… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
… | |
… | |
70 | return 0; |
69 | return 0; |
71 | } |
70 | } |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
72 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
75 | esrv_del_item (op->contr, wand->count); |
77 | wand->destroy (); |
76 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype ("fireball"); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
79 | |
… | |
… | |
123 | * great a plus, the default is used. |
122 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
126 | */ |
128 | |
|
|
129 | int |
127 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | { |
129 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
130 | int missile_plus = 0, bonus_plus = 0; |
133 | const char *missile_name; |
131 | const char *missile_name; |
… | |
… | |
257 | && at_tmp->weight < at->weight))) |
255 | && at_tmp->weight < at->weight))) |
258 | at = at_tmp; |
256 | at = at_tmp; |
259 | } |
257 | } |
260 | } |
258 | } |
261 | } |
259 | } |
|
|
260 | |
262 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
263 | * know |
262 | * know |
264 | */ |
263 | */ |
265 | if (!at) |
264 | if (!at) |
266 | { |
265 | { |
… | |
… | |
291 | if (!dir) |
290 | if (!dir) |
292 | { |
291 | { |
293 | examine_monster (op, op); |
292 | examine_monster (op, op); |
294 | return 1; |
293 | return 1; |
295 | } |
294 | } |
|
|
295 | |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
297 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
298 | { |
298 | { |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
300 | |
300 | |
… | |
… | |
320 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
321 | return 1; |
321 | return 1; |
322 | } |
322 | } |
323 | } |
323 | } |
324 | } |
324 | } |
|
|
325 | |
325 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | return 1; |
327 | return 1; |
327 | } |
328 | } |
328 | |
|
|
329 | |
329 | |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
331 | * does race check, undead check, etc |
331 | * does race check, undead check, etc |
332 | * Returns TRUE if mon can't see pl, false |
332 | * Returns TRUE if mon can't see pl, false |
333 | * otherwise. This doesn't check range, walls, etc. It |
333 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
612 | |
613 | break; |
613 | break; |
614 | } |
614 | } |
615 | } |
615 | } |
|
|
616 | |
|
|
617 | buf << '\0'; // zero-terminate |
616 | |
618 | |
617 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
619 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
618 | |
620 | |
619 | return 1; |
621 | return 1; |
620 | } |
622 | } |
… | |
… | |
1274 | } |
1276 | } |
1275 | |
1277 | |
1276 | /* Alchemy code by Mark Wedel |
1278 | /* Alchemy code by Mark Wedel |
1277 | * |
1279 | * |
1278 | * This code adds a new spell, called alchemy. Alchemy will turn |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1279 | * objects to gold nuggets, the value of the gold nuggets being |
1281 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1280 | * about 90% of that of the item itself. It uses the value of the |
|
|
1281 | * object before charisma adjustments, because the nuggets themselves |
|
|
1282 | * will be will be adjusted by charisma when sold. |
|
|
1283 | * |
1282 | * |
1284 | * Large nuggets are worth 25 gp each (base). You will always get |
1283 | * The value of the gold nuggets being about 90% of that of the item |
1285 | * the maximum number of large nuggets you could get. |
1284 | * itself. It uses the value of the object before charisma adjustments, |
1286 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1285 | * because the nuggets themselves will be will be adjusted by charisma |
1287 | * to the max amount of small nuggets as you could get. |
1286 | * when sold. |
1288 | * |
|
|
1289 | * For example, if an item is worth 110 gold, you will get |
|
|
1290 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1291 | * |
1287 | * |
1292 | * There is also a chance (1:30) that you will get nothing at all |
1288 | * There is also a chance (1:30) that you will get nothing at all |
1293 | * for the object. There is also a maximum weight that will be |
1289 | * for the object. There is also a maximum weight that will be |
1294 | * alchemised. |
1290 | * alchemised. |
1295 | */ |
1291 | */ |
… | |
… | |
1318 | total_weight += obj->total_weight (); |
1314 | total_weight += obj->total_weight (); |
1319 | |
1315 | |
1320 | obj->destroy (); |
1316 | obj->destroy (); |
1321 | } |
1317 | } |
1322 | |
1318 | |
1323 | static void |
|
|
1324 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1325 | { |
|
|
1326 | int flag = 0; |
|
|
1327 | |
|
|
1328 | /* Put any nuggets below the player, but we can only pass this |
|
|
1329 | * flag if we are on the same space as the player |
|
|
1330 | */ |
|
|
1331 | if (x == op->x && y == op->y && op->map == m) |
|
|
1332 | flag = INS_BELOW_ORIGINATOR; |
|
|
1333 | |
|
|
1334 | if (small_nuggets) |
|
|
1335 | { |
|
|
1336 | object *tmp = small->clone (); |
|
|
1337 | tmp->nrof = small_nuggets; |
|
|
1338 | m->insert (tmp, x, y, op, flag); |
|
|
1339 | } |
|
|
1340 | |
|
|
1341 | if (large_nuggets) |
|
|
1342 | { |
|
|
1343 | object *tmp = large->clone (); |
|
|
1344 | tmp->nrof = large_nuggets; |
|
|
1345 | m->insert (tmp, x, y, op, flag); |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | if (object *pl = m->at (x, y).player ()) |
|
|
1349 | if (pl->contr->ns) |
|
|
1350 | pl->contr->ns->look_position = 0; |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | int |
1319 | int |
1354 | alchemy (object *op, object *caster, object *spell_ob) |
1320 | alchemy (object *op, object *caster, object *spell_ob) |
1355 | { |
1321 | { |
1356 | if (op->type != PLAYER) |
1322 | if (op->type != PLAYER) |
1357 | return 0; |
1323 | return 0; |
1358 | |
1324 | |
1359 | object *large = get_archetype ("largenugget"); |
1325 | archetype *nugget[3]; |
1360 | object *small = get_archetype ("smallnugget"); |
1326 | |
|
|
1327 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1328 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1329 | nugget[2] = archetype::find ("pyrite"); |
1361 | |
1330 | |
1362 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1331 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1363 | * some, and also prevents people from alchemising every table/chair/clock |
1332 | * some, and also prevents people from alchemising every table/chair/clock |
1364 | * in sight |
1333 | * in sight |
1365 | */ |
1334 | */ |
… | |
… | |
1417 | if (weight > weight_max) |
1386 | if (weight > weight_max) |
1418 | break; |
1387 | break; |
1419 | } |
1388 | } |
1420 | } |
1389 | } |
1421 | |
1390 | |
|
|
1391 | value -= rndm (value >> 4); |
1422 | value = min (value, value_max); |
1392 | value = min (value, value_max); |
1423 | |
1393 | |
1424 | uint64 count = value / large->value; |
1394 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1425 | int large_nuggets = count; |
1395 | if (int nrof = value / nugget [i]->value) |
1426 | value -= count * large->value; |
|
|
1427 | |
|
|
1428 | count = value / small->value; |
|
|
1429 | int small_nuggets = count; |
|
|
1430 | |
|
|
1431 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1432 | * it also prevents us from alcheming nuggets that were just created |
|
|
1433 | * with this spell. |
|
|
1434 | */ |
1396 | { |
1435 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1397 | value -= nrof * nugget[i]->value; |
|
|
1398 | |
|
|
1399 | object *tmp = arch_to_object (nugget[i]); |
|
|
1400 | tmp->nrof = nrof; |
|
|
1401 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1402 | caster->map->insert (tmp, x, y, caster, 0); |
|
|
1403 | } |
1436 | |
1404 | |
1437 | if (weight > weight_max) |
1405 | if (weight > weight_max) |
1438 | goto bailout; |
1406 | goto bailout; |
1439 | } |
1407 | } |
1440 | } |
1408 | } |
1441 | |
1409 | |
1442 | bailout: |
1410 | bailout: |
1443 | large->destroy (); |
|
|
1444 | small->destroy (); |
|
|
1445 | return 1; |
1411 | return 1; |
1446 | } |
1412 | } |
1447 | |
1413 | |
1448 | |
1414 | |
1449 | /* This function removes the cursed/damned status on equipped |
1415 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1997 | object *weapon, *tmp; |
1963 | object *weapon, *tmp; |
1998 | char buf[MAX_BUF]; |
1964 | char buf[MAX_BUF]; |
1999 | int a, i; |
1965 | int a, i; |
2000 | sint16 x, y; |
1966 | sint16 x, y; |
2001 | maptile *m; |
1967 | maptile *m; |
2002 | materialtype_t *mt; |
|
|
2003 | |
1968 | |
2004 | if (!spell->other_arch) |
1969 | if (!spell->other_arch) |
2005 | { |
1970 | { |
2006 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1971 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2007 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1972 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2119 | |
2084 | |
2120 | /* attacktype */ |
2085 | /* attacktype */ |
2121 | if (!tmp->attacktype) |
2086 | if (!tmp->attacktype) |
2122 | tmp->attacktype = AT_PHYSICAL; |
2087 | tmp->attacktype = AT_PHYSICAL; |
2123 | |
2088 | |
2124 | mt = NULL; |
|
|
2125 | if (op->materialname != NULL) |
|
|
2126 | mt = name_to_material (op->materialname); |
2089 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2127 | if (mt != NULL) |
|
|
2128 | { |
2090 | { |
2129 | for (i = 0; i < NROFATTACKS; i++) |
2091 | for (i = 0; i < NROFATTACKS; i++) |
2130 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2092 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2131 | a = mt->save[0]; |
2093 | a = mt->save[0]; |
2132 | } |
2094 | } |
… | |
… | |
2134 | { |
2096 | { |
2135 | for (i = 0; i < NROFATTACKS; i++) |
2097 | for (i = 0; i < NROFATTACKS; i++) |
2136 | tmp->resist[i] = 5; |
2098 | tmp->resist[i] = 5; |
2137 | a = 10; |
2099 | a = 10; |
2138 | } |
2100 | } |
|
|
2101 | |
2139 | /* Set weapon's immunity */ |
2102 | /* Set weapon's immunity */ |
2140 | tmp->resist[ATNR_CONFUSION] = 100; |
2103 | tmp->resist[ATNR_CONFUSION] = 100; |
2141 | tmp->resist[ATNR_POISON] = 100; |
2104 | tmp->resist[ATNR_POISON] = 100; |
2142 | tmp->resist[ATNR_SLOW] = 100; |
2105 | tmp->resist[ATNR_SLOW] = 100; |
2143 | tmp->resist[ATNR_PARALYZE] = 100; |
2106 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2149 | |
2112 | |
2150 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2113 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2151 | |
2114 | |
2152 | if (a > 14) |
2115 | if (a > 14) |
2153 | a = 14; |
2116 | a = 14; |
|
|
2117 | |
2154 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2118 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2155 | |
2119 | |
2156 | /* Determine golem's speed */ |
2120 | /* Determine golem's speed */ |
2157 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2121 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2158 | |
2122 | |