… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
… | |
… | |
70 | return 0; |
69 | return 0; |
71 | } |
70 | } |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
72 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
75 | esrv_del_item (op->contr, wand->count); |
77 | wand->destroy (); |
76 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype ("fireball"); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
79 | |
… | |
… | |
104 | ncharges = 1; |
103 | ncharges = 1; |
105 | |
104 | |
106 | wand->stats.food += ncharges; |
105 | wand->stats.food += ncharges; |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | |
107 | |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
108 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
110 | { |
109 | { |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
110 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | wand->set_speed (wand->arch->clone.speed); |
111 | wand->set_speed (wand->arch->speed); |
113 | } |
112 | } |
114 | |
113 | |
115 | return 1; |
114 | return 1; |
116 | } |
115 | } |
117 | |
116 | |
… | |
… | |
123 | * great a plus, the default is used. |
122 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
126 | */ |
128 | |
|
|
129 | int |
127 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | { |
129 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
130 | int missile_plus = 0, bonus_plus = 0; |
133 | const char *missile_name; |
131 | const char *missile_name; |
… | |
… | |
224 | if (stringarg) |
222 | if (stringarg) |
225 | { |
223 | { |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
227 | if (at == NULL) |
225 | if (at == NULL) |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
226 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
229 | if (at == NULL || at->clone.stats.food > food_value) |
227 | if (at == NULL || at->stats.food > food_value) |
230 | stringarg = NULL; |
228 | stringarg = NULL; |
231 | } |
229 | } |
232 | |
230 | |
233 | if (!stringarg) |
231 | if (!stringarg) |
234 | { |
232 | { |
… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
238 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
239 | * to be altered from the donor. |
242 | */ |
240 | */ |
243 | |
241 | |
244 | /* We assume the food items don't have multiple parts */ |
242 | /* We assume the food items don't have multiple parts */ |
245 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
243 | for_all_archetypes (at_tmp) |
246 | { |
244 | { |
247 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
245 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
246 | { |
249 | /* Basically, if the food value is something that is creatable |
247 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
248 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
249 | * the item we have now, take it instead. |
252 | */ |
250 | */ |
253 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
251 | if (at_tmp->stats.food <= food_value |
|
|
252 | && (!at |
|
|
253 | || at_tmp->stats.food > at->stats.food |
|
|
254 | || (at_tmp->stats.food == at->stats.food |
|
|
255 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
256 | at = at_tmp; |
255 | } |
257 | } |
256 | } |
258 | } |
257 | } |
259 | } |
|
|
260 | |
258 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
259 | * know |
262 | * know |
260 | */ |
263 | */ |
261 | if (!at) |
264 | if (!at) |
262 | { |
265 | { |
263 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
266 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
264 | return 0; |
267 | return 0; |
265 | } |
268 | } |
266 | |
269 | |
267 | food_value /= at->clone.stats.food; |
270 | food_value /= at->stats.food; |
268 | new_op = arch_to_object (at); |
271 | new_op = arch_to_object (at); |
269 | new_op->nrof = food_value; |
272 | new_op->nrof = food_value; |
270 | |
273 | |
271 | new_op->value = 0; |
274 | new_op->value = 0; |
272 | if (new_op->nrof < 1) |
275 | if (new_op->nrof < 1) |
… | |
… | |
287 | if (!dir) |
290 | if (!dir) |
288 | { |
291 | { |
289 | examine_monster (op, op); |
292 | examine_monster (op, op); |
290 | return 1; |
293 | return 1; |
291 | } |
294 | } |
|
|
295 | |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
293 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
294 | { |
298 | { |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
296 | |
300 | |
… | |
… | |
316 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
317 | return 1; |
321 | return 1; |
318 | } |
322 | } |
319 | } |
323 | } |
320 | } |
324 | } |
|
|
325 | |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
322 | return 1; |
327 | return 1; |
323 | } |
328 | } |
324 | |
|
|
325 | |
329 | |
326 | /* This checks to see if 'pl' is invisible to 'mon'. |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | * does race check, undead check, etc |
331 | * does race check, undead check, etc |
328 | * Returns TRUE if mon can't see pl, false |
332 | * Returns TRUE if mon can't see pl, false |
329 | * otherwise. This doesn't check range, walls, etc. It |
333 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
565 | } |
569 | } |
566 | |
570 | |
567 | int |
571 | int |
568 | perceive_self (object *op) |
572 | perceive_self (object *op) |
569 | { |
573 | { |
570 | char buf[MAX_BUF]; |
|
|
571 | const char *cp = describe_item (op, op); |
574 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
575 | archetype *at = archetype::find (ARCH_DEPLETION); |
573 | object *tmp; |
|
|
574 | int i; |
|
|
575 | |
576 | |
|
|
577 | dynbuf_text buf; |
|
|
578 | |
|
|
579 | if (player *pl = op->contr) |
|
|
580 | if (object *race = archetype::find (op->race)) |
|
|
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
|
|
582 | |
576 | tmp = find_god (determine_god (op)); |
583 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
584 | buf << "You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
579 | else |
585 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
586 | buf << "You worship no god.\n"; |
581 | |
587 | |
582 | tmp = present_arch_in_ob (at, op); |
588 | object *tmp = present_arch_in_ob (at, op); |
583 | |
589 | |
584 | if (*cp == '\0' && tmp == NULL) |
590 | if (*cp == '\0' && tmp == NULL) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
591 | buf << "You feel very mundane. "; |
586 | else |
592 | else |
587 | { |
593 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
594 | buf << "You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
|
|
590 | |
595 | |
591 | if (tmp) |
596 | if (tmp) |
592 | for (i = 0; i < NUM_STATS; i++) |
597 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
598 | if (tmp->stats.stat (i) < 0) |
594 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -tmp->stats.stat (i)); |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
600 | } |
596 | |
601 | |
597 | if (is_dragon_pl (op)) |
602 | if (is_dragon_pl (op)) |
598 | { |
|
|
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | { |
605 | { |
602 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | { |
607 | { |
604 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
605 | sprintf (buf, "Your metabolism isn't focused on anything."); |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | else |
610 | else |
607 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | |
612 | |
609 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
610 | break; |
613 | break; |
611 | } |
614 | } |
612 | } |
615 | } |
613 | } |
616 | |
|
|
617 | buf << '\0'; // zero-terminate |
|
|
618 | |
|
|
619 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
614 | |
620 | |
615 | return 1; |
621 | return 1; |
616 | } |
622 | } |
617 | |
623 | |
618 | /* This creates magic walls. Really, it can create most any object, |
624 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | return 0; |
723 | return 0; |
718 | } |
724 | } |
719 | |
725 | |
720 | /* If this is a spellcasting wall, need to insert the spell object */ |
726 | /* If this is a spellcasting wall, need to insert the spell object */ |
721 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
727 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
722 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
728 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
723 | |
729 | |
724 | /* This code causes the wall to extend some distance in |
730 | /* This code causes the wall to extend some distance in |
725 | * each direction, or until an obstruction is encountered. |
731 | * each direction, or until an obstruction is encountered. |
726 | * posblocked and negblocked help determine how far the |
732 | * posblocked and negblocked help determine how far the |
… | |
… | |
746 | { |
752 | { |
747 | object *tmp2 = tmp->clone (); |
753 | object *tmp2 = tmp->clone (); |
748 | m->insert (tmp2, x, y, op); |
754 | m->insert (tmp2, x, y, op); |
749 | |
755 | |
750 | /* If this is a spellcasting wall, need to insert the spell object */ |
756 | /* If this is a spellcasting wall, need to insert the spell object */ |
751 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
757 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
752 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
758 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
753 | |
759 | |
754 | } |
760 | } |
755 | else |
761 | else |
756 | posblocked = 1; |
762 | posblocked = 1; |
… | |
… | |
763 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
769 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
764 | { |
770 | { |
765 | object *tmp2 = tmp->clone (); |
771 | object *tmp2 = tmp->clone (); |
766 | m->insert (tmp2, x, y, op); |
772 | m->insert (tmp2, x, y, op); |
767 | |
773 | |
768 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
774 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
769 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
775 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
770 | } |
776 | } |
771 | else |
777 | else |
772 | negblocked = 1; |
778 | negblocked = 1; |
773 | } |
779 | } |
… | |
… | |
1270 | } |
1276 | } |
1271 | |
1277 | |
1272 | /* Alchemy code by Mark Wedel |
1278 | /* Alchemy code by Mark Wedel |
1273 | * |
1279 | * |
1274 | * This code adds a new spell, called alchemy. Alchemy will turn |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1275 | * objects to gold nuggets, the value of the gold nuggets being |
1281 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1276 | * about 90% of that of the item itself. It uses the value of the |
|
|
1277 | * object before charisma adjustments, because the nuggets themselves |
|
|
1278 | * will be will be adjusted by charisma when sold. |
|
|
1279 | * |
1282 | * |
1280 | * Large nuggets are worth 25 gp each (base). You will always get |
1283 | * The value of the gold nuggets being about 90% of that of the item |
1281 | * the maximum number of large nuggets you could get. |
1284 | * itself. It uses the value of the object before charisma adjustments, |
1282 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1285 | * because the nuggets themselves will be will be adjusted by charisma |
1283 | * to the max amount of small nuggets as you could get. |
1286 | * when sold. |
1284 | * |
|
|
1285 | * For example, if an item is worth 110 gold, you will get |
|
|
1286 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1287 | * |
1287 | * |
1288 | * There is also a chance (1:30) that you will get nothing at all |
1288 | * There is also a chance (1:30) that you will get nothing at all |
1289 | * for the object. There is also a maximum weight that will be |
1289 | * for the object. There is also a maximum weight that will be |
1290 | * alchemised. |
1290 | * alchemised. |
1291 | */ |
1291 | */ |
… | |
… | |
1314 | total_weight += obj->total_weight (); |
1314 | total_weight += obj->total_weight (); |
1315 | |
1315 | |
1316 | obj->destroy (); |
1316 | obj->destroy (); |
1317 | } |
1317 | } |
1318 | |
1318 | |
1319 | static void |
|
|
1320 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1321 | { |
|
|
1322 | int flag = 0; |
|
|
1323 | |
|
|
1324 | /* Put any nuggets below the player, but we can only pass this |
|
|
1325 | * flag if we are on the same space as the player |
|
|
1326 | */ |
|
|
1327 | if (x == op->x && y == op->y && op->map == m) |
|
|
1328 | flag = INS_BELOW_ORIGINATOR; |
|
|
1329 | |
|
|
1330 | if (small_nuggets) |
|
|
1331 | { |
|
|
1332 | object *tmp = small->clone (); |
|
|
1333 | tmp->nrof = small_nuggets; |
|
|
1334 | m->insert (tmp, x, y, op, flag); |
|
|
1335 | } |
|
|
1336 | |
|
|
1337 | if (large_nuggets) |
|
|
1338 | { |
|
|
1339 | object *tmp = large->clone (); |
|
|
1340 | tmp->nrof = large_nuggets; |
|
|
1341 | m->insert (tmp, x, y, op, flag); |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (object *pl = m->at (x, y).player ()) |
|
|
1345 | if (pl->contr->ns) |
|
|
1346 | pl->contr->ns->look_position = 0; |
|
|
1347 | } |
|
|
1348 | |
|
|
1349 | int |
1319 | int |
1350 | alchemy (object *op, object *caster, object *spell_ob) |
1320 | alchemy (object *op, object *caster, object *spell_ob) |
1351 | { |
1321 | { |
1352 | if (op->type != PLAYER) |
1322 | if (op->type != PLAYER) |
1353 | return 0; |
1323 | return 0; |
1354 | |
1324 | |
1355 | object *large = get_archetype ("largenugget"); |
1325 | archetype *nugget[3]; |
1356 | object *small = get_archetype ("smallnugget"); |
1326 | |
|
|
1327 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1328 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1329 | nugget[2] = archetype::find ("pyrite"); |
1357 | |
1330 | |
1358 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1331 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1359 | * some, and also prevents people from alchemising every table/chair/clock |
1332 | * some, and also prevents people from alchemising every table/chair/clock |
1360 | * in sight |
1333 | * in sight |
1361 | */ |
1334 | */ |
… | |
… | |
1413 | if (weight > weight_max) |
1386 | if (weight > weight_max) |
1414 | break; |
1387 | break; |
1415 | } |
1388 | } |
1416 | } |
1389 | } |
1417 | |
1390 | |
|
|
1391 | value -= rndm (value >> 4); |
1418 | value = min (value, value_max); |
1392 | value = min (value, value_max); |
1419 | |
1393 | |
1420 | uint64 count = value / large->value; |
1394 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1421 | int large_nuggets = count; |
1395 | if (int nrof = value / nugget [i]->value) |
1422 | value -= count * large->value; |
|
|
1423 | |
|
|
1424 | count = value / small->value; |
|
|
1425 | int small_nuggets = count; |
|
|
1426 | |
|
|
1427 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1428 | * it also prevents us from alcheming nuggets that were just created |
|
|
1429 | * with this spell. |
|
|
1430 | */ |
1396 | { |
1431 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1397 | value -= nrof * nugget[i]->value; |
|
|
1398 | |
|
|
1399 | object *tmp = arch_to_object (nugget[i]); |
|
|
1400 | tmp->nrof = nrof; |
|
|
1401 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1402 | caster->map->insert (tmp, x, y, caster, 0); |
|
|
1403 | } |
1432 | |
1404 | |
1433 | if (weight > weight_max) |
1405 | if (weight > weight_max) |
1434 | goto bailout; |
1406 | goto bailout; |
1435 | } |
1407 | } |
1436 | } |
1408 | } |
1437 | |
1409 | |
1438 | bailout: |
1410 | bailout: |
1439 | large->destroy (); |
|
|
1440 | small->destroy (); |
|
|
1441 | return 1; |
1411 | return 1; |
1442 | } |
1412 | } |
1443 | |
1413 | |
1444 | |
1414 | |
1445 | /* This function removes the cursed/damned status on equipped |
1415 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1993 | object *weapon, *tmp; |
1963 | object *weapon, *tmp; |
1994 | char buf[MAX_BUF]; |
1964 | char buf[MAX_BUF]; |
1995 | int a, i; |
1965 | int a, i; |
1996 | sint16 x, y; |
1966 | sint16 x, y; |
1997 | maptile *m; |
1967 | maptile *m; |
1998 | materialtype_t *mt; |
|
|
1999 | |
1968 | |
2000 | if (!spell->other_arch) |
1969 | if (!spell->other_arch) |
2001 | { |
1970 | { |
2002 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1971 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2003 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1972 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2022 | x = op->x + freearr_x[dir]; |
1991 | x = op->x + freearr_x[dir]; |
2023 | y = op->y + freearr_y[dir]; |
1992 | y = op->y + freearr_y[dir]; |
2024 | |
1993 | |
2025 | /* if there's no place to put the golem, abort */ |
1994 | /* if there's no place to put the golem, abort */ |
2026 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1995 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2027 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
1996 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2028 | { |
1997 | { |
2029 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1998 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2030 | return 0; |
1999 | return 0; |
2031 | } |
2000 | } |
2032 | |
2001 | |
… | |
… | |
2036 | if (!weapon) |
2005 | if (!weapon) |
2037 | { |
2006 | { |
2038 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2007 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2039 | return 0; |
2008 | return 0; |
2040 | } |
2009 | } |
2041 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2010 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2042 | { |
2011 | { |
2043 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2012 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2044 | return 0; |
2013 | return 0; |
2045 | } |
2014 | } |
2046 | if (weapon->type != WEAPON) |
2015 | if (weapon->type != WEAPON) |
… | |
… | |
2115 | |
2084 | |
2116 | /* attacktype */ |
2085 | /* attacktype */ |
2117 | if (!tmp->attacktype) |
2086 | if (!tmp->attacktype) |
2118 | tmp->attacktype = AT_PHYSICAL; |
2087 | tmp->attacktype = AT_PHYSICAL; |
2119 | |
2088 | |
2120 | mt = NULL; |
|
|
2121 | if (op->materialname != NULL) |
|
|
2122 | mt = name_to_material (op->materialname); |
2089 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2123 | if (mt != NULL) |
|
|
2124 | { |
2090 | { |
2125 | for (i = 0; i < NROFATTACKS; i++) |
2091 | for (i = 0; i < NROFATTACKS; i++) |
2126 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2092 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2127 | a = mt->save[0]; |
2093 | a = mt->save[0]; |
2128 | } |
2094 | } |
… | |
… | |
2130 | { |
2096 | { |
2131 | for (i = 0; i < NROFATTACKS; i++) |
2097 | for (i = 0; i < NROFATTACKS; i++) |
2132 | tmp->resist[i] = 5; |
2098 | tmp->resist[i] = 5; |
2133 | a = 10; |
2099 | a = 10; |
2134 | } |
2100 | } |
|
|
2101 | |
2135 | /* Set weapon's immunity */ |
2102 | /* Set weapon's immunity */ |
2136 | tmp->resist[ATNR_CONFUSION] = 100; |
2103 | tmp->resist[ATNR_CONFUSION] = 100; |
2137 | tmp->resist[ATNR_POISON] = 100; |
2104 | tmp->resist[ATNR_POISON] = 100; |
2138 | tmp->resist[ATNR_SLOW] = 100; |
2105 | tmp->resist[ATNR_SLOW] = 100; |
2139 | tmp->resist[ATNR_PARALYZE] = 100; |
2106 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2145 | |
2112 | |
2146 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2113 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2147 | |
2114 | |
2148 | if (a > 14) |
2115 | if (a > 14) |
2149 | a = 14; |
2116 | a = 14; |
|
|
2117 | |
2150 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2118 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2151 | |
2119 | |
2152 | /* Determine golem's speed */ |
2120 | /* Determine golem's speed */ |
2153 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2121 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2154 | |
2122 | |