |
|
|
1835 | for (tmp1 = tmp->inv; tmp1!=NULL; tmp1=next1) { |
|
|
1836 | next1 = tmp1->below; |
|
|
1837 | if (tmp1->weight>0 && !QUERY_FLAG(tmp1, FLAG_NO_PICK) && |
1528 | if (tmp->weight>0 && !QUERY_FLAG(tmp, FLAG_NO_PICK) && |
1838 | !QUERY_FLAG(tmp1, FLAG_ALIVE) && |
1529 | !QUERY_FLAG(tmp, FLAG_ALIVE) && |
1839 | !QUERY_FLAG(tmp1, FLAG_IS_CAULDRON)) |
1530 | !QUERY_FLAG(tmp, FLAG_IS_CAULDRON)) { |
1840 | alchemy_object(tmp1, &small_nuggets, &large_nuggets, |
1531 | |
1841 | &weight); |
1532 | if (tmp->inv) { |
1842 | } |
1533 | object *next1, *tmp1; |
1843 | } |
1534 | for (tmp1 = tmp->inv; tmp1!=NULL; tmp1=next1) { |
|
|
1535 | next1 = tmp1->below; |
|
|
1536 | if (tmp1->weight>0 && !QUERY_FLAG(tmp1, FLAG_NO_PICK) && |
|
|
1537 | !QUERY_FLAG(tmp1, FLAG_ALIVE) && |
|
|
1538 | !QUERY_FLAG(tmp1, FLAG_IS_CAULDRON)) |
|
|
1539 | alchemy_object(tmp1, &small_nuggets, &large_nuggets, |
|
|
1540 | &weight); |
|
|
1541 | } |
|
|
1542 | } |
1844 | alchemy_object(tmp, &small_nuggets, &large_nuggets, &weight); |
1543 | alchemy_object(tmp, &small_nuggets, &large_nuggets, &weight); |
1845 | |
1544 | |
1846 | if (weight>weight_max) { |
1545 | if (weight>weight_max) { |
1847 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1546 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1848 | free_object(large); |
1547 | free_object(large); |
1849 | free_object(small); |
1548 | free_object(small); |
1850 | return 1; |
1549 | return 1; |
1851 | } |
1550 | } |
1852 | } /* is alchemable object */ |
1551 | } /* is alchemable object */ |
1853 | } /* process all objects on this space */ |
1552 | } /* process all objects on this space */ |
1854 | |
1553 | |
1855 | /* Insert all the nuggets at one time. This probably saves time, but |
1554 | /* Insert all the nuggets at one time. This probably saves time, but |
1856 | * it also prevents us from alcheming nuggets that were just created |
1555 | * it also prevents us from alcheming nuggets that were just created |
1857 | * with this spell. |
1556 | * with this spell. |
1858 | */ |
1557 | */ |
1859 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1558 | update_map(op, mp, small_nuggets, large_nuggets, nx, ny); |
1860 | } |
1559 | } |
1861 | } |
1560 | } |
1862 | free_object(large); |
1561 | free_object(large); |
1863 | free_object(small); |
1562 | free_object(small); |
1864 | /* reset this so that if player standing on a big pile of stuff, |
1563 | /* reset this so that if player standing on a big pile of stuff, |
1865 | * it is redrawn properly. |
1564 | * it is redrawn properly. |
… | |
… | |
1875 | int remove_curse(object *op, object *caster, object *spell) { |
1574 | int remove_curse(object *op, object *caster, object *spell) { |
1876 | object *tmp; |
1575 | object *tmp; |
1877 | int success = 0, was_one = 0; |
1576 | int success = 0, was_one = 0; |
1878 | |
1577 | |
1879 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1578 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1880 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && |
1579 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && |
1881 | ((QUERY_FLAG(tmp, FLAG_CURSED) && QUERY_FLAG(spell, FLAG_CURSED)) || |
1580 | ((QUERY_FLAG(tmp, FLAG_CURSED) && QUERY_FLAG(spell, FLAG_CURSED)) || |
1882 | (QUERY_FLAG(tmp, FLAG_DAMNED) && QUERY_FLAG(spell, FLAG_DAMNED)))) { |
1581 | (QUERY_FLAG(tmp, FLAG_DAMNED) && QUERY_FLAG(spell, FLAG_DAMNED)))) { |
1883 | |
1582 | |
1884 | was_one++; |
1583 | was_one++; |
1885 | if (tmp->level <= caster_level(caster, spell)) { |
1584 | if (tmp->level <= caster_level(caster, spell)) { |
1886 | success++; |
1585 | success++; |
1887 | if (QUERY_FLAG(spell, FLAG_DAMNED)) |
1586 | if (QUERY_FLAG(spell, FLAG_DAMNED)) |
1888 | CLEAR_FLAG(tmp, FLAG_DAMNED); |
1587 | CLEAR_FLAG(tmp, FLAG_DAMNED); |
1889 | |
1588 | |
1890 | CLEAR_FLAG(tmp, FLAG_CURSED); |
1589 | CLEAR_FLAG(tmp, FLAG_CURSED); |
1891 | CLEAR_FLAG(tmp, FLAG_KNOWN_CURSED); |
1590 | CLEAR_FLAG(tmp, FLAG_KNOWN_CURSED); |
1892 | tmp->value = 0; /* Still can't sell it */ |
1591 | tmp->value = 0; /* Still can't sell it */ |
1893 | if (op->type == PLAYER) |
1592 | if (op->type == PLAYER) |
1894 | esrv_send_item(op, tmp); |
1593 | esrv_send_item(op, tmp); |
1895 | } |
1594 | } |
1896 | } |
1595 | } |
1897 | |
1596 | |
1898 | if (op->type==PLAYER) { |
1597 | if (op->type==PLAYER) { |
1899 | if (success) { |
1598 | if (success) { |
1900 | new_draw_info(NDI_UNIQUE, 0,op, "You feel like some of your items are looser now."); |
1599 | new_draw_info(NDI_UNIQUE, 0,op, "You feel like some of your items are looser now."); |
1901 | } else { |
1600 | } else { |
1902 | if (was_one) |
1601 | if (was_one) |
1903 | new_draw_info(NDI_UNIQUE, 0,op, "You failed to remove the curse."); |
1602 | new_draw_info(NDI_UNIQUE, 0,op, "You failed to remove the curse."); |
1904 | else |
1603 | else |
1905 | new_draw_info(NDI_UNIQUE, 0,op, "You are not using any cursed items."); |
1604 | new_draw_info(NDI_UNIQUE, 0,op, "You are not using any cursed items."); |
1906 | } |
1605 | } |
1907 | } |
1606 | } |
1908 | return success; |
1607 | return success; |
1909 | } |
1608 | } |
1910 | |
1609 | |
1911 | /* Identifies objects in the players inventory/on the ground */ |
1610 | /* Identifies objects in the players inventory/on the ground */ |
… | |
… | |
1918 | |
1617 | |
1919 | if (num_ident < 1) num_ident=1; |
1618 | if (num_ident < 1) num_ident=1; |
1920 | |
1619 | |
1921 | |
1620 | |
1922 | for (tmp = op->inv; tmp ; tmp = tmp->below) { |
1621 | for (tmp = op->inv; tmp ; tmp = tmp->below) { |
1923 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify(tmp)) { |
1622 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify(tmp)) { |
1924 | identify(tmp); |
1623 | identify(tmp); |
1925 | if (op->type==PLAYER) { |
1624 | if (op->type==PLAYER) { |
1926 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1625 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1927 | "You have %s.", long_desc(tmp, op)); |
1626 | "You have %s.", long_desc(tmp, op)); |
1928 | if (tmp->msg) { |
1627 | if (tmp->msg) { |
1929 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1628 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1930 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1629 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1931 | } |
1630 | } |
1932 | } |
1631 | } |
1933 | num_ident--; |
1632 | num_ident--; |
1934 | success=1; |
1633 | success=1; |
1935 | if (!num_ident) break; |
1634 | if (!num_ident) break; |
1936 | } |
1635 | } |
1937 | } |
1636 | } |
1938 | /* If all the power of the spell has been used up, don't go and identify |
1637 | /* If all the power of the spell has been used up, don't go and identify |
1939 | * stuff on the floor. Only identify stuff on the floor if the spell |
1638 | * stuff on the floor. Only identify stuff on the floor if the spell |
1940 | * was not fully used. |
1639 | * was not fully used. |
1941 | */ |
1640 | */ |
1942 | if (num_ident) { |
1641 | if (num_ident) { |
1943 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
1642 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
1944 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && |
1643 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED) && !tmp->invisible && |
1945 | need_identify(tmp)) { |
1644 | need_identify(tmp)) { |
1946 | |
1645 | |
1947 | identify(tmp); |
1646 | identify(tmp); |
1948 | if (op->type==PLAYER) { |
1647 | if (op->type==PLAYER) { |
1949 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1648 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1950 | "On the ground is %s.", long_desc(tmp, op)); |
1649 | "On the ground is %s.", long_desc(tmp, op)); |
1951 | if (tmp->msg) { |
1650 | if (tmp->msg) { |
1952 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1651 | new_draw_info(NDI_UNIQUE, 0,op, "The item has a story:"); |
1953 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1652 | new_draw_info(NDI_UNIQUE, 0,op, tmp->msg); |
1954 | } |
1653 | } |
1955 | esrv_send_item(op, tmp); |
1654 | esrv_send_item(op, tmp); |
1956 | } |
1655 | } |
1957 | num_ident--; |
1656 | num_ident--; |
1958 | success=1; |
1657 | success=1; |
1959 | if (!num_ident) break; |
1658 | if (!num_ident) break; |
1960 | } |
1659 | } |
1961 | } |
1660 | } |
1962 | if (!success) |
1661 | if (!success) |
1963 | new_draw_info(NDI_UNIQUE, 0,op, "You can't reach anything unidentified."); |
1662 | new_draw_info(NDI_UNIQUE, 0,op, "You can't reach anything unidentified."); |
1964 | else { |
1663 | else { |
1965 | spell_effect(spell, op->x, op->y, op->map, op); |
1664 | spell_effect(spell, op->x, op->y, op->map, op); |
1966 | } |
1665 | } |
1967 | return success; |
1666 | return success; |
1968 | } |
1667 | } |
1969 | |
1668 | |
1970 | |
1669 | |
… | |
… | |
1982 | range = spell->range + SP_level_range_adjust(caster, spell); |
1681 | range = spell->range + SP_level_range_adjust(caster, spell); |
1983 | |
1682 | |
1984 | if (!skill) skill=caster; |
1683 | if (!skill) skill=caster; |
1985 | |
1684 | |
1986 | for (x = op->x - range; x <= op->x + range; x++) |
1685 | for (x = op->x - range; x <= op->x + range; x++) |
1987 | for (y = op->y - range; y <= op->y + range; y++) { |
1686 | for (y = op->y - range; y <= op->y + range; y++) { |
1988 | |
1687 | |
1989 | m = op->map; |
1688 | m = op->map; |
1990 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1689 | mflags = get_map_flags(m, &m, x, y, &nx, &ny); |
1991 | if (mflags & P_OUT_OF_MAP) continue; |
1690 | if (mflags & P_OUT_OF_MAP) continue; |
1992 | |
1691 | |
1993 | /* For most of the detections, we only detect objects above the |
1692 | /* For most of the detections, we only detect objects above the |
1994 | * floor. But this is not true for show invisible. |
1693 | * floor. But this is not true for show invisible. |
1995 | * Basically, we just go and find the top object and work |
1694 | * Basically, we just go and find the top object and work |
1996 | * down - that is easier than working up. |
1695 | * down - that is easier than working up. |
1997 | */ |
1696 | */ |
1998 | |
1697 | |
1999 | for (last=NULL, tmp=get_map_ob(m, nx, ny); tmp; tmp=tmp->above) last=tmp; |
1698 | for (last=NULL, tmp=get_map_ob(m, nx, ny); tmp; tmp=tmp->above) last=tmp; |
2000 | /* Shouldn't happen, but if there are no objects on a space, this |
1699 | /* Shouldn't happen, but if there are no objects on a space, this |
2001 | * would happen. |
1700 | * would happen. |
2002 | */ |
1701 | */ |
2003 | if (!last) continue; |
1702 | if (!last) continue; |
2004 | |
1703 | |
2005 | done_one=0; |
1704 | done_one=0; |
2006 | floor=0; |
1705 | floor=0; |
2007 | detect = NULL; |
1706 | detect = NULL; |
2008 | for (tmp=last; tmp; tmp=tmp->below) { |
1707 | for (tmp=last; tmp; tmp=tmp->below) { |
2009 | |
1708 | |
2010 | /* show invisible */ |
1709 | /* show invisible */ |
2011 | if (QUERY_FLAG(spell, FLAG_MAKE_INVIS) && |
1710 | if (QUERY_FLAG(spell, FLAG_MAKE_INVIS) && |
2012 | /* Might there be other objects that we can make visibile? */ |
1711 | /* Might there be other objects that we can make visibile? */ |
2013 | (tmp->invisible && (QUERY_FLAG(tmp, FLAG_MONSTER) || |
1712 | (tmp->invisible && (QUERY_FLAG(tmp, FLAG_MONSTER) || |
2014 | (tmp->type==PLAYER && !QUERY_FLAG(tmp, FLAG_WIZ)) || |
1713 | (tmp->type==PLAYER && !QUERY_FLAG(tmp, FLAG_WIZ)) || |
2015 | tmp->type==CF_HANDLE || |
1714 | tmp->type==CF_HANDLE || |
2016 | tmp->type==TRAPDOOR || tmp->type==EXIT || tmp->type==HOLE || |
1715 | tmp->type==TRAPDOOR || tmp->type==EXIT || tmp->type==HOLE || |
2017 | tmp->type==BUTTON || tmp->type==TELEPORTER || |
1716 | tmp->type==BUTTON || tmp->type==TELEPORTER || |
2018 | tmp->type==GATE || tmp->type==LOCKED_DOOR || |
1717 | tmp->type==GATE || tmp->type==LOCKED_DOOR || |
2019 | tmp->type==WEAPON || tmp->type==ALTAR || tmp->type==SIGN || |
1718 | tmp->type==WEAPON || tmp->type==ALTAR || tmp->type==SIGN || |
2020 | tmp->type==TRIGGER_PEDESTAL || tmp->type==SPECIAL_KEY || |
1719 | tmp->type==TRIGGER_PEDESTAL || tmp->type==SPECIAL_KEY || |
2021 | tmp->type==TREASURE || tmp->type==BOOK || |
1720 | tmp->type==TREASURE || tmp->type==BOOK || |
2022 | tmp->type==HOLY_ALTAR))) { |
1721 | tmp->type==HOLY_ALTAR))) { |
2023 | if(random_roll(0, skill->level-1, op, PREFER_HIGH) > level/4) { |
1722 | if(random_roll(0, skill->level-1, op, PREFER_HIGH) > level/4) { |
2024 | tmp->invisible=0; |
1723 | tmp->invisible=0; |
2025 | done_one = 1; |
1724 | done_one = 1; |
2026 | } |
1725 | } |
2027 | } |
1726 | } |
2028 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR)) floor=1; |
1727 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR)) floor=1; |
2029 | |
1728 | |
2030 | /* All detections below this point don't descend beneath the floor, |
1729 | /* All detections below this point don't descend beneath the floor, |
2031 | * so just continue on. We could be clever and look at the type of |
1730 | * so just continue on. We could be clever and look at the type of |
2032 | * detection to completely break out if we don't care about objects beneath |
1731 | * detection to completely break out if we don't care about objects beneath |
2033 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1732 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
2034 | */ |
1733 | */ |
2035 | if (floor) continue; |
1734 | if (floor) continue; |
2036 | |
1735 | |
2037 | /* I had thought about making detect magic and detect curse |
1736 | /* I had thought about making detect magic and detect curse |
2038 | * show the flash the magic item like it does for detect monster. |
1737 | * show the flash the magic item like it does for detect monster. |
2039 | * however, if the object is within sight, this would then make it |
1738 | * however, if the object is within sight, this would then make it |
2040 | * difficult to see what object is magical/cursed, so the |
1739 | * difficult to see what object is magical/cursed, so the |
2041 | * effect wouldn't be as apparant. |
1740 | * effect wouldn't be as apparant. |
2042 | */ |
1741 | */ |
2043 | |
1742 | |
2044 | /* detect magic */ |
1743 | /* detect magic */ |
2045 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1744 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
2046 | !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL) && |
1745 | !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL) && |
2047 | !QUERY_FLAG(tmp, FLAG_IDENTIFIED) && |
1746 | !QUERY_FLAG(tmp, FLAG_IDENTIFIED) && |
2048 | is_magical(tmp)) { |
1747 | is_magical(tmp)) { |
2049 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1748 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
2050 | /* make runes more visibile */ |
1749 | /* make runes more visibile */ |
2051 | if(tmp->type==RUNE && tmp->attacktype&AT_MAGIC) |
1750 | if(tmp->type==RUNE && tmp->attacktype&AT_MAGIC) |
2052 | tmp->stats.Cha/=4; |
1751 | tmp->stats.Cha/=4; |
2053 | done_one = 1; |
1752 | done_one = 1; |
2054 | } |
1753 | } |
2055 | /* detect monster */ |
1754 | /* detect monster */ |
2056 | if (QUERY_FLAG(spell, FLAG_MONSTER) && |
1755 | if (QUERY_FLAG(spell, FLAG_MONSTER) && |
2057 | (QUERY_FLAG(tmp, FLAG_MONSTER) || tmp->type==PLAYER)) { |
1756 | (QUERY_FLAG(tmp, FLAG_MONSTER) || tmp->type==PLAYER)) { |
2058 | done_one = 2; |
1757 | done_one = 2; |
2059 | if (!detect) detect=tmp; |
1758 | if (!detect) detect=tmp; |
2060 | } |
1759 | } |
2061 | /* Basically, if race is set in the spell, then the creatures race must |
1760 | /* Basically, if race is set in the spell, then the creatures race must |
2062 | * match that. if the spell race is set to GOD, then the gods opposing |
1761 | * match that. if the spell race is set to GOD, then the gods opposing |
2063 | * race must match. |
1762 | * race must match. |
2064 | */ |
1763 | */ |
2065 | if (spell->race && QUERY_FLAG(tmp,FLAG_MONSTER) && tmp->race && |
1764 | if (spell->race && QUERY_FLAG(tmp,FLAG_MONSTER) && tmp->race && |
2066 | ((!strcmp(spell->race, "GOD") && god && god->slaying && strstr(god->slaying,tmp->race)) || |
1765 | ((!strcmp(spell->race, "GOD") && god && god->slaying && strstr(god->slaying,tmp->race)) || |
2067 | (strstr(spell->race, tmp->race)))) { |
1766 | (strstr(spell->race, tmp->race)))) { |
2068 | done_one = 2; |
1767 | done_one = 2; |
2069 | if (!detect) detect=tmp; |
1768 | if (!detect) detect=tmp; |
2070 | } |
1769 | } |
2071 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1770 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
2072 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1771 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
2073 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1772 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
2074 | done_one = 1; |
1773 | done_one = 1; |
2075 | } |
1774 | } |
2076 | } /* for stack of objects on this space */ |
1775 | } /* for stack of objects on this space */ |
2077 | |
1776 | |
2078 | /* Code here puts an effect of the spell on the space, so you can see |
1777 | /* Code here puts an effect of the spell on the space, so you can see |
2079 | * where the magic is. |
1778 | * where the magic is. |
2080 | */ |
1779 | */ |
2081 | if (done_one) { |
1780 | if (done_one) { |
2082 | object *detect_ob = arch_to_object(spell->other_arch); |
1781 | object *detect_ob = arch_to_object(spell->other_arch); |
2083 | detect_ob->x = nx; |
1782 | detect_ob->x = nx; |
2084 | detect_ob->y = ny; |
1783 | detect_ob->y = ny; |
2085 | /* if this is set, we want to copy the face */ |
1784 | /* if this is set, we want to copy the face */ |
2086 | if (done_one == 2 && detect) { |
1785 | if (done_one == 2 && detect) { |
2087 | detect_ob->face = detect->face; |
1786 | detect_ob->face = detect->face; |
2088 | detect_ob->animation_id = detect->animation_id; |
1787 | detect_ob->animation_id = detect->animation_id; |
2089 | detect_ob->anim_speed = detect->anim_speed; |
1788 | detect_ob->anim_speed = detect->anim_speed; |
2090 | detect_ob->last_anim=0; |
1789 | detect_ob->last_anim=0; |
2091 | /* by default, the detect_ob is already animated */ |
1790 | /* by default, the detect_ob is already animated */ |
2092 | if (!QUERY_FLAG(detect, FLAG_ANIMATE)) CLEAR_FLAG(detect_ob, FLAG_ANIMATE); |
1791 | if (!QUERY_FLAG(detect, FLAG_ANIMATE)) CLEAR_FLAG(detect_ob, FLAG_ANIMATE); |
2093 | } |
1792 | } |
2094 | insert_ob_in_map(detect_ob, m, op,0); |
1793 | insert_ob_in_map(detect_ob, m, op,0); |
2095 | } |
1794 | } |
2096 | } /* for processing the surrounding spaces */ |
1795 | } /* for processing the surrounding spaces */ |
2097 | |
1796 | |
2098 | |
1797 | |
2099 | /* Now process objects in the players inventory if detect curse or magic */ |
1798 | /* Now process objects in the players inventory if detect curse or magic */ |
2100 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) || QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL)) { |
1799 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) || QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL)) { |
2101 | done_one = 0; |
1800 | done_one = 0; |
2102 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
1801 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
2103 | if (!tmp->invisible && !QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1802 | if (!tmp->invisible && !QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
2104 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
1803 | if (QUERY_FLAG(spell, FLAG_KNOWN_MAGICAL) && |
2105 | is_magical(tmp) && !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL)) { |
1804 | is_magical(tmp) && !QUERY_FLAG(tmp,FLAG_KNOWN_MAGICAL)) { |
2106 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
1805 | SET_FLAG(tmp,FLAG_KNOWN_MAGICAL); |
2107 | if (op->type==PLAYER) |
1806 | if (op->type==PLAYER) |
2108 | esrv_send_item (op, tmp); |
1807 | esrv_send_item (op, tmp); |
2109 | } |
1808 | } |
2110 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
1809 | if (QUERY_FLAG(spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED) && |
2111 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
1810 | (QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED))) { |
2112 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
1811 | SET_FLAG(tmp, FLAG_KNOWN_CURSED); |
2113 | if (op->type==PLAYER) |
1812 | if (op->type==PLAYER) |
2114 | esrv_send_item (op, tmp); |
1813 | esrv_send_item (op, tmp); |
2115 | } |
1814 | } |
2116 | } /* if item is not identified */ |
1815 | } /* if item is not identified */ |
2117 | } /* for the players inventory */ |
1816 | } /* for the players inventory */ |
2118 | } /* if detect magic/curse and object is a player */ |
1817 | } /* if detect magic/curse and object is a player */ |
2119 | return 1; |
1818 | return 1; |
2120 | } |
1819 | } |
2121 | |
1820 | |
2122 | |
1821 | |
… | |
… | |
2180 | y = op->y+freearr_y[dir]; |
1879 | y = op->y+freearr_y[dir]; |
2181 | |
1880 | |
2182 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
1881 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
2183 | |
1882 | |
2184 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
1883 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) { |
2185 | for(plyr=get_map_ob(m, x, y); plyr!=NULL; plyr=plyr->above) |
1884 | for(plyr=get_map_ob(m, x, y); plyr!=NULL; plyr=plyr->above) |
2186 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1885 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
2187 | break; |
1886 | break; |
2188 | } |
1887 | } |
2189 | |
1888 | |
2190 | |
1889 | |
2191 | /* If we did not find a player in the specified direction, transfer |
1890 | /* If we did not find a player in the specified direction, transfer |
2192 | * to anyone on top of us. This is used for the rune of transference mostly. |
1891 | * to anyone on top of us. This is used for the rune of transference mostly. |
2193 | */ |
1892 | */ |
2194 | if(plyr==NULL) |
1893 | if(plyr==NULL) |
2195 | for(plyr=get_map_ob(op->map,op->x,op->y); plyr!=NULL; plyr=plyr->above) |
1894 | for(plyr=get_map_ob(op->map,op->x,op->y); plyr!=NULL; plyr=plyr->above) |
2196 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
1895 | if (plyr != op && QUERY_FLAG(plyr, FLAG_ALIVE)) |
2197 | break; |
1896 | break; |
2198 | |
1897 | |
2199 | if (!plyr) { |
1898 | if (!plyr) { |
2200 | new_draw_info(NDI_BLACK, 0, op, "There is no one there."); |
1899 | new_draw_info(NDI_BLACK, 0, op, "There is no one there."); |
2201 | return 0; |
1900 | return 0; |
2202 | } |
1901 | } |
2203 | /* give sp */ |
1902 | /* give sp */ |
2204 | if(spell->stats.dam > 0) { |
1903 | if(spell->stats.dam > 0) { |
2205 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust(caster, spell); |
1904 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust(caster, spell); |
2206 | charge_mana_effect(plyr, caster_level(caster, spell)); |
1905 | charge_mana_effect(plyr, caster_level(caster, spell)); |
2207 | return 1; |
1906 | return 1; |
2208 | } |
1907 | } |
2209 | /* suck sp away. Can't suck sp from yourself */ |
1908 | /* suck sp away. Can't suck sp from yourself */ |
2210 | else if (op != plyr) { |
1909 | else if (op != plyr) { |
2211 | /* old dragin magic used floats. easier to just use ints and divide by 100 */ |
1910 | /* old dragin magic used floats. easier to just use ints and divide by 100 */ |
2212 | |
1911 | |
2213 | int rate = -spell->stats.dam + SP_level_dam_adjust(caster, spell), sucked; |
1912 | int rate = -spell->stats.dam + SP_level_dam_adjust(caster, spell), sucked; |
2214 | |
1913 | |
2215 | if (rate > 95) rate=95; |
1914 | if (rate > 95) rate=95; |
2216 | |
1915 | |
2217 | sucked = (plyr->stats.sp * rate) / 100; |
1916 | sucked = (plyr->stats.sp * rate) / 100; |
2218 | plyr->stats.sp -= sucked; |
1917 | plyr->stats.sp -= sucked; |
2219 | if (QUERY_FLAG(op, FLAG_ALIVE)) { |
1918 | if (QUERY_FLAG(op, FLAG_ALIVE)) { |
2220 | /* Player doesn't get full credit */ |
1919 | /* Player doesn't get full credit */ |
2221 | sucked = (sucked * rate) / 100; |
1920 | sucked = (sucked * rate) / 100; |
2222 | op->stats.sp += sucked; |
1921 | op->stats.sp += sucked; |
2223 | if (sucked > 0) { |
1922 | if (sucked > 0) { |
2224 | charge_mana_effect(op, caster_level(caster, spell)); |
1923 | charge_mana_effect(op, caster_level(caster, spell)); |
2225 | } |
1924 | } |
2226 | } |
1925 | } |
2227 | return 1; |
1926 | return 1; |
2228 | } |
1927 | } |
2229 | return 0; |
1928 | return 0; |
2230 | } |
1929 | } |
2231 | |
1930 | |
2232 | |
1931 | |
… | |
… | |
2248 | m = op->map; |
1947 | m = op->map; |
2249 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
1948 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
2250 | if (mflags & P_OUT_OF_MAP) return; |
1949 | if (mflags & P_OUT_OF_MAP) return; |
2251 | |
1950 | |
2252 | for(tmp=get_map_ob(m,sx,sy); tmp!=NULL; tmp=next) { |
1951 | for(tmp=get_map_ob(m,sx,sy); tmp!=NULL; tmp=next) { |
2253 | next = tmp->above; |
1952 | next = tmp->above; |
2254 | |
1953 | |
2255 | /* Need to look at the head object - otherwise, if tmp |
1954 | /* Need to look at the head object - otherwise, if tmp |
2256 | * points to a monster, we don't have all the necessary |
1955 | * points to a monster, we don't have all the necessary |
2257 | * info for it. |
1956 | * info for it. |
2258 | */ |
1957 | */ |
2259 | if (tmp->head) head = tmp->head; |
1958 | if (tmp->head) head = tmp->head; |
2260 | else head = tmp; |
1959 | else head = tmp; |
2261 | |
1960 | |
2262 | /* don't attack our own spells */ |
1961 | /* don't attack our own spells */ |
2263 | if(tmp->owner && tmp->owner == op->owner) continue; |
1962 | if(tmp->owner && tmp->owner == op->owner) continue; |
2264 | |
1963 | |
2265 | /* Basically, if the object is magical and not counterspell, |
1964 | /* Basically, if the object is magical and not counterspell, |
2266 | * we will more or less remove the object. Don't counterspell |
1965 | * we will more or less remove the object. Don't counterspell |
2267 | * monsters either. |
1966 | * monsters either. |
2268 | */ |
1967 | */ |
2269 | |
1968 | |
2270 | if (head->attacktype & AT_MAGIC && |
1969 | if (head->attacktype & AT_MAGIC && |
2271 | !(head->attacktype & AT_COUNTERSPELL) && |
1970 | !(head->attacktype & AT_COUNTERSPELL) && |
2272 | !QUERY_FLAG(head,FLAG_MONSTER) && |
1971 | !QUERY_FLAG(head,FLAG_MONSTER) && |
2273 | (op->level > head->level)) { |
1972 | (op->level > head->level)) { |
2274 | remove_ob(head); |
1973 | remove_ob(head); |
2275 | free_object(head); |
1974 | free_object(head); |
2276 | } else switch(head->type) { |
1975 | } else switch(head->type) { |
2277 | case SPELL_EFFECT: |
1976 | case SPELL_EFFECT: |
2278 | if(op->level > head->level) { |
1977 | if(op->level > head->level) { |
2279 | remove_ob(head); |
1978 | remove_ob(head); |
2280 | free_object(head); |
1979 | free_object(head); |
2281 | } |
1980 | } |
2282 | break; |
1981 | break; |
2283 | |
1982 | |
2284 | /* I really don't get this rune code that much - that |
1983 | /* I really don't get this rune code that much - that |
2285 | * random chance seems really low. |
1984 | * random chance seems really low. |
2286 | */ |
1985 | */ |
2287 | case RUNE: |
1986 | case RUNE: |
2288 | if(rndm(0, 149) == 0) { |
1987 | if(rndm(0, 149) == 0) { |
2289 | head->stats.hp--; /* weaken the rune */ |
1988 | head->stats.hp--; /* weaken the rune */ |
2290 | if(!head->stats.hp) { |
1989 | if(!head->stats.hp) { |
2291 | remove_ob(head); |
1990 | remove_ob(head); |
2292 | free_object(head); |
1991 | free_object(head); |
2293 | } |
1992 | } |
2294 | } |
1993 | } |
2295 | break; |
1994 | break; |
2296 | } |
1995 | } |
2297 | } |
1996 | } |
2298 | } |
1997 | } |
2299 | |
1998 | |
2300 | |
1999 | |
2301 | |
2000 | |
… | |
… | |
2304 | char buf[MAX_BUF]; |
2003 | char buf[MAX_BUF]; |
2305 | |
2004 | |
2306 | object *tmp, *god=find_god(determine_god(op)); |
2005 | object *tmp, *god=find_god(determine_god(op)); |
2307 | |
2006 | |
2308 | if(!god) { |
2007 | if(!god) { |
2309 | new_draw_info(NDI_UNIQUE, 0,op, |
2008 | new_draw_info(NDI_UNIQUE, 0,op, |
2310 | "You can't consecrate anything if you don't worship a god!"); |
2009 | "You can't consecrate anything if you don't worship a god!"); |
2311 | return 0; |
2010 | return 0; |
2312 | } |
2011 | } |
2313 | |
2012 | |
2314 | for(tmp=op->below;tmp;tmp=tmp->below) { |
2013 | for(tmp=op->below;tmp;tmp=tmp->below) { |
2315 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2014 | if(QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2316 | if(tmp->type==HOLY_ALTAR) { |
2015 | if(tmp->type==HOLY_ALTAR) { |
2317 | |
2016 | |
2318 | if(tmp->level > caster_level(caster, spell)) { |
2017 | if(tmp->level > caster_level(caster, spell)) { |
2319 | new_draw_info_format(NDI_UNIQUE, 0,op, |
2018 | new_draw_info_format(NDI_UNIQUE, 0,op, |
2320 | "You are not powerful enough to reconsecrate the %s", tmp->name); |
2019 | "You are not powerful enough to reconsecrate the %s", tmp->name); |
2321 | return 0; |
2020 | return 0; |
2322 | } else { |
2021 | } else { |
2323 | /* If we got here, we are consecrating an altar */ |
2022 | /* If we got here, we are consecrating an altar */ |
2324 | if(tmp->name) free_string(tmp->name); |
2023 | if(tmp->name) free_string(tmp->name); |
2325 | sprintf(buf,"Altar of %s",god->name); |
2024 | sprintf(buf,"Altar of %s",god->name); |
2326 | tmp->name = add_string(buf); |
2025 | tmp->name = add_string(buf); |
2327 | tmp->level = caster_level(caster, spell); |
2026 | tmp->level = caster_level(caster, spell); |
2328 | tmp->other_arch = god->arch; |
2027 | tmp->other_arch = god->arch; |
2329 | if(op->type==PLAYER) esrv_update_item(UPD_NAME, op, tmp); |
2028 | if(op->type==PLAYER) esrv_update_item(UPD_NAME, op, tmp); |
2330 | new_draw_info_format(NDI_UNIQUE,0, op, |
2029 | new_draw_info_format(NDI_UNIQUE,0, op, |
2331 | "You consecrated the altar to %s!",god->name); |
2030 | "You consecrated the altar to %s!",god->name); |
2332 | return 1; |
2031 | return 1; |
2333 | } |
2032 | } |
2334 | } |
2033 | } |
2335 | } |
2034 | } |
2336 | new_draw_info(NDI_UNIQUE, 0,op,"You are not standing over an altar!"); |
2035 | new_draw_info(NDI_UNIQUE, 0,op,"You are not standing over an altar!"); |
2337 | return 0; |
2036 | return 0; |
2338 | } |
2037 | } |
2339 | |
2038 | |
… | |
… | |
2355 | sint16 x, y; |
2054 | sint16 x, y; |
2356 | mapstruct *m; |
2055 | mapstruct *m; |
2357 | materialtype_t *mt; |
2056 | materialtype_t *mt; |
2358 | |
2057 | |
2359 | if(!spell->other_arch){ |
2058 | if(!spell->other_arch){ |
2360 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
2059 | new_draw_info(NDI_UNIQUE, 0,op,"Oops, program error!"); |
2361 | LOG(llevError,"animate_weapon failed: spell %s missing other_arch!\n", spell->name); |
2060 | LOG(llevError,"animate_weapon failed: spell %s missing other_arch!\n", spell->name); |
2362 | return 0; |
2061 | return 0; |
2363 | } |
2062 | } |
2364 | /* exit if it's not a player using this spell. */ |
2063 | /* exit if it's not a player using this spell. */ |
2365 | if(op->type!=PLAYER) return 0; |
2064 | if(op->type!=PLAYER) return 0; |
2366 | |
2065 | |
2367 | /* if player already has a golem, abort */ |
2066 | /* if player already has a golem, abort */ |
2368 | if(op->contr->ranges[range_golem]!=NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
2067 | if(op->contr->ranges[range_golem]!=NULL && op->contr->golem_count == op->contr->ranges[range_golem]->count) { |
2369 | control_golem(op->contr->ranges[range_golem],dir); |
2068 | control_golem(op->contr->ranges[range_golem],dir); |
2370 | return 0; |
2069 | return 0; |
2371 | } |
2070 | } |
2372 | |
2071 | |
2373 | /* if no direction specified, pick one */ |
2072 | /* if no direction specified, pick one */ |
2374 | if(!dir) |
2073 | if(!dir) |
2375 | dir=find_free_spot(NULL,op->map,op->x,op->y,1,9); |
2074 | dir=find_free_spot(NULL,op->map,op->x,op->y,1,9); |
2376 | |
2075 | |
2377 | m = op->map; |
2076 | m = op->map; |
2378 | x = op->x+freearr_x[dir]; |
2077 | x = op->x+freearr_x[dir]; |
2379 | y = op->y+freearr_y[dir]; |
2078 | y = op->y+freearr_y[dir]; |
2380 | |
2079 | |
2381 | /* if there's no place to put the golem, abort */ |
2080 | /* if there's no place to put the golem, abort */ |
2382 | if((dir==-1) || (get_map_flags(m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2081 | if((dir==-1) || (get_map_flags(m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2383 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK(m, x, y)) == spell->other_arch->clone.move_type)) { |
2082 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK(m, x, y)) == spell->other_arch->clone.move_type)) { |
2384 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
2083 | new_draw_info(NDI_UNIQUE, 0,op,"There is something in the way."); |
2385 | return 0; |
2084 | return 0; |
2386 | } |
2085 | } |
2387 | |
2086 | |
2388 | /* Use the weapon marked by the player. */ |
2087 | /* Use the weapon marked by the player. */ |
2389 | weapon = find_marked_object(op); |
2088 | weapon = find_marked_object(op); |
2390 | |
2089 | |
2391 | if (!weapon) { |
2090 | if (!weapon) { |
2392 | new_draw_info(NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2091 | new_draw_info(NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2393 | return 0; |
2092 | return 0; |
2394 | } |
2093 | } |
2395 | if (spell->race && strcmp(weapon->arch->name, spell->race)) { |
2094 | if (spell->race && strcmp(weapon->arch->name, spell->race)) { |
2396 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fails to transform your weapon."); |
2095 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fails to transform your weapon."); |
2397 | return 0; |
2096 | return 0; |
2398 | } |
2097 | } |
2399 | if (weapon->type != WEAPON) { |
2098 | if (weapon->type != WEAPON) { |
2400 | new_draw_info(NDI_UNIQUE, 0,op,"You need to wield a weapon to animate it."); |
2099 | new_draw_info(NDI_UNIQUE, 0,op,"You need to wield a weapon to animate it."); |
2401 | return 0; |
2100 | return 0; |
2402 | } |
2101 | } |
2403 | if (QUERY_FLAG(weapon, FLAG_APPLIED)) { |
2102 | if (QUERY_FLAG(weapon, FLAG_APPLIED)) { |
2404 | new_draw_info_format(NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", |
2103 | new_draw_info_format(NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", |
2405 | query_name(weapon)); |
2104 | query_name(weapon)); |
2406 | return 0; |
2105 | return 0; |
2407 | } |
2106 | } |
2408 | |
2107 | |
2409 | if (weapon->nrof > 1) { |
2108 | if (weapon->nrof > 1) { |
2410 | tmp = get_split_ob(weapon, 1); |
2109 | tmp = get_split_ob(weapon, 1); |
2411 | esrv_send_item(op, weapon); |
2110 | esrv_send_item(op, weapon); |
2412 | weapon = tmp; |
2111 | weapon = tmp; |
2413 | } |
2112 | } |
2414 | |
2113 | |
2415 | /* create the golem object */ |
2114 | /* create the golem object */ |
2416 | tmp=arch_to_object(spell->other_arch); |
2115 | tmp=arch_to_object(spell->other_arch); |
2417 | |
2116 | |
… | |
… | |
2430 | /* Give the weapon to the golem now. A bit of a hack to check the |
2129 | /* Give the weapon to the golem now. A bit of a hack to check the |
2431 | * removed flag - it should only be set if get_split_object was |
2130 | * removed flag - it should only be set if get_split_object was |
2432 | * used above. |
2131 | * used above. |
2433 | */ |
2132 | */ |
2434 | if (!QUERY_FLAG(weapon, FLAG_REMOVED)) |
2133 | if (!QUERY_FLAG(weapon, FLAG_REMOVED)) |
2435 | remove_ob (weapon); |
2134 | remove_ob (weapon); |
2436 | insert_ob_in_ob (weapon, tmp); |
2135 | insert_ob_in_ob (weapon, tmp); |
2437 | esrv_send_item(op, weapon); |
2136 | esrv_send_item(op, weapon); |
2438 | /* To do everything necessary to let a golem use the weapon is a pain, |
2137 | /* To do everything necessary to let a golem use the weapon is a pain, |
2439 | * so instead, just set it as equipped (otherwise, we need to update |
2138 | * so instead, just set it as equipped (otherwise, we need to update |
2440 | * body_info, skills, etc) |
2139 | * body_info, skills, etc) |
… | |
… | |
2448 | * if you're using a crappy weapon, it shouldn't be as good. |
2147 | * if you're using a crappy weapon, it shouldn't be as good. |
2449 | */ |
2148 | */ |
2450 | |
2149 | |
2451 | /* modify weapon's animated wc */ |
2150 | /* modify weapon's animated wc */ |
2452 | tmp->stats.wc = tmp->stats.wc - SP_level_range_adjust(caster,spell) |
2151 | tmp->stats.wc = tmp->stats.wc - SP_level_range_adjust(caster,spell) |
2453 | - 5 * weapon->stats.Dex - 2 * weapon->stats.Str - weapon->magic; |
2152 | - 5 * weapon->stats.Dex - 2 * weapon->stats.Str - weapon->magic; |
2454 | if(tmp->stats.wc<-127) tmp->stats.wc = -127; |
2153 | if(tmp->stats.wc<-127) tmp->stats.wc = -127; |
2455 | |
2154 | |
2456 | /* Modify hit points for weapon */ |
2155 | /* Modify hit points for weapon */ |
2457 | tmp->stats.maxhp = tmp->stats.maxhp + spell->duration + |
2156 | tmp->stats.maxhp = tmp->stats.maxhp + spell->duration + |
2458 | SP_level_duration_adjust(caster, spell) + |
2157 | SP_level_duration_adjust(caster, spell) + |
2459 | + 8 * weapon->magic + 12 * weapon->stats.Con; |
2158 | + 8 * weapon->magic + 12 * weapon->stats.Con; |
2460 | if(tmp->stats.maxhp<0) tmp->stats.maxhp=10; |
2159 | if(tmp->stats.maxhp<0) tmp->stats.maxhp=10; |
2461 | tmp->stats.hp = tmp->stats.maxhp; |
2160 | tmp->stats.hp = tmp->stats.maxhp; |
2462 | |
2161 | |
2463 | /* Modify weapon's damage */ |
2162 | /* Modify weapon's damage */ |
2464 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust(caster, spell) |
2163 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust(caster, spell) |
2465 | + weapon->stats.dam |
2164 | + weapon->stats.dam |
2466 | + weapon->magic |
2165 | + weapon->magic |
2467 | + 5 * weapon->stats.Str; |
2166 | + 5 * weapon->stats.Str; |
2468 | if(tmp->stats.dam<0) tmp->stats.dam=127; |
2167 | if(tmp->stats.dam<0) tmp->stats.dam=127; |
2469 | |
2168 | |
2470 | |
2169 | |
2471 | /* attacktype */ |
2170 | /* attacktype */ |
2472 | if ( ! tmp->attacktype) |
2171 | if ( ! tmp->attacktype) |
2473 | tmp->attacktype = AT_PHYSICAL; |
2172 | tmp->attacktype = AT_PHYSICAL; |
2474 | |
2173 | |
2475 | mt = NULL; |
2174 | mt = NULL; |
2476 | if (op->materialname != NULL) |
2175 | if (op->materialname != NULL) |
2477 | mt = name_to_material(op->materialname); |
2176 | mt = name_to_material(op->materialname); |
2478 | if (mt != NULL) { |
2177 | if (mt != NULL) { |
2479 | for (i=0; i < NROFATTACKS; i++) |
2178 | for (i=0; i < NROFATTACKS; i++) |
2480 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2179 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2481 | a = mt->save[0]; |
2180 | a = mt->save[0]; |
2482 | } else { |
2181 | } else { |
2483 | for (i=0; i < NROFATTACKS; i++) |
2182 | for (i=0; i < NROFATTACKS; i++) |
2484 | tmp->resist[i] = 5; |
2183 | tmp->resist[i] = 5; |
2485 | a = 10; |
2184 | a = 10; |
2486 | } |
2185 | } |
2487 | /* Set weapon's immunity */ |
2186 | /* Set weapon's immunity */ |
2488 | tmp->resist[ATNR_CONFUSION] = 100; |
2187 | tmp->resist[ATNR_CONFUSION] = 100; |
2489 | tmp->resist[ATNR_POISON] = 100; |
2188 | tmp->resist[ATNR_POISON] = 100; |
2490 | tmp->resist[ATNR_SLOW] = 100; |
2189 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2504 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust(caster,spell); |
2203 | tmp->speed = 0.4 + 0.1 * SP_level_range_adjust(caster,spell); |
2505 | |
2204 | |
2506 | if(tmp->speed > 3.33) tmp->speed = 3.33; |
2205 | if(tmp->speed > 3.33) tmp->speed = 3.33; |
2507 | |
2206 | |
2508 | if (!spell->race) { |
2207 | if (!spell->race) { |
2509 | sprintf(buf, "animated %s", weapon->name); |
2208 | sprintf(buf, "animated %s", weapon->name); |
2510 | if(tmp->name) free_string(tmp->name); |
2209 | if(tmp->name) free_string(tmp->name); |
2511 | tmp->name = add_string(buf); |
2210 | tmp->name = add_string(buf); |
2512 | |
2211 | |
2513 | tmp->face = weapon->face; |
2212 | tmp->face = weapon->face; |
2514 | tmp->animation_id = weapon->animation_id; |
2213 | tmp->animation_id = weapon->animation_id; |
2515 | tmp->anim_speed = weapon->anim_speed; |
2214 | tmp->anim_speed = weapon->anim_speed; |
2516 | tmp->last_anim = weapon->last_anim; |
2215 | tmp->last_anim = weapon->last_anim; |
2517 | tmp->state = weapon->state; |
2216 | tmp->state = weapon->state; |
2518 | if(QUERY_FLAG(weapon, FLAG_ANIMATE)) { |
2217 | if(QUERY_FLAG(weapon, FLAG_ANIMATE)) { |
2519 | SET_FLAG(tmp,FLAG_ANIMATE); |
2218 | SET_FLAG(tmp,FLAG_ANIMATE); |
2520 | } else { |
2219 | } else { |
2521 | CLEAR_FLAG(tmp,FLAG_ANIMATE); |
2220 | CLEAR_FLAG(tmp,FLAG_ANIMATE); |
2522 | } |
2221 | } |
2523 | update_ob_speed(tmp); |
2222 | update_ob_speed(tmp); |
2524 | } |
2223 | } |
2525 | |
2224 | |
2526 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2225 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2527 | tmp->stats.exp *= 1 + (MAX(spell->stats.maxgrace, spell->stats.sp) / caster_level(caster, spell)); |
2226 | tmp->stats.exp *= 1 + (MAX(spell->stats.maxgrace, spell->stats.sp) / caster_level(caster, spell)); |
2528 | |
2227 | |
… | |
… | |
2545 | |
2244 | |
2546 | if(!op->map) return 0; /* shouldnt happen */ |
2245 | if(!op->map) return 0; /* shouldnt happen */ |
2547 | |
2246 | |
2548 | success=change_map_light(op->map,spell->stats.dam); |
2247 | success=change_map_light(op->map,spell->stats.dam); |
2549 | if(!success) { |
2248 | if(!success) { |
2550 | if (spell->stats.dam < 0) |
2249 | if (spell->stats.dam < 0) |
2551 | new_draw_info(NDI_UNIQUE,0,op,"It can be no brighter here."); |
2250 | new_draw_info(NDI_UNIQUE,0,op,"It can be no brighter here."); |
2552 | else |
2251 | else |
2553 | new_draw_info(NDI_UNIQUE,0,op,"It can be no darker here."); |
2252 | new_draw_info(NDI_UNIQUE,0,op,"It can be no darker here."); |
2554 | } |
2253 | } |
2555 | return success; |
2254 | return success; |
2556 | } |
2255 | } |
2557 | |
2256 | |
2558 | |
2257 | |
… | |
… | |
2582 | set_spell_skill(op, caster, spell, new_aura); |
2281 | set_spell_skill(op, caster, spell, new_aura); |
2583 | new_aura->attacktype= spell->attacktype; |
2282 | new_aura->attacktype= spell->attacktype; |
2584 | |
2283 | |
2585 | new_aura->level = caster_level(caster, spell); |
2284 | new_aura->level = caster_level(caster, spell); |
2586 | if (refresh) |
2285 | if (refresh) |
2587 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2286 | new_draw_info(NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2588 | else |
2287 | else |
2589 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2288 | new_draw_info(NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2590 | insert_ob_in_ob(new_aura, op); |
2289 | insert_ob_in_ob(new_aura, op); |
2591 | return 1; |
2290 | return 1; |
2592 | } |
2291 | } |
2593 | |
2292 | |
2594 | |
2293 | |
2595 | /* move aura function. An aura is a part of someone's inventory, |
2294 | /* move aura function. An aura is a part of someone's inventory, |
… | |
… | |
2614 | */ |
2313 | */ |
2615 | remove_ob(aura); |
2314 | remove_ob(aura); |
2616 | |
2315 | |
2617 | /* exit if we're out of gas */ |
2316 | /* exit if we're out of gas */ |
2618 | if(aura->duration--< 0) { |
2317 | if(aura->duration--< 0) { |
2619 | free_object(aura); |
2318 | free_object(aura); |
2620 | return; |
2319 | return; |
2621 | } |
2320 | } |
2622 | |
2321 | |
2623 | /* auras only exist in inventories */ |
2322 | /* auras only exist in inventories */ |
2624 | if(env == NULL || env->map==NULL) { |
2323 | if(env == NULL || env->map==NULL) { |
2625 | free_object(aura); |
2324 | free_object(aura); |
2626 | return; |
2325 | return; |
2627 | } |
2326 | } |
2628 | aura->x = env->x; |
2327 | aura->x = env->x; |
2629 | aura->y = env->y; |
2328 | aura->y = env->y; |
2630 | |
2329 | |
2631 | /* we need to jump out of the inventory for a bit |
2330 | /* we need to jump out of the inventory for a bit |
2632 | * in order to hit the map conveniently. |
2331 | * in order to hit the map conveniently. |
2633 | */ |
2332 | */ |
2634 | insert_ob_in_map(aura,env->map,aura,0); |
2333 | insert_ob_in_map(aura,env->map,aura,0); |
2635 | |
2334 | |
2636 | for(i=1;i<9;i++) { |
2335 | for(i=1;i<9;i++) { |
2637 | sint16 nx, ny; |
2336 | sint16 nx, ny; |
2638 | nx = aura->x + freearr_x[i]; |
2337 | nx = aura->x + freearr_x[i]; |
2639 | ny = aura->y + freearr_y[i]; |
2338 | ny = aura->y + freearr_y[i]; |
2640 | mflags = get_map_flags(env->map, &m, nx, ny, &nx, &ny); |
2339 | mflags = get_map_flags(env->map, &m, nx, ny, &nx, &ny); |
2641 | |
2340 | |
2642 | /* Consider the movement tyep of the person with the aura as |
2341 | /* Consider the movement tyep of the person with the aura as |
2643 | * movement type of the aura. Eg, if the player is flying, the aura |
2342 | * movement type of the aura. Eg, if the player is flying, the aura |
2644 | * is flying also, if player is walking, it is on the ground, etc. |
2343 | * is flying also, if player is walking, it is on the ground, etc. |
2645 | */ |
2344 | */ |
2646 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK(env, GET_MAP_MOVE_BLOCK(m, nx, ny)))) { |
2345 | if (!(mflags & P_OUT_OF_MAP) |
|
|
2346 | && !(OB_TYPE_MOVE_BLOCK(env, GET_MAP_MOVE_BLOCK(m, nx, ny)))) |
|
|
2347 | { |
2647 | hit_map(aura,i,aura->attacktype,0); |
2348 | hit_map(aura,i,aura->attacktype,0); |
2648 | |
2349 | |
2649 | if(aura->other_arch) { |
2350 | if(aura->other_arch) { |
2650 | object *new_ob; |
2351 | object *new_ob; |
2651 | |
2352 | |
2652 | new_ob = arch_to_object(aura->other_arch); |
2353 | new_ob = arch_to_object(aura->other_arch); |
2653 | new_ob->x = nx; |
2354 | new_ob->x = nx; |
2654 | new_ob->y = ny; |
2355 | new_ob->y = ny; |
2655 | insert_ob_in_map(new_ob,m,aura,0); |
2356 | insert_ob_in_map(new_ob,m,aura,0); |
2656 | } |
2357 | } |
2657 | } |
2358 | } |
2658 | } |
2359 | } |
2659 | /* put the aura back in the player's inventory */ |
2360 | /* put the aura back in the player's inventory */ |
2660 | remove_ob(aura); |
2361 | remove_ob(aura); |
2661 | insert_ob_in_ob(aura, env); |
2362 | insert_ob_in_ob(aura, env); |
2662 | } |
2363 | } |
… | |
… | |
2667 | |
2368 | |
2668 | void move_peacemaker(object *op) { |
2369 | void move_peacemaker(object *op) { |
2669 | object *tmp; |
2370 | object *tmp; |
2670 | |
2371 | |
2671 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
2372 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
2672 | int atk_lev, def_lev; |
2373 | int atk_lev, def_lev; |
2673 | object *victim=tmp; |
2374 | object *victim=tmp; |
2674 | |
2375 | |
2675 | if (tmp->head) victim=tmp->head; |
2376 | if (tmp->head) victim=tmp->head; |
2676 | if (!QUERY_FLAG(victim,FLAG_MONSTER)) continue; |
2377 | if (!QUERY_FLAG(victim,FLAG_MONSTER)) continue; |
2677 | if (QUERY_FLAG(victim,FLAG_UNAGGRESSIVE)) continue; |
2378 | if (QUERY_FLAG(victim,FLAG_UNAGGRESSIVE)) continue; |
2678 | if (victim->stats.exp == 0) continue; |
2379 | if (victim->stats.exp == 0) continue; |
2679 | |
2380 | |
2680 | def_lev = MAX(1,victim->level); |
2381 | def_lev = MAX(1,victim->level); |
2681 | atk_lev = MAX(1,op->level); |
2382 | atk_lev = MAX(1,op->level); |
2682 | |
2383 | |
2683 | if (rndm(0, atk_lev-1) > def_lev) { |
2384 | if (rndm(0, atk_lev-1) > def_lev) { |
2684 | /* make this sucker peaceful. */ |
2385 | /* make this sucker peaceful. */ |
2685 | |
2386 | |
2686 | change_exp(get_owner(op),victim->stats.exp, op->skill, 0); |
2387 | change_exp(get_owner(op),victim->stats.exp, op->skill, 0); |
2687 | victim->stats.exp=0; |
2388 | victim->stats.exp=0; |
2688 | #if 0 |
2389 | #if 0 |
2689 | /* No idea why these were all set to zero - if something |
2390 | /* No idea why these were all set to zero - if something |
2690 | * makes this creature agressive, he should still do damage. |
2391 | * makes this creature agressive, he should still do damage. |
2691 | */ |
2392 | */ |
2692 | victim->stats.dam = 0; |
2393 | victim->stats.dam = 0; |
2693 | victim->stats.sp = 0; |
2394 | victim->stats.sp = 0; |
2694 | victim->stats.grace = 0; |
2395 | victim->stats.grace = 0; |
2695 | victim->stats.Pow = 0; |
2396 | victim->stats.Pow = 0; |
2696 | #endif |
2397 | #endif |
2697 | victim->attack_movement = RANDO2; |
2398 | victim->attack_movement = RANDO2; |
2698 | SET_FLAG(victim,FLAG_UNAGGRESSIVE); |
2399 | SET_FLAG(victim,FLAG_UNAGGRESSIVE); |
2699 | SET_FLAG(victim,FLAG_RUN_AWAY); |
2400 | SET_FLAG(victim,FLAG_RUN_AWAY); |
2700 | SET_FLAG(victim,FLAG_RANDOM_MOVE); |
2401 | SET_FLAG(victim,FLAG_RANDOM_MOVE); |
2701 | CLEAR_FLAG(victim,FLAG_MONSTER); |
2402 | CLEAR_FLAG(victim,FLAG_MONSTER); |
2702 | if(victim->name) { |
2403 | if(victim->name) { |
2703 | new_draw_info_format(NDI_UNIQUE,0,op->owner,"%s no longer feels like fighting.",victim->name); |
2404 | new_draw_info_format(NDI_UNIQUE,0,op->owner,"%s no longer feels like fighting.",victim->name); |
2704 | } |
2405 | } |
2705 | } |
2406 | } |
2706 | } |
2407 | } |
2707 | } |
2408 | } |
2708 | |
2409 | |
2709 | |
2410 | |
2710 | /* This writes a rune that contains the appropriate message. |
2411 | /* This writes a rune that contains the appropriate message. |
… | |
… | |
2714 | int write_mark(object *op, object *spell, const char *msg) { |
2415 | int write_mark(object *op, object *spell, const char *msg) { |
2715 | char rune[HUGE_BUF]; |
2416 | char rune[HUGE_BUF]; |
2716 | object *tmp; |
2417 | object *tmp; |
2717 | |
2418 | |
2718 | if (!msg || msg[0] == 0) { |
2419 | if (!msg || msg[0] == 0) { |
2719 | new_draw_info(NDI_UNIQUE, 0, op, "Write what?"); |
2420 | new_draw_info(NDI_UNIQUE, 0, op, "Write what?"); |
2720 | return 0; |
2421 | return 0; |
2721 | } |
2422 | } |
2722 | |
2423 | |
2723 | if (strcasestr_local(msg, "endmsg")) { |
2424 | if (strcasestr_local(msg, "endmsg")) { |
2724 | new_draw_info(NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2425 | new_draw_info(NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2725 | LOG(llevInfo,"write_rune: player %s tried to write bogus rune %s\n", op->name, msg); |
2426 | LOG(llevInfo,"write_rune: player %s tried to write bogus rune %s\n", op->name, msg); |
2726 | return 0; |
2427 | return 0; |
2727 | } |
2428 | } |
2728 | if (!spell->other_arch) return 0; |
2429 | if (!spell->other_arch) return 0; |
2729 | tmp = arch_to_object(spell->other_arch); |
2430 | tmp = arch_to_object(spell->other_arch); |
2730 | strncpy(rune, msg, HUGE_BUF-2); |
2431 | strncpy(rune, msg, HUGE_BUF-2); |
2731 | rune[HUGE_BUF-2] = 0; |
2432 | rune[HUGE_BUF-2] = 0; |