1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
61 | { |
62 | { |
62 | object *wand, *tmp; |
63 | object *wand, *tmp; |
63 | int ncharges; |
64 | int ncharges; |
64 | |
65 | |
65 | wand = find_marked_object (op); |
66 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
67 | { |
68 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
70 | return 0; |
70 | } |
71 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
73 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
76 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
79 | |
80 | if (!tmp->stats.dam) |
80 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
81 | tmp->stats.dam = 1; |
82 | |
82 | |
… | |
… | |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
126 | */ |
127 | int |
127 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
129 | { |
129 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
130 | int bonus_plus = 0; |
131 | const char *missile_name; |
131 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
132 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
135 | missile_name = tmp->race; |
139 | |
136 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
138 | |
142 | if (archetype::find (missile_name) == NULL) |
139 | archetype *missile_arch = archetype::find (missile_name); |
|
|
140 | |
|
|
141 | if (!missile_arch) |
143 | { |
142 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
143 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
144 | return 0; |
146 | } |
145 | } |
147 | |
146 | |
148 | missile = get_archetype (missile_name); |
147 | object *missile = missile_arch->instance (); |
149 | |
148 | |
150 | if (stringarg) |
149 | if (spellparam) |
151 | { |
150 | { |
152 | /* If it starts with a letter, presume it is a description */ |
151 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
152 | if (isalpha (*spellparam)) |
154 | { |
153 | { |
155 | artifact *al = find_artifactlist (missile->type)->items; |
154 | artifact *al = find_artifactlist (missile->type)->items; |
156 | |
155 | |
157 | for (; al; al = al->next) |
156 | for (; al; al = al->next) |
158 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, spellparam)) |
159 | break; |
158 | break; |
160 | |
159 | |
161 | if (!al) |
160 | if (!al) |
162 | { |
161 | { |
163 | missile->destroy (); |
162 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
165 | return 0; |
164 | return 0; |
166 | } |
165 | } |
167 | |
166 | |
168 | if (al->item->slaying) |
167 | if (al->item->slaying) |
169 | { |
168 | { |
170 | missile->destroy (); |
169 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
172 | return 0; |
171 | return 0; |
173 | } |
172 | } |
174 | |
173 | |
175 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
176 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
177 | * the parsing of having to do both plus and type. |
179 | */ |
178 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
179 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
180 | missile_plus = 0; |
182 | } |
181 | } |
183 | else if (atoi (stringarg) < missile_plus) |
182 | else if (atoi (spellparam) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
183 | missile_plus = atoi (spellparam); |
185 | } |
184 | } |
186 | |
185 | |
187 | if (missile_plus > 4) |
186 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
187 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
188 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
189 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
190 | |
195 | if (missile->nrof < 1) |
191 | if (missile->nrof < 1) |
… | |
… | |
207 | return 1; |
203 | return 1; |
208 | } |
204 | } |
209 | |
205 | |
210 | |
206 | |
211 | /* allows the choice of what sort of food object to make. |
207 | /* allows the choice of what sort of food object to make. |
212 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
213 | int |
209 | int |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
215 | { |
211 | { |
216 | int food_value; |
212 | int food_value; |
217 | archetype *at = NULL; |
213 | archetype *at = NULL; |
218 | object *new_op; |
214 | object *new_op; |
219 | |
215 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
216 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
217 | |
222 | if (stringarg) |
218 | if (spellparam) |
223 | { |
219 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
220 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
225 | if (at == NULL) |
221 | if (at == NULL) |
226 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
222 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
227 | if (at == NULL || at->stats.food > food_value) |
223 | if (at == NULL || at->stats.food > food_value) |
228 | stringarg = NULL; |
224 | spellparam = NULL; |
229 | } |
225 | } |
230 | |
226 | |
231 | if (!stringarg) |
227 | if (!spellparam) |
232 | { |
228 | { |
233 | archetype *at_tmp; |
229 | archetype *at_tmp; |
234 | |
230 | |
235 | /* We try to find the archetype with the maximum food value. |
231 | /* We try to find the archetype with the maximum food value. |
236 | * This removes the dependancy of hard coded food values in this |
232 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
266 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
267 | return 0; |
263 | return 0; |
268 | } |
264 | } |
269 | |
265 | |
270 | food_value /= at->stats.food; |
266 | food_value /= at->stats.food; |
271 | new_op = arch_to_object (at); |
267 | new_op = at->instance (); |
272 | new_op->nrof = food_value; |
268 | new_op->nrof = food_value; |
273 | |
269 | |
274 | new_op->value = 0; |
270 | new_op->value = 0; |
275 | if (new_op->nrof < 1) |
271 | if (new_op->nrof < 1) |
276 | new_op->nrof = 1; |
272 | new_op->nrof = 1; |
… | |
… | |
284 | { |
280 | { |
285 | int r, mflags, maxrange; |
281 | int r, mflags, maxrange; |
286 | object *tmp; |
282 | object *tmp; |
287 | maptile *m; |
283 | maptile *m; |
288 | |
284 | |
289 | |
|
|
290 | if (!dir) |
285 | if (!dir) |
291 | { |
286 | { |
292 | examine_monster (op, op); |
287 | examine_monster (op, op); |
293 | return 1; |
288 | return 1; |
294 | } |
289 | } |
… | |
… | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
308 | { |
303 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
305 | return 0; |
311 | } |
306 | } |
|
|
307 | |
312 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
313 | { |
309 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | { |
312 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
335 | * pl is invisible. |
331 | * pl is invisible. |
336 | */ |
332 | */ |
337 | int |
333 | int |
338 | makes_invisible_to (object *pl, object *mon) |
334 | makes_invisible_to (object *pl, object *mon) |
339 | { |
335 | { |
340 | |
|
|
341 | if (!pl->invisible) |
336 | if (!pl->invisible) |
342 | return 0; |
337 | return 0; |
|
|
338 | |
343 | if (pl->type == PLAYER) |
339 | if (pl->type == PLAYER) |
344 | { |
340 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
341 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
342 | if (!pl->contr->invis_race) |
347 | { |
343 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
345 | return 0; |
|
|
346 | |
350 | return 1; |
347 | return 1; |
351 | } |
348 | } |
|
|
349 | |
352 | /* invis_race is set if we get here */ |
350 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
351 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
354 | return 1; |
352 | return 1; |
|
|
353 | |
355 | /* No race, can't be invisible to it */ |
354 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
355 | if (!mon->race) |
357 | return 0; |
356 | return 0; |
|
|
357 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
358 | if (mon->race.contains (pl->contr->invis_race)) |
359 | return 1; |
359 | return 1; |
|
|
360 | |
360 | /* Nothing matched above, return 0 */ |
361 | /* Nothing matched above, return 0 */ |
361 | return 0; |
362 | return 0; |
362 | } |
363 | } |
363 | else |
364 | else |
364 | { |
365 | { |
… | |
… | |
425 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | */ |
427 | */ |
427 | int |
428 | int |
428 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | { |
430 | { |
430 | object *tmp, *next; |
|
|
431 | int range, i, j, mflags; |
431 | int range, i, j, mflags; |
432 | sint16 sx, sy; |
432 | sint16 sx, sy; |
433 | maptile *m; |
433 | maptile *m; |
434 | |
|
|
435 | if (op->type != PLAYER) |
|
|
436 | return 0; |
|
|
437 | |
434 | |
438 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
439 | |
436 | |
440 | for (i = -range; i <= range; i++) |
437 | for (i = -range; i <= range; i++) |
441 | for (j = -range; j <= range; j++) |
438 | for (j = -range; j <= range; j++) |
… | |
… | |
446 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
443 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
447 | |
444 | |
448 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
449 | continue; |
446 | continue; |
450 | |
447 | |
451 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be torn down |
452 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
453 | { |
450 | { |
454 | next = tmp->above; |
451 | next = tmp->above; |
|
|
452 | |
455 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
456 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
457 | } |
455 | } |
458 | } |
456 | } |
459 | |
457 | |
… | |
… | |
466 | if (object *pl = op->in_player ()) |
464 | if (object *pl = op->in_player ()) |
467 | { |
465 | { |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
466 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
467 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
468 | else |
471 | { |
469 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | // remove first so we do not call update_stats |
|
|
473 | op->remove (); |
|
|
474 | pl->enter_exit (op); |
|
|
475 | } |
|
|
476 | } |
470 | } |
477 | |
471 | |
478 | op->destroy (); |
472 | op->destroy (); |
479 | } |
473 | } |
480 | |
474 | |
… | |
… | |
496 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
497 | return 1; |
491 | return 1; |
498 | } |
492 | } |
499 | |
493 | |
500 | dummy = get_archetype (FORCE_NAME); |
494 | dummy = get_archetype (FORCE_NAME); |
501 | if (dummy == NULL) |
495 | |
|
|
496 | if (!dummy) |
502 | { |
497 | { |
503 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
504 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
505 | return 0; |
500 | return 0; |
506 | } |
501 | } |
… | |
… | |
570 | |
565 | |
571 | int |
566 | int |
572 | perceive_self (object *op) |
567 | perceive_self (object *op) |
573 | { |
568 | { |
574 | const char *cp = describe_item (op, op); |
569 | const char *cp = describe_item (op, op); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | archetype *at = archetype::find (shstr_depletion); |
576 | |
571 | |
577 | dynbuf_text buf; |
572 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
578 | |
573 | |
579 | if (player *pl = op->contr) |
574 | if (!op->is_player ()) |
|
|
575 | return 0; |
|
|
576 | |
580 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
582 | |
579 | |
583 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
584 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
585 | else |
582 | else |
586 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
587 | |
584 | |
588 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
589 | |
586 | |
590 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
591 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
592 | else |
589 | else |
593 | { |
590 | { |
594 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
595 | |
592 | |
596 | if (tmp) |
593 | if (tmp) |
597 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
598 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
600 | } |
597 | } |
601 | |
598 | |
602 | if (is_dragon_pl (op)) |
599 | if (op->is_dragon ()) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
602 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
604 | { |
608 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
610 | else |
607 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
609 | |
613 | break; |
610 | break; |
614 | } |
611 | } |
615 | } |
612 | } |
616 | |
613 | |
617 | buf << '\0'; // zero-terminate |
614 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
618 | |
|
|
619 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
620 | |
615 | |
621 | return 1; |
616 | return 1; |
622 | } |
617 | } |
623 | |
618 | |
624 | /* This creates magic walls. Really, it can create most any object, |
619 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
655 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
650 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
656 | return 0; |
651 | return 0; |
657 | } |
652 | } |
658 | |
653 | |
659 | if (spell_ob->other_arch) |
654 | if (spell_ob->other_arch) |
660 | tmp = arch_to_object (spell_ob->other_arch); |
655 | tmp = spell_ob->other_arch->instance (); |
661 | else if (spell_ob->race) |
656 | else if (spell_ob->race) |
662 | { |
657 | { |
663 | char buf1[MAX_BUF]; |
658 | char buf1[MAX_BUF]; |
664 | |
659 | |
665 | sprintf (buf1, spell_ob->race, dir); |
660 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
669 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
664 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
670 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
671 | return 0; |
666 | return 0; |
672 | } |
667 | } |
673 | |
668 | |
674 | tmp = arch_to_object (at); |
669 | tmp = at->instance (); |
675 | } |
670 | } |
676 | else |
671 | else |
677 | { |
672 | { |
678 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
673 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
679 | return 0; |
674 | return 0; |
… | |
… | |
712 | */ |
707 | */ |
713 | if (tmp->type != EARTHWALL) //TODO |
708 | if (tmp->type != EARTHWALL) //TODO |
714 | tmp->set_owner (op); |
709 | tmp->set_owner (op); |
715 | |
710 | |
716 | set_spell_skill (op, caster, spell_ob, tmp); |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
717 | tmp->level = caster_level (caster, spell_ob) / 2; |
712 | tmp->level = casting_level (caster, spell_ob) / 2; |
718 | |
713 | |
719 | name = tmp->name; |
714 | name = tmp->name; |
720 | if (!(tmp = m->insert (tmp, x, y, op))) |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
721 | { |
716 | { |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
723 | return 0; |
718 | return 0; |
724 | } |
719 | } |
725 | |
720 | |
726 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | /* If this is a spellcasting wall, need to insert the spell object */ |
727 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
728 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
723 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
729 | |
724 | |
730 | /* This code causes the wall to extend some distance in |
725 | /* This code causes the wall to extend some distance in |
731 | * each direction, or until an obstruction is encountered. |
726 | * each direction, or until an obstruction is encountered. |
732 | * posblocked and negblocked help determine how far the |
727 | * posblocked and negblocked help determine how far the |
733 | * created wall can extend, it won't go extend through |
728 | * created wall can extend, it won't go extend through |
… | |
… | |
753 | object *tmp2 = tmp->clone (); |
748 | object *tmp2 = tmp->clone (); |
754 | m->insert (tmp2, x, y, op); |
749 | m->insert (tmp2, x, y, op); |
755 | |
750 | |
756 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | /* If this is a spellcasting wall, need to insert the spell object */ |
757 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
758 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | tmp2->insert (tmp2->other_arch->instance ()); |
759 | |
754 | |
760 | } |
755 | } |
761 | else |
756 | else |
762 | posblocked = 1; |
757 | posblocked = 1; |
763 | |
758 | |
… | |
… | |
770 | { |
765 | { |
771 | object *tmp2 = tmp->clone (); |
766 | object *tmp2 = tmp->clone (); |
772 | m->insert (tmp2, x, y, op); |
767 | m->insert (tmp2, x, y, op); |
773 | |
768 | |
774 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
775 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
770 | tmp2->insert (tmp2->other_arch->instance ()); |
776 | } |
771 | } |
777 | else |
772 | else |
778 | negblocked = 1; |
773 | negblocked = 1; |
779 | } |
774 | } |
780 | |
775 | |
… | |
… | |
783 | |
778 | |
784 | return 1; |
779 | return 1; |
785 | } |
780 | } |
786 | |
781 | |
787 | int |
782 | int |
788 | dimension_door (object *op, object *caster, object *spob, int dir) |
783 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
789 | { |
784 | { |
790 | uint32 dist, maxdist; |
785 | uint32 dist, maxdist; |
791 | int mflags; |
786 | int mflags; |
792 | maptile *m; |
787 | maptile *m; |
793 | sint16 sx, sy; |
788 | sint16 sx, sy; |
… | |
… | |
804 | /* Given the new outdoor maps, can't let players dimension door for |
799 | /* Given the new outdoor maps, can't let players dimension door for |
805 | * ever, so put limits in. |
800 | * ever, so put limits in. |
806 | */ |
801 | */ |
807 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
808 | |
803 | |
809 | if (op->contr->count) |
804 | if (spellparam) |
810 | { |
805 | { |
|
|
806 | int count = atoi (spellparam); |
|
|
807 | |
811 | if (op->contr->count > maxdist) |
808 | if (count > maxdist) |
812 | { |
809 | { |
813 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
814 | return 0; |
811 | return 0; |
815 | } |
812 | } |
816 | |
813 | |
817 | for (dist = 0; dist < op->contr->count; dist++) |
814 | for (dist = 0; dist < count; dist++) |
818 | { |
815 | { |
819 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
820 | |
817 | |
821 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
822 | break; |
819 | break; |
823 | |
820 | |
824 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
825 | break; |
822 | break; |
826 | } |
823 | } |
827 | |
824 | |
828 | if (dist < op->contr->count) |
825 | if (dist < count) |
829 | { |
826 | { |
830 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
831 | op->contr->count = 0; |
|
|
832 | return 0; |
828 | return 0; |
833 | } |
829 | } |
834 | |
|
|
835 | op->contr->count = 0; |
|
|
836 | |
830 | |
837 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
838 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
839 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
840 | * by such squares). Also, there are probably treasure rooms and |
834 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
891 | |
885 | |
892 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
893 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
894 | return 1; |
888 | return 1; |
895 | |
889 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
891 | |
897 | return 1; |
892 | return 1; |
898 | } |
893 | } |
899 | |
|
|
900 | |
894 | |
901 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
902 | * op is the caster. |
896 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
897 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
898 | * spell is the spell object. |
… | |
… | |
931 | { |
925 | { |
932 | /* See how many points we actually heal. Instead of messages |
926 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
927 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
928 | * on amount of damage healed. |
935 | */ |
929 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
930 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
932 | |
938 | tmp->stats.hp += heal; |
933 | tmp->stats.hp += heal; |
939 | |
934 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
935 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
936 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
937 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
946 | success = 1; |
952 | } |
947 | } |
953 | } |
948 | } |
954 | |
949 | |
955 | if (spell->attacktype & AT_DISEASE) |
950 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
951 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
952 | success = 1; |
958 | |
953 | |
959 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
960 | { |
955 | { |
961 | at = archetype::find ("poisoning"); |
956 | at = archetype::find (shstr_poisoning); |
962 | poison = present_arch_in_ob (at, tmp); |
957 | poison = present_arch_in_ob (at, tmp); |
963 | if (poison) |
958 | if (poison) |
964 | { |
959 | { |
965 | success = 1; |
960 | success = 1; |
966 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
968 | } |
963 | } |
969 | } |
964 | } |
970 | |
965 | |
971 | if (spell->attacktype & AT_CONFUSION) |
966 | if (spell->attacktype & AT_CONFUSION) |
972 | { |
967 | { |
973 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
968 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
974 | if (poison) |
969 | if (poison) |
975 | { |
970 | { |
976 | success = 1; |
971 | success = 1; |
977 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
978 | poison->duration = 1; |
973 | poison->duration = 1; |
979 | } |
974 | } |
980 | } |
975 | } |
981 | |
976 | |
982 | if (spell->attacktype & AT_BLIND) |
977 | if (spell->attacktype & AT_BLIND) |
983 | { |
978 | { |
984 | at = archetype::find ("blindness"); |
979 | at = archetype::find (shstr_blindness); |
985 | poison = present_arch_in_ob (at, tmp); |
980 | poison = present_arch_in_ob (at, tmp); |
986 | if (poison) |
981 | if (poison) |
987 | { |
982 | { |
988 | success = 1; |
983 | success = 1; |
989 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1010 | } |
1005 | } |
1011 | |
1006 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1008 | { |
1014 | tmp->stats.food += spell->stats.food; |
1009 | tmp->stats.food += spell->stats.food; |
|
|
1010 | |
1015 | if (tmp->stats.food > 999) |
1011 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1012 | tmp->stats.food = 999; |
|
|
1013 | |
1017 | success = 1; |
1014 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1015 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1017 | } |
1021 | |
1018 | |
… | |
… | |
1035 | "You don't feel any more powerful." |
1032 | "You don't feel any more powerful." |
1036 | "You are no easier to look at.", |
1033 | "You are no easier to look at.", |
1037 | }; |
1034 | }; |
1038 | |
1035 | |
1039 | int |
1036 | int |
|
|
1037 | change_ability_duration (object *spell, object *caster) |
|
|
1038 | { |
|
|
1039 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1040 | } |
|
|
1041 | |
|
|
1042 | int |
1040 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1043 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1041 | { |
1044 | { |
1042 | object *force = NULL; |
1045 | object *force = 0; |
1043 | int i; |
1046 | int i; |
1044 | |
1047 | |
1045 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1048 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1046 | object *tmp = dir |
1049 | object *tmp = dir |
1047 | ? find_target_for_friendly_spell (op, dir) |
1050 | ? find_target_for_friendly_spell (op, dir) |
1048 | : op; |
1051 | : op; |
1049 | |
1052 | |
1050 | if (!tmp) |
1053 | if (!tmp) |
1051 | return 0; |
1054 | return 0; |
1052 | |
1055 | |
1053 | /* If we've already got a force of this type, don't add a new one. */ |
1056 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1061 | break; |
1064 | break; |
1062 | } |
1065 | } |
1063 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1064 | { |
1067 | { |
1065 | if (!silent) |
1068 | if (!silent) |
1066 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
|
|
1071 | &spell_ob->name, &tmp2->name_pl); |
|
|
1072 | |
1067 | return 0; |
1073 | return 0; |
1068 | } |
1074 | } |
1069 | } |
1075 | } |
1070 | } |
1076 | } |
|
|
1077 | |
|
|
1078 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1079 | |
1071 | if (force == NULL) |
1080 | if (force) |
1072 | { |
|
|
1073 | force = get_archetype (FORCE_NAME); |
|
|
1074 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1075 | if (spell_ob->race) |
|
|
1076 | force->name = spell_ob->race; |
|
|
1077 | else |
|
|
1078 | force->name = spell_ob->name; |
|
|
1079 | force->name_pl = spell_ob->name; |
|
|
1080 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1081 | |
|
|
1082 | } |
1081 | { |
1083 | else |
|
|
1084 | { |
|
|
1085 | int duration; |
|
|
1086 | |
|
|
1087 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1088 | if (duration > force->duration) |
1082 | if (duration > force->duration) |
1089 | { |
1083 | { |
1090 | force->duration = duration; |
1084 | force->duration = duration; |
1091 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1092 | } |
1086 | } |
1093 | else |
1087 | else |
1094 | { |
|
|
1095 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1096 | } |
|
|
1097 | |
1089 | |
1098 | return 1; |
1090 | return 1; |
1099 | } |
1091 | } |
1100 | |
1092 | |
1101 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1094 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1095 | TICK2TIME (duration)); |
|
|
1096 | |
|
|
1097 | force = get_archetype (FORCE_NAME); |
|
|
1098 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1099 | force->duration = duration; |
|
|
1100 | |
|
|
1101 | if (spell_ob->race) |
|
|
1102 | force->name = spell_ob->race; |
|
|
1103 | else |
|
|
1104 | force->name = spell_ob->name; |
|
|
1105 | |
|
|
1106 | force->name_pl = spell_ob->name; |
|
|
1107 | |
1102 | force->speed = 1.0; |
1108 | force->speed = 1.0; |
1103 | force->speed_left = -1.0; |
1109 | force->speed_left = -1.0; |
1104 | SET_FLAG (force, FLAG_APPLIED); |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1105 | |
1111 | |
1106 | /* Now start processing the effects. First, protections */ |
1112 | /* Now start processing the effects. First, protections */ |
… | |
… | |
1173 | */ |
1179 | */ |
1174 | int |
1180 | int |
1175 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1181 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | { |
1182 | { |
1177 | int i; |
1183 | int i; |
1178 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1184 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1179 | |
1185 | |
1180 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1186 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | if (dir != 0) |
1187 | if (dir != 0) |
1182 | { |
1188 | { |
1183 | tmp = find_target_for_friendly_spell (op, dir); |
1189 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1190 | |
|
|
1191 | if (!tmp) |
|
|
1192 | return 0; |
1184 | } |
1193 | } |
1185 | else |
1194 | else |
1186 | { |
|
|
1187 | tmp = op; |
1195 | tmp = op; |
1188 | } |
|
|
1189 | |
1196 | |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1197 | /* If we've already got a force of this type, don't add a new one. */ |
1191 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1198 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1192 | { |
1199 | { |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1200 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1194 | { |
1201 | { |
1195 | if (tmp2->name == spell_ob->name) |
1202 | if (tmp2->name == spell_ob->name) |
1196 | { |
1203 | { |
… | |
… | |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1203 | return 0; |
1210 | return 0; |
1204 | } |
1211 | } |
1205 | } |
1212 | } |
1206 | } |
1213 | } |
|
|
1214 | |
1207 | if (force == NULL) |
1215 | if (force == NULL) |
1208 | { |
1216 | { |
1209 | force = get_archetype (FORCE_NAME); |
1217 | force = get_archetype (FORCE_NAME); |
1210 | force->subtype = FORCE_CHANGE_ABILITY; |
1218 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | if (spell_ob->race) |
1219 | if (spell_ob->race) |
… | |
… | |
1242 | } |
1250 | } |
1243 | else |
1251 | else |
1244 | { |
1252 | { |
1245 | /* Only give out good benefits, and put a max on it */ |
1253 | /* Only give out good benefits, and put a max on it */ |
1246 | for (i = 0; i < NROFATTACKS; i++) |
1254 | for (i = 0; i < NROFATTACKS; i++) |
1247 | { |
|
|
1248 | if (god->resist[i] > 0) |
1255 | if (god->resist[i] > 0) |
1249 | { |
|
|
1250 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1256 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1251 | } |
1257 | |
1252 | } |
|
|
1253 | force->path_attuned |= god->path_attuned; |
1258 | force->path_attuned |= god->path_attuned; |
1254 | |
1259 | |
1255 | if (spell_ob->attacktype) |
1260 | if (spell_ob->attacktype) |
1256 | force->slaying = god->slaying; |
1261 | force->slaying = god->slaying; |
1257 | |
1262 | |
… | |
… | |
1276 | } |
1281 | } |
1277 | |
1282 | |
1278 | /* Alchemy code by Mark Wedel |
1283 | /* Alchemy code by Mark Wedel |
1279 | * |
1284 | * |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1285 | * This code adds a new spell, called alchemy. Alchemy will turn |
1281 | * objects to gold nuggets, the value of the gold nuggets being |
1286 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1282 | * about 90% of that of the item itself. It uses the value of the |
|
|
1283 | * object before charisma adjustments, because the nuggets themselves |
|
|
1284 | * will be will be adjusted by charisma when sold. |
|
|
1285 | * |
1287 | * |
1286 | * Large nuggets are worth 25 gp each (base). You will always get |
1288 | * The value of the gold nuggets being about 90% of that of the item |
1287 | * the maximum number of large nuggets you could get. |
1289 | * itself. It uses the value of the object before charisma adjustments, |
1288 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1290 | * because the nuggets themselves will be will be adjusted by charisma |
1289 | * to the max amount of small nuggets as you could get. |
1291 | * when sold. |
1290 | * |
|
|
1291 | * For example, if an item is worth 110 gold, you will get |
|
|
1292 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1293 | * |
1292 | * |
1294 | * There is also a chance (1:30) that you will get nothing at all |
1293 | * There is also a chance (1:30) that you will get nothing at all |
1295 | * for the object. There is also a maximum weight that will be |
1294 | * for the object. There is also a maximum weight that will be |
1296 | * alchemised. |
1295 | * alchemised. |
1297 | */ |
1296 | */ |
1298 | static void |
1297 | static void |
1299 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1298 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1300 | { |
1299 | { |
1301 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1300 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1302 | |
1301 | |
1303 | /* Give third price when we alchemy money (This should hopefully |
1302 | /* Give third price when we alchemy money (this should hopefully |
1304 | * make it so that it isn't worth it to alchemy money, sell |
1303 | * make it so that it isn't worth it to alchemy money, sell |
1305 | * the nuggets, alchemy the gold from that, etc. |
1304 | * the nuggets, alchemy the gold from that, etc. |
1306 | * Otherwise, give 9 silver on the gold for other objects, |
1305 | * Otherwise, give 9 silver on the gold for other objects, |
1307 | * so that it would still be more affordable to haul |
1306 | * so that it would still be more affordable to haul |
1308 | * the stuff back to town. |
1307 | * the stuff back to town. |
… | |
… | |
1320 | total_weight += obj->total_weight (); |
1319 | total_weight += obj->total_weight (); |
1321 | |
1320 | |
1322 | obj->destroy (); |
1321 | obj->destroy (); |
1323 | } |
1322 | } |
1324 | |
1323 | |
1325 | static void |
|
|
1326 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1327 | { |
|
|
1328 | int flag = 0; |
|
|
1329 | |
|
|
1330 | /* Put any nuggets below the player, but we can only pass this |
|
|
1331 | * flag if we are on the same space as the player |
|
|
1332 | */ |
|
|
1333 | if (x == op->x && y == op->y && op->map == m) |
|
|
1334 | flag = INS_BELOW_ORIGINATOR; |
|
|
1335 | |
|
|
1336 | if (small_nuggets) |
|
|
1337 | { |
|
|
1338 | object *tmp = small->clone (); |
|
|
1339 | tmp->nrof = small_nuggets; |
|
|
1340 | m->insert (tmp, x, y, op, flag); |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | if (large_nuggets) |
|
|
1344 | { |
|
|
1345 | object *tmp = large->clone (); |
|
|
1346 | tmp->nrof = large_nuggets; |
|
|
1347 | m->insert (tmp, x, y, op, flag); |
|
|
1348 | } |
|
|
1349 | |
|
|
1350 | if (object *pl = m->at (x, y).player ()) |
|
|
1351 | if (pl->contr->ns) |
|
|
1352 | pl->contr->ns->look_position = 0; |
|
|
1353 | } |
|
|
1354 | |
|
|
1355 | int |
1324 | int |
1356 | alchemy (object *op, object *caster, object *spell_ob) |
1325 | alchemy (object *op, object *caster, object *spell_ob) |
1357 | { |
1326 | { |
1358 | if (op->type != PLAYER) |
1327 | if (op->type != PLAYER) |
1359 | return 0; |
1328 | return 0; |
1360 | |
1329 | |
1361 | object *large = get_archetype ("largenugget"); |
1330 | archetype *nugget[3]; |
1362 | object *small = get_archetype ("smallnugget"); |
1331 | |
|
|
1332 | nugget[0] = archetype::find (shstr_pyrite3); |
|
|
1333 | nugget[1] = archetype::find (shstr_pyrite2); |
|
|
1334 | nugget[2] = archetype::find (shstr_pyrite); |
1363 | |
1335 | |
1364 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1336 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1365 | * some, and also prevents people from alchemising every table/chair/clock |
1337 | * some, and also prevents people from alchemising every table/chair/clock |
1366 | * in sight |
1338 | * in sight |
1367 | */ |
1339 | */ |
… | |
… | |
1419 | if (weight > weight_max) |
1391 | if (weight > weight_max) |
1420 | break; |
1392 | break; |
1421 | } |
1393 | } |
1422 | } |
1394 | } |
1423 | |
1395 | |
|
|
1396 | value -= rndm (value >> 4); |
1424 | value = min (value, value_max); |
1397 | value = min (value, value_max); |
1425 | |
1398 | |
1426 | uint64 count = value / large->value; |
1399 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1427 | int large_nuggets = count; |
1400 | if (int nrof = value / nugget [i]->value) |
1428 | value -= count * large->value; |
|
|
1429 | |
|
|
1430 | count = value / small->value; |
|
|
1431 | int small_nuggets = count; |
|
|
1432 | |
|
|
1433 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1434 | * it also prevents us from alcheming nuggets that were just created |
|
|
1435 | * with this spell. |
|
|
1436 | */ |
1401 | { |
1437 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1402 | value -= nrof * nugget[i]->value; |
|
|
1403 | |
|
|
1404 | object *tmp = nugget[i]->instance (); |
|
|
1405 | tmp->nrof = nrof; |
|
|
1406 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1407 | op->map->insert (tmp, x, y, op, 0); |
|
|
1408 | } |
1438 | |
1409 | |
1439 | if (weight > weight_max) |
1410 | if (weight > weight_max) |
1440 | goto bailout; |
1411 | goto bailout; |
1441 | } |
1412 | } |
1442 | } |
1413 | } |
1443 | |
1414 | |
1444 | bailout: |
1415 | bailout: |
1445 | large->destroy (); |
|
|
1446 | small->destroy (); |
|
|
1447 | return 1; |
1416 | return 1; |
1448 | } |
1417 | } |
1449 | |
|
|
1450 | |
1418 | |
1451 | /* This function removes the cursed/damned status on equipped |
1419 | /* This function removes the cursed/damned status on equipped |
1452 | * items. |
1420 | * items. |
1453 | */ |
1421 | */ |
1454 | int |
1422 | int |
1455 | remove_curse (object *op, object *caster, object *spell) |
1423 | remove_curse (object *op, object *caster, object *spell) |
1456 | { |
1424 | { |
1457 | object *tmp; |
|
|
1458 | int success = 0, was_one = 0; |
1425 | int success = 0, was_one = 0; |
1459 | |
1426 | |
1460 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1461 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1462 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1463 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1464 | { |
1431 | { |
1465 | was_one++; |
1432 | was_one++; |
|
|
1433 | |
1466 | if (tmp->level <= caster_level (caster, spell)) |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1467 | { |
1435 | { |
1468 | success++; |
1436 | success++; |
1469 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1470 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1471 | |
1439 | |
1472 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1473 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1441 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1474 | tmp->value = 0; /* Still can't sell it */ |
1442 | tmp->value = 0; /* Still can't sell it */ |
1475 | if (op->type == PLAYER) |
1443 | |
|
|
1444 | if (object *pl = tmp->visible_to ()) |
1476 | esrv_send_item (op, tmp); |
1445 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1477 | } |
1446 | } |
1478 | } |
1447 | } |
1479 | |
1448 | |
1480 | if (op->type == PLAYER) |
1449 | if (op->type == PLAYER) |
1481 | { |
1450 | { |
… | |
… | |
1492 | |
1461 | |
1493 | return success; |
1462 | return success; |
1494 | } |
1463 | } |
1495 | |
1464 | |
1496 | /* Identifies objects in the players inventory/on the ground */ |
1465 | /* Identifies objects in the players inventory/on the ground */ |
1497 | |
|
|
1498 | int |
1466 | int |
1499 | cast_identify (object *op, object *caster, object *spell) |
1467 | cast_identify (object *op, object *caster, object *spell) |
1500 | { |
1468 | { |
1501 | object *tmp; |
1469 | object *tmp; |
1502 | int success = 0, num_ident; |
1470 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1503 | |
1471 | |
1504 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1505 | |
|
|
1506 | if (num_ident < 1) |
|
|
1507 | num_ident = 1; |
|
|
1508 | |
1473 | |
1509 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1510 | { |
1475 | { |
1511 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1512 | { |
1477 | { |
1513 | identify (tmp); |
1478 | identify (tmp); |
1514 | |
1479 | |
1515 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1516 | { |
1481 | { |
1517 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1518 | |
1483 | |
1519 | if (tmp->msg) |
1484 | if (tmp->msg) |
1520 | { |
1485 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1522 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1523 | } |
|
|
1524 | } |
1486 | } |
1525 | |
1487 | |
1526 | num_ident--; |
|
|
1527 | success = 1; |
|
|
1528 | if (!num_ident) |
1488 | if (!--num_ident) |
1529 | break; |
1489 | break; |
1530 | } |
1490 | } |
1531 | } |
1491 | } |
1532 | |
1492 | |
1533 | /* If all the power of the spell has been used up, don't go and identify |
1493 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1539 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1499 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1540 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1500 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1541 | { |
1501 | { |
1542 | identify (tmp); |
1502 | identify (tmp); |
1543 | |
1503 | |
1544 | if (op->type == PLAYER) |
1504 | if (object *pl = tmp->visible_to ()) |
1545 | { |
1505 | { |
1546 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1506 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1547 | |
1507 | |
1548 | if (tmp->msg) |
1508 | if (tmp->msg) |
1549 | { |
1509 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1550 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1551 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1552 | } |
|
|
1553 | |
|
|
1554 | esrv_send_item (op, tmp); |
|
|
1555 | } |
1510 | } |
1556 | |
1511 | |
1557 | num_ident--; |
|
|
1558 | success = 1; |
|
|
1559 | if (!num_ident) |
1512 | if (!--num_ident) |
1560 | break; |
1513 | break; |
1561 | } |
1514 | } |
1562 | } |
1515 | } |
1563 | |
1516 | |
1564 | if (!success) |
1517 | if (buf.empty ()) |
1565 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1518 | { |
|
|
1519 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1520 | return 0; |
|
|
1521 | } |
1566 | else |
1522 | else |
|
|
1523 | { |
|
|
1524 | if (op->contr) |
|
|
1525 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1526 | |
1567 | spell_effect (spell, op->x, op->y, op->map, op); |
1527 | spell_effect (spell, op->x, op->y, op->map, op); |
1568 | |
1528 | return 1; |
1569 | return success; |
1529 | } |
1570 | } |
1530 | } |
1571 | |
1531 | |
1572 | int |
1532 | int |
1573 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1533 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1574 | { |
1534 | { |
… | |
… | |
1579 | |
1539 | |
1580 | /* We precompute some values here so that we don't have to keep |
1540 | /* We precompute some values here so that we don't have to keep |
1581 | * doing it over and over again. |
1541 | * doing it over and over again. |
1582 | */ |
1542 | */ |
1583 | god = find_god (determine_god (op)); |
1543 | god = find_god (determine_god (op)); |
1584 | level = caster_level (caster, spell); |
1544 | level = casting_level (caster, spell); |
1585 | range = spell->range + SP_level_range_adjust (caster, spell); |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1586 | |
1546 | |
1587 | if (!skill) |
1547 | if (!skill) |
1588 | skill = caster; |
1548 | skill = caster; |
1589 | |
1549 | |
1590 | for (x = op->x - range; x <= op->x + range; x++) |
1550 | dynbuf buf; |
1591 | for (y = op->y - range; y <= op->y + range; y++) |
1551 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1592 | { |
1552 | { |
1593 | m = op->map; |
|
|
1594 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1595 | if (mflags & P_OUT_OF_MAP) |
|
|
1596 | continue; |
|
|
1597 | |
|
|
1598 | /* For most of the detections, we only detect objects above the |
1553 | /* For most of the detections, we only detect objects above the |
1599 | * floor. But this is not true for show invisible. |
1554 | * floor. But this is not true for show invisible. |
1600 | * Basically, we just go and find the top object and work |
1555 | * Basically, we just go and find the top object and work |
1601 | * down - that is easier than working up. |
1556 | * down - that is easier than working up. |
1602 | */ |
1557 | */ |
1603 | |
1558 | |
1604 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1559 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1605 | last = tmp; |
1560 | last = tmp; |
1606 | |
1561 | |
1607 | /* Shouldn't happen, but if there are no objects on a space, this |
1562 | /* Shouldn't happen, but if there are no objects on a space, this |
1608 | * would happen. |
1563 | * would happen. |
1609 | */ |
1564 | */ |
1610 | if (!last) |
1565 | if (!last) |
1611 | continue; |
1566 | continue; |
1612 | |
1567 | |
1613 | done_one = 0; |
1568 | done_one = 0; |
1614 | floor = 0; |
1569 | floor = 0; |
1615 | detect = NULL; |
1570 | detect = NULL; |
1616 | for (tmp = last; tmp; tmp = tmp->below) |
1571 | for (tmp = last; tmp; tmp = tmp->below) |
1617 | { |
1572 | { |
1618 | /* show invisible */ |
1573 | /* show invisible */ |
1619 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1574 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) |
1620 | /* Might there be other objects that we can make visible? */ |
1575 | /* Might there be other objects that we can make visible? */ |
1621 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1576 | && (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1622 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1577 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1623 | tmp->type == CF_HANDLE || |
1578 | || tmp->type == T_HANDLE |
1624 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1579 | || tmp->type == TRAPDOOR |
|
|
1580 | || tmp->type == EXIT |
|
|
1581 | || tmp->type == HOLE |
|
|
1582 | || tmp->type == BUTTON |
1625 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == TELEPORTER |
|
|
1584 | || tmp->type == GATE |
1626 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1585 | || tmp->type == LOCKED_DOOR |
1627 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1586 | || tmp->type == WEAPON |
|
|
1587 | || tmp->type == ALTAR |
|
|
1588 | || tmp->type == SIGN |
1628 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1589 | || tmp->type == TRIGGER_PEDESTAL |
1629 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1590 | || tmp->type == SPECIAL_KEY |
|
|
1591 | || tmp->type == TREASURE |
|
|
1592 | || tmp->type == BOOK |
|
|
1593 | || tmp->type == HOLY_ALTAR |
|
|
1594 | || tmp->type == CONTAINER))) |
1630 | { |
1595 | { |
1631 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1632 | { |
1597 | { |
1633 | tmp->invisible = 0; |
1598 | tmp->invisible = 0; |
|
|
1599 | done_one = 1; |
|
|
1600 | } |
|
|
1601 | } |
|
|
1602 | |
|
|
1603 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1604 | floor = 1; |
|
|
1605 | |
|
|
1606 | /* All detections below this point don't descend beneath the floor, |
|
|
1607 | * so just continue on. We could be clever and look at the type of |
|
|
1608 | * detection to completely break out if we don't care about objects beneath |
|
|
1609 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1610 | */ |
|
|
1611 | if (floor) |
|
|
1612 | continue; |
|
|
1613 | |
|
|
1614 | /* I had thought about making detect magic and detect curse |
|
|
1615 | * show the flash the magic item like it does for detect monster. |
|
|
1616 | * however, if the object is within sight, this would then make it |
|
|
1617 | * difficult to see what object is magical/cursed, so the |
|
|
1618 | * effect wouldn't be as apparent. |
|
|
1619 | */ |
|
|
1620 | |
|
|
1621 | /* detect magic */ |
|
|
1622 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1623 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1624 | { |
|
|
1625 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1626 | /* make runes more visible */ |
|
|
1627 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1628 | tmp->stats.Cha /= 4; |
|
|
1629 | |
|
|
1630 | done_one = 1; |
|
|
1631 | } |
|
|
1632 | |
|
|
1633 | /* detect monster */ |
|
|
1634 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1635 | { |
|
|
1636 | done_one = 2; |
|
|
1637 | |
|
|
1638 | if (!detect) |
|
|
1639 | detect = tmp; |
|
|
1640 | } |
|
|
1641 | |
|
|
1642 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1643 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1644 | * race must match. |
|
|
1645 | */ |
|
|
1646 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1647 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1648 | spell->race.contains (tmp->race))) |
|
|
1649 | { |
|
|
1650 | done_one = 2; |
|
|
1651 | |
|
|
1652 | if (!detect) |
|
|
1653 | detect = tmp; |
|
|
1654 | } |
|
|
1655 | |
|
|
1656 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1657 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1658 | { |
|
|
1659 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1660 | done_one = 1; |
|
|
1661 | } |
|
|
1662 | |
|
|
1663 | // Do mining detection spell: |
|
|
1664 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1665 | { |
|
|
1666 | if (tmp->type == VEIN) |
|
|
1667 | { |
|
|
1668 | if (tmp->other_arch) |
|
|
1669 | { |
|
|
1670 | if (!detect) |
|
|
1671 | detect = tmp->other_arch; |
|
|
1672 | done_one = 2; |
|
|
1673 | } |
|
|
1674 | else |
1634 | done_one = 1; |
1675 | done_one = 1; |
1635 | } |
1676 | } |
1636 | } |
1677 | } |
1637 | |
|
|
1638 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1639 | floor = 1; |
|
|
1640 | |
|
|
1641 | /* All detections below this point don't descend beneath the floor, |
|
|
1642 | * so just continue on. We could be clever and look at the type of |
|
|
1643 | * detection to completely break out if we don't care about objects beneath |
|
|
1644 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1645 | */ |
|
|
1646 | if (floor) |
|
|
1647 | continue; |
|
|
1648 | |
|
|
1649 | /* I had thought about making detect magic and detect curse |
|
|
1650 | * show the flash the magic item like it does for detect monster. |
|
|
1651 | * however, if the object is within sight, this would then make it |
|
|
1652 | * difficult to see what object is magical/cursed, so the |
|
|
1653 | * effect wouldn't be as apparant. |
|
|
1654 | */ |
|
|
1655 | |
|
|
1656 | /* detect magic */ |
|
|
1657 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1658 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1659 | { |
|
|
1660 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1661 | /* make runes more visibile */ |
|
|
1662 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1663 | tmp->stats.Cha /= 4; |
|
|
1664 | done_one = 1; |
|
|
1665 | } |
|
|
1666 | /* detect monster */ |
|
|
1667 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1668 | { |
|
|
1669 | done_one = 2; |
|
|
1670 | if (!detect) |
|
|
1671 | detect = tmp; |
|
|
1672 | } |
|
|
1673 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1674 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1675 | * race must match. |
|
|
1676 | */ |
|
|
1677 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1678 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1679 | (strstr (spell->race, tmp->race)))) |
|
|
1680 | { |
|
|
1681 | done_one = 2; |
|
|
1682 | if (!detect) |
|
|
1683 | detect = tmp; |
|
|
1684 | } |
|
|
1685 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1686 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1687 | { |
|
|
1688 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1689 | done_one = 1; |
|
|
1690 | } |
|
|
1691 | } /* for stack of objects on this space */ |
1678 | } /* for stack of objects on this space */ |
1692 | |
1679 | |
1693 | /* Code here puts an effect of the spell on the space, so you can see |
1680 | /* Code here puts an effect of the spell on the space, so you can see |
1694 | * where the magic is. |
1681 | * where the magic is. |
1695 | */ |
1682 | */ |
1696 | if (done_one) |
1683 | if (done_one) |
1697 | { |
1684 | { |
1698 | object *detect_ob = arch_to_object (spell->other_arch); |
1685 | object *detect_ob = spell->other_arch->instance (); |
1699 | |
1686 | |
1700 | /* if this is set, we want to copy the face */ |
1687 | /* if this is set, we want to copy the face */ |
1701 | if (done_one == 2 && detect) |
1688 | if (done_one == 2 && detect) |
1702 | { |
1689 | { |
1703 | detect_ob->face = detect->face; |
1690 | detect_ob->face = detect->face; |
1704 | detect_ob->animation_id = detect->animation_id; |
1691 | detect_ob->animation_id = detect->animation_id; |
1705 | detect_ob->anim_speed = detect->anim_speed; |
1692 | detect_ob->anim_speed = detect->anim_speed; |
1706 | detect_ob->last_anim = 0; |
1693 | detect_ob->last_anim = 0; |
1707 | /* by default, the detect_ob is already animated */ |
1694 | /* by default, the detect_ob is already animated */ |
1708 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1695 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1709 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1696 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1710 | } |
1697 | } |
1711 | |
1698 | |
1712 | m->insert (detect_ob, nx, ny, op); |
1699 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1713 | } |
1700 | } |
1714 | } /* for processing the surrounding spaces */ |
1701 | } /* for processing the surrounding spaces */ |
1715 | |
1702 | |
1716 | |
1703 | |
1717 | /* Now process objects in the players inventory if detect curse or magic */ |
1704 | /* Now process objects in the players inventory if detect curse or magic */ |
1718 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1705 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1719 | { |
1706 | { |
1720 | done_one = 0; |
1707 | done_one = 0; |
|
|
1708 | |
1721 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1709 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1722 | { |
1710 | { |
1723 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1711 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1724 | { |
1712 | { |
1725 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1713 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1726 | { |
1714 | { |
1727 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1715 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1728 | if (op->type == PLAYER) |
1716 | |
|
|
1717 | if (object *pl = tmp->visible_to ()) |
1729 | esrv_send_item (op, tmp); |
1718 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1730 | } |
1719 | } |
|
|
1720 | |
1731 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1721 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1732 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1722 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1733 | { |
1723 | { |
1734 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1724 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1735 | if (op->type == PLAYER) |
1725 | |
|
|
1726 | if (object *pl = tmp->visible_to ()) |
1736 | esrv_send_item (op, tmp); |
1727 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1737 | } |
1728 | } |
1738 | } /* if item is not identified */ |
1729 | } /* if item is not identified */ |
1739 | } /* for the players inventory */ |
1730 | } /* for the players inventory */ |
1740 | } /* if detect magic/curse and object is a player */ |
1731 | } /* if detect magic/curse and object is a player */ |
|
|
1732 | |
1741 | return 1; |
1733 | return 1; |
1742 | } |
1734 | } |
1743 | |
1735 | |
1744 | |
1736 | |
1745 | /** |
1737 | /** |
… | |
… | |
1758 | |
1750 | |
1759 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1751 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1760 | |
1752 | |
1761 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1753 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1762 | { |
1754 | { |
1763 | object *tmp; |
|
|
1764 | |
|
|
1765 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1755 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1766 | |
|
|
1767 | /* Explodes a fireball centered at player */ |
|
|
1768 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1769 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1770 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1771 | |
|
|
1772 | tmp->insert_at (victim); |
|
|
1773 | victim->stats.sp = 2 * victim->stats.maxsp; |
1756 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1757 | create_exploding_ball_at (victim, caster_level); |
1774 | } |
1758 | } |
1775 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1759 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1776 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1760 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1777 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1761 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1778 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1762 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1779 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1763 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1780 | { |
1764 | { |
1781 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1765 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1827 | } |
1811 | } |
1828 | /* give sp */ |
1812 | /* give sp */ |
1829 | if (spell->stats.dam > 0) |
1813 | if (spell->stats.dam > 0) |
1830 | { |
1814 | { |
1831 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1815 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1832 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1816 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1833 | return 1; |
1817 | return 1; |
1834 | } |
1818 | } |
1835 | /* suck sp away. Can't suck sp from yourself */ |
1819 | /* suck sp away. Can't suck sp from yourself */ |
1836 | else if (op != plyr) |
1820 | else if (op != plyr) |
1837 | { |
1821 | { |
… | |
… | |
1849 | /* Player doesn't get full credit */ |
1833 | /* Player doesn't get full credit */ |
1850 | sucked = (sucked * rate) / 100; |
1834 | sucked = (sucked * rate) / 100; |
1851 | op->stats.sp += sucked; |
1835 | op->stats.sp += sucked; |
1852 | if (sucked > 0) |
1836 | if (sucked > 0) |
1853 | { |
1837 | { |
1854 | charge_mana_effect (op, caster_level (caster, spell)); |
1838 | charge_mana_effect (op, casting_level (caster, spell)); |
1855 | } |
1839 | } |
1856 | } |
1840 | } |
1857 | return 1; |
1841 | return 1; |
1858 | } |
1842 | } |
1859 | return 0; |
1843 | return 0; |
… | |
… | |
1935 | break; |
1919 | break; |
1936 | } |
1920 | } |
1937 | } |
1921 | } |
1938 | } |
1922 | } |
1939 | |
1923 | |
1940 | |
|
|
1941 | |
|
|
1942 | /* cast_consecrate() - a spell to make an altar your god's */ |
1924 | /* cast_consecrate() - a spell to make an altar your god's */ |
1943 | int |
1925 | int |
1944 | cast_consecrate (object *op, object *caster, object *spell) |
1926 | cast_consecrate (object *op, object *caster, object *spell) |
1945 | { |
1927 | { |
1946 | char buf[MAX_BUF]; |
1928 | char buf[MAX_BUF]; |
… | |
… | |
1958 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1940 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1959 | break; |
1941 | break; |
1960 | if (tmp->type == HOLY_ALTAR) |
1942 | if (tmp->type == HOLY_ALTAR) |
1961 | { |
1943 | { |
1962 | |
1944 | |
1963 | if (tmp->level > caster_level (caster, spell)) |
1945 | if (tmp->level > casting_level (caster, spell)) |
1964 | { |
1946 | { |
1965 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1947 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1966 | return 0; |
1948 | return 0; |
1967 | } |
1949 | } |
1968 | else |
1950 | else |
1969 | { |
1951 | { |
1970 | /* If we got here, we are consecrating an altar */ |
1952 | /* If we got here, we are consecrating an altar */ |
1971 | sprintf (buf, "Altar of %s", &god->name); |
1953 | sprintf (buf, "Altar of %s", &god->name); |
1972 | tmp->name = buf; |
1954 | tmp->name = buf; |
1973 | tmp->level = caster_level (caster, spell); |
1955 | tmp->level = casting_level (caster, spell); |
1974 | tmp->other_arch = god->arch; |
1956 | tmp->other_arch = god->arch; |
|
|
1957 | |
1975 | if (op->type == PLAYER) |
1958 | if (op->type == PLAYER) |
1976 | esrv_update_item (UPD_NAME, op, tmp); |
1959 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1960 | |
1977 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1961 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1978 | return 1; |
1962 | return 1; |
1979 | } |
1963 | } |
1980 | } |
1964 | } |
1981 | } |
1965 | } |
… | |
… | |
2019 | return 0; |
2003 | return 0; |
2020 | } |
2004 | } |
2021 | |
2005 | |
2022 | /* if no direction specified, pick one */ |
2006 | /* if no direction specified, pick one */ |
2023 | if (!dir) |
2007 | if (!dir) |
2024 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
2008 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2025 | |
2009 | |
2026 | m = op->map; |
2010 | m = op->map; |
2027 | x = op->x + freearr_x[dir]; |
2011 | x = op->x + freearr_x[dir]; |
2028 | y = op->y + freearr_y[dir]; |
2012 | y = op->y + freearr_y[dir]; |
2029 | |
2013 | |
2030 | /* if there's no place to put the golem, abort */ |
2014 | /* if there's no place to put the golem, abort */ |
2031 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2015 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2032 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2016 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2033 | { |
2017 | { |
2034 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2035 | return 0; |
2019 | return 0; |
2036 | } |
2020 | } |
2037 | |
2021 | |
… | |
… | |
2041 | if (!weapon) |
2025 | if (!weapon) |
2042 | { |
2026 | { |
2043 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2027 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2044 | return 0; |
2028 | return 0; |
2045 | } |
2029 | } |
|
|
2030 | |
2046 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2031 | if (spell->race && weapon->arch->archname != spell->race) |
2047 | { |
2032 | { |
2048 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2033 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2049 | return 0; |
2034 | return 0; |
2050 | } |
2035 | } |
|
|
2036 | |
2051 | if (weapon->type != WEAPON) |
2037 | if (weapon->type != WEAPON) |
2052 | { |
2038 | { |
2053 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2039 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2054 | return 0; |
2040 | return 0; |
2055 | } |
2041 | } |
|
|
2042 | |
2056 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2043 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2057 | { |
2044 | { |
2058 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2045 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2059 | return 0; |
2046 | return 0; |
2060 | } |
2047 | } |
2061 | |
2048 | |
2062 | if (weapon->nrof > 1) |
2049 | weapon = weapon->split (); |
2063 | { |
|
|
2064 | tmp = get_split_ob (weapon, 1); |
|
|
2065 | esrv_send_item (op, weapon); |
|
|
2066 | weapon = tmp; |
|
|
2067 | } |
|
|
2068 | |
2050 | |
2069 | /* create the golem object */ |
2051 | /* create the golem object */ |
2070 | tmp = arch_to_object (spell->other_arch); |
2052 | tmp = spell->other_arch->instance (); |
2071 | |
2053 | |
2072 | /* if animated by a player, give the player control of the golem */ |
2054 | /* if animated by a player, give the player control of the golem */ |
2073 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2055 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2074 | tmp->stats.exp = 0; |
2056 | tmp->stats.exp = 0; |
2075 | add_friendly_object (tmp); |
2057 | add_friendly_object (tmp); |
… | |
… | |
2077 | tmp->set_owner (op); |
2059 | tmp->set_owner (op); |
2078 | op->contr->golem = tmp; |
2060 | op->contr->golem = tmp; |
2079 | set_spell_skill (op, caster, spell, tmp); |
2061 | set_spell_skill (op, caster, spell, tmp); |
2080 | |
2062 | |
2081 | /* Give the weapon to the golem now. A bit of a hack to check the |
2063 | /* Give the weapon to the golem now. A bit of a hack to check the |
2082 | * removed flag - it should only be set if get_split_object was |
2064 | * removed flag - it should only be set if weapon->split was |
2083 | * used above. |
2065 | * used above. |
2084 | */ |
2066 | */ |
2085 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2067 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2086 | weapon->remove (); |
2068 | weapon->remove (); |
2087 | |
2069 | |
2088 | insert_ob_in_ob (weapon, tmp); |
2070 | tmp->insert (weapon); |
2089 | esrv_send_item (op, weapon); |
2071 | |
2090 | /* To do everything necessary to let a golem use the weapon is a pain, |
2072 | /* To do everything necessary to let a golem use the weapon is a pain, |
2091 | * so instead, just set it as equipped (otherwise, we need to update |
2073 | * so instead, just set it as equipped (otherwise, we need to update |
2092 | * body_info, skills, etc) |
2074 | * body_info, skills, etc) |
2093 | */ |
2075 | */ |
2094 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2076 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2120 | |
2102 | |
2121 | /* attacktype */ |
2103 | /* attacktype */ |
2122 | if (!tmp->attacktype) |
2104 | if (!tmp->attacktype) |
2123 | tmp->attacktype = AT_PHYSICAL; |
2105 | tmp->attacktype = AT_PHYSICAL; |
2124 | |
2106 | |
2125 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2126 | { |
|
|
2127 | for (i = 0; i < NROFATTACKS; i++) |
2107 | for (i = 0; i < NROFATTACKS; i++) |
2128 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2108 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2129 | a = mt->save[0]; |
2109 | |
2130 | } |
2110 | a = op->material->save[0]; |
2131 | else |
|
|
2132 | { |
|
|
2133 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2134 | tmp->resist[i] = 5; |
|
|
2135 | a = 10; |
|
|
2136 | } |
|
|
2137 | |
2111 | |
2138 | /* Set weapon's immunity */ |
2112 | /* Set weapon's immunity */ |
2139 | tmp->resist[ATNR_CONFUSION] = 100; |
2113 | tmp->resist[ATNR_CONFUSION] = 100; |
2140 | tmp->resist[ATNR_POISON] = 100; |
2114 | tmp->resist[ATNR_POISON] = 100; |
2141 | tmp->resist[ATNR_SLOW] = 100; |
2115 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2168 | tmp->state = weapon->state; |
2142 | tmp->state = weapon->state; |
2169 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2143 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2170 | } |
2144 | } |
2171 | |
2145 | |
2172 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2146 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2173 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2147 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2174 | |
2148 | |
2175 | tmp->speed_left = -1; |
2149 | tmp->speed_left = -1; |
2176 | tmp->direction = dir; |
2150 | tmp->direction = dir; |
2177 | |
2151 | |
2178 | m->insert (tmp, x, y, op); |
2152 | m->insert (tmp, x, y, op); |
… | |
… | |
2182 | /* cast_daylight() - changes the map darkness level *lower* */ |
2156 | /* cast_daylight() - changes the map darkness level *lower* */ |
2183 | |
2157 | |
2184 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2158 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2185 | * This changes the light level for the entire map. |
2159 | * This changes the light level for the entire map. |
2186 | */ |
2160 | */ |
2187 | |
|
|
2188 | int |
2161 | int |
2189 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2162 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2190 | { |
2163 | { |
2191 | int success; |
2164 | int success; |
2192 | |
2165 | |
… | |
… | |
2200 | if (spell->stats.dam < 0) |
2173 | if (spell->stats.dam < 0) |
2201 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2202 | else |
2175 | else |
2203 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2176 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2204 | } |
2177 | } |
|
|
2178 | |
2205 | return success; |
2179 | return success; |
2206 | } |
2180 | } |
2207 | |
|
|
2208 | |
|
|
2209 | |
|
|
2210 | |
|
|
2211 | |
2181 | |
2212 | /* create an aura spell object and put it in the player's inventory. |
2182 | /* create an aura spell object and put it in the player's inventory. |
2213 | * as usual, op is player, caster is the object casting the spell, |
2183 | * as usual, op is player, caster is the object casting the spell, |
2214 | * spell is the spell object itself. |
2184 | * spell is the spell object itself. |
2215 | */ |
2185 | */ |
… | |
… | |
2221 | |
2191 | |
2222 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2192 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2223 | if (new_aura) |
2193 | if (new_aura) |
2224 | refresh = 1; |
2194 | refresh = 1; |
2225 | else |
2195 | else |
2226 | new_aura = arch_to_object (spell->other_arch); |
2196 | new_aura = spell->other_arch->instance (); |
2227 | |
2197 | |
2228 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2198 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2229 | |
2199 | |
2230 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2200 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2231 | |
2201 | |
2232 | new_aura->set_owner (op); |
|
|
2233 | set_spell_skill (op, caster, spell, new_aura); |
2202 | set_spell_skill (op, caster, spell, new_aura); |
2234 | new_aura->attacktype = spell->attacktype; |
2203 | new_aura->attacktype = spell->attacktype; |
2235 | |
2204 | |
2236 | new_aura->level = caster_level (caster, spell); |
2205 | new_aura->level = casting_level (caster, spell); |
|
|
2206 | |
2237 | if (refresh) |
2207 | if (refresh) |
2238 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2208 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2239 | else |
2209 | else |
2240 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2210 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2211 | |
2241 | insert_ob_in_ob (new_aura, op); |
2212 | insert_ob_in_ob (new_aura, op); |
|
|
2213 | new_aura->set_owner (op); |
|
|
2214 | |
2242 | return 1; |
2215 | return 1; |
2243 | } |
2216 | } |
2244 | |
|
|
2245 | |
2217 | |
2246 | /* move aura function. An aura is a part of someone's inventory, |
2218 | /* move aura function. An aura is a part of someone's inventory, |
2247 | * which he carries with him, but which acts on the map immediately |
2219 | * which he carries with him, but which acts on the map immediately |
2248 | * around him. |
2220 | * around him. |
2249 | * Aura parameters: |
2221 | * Aura parameters: |
2250 | * duration: duration counter. |
2222 | * duration: duration counter. |
2251 | * attacktype: aura's attacktype |
2223 | * attacktype: aura's attacktype |
2252 | * other_arch: archetype to drop where we attack |
2224 | * other_arch: archetype to drop where we attack |
2253 | */ |
2225 | */ |
2254 | |
|
|
2255 | void |
2226 | void |
2256 | move_aura (object *aura) |
2227 | move_aura (object *aura) |
2257 | { |
2228 | { |
2258 | int i, mflags; |
|
|
2259 | object *env; |
|
|
2260 | maptile *m; |
|
|
2261 | |
|
|
2262 | /* auras belong in inventories */ |
2229 | /* auras belong in inventories */ |
2263 | env = aura->env; |
2230 | object *env = aura->env; |
|
|
2231 | object *owner = aura->owner; |
2264 | |
2232 | |
2265 | /* no matter what we've gotta remove the aura... |
2233 | /* no matter what we've gotta remove the aura... |
2266 | * we'll put it back if its time isn't up. |
2234 | * we'll put it back if its time isn't up. |
2267 | */ |
2235 | */ |
2268 | aura->remove (); |
2236 | aura->remove (); |
… | |
… | |
2273 | aura->destroy (); |
2241 | aura->destroy (); |
2274 | return; |
2242 | return; |
2275 | } |
2243 | } |
2276 | |
2244 | |
2277 | /* auras only exist in inventories */ |
2245 | /* auras only exist in inventories */ |
2278 | if (env == NULL || env->map == NULL) |
2246 | if (!env || !env->map) |
2279 | { |
2247 | { |
2280 | aura->destroy (); |
2248 | aura->destroy (); |
2281 | return; |
2249 | return; |
2282 | } |
2250 | } |
2283 | |
2251 | |
2284 | /* we need to jump out of the inventory for a bit |
2252 | /* we need to jump out of the inventory for a bit |
2285 | * in order to hit the map conveniently. |
2253 | * in order to hit the map conveniently. |
2286 | */ |
2254 | */ |
2287 | aura->insert_at (env, aura); |
2255 | aura->insert_at (env, aura); |
2288 | |
2256 | |
2289 | for (i = 1; i < 9; i++) |
2257 | for (int i = 1; i < 9; i++) |
2290 | { |
2258 | { |
2291 | sint16 nx, ny; |
2259 | mapxy pos (env); |
|
|
2260 | pos.move (i); |
2292 | |
2261 | |
2293 | nx = aura->x + freearr_x[i]; |
|
|
2294 | ny = aura->y + freearr_y[i]; |
|
|
2295 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2296 | |
|
|
2297 | /* Consider the movement tyep of the person with the aura as |
2262 | /* Consider the movement type of the person with the aura as |
2298 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * movement type of the aura. Eg, if the player is flying, the aura |
2299 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | * is flying also, if player is walking, it is on the ground, etc. |
2300 | */ |
2265 | */ |
2301 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2266 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2302 | { |
2267 | { |
2303 | hit_map (aura, i, aura->attacktype, 0); |
2268 | hit_map (aura, i, aura->attacktype, 0); |
2304 | |
2269 | |
2305 | if (aura->other_arch) |
2270 | if (aura->other_arch) |
2306 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2271 | pos.insert (aura->other_arch->instance (), aura); |
2307 | } |
2272 | } |
2308 | } |
2273 | } |
2309 | |
2274 | |
2310 | /* put the aura back in the player's inventory */ |
2275 | /* put the aura back in the player's inventory */ |
2311 | aura->remove (); |
2276 | env->insert (aura); |
2312 | insert_ob_in_ob (aura, env); |
2277 | aura->set_owner (owner); |
2313 | } |
2278 | } |
2314 | |
2279 | |
2315 | /* moves the peacemaker spell. |
2280 | /* moves the peacemaker spell. |
2316 | * op is the piece object. |
2281 | * op is the piece object. |
2317 | */ |
2282 | */ |
2318 | |
|
|
2319 | void |
2283 | void |
2320 | move_peacemaker (object *op) |
2284 | move_peacemaker (object *op) |
2321 | { |
2285 | { |
2322 | object *tmp; |
2286 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2323 | |
|
|
2324 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2325 | { |
2287 | { |
2326 | int atk_lev, def_lev; |
2288 | int atk_lev, def_lev; |
2327 | object *victim = tmp; |
2289 | object *victim = tmp->head_ (); |
2328 | |
2290 | |
2329 | if (tmp->head) |
|
|
2330 | victim = tmp->head; |
|
|
2331 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2291 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2332 | continue; |
2292 | continue; |
|
|
2293 | |
2333 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2294 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2334 | continue; |
2295 | continue; |
|
|
2296 | |
2335 | if (victim->stats.exp == 0) |
2297 | if (victim->stats.exp == 0) |
2336 | continue; |
2298 | continue; |
2337 | |
2299 | |
2338 | def_lev = MAX (1, victim->level); |
2300 | def_lev = max (1, victim->level); |
2339 | atk_lev = MAX (1, op->level); |
2301 | atk_lev = max (1, op->level); |
2340 | |
2302 | |
2341 | if (rndm (0, atk_lev - 1) > def_lev) |
2303 | if (rndm (0, atk_lev - 1) > def_lev) |
2342 | { |
2304 | { |
2343 | /* make this sucker peaceful. */ |
2305 | /* make this sucker peaceful. */ |
2344 | |
2306 | |
|
|
2307 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2345 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2308 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2346 | victim->stats.exp = 0; |
2309 | victim->stats.exp = 0; |
2347 | #if 0 |
2310 | #if 0 |
2348 | /* No idea why these were all set to zero - if something |
2311 | /* No idea why these were all set to zero - if something |
2349 | * makes this creature agressive, he should still do damage. |
2312 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2356 | victim->attack_movement = RANDO2; |
2319 | victim->attack_movement = RANDO2; |
2357 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2320 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2358 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2321 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2359 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2322 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2360 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2323 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2324 | |
2361 | if (victim->name) |
2325 | if (victim->name) |
2362 | { |
|
|
2363 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2326 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2364 | } |
2327 | } |
2365 | } |
|
|
2366 | } |
2328 | } |
2367 | } |
2329 | } |
2368 | |
|
|
2369 | |
2330 | |
2370 | /* This writes a rune that contains the appropriate message. |
2331 | /* This writes a rune that contains the appropriate message. |
2371 | * There really isn't any adjustments we make. |
2332 | * There really isn't any adjustments we make. |
2372 | */ |
2333 | */ |
2373 | |
|
|
2374 | int |
2334 | int |
2375 | write_mark (object *op, object *spell, const char *msg) |
2335 | write_mark (object *op, object *spell, const char *msg) |
2376 | { |
2336 | { |
2377 | char rune[HUGE_BUF]; |
|
|
2378 | object *tmp; |
|
|
2379 | |
|
|
2380 | if (!msg || msg[0] == 0) |
2337 | if (!msg || msg[0] == 0) |
2381 | { |
2338 | { |
2382 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2339 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2383 | return 0; |
2340 | return 0; |
2384 | } |
2341 | } |
2385 | |
2342 | |
2386 | if (strcasestr_local (msg, "endmsg")) |
2343 | if (!msg_is_safe (msg)) |
2387 | { |
2344 | { |
2388 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2345 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2389 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2346 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2390 | return 0; |
2347 | return 0; |
2391 | } |
2348 | } |
|
|
2349 | |
2392 | if (!spell->other_arch) |
2350 | if (!spell->other_arch) |
2393 | return 0; |
2351 | return 0; |
2394 | tmp = arch_to_object (spell->other_arch); |
|
|
2395 | |
2352 | |
2396 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2353 | object *tmp = spell->other_arch->instance (); |
2397 | |
2354 | |
2398 | tmp->race = op->name; /*Save the owner of the rune */ |
2355 | tmp->race = op->name; /*Save the owner of the rune */ |
2399 | tmp->msg = rune; |
2356 | tmp->msg = msg; |
2400 | |
2357 | |
2401 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2358 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2359 | |
2402 | return 1; |
2360 | return 1; |
2403 | } |
2361 | } |
|
|
2362 | |