1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
308 | { |
302 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
304 | return 0; |
311 | } |
305 | } |
|
|
306 | |
312 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
313 | { |
308 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | { |
311 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
335 | * pl is invisible. |
330 | * pl is invisible. |
336 | */ |
331 | */ |
337 | int |
332 | int |
338 | makes_invisible_to (object *pl, object *mon) |
333 | makes_invisible_to (object *pl, object *mon) |
339 | { |
334 | { |
340 | |
|
|
341 | if (!pl->invisible) |
335 | if (!pl->invisible) |
342 | return 0; |
336 | return 0; |
|
|
337 | |
343 | if (pl->type == PLAYER) |
338 | if (pl->type == PLAYER) |
344 | { |
339 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
340 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
341 | if (!pl->contr->invis_race) |
347 | { |
342 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
344 | return 0; |
|
|
345 | |
350 | return 1; |
346 | return 1; |
351 | } |
347 | } |
|
|
348 | |
352 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
354 | return 1; |
351 | return 1; |
|
|
352 | |
355 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
354 | if (!mon->race) |
357 | return 0; |
355 | return 0; |
|
|
356 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | return 1; |
358 | return 1; |
|
|
359 | |
360 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
361 | return 0; |
361 | return 0; |
362 | } |
362 | } |
363 | else |
363 | else |
364 | { |
364 | { |
… | |
… | |
466 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
467 | { |
467 | { |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
470 | else |
471 | { |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | // remove first so we do not call update_stats |
|
|
473 | op->remove (); |
|
|
474 | pl->enter_exit (op); |
|
|
475 | } |
|
|
476 | } |
472 | } |
477 | |
473 | |
478 | op->destroy (); |
474 | op->destroy (); |
479 | } |
475 | } |
480 | |
476 | |
… | |
… | |
496 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
497 | return 1; |
493 | return 1; |
498 | } |
494 | } |
499 | |
495 | |
500 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
501 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
502 | { |
499 | { |
503 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
504 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
505 | return 0; |
502 | return 0; |
506 | } |
503 | } |
… | |
… | |
576 | |
573 | |
577 | dynbuf_text buf; |
574 | dynbuf_text buf; |
578 | |
575 | |
579 | if (player *pl = op->contr) |
576 | if (player *pl = op->contr) |
580 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
582 | |
579 | |
583 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
584 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
585 | else |
582 | else |
586 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
587 | |
584 | |
588 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
589 | |
586 | |
590 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
591 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
592 | else |
589 | else |
593 | { |
590 | { |
594 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
595 | |
592 | |
596 | if (tmp) |
593 | if (tmp) |
597 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
598 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
600 | } |
597 | } |
601 | |
598 | |
602 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
602 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
604 | { |
608 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
610 | else |
607 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
609 | |
613 | break; |
610 | break; |
614 | } |
611 | } |
615 | } |
612 | } |
616 | |
613 | |
… | |
… | |
895 | |
892 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
893 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
897 | return 1; |
894 | return 1; |
898 | } |
895 | } |
899 | |
896 | |
900 | |
|
|
901 | /* cast_heal: Heals something. |
897 | /* cast_heal: Heals something. |
902 | * op is the caster. |
898 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
899 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
900 | * spell is the spell object. |
905 | */ |
901 | */ |
… | |
… | |
931 | { |
927 | { |
932 | /* See how many points we actually heal. Instead of messages |
928 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
929 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
930 | * on amount of damage healed. |
935 | */ |
931 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
932 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
933 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
934 | |
938 | tmp->stats.hp += heal; |
935 | tmp->stats.hp += heal; |
939 | |
936 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
937 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
938 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
939 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
948 | success = 1; |
952 | } |
949 | } |
953 | } |
950 | } |
954 | |
951 | |
955 | if (spell->attacktype & AT_DISEASE) |
952 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
953 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
954 | success = 1; |
958 | |
955 | |
959 | if (spell->attacktype & AT_POISON) |
956 | if (spell->attacktype & AT_POISON) |
960 | { |
957 | { |
961 | at = archetype::find ("poisoning"); |
958 | at = archetype::find ("poisoning"); |
… | |
… | |
1010 | } |
1007 | } |
1011 | |
1008 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1009 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1010 | { |
1014 | tmp->stats.food += spell->stats.food; |
1011 | tmp->stats.food += spell->stats.food; |
|
|
1012 | |
1015 | if (tmp->stats.food > 999) |
1013 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1014 | tmp->stats.food = 999; |
|
|
1015 | |
1017 | success = 1; |
1016 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1017 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1018 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1019 | } |
1021 | |
1020 | |
… | |
… | |
1173 | */ |
1172 | */ |
1174 | int |
1173 | int |
1175 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1174 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | { |
1175 | { |
1177 | int i; |
1176 | int i; |
1178 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1177 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1179 | |
1178 | |
1180 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1179 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | if (dir != 0) |
1180 | if (dir != 0) |
1182 | { |
1181 | { |
1183 | tmp = find_target_for_friendly_spell (op, dir); |
1182 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1183 | |
|
|
1184 | if (!tmp) |
|
|
1185 | return 0; |
1184 | } |
1186 | } |
1185 | else |
1187 | else |
1186 | { |
|
|
1187 | tmp = op; |
1188 | tmp = op; |
1188 | } |
|
|
1189 | |
1189 | |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1191 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1191 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1192 | { |
1192 | { |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1194 | { |
1194 | { |
1195 | if (tmp2->name == spell_ob->name) |
1195 | if (tmp2->name == spell_ob->name) |
1196 | { |
1196 | { |
… | |
… | |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1203 | return 0; |
1203 | return 0; |
1204 | } |
1204 | } |
1205 | } |
1205 | } |
1206 | } |
1206 | } |
|
|
1207 | |
1207 | if (force == NULL) |
1208 | if (force == NULL) |
1208 | { |
1209 | { |
1209 | force = get_archetype (FORCE_NAME); |
1210 | force = get_archetype (FORCE_NAME); |
1210 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | if (spell_ob->race) |
1212 | if (spell_ob->race) |
… | |
… | |
1276 | } |
1277 | } |
1277 | |
1278 | |
1278 | /* Alchemy code by Mark Wedel |
1279 | /* Alchemy code by Mark Wedel |
1279 | * |
1280 | * |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1281 | * This code adds a new spell, called alchemy. Alchemy will turn |
1281 | * objects to gold nuggets, the value of the gold nuggets being |
1282 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1282 | * about 90% of that of the item itself. It uses the value of the |
|
|
1283 | * object before charisma adjustments, because the nuggets themselves |
|
|
1284 | * will be will be adjusted by charisma when sold. |
|
|
1285 | * |
1283 | * |
1286 | * Large nuggets are worth 25 gp each (base). You will always get |
1284 | * The value of the gold nuggets being about 90% of that of the item |
1287 | * the maximum number of large nuggets you could get. |
1285 | * itself. It uses the value of the object before charisma adjustments, |
1288 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1286 | * because the nuggets themselves will be will be adjusted by charisma |
1289 | * to the max amount of small nuggets as you could get. |
1287 | * when sold. |
1290 | * |
|
|
1291 | * For example, if an item is worth 110 gold, you will get |
|
|
1292 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1293 | * |
1288 | * |
1294 | * There is also a chance (1:30) that you will get nothing at all |
1289 | * There is also a chance (1:30) that you will get nothing at all |
1295 | * for the object. There is also a maximum weight that will be |
1290 | * for the object. There is also a maximum weight that will be |
1296 | * alchemised. |
1291 | * alchemised. |
1297 | */ |
1292 | */ |
1298 | static void |
1293 | static void |
1299 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1300 | { |
1295 | { |
1301 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1302 | |
1297 | |
1303 | /* Give third price when we alchemy money (This should hopefully |
1298 | /* Give third price when we alchemy money (this should hopefully |
1304 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * make it so that it isn't worth it to alchemy money, sell |
1305 | * the nuggets, alchemy the gold from that, etc. |
1300 | * the nuggets, alchemy the gold from that, etc. |
1306 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * Otherwise, give 9 silver on the gold for other objects, |
1307 | * so that it would still be more affordable to haul |
1302 | * so that it would still be more affordable to haul |
1308 | * the stuff back to town. |
1303 | * the stuff back to town. |
… | |
… | |
1320 | total_weight += obj->total_weight (); |
1315 | total_weight += obj->total_weight (); |
1321 | |
1316 | |
1322 | obj->destroy (); |
1317 | obj->destroy (); |
1323 | } |
1318 | } |
1324 | |
1319 | |
1325 | static void |
|
|
1326 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1327 | { |
|
|
1328 | int flag = 0; |
|
|
1329 | |
|
|
1330 | /* Put any nuggets below the player, but we can only pass this |
|
|
1331 | * flag if we are on the same space as the player |
|
|
1332 | */ |
|
|
1333 | if (x == op->x && y == op->y && op->map == m) |
|
|
1334 | flag = INS_BELOW_ORIGINATOR; |
|
|
1335 | |
|
|
1336 | if (small_nuggets) |
|
|
1337 | { |
|
|
1338 | object *tmp = small->clone (); |
|
|
1339 | tmp->nrof = small_nuggets; |
|
|
1340 | m->insert (tmp, x, y, op, flag); |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | if (large_nuggets) |
|
|
1344 | { |
|
|
1345 | object *tmp = large->clone (); |
|
|
1346 | tmp->nrof = large_nuggets; |
|
|
1347 | m->insert (tmp, x, y, op, flag); |
|
|
1348 | } |
|
|
1349 | |
|
|
1350 | if (object *pl = m->at (x, y).player ()) |
|
|
1351 | if (pl->contr->ns) |
|
|
1352 | pl->contr->ns->look_position = 0; |
|
|
1353 | } |
|
|
1354 | |
|
|
1355 | int |
1320 | int |
1356 | alchemy (object *op, object *caster, object *spell_ob) |
1321 | alchemy (object *op, object *caster, object *spell_ob) |
1357 | { |
1322 | { |
1358 | if (op->type != PLAYER) |
1323 | if (op->type != PLAYER) |
1359 | return 0; |
1324 | return 0; |
1360 | |
1325 | |
1361 | object *large = get_archetype ("largenugget"); |
1326 | archetype *nugget[3]; |
1362 | object *small = get_archetype ("smallnugget"); |
1327 | |
|
|
1328 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1329 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1330 | nugget[2] = archetype::find ("pyrite"); |
1363 | |
1331 | |
1364 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1332 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1365 | * some, and also prevents people from alchemising every table/chair/clock |
1333 | * some, and also prevents people from alchemising every table/chair/clock |
1366 | * in sight |
1334 | * in sight |
1367 | */ |
1335 | */ |
… | |
… | |
1419 | if (weight > weight_max) |
1387 | if (weight > weight_max) |
1420 | break; |
1388 | break; |
1421 | } |
1389 | } |
1422 | } |
1390 | } |
1423 | |
1391 | |
|
|
1392 | value -= rndm (value >> 4); |
1424 | value = min (value, value_max); |
1393 | value = min (value, value_max); |
1425 | |
1394 | |
1426 | uint64 count = value / large->value; |
1395 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1427 | int large_nuggets = count; |
1396 | if (int nrof = value / nugget [i]->value) |
1428 | value -= count * large->value; |
|
|
1429 | |
|
|
1430 | count = value / small->value; |
|
|
1431 | int small_nuggets = count; |
|
|
1432 | |
|
|
1433 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1434 | * it also prevents us from alcheming nuggets that were just created |
|
|
1435 | * with this spell. |
|
|
1436 | */ |
1397 | { |
1437 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1398 | value -= nrof * nugget[i]->value; |
|
|
1399 | |
|
|
1400 | object *tmp = arch_to_object (nugget[i]); |
|
|
1401 | tmp->nrof = nrof; |
|
|
1402 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1403 | op->map->insert (tmp, x, y, op, 0); |
|
|
1404 | } |
1438 | |
1405 | |
1439 | if (weight > weight_max) |
1406 | if (weight > weight_max) |
1440 | goto bailout; |
1407 | goto bailout; |
1441 | } |
1408 | } |
1442 | } |
1409 | } |
1443 | |
1410 | |
1444 | bailout: |
1411 | bailout: |
1445 | large->destroy (); |
|
|
1446 | small->destroy (); |
|
|
1447 | return 1; |
1412 | return 1; |
1448 | } |
1413 | } |
1449 | |
|
|
1450 | |
1414 | |
1451 | /* This function removes the cursed/damned status on equipped |
1415 | /* This function removes the cursed/damned status on equipped |
1452 | * items. |
1416 | * items. |
1453 | */ |
1417 | */ |
1454 | int |
1418 | int |
… | |
… | |
1461 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1462 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1463 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1464 | { |
1428 | { |
1465 | was_one++; |
1429 | was_one++; |
|
|
1430 | |
1466 | if (tmp->level <= caster_level (caster, spell)) |
1431 | if (tmp->level <= caster_level (caster, spell)) |
1467 | { |
1432 | { |
1468 | success++; |
1433 | success++; |
1469 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1434 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1470 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1435 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1471 | |
1436 | |
1472 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1437 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1473 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1438 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1474 | tmp->value = 0; /* Still can't sell it */ |
1439 | tmp->value = 0; /* Still can't sell it */ |
1475 | if (op->type == PLAYER) |
1440 | |
|
|
1441 | if (object *pl = tmp->visible_to ()) |
1476 | esrv_send_item (op, tmp); |
1442 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1477 | } |
1443 | } |
1478 | } |
1444 | } |
1479 | |
1445 | |
1480 | if (op->type == PLAYER) |
1446 | if (op->type == PLAYER) |
1481 | { |
1447 | { |
… | |
… | |
1492 | |
1458 | |
1493 | return success; |
1459 | return success; |
1494 | } |
1460 | } |
1495 | |
1461 | |
1496 | /* Identifies objects in the players inventory/on the ground */ |
1462 | /* Identifies objects in the players inventory/on the ground */ |
1497 | |
|
|
1498 | int |
1463 | int |
1499 | cast_identify (object *op, object *caster, object *spell) |
1464 | cast_identify (object *op, object *caster, object *spell) |
1500 | { |
1465 | { |
|
|
1466 | dynbuf_text buf; |
1501 | object *tmp; |
1467 | object *tmp; |
1502 | int success = 0, num_ident; |
|
|
1503 | |
1468 | |
1504 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1505 | |
1470 | |
1506 | if (num_ident < 1) |
1471 | if (num_ident < 1) |
1507 | num_ident = 1; |
1472 | num_ident = 1; |
1508 | |
1473 | |
1509 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1512 | { |
1477 | { |
1513 | identify (tmp); |
1478 | identify (tmp); |
1514 | |
1479 | |
1515 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1516 | { |
1481 | { |
1517 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1518 | |
1483 | |
1519 | if (tmp->msg) |
1484 | if (tmp->msg) |
1520 | { |
1485 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1522 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1523 | } |
|
|
1524 | } |
1486 | } |
1525 | |
1487 | |
1526 | num_ident--; |
1488 | num_ident--; |
1527 | success = 1; |
|
|
1528 | if (!num_ident) |
1489 | if (!num_ident) |
1529 | break; |
1490 | break; |
1530 | } |
1491 | } |
1531 | } |
1492 | } |
1532 | |
1493 | |
… | |
… | |
1539 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1540 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1501 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1541 | { |
1502 | { |
1542 | identify (tmp); |
1503 | identify (tmp); |
1543 | |
1504 | |
1544 | if (op->type == PLAYER) |
1505 | if (object *pl = tmp->visible_to ()) |
1545 | { |
1506 | { |
1546 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1507 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1547 | |
1508 | |
1548 | if (tmp->msg) |
1509 | if (tmp->msg) |
1549 | { |
1510 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1550 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1551 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1552 | } |
|
|
1553 | |
|
|
1554 | esrv_send_item (op, tmp); |
|
|
1555 | } |
1511 | } |
1556 | |
1512 | |
1557 | num_ident--; |
1513 | num_ident--; |
1558 | success = 1; |
|
|
1559 | if (!num_ident) |
1514 | if (!num_ident) |
1560 | break; |
1515 | break; |
1561 | } |
1516 | } |
1562 | } |
1517 | } |
1563 | |
1518 | |
1564 | if (!success) |
1519 | if (buf.empty ()) |
1565 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1520 | { |
|
|
1521 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1522 | return 0; |
|
|
1523 | } |
1566 | else |
1524 | else |
|
|
1525 | { |
|
|
1526 | if (op->contr) |
|
|
1527 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1528 | |
1567 | spell_effect (spell, op->x, op->y, op->map, op); |
1529 | spell_effect (spell, op->x, op->y, op->map, op); |
1568 | |
1530 | return 1; |
1569 | return success; |
1531 | } |
1570 | } |
1532 | } |
1571 | |
1533 | |
1572 | int |
1534 | int |
1573 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1535 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1574 | { |
1536 | { |
… | |
… | |
1716 | |
1678 | |
1717 | /* Now process objects in the players inventory if detect curse or magic */ |
1679 | /* Now process objects in the players inventory if detect curse or magic */ |
1718 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1680 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1719 | { |
1681 | { |
1720 | done_one = 0; |
1682 | done_one = 0; |
|
|
1683 | |
1721 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1684 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1722 | { |
1685 | { |
1723 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1686 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1724 | { |
1687 | { |
1725 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1726 | { |
1689 | { |
1727 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1690 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1728 | if (op->type == PLAYER) |
1691 | |
|
|
1692 | if (object *pl = tmp->visible_to ()) |
1729 | esrv_send_item (op, tmp); |
1693 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1730 | } |
1694 | } |
|
|
1695 | |
1731 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1732 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1733 | { |
1698 | { |
1734 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1735 | if (op->type == PLAYER) |
1700 | |
|
|
1701 | if (object *pl = tmp->visible_to ()) |
1736 | esrv_send_item (op, tmp); |
1702 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1737 | } |
1703 | } |
1738 | } /* if item is not identified */ |
1704 | } /* if item is not identified */ |
1739 | } /* for the players inventory */ |
1705 | } /* for the players inventory */ |
1740 | } /* if detect magic/curse and object is a player */ |
1706 | } /* if detect magic/curse and object is a player */ |
|
|
1707 | |
1741 | return 1; |
1708 | return 1; |
1742 | } |
1709 | } |
1743 | |
1710 | |
1744 | |
1711 | |
1745 | /** |
1712 | /** |
… | |
… | |
1771 | |
1738 | |
1772 | tmp->insert_at (victim); |
1739 | tmp->insert_at (victim); |
1773 | victim->stats.sp = 2 * victim->stats.maxsp; |
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
1774 | } |
1741 | } |
1775 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1776 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1743 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1777 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1778 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1779 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1780 | { |
1747 | { |
1781 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1935 | break; |
1902 | break; |
1936 | } |
1903 | } |
1937 | } |
1904 | } |
1938 | } |
1905 | } |
1939 | |
1906 | |
1940 | |
|
|
1941 | |
|
|
1942 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | /* cast_consecrate() - a spell to make an altar your god's */ |
1943 | int |
1908 | int |
1944 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | cast_consecrate (object *op, object *caster, object *spell) |
1945 | { |
1910 | { |
1946 | char buf[MAX_BUF]; |
1911 | char buf[MAX_BUF]; |
… | |
… | |
1970 | /* If we got here, we are consecrating an altar */ |
1935 | /* If we got here, we are consecrating an altar */ |
1971 | sprintf (buf, "Altar of %s", &god->name); |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1972 | tmp->name = buf; |
1937 | tmp->name = buf; |
1973 | tmp->level = caster_level (caster, spell); |
1938 | tmp->level = caster_level (caster, spell); |
1974 | tmp->other_arch = god->arch; |
1939 | tmp->other_arch = god->arch; |
|
|
1940 | |
1975 | if (op->type == PLAYER) |
1941 | if (op->type == PLAYER) |
1976 | esrv_update_item (UPD_NAME, op, tmp); |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1943 | |
1977 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1978 | return 1; |
1945 | return 1; |
1979 | } |
1946 | } |
1980 | } |
1947 | } |
1981 | } |
1948 | } |
… | |
… | |
2019 | return 0; |
1986 | return 0; |
2020 | } |
1987 | } |
2021 | |
1988 | |
2022 | /* if no direction specified, pick one */ |
1989 | /* if no direction specified, pick one */ |
2023 | if (!dir) |
1990 | if (!dir) |
2024 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1991 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2025 | |
1992 | |
2026 | m = op->map; |
1993 | m = op->map; |
2027 | x = op->x + freearr_x[dir]; |
1994 | x = op->x + freearr_x[dir]; |
2028 | y = op->y + freearr_y[dir]; |
1995 | y = op->y + freearr_y[dir]; |
2029 | |
1996 | |
2030 | /* if there's no place to put the golem, abort */ |
1997 | /* if there's no place to put the golem, abort */ |
2031 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1998 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2032 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1999 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2033 | { |
2000 | { |
2034 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2035 | return 0; |
2002 | return 0; |
2036 | } |
2003 | } |
2037 | |
2004 | |
… | |
… | |
2057 | { |
2024 | { |
2058 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2025 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2059 | return 0; |
2026 | return 0; |
2060 | } |
2027 | } |
2061 | |
2028 | |
2062 | if (weapon->nrof > 1) |
2029 | weapon = weapon->split (); |
2063 | { |
|
|
2064 | tmp = get_split_ob (weapon, 1); |
|
|
2065 | esrv_send_item (op, weapon); |
|
|
2066 | weapon = tmp; |
|
|
2067 | } |
|
|
2068 | |
2030 | |
2069 | /* create the golem object */ |
2031 | /* create the golem object */ |
2070 | tmp = arch_to_object (spell->other_arch); |
2032 | tmp = arch_to_object (spell->other_arch); |
2071 | |
2033 | |
2072 | /* if animated by a player, give the player control of the golem */ |
2034 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2077 | tmp->set_owner (op); |
2039 | tmp->set_owner (op); |
2078 | op->contr->golem = tmp; |
2040 | op->contr->golem = tmp; |
2079 | set_spell_skill (op, caster, spell, tmp); |
2041 | set_spell_skill (op, caster, spell, tmp); |
2080 | |
2042 | |
2081 | /* Give the weapon to the golem now. A bit of a hack to check the |
2043 | /* Give the weapon to the golem now. A bit of a hack to check the |
2082 | * removed flag - it should only be set if get_split_object was |
2044 | * removed flag - it should only be set if weapon->split was |
2083 | * used above. |
2045 | * used above. |
2084 | */ |
2046 | */ |
2085 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2047 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2086 | weapon->remove (); |
2048 | weapon->remove (); |
2087 | |
2049 | |
2088 | insert_ob_in_ob (weapon, tmp); |
2050 | tmp->insert (weapon); |
2089 | esrv_send_item (op, weapon); |
2051 | |
2090 | /* To do everything necessary to let a golem use the weapon is a pain, |
2052 | /* To do everything necessary to let a golem use the weapon is a pain, |
2091 | * so instead, just set it as equipped (otherwise, we need to update |
2053 | * so instead, just set it as equipped (otherwise, we need to update |
2092 | * body_info, skills, etc) |
2054 | * body_info, skills, etc) |
2093 | */ |
2055 | */ |
2094 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2056 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2203 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2204 | } |
2166 | } |
2205 | return success; |
2167 | return success; |
2206 | } |
2168 | } |
2207 | |
2169 | |
2208 | |
|
|
2209 | |
|
|
2210 | |
|
|
2211 | |
|
|
2212 | /* create an aura spell object and put it in the player's inventory. |
2170 | /* create an aura spell object and put it in the player's inventory. |
2213 | * as usual, op is player, caster is the object casting the spell, |
2171 | * as usual, op is player, caster is the object casting the spell, |
2214 | * spell is the spell object itself. |
2172 | * spell is the spell object itself. |
2215 | */ |
2173 | */ |
2216 | int |
2174 | int |
… | |
… | |
2227 | |
2185 | |
2228 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2186 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2229 | |
2187 | |
2230 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2188 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2231 | |
2189 | |
2232 | new_aura->set_owner (op); |
|
|
2233 | set_spell_skill (op, caster, spell, new_aura); |
2190 | set_spell_skill (op, caster, spell, new_aura); |
2234 | new_aura->attacktype = spell->attacktype; |
2191 | new_aura->attacktype = spell->attacktype; |
2235 | |
2192 | |
2236 | new_aura->level = caster_level (caster, spell); |
2193 | new_aura->level = caster_level (caster, spell); |
|
|
2194 | |
2237 | if (refresh) |
2195 | if (refresh) |
2238 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2239 | else |
2197 | else |
2240 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2199 | |
2241 | insert_ob_in_ob (new_aura, op); |
2200 | insert_ob_in_ob (new_aura, op); |
|
|
2201 | new_aura->set_owner (op); |
|
|
2202 | |
2242 | return 1; |
2203 | return 1; |
2243 | } |
2204 | } |
2244 | |
|
|
2245 | |
2205 | |
2246 | /* move aura function. An aura is a part of someone's inventory, |
2206 | /* move aura function. An aura is a part of someone's inventory, |
2247 | * which he carries with him, but which acts on the map immediately |
2207 | * which he carries with him, but which acts on the map immediately |
2248 | * around him. |
2208 | * around him. |
2249 | * Aura parameters: |
2209 | * Aura parameters: |
2250 | * duration: duration counter. |
2210 | * duration: duration counter. |
2251 | * attacktype: aura's attacktype |
2211 | * attacktype: aura's attacktype |
2252 | * other_arch: archetype to drop where we attack |
2212 | * other_arch: archetype to drop where we attack |
2253 | */ |
2213 | */ |
2254 | |
|
|
2255 | void |
2214 | void |
2256 | move_aura (object *aura) |
2215 | move_aura (object *aura) |
2257 | { |
2216 | { |
2258 | int i, mflags; |
|
|
2259 | object *env; |
|
|
2260 | maptile *m; |
|
|
2261 | |
|
|
2262 | /* auras belong in inventories */ |
2217 | /* auras belong in inventories */ |
2263 | env = aura->env; |
2218 | object *env = aura->env; |
|
|
2219 | object *owner = aura->owner; |
2264 | |
2220 | |
2265 | /* no matter what we've gotta remove the aura... |
2221 | /* no matter what we've gotta remove the aura... |
2266 | * we'll put it back if its time isn't up. |
2222 | * we'll put it back if its time isn't up. |
2267 | */ |
2223 | */ |
2268 | aura->remove (); |
2224 | aura->remove (); |
… | |
… | |
2273 | aura->destroy (); |
2229 | aura->destroy (); |
2274 | return; |
2230 | return; |
2275 | } |
2231 | } |
2276 | |
2232 | |
2277 | /* auras only exist in inventories */ |
2233 | /* auras only exist in inventories */ |
2278 | if (env == NULL || env->map == NULL) |
2234 | if (!env || !env->map) |
2279 | { |
2235 | { |
2280 | aura->destroy (); |
2236 | aura->destroy (); |
2281 | return; |
2237 | return; |
2282 | } |
2238 | } |
2283 | |
2239 | |
2284 | /* we need to jump out of the inventory for a bit |
2240 | /* we need to jump out of the inventory for a bit |
2285 | * in order to hit the map conveniently. |
2241 | * in order to hit the map conveniently. |
2286 | */ |
2242 | */ |
2287 | aura->insert_at (env, aura); |
2243 | aura->insert_at (env, aura); |
2288 | |
2244 | |
2289 | for (i = 1; i < 9; i++) |
2245 | for (int i = 1; i < 9; i++) |
2290 | { |
2246 | { |
2291 | sint16 nx, ny; |
2247 | mapxy pos (env); |
|
|
2248 | pos.move (i); |
2292 | |
2249 | |
2293 | nx = aura->x + freearr_x[i]; |
|
|
2294 | ny = aura->y + freearr_y[i]; |
|
|
2295 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2296 | |
|
|
2297 | /* Consider the movement tyep of the person with the aura as |
2250 | /* Consider the movement type of the person with the aura as |
2298 | * movement type of the aura. Eg, if the player is flying, the aura |
2251 | * movement type of the aura. Eg, if the player is flying, the aura |
2299 | * is flying also, if player is walking, it is on the ground, etc. |
2252 | * is flying also, if player is walking, it is on the ground, etc. |
2300 | */ |
2253 | */ |
2301 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2254 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2302 | { |
2255 | { |
2303 | hit_map (aura, i, aura->attacktype, 0); |
2256 | hit_map (aura, i, aura->attacktype, 0); |
2304 | |
2257 | |
2305 | if (aura->other_arch) |
2258 | if (aura->other_arch) |
2306 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2259 | pos.insert (arch_to_object (aura->other_arch), aura); |
2307 | } |
2260 | } |
2308 | } |
2261 | } |
2309 | |
2262 | |
2310 | /* put the aura back in the player's inventory */ |
2263 | /* put the aura back in the player's inventory */ |
2311 | aura->remove (); |
2264 | env->insert (aura); |
2312 | insert_ob_in_ob (aura, env); |
2265 | aura->set_owner (owner); |
2313 | } |
2266 | } |
2314 | |
2267 | |
2315 | /* moves the peacemaker spell. |
2268 | /* moves the peacemaker spell. |
2316 | * op is the piece object. |
2269 | * op is the piece object. |
2317 | */ |
2270 | */ |
2318 | |
|
|
2319 | void |
2271 | void |
2320 | move_peacemaker (object *op) |
2272 | move_peacemaker (object *op) |
2321 | { |
2273 | { |
2322 | object *tmp; |
2274 | object *tmp; |
2323 | |
2275 | |
2324 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2276 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2325 | { |
2277 | { |
2326 | int atk_lev, def_lev; |
2278 | int atk_lev, def_lev; |
2327 | object *victim = tmp; |
2279 | object *victim = tmp->head_ (); |
2328 | |
2280 | |
2329 | if (tmp->head) |
|
|
2330 | victim = tmp->head; |
|
|
2331 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2281 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2332 | continue; |
2282 | continue; |
|
|
2283 | |
2333 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2284 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2334 | continue; |
2285 | continue; |
|
|
2286 | |
2335 | if (victim->stats.exp == 0) |
2287 | if (victim->stats.exp == 0) |
2336 | continue; |
2288 | continue; |
2337 | |
2289 | |
2338 | def_lev = MAX (1, victim->level); |
2290 | def_lev = MAX (1, victim->level); |
2339 | atk_lev = MAX (1, op->level); |
2291 | atk_lev = MAX (1, op->level); |
2340 | |
2292 | |
2341 | if (rndm (0, atk_lev - 1) > def_lev) |
2293 | if (rndm (0, atk_lev - 1) > def_lev) |
2342 | { |
2294 | { |
2343 | /* make this sucker peaceful. */ |
2295 | /* make this sucker peaceful. */ |
2344 | |
2296 | |
|
|
2297 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2345 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2298 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2346 | victim->stats.exp = 0; |
2299 | victim->stats.exp = 0; |
2347 | #if 0 |
2300 | #if 0 |
2348 | /* No idea why these were all set to zero - if something |
2301 | /* No idea why these were all set to zero - if something |
2349 | * makes this creature agressive, he should still do damage. |
2302 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2356 | victim->attack_movement = RANDO2; |
2309 | victim->attack_movement = RANDO2; |
2357 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2310 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2358 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2311 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2359 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2312 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2360 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2313 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2314 | |
2361 | if (victim->name) |
2315 | if (victim->name) |
2362 | { |
|
|
2363 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2316 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2364 | } |
|
|
2365 | } |
2317 | } |
2366 | } |
2318 | } |
2367 | } |
2319 | } |
2368 | |
2320 | |
2369 | |
2321 | |