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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
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70 | return 0; |
69 | return 0; |
71 | } |
70 | } |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
72 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
75 | esrv_del_item (op->contr, wand->count); |
77 | wand->destroy (); |
76 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype ("fireball"); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
79 | |
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123 | * great a plus, the default is used. |
122 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
126 | */ |
128 | |
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|
129 | int |
127 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | { |
129 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
130 | int missile_plus = 0, bonus_plus = 0; |
133 | const char *missile_name; |
131 | const char *missile_name; |
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257 | && at_tmp->weight < at->weight))) |
255 | && at_tmp->weight < at->weight))) |
258 | at = at_tmp; |
256 | at = at_tmp; |
259 | } |
257 | } |
260 | } |
258 | } |
261 | } |
259 | } |
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|
260 | |
262 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
263 | * know |
262 | * know |
264 | */ |
263 | */ |
265 | if (!at) |
264 | if (!at) |
266 | { |
265 | { |
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… | |
291 | if (!dir) |
290 | if (!dir) |
292 | { |
291 | { |
293 | examine_monster (op, op); |
292 | examine_monster (op, op); |
294 | return 1; |
293 | return 1; |
295 | } |
294 | } |
|
|
295 | |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
297 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
298 | { |
298 | { |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
300 | |
300 | |
… | |
… | |
320 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
321 | return 1; |
321 | return 1; |
322 | } |
322 | } |
323 | } |
323 | } |
324 | } |
324 | } |
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|
325 | |
325 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | return 1; |
327 | return 1; |
327 | } |
328 | } |
328 | |
|
|
329 | |
329 | |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
331 | * does race check, undead check, etc |
331 | * does race check, undead check, etc |
332 | * Returns TRUE if mon can't see pl, false |
332 | * Returns TRUE if mon can't see pl, false |
333 | * otherwise. This doesn't check range, walls, etc. It |
333 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
569 | } |
569 | } |
570 | |
570 | |
571 | int |
571 | int |
572 | perceive_self (object *op) |
572 | perceive_self (object *op) |
573 | { |
573 | { |
574 | char buf[MAX_BUF]; |
|
|
575 | const char *cp = describe_item (op, op); |
574 | const char *cp = describe_item (op, op); |
576 | archetype *at = archetype::find (ARCH_DEPLETION); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
577 | object *tmp; |
|
|
578 | int i; |
|
|
579 | |
576 | |
|
|
577 | dynbuf_text buf; |
|
|
578 | |
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|
579 | if (player *pl = op->contr) |
|
|
580 | if (object *race = archetype::find (op->race)) |
|
|
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
|
|
582 | |
580 | tmp = find_god (determine_god (op)); |
583 | if (object *god = find_god (determine_god (op))) |
581 | if (tmp) |
584 | buf << "You worship " << &god->name << ".\n"; |
582 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
583 | else |
585 | else |
584 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
586 | buf << "You worship no god.\n"; |
585 | |
587 | |
586 | tmp = present_arch_in_ob (at, op); |
588 | object *tmp = present_arch_in_ob (at, op); |
587 | |
589 | |
588 | if (*cp == '\0' && tmp == NULL) |
590 | if (*cp == '\0' && tmp == NULL) |
589 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
591 | buf << "You feel very mundane. "; |
590 | else |
592 | else |
591 | { |
593 | { |
592 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
594 | buf << "You have: " << cp << ".\n"; |
593 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
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|
594 | |
595 | |
595 | if (tmp) |
596 | if (tmp) |
596 | for (i = 0; i < NUM_STATS; i++) |
597 | for (int i = 0; i < NUM_STATS; i++) |
597 | if (tmp->stats.stat (i) < 0) |
598 | if (tmp->stats.stat (i) < 0) |
598 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
599 | } |
600 | } |
600 | |
601 | |
601 | if (is_dragon_pl (op)) |
602 | if (is_dragon_pl (op)) |
602 | { |
|
|
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
605 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
607 | { |
607 | { |
608 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
609 | sprintf (buf, "Your metabolism isn't focused on anything."); |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
610 | else |
610 | else |
611 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
612 | |
613 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
614 | break; |
613 | break; |
615 | } |
614 | } |
616 | } |
615 | } |
617 | } |
616 | |
|
|
617 | buf << '\0'; // zero-terminate |
|
|
618 | |
|
|
619 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
618 | |
620 | |
619 | return 1; |
621 | return 1; |
620 | } |
622 | } |
621 | |
623 | |
622 | /* This creates magic walls. Really, it can create most any object, |
624 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
1997 | object *weapon, *tmp; |
1999 | object *weapon, *tmp; |
1998 | char buf[MAX_BUF]; |
2000 | char buf[MAX_BUF]; |
1999 | int a, i; |
2001 | int a, i; |
2000 | sint16 x, y; |
2002 | sint16 x, y; |
2001 | maptile *m; |
2003 | maptile *m; |
2002 | materialtype_t *mt; |
|
|
2003 | |
2004 | |
2004 | if (!spell->other_arch) |
2005 | if (!spell->other_arch) |
2005 | { |
2006 | { |
2006 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2007 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2007 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
2008 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2119 | |
2120 | |
2120 | /* attacktype */ |
2121 | /* attacktype */ |
2121 | if (!tmp->attacktype) |
2122 | if (!tmp->attacktype) |
2122 | tmp->attacktype = AT_PHYSICAL; |
2123 | tmp->attacktype = AT_PHYSICAL; |
2123 | |
2124 | |
2124 | mt = NULL; |
|
|
2125 | if (op->materialname != NULL) |
|
|
2126 | mt = name_to_material (op->materialname); |
2125 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2127 | if (mt != NULL) |
|
|
2128 | { |
2126 | { |
2129 | for (i = 0; i < NROFATTACKS; i++) |
2127 | for (i = 0; i < NROFATTACKS; i++) |
2130 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2128 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2131 | a = mt->save[0]; |
2129 | a = mt->save[0]; |
2132 | } |
2130 | } |
… | |
… | |
2134 | { |
2132 | { |
2135 | for (i = 0; i < NROFATTACKS; i++) |
2133 | for (i = 0; i < NROFATTACKS; i++) |
2136 | tmp->resist[i] = 5; |
2134 | tmp->resist[i] = 5; |
2137 | a = 10; |
2135 | a = 10; |
2138 | } |
2136 | } |
|
|
2137 | |
2139 | /* Set weapon's immunity */ |
2138 | /* Set weapon's immunity */ |
2140 | tmp->resist[ATNR_CONFUSION] = 100; |
2139 | tmp->resist[ATNR_CONFUSION] = 100; |
2141 | tmp->resist[ATNR_POISON] = 100; |
2140 | tmp->resist[ATNR_POISON] = 100; |
2142 | tmp->resist[ATNR_SLOW] = 100; |
2141 | tmp->resist[ATNR_SLOW] = 100; |
2143 | tmp->resist[ATNR_PARALYZE] = 100; |
2142 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2149 | |
2148 | |
2150 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2149 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2151 | |
2150 | |
2152 | if (a > 14) |
2151 | if (a > 14) |
2153 | a = 14; |
2152 | a = 14; |
|
|
2153 | |
2154 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2154 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2155 | |
2155 | |
2156 | /* Determine golem's speed */ |
2156 | /* Determine golem's speed */ |
2157 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2157 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2158 | |
2158 | |