1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
126 | */ |
127 | int |
127 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
129 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
130 | int bonus_plus = 0; |
131 | const char *missile_name; |
131 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
132 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
134 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
135 | missile_name = tmp->race; |
139 | |
136 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
137 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
138 | |
142 | if (archetype::find (missile_name) == NULL) |
139 | archetype *missile_arch = archetype::find (missile_name); |
|
|
140 | |
|
|
141 | if (!missile_arch) |
143 | { |
142 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
143 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
144 | return 0; |
146 | } |
145 | } |
147 | |
146 | |
148 | missile = get_archetype (missile_name); |
147 | object *missile = missile_arch->instance (); |
149 | |
148 | |
150 | if (stringarg) |
149 | if (stringarg) |
151 | { |
150 | { |
152 | /* If it starts with a letter, presume it is a description */ |
151 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
152 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
171 | return 0; |
173 | } |
172 | } |
174 | |
173 | |
175 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
176 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
177 | * the parsing of having to do both plus and type. |
179 | */ |
178 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
179 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
180 | missile_plus = 0; |
182 | } |
181 | } |
183 | else if (atoi (stringarg) < missile_plus) |
182 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
183 | missile_plus = atoi (stringarg); |
185 | } |
184 | } |
186 | |
185 | |
187 | if (missile_plus > 4) |
186 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
187 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
188 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
189 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
190 | |
195 | if (missile->nrof < 1) |
191 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
211 | { |
216 | int food_value; |
212 | int food_value; |
217 | archetype *at = NULL; |
213 | archetype *at = NULL; |
218 | object *new_op; |
214 | object *new_op; |
219 | |
215 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
216 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
217 | |
222 | if (stringarg) |
218 | if (stringarg) |
223 | { |
219 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
220 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
221 | if (at == NULL) |
… | |
… | |
284 | { |
280 | { |
285 | int r, mflags, maxrange; |
281 | int r, mflags, maxrange; |
286 | object *tmp; |
282 | object *tmp; |
287 | maptile *m; |
283 | maptile *m; |
288 | |
284 | |
289 | |
|
|
290 | if (!dir) |
285 | if (!dir) |
291 | { |
286 | { |
292 | examine_monster (op, op); |
287 | examine_monster (op, op); |
293 | return 1; |
288 | return 1; |
294 | } |
289 | } |
… | |
… | |
335 | * pl is invisible. |
330 | * pl is invisible. |
336 | */ |
331 | */ |
337 | int |
332 | int |
338 | makes_invisible_to (object *pl, object *mon) |
333 | makes_invisible_to (object *pl, object *mon) |
339 | { |
334 | { |
340 | |
|
|
341 | if (!pl->invisible) |
335 | if (!pl->invisible) |
342 | return 0; |
336 | return 0; |
|
|
337 | |
343 | if (pl->type == PLAYER) |
338 | if (pl->type == PLAYER) |
344 | { |
339 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
340 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
341 | if (!pl->contr->invis_race) |
347 | { |
342 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
344 | return 0; |
|
|
345 | |
350 | return 1; |
346 | return 1; |
351 | } |
347 | } |
|
|
348 | |
352 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
354 | return 1; |
351 | return 1; |
|
|
352 | |
355 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
354 | if (!mon->race) |
357 | return 0; |
355 | return 0; |
|
|
356 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | return 1; |
358 | return 1; |
|
|
359 | |
360 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
361 | return 0; |
361 | return 0; |
362 | } |
362 | } |
363 | else |
363 | else |
364 | { |
364 | { |
… | |
… | |
601 | |
601 | |
602 | if (is_dragon_pl (op)) |
602 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
605 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
606 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
607 | { |
608 | if (tmp->stats.exp == 0) |
608 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
610 | else |
610 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
… | |
… | |
895 | |
895 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
897 | return 1; |
897 | return 1; |
898 | } |
898 | } |
899 | |
899 | |
900 | |
|
|
901 | /* cast_heal: Heals something. |
900 | /* cast_heal: Heals something. |
902 | * op is the caster. |
901 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
902 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
903 | * spell is the spell object. |
905 | */ |
904 | */ |
… | |
… | |
931 | { |
930 | { |
932 | /* See how many points we actually heal. Instead of messages |
931 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
932 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
933 | * on amount of damage healed. |
935 | */ |
934 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
935 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
936 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
937 | |
938 | tmp->stats.hp += heal; |
938 | tmp->stats.hp += heal; |
939 | |
939 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
942 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
951 | success = 1; |
952 | } |
952 | } |
953 | } |
953 | } |
954 | |
954 | |
955 | if (spell->attacktype & AT_DISEASE) |
955 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
956 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
957 | success = 1; |
958 | |
958 | |
959 | if (spell->attacktype & AT_POISON) |
959 | if (spell->attacktype & AT_POISON) |
960 | { |
960 | { |
961 | at = archetype::find ("poisoning"); |
961 | at = archetype::find ("poisoning"); |
… | |
… | |
1010 | } |
1010 | } |
1011 | |
1011 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1013 | { |
1014 | tmp->stats.food += spell->stats.food; |
1014 | tmp->stats.food += spell->stats.food; |
|
|
1015 | |
1015 | if (tmp->stats.food > 999) |
1016 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1017 | tmp->stats.food = 999; |
|
|
1018 | |
1017 | success = 1; |
1019 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1020 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1021 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1022 | } |
1021 | |
1023 | |
… | |
… | |
1292 | static void |
1294 | static void |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1295 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | { |
1296 | { |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1297 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | |
1298 | |
1297 | /* Give third price when we alchemy money (This should hopefully |
1299 | /* Give third price when we alchemy money (this should hopefully |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1300 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * the nuggets, alchemy the gold from that, etc. |
1301 | * the nuggets, alchemy the gold from that, etc. |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1302 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * so that it would still be more affordable to haul |
1303 | * so that it would still be more affordable to haul |
1302 | * the stuff back to town. |
1304 | * the stuff back to town. |
… | |
… | |
1397 | value -= nrof * nugget[i]->value; |
1399 | value -= nrof * nugget[i]->value; |
1398 | |
1400 | |
1399 | object *tmp = arch_to_object (nugget[i]); |
1401 | object *tmp = arch_to_object (nugget[i]); |
1400 | tmp->nrof = nrof; |
1402 | tmp->nrof = nrof; |
1401 | tmp->flag [FLAG_IDENTIFIED] = true; |
1403 | tmp->flag [FLAG_IDENTIFIED] = true; |
1402 | caster->map->insert (tmp, x, y, caster, 0); |
1404 | op->map->insert (tmp, x, y, op, 0); |
1403 | } |
1405 | } |
1404 | |
1406 | |
1405 | if (weight > weight_max) |
1407 | if (weight > weight_max) |
1406 | goto bailout; |
1408 | goto bailout; |
1407 | } |
1409 | } |
… | |
… | |
1456 | |
1458 | |
1457 | return success; |
1459 | return success; |
1458 | } |
1460 | } |
1459 | |
1461 | |
1460 | /* Identifies objects in the players inventory/on the ground */ |
1462 | /* Identifies objects in the players inventory/on the ground */ |
1461 | |
|
|
1462 | int |
1463 | int |
1463 | cast_identify (object *op, object *caster, object *spell) |
1464 | cast_identify (object *op, object *caster, object *spell) |
1464 | { |
1465 | { |
|
|
1466 | dynbuf_text buf; |
1465 | object *tmp; |
1467 | object *tmp; |
1466 | int success = 0, num_ident; |
|
|
1467 | |
1468 | |
1468 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | |
1470 | |
1470 | if (num_ident < 1) |
1471 | if (num_ident < 1) |
1471 | num_ident = 1; |
1472 | num_ident = 1; |
1472 | |
1473 | |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1476 | { |
1477 | { |
1477 | identify (tmp); |
1478 | identify (tmp); |
1478 | |
1479 | |
1479 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1480 | { |
1481 | { |
1481 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1482 | |
1483 | |
1483 | if (tmp->msg) |
1484 | if (tmp->msg) |
1484 | { |
1485 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1486 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1487 | } |
|
|
1488 | } |
1486 | } |
1489 | |
1487 | |
1490 | num_ident--; |
1488 | num_ident--; |
1491 | success = 1; |
|
|
1492 | if (!num_ident) |
1489 | if (!num_ident) |
1493 | break; |
1490 | break; |
1494 | } |
1491 | } |
1495 | } |
1492 | } |
1496 | |
1493 | |
… | |
… | |
1505 | { |
1502 | { |
1506 | identify (tmp); |
1503 | identify (tmp); |
1507 | |
1504 | |
1508 | if (op->type == PLAYER) |
1505 | if (op->type == PLAYER) |
1509 | { |
1506 | { |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1511 | |
1508 | |
1512 | if (tmp->msg) |
1509 | if (tmp->msg) |
1513 | { |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1514 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1515 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1516 | } |
|
|
1517 | |
1511 | |
1518 | esrv_send_item (op, tmp); |
1512 | esrv_send_item (op, tmp); |
1519 | } |
1513 | } |
1520 | |
1514 | |
1521 | num_ident--; |
1515 | num_ident--; |
1522 | success = 1; |
|
|
1523 | if (!num_ident) |
1516 | if (!num_ident) |
1524 | break; |
1517 | break; |
1525 | } |
1518 | } |
1526 | } |
1519 | } |
1527 | |
1520 | |
1528 | if (!success) |
1521 | if (buf.empty ()) |
1529 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1522 | { |
|
|
1523 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1524 | return 0; |
|
|
1525 | } |
1530 | else |
1526 | else |
|
|
1527 | { |
|
|
1528 | if (op->contr) |
|
|
1529 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1530 | |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1532 | |
1532 | return 1; |
1533 | return success; |
1533 | } |
1534 | } |
1534 | } |
1535 | |
1535 | |
1536 | int |
1536 | int |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1538 | { |
1538 | { |
… | |
… | |
2023 | return 0; |
2023 | return 0; |
2024 | } |
2024 | } |
2025 | |
2025 | |
2026 | if (weapon->nrof > 1) |
2026 | if (weapon->nrof > 1) |
2027 | { |
2027 | { |
2028 | tmp = get_split_ob (weapon, 1); |
2028 | tmp = weapon->split (); |
2029 | esrv_send_item (op, weapon); |
2029 | esrv_send_item (op, weapon); |
2030 | weapon = tmp; |
2030 | weapon = tmp; |
2031 | } |
2031 | } |
2032 | |
2032 | |
2033 | /* create the golem object */ |
2033 | /* create the golem object */ |
… | |
… | |
2041 | tmp->set_owner (op); |
2041 | tmp->set_owner (op); |
2042 | op->contr->golem = tmp; |
2042 | op->contr->golem = tmp; |
2043 | set_spell_skill (op, caster, spell, tmp); |
2043 | set_spell_skill (op, caster, spell, tmp); |
2044 | |
2044 | |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2046 | * removed flag - it should only be set if get_split_object was |
2046 | * removed flag - it should only be set if weapon->split was |
2047 | * used above. |
2047 | * used above. |
2048 | */ |
2048 | */ |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2050 | weapon->remove (); |
2050 | weapon->remove (); |
2051 | |
2051 | |
… | |
… | |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2168 | } |
2168 | } |
2169 | return success; |
2169 | return success; |
2170 | } |
2170 | } |
2171 | |
2171 | |
2172 | |
|
|
2173 | |
|
|
2174 | |
|
|
2175 | |
|
|
2176 | /* create an aura spell object and put it in the player's inventory. |
2172 | /* create an aura spell object and put it in the player's inventory. |
2177 | * as usual, op is player, caster is the object casting the spell, |
2173 | * as usual, op is player, caster is the object casting the spell, |
2178 | * spell is the spell object itself. |
2174 | * spell is the spell object itself. |
2179 | */ |
2175 | */ |
2180 | int |
2176 | int |
… | |
… | |
2191 | |
2187 | |
2192 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2188 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2193 | |
2189 | |
2194 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2190 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2195 | |
2191 | |
2196 | new_aura->set_owner (op); |
|
|
2197 | set_spell_skill (op, caster, spell, new_aura); |
2192 | set_spell_skill (op, caster, spell, new_aura); |
2198 | new_aura->attacktype = spell->attacktype; |
2193 | new_aura->attacktype = spell->attacktype; |
2199 | |
2194 | |
2200 | new_aura->level = caster_level (caster, spell); |
2195 | new_aura->level = caster_level (caster, spell); |
|
|
2196 | |
2201 | if (refresh) |
2197 | if (refresh) |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2203 | else |
2199 | else |
2204 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2201 | |
2205 | insert_ob_in_ob (new_aura, op); |
2202 | insert_ob_in_ob (new_aura, op); |
|
|
2203 | new_aura->set_owner (op); |
|
|
2204 | |
2206 | return 1; |
2205 | return 1; |
2207 | } |
2206 | } |
2208 | |
|
|
2209 | |
2207 | |
2210 | /* move aura function. An aura is a part of someone's inventory, |
2208 | /* move aura function. An aura is a part of someone's inventory, |
2211 | * which he carries with him, but which acts on the map immediately |
2209 | * which he carries with him, but which acts on the map immediately |
2212 | * around him. |
2210 | * around him. |
2213 | * Aura parameters: |
2211 | * Aura parameters: |
2214 | * duration: duration counter. |
2212 | * duration: duration counter. |
2215 | * attacktype: aura's attacktype |
2213 | * attacktype: aura's attacktype |
2216 | * other_arch: archetype to drop where we attack |
2214 | * other_arch: archetype to drop where we attack |
2217 | */ |
2215 | */ |
2218 | |
|
|
2219 | void |
2216 | void |
2220 | move_aura (object *aura) |
2217 | move_aura (object *aura) |
2221 | { |
2218 | { |
2222 | int i, mflags; |
|
|
2223 | object *env; |
|
|
2224 | maptile *m; |
|
|
2225 | |
|
|
2226 | /* auras belong in inventories */ |
2219 | /* auras belong in inventories */ |
2227 | env = aura->env; |
2220 | object *env = aura->env; |
|
|
2221 | object *owner = aura->owner; |
2228 | |
2222 | |
2229 | /* no matter what we've gotta remove the aura... |
2223 | /* no matter what we've gotta remove the aura... |
2230 | * we'll put it back if its time isn't up. |
2224 | * we'll put it back if its time isn't up. |
2231 | */ |
2225 | */ |
2232 | aura->remove (); |
2226 | aura->remove (); |
… | |
… | |
2237 | aura->destroy (); |
2231 | aura->destroy (); |
2238 | return; |
2232 | return; |
2239 | } |
2233 | } |
2240 | |
2234 | |
2241 | /* auras only exist in inventories */ |
2235 | /* auras only exist in inventories */ |
2242 | if (env == NULL || env->map == NULL) |
2236 | if (!env || !env->map) |
2243 | { |
2237 | { |
2244 | aura->destroy (); |
2238 | aura->destroy (); |
2245 | return; |
2239 | return; |
2246 | } |
2240 | } |
2247 | |
2241 | |
2248 | /* we need to jump out of the inventory for a bit |
2242 | /* we need to jump out of the inventory for a bit |
2249 | * in order to hit the map conveniently. |
2243 | * in order to hit the map conveniently. |
2250 | */ |
2244 | */ |
2251 | aura->insert_at (env, aura); |
2245 | aura->insert_at (env, aura); |
2252 | |
2246 | |
2253 | for (i = 1; i < 9; i++) |
2247 | for (int i = 1; i < 9; i++) |
2254 | { |
2248 | { |
2255 | sint16 nx, ny; |
2249 | mapxy pos (env); |
|
|
2250 | pos.move (i); |
2256 | |
2251 | |
2257 | nx = aura->x + freearr_x[i]; |
|
|
2258 | ny = aura->y + freearr_y[i]; |
|
|
2259 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2260 | |
|
|
2261 | /* Consider the movement tyep of the person with the aura as |
2252 | /* Consider the movement type of the person with the aura as |
2262 | * movement type of the aura. Eg, if the player is flying, the aura |
2253 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * is flying also, if player is walking, it is on the ground, etc. |
2254 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | */ |
2255 | */ |
2265 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2256 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2266 | { |
2257 | { |
2267 | hit_map (aura, i, aura->attacktype, 0); |
2258 | hit_map (aura, i, aura->attacktype, 0); |
2268 | |
2259 | |
2269 | if (aura->other_arch) |
2260 | if (aura->other_arch) |
2270 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2261 | pos.insert (arch_to_object (aura->other_arch), aura); |
2271 | } |
2262 | } |
2272 | } |
2263 | } |
2273 | |
2264 | |
2274 | /* put the aura back in the player's inventory */ |
2265 | /* put the aura back in the player's inventory */ |
2275 | aura->remove (); |
2266 | env->insert (aura); |
2276 | insert_ob_in_ob (aura, env); |
2267 | aura->set_owner (owner); |
2277 | } |
2268 | } |
2278 | |
2269 | |
2279 | /* moves the peacemaker spell. |
2270 | /* moves the peacemaker spell. |
2280 | * op is the piece object. |
2271 | * op is the piece object. |
2281 | */ |
2272 | */ |
2282 | |
|
|
2283 | void |
2273 | void |
2284 | move_peacemaker (object *op) |
2274 | move_peacemaker (object *op) |
2285 | { |
2275 | { |
2286 | object *tmp; |
2276 | object *tmp; |
2287 | |
2277 | |