1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
57 | } |
58 | } |
58 | |
59 | |
59 | int |
60 | int |
60 | recharge (object *op, object *caster, object *spell_ob) |
61 | recharge (object *op, object *caster, object *spell_ob) |
61 | { |
62 | { |
62 | object *wand, *tmp; |
|
|
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | object *wand = op->mark (); |
|
|
66 | |
66 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
67 | { |
68 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | op->failmsg ("You need to mark the wand you want to recharge."); |
69 | return 0; |
70 | return 0; |
70 | } |
71 | } |
|
|
72 | |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
74 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | op->failmsgf ("The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
77 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
78 | object *tmp = archetype::get (shstr_fireball); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
80 | |
80 | if (!tmp->stats.dam) |
81 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
82 | tmp->stats.dam = 1; |
82 | |
83 | |
… | |
… | |
93 | |
94 | |
94 | if (wand->inv && wand->inv->level) |
95 | if (wand->inv && wand->inv->level) |
95 | ncharges /= wand->inv->level; |
96 | ncharges /= wand->inv->level; |
96 | else |
97 | else |
97 | { |
98 | { |
98 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", query_name (wand)); |
99 | op->failmsgf ("Your %s is broken.", query_name (wand)); |
99 | return 0; |
100 | return 0; |
100 | } |
101 | } |
101 | |
102 | |
102 | if (!ncharges) |
103 | if (!ncharges) |
103 | ncharges = 1; |
104 | ncharges = 1; |
104 | |
105 | |
105 | wand->stats.food += ncharges; |
106 | wand->stats.food += ncharges; |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
107 | |
108 | |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
109 | if (wand->arch && wand->arch->flag [FLAG_ANIMATE]) |
109 | { |
110 | { |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
111 | wand->set_flag (FLAG_ANIMATE); |
111 | wand->set_speed (wand->arch->speed); |
112 | wand->set_speed (wand->arch->speed); |
112 | } |
113 | } |
113 | |
114 | |
114 | return 1; |
115 | return 1; |
115 | } |
116 | } |
… | |
… | |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
125 | * create nonnmagic arrows, or even -1, etc... |
126 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
127 | */ |
127 | int |
128 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
129 | { |
130 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
131 | int bonus_plus = 0; |
131 | const char *missile_name; |
132 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
133 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
134 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
135 | if (tmp->type == BOW && tmp->flag [FLAG_APPLIED]) |
138 | missile_name = tmp->race; |
136 | missile_name = tmp->race; |
139 | |
137 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
138 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
139 | |
142 | if (archetype::find (missile_name) == NULL) |
140 | archetype *missile_arch = archetype::find (missile_name); |
|
|
141 | |
|
|
142 | if (!missile_arch) |
143 | { |
143 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
145 | return 0; |
146 | } |
146 | } |
147 | |
147 | |
148 | missile = get_archetype (missile_name); |
148 | object *missile = missile_arch->instance (); |
149 | |
149 | |
150 | if (stringarg) |
150 | if (spellparam) |
151 | { |
151 | { |
152 | /* If it starts with a letter, presume it is a description */ |
152 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
153 | if (isalpha (*spellparam)) |
154 | { |
154 | { |
155 | artifact *al = find_artifactlist (missile->type)->items; |
155 | artifact *al = find_artifactlist (missile->type)->items; |
156 | |
156 | |
157 | for (; al; al = al->next) |
157 | for (; al; al = al->next) |
158 | if (!strcasecmp (al->item->name, stringarg)) |
158 | if (!strcasecmp (al->item->name, spellparam)) |
159 | break; |
159 | break; |
160 | |
160 | |
161 | if (!al) |
161 | if (!al) |
162 | { |
162 | { |
163 | missile->destroy (); |
163 | missile->destroy (); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
164 | op->failmsgf ("No such object %ss of %s", missile_name, spellparam); |
165 | return 0; |
165 | return 0; |
166 | } |
166 | } |
167 | |
167 | |
168 | if (al->item->slaying) |
168 | if (al->item->slaying) |
169 | { |
169 | { |
170 | missile->destroy (); |
170 | missile->destroy (); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
171 | op->failmsgf ("You are not allowed to create %ss of %s", missile_name, spellparam); |
172 | return 0; |
172 | return 0; |
173 | } |
173 | } |
174 | |
174 | |
175 | give_artifact_abilities (missile, al->item); |
175 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
178 | * the parsing of having to do both plus and type. |
179 | */ |
179 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
180 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
181 | missile_plus = 0; |
182 | } |
182 | } |
183 | else if (atoi (stringarg) < missile_plus) |
183 | else if (atoi (spellparam) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
184 | missile_plus = atoi (spellparam); |
185 | } |
185 | } |
186 | |
186 | |
187 | if (missile_plus > 4) |
187 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
188 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
189 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
190 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
191 | |
195 | if (missile->nrof < 1) |
192 | if (missile->nrof < 1) |
… | |
… | |
197 | |
194 | |
198 | missile->magic = missile_plus; |
195 | missile->magic = missile_plus; |
199 | /* Can't get any money for these objects */ |
196 | /* Can't get any money for these objects */ |
200 | missile->value = 0; |
197 | missile->value = 0; |
201 | |
198 | |
202 | SET_FLAG (missile, FLAG_IDENTIFIED); |
199 | missile->set_flag (FLAG_IDENTIFIED); |
203 | |
200 | |
204 | if (!cast_create_obj (op, caster, missile, dir) && op->type == PLAYER && !missile->destroyed ()) |
201 | cast_create_obj (op, caster, missile, dir); |
|
|
202 | |
|
|
203 | if (!dir |
|
|
204 | && op->type == PLAYER |
|
|
205 | && !missile->destroyed ()) |
205 | pick_up (op, missile); |
206 | pick_up (op, missile); |
206 | |
207 | |
207 | return 1; |
208 | return 1; |
208 | } |
209 | } |
209 | |
210 | |
210 | |
|
|
211 | /* allows the choice of what sort of food object to make. |
211 | /* allows the choice of what sort of food object to make. |
212 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
212 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
213 | int |
213 | int |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
214 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
215 | { |
215 | { |
216 | int food_value; |
216 | int food_value; |
217 | archetype *at = NULL; |
217 | archetype *at = NULL; |
218 | object *new_op; |
218 | object *new_op; |
219 | |
219 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
220 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
221 | |
222 | if (stringarg) |
222 | if (spellparam) |
223 | { |
223 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
224 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
225 | if (at == NULL) |
225 | if (at == NULL) |
226 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
226 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
227 | if (at == NULL || at->stats.food > food_value) |
227 | if (at == NULL || at->stats.food > food_value) |
228 | stringarg = NULL; |
228 | spellparam = NULL; |
229 | } |
229 | } |
230 | |
230 | |
231 | if (!stringarg) |
231 | if (!spellparam) |
232 | { |
232 | { |
233 | archetype *at_tmp; |
233 | archetype *at_tmp; |
234 | |
234 | |
235 | /* We try to find the archetype with the maximum food value. |
235 | /* We try to find the archetype with the maximum food value. |
236 | * This removes the dependancy of hard coded food values in this |
236 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
261 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
262 | * know |
262 | * know |
263 | */ |
263 | */ |
264 | if (!at) |
264 | if (!at) |
265 | { |
265 | { |
266 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
266 | op->failmsgf ("You don't have enough experience to create any food."); |
267 | return 0; |
267 | return 0; |
268 | } |
268 | } |
269 | |
269 | |
270 | food_value /= at->stats.food; |
270 | food_value /= at->stats.food; |
271 | new_op = arch_to_object (at); |
271 | new_op = at->instance (); |
272 | new_op->nrof = food_value; |
272 | new_op->nrof = food_value; |
273 | |
273 | |
274 | new_op->value = 0; |
274 | new_op->value = 0; |
275 | if (new_op->nrof < 1) |
275 | if (new_op->nrof < 1) |
276 | new_op->nrof = 1; |
276 | new_op->nrof = 1; |
… | |
… | |
284 | { |
284 | { |
285 | int r, mflags, maxrange; |
285 | int r, mflags, maxrange; |
286 | object *tmp; |
286 | object *tmp; |
287 | maptile *m; |
287 | maptile *m; |
288 | |
288 | |
289 | |
|
|
290 | if (!dir) |
289 | if (!dir) |
291 | { |
290 | { |
292 | examine_monster (op, op); |
291 | examine_monster (op, op); |
293 | return 1; |
292 | return 1; |
294 | } |
293 | } |
295 | |
294 | |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
295 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
297 | for (r = 1; r < maxrange; r++) |
296 | for (r = 1; r < maxrange; r++) |
298 | { |
297 | { |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
298 | sint16 x = op->x + r * DIRX (dir), y = op->y + r * DIRY (dir); |
300 | |
299 | |
301 | m = op->map; |
300 | m = op->map; |
302 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
301 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
303 | |
302 | |
304 | if (mflags & P_OUT_OF_MAP) |
303 | if (mflags & P_OUT_OF_MAP) |
305 | break; |
304 | break; |
306 | |
305 | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
306 | if (!op->flag [FLAG_WIZCAST] && (mflags & P_NO_MAGIC)) |
308 | { |
307 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
308 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
309 | return 0; |
311 | } |
310 | } |
|
|
311 | |
312 | if (mflags & P_IS_ALIVE) |
312 | if (mflags & P_IS_ALIVE) |
313 | { |
313 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
315 | if (tmp->flag [FLAG_ALIVE] && (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
316 | { |
316 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
318 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
319 | tmp = tmp->head; |
320 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
… | |
… | |
335 | * pl is invisible. |
335 | * pl is invisible. |
336 | */ |
336 | */ |
337 | int |
337 | int |
338 | makes_invisible_to (object *pl, object *mon) |
338 | makes_invisible_to (object *pl, object *mon) |
339 | { |
339 | { |
340 | |
|
|
341 | if (!pl->invisible) |
340 | if (!pl->invisible) |
342 | return 0; |
341 | return 0; |
|
|
342 | |
343 | if (pl->type == PLAYER) |
343 | if (pl->type == PLAYER) |
344 | { |
344 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
345 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
346 | if (!pl->contr->invis_race) |
347 | { |
347 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
348 | if (mon->flag [FLAG_UNDEAD]) |
349 | return 0; |
349 | return 0; |
|
|
350 | |
350 | return 1; |
351 | return 1; |
351 | } |
352 | } |
|
|
353 | |
352 | /* invis_race is set if we get here */ |
354 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
355 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
354 | return 1; |
356 | return 1; |
|
|
357 | |
355 | /* No race, can't be invisible to it */ |
358 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
359 | if (!mon->race) |
357 | return 0; |
360 | return 0; |
|
|
361 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
362 | if (mon->race.contains (pl->contr->invis_race)) |
359 | return 1; |
363 | return 1; |
|
|
364 | |
360 | /* Nothing matched above, return 0 */ |
365 | /* Nothing matched above, return 0 */ |
361 | return 0; |
366 | return 0; |
362 | } |
367 | } |
363 | else |
368 | else |
364 | { |
369 | { |
… | |
… | |
379 | int |
384 | int |
380 | cast_invisible (object *op, object *caster, object *spell_ob) |
385 | cast_invisible (object *op, object *caster, object *spell_ob) |
381 | { |
386 | { |
382 | if (op->invisible > 1000) |
387 | if (op->invisible > 1000) |
383 | { |
388 | { |
384 | new_draw_info (NDI_UNIQUE, 0, op, "You can not extend the duration of your invisibility any further"); |
389 | op->failmsg ("You can not extend the duration of your invisibility any further"); |
385 | return 0; |
390 | return 0; |
386 | } |
391 | } |
387 | |
392 | |
388 | /* Remove the switch with 90% duplicate code - just handle the differences with |
393 | /* Remove the switch with 90% duplicate code - just handle the differences with |
389 | * and if statement or two. |
394 | * and if statement or two. |
390 | */ |
395 | */ |
391 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
396 | op->invisible += spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
|
|
397 | |
392 | /* max duration */ |
398 | /* limit duration */ |
393 | if (op->invisible > 1000) |
399 | min_it (op->invisible, 1000); |
394 | op->invisible = 1000; |
|
|
395 | |
400 | |
396 | if (op->type == PLAYER) |
401 | if (op->type == PLAYER) |
397 | { |
402 | { |
398 | op->contr->invis_race = spell_ob->race; |
403 | op->contr->invis_race = spell_ob->race; |
399 | |
404 | |
400 | if (QUERY_FLAG (spell_ob, FLAG_MAKE_INVIS)) |
405 | if (spell_ob->flag [FLAG_MAKE_INVIS]) |
401 | op->contr->tmp_invis = 0; |
406 | op->contr->tmp_invis = 0; |
402 | else |
407 | else |
403 | op->contr->tmp_invis = 1; |
408 | op->contr->tmp_invis = 1; |
404 | |
|
|
405 | op->contr->hidden = 0; |
|
|
406 | } |
409 | } |
407 | |
410 | |
408 | if (makes_invisible_to (op, op)) |
411 | if (makes_invisible_to (op, op)) |
409 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
412 | new_draw_info (NDI_UNIQUE, 0, op, "You can't see your hands!"); |
410 | else |
413 | else |
… | |
… | |
425 | /* earth to dust spell. Basically destroys earthwalls in the area. |
428 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | */ |
429 | */ |
427 | int |
430 | int |
428 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
431 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | { |
432 | { |
430 | object *tmp, *next; |
|
|
431 | int range, i, j, mflags; |
433 | int range, i, j, mflags; |
432 | sint16 sx, sy; |
434 | sint16 sx, sy; |
433 | maptile *m; |
435 | maptile *m; |
434 | |
|
|
435 | if (op->type != PLAYER) |
|
|
436 | return 0; |
|
|
437 | |
436 | |
438 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
437 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
439 | |
438 | |
440 | for (i = -range; i <= range; i++) |
439 | for (i = -range; i <= range; i++) |
441 | for (j = -range; j <= range; j++) |
440 | for (j = -range; j <= range; j++) |
… | |
… | |
446 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
445 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
447 | |
446 | |
448 | if (mflags & P_OUT_OF_MAP) |
447 | if (mflags & P_OUT_OF_MAP) |
449 | continue; |
448 | continue; |
450 | |
449 | |
451 | // earth to dust tears down everything that can be teared down |
450 | // earth to dust tears down everything that can be torn down |
452 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
451 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
453 | { |
452 | { |
454 | next = tmp->above; |
453 | next = tmp->above; |
455 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
454 | |
|
|
455 | if (tmp->flag [FLAG_TEAR_DOWN]) |
456 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
456 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
457 | } |
457 | } |
458 | } |
458 | } |
459 | |
459 | |
460 | return 1; |
460 | return 1; |
… | |
… | |
462 | |
462 | |
463 | void |
463 | void |
464 | execute_word_of_recall (object *op) |
464 | execute_word_of_recall (object *op) |
465 | { |
465 | { |
466 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
467 | { |
|
|
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !pl->flag [FLAG_WIZCAST]) |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
469 | else |
471 | { |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | // remove first so we do not call update_stats |
|
|
473 | op->remove (); |
|
|
474 | pl->enter_exit (op); |
|
|
475 | } |
|
|
476 | } |
|
|
477 | |
471 | |
478 | op->destroy (); |
472 | op->destroy (); |
479 | } |
473 | } |
480 | |
474 | |
481 | /* Word of recall causes the player to return 'home'. |
475 | /* Word of recall causes the player to return 'home'. |
482 | * we put a force into the player object, so that there is a |
476 | * we put a force into the player object, so that there is a |
483 | * time delay effect. |
477 | * time delay effect. |
484 | */ |
478 | */ |
485 | int |
479 | int |
486 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
480 | cast_word_of_recall (object *op, object *caster, object *spell_ob) |
487 | { |
481 | { |
488 | object *dummy; |
482 | if (!op->is_player ()) |
489 | int time; |
|
|
490 | |
|
|
491 | if (op->type != PLAYER) |
|
|
492 | return 0; |
483 | return 0; |
493 | |
484 | |
494 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
485 | if (find_obj_by_type_subtype (op, SPELL_EFFECT, SP_WORD_OF_RECALL)) |
495 | { |
486 | { |
496 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
487 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
497 | return 1; |
488 | return 1; |
498 | } |
489 | } |
499 | |
490 | |
500 | dummy = get_archetype (FORCE_NAME); |
491 | object *dummy = archetype::get (FORCE_NAME); |
501 | if (dummy == NULL) |
|
|
502 | { |
|
|
503 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
504 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
|
|
505 | return 0; |
|
|
506 | } |
|
|
507 | |
492 | |
508 | time = spell_ob->duration - SP_level_duration_adjust (caster, spell_ob); |
493 | int time = max (1, spell_ob->duration - SP_level_duration_adjust (caster, spell_ob)); |
509 | if (time < 1) |
|
|
510 | time = 1; |
|
|
511 | |
494 | |
512 | /* value of speed really doesn't make much difference, as long as it is |
495 | /* value of speed really doesn't make much difference, as long as it is |
513 | * positive. Lower value may be useful so that the problem doesn't |
496 | * positive. Lower value may be useful so that the problem doesn't |
514 | * do anything really odd if it say a -1000 or something. |
497 | * do anything really odd if it say a -1000 or something. |
515 | */ |
498 | */ |
516 | dummy->set_speed (0.002); |
499 | dummy->set_speed (0.002); |
517 | dummy->speed_left = -dummy->speed * time; |
500 | dummy->speed_left = -dummy->speed * time; |
518 | dummy->type = SPELL_EFFECT; |
501 | dummy->type = SPELL_EFFECT; |
519 | dummy->subtype = SP_WORD_OF_RECALL; |
502 | dummy->subtype = SP_WORD_OF_RECALL; |
520 | |
503 | dummy->slaying = op->contr->savebed_map; |
521 | /* If we could take advantage of enter_player_savebed() here, it would be |
504 | dummy->stats.hp = op->contr->bed_x; |
522 | * nice, but until the map load fails, we can't. |
505 | dummy->stats.sp = op->contr->bed_y; |
523 | */ |
|
|
524 | EXIT_PATH (dummy) = op->contr->savebed_map; |
|
|
525 | EXIT_X (dummy) = op->contr->bed_x; |
|
|
526 | EXIT_Y (dummy) = op->contr->bed_y; |
|
|
527 | |
506 | |
528 | op->insert (dummy); |
507 | op->insert (dummy); |
529 | |
508 | |
530 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
509 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
531 | |
510 | |
… | |
… | |
570 | |
549 | |
571 | int |
550 | int |
572 | perceive_self (object *op) |
551 | perceive_self (object *op) |
573 | { |
552 | { |
574 | const char *cp = describe_item (op, op); |
553 | const char *cp = describe_item (op, op); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
554 | archetype *at = archetype::find (shstr_depletion); |
576 | |
555 | |
577 | dynbuf_text buf; |
556 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
578 | |
557 | |
579 | if (player *pl = op->contr) |
558 | if (!op->is_player ()) |
|
|
559 | return 0; |
|
|
560 | |
580 | if (object *race = archetype::find (op->race)) |
561 | if (object *race = archetype::find (op->race)) |
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
562 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
582 | |
563 | |
583 | if (object *god = find_god (determine_god (op))) |
564 | if (object *god = find_god (determine_god (op))) |
584 | buf << "You worship " << &god->name << ".\n"; |
565 | buf << " - You worship " << &god->name << ".\n"; |
585 | else |
566 | else |
586 | buf << "You worship no god.\n"; |
567 | buf << " - You worship no god.\n"; |
587 | |
568 | |
588 | object *tmp = present_arch_in_ob (at, op); |
569 | object *tmp = present_arch_in_ob (at, op); |
589 | |
570 | |
590 | if (*cp == '\0' && tmp == NULL) |
571 | if (*cp == '\0' && !tmp) |
591 | buf << "You feel very mundane. "; |
572 | buf << " - You feel very mundane. "; |
592 | else |
573 | else |
593 | { |
574 | { |
594 | buf << "You have: " << cp << ".\n"; |
575 | buf << " - You have: " << cp << ".\n"; |
595 | |
576 | |
596 | if (tmp) |
577 | if (tmp) |
597 | for (int i = 0; i < NUM_STATS; i++) |
578 | for (int i = 0; i < NUM_STATS; i++) |
598 | if (tmp->stats.stat (i) < 0) |
579 | if (tmp->stats.stat (i) < 0) |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
580 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
600 | } |
581 | } |
601 | |
582 | |
602 | if (is_dragon_pl (op)) |
583 | if (op->is_dragon ()) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
584 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
585 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
586 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
587 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
588 | { |
608 | if (tmp->stats.exp == 0) |
589 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
590 | buf << " - Your metabolism isn't focused on anything.\n"; |
610 | else |
591 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
592 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
593 | |
613 | break; |
594 | break; |
614 | } |
595 | } |
615 | } |
596 | } |
616 | |
597 | |
617 | buf << '\0'; // zero-terminate |
598 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
618 | |
|
|
619 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
620 | |
599 | |
621 | return 1; |
600 | return 1; |
622 | } |
601 | } |
623 | |
602 | |
624 | /* This creates magic walls. Really, it can create most any object, |
603 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
640 | x = op->x; |
619 | x = op->x; |
641 | y = op->y; |
620 | y = op->y; |
642 | } |
621 | } |
643 | else |
622 | else |
644 | { |
623 | { |
645 | x = op->x + freearr_x[dir]; |
624 | x = op->x + DIRX (dir); |
646 | y = op->y + freearr_y[dir]; |
625 | y = op->y + DIRY (dir); |
647 | } |
626 | } |
648 | |
627 | |
649 | m = op->map; |
628 | m = op->map; |
650 | |
629 | |
651 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
630 | if ((spell_ob->move_block || x != op->x || y != op->y) && |
652 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
631 | (get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE) || |
653 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
632 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) == spell_ob->move_block))) |
654 | { |
633 | { |
655 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
634 | op->failmsg ("Something is in the way."); |
656 | return 0; |
635 | return 0; |
657 | } |
636 | } |
658 | |
637 | |
659 | if (spell_ob->other_arch) |
638 | if (spell_ob->other_arch) |
660 | tmp = arch_to_object (spell_ob->other_arch); |
639 | tmp = spell_ob->other_arch->instance (); |
661 | else if (spell_ob->race) |
640 | else if (spell_ob->race) |
662 | { |
641 | { |
663 | char buf1[MAX_BUF]; |
642 | char buf1[MAX_BUF]; |
664 | |
643 | |
665 | sprintf (buf1, spell_ob->race, dir); |
644 | sprintf (buf1, spell_ob->race, dir); |
… | |
… | |
669 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
648 | LOG (llevError, "summon_wall: Unable to find archetype %s\n", buf1); |
670 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
649 | new_draw_info (NDI_UNIQUE, 0, op, "This spell is broken."); |
671 | return 0; |
650 | return 0; |
672 | } |
651 | } |
673 | |
652 | |
674 | tmp = arch_to_object (at); |
653 | tmp = at->instance (); |
675 | } |
654 | } |
676 | else |
655 | else |
677 | { |
656 | { |
678 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
657 | LOG (llevError, "magic_wall: spell %s lacks other_arch\n", &spell_ob->name); |
679 | return 0; |
658 | return 0; |
… | |
… | |
684 | tmp->attacktype = spell_ob->attacktype; |
663 | tmp->attacktype = spell_ob->attacktype; |
685 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
664 | tmp->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
686 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
665 | tmp->stats.dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
687 | tmp->range = 0; |
666 | tmp->range = 0; |
688 | } |
667 | } |
689 | else if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
668 | else if (tmp->flag [FLAG_ALIVE]) |
690 | { |
669 | { |
691 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
670 | tmp->stats.hp = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
692 | tmp->stats.maxhp = tmp->stats.hp; |
671 | tmp->stats.maxhp = tmp->stats.hp; |
693 | } |
672 | } |
694 | |
673 | |
695 | if (QUERY_FLAG (spell_ob, FLAG_IS_USED_UP) || QUERY_FLAG (tmp, FLAG_IS_USED_UP)) |
674 | if (spell_ob->flag [FLAG_IS_USED_UP] || tmp->flag [FLAG_IS_USED_UP]) |
696 | { |
675 | { |
697 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
676 | tmp->stats.food = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
698 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
677 | tmp->set_flag (FLAG_IS_USED_UP); |
699 | } |
678 | } |
700 | |
679 | |
701 | if (QUERY_FLAG (spell_ob, FLAG_TEAR_DOWN)) |
680 | if (spell_ob->flag [FLAG_TEAR_DOWN]) |
702 | { |
681 | { |
703 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
682 | tmp->stats.hp = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
704 | tmp->stats.maxhp = tmp->stats.hp; |
683 | tmp->stats.maxhp = tmp->stats.hp; |
705 | SET_FLAG (tmp, FLAG_TEAR_DOWN); |
684 | tmp->set_flag (FLAG_TEAR_DOWN); |
706 | SET_FLAG (tmp, FLAG_ALIVE); |
685 | tmp->set_flag (FLAG_ALIVE); |
707 | } |
686 | } |
708 | |
687 | |
709 | /* This can't really hurt - if the object doesn't kill anything, |
688 | /* This can't really hurt - if the object doesn't kill anything, |
710 | * these fields just won't be used. Do not set the owner for |
689 | * these fields just won't be used. Do not set the owner for |
711 | * earthwalls, though, so they survive restarts. |
690 | * earthwalls, though, so they survive restarts. |
712 | */ |
691 | */ |
713 | if (tmp->type != EARTHWALL) //TODO |
692 | if (tmp->type != EARTHWALL) //TODO |
714 | tmp->set_owner (op); |
693 | tmp->set_owner (op); |
715 | |
694 | |
716 | set_spell_skill (op, caster, spell_ob, tmp); |
695 | set_spell_skill (op, caster, spell_ob, tmp); |
717 | tmp->level = caster_level (caster, spell_ob) / 2; |
696 | tmp->level = casting_level (caster, spell_ob) / 2; |
718 | |
697 | |
719 | name = tmp->name; |
698 | name = tmp->name; |
720 | if (!(tmp = m->insert (tmp, x, y, op))) |
699 | if (!(tmp = m->insert (tmp, x, y, op))) |
721 | { |
700 | { |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
701 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
723 | return 0; |
702 | return 0; |
724 | } |
703 | } |
725 | |
704 | |
726 | /* If this is a spellcasting wall, need to insert the spell object */ |
705 | /* If this is a spellcasting wall, need to insert the spell object */ |
727 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
706 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
728 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
707 | insert_ob_in_ob (tmp->other_arch->instance (), tmp); |
729 | |
708 | |
730 | /* This code causes the wall to extend some distance in |
709 | /* This code causes the wall to extend some distance in |
731 | * each direction, or until an obstruction is encountered. |
710 | * each direction, or until an obstruction is encountered. |
732 | * posblocked and negblocked help determine how far the |
711 | * posblocked and negblocked help determine how far the |
733 | * created wall can extend, it won't go extend through |
712 | * created wall can extend, it won't go extend through |
734 | * blocked spaces. |
713 | * blocked spaces. |
735 | */ |
714 | */ |
736 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
715 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
… | |
… | |
741 | { |
720 | { |
742 | int dir2; |
721 | int dir2; |
743 | |
722 | |
744 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
723 | dir2 = (dir < 4) ? (dir + 2) : dir - 2; |
745 | |
724 | |
746 | x = tmp->x + i * freearr_x[dir2]; |
725 | x = tmp->x + i * DIRX (dir2); |
747 | y = tmp->y + i * freearr_y[dir2]; |
726 | y = tmp->y + i * DIRY (dir2); |
748 | m = tmp->map; |
727 | m = tmp->map; |
749 | |
728 | |
750 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
729 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
751 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
730 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !posblocked) |
752 | { |
731 | { |
753 | object *tmp2 = tmp->clone (); |
732 | object *tmp2 = tmp->clone (); |
754 | m->insert (tmp2, x, y, op); |
733 | m->insert (tmp2, x, y, op); |
755 | |
734 | |
756 | /* If this is a spellcasting wall, need to insert the spell object */ |
735 | /* If this is a spellcasting wall, need to insert the spell object */ |
757 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
736 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
758 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
737 | tmp2->insert (tmp2->other_arch->instance ()); |
759 | |
738 | |
760 | } |
739 | } |
761 | else |
740 | else |
762 | posblocked = 1; |
741 | posblocked = 1; |
763 | |
742 | |
764 | x = tmp->x - i * freearr_x[dir2]; |
743 | x = tmp->x - i * DIRX (dir2); |
765 | y = tmp->y - i * freearr_y[dir2]; |
744 | y = tmp->y - i * DIRY (dir2); |
766 | m = tmp->map; |
745 | m = tmp->map; |
767 | |
746 | |
768 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
747 | if (!(get_map_flags (m, &m, x, y, &x, &y) & (P_OUT_OF_MAP | P_IS_ALIVE)) && |
769 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
748 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
770 | { |
749 | { |
771 | object *tmp2 = tmp->clone (); |
750 | object *tmp2 = tmp->clone (); |
772 | m->insert (tmp2, x, y, op); |
751 | m->insert (tmp2, x, y, op); |
773 | |
752 | |
774 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
753 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
775 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
754 | tmp2->insert (tmp2->other_arch->instance ()); |
776 | } |
755 | } |
777 | else |
756 | else |
778 | negblocked = 1; |
757 | negblocked = 1; |
779 | } |
758 | } |
780 | |
759 | |
781 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
760 | if (tmp->flag [FLAG_BLOCKSVIEW]) |
782 | update_all_los (op->map, op->x, op->y); |
761 | update_all_los (op->map, op->x, op->y); |
783 | |
762 | |
784 | return 1; |
763 | return 1; |
785 | } |
764 | } |
786 | |
765 | |
787 | int |
766 | int |
788 | dimension_door (object *op, object *caster, object *spob, int dir) |
767 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
789 | { |
768 | { |
790 | uint32 dist, maxdist; |
769 | uint32 dist, maxdist; |
791 | int mflags; |
770 | int mflags; |
792 | maptile *m; |
771 | maptile *m; |
793 | sint16 sx, sy; |
772 | sint16 sx, sy; |
… | |
… | |
795 | if (op->type != PLAYER) |
774 | if (op->type != PLAYER) |
796 | return 0; |
775 | return 0; |
797 | |
776 | |
798 | if (!dir) |
777 | if (!dir) |
799 | { |
778 | { |
800 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
779 | op->failmsg ("In what direction?"); |
801 | return 0; |
780 | return 0; |
802 | } |
781 | } |
803 | |
782 | |
804 | /* Given the new outdoor maps, can't let players dimension door for |
783 | /* Given the new outdoor maps, can't let players dimension door for |
805 | * ever, so put limits in. |
784 | * ever, so put limits in. |
806 | */ |
785 | */ |
807 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
786 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
808 | |
787 | |
809 | if (op->contr->count) |
788 | if (spellparam) |
810 | { |
789 | { |
|
|
790 | int count = atoi (spellparam); |
|
|
791 | |
811 | if (op->contr->count > maxdist) |
792 | if (count > maxdist) |
812 | { |
793 | { |
813 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
794 | op->failmsg ("You can't dimension door that far!"); |
814 | return 0; |
795 | return 0; |
815 | } |
796 | } |
816 | |
797 | |
817 | for (dist = 0; dist < op->contr->count; dist++) |
798 | for (dist = 0; dist < count; dist++) |
818 | { |
799 | { |
819 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
800 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
820 | |
801 | |
821 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
802 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
822 | break; |
803 | break; |
823 | |
804 | |
824 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
805 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
825 | break; |
806 | break; |
826 | } |
807 | } |
827 | |
808 | |
828 | if (dist < op->contr->count) |
809 | if (dist < count) |
829 | { |
810 | { |
830 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
811 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
831 | op->contr->count = 0; |
|
|
832 | return 0; |
812 | return 0; |
833 | } |
813 | } |
834 | |
|
|
835 | op->contr->count = 0; |
|
|
836 | |
814 | |
837 | /* Remove code that puts player on random space on maps. IMO, |
815 | /* Remove code that puts player on random space on maps. IMO, |
838 | * a lot of maps probably have areas the player should not get to, |
816 | * a lot of maps probably have areas the player should not get to, |
839 | * but may not be marked as NO_MAGIC (as they may be bounded |
817 | * but may not be marked as NO_MAGIC (as they may be bounded |
840 | * by such squares). Also, there are probably treasure rooms and |
818 | * by such squares). Also, there are probably treasure rooms and |
841 | * lots of other maps that protect areas with no magic, but the |
819 | * lots of other maps that protect areas with no magic, but the |
842 | * areas themselves don't contain no magic spaces. |
820 | * areas themselves don't contain no magic spaces. |
843 | */ |
821 | */ |
844 | /* This call here is really just to normalize the coordinates */ |
822 | /* This call here is really just to normalize the coordinates */ |
845 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, &sx, &sy); |
823 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, &sx, &sy); |
846 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
824 | if (mflags & P_IS_ALIVE || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
847 | { |
825 | { |
848 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
826 | new_draw_info (NDI_UNIQUE, 0, op, "You cast your spell, but nothing happens.\n"); |
849 | return 1; /* Maybe the penalty should be more severe... */ |
827 | return 1; /* Maybe the penalty should be more severe... */ |
850 | } |
828 | } |
… | |
… | |
856 | * spaces that blocked the players view. |
834 | * spaces that blocked the players view. |
857 | */ |
835 | */ |
858 | |
836 | |
859 | for (dist = 0; dist < maxdist; dist++) |
837 | for (dist = 0; dist < maxdist; dist++) |
860 | { |
838 | { |
861 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
839 | mflags = get_map_flags (op->map, &m, op->x + DIRX (dir) * (dist + 1), op->y + DIRY (dir) * (dist + 1), &sx, &sy); |
862 | |
840 | |
863 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
841 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
864 | break; |
842 | break; |
865 | |
843 | |
866 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
844 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
871 | /* If the destination is blocked, keep backing up until we |
849 | /* If the destination is blocked, keep backing up until we |
872 | * find a place for the player. |
850 | * find a place for the player. |
873 | */ |
851 | */ |
874 | for (; dist > 0; dist--) |
852 | for (; dist > 0; dist--) |
875 | { |
853 | { |
876 | if (get_map_flags (op->map, &m, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, |
854 | if (get_map_flags (op->map, &m, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, |
877 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
855 | &sx, &sy) & (P_OUT_OF_MAP | P_IS_ALIVE)) |
878 | continue; |
856 | continue; |
879 | |
857 | |
880 | |
858 | |
881 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
859 | if (!OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
882 | break; |
860 | break; |
883 | |
861 | |
884 | } |
862 | } |
885 | if (!dist) |
863 | if (!dist) |
886 | { |
864 | { |
887 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell failed!\n"); |
865 | op->failmsg ("Your spell failed!\n"); |
888 | return 0; |
866 | return 0; |
889 | } |
867 | } |
890 | } |
868 | } |
891 | |
869 | |
892 | /* Actually move the player now */ |
870 | /* Actually move the player now */ |
893 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
871 | if (!(op = op->map->insert (op, op->x + DIRX (dir) * dist, op->y + DIRY (dir) * dist, op))) |
894 | return 1; |
872 | return 1; |
895 | |
873 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
874 | op->speed_left = -5. * op->speed; /* Freeze them for a short while */ |
|
|
875 | |
897 | return 1; |
876 | return 1; |
898 | } |
877 | } |
899 | |
|
|
900 | |
878 | |
901 | /* cast_heal: Heals something. |
879 | /* cast_heal: Heals something. |
902 | * op is the caster. |
880 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
881 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
882 | * spell is the spell object. |
… | |
… | |
931 | { |
909 | { |
932 | /* See how many points we actually heal. Instead of messages |
910 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
911 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
912 | * on amount of damage healed. |
935 | */ |
913 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
914 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
915 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
916 | |
938 | tmp->stats.hp += heal; |
917 | tmp->stats.hp += heal; |
939 | |
918 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
919 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
920 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
921 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
930 | success = 1; |
952 | } |
931 | } |
953 | } |
932 | } |
954 | |
933 | |
955 | if (spell->attacktype & AT_DISEASE) |
934 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
935 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
936 | success = 1; |
958 | |
937 | |
959 | if (spell->attacktype & AT_POISON) |
938 | if (spell->attacktype & AT_POISON) |
960 | { |
939 | { |
961 | at = archetype::find ("poisoning"); |
940 | at = archetype::find (shstr_poisoning); |
962 | poison = present_arch_in_ob (at, tmp); |
941 | poison = present_arch_in_ob (at, tmp); |
963 | if (poison) |
942 | if (poison) |
964 | { |
943 | { |
965 | success = 1; |
944 | success = 1; |
966 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
945 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
968 | } |
947 | } |
969 | } |
948 | } |
970 | |
949 | |
971 | if (spell->attacktype & AT_CONFUSION) |
950 | if (spell->attacktype & AT_CONFUSION) |
972 | { |
951 | { |
973 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
952 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
974 | if (poison) |
953 | if (poison) |
975 | { |
954 | { |
976 | success = 1; |
955 | success = 1; |
977 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
956 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
978 | poison->duration = 1; |
957 | poison->duration = 1; |
979 | } |
958 | } |
980 | } |
959 | } |
981 | |
960 | |
982 | if (spell->attacktype & AT_BLIND) |
961 | if (spell->attacktype & AT_BLIND) |
983 | { |
962 | { |
984 | at = archetype::find ("blindness"); |
963 | at = archetype::find (shstr_blindness); |
985 | poison = present_arch_in_ob (at, tmp); |
964 | poison = present_arch_in_ob (at, tmp); |
986 | if (poison) |
965 | if (poison) |
987 | { |
966 | { |
988 | success = 1; |
967 | success = 1; |
989 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
968 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1007 | tmp->stats.grace = tmp->stats.maxgrace; |
986 | tmp->stats.grace = tmp->stats.maxgrace; |
1008 | success = 1; |
987 | success = 1; |
1009 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
988 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel redeemed with your god!"); |
1010 | } |
989 | } |
1011 | |
990 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
991 | if (spell->stats.food && tmp->stats.food < MAX_FOOD) |
1013 | { |
992 | { |
1014 | tmp->stats.food += spell->stats.food; |
993 | tmp->stats.food += spell->stats.food; |
1015 | if (tmp->stats.food > 999) |
994 | min_it (tmp->stats.food, MAX_FOOD); |
1016 | tmp->stats.food = 999; |
995 | |
1017 | success = 1; |
996 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
997 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
998 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
999 | } |
1021 | |
1000 | |
… | |
… | |
1035 | "You don't feel any more powerful." |
1014 | "You don't feel any more powerful." |
1036 | "You are no easier to look at.", |
1015 | "You are no easier to look at.", |
1037 | }; |
1016 | }; |
1038 | |
1017 | |
1039 | int |
1018 | int |
|
|
1019 | change_ability_duration (object *spell, object *caster) |
|
|
1020 | { |
|
|
1021 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1022 | } |
|
|
1023 | |
|
|
1024 | int |
1040 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1025 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1041 | { |
1026 | { |
1042 | object *force = NULL; |
1027 | object *force = 0; |
1043 | int i; |
1028 | int i; |
1044 | |
1029 | |
1045 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1030 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1046 | object *tmp = dir |
1031 | object *tmp = dir |
1047 | ? find_target_for_friendly_spell (op, dir) |
1032 | ? find_target_for_friendly_spell (op, dir) |
1048 | : op; |
1033 | : op; |
1049 | |
1034 | |
1050 | if (!tmp) |
1035 | if (!tmp) |
1051 | return 0; |
1036 | return 0; |
1052 | |
1037 | |
1053 | /* If we've already got a force of this type, don't add a new one. */ |
1038 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1061 | break; |
1046 | break; |
1062 | } |
1047 | } |
1063 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1048 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1064 | { |
1049 | { |
1065 | if (!silent) |
1050 | if (!silent) |
1066 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1051 | op->failmsgf ("You can not cast %s while %s is in effect", |
|
|
1052 | &spell_ob->name, &tmp2->name_pl); |
|
|
1053 | |
1067 | return 0; |
1054 | return 0; |
1068 | } |
1055 | } |
1069 | } |
1056 | } |
1070 | } |
1057 | } |
|
|
1058 | |
|
|
1059 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1060 | |
1071 | if (force == NULL) |
1061 | if (force) |
1072 | { |
|
|
1073 | force = get_archetype (FORCE_NAME); |
|
|
1074 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1075 | if (spell_ob->race) |
|
|
1076 | force->name = spell_ob->race; |
|
|
1077 | else |
|
|
1078 | force->name = spell_ob->name; |
|
|
1079 | force->name_pl = spell_ob->name; |
|
|
1080 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1081 | |
|
|
1082 | } |
1062 | { |
1083 | else |
|
|
1084 | { |
|
|
1085 | int duration; |
|
|
1086 | |
|
|
1087 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1088 | if (duration > force->duration) |
1063 | if (duration > force->duration) |
1089 | { |
1064 | { |
1090 | force->duration = duration; |
1065 | force->duration = duration; |
1091 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1066 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1092 | } |
1067 | } |
1093 | else |
1068 | else |
1094 | { |
|
|
1095 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1069 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1096 | } |
|
|
1097 | |
1070 | |
1098 | return 1; |
1071 | return 1; |
1099 | } |
1072 | } |
1100 | |
1073 | |
1101 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1075 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1076 | TICK2TIME (duration)); |
|
|
1077 | |
|
|
1078 | force = archetype::get (FORCE_NAME); |
|
|
1079 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1080 | force->duration = duration; |
|
|
1081 | |
|
|
1082 | if (spell_ob->race) |
|
|
1083 | force->name = spell_ob->race; |
|
|
1084 | else |
|
|
1085 | force->name = spell_ob->name; |
|
|
1086 | |
|
|
1087 | force->name_pl = spell_ob->name; |
|
|
1088 | |
1102 | force->speed = 1.0; |
1089 | force->speed = 1.0; |
1103 | force->speed_left = -1.0; |
1090 | force->speed_left = -1.0; |
1104 | SET_FLAG (force, FLAG_APPLIED); |
1091 | force->set_flag (FLAG_APPLIED); |
1105 | |
1092 | |
1106 | /* Now start processing the effects. First, protections */ |
1093 | /* Now start processing the effects. First, protections */ |
1107 | for (i = 0; i < NROFATTACKS; i++) |
1094 | for (i = 0; i < NROFATTACKS; i++) |
1108 | { |
|
|
1109 | if (spell_ob->resist[i]) |
1095 | if (spell_ob->resist[i]) |
1110 | { |
|
|
1111 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1096 | force->resist[i] = min (100, spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob)); |
1112 | if (force->resist[i] > 100) |
|
|
1113 | force->resist[i] = 100; |
|
|
1114 | } |
|
|
1115 | } |
|
|
1116 | |
1097 | |
1117 | if (spell_ob->stats.hp) |
1098 | if (spell_ob->stats.hp) |
1118 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1099 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1119 | |
1100 | |
1120 | if (tmp->type == PLAYER) |
1101 | if (tmp->type == PLAYER) |
… | |
… | |
1139 | } |
1120 | } |
1140 | } |
1121 | } |
1141 | |
1122 | |
1142 | force->move_type = spell_ob->move_type; |
1123 | force->move_type = spell_ob->move_type; |
1143 | |
1124 | |
1144 | if (QUERY_FLAG (spell_ob, FLAG_SEE_IN_DARK)) |
1125 | if (spell_ob->flag [FLAG_SEE_IN_DARK]) |
1145 | SET_FLAG (force, FLAG_SEE_IN_DARK); |
1126 | force->set_flag (FLAG_SEE_IN_DARK); |
1146 | |
1127 | |
1147 | if (QUERY_FLAG (spell_ob, FLAG_XRAYS)) |
1128 | if (spell_ob->flag [FLAG_XRAYS]) |
1148 | SET_FLAG (force, FLAG_XRAYS); |
1129 | force->set_flag (FLAG_XRAYS); |
1149 | |
1130 | |
1150 | /* Haste/bonus speed */ |
1131 | /* Haste/bonus speed */ |
1151 | if (spell_ob->stats.exp) |
1132 | if (spell_ob->stats.exp) |
1152 | { |
1133 | { |
1153 | if (op->speed > 0.5f) |
1134 | if (op->speed > 0.5f) |
… | |
… | |
1173 | */ |
1154 | */ |
1174 | int |
1155 | int |
1175 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1156 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | { |
1157 | { |
1177 | int i; |
1158 | int i; |
1178 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1159 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1179 | |
1160 | |
1180 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1161 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | if (dir != 0) |
1162 | if (dir != 0) |
1182 | { |
1163 | { |
1183 | tmp = find_target_for_friendly_spell (op, dir); |
1164 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1165 | |
|
|
1166 | if (!tmp) |
|
|
1167 | return 0; |
1184 | } |
1168 | } |
1185 | else |
1169 | else |
1186 | { |
|
|
1187 | tmp = op; |
1170 | tmp = op; |
1188 | } |
|
|
1189 | |
1171 | |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1172 | /* If we've already got a force of this type, don't add a new one. */ |
1191 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1173 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1192 | { |
1174 | { |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1175 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1194 | { |
1176 | { |
1195 | if (tmp2->name == spell_ob->name) |
1177 | if (tmp2->name == spell_ob->name) |
1196 | { |
1178 | { |
… | |
… | |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1184 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1203 | return 0; |
1185 | return 0; |
1204 | } |
1186 | } |
1205 | } |
1187 | } |
1206 | } |
1188 | } |
|
|
1189 | |
1207 | if (force == NULL) |
1190 | if (force == NULL) |
1208 | { |
1191 | { |
1209 | force = get_archetype (FORCE_NAME); |
1192 | force = archetype::get (FORCE_NAME); |
1210 | force->subtype = FORCE_CHANGE_ABILITY; |
1193 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | if (spell_ob->race) |
1194 | if (spell_ob->race) |
1212 | force->name = spell_ob->race; |
1195 | force->name = spell_ob->race; |
1213 | else |
1196 | else |
1214 | force->name = spell_ob->name; |
1197 | force->name = spell_ob->name; |
… | |
… | |
1229 | { |
1212 | { |
1230 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1231 | } |
1214 | } |
1232 | return 0; |
1215 | return 0; |
1233 | } |
1216 | } |
|
|
1217 | |
1234 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1218 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1235 | force->speed = 1.0; |
1219 | force->speed = 1.0; |
1236 | force->speed_left = -1.0; |
1220 | force->speed_left = -1.0; |
1237 | SET_FLAG (force, FLAG_APPLIED); |
1221 | force->set_flag (FLAG_APPLIED); |
1238 | |
1222 | |
1239 | if (!god) |
1223 | if (!god) |
1240 | { |
1224 | { |
1241 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1225 | new_draw_info (NDI_UNIQUE, 0, op, "Your blessing seems empty."); |
1242 | } |
1226 | } |
1243 | else |
1227 | else |
1244 | { |
1228 | { |
1245 | /* Only give out good benefits, and put a max on it */ |
1229 | /* Only give out good benefits, and put a max on it */ |
1246 | for (i = 0; i < NROFATTACKS; i++) |
1230 | for (i = 0; i < NROFATTACKS; i++) |
1247 | { |
|
|
1248 | if (god->resist[i] > 0) |
1231 | if (god->resist[i] > 0) |
1249 | { |
|
|
1250 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1232 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1251 | } |
1233 | |
1252 | } |
|
|
1253 | force->path_attuned |= god->path_attuned; |
1234 | force->path_attuned |= god->path_attuned; |
1254 | |
1235 | |
1255 | if (spell_ob->attacktype) |
1236 | if (spell_ob->attacktype) |
1256 | force->slaying = god->slaying; |
1237 | force->slaying = god->slaying; |
1257 | |
1238 | |
… | |
… | |
1277 | |
1258 | |
1278 | /* Alchemy code by Mark Wedel |
1259 | /* Alchemy code by Mark Wedel |
1279 | * |
1260 | * |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1261 | * This code adds a new spell, called alchemy. Alchemy will turn |
1281 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1262 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1282 | * |
1263 | * |
1283 | * The value of the gold nuggets being about 90% of that of the item |
1264 | * The value of the gold nuggets being about 90% of that of the item |
1284 | * itself. It uses the value of the object before charisma adjustments, |
1265 | * itself. It uses the value of the object before charisma adjustments, |
1285 | * because the nuggets themselves will be will be adjusted by charisma |
1266 | * because the nuggets themselves will be will be adjusted by charisma |
1286 | * when sold. |
1267 | * when sold. |
1287 | * |
1268 | * |
… | |
… | |
1292 | static void |
1273 | static void |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1274 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | { |
1275 | { |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1276 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | |
1277 | |
1297 | /* Give third price when we alchemy money (This should hopefully |
1278 | /* Give third price when we alchemy money (this should hopefully |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1279 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * the nuggets, alchemy the gold from that, etc. |
1280 | * the nuggets, alchemy the gold from that, etc. |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1281 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * so that it would still be more affordable to haul |
1282 | * so that it would still be more affordable to haul |
1302 | * the stuff back to town. |
1283 | * the stuff back to town. |
1303 | */ |
1284 | */ |
1304 | if (QUERY_FLAG (obj, FLAG_UNPAID)) |
1285 | if (obj->flag [FLAG_UNPAID]) |
1305 | value = 0; |
1286 | value = 0; |
1306 | else if (obj->type == MONEY || obj->type == GEM) |
1287 | else if (obj->type == MONEY || obj->type == GEM) |
1307 | value /= 3; |
1288 | value /= 3; |
1308 | else |
1289 | else |
1309 | value = value * 9 / 10; |
1290 | value = value * 9 / 10; |
… | |
… | |
1322 | if (op->type != PLAYER) |
1303 | if (op->type != PLAYER) |
1323 | return 0; |
1304 | return 0; |
1324 | |
1305 | |
1325 | archetype *nugget[3]; |
1306 | archetype *nugget[3]; |
1326 | |
1307 | |
1327 | nugget[0] = archetype::find ("pyrite3"); |
1308 | nugget[0] = archetype::find (shstr_pyrite3); |
1328 | nugget[1] = archetype::find ("pyrite2"); |
1309 | nugget[1] = archetype::find (shstr_pyrite2); |
1329 | nugget[2] = archetype::find ("pyrite"); |
1310 | nugget[2] = archetype::find (shstr_pyrite); |
1330 | |
1311 | |
1331 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1312 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1332 | * some, and also prevents people from alchemising every table/chair/clock |
1313 | * some, and also prevents people from alchemising every table/chair/clock |
1333 | * in sight |
1314 | * in sight |
1334 | */ |
1315 | */ |
… | |
… | |
1363 | |
1344 | |
1364 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1345 | for (object *next, *tmp = mp->at (nx, ny).bot; tmp; tmp = next) |
1365 | { |
1346 | { |
1366 | next = tmp->above; |
1347 | next = tmp->above; |
1367 | |
1348 | |
1368 | if (tmp->weight > 0 && !QUERY_FLAG (tmp, FLAG_NO_PICK) && |
1349 | if (tmp->weight > 0 && !tmp->flag [FLAG_NO_PICK] && |
1369 | !QUERY_FLAG (tmp, FLAG_ALIVE) && !QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
1350 | !tmp->flag [FLAG_ALIVE] && !tmp->flag [FLAG_IS_CAULDRON]) |
1370 | { |
1351 | { |
1371 | if (tmp->inv) |
1352 | if (tmp->inv) |
1372 | { |
1353 | { |
1373 | object *next1, *tmp1; |
1354 | object *next1, *tmp1; |
1374 | |
1355 | |
1375 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1356 | for (tmp1 = tmp->inv; tmp1; tmp1 = next1) |
1376 | { |
1357 | { |
1377 | next1 = tmp1->below; |
1358 | next1 = tmp1->below; |
1378 | if (tmp1->weight > 0 && !QUERY_FLAG (tmp1, FLAG_NO_PICK) && |
1359 | if (tmp1->weight > 0 && !tmp1->flag [FLAG_NO_PICK] && |
1379 | !QUERY_FLAG (tmp1, FLAG_ALIVE) && !QUERY_FLAG (tmp1, FLAG_IS_CAULDRON)) |
1360 | !tmp1->flag [FLAG_ALIVE] && !tmp1->flag [FLAG_IS_CAULDRON]) |
1380 | alchemy_object (tmp1, value, weight); |
1361 | alchemy_object (tmp1, value, weight); |
1381 | } |
1362 | } |
1382 | } |
1363 | } |
1383 | |
1364 | |
1384 | alchemy_object (tmp, value, weight); |
1365 | alchemy_object (tmp, value, weight); |
… | |
… | |
1389 | } |
1370 | } |
1390 | |
1371 | |
1391 | value -= rndm (value >> 4); |
1372 | value -= rndm (value >> 4); |
1392 | value = min (value, value_max); |
1373 | value = min (value, value_max); |
1393 | |
1374 | |
1394 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1375 | for (int i = 0; i < array_length (nugget); ++i) |
1395 | if (int nrof = value / nugget [i]->value) |
1376 | if (int nrof = value / nugget [i]->value) |
1396 | { |
1377 | { |
1397 | value -= nrof * nugget[i]->value; |
1378 | value -= nrof * nugget[i]->value; |
1398 | |
1379 | |
1399 | object *tmp = arch_to_object (nugget[i]); |
1380 | object *tmp = nugget[i]->instance (); |
1400 | tmp->nrof = nrof; |
1381 | tmp->nrof = nrof; |
1401 | tmp->flag [FLAG_IDENTIFIED] = true; |
1382 | tmp->flag [FLAG_IDENTIFIED] = true; |
1402 | caster->map->insert (tmp, x, y, caster, 0); |
1383 | op->map->insert (tmp, x, y, op, 0); |
1403 | } |
1384 | } |
1404 | |
1385 | |
1405 | if (weight > weight_max) |
1386 | if (weight > weight_max) |
1406 | goto bailout; |
1387 | goto bailout; |
1407 | } |
1388 | } |
1408 | } |
1389 | } |
1409 | |
1390 | |
1410 | bailout: |
1391 | bailout: |
1411 | return 1; |
1392 | return 1; |
1412 | } |
1393 | } |
1413 | |
|
|
1414 | |
1394 | |
1415 | /* This function removes the cursed/damned status on equipped |
1395 | /* This function removes the cursed/damned status on equipped |
1416 | * items. |
1396 | * items. |
1417 | */ |
1397 | */ |
1418 | int |
1398 | int |
1419 | remove_curse (object *op, object *caster, object *spell) |
1399 | remove_curse (object *op, object *caster, object *spell) |
1420 | { |
1400 | { |
1421 | object *tmp; |
|
|
1422 | int success = 0, was_one = 0; |
1401 | int success = 0, was_one = 0; |
1423 | |
1402 | |
|
|
1403 | int num_uncurse = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
|
|
1404 | |
|
|
1405 | op->splay_marked (); |
|
|
1406 | |
|
|
1407 | int typeflag = spell->last_sp ? FLAG_DAMNED : FLAG_CURSED; |
|
|
1408 | |
1424 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1409 | for (object *tmp = op->inv; tmp && num_uncurse; tmp = tmp->below) |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1410 | if (!tmp->invisible && tmp->flag [typeflag]) |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
|
|
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
|
|
1428 | { |
1411 | { |
1429 | was_one++; |
1412 | ++was_one; |
|
|
1413 | |
1430 | if (tmp->level <= caster_level (caster, spell)) |
1414 | if (tmp->level <= casting_level (caster, spell)) |
1431 | { |
1415 | { |
1432 | success++; |
1416 | ++success; |
1433 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1417 | --num_uncurse; |
1434 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
|
|
1435 | |
1418 | |
1436 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1419 | tmp->clr_flag (typeflag); |
1437 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1420 | tmp->clr_flag (FLAG_CURSED); |
|
|
1421 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
1438 | tmp->value = 0; /* Still can't sell it */ |
1422 | tmp->value = 0; /* Still can't sell it */ |
1439 | if (op->type == PLAYER) |
1423 | |
|
|
1424 | if (object *pl = tmp->visible_to ()) |
1440 | esrv_send_item (op, tmp); |
1425 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1441 | } |
1426 | } |
1442 | } |
1427 | } |
1443 | |
1428 | |
1444 | if (op->type == PLAYER) |
1429 | if (op->type == PLAYER) |
1445 | { |
1430 | { |
1446 | if (success) |
1431 | if (success) |
1447 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like some of your items are looser now."); |
1432 | new_draw_info (NDI_UNIQUE, 0, op, "You realise that some of your items look shinier now. H<You successfully removed some curses.>"); |
1448 | else |
1433 | else |
1449 | { |
1434 | { |
1450 | if (was_one) |
1435 | if (was_one) |
1451 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove the curse."); |
1436 | new_draw_info (NDI_UNIQUE, 0, op, "You failed to remove any curse. H<The spell was not strong enough.>"); |
1452 | else |
1437 | else |
1453 | new_draw_info (NDI_UNIQUE, 0, op, "You are not using any cursed items."); |
1438 | new_draw_info (NDI_UNIQUE, 0, op, "You are not having any cursed items. H<Epic fail.>"); |
1454 | } |
1439 | } |
1455 | } |
1440 | } |
1456 | |
1441 | |
1457 | return success; |
1442 | return success; |
1458 | } |
1443 | } |
1459 | |
1444 | |
1460 | /* Identifies objects in the players inventory/on the ground */ |
1445 | /* Identifies objects in the players inventory/on the ground */ |
1461 | |
|
|
1462 | int |
1446 | int |
1463 | cast_identify (object *op, object *caster, object *spell) |
1447 | cast_identify (object *op, object *caster, object *spell) |
1464 | { |
1448 | { |
1465 | object *tmp; |
1449 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1466 | int success = 0, num_ident; |
|
|
1467 | |
1450 | |
1468 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1451 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1469 | |
1452 | |
1470 | if (num_ident < 1) |
1453 | op->splay_marked (); |
1471 | num_ident = 1; |
|
|
1472 | |
1454 | |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1455 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1474 | { |
1456 | { |
1475 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1457 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1476 | { |
1458 | { |
1477 | identify (tmp); |
1459 | identify (tmp); |
1478 | |
1460 | |
1479 | if (op->type == PLAYER) |
1461 | if (op->type == PLAYER) |
1480 | { |
1462 | { |
1481 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1463 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1482 | |
1464 | |
1483 | if (tmp->msg) |
1465 | if (tmp->msg) |
1484 | { |
1466 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1486 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1487 | } |
|
|
1488 | } |
1467 | } |
1489 | |
1468 | |
1490 | num_ident--; |
|
|
1491 | success = 1; |
|
|
1492 | if (!num_ident) |
1469 | if (!--num_ident) |
1493 | break; |
1470 | break; |
1494 | } |
1471 | } |
1495 | } |
1472 | } |
1496 | |
1473 | |
1497 | /* If all the power of the spell has been used up, don't go and identify |
1474 | /* If all the power of the spell has been used up, don't go and identify |
1498 | * stuff on the floor. Only identify stuff on the floor if the spell |
1475 | * stuff on the floor. Only identify stuff on the floor if the spell |
1499 | * was not fully used. |
1476 | * was not fully used. |
1500 | */ |
1477 | */ |
1501 | if (num_ident) |
1478 | if (num_ident) |
1502 | { |
1479 | { |
1503 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1480 | for (object *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1504 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1481 | if (!tmp->flag [FLAG_IDENTIFIED] && !tmp->invisible && tmp->need_identify ()) |
1505 | { |
1482 | { |
1506 | identify (tmp); |
1483 | identify (tmp); |
1507 | |
1484 | |
1508 | if (op->type == PLAYER) |
1485 | if (object *pl = tmp->visible_to ()) |
1509 | { |
1486 | { |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1487 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1511 | |
1488 | |
1512 | if (tmp->msg) |
1489 | if (tmp->msg) |
1513 | { |
1490 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1514 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1515 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1516 | } |
|
|
1517 | |
|
|
1518 | esrv_send_item (op, tmp); |
|
|
1519 | } |
1491 | } |
1520 | |
1492 | |
1521 | num_ident--; |
|
|
1522 | success = 1; |
|
|
1523 | if (!num_ident) |
1493 | if (!--num_ident) |
1524 | break; |
1494 | break; |
1525 | } |
1495 | } |
1526 | } |
1496 | } |
1527 | |
1497 | |
1528 | if (!success) |
1498 | if (buf.empty ()) |
1529 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1499 | { |
|
|
1500 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1501 | return 0; |
|
|
1502 | } |
1530 | else |
1503 | else |
|
|
1504 | { |
|
|
1505 | if (op->contr) |
|
|
1506 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1507 | |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1508 | spell_effect (spell, op->x, op->y, op->map, op); |
1532 | |
1509 | return 1; |
1533 | return success; |
1510 | } |
1534 | } |
1511 | } |
1535 | |
1512 | |
1536 | int |
1513 | int |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1514 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1538 | { |
1515 | { |
1539 | object *tmp, *last, *god, *detect; |
1516 | object *tmp, *last, *god, *detect; |
1540 | int done_one, range, mflags, floor, level; |
1517 | int done_one, range, floor, level; |
1541 | sint16 x, y, nx, ny; |
1518 | sint16 x, y, nx, ny; |
1542 | maptile *m; |
1519 | maptile *m; |
1543 | |
1520 | |
1544 | /* We precompute some values here so that we don't have to keep |
1521 | /* We precompute some values here so that we don't have to keep |
1545 | * doing it over and over again. |
1522 | * doing it over and over again. |
1546 | */ |
1523 | */ |
1547 | god = find_god (determine_god (op)); |
1524 | god = find_god (determine_god (op)); |
1548 | level = caster_level (caster, spell); |
1525 | level = casting_level (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1526 | range = spell->range + SP_level_range_adjust (caster, spell); |
1550 | |
1527 | |
1551 | if (!skill) |
1528 | if (!skill) |
1552 | skill = caster; |
1529 | skill = caster; |
1553 | |
1530 | |
1554 | for (x = op->x - range; x <= op->x + range; x++) |
1531 | dynbuf buf; |
1555 | for (y = op->y - range; y <= op->y + range; y++) |
1532 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1556 | { |
1533 | { |
1557 | m = op->map; |
|
|
1558 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1559 | if (mflags & P_OUT_OF_MAP) |
|
|
1560 | continue; |
|
|
1561 | |
|
|
1562 | /* For most of the detections, we only detect objects above the |
1534 | /* For most of the detections, we only detect objects above the |
1563 | * floor. But this is not true for show invisible. |
1535 | * floor. But this is not true for show invisible. |
1564 | * Basically, we just go and find the top object and work |
1536 | * Basically, we just go and find the top object and work |
1565 | * down - that is easier than working up. |
1537 | * down - that is easier than working up. |
1566 | */ |
1538 | */ |
1567 | |
1539 | |
1568 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1540 | for (last = 0, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1569 | last = tmp; |
1541 | last = tmp; |
1570 | |
1542 | |
1571 | /* Shouldn't happen, but if there are no objects on a space, this |
1543 | /* Shouldn't happen, but if there are no objects on a space, this |
1572 | * would happen. |
1544 | * would happen. |
1573 | */ |
1545 | */ |
1574 | if (!last) |
1546 | if (!last) |
1575 | continue; |
1547 | continue; |
1576 | |
1548 | |
1577 | done_one = 0; |
1549 | done_one = 0; |
1578 | floor = 0; |
1550 | floor = 0; |
1579 | detect = NULL; |
1551 | detect = 0; |
1580 | for (tmp = last; tmp; tmp = tmp->below) |
1552 | for (tmp = last; tmp; tmp = tmp->below) |
1581 | { |
1553 | { |
1582 | /* show invisible */ |
1554 | /* show invisible */ |
1583 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1555 | if (spell->flag [FLAG_MAKE_INVIS] |
1584 | /* Might there be other objects that we can make visible? */ |
1556 | /* Might there be other objects that we can make visible? */ |
1585 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1557 | && (tmp->invisible && (tmp->flag [FLAG_MONSTER] |
1586 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1558 | || (tmp->type == PLAYER && !tmp->flag [FLAG_WIZ]) |
1587 | tmp->type == CF_HANDLE || |
1559 | || tmp->type == T_HANDLE |
1588 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1560 | || tmp->type == TRAPDOOR |
|
|
1561 | || tmp->type == EXIT |
|
|
1562 | || tmp->type == HOLE |
|
|
1563 | || tmp->type == BUTTON |
1589 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1564 | || tmp->type == TELEPORTER |
|
|
1565 | || tmp->type == GATE |
1590 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1566 | || tmp->type == LOCKED_DOOR |
1591 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1567 | || tmp->type == WEAPON |
|
|
1568 | || tmp->type == ALTAR |
|
|
1569 | || (tmp->type == SIGN && tmp->face != magicmouth_face) |
1592 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1570 | || tmp->type == TRIGGER_PEDESTAL |
1593 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1571 | || tmp->type == SPECIAL_KEY |
|
|
1572 | || tmp->type == TREASURE |
|
|
1573 | || tmp->type == BOOK |
|
|
1574 | || tmp->type == HOLY_ALTAR |
|
|
1575 | || tmp->type == CONTAINER))) |
1594 | { |
1576 | { |
|
|
1577 | printf ("show inv %s\n", tmp->debug_desc());//D |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1578 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | { |
1579 | { |
1597 | tmp->invisible = 0; |
1580 | tmp->invisible = 0; |
|
|
1581 | done_one = 1; |
|
|
1582 | } |
|
|
1583 | } |
|
|
1584 | |
|
|
1585 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
1586 | floor = 1; |
|
|
1587 | |
|
|
1588 | /* All detections below this point don't descend beneath the floor, |
|
|
1589 | * so just continue on. We could be clever and look at the type of |
|
|
1590 | * detection to completely break out if we don't care about objects beneath |
|
|
1591 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1592 | */ |
|
|
1593 | if (floor) |
|
|
1594 | continue; |
|
|
1595 | |
|
|
1596 | /* I had thought about making detect magic and detect curse |
|
|
1597 | * show the flash the magic item like it does for detect monster. |
|
|
1598 | * however, if the object is within sight, this would then make it |
|
|
1599 | * difficult to see what object is magical/cursed, so the |
|
|
1600 | * effect wouldn't be as apparent. |
|
|
1601 | */ |
|
|
1602 | |
|
|
1603 | /* detect magic */ |
|
|
1604 | if (spell->flag [FLAG_KNOWN_MAGICAL] |
|
|
1605 | && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1606 | && !tmp->flag [FLAG_IDENTIFIED] |
|
|
1607 | && tmp->need_identify () |
|
|
1608 | && is_magical (tmp)) |
|
|
1609 | { |
|
|
1610 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
|
|
1611 | /* make runes more visible */ |
|
|
1612 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1613 | tmp->stats.Cha /= 4; |
|
|
1614 | |
|
|
1615 | done_one = 1; |
|
|
1616 | } |
|
|
1617 | |
|
|
1618 | /* detect monster */ |
|
|
1619 | if (spell->flag [FLAG_MONSTER] && (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)) |
|
|
1620 | { |
|
|
1621 | done_one = 2; |
|
|
1622 | |
|
|
1623 | if (!detect) |
|
|
1624 | detect = tmp; |
|
|
1625 | } |
|
|
1626 | |
|
|
1627 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1628 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1629 | * race must match. |
|
|
1630 | */ |
|
|
1631 | if (spell->race && tmp->flag [FLAG_MONSTER] && tmp->race && |
|
|
1632 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
|
|
1633 | spell->race.contains (tmp->race))) |
|
|
1634 | { |
|
|
1635 | done_one = 2; |
|
|
1636 | |
|
|
1637 | if (!detect) |
|
|
1638 | detect = tmp; |
|
|
1639 | } |
|
|
1640 | |
|
|
1641 | if (spell->flag [FLAG_KNOWN_CURSED] |
|
|
1642 | && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
1643 | && tmp->need_identify () |
|
|
1644 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
|
|
1645 | { |
|
|
1646 | tmp->set_flag (FLAG_KNOWN_CURSED); |
|
|
1647 | done_one = 1; |
|
|
1648 | } |
|
|
1649 | |
|
|
1650 | // Do mining detection spell: |
|
|
1651 | if (spell->last_sp == 1) // 1 - detect any vein |
|
|
1652 | { |
|
|
1653 | if (tmp->type == VEIN) |
|
|
1654 | { |
|
|
1655 | if (tmp->other_arch) |
|
|
1656 | { |
|
|
1657 | if (!detect) |
|
|
1658 | detect = tmp->other_arch; |
|
|
1659 | done_one = 2; |
|
|
1660 | } |
|
|
1661 | else |
1598 | done_one = 1; |
1662 | done_one = 1; |
1599 | } |
1663 | } |
1600 | } |
1664 | } |
1601 | |
|
|
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1603 | floor = 1; |
|
|
1604 | |
|
|
1605 | /* All detections below this point don't descend beneath the floor, |
|
|
1606 | * so just continue on. We could be clever and look at the type of |
|
|
1607 | * detection to completely break out if we don't care about objects beneath |
|
|
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
|
|
1609 | */ |
|
|
1610 | if (floor) |
|
|
1611 | continue; |
|
|
1612 | |
|
|
1613 | /* I had thought about making detect magic and detect curse |
|
|
1614 | * show the flash the magic item like it does for detect monster. |
|
|
1615 | * however, if the object is within sight, this would then make it |
|
|
1616 | * difficult to see what object is magical/cursed, so the |
|
|
1617 | * effect wouldn't be as apparant. |
|
|
1618 | */ |
|
|
1619 | |
|
|
1620 | /* detect magic */ |
|
|
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
|
|
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
|
|
1623 | { |
|
|
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
|
|
1625 | /* make runes more visibile */ |
|
|
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
|
|
1627 | tmp->stats.Cha /= 4; |
|
|
1628 | done_one = 1; |
|
|
1629 | } |
|
|
1630 | /* detect monster */ |
|
|
1631 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
|
|
1632 | { |
|
|
1633 | done_one = 2; |
|
|
1634 | if (!detect) |
|
|
1635 | detect = tmp; |
|
|
1636 | } |
|
|
1637 | /* Basically, if race is set in the spell, then the creatures race must |
|
|
1638 | * match that. if the spell race is set to GOD, then the gods opposing |
|
|
1639 | * race must match. |
|
|
1640 | */ |
|
|
1641 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
|
|
1642 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
|
|
1643 | (strstr (spell->race, tmp->race)))) |
|
|
1644 | { |
|
|
1645 | done_one = 2; |
|
|
1646 | if (!detect) |
|
|
1647 | detect = tmp; |
|
|
1648 | } |
|
|
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
|
|
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
1651 | { |
|
|
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
|
|
1653 | done_one = 1; |
|
|
1654 | } |
|
|
1655 | } /* for stack of objects on this space */ |
1665 | } /* for stack of objects on this space */ |
1656 | |
1666 | |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1667 | /* Code here puts an effect of the spell on the space, so you can see |
1658 | * where the magic is. |
1668 | * where the magic is. |
1659 | */ |
1669 | */ |
1660 | if (done_one) |
1670 | if (done_one) |
1661 | { |
1671 | { |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1672 | object *detect_ob = spell->other_arch->instance (); |
1663 | |
1673 | |
1664 | /* if this is set, we want to copy the face */ |
1674 | /* if this is set, we want to copy the face */ |
1665 | if (done_one == 2 && detect) |
1675 | if (done_one == 2 && detect) |
1666 | { |
1676 | { |
1667 | detect_ob->face = detect->face; |
1677 | detect_ob->face = detect->face; |
1668 | detect_ob->animation_id = detect->animation_id; |
1678 | detect_ob->animation_id = detect->animation_id; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1679 | detect_ob->anim_speed = detect->anim_speed; |
1670 | detect_ob->last_anim = 0; |
1680 | detect_ob->last_anim = 0; |
1671 | /* by default, the detect_ob is already animated */ |
1681 | /* by default, the detect_ob is already animated */ |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1682 | if (!detect->flag [FLAG_ANIMATE]) |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1683 | detect_ob->clr_flag (FLAG_ANIMATE); |
1674 | } |
1684 | } |
1675 | |
1685 | |
1676 | m->insert (detect_ob, nx, ny, op); |
1686 | m->insert (detect_ob, nx, ny, op, INS_ON_TOP); |
1677 | } |
1687 | } |
1678 | } /* for processing the surrounding spaces */ |
1688 | } /* for processing the surrounding spaces */ |
1679 | |
1689 | |
1680 | |
1690 | |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1691 | /* Now process objects in the players inventory if detect curse or magic */ |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1692 | if (spell->flag [FLAG_KNOWN_CURSED] || spell->flag [FLAG_KNOWN_MAGICAL]) |
1683 | { |
1693 | { |
1684 | done_one = 0; |
1694 | done_one = 0; |
|
|
1695 | |
1685 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1696 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | { |
1697 | { |
1687 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1698 | if (!tmp->invisible && !tmp->flag [FLAG_IDENTIFIED]) |
1688 | { |
1699 | { |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1700 | if (spell->flag [FLAG_KNOWN_MAGICAL] && is_magical (tmp) && !tmp->flag [FLAG_KNOWN_MAGICAL]) |
1690 | { |
1701 | { |
1691 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1702 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
1692 | if (op->type == PLAYER) |
1703 | |
|
|
1704 | if (object *pl = tmp->visible_to ()) |
1693 | esrv_send_item (op, tmp); |
1705 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1694 | } |
1706 | } |
1695 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1707 | |
1696 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1708 | if (spell->flag [FLAG_KNOWN_CURSED] && !tmp->flag [FLAG_KNOWN_CURSED] && |
|
|
1709 | (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
1697 | { |
1710 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1711 | tmp->set_flag (FLAG_KNOWN_CURSED); |
1699 | if (op->type == PLAYER) |
1712 | |
|
|
1713 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1714 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1715 | } |
1702 | } /* if item is not identified */ |
1716 | } /* if item is not identified */ |
1703 | } /* for the players inventory */ |
1717 | } /* for the players inventory */ |
1704 | } /* if detect magic/curse and object is a player */ |
1718 | } /* if detect magic/curse and object is a player */ |
|
|
1719 | |
1705 | return 1; |
1720 | return 1; |
1706 | } |
1721 | } |
1707 | |
1722 | |
1708 | |
1723 | |
1709 | /** |
1724 | /** |
… | |
… | |
1722 | |
1737 | |
1723 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1738 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1724 | |
1739 | |
1725 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1740 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1726 | { |
1741 | { |
1727 | object *tmp; |
|
|
1728 | |
|
|
1729 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1742 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1730 | |
|
|
1731 | /* Explodes a fireball centered at player */ |
|
|
1732 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1733 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1734 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1735 | |
|
|
1736 | tmp->insert_at (victim); |
|
|
1737 | victim->stats.sp = 2 * victim->stats.maxsp; |
1743 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1744 | create_exploding_ball_at (victim, caster_level); |
1738 | } |
1745 | } |
1739 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1740 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1747 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1741 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1742 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1749 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1743 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1750 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1744 | { |
1751 | { |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1752 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1761 | sint16 x, y; |
1768 | sint16 x, y; |
1762 | maptile *m; |
1769 | maptile *m; |
1763 | int mflags; |
1770 | int mflags; |
1764 | |
1771 | |
1765 | m = op->map; |
1772 | m = op->map; |
1766 | x = op->x + freearr_x[dir]; |
1773 | x = op->x + DIRX (dir); |
1767 | y = op->y + freearr_y[dir]; |
1774 | y = op->y + DIRY (dir); |
1768 | |
1775 | |
1769 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1776 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1770 | |
1777 | |
1771 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1778 | if (!(mflags & P_OUT_OF_MAP) && mflags & P_IS_ALIVE) |
1772 | { |
1779 | { |
1773 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1780 | for (plyr = GET_MAP_OB (m, x, y); plyr != NULL; plyr = plyr->above) |
1774 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1781 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1775 | break; |
1782 | break; |
1776 | } |
1783 | } |
1777 | |
1784 | |
1778 | |
1785 | |
1779 | /* If we did not find a player in the specified direction, transfer |
1786 | /* If we did not find a player in the specified direction, transfer |
1780 | * to anyone on top of us. This is used for the rune of transference mostly. |
1787 | * to anyone on top of us. This is used for the rune of transference mostly. |
1781 | */ |
1788 | */ |
1782 | if (plyr == NULL) |
1789 | if (plyr == NULL) |
1783 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1790 | for (plyr = GET_MAP_OB (op->map, op->x, op->y); plyr != NULL; plyr = plyr->above) |
1784 | if (plyr != op && QUERY_FLAG (plyr, FLAG_ALIVE)) |
1791 | if (plyr != op && plyr->flag [FLAG_ALIVE]) |
1785 | break; |
1792 | break; |
1786 | |
1793 | |
1787 | if (!plyr) |
1794 | if (!plyr) |
1788 | { |
1795 | { |
1789 | new_draw_info (NDI_BLACK, 0, op, "There is no one there."); |
1796 | op->failmsg ("There is no one there."); |
1790 | return 0; |
1797 | return 0; |
1791 | } |
1798 | } |
1792 | /* give sp */ |
1799 | /* give sp */ |
1793 | if (spell->stats.dam > 0) |
1800 | if (spell->stats.dam > 0) |
1794 | { |
1801 | { |
1795 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1802 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1796 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1803 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1797 | return 1; |
1804 | return 1; |
1798 | } |
1805 | } |
1799 | /* suck sp away. Can't suck sp from yourself */ |
1806 | /* suck sp away. Can't suck sp from yourself */ |
1800 | else if (op != plyr) |
1807 | else if (op != plyr) |
1801 | { |
1808 | { |
… | |
… | |
1806 | if (rate > 95) |
1813 | if (rate > 95) |
1807 | rate = 95; |
1814 | rate = 95; |
1808 | |
1815 | |
1809 | sucked = (plyr->stats.sp * rate) / 100; |
1816 | sucked = (plyr->stats.sp * rate) / 100; |
1810 | plyr->stats.sp -= sucked; |
1817 | plyr->stats.sp -= sucked; |
1811 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1818 | if (op->flag [FLAG_ALIVE]) |
1812 | { |
1819 | { |
1813 | /* Player doesn't get full credit */ |
1820 | /* Player doesn't get full credit */ |
1814 | sucked = (sucked * rate) / 100; |
1821 | sucked = (sucked * rate) / 100; |
1815 | op->stats.sp += sucked; |
1822 | op->stats.sp += sucked; |
1816 | if (sucked > 0) |
1823 | if (sucked > 0) |
1817 | { |
1824 | { |
1818 | charge_mana_effect (op, caster_level (caster, spell)); |
1825 | charge_mana_effect (op, casting_level (caster, spell)); |
1819 | } |
1826 | } |
1820 | } |
1827 | } |
1821 | return 1; |
1828 | return 1; |
1822 | } |
1829 | } |
1823 | return 0; |
1830 | return 0; |
… | |
… | |
1836 | object *tmp, *head, *next; |
1843 | object *tmp, *head, *next; |
1837 | int mflags; |
1844 | int mflags; |
1838 | maptile *m; |
1845 | maptile *m; |
1839 | sint16 sx, sy; |
1846 | sint16 sx, sy; |
1840 | |
1847 | |
1841 | sx = op->x + freearr_x[dir]; |
1848 | sx = op->x + DIRX (dir); |
1842 | sy = op->y + freearr_y[dir]; |
1849 | sy = op->y + DIRY (dir); |
1843 | m = op->map; |
1850 | m = op->map; |
1844 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1851 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1845 | if (mflags & P_OUT_OF_MAP) |
1852 | if (mflags & P_OUT_OF_MAP) |
1846 | return; |
1853 | return; |
1847 | |
1854 | |
… | |
… | |
1860 | |
1867 | |
1861 | /* don't attack our own spells */ |
1868 | /* don't attack our own spells */ |
1862 | if (tmp->owner && tmp->owner == op->owner) |
1869 | if (tmp->owner && tmp->owner == op->owner) |
1863 | continue; |
1870 | continue; |
1864 | |
1871 | |
1865 | /* Basically, if the object is magical and not counterspell, |
1872 | /* Basically, if the object is magical and not counterspell, |
1866 | * we will more or less remove the object. Don't counterspell |
1873 | * we will more or less remove the object. Don't counterspell |
1867 | * monsters either. |
1874 | * monsters either. |
1868 | */ |
1875 | */ |
1869 | |
1876 | |
1870 | if (head->attacktype & AT_MAGIC |
1877 | if (head->attacktype & AT_MAGIC |
1871 | && !(head->attacktype & AT_COUNTERSPELL) |
1878 | && !(head->attacktype & AT_COUNTERSPELL) |
1872 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1879 | && !head->flag [FLAG_MONSTER] |
1873 | && (op->level > head->level)) |
1880 | && (op->level > head->level)) |
1874 | head->destroy (); |
1881 | head->destroy (); |
1875 | else |
1882 | else |
1876 | switch (head->type) |
1883 | switch (head->type) |
1877 | { |
1884 | { |
1878 | case SPELL_EFFECT: |
1885 | case SPELL_EFFECT: |
1879 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1886 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1880 | // about sanctuary in spell_util.C |
1887 | // about sanctuary in spell_util.C |
1881 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1888 | if (tmp->flag [FLAG_IS_FLOOR]) |
1882 | continue; |
1889 | continue; |
1883 | |
1890 | |
1884 | if (op->level > head->level) |
1891 | if (op->level > head->level) |
1885 | head->destroy (); |
1892 | head->destroy (); |
1886 | |
1893 | |
… | |
… | |
1899 | break; |
1906 | break; |
1900 | } |
1907 | } |
1901 | } |
1908 | } |
1902 | } |
1909 | } |
1903 | |
1910 | |
1904 | |
|
|
1905 | |
|
|
1906 | /* cast_consecrate() - a spell to make an altar your god's */ |
1911 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | int |
1912 | int |
1908 | cast_consecrate (object *op, object *caster, object *spell) |
1913 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | { |
1914 | { |
1910 | char buf[MAX_BUF]; |
1915 | char buf[MAX_BUF]; |
1911 | |
1916 | |
1912 | object *tmp, *god = find_god (determine_god (op)); |
1917 | object *tmp, *god = find_god (determine_god (op)); |
1913 | |
1918 | |
1914 | if (!god) |
1919 | if (!god) |
1915 | { |
1920 | { |
1916 | new_draw_info (NDI_UNIQUE, 0, op, "You can't consecrate anything if you don't worship a god!"); |
1921 | op->failmsg ("You can't consecrate anything if you don't worship a god!"); |
1917 | return 0; |
1922 | return 0; |
1918 | } |
1923 | } |
1919 | |
1924 | |
1920 | for (tmp = op->below; tmp; tmp = tmp->below) |
1925 | for (tmp = op->below; tmp; tmp = tmp->below) |
1921 | { |
1926 | { |
1922 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1927 | if (tmp->flag [FLAG_IS_FLOOR]) |
1923 | break; |
1928 | break; |
1924 | if (tmp->type == HOLY_ALTAR) |
1929 | if (tmp->type == HOLY_ALTAR) |
1925 | { |
1930 | { |
1926 | |
1931 | |
1927 | if (tmp->level > caster_level (caster, spell)) |
1932 | if (tmp->level > casting_level (caster, spell)) |
1928 | { |
1933 | { |
1929 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1934 | op->failmsgf ("You are not powerful enough to reconsecrate the %s", &tmp->name); |
1930 | return 0; |
1935 | return 0; |
1931 | } |
1936 | } |
1932 | else |
1937 | else |
1933 | { |
1938 | { |
1934 | /* If we got here, we are consecrating an altar */ |
1939 | /* If we got here, we are consecrating an altar */ |
1935 | sprintf (buf, "Altar of %s", &god->name); |
1940 | sprintf (buf, "Altar of %s", &god->name); |
1936 | tmp->name = buf; |
1941 | tmp->name = buf; |
1937 | tmp->level = caster_level (caster, spell); |
1942 | tmp->level = casting_level (caster, spell); |
1938 | tmp->other_arch = god->arch; |
1943 | tmp->other_arch = god->arch; |
|
|
1944 | |
1939 | if (op->type == PLAYER) |
1945 | if (op->type == PLAYER) |
1940 | esrv_update_item (UPD_NAME, op, tmp); |
1946 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1947 | |
1941 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1948 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1942 | return 1; |
1949 | return 1; |
1943 | } |
1950 | } |
1944 | } |
1951 | } |
1945 | } |
1952 | } |
1946 | new_draw_info (NDI_UNIQUE, 0, op, "You are not standing over an altar!"); |
1953 | |
|
|
1954 | op->failmsg ("You are not standing over an altar!"); |
1947 | return 0; |
1955 | return 0; |
1948 | } |
1956 | } |
1949 | |
1957 | |
1950 | /* animate_weapon - |
1958 | /* animate_weapon - |
1951 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1959 | * Generalization of staff_to_snake. Makes a golem out of the caster's weapon. |
1952 | * The golem is based on the archetype specified, modified by the caster's level |
1960 | * The golem is based on the archetype specified, modified by the caster's level |
1953 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1961 | * and the attributes of the weapon. The weapon is inserted in the golem's |
1954 | * inventory so that it falls to the ground when the golem dies. |
1962 | * inventory so that it falls to the ground when the golem dies. |
1955 | * This code was very odd - code early on would only let players use the spell, |
1963 | * This code was very odd - code early on would only let players use the spell, |
1956 | * yet the code wass full of player checks. I've presumed that the code |
1964 | * yet the code wass full of player checks. I've presumed that the code |
1957 | * that only let players use it was correct, and removed all the other |
1965 | * that only let players use it was correct, and removed all the other |
1958 | * player checks. MSW 2003-01-06 |
1966 | * player checks. MSW 2003-01-06 |
1959 | */ |
1967 | */ |
1960 | int |
1968 | int |
1961 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1969 | animate_weapon (object *op, object *caster, object *spell, int dir) |
1962 | { |
1970 | { |
1963 | object *weapon, *tmp; |
|
|
1964 | char buf[MAX_BUF]; |
1971 | char buf[MAX_BUF]; |
1965 | int a, i; |
1972 | int a, i; |
1966 | sint16 x, y; |
1973 | sint16 x, y; |
1967 | maptile *m; |
1974 | maptile *m; |
1968 | |
1975 | |
… | |
… | |
1983 | return 0; |
1990 | return 0; |
1984 | } |
1991 | } |
1985 | |
1992 | |
1986 | /* if no direction specified, pick one */ |
1993 | /* if no direction specified, pick one */ |
1987 | if (!dir) |
1994 | if (!dir) |
1988 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1995 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1989 | |
1996 | |
1990 | m = op->map; |
1997 | m = op->map; |
1991 | x = op->x + freearr_x[dir]; |
1998 | x = op->x + DIRX (dir); |
1992 | y = op->y + freearr_y[dir]; |
1999 | y = op->y + DIRY (dir); |
1993 | |
2000 | |
1994 | /* if there's no place to put the golem, abort */ |
2001 | /* if there's no place to put the golem, abort */ |
1995 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2002 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1996 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2003 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1997 | { |
2004 | { |
1998 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2005 | op->failmsg ("There is something in the way."); |
1999 | return 0; |
2006 | return 0; |
2000 | } |
2007 | } |
2001 | |
2008 | |
2002 | /* Use the weapon marked by the player. */ |
2009 | /* Use the weapon marked by the player. */ |
2003 | weapon = find_marked_object (op); |
2010 | object *weapon = op->mark (); |
2004 | |
2011 | |
2005 | if (!weapon) |
2012 | if (!weapon) |
2006 | { |
2013 | { |
2007 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2014 | op->failmsg ("You must mark a weapon to use with this spell!"); |
2008 | return 0; |
2015 | return 0; |
2009 | } |
2016 | } |
|
|
2017 | |
2010 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2018 | if (spell->race && weapon->arch->archname != spell->race) |
2011 | { |
2019 | { |
2012 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2020 | op->failmsg ("The spell fails to transform your weapon."); |
2013 | return 0; |
2021 | return 0; |
2014 | } |
2022 | } |
|
|
2023 | |
2015 | if (weapon->type != WEAPON) |
2024 | if (weapon->type != WEAPON) |
2016 | { |
2025 | { |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2026 | op->failmsg ("You need to wield a weapon to animate it."); |
2018 | return 0; |
2027 | return 0; |
2019 | } |
2028 | } |
2020 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2029 | |
|
|
2030 | if (weapon->flag [FLAG_APPLIED]) |
2021 | { |
2031 | { |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2032 | op->failmsgf ("You need to unequip %s before using it in this spell", query_name (weapon)); |
2023 | return 0; |
2033 | return 0; |
2024 | } |
2034 | } |
2025 | |
2035 | |
2026 | if (weapon->nrof > 1) |
2036 | weapon = weapon->split (); |
2027 | { |
|
|
2028 | tmp = get_split_ob (weapon, 1); |
|
|
2029 | esrv_send_item (op, weapon); |
|
|
2030 | weapon = tmp; |
|
|
2031 | } |
|
|
2032 | |
2037 | |
2033 | /* create the golem object */ |
2038 | /* create the golem object */ |
2034 | tmp = arch_to_object (spell->other_arch); |
2039 | object *tmp = spell->other_arch->instance (); |
2035 | |
2040 | |
2036 | /* if animated by a player, give the player control of the golem */ |
2041 | /* if animated by a player, give the player control of the golem */ |
2037 | CLEAR_FLAG (tmp, FLAG_MONSTER); |
2042 | tmp->clr_flag (FLAG_MONSTER); |
2038 | tmp->stats.exp = 0; |
2043 | tmp->stats.exp = 0; |
2039 | add_friendly_object (tmp); |
2044 | add_friendly_object (tmp); |
2040 | tmp->type = GOLEM; |
2045 | tmp->type = GOLEM; |
2041 | tmp->set_owner (op); |
2046 | tmp->set_owner (op); |
2042 | op->contr->golem = tmp; |
2047 | op->contr->golem = tmp; |
2043 | set_spell_skill (op, caster, spell, tmp); |
2048 | set_spell_skill (op, caster, spell, tmp); |
2044 | |
2049 | |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2050 | /* Give the weapon to the golem now. A bit of a hack to check the |
2046 | * removed flag - it should only be set if get_split_object was |
2051 | * removed flag - it should only be set if weapon->split was |
2047 | * used above. |
2052 | * used above. |
2048 | */ |
2053 | */ |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2054 | if (!weapon->flag [FLAG_REMOVED]) |
2050 | weapon->remove (); |
2055 | weapon->remove (); |
2051 | |
2056 | |
2052 | insert_ob_in_ob (weapon, tmp); |
2057 | tmp->insert (weapon); |
2053 | esrv_send_item (op, weapon); |
2058 | |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2059 | /* To do everything necessary to let a golem use the weapon is a pain, |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2060 | * so instead, just set it as equipped (otherwise, we need to update |
2056 | * body_info, skills, etc) |
2061 | * body_info, skills, etc) |
2057 | */ |
2062 | */ |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2063 | tmp->set_flag (FLAG_USE_WEAPON); |
2059 | SET_FLAG (weapon, FLAG_APPLIED); |
2064 | weapon->set_flag (FLAG_APPLIED); |
2060 | tmp->update_stats (); |
2065 | tmp->update_stats (); |
2061 | |
2066 | |
2062 | /* There used to be 'odd' code that basically seemed to take the absolute |
2067 | /* There used to be 'odd' code that basically seemed to take the absolute |
2063 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2068 | * value of the weapon->magic an use that. IMO, that doesn't make sense - |
2064 | * if you're using a crappy weapon, it shouldn't be as good. |
2069 | * if you're using a crappy weapon, it shouldn't be as good. |
… | |
… | |
2084 | |
2089 | |
2085 | /* attacktype */ |
2090 | /* attacktype */ |
2086 | if (!tmp->attacktype) |
2091 | if (!tmp->attacktype) |
2087 | tmp->attacktype = AT_PHYSICAL; |
2092 | tmp->attacktype = AT_PHYSICAL; |
2088 | |
2093 | |
2089 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
2090 | { |
|
|
2091 | for (i = 0; i < NROFATTACKS; i++) |
2094 | for (i = 0; i < NROFATTACKS; i++) |
2092 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2095 | tmp->resist[i] = 50 - (op->material->save[i] * 5); |
2093 | a = mt->save[0]; |
2096 | |
2094 | } |
2097 | a = op->material->save[0]; |
2095 | else |
|
|
2096 | { |
|
|
2097 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2098 | tmp->resist[i] = 5; |
|
|
2099 | a = 10; |
|
|
2100 | } |
|
|
2101 | |
2098 | |
2102 | /* Set weapon's immunity */ |
2099 | /* Set weapon's immunity */ |
2103 | tmp->resist[ATNR_CONFUSION] = 100; |
2100 | tmp->resist[ATNR_CONFUSION] = 100; |
2104 | tmp->resist[ATNR_POISON] = 100; |
2101 | tmp->resist[ATNR_POISON] = 100; |
2105 | tmp->resist[ATNR_SLOW] = 100; |
2102 | tmp->resist[ATNR_SLOW] = 100; |
… | |
… | |
2113 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2110 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2114 | |
2111 | |
2115 | if (a > 14) |
2112 | if (a > 14) |
2116 | a = 14; |
2113 | a = 14; |
2117 | |
2114 | |
2118 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2115 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.f - (float) tmp->resist[ATNR_PHYSICAL]) / (30.f - 2.f * a)); |
2119 | |
2116 | |
2120 | /* Determine golem's speed */ |
2117 | /* Determine golem's speed */ |
2121 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2118 | tmp->set_speed (min (3.33f, 0.4f + 0.1f * SP_level_range_adjust (caster, spell))); |
2122 | |
2119 | |
2123 | if (!spell->race) |
2120 | if (!spell->race) |
2124 | { |
2121 | { |
2125 | sprintf (buf, "animated %s", &weapon->name); |
2122 | sprintf (buf, "animated %s", &weapon->name); |
2126 | tmp->name = buf; |
2123 | tmp->name = buf; |
… | |
… | |
2132 | tmp->state = weapon->state; |
2129 | tmp->state = weapon->state; |
2133 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2130 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2134 | } |
2131 | } |
2135 | |
2132 | |
2136 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2133 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2137 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2134 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2138 | |
2135 | |
2139 | tmp->speed_left = -1; |
2136 | tmp->speed_left = -1; |
2140 | tmp->direction = dir; |
2137 | tmp->direction = dir; |
2141 | |
2138 | |
2142 | m->insert (tmp, x, y, op); |
2139 | m->insert (tmp, x, y, op); |
… | |
… | |
2146 | /* cast_daylight() - changes the map darkness level *lower* */ |
2143 | /* cast_daylight() - changes the map darkness level *lower* */ |
2147 | |
2144 | |
2148 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2145 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2149 | * This changes the light level for the entire map. |
2146 | * This changes the light level for the entire map. |
2150 | */ |
2147 | */ |
2151 | |
|
|
2152 | int |
2148 | int |
2153 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2149 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2154 | { |
2150 | { |
2155 | int success; |
2151 | int success; |
2156 | |
2152 | |
… | |
… | |
2160 | success = op->map->change_map_light (spell->stats.dam); |
2156 | success = op->map->change_map_light (spell->stats.dam); |
2161 | |
2157 | |
2162 | if (!success) |
2158 | if (!success) |
2163 | { |
2159 | { |
2164 | if (spell->stats.dam < 0) |
2160 | if (spell->stats.dam < 0) |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2161 | op->failmsg ("It can be no brighter here."); |
2166 | else |
2162 | else |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2163 | op->failmsg ("It can be no darker here."); |
2168 | } |
2164 | } |
|
|
2165 | |
2169 | return success; |
2166 | return success; |
2170 | } |
2167 | } |
2171 | |
|
|
2172 | |
|
|
2173 | |
|
|
2174 | |
|
|
2175 | |
2168 | |
2176 | /* create an aura spell object and put it in the player's inventory. |
2169 | /* create an aura spell object and put it in the player's inventory. |
2177 | * as usual, op is player, caster is the object casting the spell, |
2170 | * as usual, op is player, caster is the object casting the spell, |
2178 | * spell is the spell object itself. |
2171 | * spell is the spell object itself. |
2179 | */ |
2172 | */ |
… | |
… | |
2185 | |
2178 | |
2186 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2179 | new_aura = present_arch_in_ob (spell->other_arch, op); |
2187 | if (new_aura) |
2180 | if (new_aura) |
2188 | refresh = 1; |
2181 | refresh = 1; |
2189 | else |
2182 | else |
2190 | new_aura = arch_to_object (spell->other_arch); |
2183 | new_aura = spell->other_arch->instance (); |
2191 | |
2184 | |
2192 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2185 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2193 | |
2186 | |
2194 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2187 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2195 | |
2188 | |
2196 | new_aura->set_owner (op); |
|
|
2197 | set_spell_skill (op, caster, spell, new_aura); |
2189 | set_spell_skill (op, caster, spell, new_aura); |
2198 | new_aura->attacktype = spell->attacktype; |
2190 | new_aura->attacktype = spell->attacktype; |
2199 | |
2191 | |
2200 | new_aura->level = caster_level (caster, spell); |
2192 | new_aura->level = casting_level (caster, spell); |
|
|
2193 | |
2201 | if (refresh) |
2194 | if (refresh) |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2195 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2203 | else |
2196 | else |
2204 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2198 | |
2205 | insert_ob_in_ob (new_aura, op); |
2199 | insert_ob_in_ob (new_aura, op); |
|
|
2200 | new_aura->set_owner (op); |
|
|
2201 | |
2206 | return 1; |
2202 | return 1; |
2207 | } |
2203 | } |
2208 | |
|
|
2209 | |
2204 | |
2210 | /* move aura function. An aura is a part of someone's inventory, |
2205 | /* move aura function. An aura is a part of someone's inventory, |
2211 | * which he carries with him, but which acts on the map immediately |
2206 | * which he carries with him, but which acts on the map immediately |
2212 | * around him. |
2207 | * around him. |
2213 | * Aura parameters: |
2208 | * Aura parameters: |
2214 | * duration: duration counter. |
2209 | * duration: duration counter. |
2215 | * attacktype: aura's attacktype |
2210 | * attacktype: aura's attacktype |
2216 | * other_arch: archetype to drop where we attack |
2211 | * other_arch: archetype to drop where we attack |
2217 | */ |
2212 | */ |
2218 | |
|
|
2219 | void |
2213 | void |
2220 | move_aura (object *aura) |
2214 | move_aura (object *aura) |
2221 | { |
2215 | { |
2222 | int i, mflags; |
|
|
2223 | object *env; |
|
|
2224 | maptile *m; |
|
|
2225 | |
|
|
2226 | /* auras belong in inventories */ |
2216 | /* auras belong in inventories */ |
2227 | env = aura->env; |
2217 | object *env = aura->env; |
|
|
2218 | object *owner = aura->owner; |
2228 | |
2219 | |
2229 | /* no matter what we've gotta remove the aura... |
2220 | /* no matter what we've gotta remove the aura... |
2230 | * we'll put it back if its time isn't up. |
2221 | * we'll put it back if its time isn't up. |
2231 | */ |
2222 | */ |
2232 | aura->remove (); |
2223 | aura->remove (); |
2233 | |
2224 | |
2234 | /* exit if we're out of gas */ |
2225 | /* exit if we're out of gas */ |
2235 | if (aura->duration-- < 0) |
2226 | if (aura->duration-- < 0) |
… | |
… | |
2237 | aura->destroy (); |
2228 | aura->destroy (); |
2238 | return; |
2229 | return; |
2239 | } |
2230 | } |
2240 | |
2231 | |
2241 | /* auras only exist in inventories */ |
2232 | /* auras only exist in inventories */ |
2242 | if (env == NULL || env->map == NULL) |
2233 | if (!env || !env->map) |
2243 | { |
2234 | { |
2244 | aura->destroy (); |
2235 | aura->destroy (); |
2245 | return; |
2236 | return; |
2246 | } |
2237 | } |
2247 | |
2238 | |
2248 | /* we need to jump out of the inventory for a bit |
2239 | /* we need to jump out of the inventory for a bit |
2249 | * in order to hit the map conveniently. |
2240 | * in order to hit the map conveniently. |
2250 | */ |
2241 | */ |
2251 | aura->insert_at (env, aura); |
2242 | aura->insert_at (env, aura); |
2252 | |
2243 | |
2253 | for (i = 1; i < 9; i++) |
2244 | for (int i = 1; i < 9; i++) |
2254 | { |
2245 | { |
2255 | sint16 nx, ny; |
2246 | mapxy pos (env); |
|
|
2247 | pos.move (i); |
2256 | |
2248 | |
2257 | nx = aura->x + freearr_x[i]; |
|
|
2258 | ny = aura->y + freearr_y[i]; |
|
|
2259 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2260 | |
|
|
2261 | /* Consider the movement tyep of the person with the aura as |
2249 | /* Consider the movement type of the person with the aura as |
2262 | * movement type of the aura. Eg, if the player is flying, the aura |
2250 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * is flying also, if player is walking, it is on the ground, etc. |
2251 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | */ |
2252 | */ |
2265 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2253 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2266 | { |
2254 | { |
2267 | hit_map (aura, i, aura->attacktype, 0); |
2255 | hit_map (aura, i, aura->attacktype, 0); |
2268 | |
2256 | |
2269 | if (aura->other_arch) |
2257 | if (aura->other_arch) |
2270 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2258 | pos.insert (aura->other_arch->instance (), aura); |
2271 | } |
2259 | } |
2272 | } |
2260 | } |
2273 | |
2261 | |
2274 | /* put the aura back in the player's inventory */ |
2262 | /* put the aura back in the player's inventory */ |
2275 | aura->remove (); |
2263 | env->insert (aura); |
2276 | insert_ob_in_ob (aura, env); |
2264 | aura->set_owner (owner); |
2277 | } |
2265 | } |
2278 | |
2266 | |
2279 | /* moves the peacemaker spell. |
2267 | /* moves the peacemaker spell. |
2280 | * op is the piece object. |
2268 | * op is the piece object. |
2281 | */ |
2269 | */ |
2282 | |
|
|
2283 | void |
2270 | void |
2284 | move_peacemaker (object *op) |
2271 | move_peacemaker (object *op) |
2285 | { |
2272 | { |
2286 | object *tmp; |
2273 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2287 | |
|
|
2288 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2289 | { |
2274 | { |
2290 | int atk_lev, def_lev; |
2275 | int atk_lev, def_lev; |
2291 | object *victim = tmp; |
2276 | object *victim = tmp->head_ (); |
2292 | |
2277 | |
2293 | if (tmp->head) |
2278 | if (!victim->flag [FLAG_MONSTER]) |
2294 | victim = tmp->head; |
|
|
2295 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
|
|
2296 | continue; |
2279 | continue; |
2297 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2280 | |
|
|
2281 | if (victim->flag [FLAG_UNAGGRESSIVE]) |
2298 | continue; |
2282 | continue; |
|
|
2283 | |
2299 | if (victim->stats.exp == 0) |
2284 | if (victim->stats.exp == 0) |
2300 | continue; |
2285 | continue; |
2301 | |
2286 | |
2302 | def_lev = MAX (1, victim->level); |
2287 | def_lev = max (1, victim->level); |
2303 | atk_lev = MAX (1, op->level); |
2288 | atk_lev = max (1, op->level); |
2304 | |
2289 | |
2305 | if (rndm (0, atk_lev - 1) > def_lev) |
2290 | if (rndm (0, atk_lev - 1) > def_lev) |
2306 | { |
2291 | { |
2307 | /* make this sucker peaceful. */ |
2292 | /* make this sucker peaceful. */ |
2308 | |
2293 | |
|
|
2294 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2309 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2295 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2310 | victim->stats.exp = 0; |
2296 | victim->stats.exp = 0; |
2311 | #if 0 |
2297 | #if 0 |
2312 | /* No idea why these were all set to zero - if something |
2298 | /* No idea why these were all set to zero - if something |
2313 | * makes this creature agressive, he should still do damage. |
2299 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2316 | victim->stats.sp = 0; |
2302 | victim->stats.sp = 0; |
2317 | victim->stats.grace = 0; |
2303 | victim->stats.grace = 0; |
2318 | victim->stats.Pow = 0; |
2304 | victim->stats.Pow = 0; |
2319 | #endif |
2305 | #endif |
2320 | victim->attack_movement = RANDO2; |
2306 | victim->attack_movement = RANDO2; |
2321 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2307 | victim->set_flag (FLAG_UNAGGRESSIVE); |
2322 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2308 | victim->set_flag (FLAG_RUN_AWAY); |
2323 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2309 | victim->set_flag (FLAG_RANDOM_MOVE); |
2324 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2310 | victim->clr_flag (FLAG_MONSTER); |
|
|
2311 | |
2325 | if (victim->name) |
2312 | if (victim->name) |
2326 | { |
|
|
2327 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2313 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2328 | } |
2314 | } |
2329 | } |
|
|
2330 | } |
2315 | } |
2331 | } |
2316 | } |
2332 | |
|
|
2333 | |
2317 | |
2334 | /* This writes a rune that contains the appropriate message. |
2318 | /* This writes a rune that contains the appropriate message. |
2335 | * There really isn't any adjustments we make. |
2319 | * There really isn't any adjustments we make. |
2336 | */ |
2320 | */ |
2337 | |
|
|
2338 | int |
2321 | int |
2339 | write_mark (object *op, object *spell, const char *msg) |
2322 | write_mark (object *op, object *spell, const char *msg) |
2340 | { |
2323 | { |
2341 | char rune[HUGE_BUF]; |
|
|
2342 | object *tmp; |
|
|
2343 | |
|
|
2344 | if (!msg || msg[0] == 0) |
2324 | if (!msg || msg[0] == 0) |
2345 | { |
2325 | { |
2346 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2326 | op->failmsg ("Write what?"); |
2347 | return 0; |
2327 | return 0; |
2348 | } |
2328 | } |
2349 | |
2329 | |
2350 | if (strcasestr_local (msg, "endmsg")) |
2330 | if (!msg_is_safe (msg)) |
2351 | { |
2331 | { |
2352 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2332 | op->failmsg ("Trying to cheat are we? H<@-signs are not allowed in marking runes.>"); |
2353 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2333 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2354 | return 0; |
2334 | return 0; |
2355 | } |
2335 | } |
|
|
2336 | |
2356 | if (!spell->other_arch) |
2337 | if (!spell->other_arch) |
2357 | return 0; |
2338 | return 0; |
2358 | tmp = arch_to_object (spell->other_arch); |
|
|
2359 | |
2339 | |
2360 | snprintf (rune, sizeof (rune), "%s\n", msg); |
2340 | object *tmp = spell->other_arch->instance (); |
2361 | |
2341 | |
2362 | tmp->race = op->name; /*Save the owner of the rune */ |
2342 | tmp->race = op->name; /*Save the owner of the rune */ |
2363 | tmp->msg = rune; |
2343 | tmp->msg = msg; |
2364 | |
2344 | |
2365 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2345 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2346 | |
2366 | return 1; |
2347 | return 1; |
2367 | } |
2348 | } |
|
|
2349 | |