1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
308 | { |
302 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
304 | return 0; |
311 | } |
305 | } |
|
|
306 | |
312 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
313 | { |
308 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | { |
311 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
335 | * pl is invisible. |
330 | * pl is invisible. |
336 | */ |
331 | */ |
337 | int |
332 | int |
338 | makes_invisible_to (object *pl, object *mon) |
333 | makes_invisible_to (object *pl, object *mon) |
339 | { |
334 | { |
340 | |
|
|
341 | if (!pl->invisible) |
335 | if (!pl->invisible) |
342 | return 0; |
336 | return 0; |
|
|
337 | |
343 | if (pl->type == PLAYER) |
338 | if (pl->type == PLAYER) |
344 | { |
339 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
340 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
341 | if (!pl->contr->invis_race) |
347 | { |
342 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
344 | return 0; |
|
|
345 | |
350 | return 1; |
346 | return 1; |
351 | } |
347 | } |
|
|
348 | |
352 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
354 | return 1; |
351 | return 1; |
|
|
352 | |
355 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
354 | if (!mon->race) |
357 | return 0; |
355 | return 0; |
|
|
356 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
359 | return 1; |
358 | return 1; |
|
|
359 | |
360 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
361 | return 0; |
361 | return 0; |
362 | } |
362 | } |
363 | else |
363 | else |
364 | { |
364 | { |
… | |
… | |
466 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
467 | { |
467 | { |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
470 | else |
471 | { |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | // remove first so we do not call update_stats |
|
|
473 | op->remove (); |
|
|
474 | pl->enter_exit (op); |
|
|
475 | } |
|
|
476 | } |
472 | } |
477 | |
473 | |
478 | op->destroy (); |
474 | op->destroy (); |
479 | } |
475 | } |
480 | |
476 | |
… | |
… | |
496 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
497 | return 1; |
493 | return 1; |
498 | } |
494 | } |
499 | |
495 | |
500 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
501 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
502 | { |
499 | { |
503 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
504 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
505 | return 0; |
502 | return 0; |
506 | } |
503 | } |
… | |
… | |
576 | |
573 | |
577 | dynbuf_text buf; |
574 | dynbuf_text buf; |
578 | |
575 | |
579 | if (player *pl = op->contr) |
576 | if (player *pl = op->contr) |
580 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
581 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
582 | |
579 | |
583 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
584 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
585 | else |
582 | else |
586 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
587 | |
584 | |
588 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
589 | |
586 | |
590 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
591 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
592 | else |
589 | else |
593 | { |
590 | { |
594 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
595 | |
592 | |
596 | if (tmp) |
593 | if (tmp) |
597 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
598 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
599 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
600 | } |
597 | } |
601 | |
598 | |
602 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
602 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
604 | { |
608 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
610 | else |
607 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
609 | |
613 | break; |
610 | break; |
614 | } |
611 | } |
615 | } |
612 | } |
616 | |
613 | |
… | |
… | |
712 | */ |
709 | */ |
713 | if (tmp->type != EARTHWALL) //TODO |
710 | if (tmp->type != EARTHWALL) //TODO |
714 | tmp->set_owner (op); |
711 | tmp->set_owner (op); |
715 | |
712 | |
716 | set_spell_skill (op, caster, spell_ob, tmp); |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
717 | tmp->level = caster_level (caster, spell_ob) / 2; |
714 | tmp->level = casting_level (caster, spell_ob) / 2; |
718 | |
715 | |
719 | name = tmp->name; |
716 | name = tmp->name; |
720 | if (!(tmp = m->insert (tmp, x, y, op))) |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
721 | { |
718 | { |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
895 | |
892 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
893 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
897 | return 1; |
894 | return 1; |
898 | } |
895 | } |
899 | |
896 | |
900 | |
|
|
901 | /* cast_heal: Heals something. |
897 | /* cast_heal: Heals something. |
902 | * op is the caster. |
898 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
899 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
900 | * spell is the spell object. |
905 | */ |
901 | */ |
… | |
… | |
931 | { |
927 | { |
932 | /* See how many points we actually heal. Instead of messages |
928 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
929 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
930 | * on amount of damage healed. |
935 | */ |
931 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
932 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
933 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
934 | |
938 | tmp->stats.hp += heal; |
935 | tmp->stats.hp += heal; |
939 | |
936 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
937 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
938 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
939 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
948 | success = 1; |
952 | } |
949 | } |
953 | } |
950 | } |
954 | |
951 | |
955 | if (spell->attacktype & AT_DISEASE) |
952 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
953 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
954 | success = 1; |
958 | |
955 | |
959 | if (spell->attacktype & AT_POISON) |
956 | if (spell->attacktype & AT_POISON) |
960 | { |
957 | { |
961 | at = archetype::find ("poisoning"); |
958 | at = archetype::find ("poisoning"); |
… | |
… | |
1010 | } |
1007 | } |
1011 | |
1008 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1009 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1010 | { |
1014 | tmp->stats.food += spell->stats.food; |
1011 | tmp->stats.food += spell->stats.food; |
|
|
1012 | |
1015 | if (tmp->stats.food > 999) |
1013 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1014 | tmp->stats.food = 999; |
|
|
1015 | |
1017 | success = 1; |
1016 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1017 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1018 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1019 | } |
1021 | |
1020 | |
… | |
… | |
1037 | }; |
1036 | }; |
1038 | |
1037 | |
1039 | int |
1038 | int |
1040 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1041 | { |
1040 | { |
1042 | object *force = NULL; |
1041 | object *force = 0; |
1043 | int i; |
1042 | int i; |
1044 | |
1043 | |
1045 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1046 | object *tmp = dir |
1045 | object *tmp = dir |
1047 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1048 | : op; |
1047 | : op; |
1049 | |
1048 | |
1050 | if (!tmp) |
1049 | if (!tmp) |
1051 | return 0; |
1050 | return 0; |
1052 | |
1051 | |
1053 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1062 | } |
1061 | } |
1063 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1064 | { |
1063 | { |
1065 | if (!silent) |
1064 | if (!silent) |
1066 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1067 | return 0; |
1067 | return 0; |
1068 | } |
1068 | } |
1069 | } |
1069 | } |
1070 | } |
1070 | } |
1071 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1072 | { |
1073 | { |
1073 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1074 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1075 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1076 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1077 | else |
1079 | else |
1078 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1079 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1081 | |
1084 | |
1082 | } |
1085 | } |
1083 | else |
1086 | else |
… | |
… | |
1089 | { |
1092 | { |
1090 | force->duration = duration; |
1093 | force->duration = duration; |
1091 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1092 | } |
1095 | } |
1093 | else |
1096 | else |
1094 | { |
|
|
1095 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1096 | } |
|
|
1097 | |
1098 | |
1098 | return 1; |
1099 | return 1; |
1099 | } |
1100 | } |
1100 | |
1101 | |
1101 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
… | |
… | |
1173 | */ |
1174 | */ |
1174 | int |
1175 | int |
1175 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | { |
1177 | { |
1177 | int i; |
1178 | int i; |
1178 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1179 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1179 | |
1180 | |
1180 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | if (dir != 0) |
1182 | if (dir != 0) |
1182 | { |
1183 | { |
1183 | tmp = find_target_for_friendly_spell (op, dir); |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1185 | |
|
|
1186 | if (!tmp) |
|
|
1187 | return 0; |
1184 | } |
1188 | } |
1185 | else |
1189 | else |
1186 | { |
|
|
1187 | tmp = op; |
1190 | tmp = op; |
1188 | } |
|
|
1189 | |
1191 | |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | /* If we've already got a force of this type, don't add a new one. */ |
1191 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1193 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1192 | { |
1194 | { |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1194 | { |
1196 | { |
1195 | if (tmp2->name == spell_ob->name) |
1197 | if (tmp2->name == spell_ob->name) |
1196 | { |
1198 | { |
… | |
… | |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1203 | return 0; |
1205 | return 0; |
1204 | } |
1206 | } |
1205 | } |
1207 | } |
1206 | } |
1208 | } |
|
|
1209 | |
1207 | if (force == NULL) |
1210 | if (force == NULL) |
1208 | { |
1211 | { |
1209 | force = get_archetype (FORCE_NAME); |
1212 | force = get_archetype (FORCE_NAME); |
1210 | force->subtype = FORCE_CHANGE_ABILITY; |
1213 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | if (spell_ob->race) |
1214 | if (spell_ob->race) |
… | |
… | |
1292 | static void |
1295 | static void |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1296 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | { |
1297 | { |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1298 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | |
1299 | |
1297 | /* Give third price when we alchemy money (This should hopefully |
1300 | /* Give third price when we alchemy money (this should hopefully |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1301 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * the nuggets, alchemy the gold from that, etc. |
1302 | * the nuggets, alchemy the gold from that, etc. |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1303 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * so that it would still be more affordable to haul |
1304 | * so that it would still be more affordable to haul |
1302 | * the stuff back to town. |
1305 | * the stuff back to town. |
… | |
… | |
1397 | value -= nrof * nugget[i]->value; |
1400 | value -= nrof * nugget[i]->value; |
1398 | |
1401 | |
1399 | object *tmp = arch_to_object (nugget[i]); |
1402 | object *tmp = arch_to_object (nugget[i]); |
1400 | tmp->nrof = nrof; |
1403 | tmp->nrof = nrof; |
1401 | tmp->flag [FLAG_IDENTIFIED] = true; |
1404 | tmp->flag [FLAG_IDENTIFIED] = true; |
1402 | caster->map->insert (tmp, x, y, caster, 0); |
1405 | op->map->insert (tmp, x, y, op, 0); |
1403 | } |
1406 | } |
1404 | |
1407 | |
1405 | if (weight > weight_max) |
1408 | if (weight > weight_max) |
1406 | goto bailout; |
1409 | goto bailout; |
1407 | } |
1410 | } |
1408 | } |
1411 | } |
1409 | |
1412 | |
1410 | bailout: |
1413 | bailout: |
1411 | return 1; |
1414 | return 1; |
1412 | } |
1415 | } |
1413 | |
|
|
1414 | |
1416 | |
1415 | /* This function removes the cursed/damned status on equipped |
1417 | /* This function removes the cursed/damned status on equipped |
1416 | * items. |
1418 | * items. |
1417 | */ |
1419 | */ |
1418 | int |
1420 | int |
… | |
… | |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1428 | { |
1430 | { |
1429 | was_one++; |
1431 | was_one++; |
|
|
1432 | |
1430 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1431 | { |
1434 | { |
1432 | success++; |
1435 | success++; |
1433 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1434 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1435 | |
1438 | |
1436 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1439 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1437 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1438 | tmp->value = 0; /* Still can't sell it */ |
1441 | tmp->value = 0; /* Still can't sell it */ |
1439 | if (op->type == PLAYER) |
1442 | |
|
|
1443 | if (object *pl = tmp->visible_to ()) |
1440 | esrv_send_item (op, tmp); |
1444 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1441 | } |
1445 | } |
1442 | } |
1446 | } |
1443 | |
1447 | |
1444 | if (op->type == PLAYER) |
1448 | if (op->type == PLAYER) |
1445 | { |
1449 | { |
… | |
… | |
1456 | |
1460 | |
1457 | return success; |
1461 | return success; |
1458 | } |
1462 | } |
1459 | |
1463 | |
1460 | /* Identifies objects in the players inventory/on the ground */ |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1461 | |
|
|
1462 | int |
1465 | int |
1463 | cast_identify (object *op, object *caster, object *spell) |
1466 | cast_identify (object *op, object *caster, object *spell) |
1464 | { |
1467 | { |
|
|
1468 | dynbuf_text buf; |
1465 | object *tmp; |
1469 | object *tmp; |
1466 | int success = 0, num_ident; |
|
|
1467 | |
1470 | |
1468 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1471 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | |
1472 | |
1470 | if (num_ident < 1) |
1473 | if (num_ident < 1) |
1471 | num_ident = 1; |
1474 | num_ident = 1; |
1472 | |
1475 | |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1476 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1476 | { |
1479 | { |
1477 | identify (tmp); |
1480 | identify (tmp); |
1478 | |
1481 | |
1479 | if (op->type == PLAYER) |
1482 | if (op->type == PLAYER) |
1480 | { |
1483 | { |
1481 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1484 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1482 | |
1485 | |
1483 | if (tmp->msg) |
1486 | if (tmp->msg) |
1484 | { |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1486 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1487 | } |
|
|
1488 | } |
1488 | } |
1489 | |
1489 | |
1490 | num_ident--; |
1490 | num_ident--; |
1491 | success = 1; |
|
|
1492 | if (!num_ident) |
1491 | if (!num_ident) |
1493 | break; |
1492 | break; |
1494 | } |
1493 | } |
1495 | } |
1494 | } |
1496 | |
1495 | |
… | |
… | |
1503 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1502 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1504 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1503 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1505 | { |
1504 | { |
1506 | identify (tmp); |
1505 | identify (tmp); |
1507 | |
1506 | |
1508 | if (op->type == PLAYER) |
1507 | if (object *pl = tmp->visible_to ()) |
1509 | { |
1508 | { |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1509 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1511 | |
1510 | |
1512 | if (tmp->msg) |
1511 | if (tmp->msg) |
1513 | { |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1514 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1515 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1516 | } |
|
|
1517 | |
|
|
1518 | esrv_send_item (op, tmp); |
|
|
1519 | } |
1513 | } |
1520 | |
1514 | |
1521 | num_ident--; |
1515 | num_ident--; |
1522 | success = 1; |
|
|
1523 | if (!num_ident) |
1516 | if (!num_ident) |
1524 | break; |
1517 | break; |
1525 | } |
1518 | } |
1526 | } |
1519 | } |
1527 | |
1520 | |
1528 | if (!success) |
1521 | if (buf.empty ()) |
1529 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1522 | { |
|
|
1523 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1524 | return 0; |
|
|
1525 | } |
1530 | else |
1526 | else |
|
|
1527 | { |
|
|
1528 | if (op->contr) |
|
|
1529 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1530 | |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1532 | |
1532 | return 1; |
1533 | return success; |
1533 | } |
1534 | } |
1534 | } |
1535 | |
1535 | |
1536 | int |
1536 | int |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1538 | { |
1538 | { |
… | |
… | |
1543 | |
1543 | |
1544 | /* We precompute some values here so that we don't have to keep |
1544 | /* We precompute some values here so that we don't have to keep |
1545 | * doing it over and over again. |
1545 | * doing it over and over again. |
1546 | */ |
1546 | */ |
1547 | god = find_god (determine_god (op)); |
1547 | god = find_god (determine_god (op)); |
1548 | level = caster_level (caster, spell); |
1548 | level = casting_level (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1550 | |
1550 | |
1551 | if (!skill) |
1551 | if (!skill) |
1552 | skill = caster; |
1552 | skill = caster; |
1553 | |
1553 | |
1554 | for (x = op->x - range; x <= op->x + range; x++) |
1554 | unordered_mapwalk (op, -range, -range, range, range) |
1555 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1556 | { |
1555 | { |
1557 | m = op->map; |
|
|
1558 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1559 | if (mflags & P_OUT_OF_MAP) |
|
|
1560 | continue; |
|
|
1561 | |
|
|
1562 | /* For most of the detections, we only detect objects above the |
1556 | /* For most of the detections, we only detect objects above the |
1563 | * floor. But this is not true for show invisible. |
1557 | * floor. But this is not true for show invisible. |
1564 | * Basically, we just go and find the top object and work |
1558 | * Basically, we just go and find the top object and work |
1565 | * down - that is easier than working up. |
1559 | * down - that is easier than working up. |
1566 | */ |
1560 | */ |
1567 | |
1561 | |
1568 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1562 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1569 | last = tmp; |
1563 | last = tmp; |
1570 | |
1564 | |
1571 | /* Shouldn't happen, but if there are no objects on a space, this |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1572 | * would happen. |
1566 | * would happen. |
1573 | */ |
1567 | */ |
1574 | if (!last) |
1568 | if (!last) |
1575 | continue; |
1569 | continue; |
1576 | |
1570 | |
1577 | done_one = 0; |
1571 | done_one = 0; |
1578 | floor = 0; |
1572 | floor = 0; |
1579 | detect = NULL; |
1573 | detect = NULL; |
1580 | for (tmp = last; tmp; tmp = tmp->below) |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1581 | { |
1575 | { |
1582 | /* show invisible */ |
1576 | /* show invisible */ |
1583 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1584 | /* Might there be other objects that we can make visible? */ |
1578 | /* Might there be other objects that we can make visible? */ |
1585 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1586 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1587 | tmp->type == CF_HANDLE || |
1581 | || tmp->type == CF_HANDLE |
1588 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1582 | || tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE |
1589 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == BUTTON || tmp->type == TELEPORTER |
1590 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1584 | || tmp->type == GATE || tmp->type == LOCKED_DOOR |
1591 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1585 | || tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN |
1592 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1586 | || tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY |
1593 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1587 | || tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1594 | { |
1588 | { |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | { |
1590 | { |
1597 | tmp->invisible = 0; |
1591 | tmp->invisible = 0; |
1598 | done_one = 1; |
1592 | done_one = 1; |
1599 | } |
1593 | } |
1600 | } |
1594 | } |
1601 | |
1595 | |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1603 | floor = 1; |
1597 | floor = 1; |
1604 | |
1598 | |
1605 | /* All detections below this point don't descend beneath the floor, |
1599 | /* All detections below this point don't descend beneath the floor, |
1606 | * so just continue on. We could be clever and look at the type of |
1600 | * so just continue on. We could be clever and look at the type of |
1607 | * detection to completely break out if we don't care about objects beneath |
1601 | * detection to completely break out if we don't care about objects beneath |
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1609 | */ |
1603 | */ |
1610 | if (floor) |
1604 | if (floor) |
1611 | continue; |
1605 | continue; |
1612 | |
1606 | |
1613 | /* I had thought about making detect magic and detect curse |
1607 | /* I had thought about making detect magic and detect curse |
1614 | * show the flash the magic item like it does for detect monster. |
1608 | * show the flash the magic item like it does for detect monster. |
1615 | * however, if the object is within sight, this would then make it |
1609 | * however, if the object is within sight, this would then make it |
1616 | * difficult to see what object is magical/cursed, so the |
1610 | * difficult to see what object is magical/cursed, so the |
1617 | * effect wouldn't be as apparant. |
1611 | * effect wouldn't be as apparent. |
1618 | */ |
1612 | */ |
1619 | |
1613 | |
1620 | /* detect magic */ |
1614 | /* detect magic */ |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1623 | { |
1617 | { |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1625 | /* make runes more visibile */ |
1619 | /* make runes more visibile */ |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | tmp->stats.Cha /= 4; |
1621 | tmp->stats.Cha /= 4; |
|
|
1622 | |
1628 | done_one = 1; |
1623 | done_one = 1; |
1629 | } |
1624 | } |
|
|
1625 | |
1630 | /* detect monster */ |
1626 | /* detect monster */ |
1631 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1627 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1632 | { |
1628 | { |
1633 | done_one = 2; |
1629 | done_one = 2; |
|
|
1630 | |
1634 | if (!detect) |
1631 | if (!detect) |
1635 | detect = tmp; |
1632 | detect = tmp; |
1636 | } |
1633 | } |
|
|
1634 | |
1637 | /* Basically, if race is set in the spell, then the creatures race must |
1635 | /* Basically, if race is set in the spell, then the creatures race must |
1638 | * match that. if the spell race is set to GOD, then the gods opposing |
1636 | * match that. if the spell race is set to GOD, then the gods opposing |
1639 | * race must match. |
1637 | * race must match. |
1640 | */ |
1638 | */ |
1641 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1639 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1642 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1640 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1643 | (strstr (spell->race, tmp->race)))) |
1641 | spell->race.contains (tmp->race))) |
1644 | { |
1642 | { |
1645 | done_one = 2; |
1643 | done_one = 2; |
|
|
1644 | |
1646 | if (!detect) |
1645 | if (!detect) |
1647 | detect = tmp; |
1646 | detect = tmp; |
1648 | } |
1647 | } |
|
|
1648 | |
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1651 | { |
1651 | { |
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1653 | done_one = 1; |
1653 | done_one = 1; |
1654 | } |
1654 | } |
1655 | } /* for stack of objects on this space */ |
1655 | } /* for stack of objects on this space */ |
1656 | |
1656 | |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1658 | * where the magic is. |
1658 | * where the magic is. |
1659 | */ |
1659 | */ |
1660 | if (done_one) |
1660 | if (done_one) |
1661 | { |
1661 | { |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1663 | |
1663 | |
1664 | /* if this is set, we want to copy the face */ |
1664 | /* if this is set, we want to copy the face */ |
1665 | if (done_one == 2 && detect) |
1665 | if (done_one == 2 && detect) |
1666 | { |
1666 | { |
1667 | detect_ob->face = detect->face; |
1667 | detect_ob->face = detect->face; |
1668 | detect_ob->animation_id = detect->animation_id; |
1668 | detect_ob->animation_id = detect->animation_id; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1670 | detect_ob->last_anim = 0; |
1670 | detect_ob->last_anim = 0; |
1671 | /* by default, the detect_ob is already animated */ |
1671 | /* by default, the detect_ob is already animated */ |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1674 | } |
1674 | } |
1675 | |
1675 | |
1676 | m->insert (detect_ob, nx, ny, op); |
1676 | m->insert (detect_ob, nx, ny, op); |
1677 | } |
1677 | } |
1678 | } /* for processing the surrounding spaces */ |
1678 | } /* for processing the surrounding spaces */ |
1679 | |
1679 | |
1680 | |
1680 | |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1683 | { |
1683 | { |
1684 | done_one = 0; |
1684 | done_one = 0; |
|
|
1685 | |
1685 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | { |
1687 | { |
1687 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | { |
1689 | { |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | { |
1691 | { |
1691 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | if (op->type == PLAYER) |
1693 | |
|
|
1694 | if (object *pl = tmp->visible_to ()) |
1693 | esrv_send_item (op, tmp); |
1695 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1694 | } |
1696 | } |
|
|
1697 | |
1695 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1698 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1699 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | { |
1700 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1701 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | if (op->type == PLAYER) |
1702 | |
|
|
1703 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1705 | } |
1702 | } /* if item is not identified */ |
1706 | } /* if item is not identified */ |
1703 | } /* for the players inventory */ |
1707 | } /* for the players inventory */ |
1704 | } /* if detect magic/curse and object is a player */ |
1708 | } /* if detect magic/curse and object is a player */ |
|
|
1709 | |
1705 | return 1; |
1710 | return 1; |
1706 | } |
1711 | } |
1707 | |
1712 | |
1708 | |
1713 | |
1709 | /** |
1714 | /** |
… | |
… | |
1722 | |
1727 | |
1723 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1724 | |
1729 | |
1725 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1730 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1726 | { |
1731 | { |
1727 | object *tmp; |
|
|
1728 | |
|
|
1729 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1732 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1730 | |
|
|
1731 | /* Explodes a fireball centered at player */ |
|
|
1732 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1733 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1734 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1735 | |
|
|
1736 | tmp->insert_at (victim); |
|
|
1737 | victim->stats.sp = 2 * victim->stats.maxsp; |
1733 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1734 | create_exploding_ball_at (victim, caster_level); |
1738 | } |
1735 | } |
1739 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1736 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1740 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1737 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1741 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1742 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1739 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1743 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1744 | { |
1741 | { |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1742 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1791 | } |
1788 | } |
1792 | /* give sp */ |
1789 | /* give sp */ |
1793 | if (spell->stats.dam > 0) |
1790 | if (spell->stats.dam > 0) |
1794 | { |
1791 | { |
1795 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1792 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1796 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1793 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1797 | return 1; |
1794 | return 1; |
1798 | } |
1795 | } |
1799 | /* suck sp away. Can't suck sp from yourself */ |
1796 | /* suck sp away. Can't suck sp from yourself */ |
1800 | else if (op != plyr) |
1797 | else if (op != plyr) |
1801 | { |
1798 | { |
… | |
… | |
1813 | /* Player doesn't get full credit */ |
1810 | /* Player doesn't get full credit */ |
1814 | sucked = (sucked * rate) / 100; |
1811 | sucked = (sucked * rate) / 100; |
1815 | op->stats.sp += sucked; |
1812 | op->stats.sp += sucked; |
1816 | if (sucked > 0) |
1813 | if (sucked > 0) |
1817 | { |
1814 | { |
1818 | charge_mana_effect (op, caster_level (caster, spell)); |
1815 | charge_mana_effect (op, casting_level (caster, spell)); |
1819 | } |
1816 | } |
1820 | } |
1817 | } |
1821 | return 1; |
1818 | return 1; |
1822 | } |
1819 | } |
1823 | return 0; |
1820 | return 0; |
… | |
… | |
1899 | break; |
1896 | break; |
1900 | } |
1897 | } |
1901 | } |
1898 | } |
1902 | } |
1899 | } |
1903 | |
1900 | |
1904 | |
|
|
1905 | |
|
|
1906 | /* cast_consecrate() - a spell to make an altar your god's */ |
1901 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | int |
1902 | int |
1908 | cast_consecrate (object *op, object *caster, object *spell) |
1903 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | { |
1904 | { |
1910 | char buf[MAX_BUF]; |
1905 | char buf[MAX_BUF]; |
… | |
… | |
1922 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1923 | break; |
1918 | break; |
1924 | if (tmp->type == HOLY_ALTAR) |
1919 | if (tmp->type == HOLY_ALTAR) |
1925 | { |
1920 | { |
1926 | |
1921 | |
1927 | if (tmp->level > caster_level (caster, spell)) |
1922 | if (tmp->level > casting_level (caster, spell)) |
1928 | { |
1923 | { |
1929 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1924 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1930 | return 0; |
1925 | return 0; |
1931 | } |
1926 | } |
1932 | else |
1927 | else |
1933 | { |
1928 | { |
1934 | /* If we got here, we are consecrating an altar */ |
1929 | /* If we got here, we are consecrating an altar */ |
1935 | sprintf (buf, "Altar of %s", &god->name); |
1930 | sprintf (buf, "Altar of %s", &god->name); |
1936 | tmp->name = buf; |
1931 | tmp->name = buf; |
1937 | tmp->level = caster_level (caster, spell); |
1932 | tmp->level = casting_level (caster, spell); |
1938 | tmp->other_arch = god->arch; |
1933 | tmp->other_arch = god->arch; |
|
|
1934 | |
1939 | if (op->type == PLAYER) |
1935 | if (op->type == PLAYER) |
1940 | esrv_update_item (UPD_NAME, op, tmp); |
1936 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1937 | |
1941 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1938 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1942 | return 1; |
1939 | return 1; |
1943 | } |
1940 | } |
1944 | } |
1941 | } |
1945 | } |
1942 | } |
… | |
… | |
1983 | return 0; |
1980 | return 0; |
1984 | } |
1981 | } |
1985 | |
1982 | |
1986 | /* if no direction specified, pick one */ |
1983 | /* if no direction specified, pick one */ |
1987 | if (!dir) |
1984 | if (!dir) |
1988 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1985 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1989 | |
1986 | |
1990 | m = op->map; |
1987 | m = op->map; |
1991 | x = op->x + freearr_x[dir]; |
1988 | x = op->x + freearr_x[dir]; |
1992 | y = op->y + freearr_y[dir]; |
1989 | y = op->y + freearr_y[dir]; |
1993 | |
1990 | |
1994 | /* if there's no place to put the golem, abort */ |
1991 | /* if there's no place to put the golem, abort */ |
1995 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1992 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1996 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1993 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1997 | { |
1994 | { |
1998 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1995 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1999 | return 0; |
1996 | return 0; |
2000 | } |
1997 | } |
2001 | |
1998 | |
… | |
… | |
2005 | if (!weapon) |
2002 | if (!weapon) |
2006 | { |
2003 | { |
2007 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2004 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2008 | return 0; |
2005 | return 0; |
2009 | } |
2006 | } |
|
|
2007 | |
2010 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2008 | if (spell->race && weapon->arch->archname != spell->race) |
2011 | { |
2009 | { |
2012 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2010 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2013 | return 0; |
2011 | return 0; |
2014 | } |
2012 | } |
|
|
2013 | |
2015 | if (weapon->type != WEAPON) |
2014 | if (weapon->type != WEAPON) |
2016 | { |
2015 | { |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2018 | return 0; |
2017 | return 0; |
2019 | } |
2018 | } |
|
|
2019 | |
2020 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2021 | { |
2021 | { |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2023 | return 0; |
2023 | return 0; |
2024 | } |
2024 | } |
2025 | |
2025 | |
2026 | if (weapon->nrof > 1) |
2026 | weapon = weapon->split (); |
2027 | { |
|
|
2028 | tmp = get_split_ob (weapon, 1); |
|
|
2029 | esrv_send_item (op, weapon); |
|
|
2030 | weapon = tmp; |
|
|
2031 | } |
|
|
2032 | |
2027 | |
2033 | /* create the golem object */ |
2028 | /* create the golem object */ |
2034 | tmp = arch_to_object (spell->other_arch); |
2029 | tmp = arch_to_object (spell->other_arch); |
2035 | |
2030 | |
2036 | /* if animated by a player, give the player control of the golem */ |
2031 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2041 | tmp->set_owner (op); |
2036 | tmp->set_owner (op); |
2042 | op->contr->golem = tmp; |
2037 | op->contr->golem = tmp; |
2043 | set_spell_skill (op, caster, spell, tmp); |
2038 | set_spell_skill (op, caster, spell, tmp); |
2044 | |
2039 | |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2040 | /* Give the weapon to the golem now. A bit of a hack to check the |
2046 | * removed flag - it should only be set if get_split_object was |
2041 | * removed flag - it should only be set if weapon->split was |
2047 | * used above. |
2042 | * used above. |
2048 | */ |
2043 | */ |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2044 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2050 | weapon->remove (); |
2045 | weapon->remove (); |
2051 | |
2046 | |
2052 | insert_ob_in_ob (weapon, tmp); |
2047 | tmp->insert (weapon); |
2053 | esrv_send_item (op, weapon); |
2048 | |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2049 | /* To do everything necessary to let a golem use the weapon is a pain, |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2050 | * so instead, just set it as equipped (otherwise, we need to update |
2056 | * body_info, skills, etc) |
2051 | * body_info, skills, etc) |
2057 | */ |
2052 | */ |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2053 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2132 | tmp->state = weapon->state; |
2127 | tmp->state = weapon->state; |
2133 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2134 | } |
2129 | } |
2135 | |
2130 | |
2136 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2137 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2132 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2138 | |
2133 | |
2139 | tmp->speed_left = -1; |
2134 | tmp->speed_left = -1; |
2140 | tmp->direction = dir; |
2135 | tmp->direction = dir; |
2141 | |
2136 | |
2142 | m->insert (tmp, x, y, op); |
2137 | m->insert (tmp, x, y, op); |
… | |
… | |
2146 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | /* cast_daylight() - changes the map darkness level *lower* */ |
2147 | |
2142 | |
2148 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2149 | * This changes the light level for the entire map. |
2144 | * This changes the light level for the entire map. |
2150 | */ |
2145 | */ |
2151 | |
|
|
2152 | int |
2146 | int |
2153 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2154 | { |
2148 | { |
2155 | int success; |
2149 | int success; |
2156 | |
2150 | |
… | |
… | |
2164 | if (spell->stats.dam < 0) |
2158 | if (spell->stats.dam < 0) |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2166 | else |
2160 | else |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2168 | } |
2162 | } |
|
|
2163 | |
2169 | return success; |
2164 | return success; |
2170 | } |
2165 | } |
2171 | |
|
|
2172 | |
|
|
2173 | |
|
|
2174 | |
|
|
2175 | |
2166 | |
2176 | /* create an aura spell object and put it in the player's inventory. |
2167 | /* create an aura spell object and put it in the player's inventory. |
2177 | * as usual, op is player, caster is the object casting the spell, |
2168 | * as usual, op is player, caster is the object casting the spell, |
2178 | * spell is the spell object itself. |
2169 | * spell is the spell object itself. |
2179 | */ |
2170 | */ |
… | |
… | |
2191 | |
2182 | |
2192 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2183 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2193 | |
2184 | |
2194 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2195 | |
2186 | |
2196 | new_aura->set_owner (op); |
|
|
2197 | set_spell_skill (op, caster, spell, new_aura); |
2187 | set_spell_skill (op, caster, spell, new_aura); |
2198 | new_aura->attacktype = spell->attacktype; |
2188 | new_aura->attacktype = spell->attacktype; |
2199 | |
2189 | |
2200 | new_aura->level = caster_level (caster, spell); |
2190 | new_aura->level = casting_level (caster, spell); |
|
|
2191 | |
2201 | if (refresh) |
2192 | if (refresh) |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2203 | else |
2194 | else |
2204 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2195 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2196 | |
2205 | insert_ob_in_ob (new_aura, op); |
2197 | insert_ob_in_ob (new_aura, op); |
|
|
2198 | new_aura->set_owner (op); |
|
|
2199 | |
2206 | return 1; |
2200 | return 1; |
2207 | } |
2201 | } |
2208 | |
|
|
2209 | |
2202 | |
2210 | /* move aura function. An aura is a part of someone's inventory, |
2203 | /* move aura function. An aura is a part of someone's inventory, |
2211 | * which he carries with him, but which acts on the map immediately |
2204 | * which he carries with him, but which acts on the map immediately |
2212 | * around him. |
2205 | * around him. |
2213 | * Aura parameters: |
2206 | * Aura parameters: |
2214 | * duration: duration counter. |
2207 | * duration: duration counter. |
2215 | * attacktype: aura's attacktype |
2208 | * attacktype: aura's attacktype |
2216 | * other_arch: archetype to drop where we attack |
2209 | * other_arch: archetype to drop where we attack |
2217 | */ |
2210 | */ |
2218 | |
|
|
2219 | void |
2211 | void |
2220 | move_aura (object *aura) |
2212 | move_aura (object *aura) |
2221 | { |
2213 | { |
2222 | int i, mflags; |
|
|
2223 | object *env; |
|
|
2224 | maptile *m; |
|
|
2225 | |
|
|
2226 | /* auras belong in inventories */ |
2214 | /* auras belong in inventories */ |
2227 | env = aura->env; |
2215 | object *env = aura->env; |
|
|
2216 | object *owner = aura->owner; |
2228 | |
2217 | |
2229 | /* no matter what we've gotta remove the aura... |
2218 | /* no matter what we've gotta remove the aura... |
2230 | * we'll put it back if its time isn't up. |
2219 | * we'll put it back if its time isn't up. |
2231 | */ |
2220 | */ |
2232 | aura->remove (); |
2221 | aura->remove (); |
… | |
… | |
2237 | aura->destroy (); |
2226 | aura->destroy (); |
2238 | return; |
2227 | return; |
2239 | } |
2228 | } |
2240 | |
2229 | |
2241 | /* auras only exist in inventories */ |
2230 | /* auras only exist in inventories */ |
2242 | if (env == NULL || env->map == NULL) |
2231 | if (!env || !env->map) |
2243 | { |
2232 | { |
2244 | aura->destroy (); |
2233 | aura->destroy (); |
2245 | return; |
2234 | return; |
2246 | } |
2235 | } |
2247 | |
2236 | |
2248 | /* we need to jump out of the inventory for a bit |
2237 | /* we need to jump out of the inventory for a bit |
2249 | * in order to hit the map conveniently. |
2238 | * in order to hit the map conveniently. |
2250 | */ |
2239 | */ |
2251 | aura->insert_at (env, aura); |
2240 | aura->insert_at (env, aura); |
2252 | |
2241 | |
2253 | for (i = 1; i < 9; i++) |
2242 | for (int i = 1; i < 9; i++) |
2254 | { |
2243 | { |
2255 | sint16 nx, ny; |
2244 | mapxy pos (env); |
|
|
2245 | pos.move (i); |
2256 | |
2246 | |
2257 | nx = aura->x + freearr_x[i]; |
|
|
2258 | ny = aura->y + freearr_y[i]; |
|
|
2259 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2260 | |
|
|
2261 | /* Consider the movement tyep of the person with the aura as |
2247 | /* Consider the movement type of the person with the aura as |
2262 | * movement type of the aura. Eg, if the player is flying, the aura |
2248 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * is flying also, if player is walking, it is on the ground, etc. |
2249 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | */ |
2250 | */ |
2265 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2251 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2266 | { |
2252 | { |
2267 | hit_map (aura, i, aura->attacktype, 0); |
2253 | hit_map (aura, i, aura->attacktype, 0); |
2268 | |
2254 | |
2269 | if (aura->other_arch) |
2255 | if (aura->other_arch) |
2270 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2256 | pos.insert (arch_to_object (aura->other_arch), aura); |
2271 | } |
2257 | } |
2272 | } |
2258 | } |
2273 | |
2259 | |
2274 | /* put the aura back in the player's inventory */ |
2260 | /* put the aura back in the player's inventory */ |
2275 | aura->remove (); |
2261 | env->insert (aura); |
2276 | insert_ob_in_ob (aura, env); |
2262 | aura->set_owner (owner); |
2277 | } |
2263 | } |
2278 | |
2264 | |
2279 | /* moves the peacemaker spell. |
2265 | /* moves the peacemaker spell. |
2280 | * op is the piece object. |
2266 | * op is the piece object. |
2281 | */ |
2267 | */ |
2282 | |
|
|
2283 | void |
2268 | void |
2284 | move_peacemaker (object *op) |
2269 | move_peacemaker (object *op) |
2285 | { |
2270 | { |
2286 | object *tmp; |
2271 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2287 | |
|
|
2288 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2289 | { |
2272 | { |
2290 | int atk_lev, def_lev; |
2273 | int atk_lev, def_lev; |
2291 | object *victim = tmp; |
2274 | object *victim = tmp->head_ (); |
2292 | |
2275 | |
2293 | if (tmp->head) |
|
|
2294 | victim = tmp->head; |
|
|
2295 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2276 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2296 | continue; |
2277 | continue; |
|
|
2278 | |
2297 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2279 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2298 | continue; |
2280 | continue; |
|
|
2281 | |
2299 | if (victim->stats.exp == 0) |
2282 | if (victim->stats.exp == 0) |
2300 | continue; |
2283 | continue; |
2301 | |
2284 | |
2302 | def_lev = MAX (1, victim->level); |
2285 | def_lev = MAX (1, victim->level); |
2303 | atk_lev = MAX (1, op->level); |
2286 | atk_lev = MAX (1, op->level); |
2304 | |
2287 | |
2305 | if (rndm (0, atk_lev - 1) > def_lev) |
2288 | if (rndm (0, atk_lev - 1) > def_lev) |
2306 | { |
2289 | { |
2307 | /* make this sucker peaceful. */ |
2290 | /* make this sucker peaceful. */ |
2308 | |
2291 | |
|
|
2292 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2309 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2293 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2310 | victim->stats.exp = 0; |
2294 | victim->stats.exp = 0; |
2311 | #if 0 |
2295 | #if 0 |
2312 | /* No idea why these were all set to zero - if something |
2296 | /* No idea why these were all set to zero - if something |
2313 | * makes this creature agressive, he should still do damage. |
2297 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2320 | victim->attack_movement = RANDO2; |
2304 | victim->attack_movement = RANDO2; |
2321 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2305 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2322 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2306 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2323 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2307 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2324 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2308 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2309 | |
2325 | if (victim->name) |
2310 | if (victim->name) |
2326 | { |
|
|
2327 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2311 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2328 | } |
2312 | } |
2329 | } |
|
|
2330 | } |
2313 | } |
2331 | } |
2314 | } |
2332 | |
|
|
2333 | |
2315 | |
2334 | /* This writes a rune that contains the appropriate message. |
2316 | /* This writes a rune that contains the appropriate message. |
2335 | * There really isn't any adjustments we make. |
2317 | * There really isn't any adjustments we make. |
2336 | */ |
2318 | */ |
2337 | |
|
|
2338 | int |
2319 | int |
2339 | write_mark (object *op, object *spell, const char *msg) |
2320 | write_mark (object *op, object *spell, const char *msg) |
2340 | { |
2321 | { |
2341 | char rune[HUGE_BUF]; |
|
|
2342 | object *tmp; |
|
|
2343 | |
|
|
2344 | if (!msg || msg[0] == 0) |
2322 | if (!msg || msg[0] == 0) |
2345 | { |
2323 | { |
2346 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2324 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2347 | return 0; |
2325 | return 0; |
2348 | } |
2326 | } |
… | |
… | |
2351 | { |
2329 | { |
2352 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2353 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2331 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2354 | return 0; |
2332 | return 0; |
2355 | } |
2333 | } |
|
|
2334 | |
2356 | if (!spell->other_arch) |
2335 | if (!spell->other_arch) |
2357 | return 0; |
2336 | return 0; |
|
|
2337 | |
2358 | tmp = arch_to_object (spell->other_arch); |
2338 | object *tmp = arch_to_object (spell->other_arch); |
2359 | |
|
|
2360 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2361 | |
2339 | |
2362 | tmp->race = op->name; /*Save the owner of the rune */ |
2340 | tmp->race = op->name; /*Save the owner of the rune */ |
2363 | tmp->msg = rune; |
2341 | tmp->msg = msg; |
2364 | |
2342 | |
2365 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2343 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2344 | |
2366 | return 1; |
2345 | return 1; |
2367 | } |
2346 | } |
|
|
2347 | |