1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
104 | ncharges = 1; |
104 | ncharges = 1; |
105 | |
105 | |
106 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | |
108 | |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
109 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
110 | { |
110 | { |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | wand->set_speed (wand->arch->clone.speed); |
112 | wand->set_speed (wand->arch->speed); |
113 | } |
113 | } |
114 | |
114 | |
115 | return 1; |
115 | return 1; |
116 | } |
116 | } |
117 | |
117 | |
… | |
… | |
224 | if (stringarg) |
224 | if (stringarg) |
225 | { |
225 | { |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
227 | if (at == NULL) |
227 | if (at == NULL) |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
229 | if (at == NULL || at->clone.stats.food > food_value) |
229 | if (at == NULL || at->stats.food > food_value) |
230 | stringarg = NULL; |
230 | stringarg = NULL; |
231 | } |
231 | } |
232 | |
232 | |
233 | if (!stringarg) |
233 | if (!stringarg) |
234 | { |
234 | { |
… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
240 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
241 | * to be altered from the donor. |
242 | */ |
242 | */ |
243 | |
243 | |
244 | /* We assume the food items don't have multiple parts */ |
244 | /* We assume the food items don't have multiple parts */ |
245 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
245 | for_all_archetypes (at_tmp) |
246 | { |
246 | { |
247 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
247 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
248 | { |
249 | /* Basically, if the food value is something that is creatable |
249 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
250 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
251 | * the item we have now, take it instead. |
252 | */ |
252 | */ |
253 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
253 | if (at_tmp->stats.food <= food_value |
|
|
254 | && (!at |
|
|
255 | || at_tmp->stats.food > at->stats.food |
|
|
256 | || (at_tmp->stats.food == at->stats.food |
|
|
257 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
258 | at = at_tmp; |
255 | } |
259 | } |
256 | } |
260 | } |
257 | } |
261 | } |
258 | /* Pretty unlikely (there are some very low food items), but you never |
262 | /* Pretty unlikely (there are some very low food items), but you never |
… | |
… | |
262 | { |
266 | { |
263 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
267 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
264 | return 0; |
268 | return 0; |
265 | } |
269 | } |
266 | |
270 | |
267 | food_value /= at->clone.stats.food; |
271 | food_value /= at->stats.food; |
268 | new_op = arch_to_object (at); |
272 | new_op = arch_to_object (at); |
269 | new_op->nrof = food_value; |
273 | new_op->nrof = food_value; |
270 | |
274 | |
271 | new_op->value = 0; |
275 | new_op->value = 0; |
272 | if (new_op->nrof < 1) |
276 | if (new_op->nrof < 1) |
… | |
… | |
565 | } |
569 | } |
566 | |
570 | |
567 | int |
571 | int |
568 | perceive_self (object *op) |
572 | perceive_self (object *op) |
569 | { |
573 | { |
570 | char buf[MAX_BUF]; |
|
|
571 | const char *cp = describe_item (op, op); |
574 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
573 | object *tmp; |
|
|
574 | int i; |
|
|
575 | |
576 | |
|
|
577 | dynbuf_text buf; |
|
|
578 | |
|
|
579 | if (player *pl = op->contr) |
|
|
580 | if (object *race = archetype::find (op->race)) |
|
|
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
|
|
582 | |
576 | tmp = find_god (determine_god (op)); |
583 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
584 | buf << "You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
579 | else |
585 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
586 | buf << "You worship no god.\n"; |
581 | |
587 | |
582 | tmp = present_arch_in_ob (at, op); |
588 | object *tmp = present_arch_in_ob (at, op); |
583 | |
589 | |
584 | if (*cp == '\0' && tmp == NULL) |
590 | if (*cp == '\0' && tmp == NULL) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
591 | buf << "You feel very mundane. "; |
586 | else |
592 | else |
587 | { |
593 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
594 | buf << "You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
595 | |
591 | if (tmp) |
596 | if (tmp) |
592 | for (i = 0; i < NUM_STATS; i++) |
597 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
598 | if (tmp->stats.stat (i) < 0) |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
600 | } |
596 | |
601 | |
597 | if (is_dragon_pl (op)) |
602 | if (is_dragon_pl (op)) |
598 | { |
|
|
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
605 | { |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | { |
607 | { |
604 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | else |
610 | else |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | |
612 | |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
610 | break; |
613 | break; |
611 | } |
614 | } |
612 | } |
615 | } |
613 | } |
616 | |
|
|
617 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
614 | |
618 | |
615 | return 1; |
619 | return 1; |
616 | } |
620 | } |
617 | |
621 | |
618 | /* This creates magic walls. Really, it can create most any object, |
622 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
720 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | return 0; |
721 | return 0; |
718 | } |
722 | } |
719 | |
723 | |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
724 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
725 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
726 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
723 | |
727 | |
724 | /* This code causes the wall to extend some distance in |
728 | /* This code causes the wall to extend some distance in |
725 | * each direction, or until an obstruction is encountered. |
729 | * each direction, or until an obstruction is encountered. |
726 | * posblocked and negblocked help determine how far the |
730 | * posblocked and negblocked help determine how far the |
… | |
… | |
746 | { |
750 | { |
747 | object *tmp2 = tmp->clone (); |
751 | object *tmp2 = tmp->clone (); |
748 | m->insert (tmp2, x, y, op); |
752 | m->insert (tmp2, x, y, op); |
749 | |
753 | |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
754 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
755 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
756 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | |
757 | |
754 | } |
758 | } |
755 | else |
759 | else |
756 | posblocked = 1; |
760 | posblocked = 1; |
… | |
… | |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
767 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
764 | { |
768 | { |
765 | object *tmp2 = tmp->clone (); |
769 | object *tmp2 = tmp->clone (); |
766 | m->insert (tmp2, x, y, op); |
770 | m->insert (tmp2, x, y, op); |
767 | |
771 | |
768 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
772 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
773 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
770 | } |
774 | } |
771 | else |
775 | else |
772 | negblocked = 1; |
776 | negblocked = 1; |
773 | } |
777 | } |
… | |
… | |
1014 | } |
1018 | } |
1015 | |
1019 | |
1016 | return success; |
1020 | return success; |
1017 | } |
1021 | } |
1018 | |
1022 | |
1019 | |
|
|
1020 | /* This is used for the spells that gain stats. There are no spells |
1023 | /* This is used for the spells that gain stats. There are no spells |
1021 | * right now that icnrease wis/int/pow on a temp basis, so no |
1024 | * right now that icnrease wis/int/pow on a temp basis, so no |
1022 | * good comments for those. |
1025 | * good comments for those. |
1023 | */ |
1026 | */ |
1024 | static const char *const no_gain_msgs[NUM_STATS] = { |
1027 | static const char *const no_gain_msgs[NUM_STATS] = { |
1025 | "You grow no stronger.", |
1028 | "You grow no stronger.", |
1026 | "You grow no more agile.", |
1029 | "You grow no more agile.", |
1027 | "You don't feel any healthier.", |
1030 | "You don't feel any healthier.", |
1028 | "no wis", |
1031 | "You didn't grow any more intelligent.", |
|
|
1032 | "You do not feel any wiser.", |
|
|
1033 | "You don't feel any more powerful." |
1029 | "You are no easier to look at.", |
1034 | "You are no easier to look at.", |
1030 | "no int", |
|
|
1031 | "no pow" |
|
|
1032 | }; |
1035 | }; |
1033 | |
1036 | |
1034 | int |
1037 | int |
1035 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1038 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1036 | { |
1039 | { |
… | |
… | |
1087 | } |
1090 | } |
1088 | else |
1091 | else |
1089 | { |
1092 | { |
1090 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1093 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1091 | } |
1094 | } |
|
|
1095 | |
1092 | return 1; |
1096 | return 1; |
1093 | } |
1097 | } |
|
|
1098 | |
1094 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1099 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1095 | force->speed = 1.0; |
1100 | force->speed = 1.0; |
1096 | force->speed_left = -1.0; |
1101 | force->speed_left = -1.0; |
1097 | SET_FLAG (force, FLAG_APPLIED); |
1102 | SET_FLAG (force, FLAG_APPLIED); |
1098 | |
1103 | |
… | |
… | |
1104 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1109 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1105 | if (force->resist[i] > 100) |
1110 | if (force->resist[i] > 100) |
1106 | force->resist[i] = 100; |
1111 | force->resist[i] = 100; |
1107 | } |
1112 | } |
1108 | } |
1113 | } |
|
|
1114 | |
1109 | if (spell_ob->stats.hp) |
1115 | if (spell_ob->stats.hp) |
1110 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1116 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1111 | |
1117 | |
1112 | if (tmp->type == PLAYER) |
1118 | if (tmp->type == PLAYER) |
1113 | { |
1119 | { |
… | |
… | |
1153 | force->attacktype = spell_ob->attacktype; |
1159 | force->attacktype = spell_ob->attacktype; |
1154 | |
1160 | |
1155 | insert_ob_in_ob (force, tmp); |
1161 | insert_ob_in_ob (force, tmp); |
1156 | change_abil (tmp, force); /* Mostly to display any messages */ |
1162 | change_abil (tmp, force); /* Mostly to display any messages */ |
1157 | tmp->update_stats (); |
1163 | tmp->update_stats (); |
|
|
1164 | |
1158 | return 1; |
1165 | return 1; |
1159 | } |
1166 | } |
1160 | |
1167 | |
1161 | /* This used to be part of cast_change_ability, but it really didn't make |
1168 | /* This used to be part of cast_change_ability, but it really didn't make |
1162 | * a lot of sense, since most of the values it derives are from the god |
1169 | * a lot of sense, since most of the values it derives are from the god |
1163 | * of the caster. |
1170 | * of the caster. |
1164 | */ |
1171 | */ |
1165 | |
|
|
1166 | int |
1172 | int |
1167 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1173 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1168 | { |
1174 | { |
1169 | int i; |
1175 | int i; |
1170 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1176 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
… | |
… | |
2020 | x = op->x + freearr_x[dir]; |
2026 | x = op->x + freearr_x[dir]; |
2021 | y = op->y + freearr_y[dir]; |
2027 | y = op->y + freearr_y[dir]; |
2022 | |
2028 | |
2023 | /* if there's no place to put the golem, abort */ |
2029 | /* if there's no place to put the golem, abort */ |
2024 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2030 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2025 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
2031 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2026 | { |
2032 | { |
2027 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2033 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2028 | return 0; |
2034 | return 0; |
2029 | } |
2035 | } |
2030 | |
2036 | |
… | |
… | |
2034 | if (!weapon) |
2040 | if (!weapon) |
2035 | { |
2041 | { |
2036 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2042 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2037 | return 0; |
2043 | return 0; |
2038 | } |
2044 | } |
2039 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2045 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2040 | { |
2046 | { |
2041 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2047 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2042 | return 0; |
2048 | return 0; |
2043 | } |
2049 | } |
2044 | if (weapon->type != WEAPON) |
2050 | if (weapon->type != WEAPON) |