… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
240 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
241 | * to be altered from the donor. |
242 | */ |
242 | */ |
243 | |
243 | |
244 | /* We assume the food items don't have multiple parts */ |
244 | /* We assume the food items don't have multiple parts */ |
245 | for_all_archetypes (at) |
245 | for_all_archetypes (at_tmp) |
246 | { |
246 | { |
247 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
247 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
248 | { |
249 | /* Basically, if the food value is something that is creatable |
249 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
250 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
251 | * the item we have now, take it instead. |
252 | */ |
252 | */ |
253 | if (at_tmp->stats.food <= food_value && (!at || at_tmp->stats.food > at->stats.food)) |
253 | if (at_tmp->stats.food <= food_value |
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254 | && (!at |
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255 | || at_tmp->stats.food > at->stats.food |
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256 | || (at_tmp->stats.food == at->stats.food |
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257 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
258 | at = at_tmp; |
255 | } |
259 | } |
256 | } |
260 | } |
257 | } |
261 | } |
258 | /* Pretty unlikely (there are some very low food items), but you never |
262 | /* Pretty unlikely (there are some very low food items), but you never |
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565 | } |
569 | } |
566 | |
570 | |
567 | int |
571 | int |
568 | perceive_self (object *op) |
572 | perceive_self (object *op) |
569 | { |
573 | { |
570 | char buf[MAX_BUF]; |
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|
571 | const char *cp = describe_item (op, op); |
574 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
573 | object *tmp; |
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574 | int i; |
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|
575 | |
576 | |
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|
577 | dynbuf_text buf; |
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578 | |
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579 | if (player *pl = op->contr) |
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|
580 | if (object *race = archetype::find (op->race)) |
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|
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
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582 | |
576 | tmp = find_god (determine_god (op)); |
583 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
584 | buf << "You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
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|
579 | else |
585 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
586 | buf << "You worship no god.\n"; |
581 | |
587 | |
582 | tmp = present_arch_in_ob (at, op); |
588 | object *tmp = present_arch_in_ob (at, op); |
583 | |
589 | |
584 | if (*cp == '\0' && tmp == NULL) |
590 | if (*cp == '\0' && tmp == NULL) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
591 | buf << "You feel very mundane. "; |
586 | else |
592 | else |
587 | { |
593 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
594 | buf << "You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
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590 | |
595 | |
591 | if (tmp) |
596 | if (tmp) |
592 | for (i = 0; i < NUM_STATS; i++) |
597 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
598 | if (tmp->stats.stat (i) < 0) |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
600 | } |
596 | |
601 | |
597 | if (is_dragon_pl (op)) |
602 | if (is_dragon_pl (op)) |
598 | { |
|
|
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
605 | { |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | { |
607 | { |
604 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | else |
610 | else |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | |
612 | |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
610 | break; |
613 | break; |
611 | } |
614 | } |
612 | } |
615 | } |
613 | } |
616 | |
|
|
617 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
614 | |
618 | |
615 | return 1; |
619 | return 1; |
616 | } |
620 | } |
617 | |
621 | |
618 | /* This creates magic walls. Really, it can create most any object, |
622 | /* This creates magic walls. Really, it can create most any object, |