… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
… | |
… | |
70 | return 0; |
69 | return 0; |
71 | } |
70 | } |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
72 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
75 | esrv_del_item (op->contr, wand->count); |
77 | wand->destroy (); |
76 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype ("fireball"); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
79 | |
… | |
… | |
123 | * great a plus, the default is used. |
122 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
126 | */ |
128 | |
|
|
129 | int |
127 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | { |
129 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
130 | int missile_plus = 0, bonus_plus = 0; |
133 | const char *missile_name; |
131 | const char *missile_name; |
… | |
… | |
257 | && at_tmp->weight < at->weight))) |
255 | && at_tmp->weight < at->weight))) |
258 | at = at_tmp; |
256 | at = at_tmp; |
259 | } |
257 | } |
260 | } |
258 | } |
261 | } |
259 | } |
|
|
260 | |
262 | /* Pretty unlikely (there are some very low food items), but you never |
261 | /* Pretty unlikely (there are some very low food items), but you never |
263 | * know |
262 | * know |
264 | */ |
263 | */ |
265 | if (!at) |
264 | if (!at) |
266 | { |
265 | { |
… | |
… | |
291 | if (!dir) |
290 | if (!dir) |
292 | { |
291 | { |
293 | examine_monster (op, op); |
292 | examine_monster (op, op); |
294 | return 1; |
293 | return 1; |
295 | } |
294 | } |
|
|
295 | |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
296 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
297 | for (r = 1; r < maxrange; r++) |
297 | for (r = 1; r < maxrange; r++) |
298 | { |
298 | { |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
299 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
300 | |
300 | |
… | |
… | |
320 | examine_monster (op, tmp); |
320 | examine_monster (op, tmp); |
321 | return 1; |
321 | return 1; |
322 | } |
322 | } |
323 | } |
323 | } |
324 | } |
324 | } |
|
|
325 | |
325 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
326 | return 1; |
327 | return 1; |
327 | } |
328 | } |
328 | |
|
|
329 | |
329 | |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
330 | /* This checks to see if 'pl' is invisible to 'mon'. |
331 | * does race check, undead check, etc |
331 | * does race check, undead check, etc |
332 | * Returns TRUE if mon can't see pl, false |
332 | * Returns TRUE if mon can't see pl, false |
333 | * otherwise. This doesn't check range, walls, etc. It |
333 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
335 | * pl is invisible. |
335 | * pl is invisible. |
336 | */ |
336 | */ |
337 | int |
337 | int |
338 | makes_invisible_to (object *pl, object *mon) |
338 | makes_invisible_to (object *pl, object *mon) |
339 | { |
339 | { |
340 | |
|
|
341 | if (!pl->invisible) |
340 | if (!pl->invisible) |
342 | return 0; |
341 | return 0; |
|
|
342 | |
343 | if (pl->type == PLAYER) |
343 | if (pl->type == PLAYER) |
344 | { |
344 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
345 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
346 | if (!pl->contr->invis_race) |
347 | { |
347 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
349 | return 0; |
|
|
350 | |
350 | return 1; |
351 | return 1; |
351 | } |
352 | } |
|
|
353 | |
352 | /* invis_race is set if we get here */ |
354 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
355 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
354 | return 1; |
356 | return 1; |
|
|
357 | |
355 | /* No race, can't be invisible to it */ |
358 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
359 | if (!mon->race) |
357 | return 0; |
360 | return 0; |
|
|
361 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
362 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | return 1; |
363 | return 1; |
|
|
364 | |
360 | /* Nothing matched above, return 0 */ |
365 | /* Nothing matched above, return 0 */ |
361 | return 0; |
366 | return 0; |
362 | } |
367 | } |
363 | else |
368 | else |
364 | { |
369 | { |
… | |
… | |
601 | |
606 | |
602 | if (is_dragon_pl (op)) |
607 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
608 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
609 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
610 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
611 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
612 | { |
608 | if (tmp->stats.exp == 0) |
613 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
614 | buf << "Your metabolism isn't focused on anything.\n"; |
610 | else |
615 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
616 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
612 | |
617 | |
613 | break; |
618 | break; |
614 | } |
619 | } |
615 | } |
620 | } |
|
|
621 | |
|
|
622 | buf << '\0'; // zero-terminate |
616 | |
623 | |
617 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
624 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
618 | |
625 | |
619 | return 1; |
626 | return 1; |
620 | } |
627 | } |
… | |
… | |
893 | |
900 | |
894 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
901 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
895 | return 1; |
902 | return 1; |
896 | } |
903 | } |
897 | |
904 | |
898 | |
|
|
899 | /* cast_heal: Heals something. |
905 | /* cast_heal: Heals something. |
900 | * op is the caster. |
906 | * op is the caster. |
901 | * dir is the direction he is casting it in. |
907 | * dir is the direction he is casting it in. |
902 | * spell is the spell object. |
908 | * spell is the spell object. |
903 | */ |
909 | */ |
… | |
… | |
929 | { |
935 | { |
930 | /* See how many points we actually heal. Instead of messages |
936 | /* See how many points we actually heal. Instead of messages |
931 | * based on type of spell, we instead do messages based |
937 | * based on type of spell, we instead do messages based |
932 | * on amount of damage healed. |
938 | * on amount of damage healed. |
933 | */ |
939 | */ |
934 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
940 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
935 | heal = tmp->stats.maxhp - tmp->stats.hp; |
941 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
942 | |
936 | tmp->stats.hp += heal; |
943 | tmp->stats.hp += heal; |
937 | |
944 | |
938 | if (tmp->stats.hp >= tmp->stats.maxhp) |
945 | if (tmp->stats.hp >= tmp->stats.maxhp) |
939 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
946 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
940 | else if (heal > 50) |
947 | else if (heal > 50) |
… | |
… | |
949 | success = 1; |
956 | success = 1; |
950 | } |
957 | } |
951 | } |
958 | } |
952 | |
959 | |
953 | if (spell->attacktype & AT_DISEASE) |
960 | if (spell->attacktype & AT_DISEASE) |
954 | if (cure_disease (tmp, op)) |
961 | if (cure_disease (tmp, op, spell)) |
955 | success = 1; |
962 | success = 1; |
956 | |
963 | |
957 | if (spell->attacktype & AT_POISON) |
964 | if (spell->attacktype & AT_POISON) |
958 | { |
965 | { |
959 | at = archetype::find ("poisoning"); |
966 | at = archetype::find ("poisoning"); |
… | |
… | |
1008 | } |
1015 | } |
1009 | |
1016 | |
1010 | if (spell->stats.food && tmp->stats.food < 999) |
1017 | if (spell->stats.food && tmp->stats.food < 999) |
1011 | { |
1018 | { |
1012 | tmp->stats.food += spell->stats.food; |
1019 | tmp->stats.food += spell->stats.food; |
|
|
1020 | |
1013 | if (tmp->stats.food > 999) |
1021 | if (tmp->stats.food > 999) |
1014 | tmp->stats.food = 999; |
1022 | tmp->stats.food = 999; |
|
|
1023 | |
1015 | success = 1; |
1024 | success = 1; |
1016 | /* We could do something a bit better like the messages for healing above */ |
1025 | /* We could do something a bit better like the messages for healing above */ |
1017 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1026 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1018 | } |
1027 | } |
1019 | |
1028 | |
… | |
… | |
1274 | } |
1283 | } |
1275 | |
1284 | |
1276 | /* Alchemy code by Mark Wedel |
1285 | /* Alchemy code by Mark Wedel |
1277 | * |
1286 | * |
1278 | * This code adds a new spell, called alchemy. Alchemy will turn |
1287 | * This code adds a new spell, called alchemy. Alchemy will turn |
1279 | * objects to gold nuggets, the value of the gold nuggets being |
1288 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1280 | * about 90% of that of the item itself. It uses the value of the |
|
|
1281 | * object before charisma adjustments, because the nuggets themselves |
|
|
1282 | * will be will be adjusted by charisma when sold. |
|
|
1283 | * |
1289 | * |
1284 | * Large nuggets are worth 25 gp each (base). You will always get |
1290 | * The value of the gold nuggets being about 90% of that of the item |
1285 | * the maximum number of large nuggets you could get. |
1291 | * itself. It uses the value of the object before charisma adjustments, |
1286 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1292 | * because the nuggets themselves will be will be adjusted by charisma |
1287 | * to the max amount of small nuggets as you could get. |
1293 | * when sold. |
1288 | * |
|
|
1289 | * For example, if an item is worth 110 gold, you will get |
|
|
1290 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1291 | * |
1294 | * |
1292 | * There is also a chance (1:30) that you will get nothing at all |
1295 | * There is also a chance (1:30) that you will get nothing at all |
1293 | * for the object. There is also a maximum weight that will be |
1296 | * for the object. There is also a maximum weight that will be |
1294 | * alchemised. |
1297 | * alchemised. |
1295 | */ |
1298 | */ |
… | |
… | |
1318 | total_weight += obj->total_weight (); |
1321 | total_weight += obj->total_weight (); |
1319 | |
1322 | |
1320 | obj->destroy (); |
1323 | obj->destroy (); |
1321 | } |
1324 | } |
1322 | |
1325 | |
1323 | static void |
|
|
1324 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1325 | { |
|
|
1326 | int flag = 0; |
|
|
1327 | |
|
|
1328 | /* Put any nuggets below the player, but we can only pass this |
|
|
1329 | * flag if we are on the same space as the player |
|
|
1330 | */ |
|
|
1331 | if (x == op->x && y == op->y && op->map == m) |
|
|
1332 | flag = INS_BELOW_ORIGINATOR; |
|
|
1333 | |
|
|
1334 | if (small_nuggets) |
|
|
1335 | { |
|
|
1336 | object *tmp = small->clone (); |
|
|
1337 | tmp->nrof = small_nuggets; |
|
|
1338 | m->insert (tmp, x, y, op, flag); |
|
|
1339 | } |
|
|
1340 | |
|
|
1341 | if (large_nuggets) |
|
|
1342 | { |
|
|
1343 | object *tmp = large->clone (); |
|
|
1344 | tmp->nrof = large_nuggets; |
|
|
1345 | m->insert (tmp, x, y, op, flag); |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | if (object *pl = m->at (x, y).player ()) |
|
|
1349 | if (pl->contr->ns) |
|
|
1350 | pl->contr->ns->look_position = 0; |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | int |
1326 | int |
1354 | alchemy (object *op, object *caster, object *spell_ob) |
1327 | alchemy (object *op, object *caster, object *spell_ob) |
1355 | { |
1328 | { |
1356 | if (op->type != PLAYER) |
1329 | if (op->type != PLAYER) |
1357 | return 0; |
1330 | return 0; |
1358 | |
1331 | |
1359 | object *large = get_archetype ("largenugget"); |
1332 | archetype *nugget[3]; |
1360 | object *small = get_archetype ("smallnugget"); |
1333 | |
|
|
1334 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1335 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1336 | nugget[2] = archetype::find ("pyrite"); |
1361 | |
1337 | |
1362 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1338 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1363 | * some, and also prevents people from alchemising every table/chair/clock |
1339 | * some, and also prevents people from alchemising every table/chair/clock |
1364 | * in sight |
1340 | * in sight |
1365 | */ |
1341 | */ |
… | |
… | |
1417 | if (weight > weight_max) |
1393 | if (weight > weight_max) |
1418 | break; |
1394 | break; |
1419 | } |
1395 | } |
1420 | } |
1396 | } |
1421 | |
1397 | |
|
|
1398 | value -= rndm (value >> 4); |
1422 | value = min (value, value_max); |
1399 | value = min (value, value_max); |
1423 | |
1400 | |
1424 | uint64 count = value / large->value; |
1401 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1425 | int large_nuggets = count; |
1402 | if (int nrof = value / nugget [i]->value) |
1426 | value -= count * large->value; |
|
|
1427 | |
|
|
1428 | count = value / small->value; |
|
|
1429 | int small_nuggets = count; |
|
|
1430 | |
|
|
1431 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1432 | * it also prevents us from alcheming nuggets that were just created |
|
|
1433 | * with this spell. |
|
|
1434 | */ |
1403 | { |
1435 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1404 | value -= nrof * nugget[i]->value; |
|
|
1405 | |
|
|
1406 | object *tmp = arch_to_object (nugget[i]); |
|
|
1407 | tmp->nrof = nrof; |
|
|
1408 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1409 | op->map->insert (tmp, x, y, op, 0); |
|
|
1410 | } |
1436 | |
1411 | |
1437 | if (weight > weight_max) |
1412 | if (weight > weight_max) |
1438 | goto bailout; |
1413 | goto bailout; |
1439 | } |
1414 | } |
1440 | } |
1415 | } |
1441 | |
1416 | |
1442 | bailout: |
1417 | bailout: |
1443 | large->destroy (); |
|
|
1444 | small->destroy (); |
|
|
1445 | return 1; |
1418 | return 1; |
1446 | } |
1419 | } |
1447 | |
1420 | |
1448 | |
1421 | |
1449 | /* This function removes the cursed/damned status on equipped |
1422 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
1997 | object *weapon, *tmp; |
1970 | object *weapon, *tmp; |
1998 | char buf[MAX_BUF]; |
1971 | char buf[MAX_BUF]; |
1999 | int a, i; |
1972 | int a, i; |
2000 | sint16 x, y; |
1973 | sint16 x, y; |
2001 | maptile *m; |
1974 | maptile *m; |
2002 | materialtype_t *mt; |
|
|
2003 | |
1975 | |
2004 | if (!spell->other_arch) |
1976 | if (!spell->other_arch) |
2005 | { |
1977 | { |
2006 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1978 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2007 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1979 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2119 | |
2091 | |
2120 | /* attacktype */ |
2092 | /* attacktype */ |
2121 | if (!tmp->attacktype) |
2093 | if (!tmp->attacktype) |
2122 | tmp->attacktype = AT_PHYSICAL; |
2094 | tmp->attacktype = AT_PHYSICAL; |
2123 | |
2095 | |
2124 | mt = NULL; |
|
|
2125 | if (op->materialname != NULL) |
|
|
2126 | mt = name_to_material (op->materialname); |
2096 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2127 | if (mt != NULL) |
|
|
2128 | { |
2097 | { |
2129 | for (i = 0; i < NROFATTACKS; i++) |
2098 | for (i = 0; i < NROFATTACKS; i++) |
2130 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2099 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2131 | a = mt->save[0]; |
2100 | a = mt->save[0]; |
2132 | } |
2101 | } |
… | |
… | |
2134 | { |
2103 | { |
2135 | for (i = 0; i < NROFATTACKS; i++) |
2104 | for (i = 0; i < NROFATTACKS; i++) |
2136 | tmp->resist[i] = 5; |
2105 | tmp->resist[i] = 5; |
2137 | a = 10; |
2106 | a = 10; |
2138 | } |
2107 | } |
|
|
2108 | |
2139 | /* Set weapon's immunity */ |
2109 | /* Set weapon's immunity */ |
2140 | tmp->resist[ATNR_CONFUSION] = 100; |
2110 | tmp->resist[ATNR_CONFUSION] = 100; |
2141 | tmp->resist[ATNR_POISON] = 100; |
2111 | tmp->resist[ATNR_POISON] = 100; |
2142 | tmp->resist[ATNR_SLOW] = 100; |
2112 | tmp->resist[ATNR_SLOW] = 100; |
2143 | tmp->resist[ATNR_PARALYZE] = 100; |
2113 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2149 | |
2119 | |
2150 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2120 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2151 | |
2121 | |
2152 | if (a > 14) |
2122 | if (a > 14) |
2153 | a = 14; |
2123 | a = 14; |
|
|
2124 | |
2154 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2125 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2155 | |
2126 | |
2156 | /* Determine golem's speed */ |
2127 | /* Determine golem's speed */ |
2157 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2128 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2158 | |
2129 | |
… | |
… | |
2203 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2204 | } |
2175 | } |
2205 | return success; |
2176 | return success; |
2206 | } |
2177 | } |
2207 | |
2178 | |
2208 | |
|
|
2209 | |
|
|
2210 | |
|
|
2211 | |
|
|
2212 | /* create an aura spell object and put it in the player's inventory. |
2179 | /* create an aura spell object and put it in the player's inventory. |
2213 | * as usual, op is player, caster is the object casting the spell, |
2180 | * as usual, op is player, caster is the object casting the spell, |
2214 | * spell is the spell object itself. |
2181 | * spell is the spell object itself. |
2215 | */ |
2182 | */ |
2216 | int |
2183 | int |
… | |
… | |
2227 | |
2194 | |
2228 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2195 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2229 | |
2196 | |
2230 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2197 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2231 | |
2198 | |
2232 | new_aura->set_owner (op); |
|
|
2233 | set_spell_skill (op, caster, spell, new_aura); |
2199 | set_spell_skill (op, caster, spell, new_aura); |
2234 | new_aura->attacktype = spell->attacktype; |
2200 | new_aura->attacktype = spell->attacktype; |
2235 | |
2201 | |
2236 | new_aura->level = caster_level (caster, spell); |
2202 | new_aura->level = caster_level (caster, spell); |
|
|
2203 | |
2237 | if (refresh) |
2204 | if (refresh) |
2238 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2205 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2239 | else |
2206 | else |
2240 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2207 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2208 | |
2241 | insert_ob_in_ob (new_aura, op); |
2209 | insert_ob_in_ob (new_aura, op); |
|
|
2210 | new_aura->set_owner (op); |
|
|
2211 | |
2242 | return 1; |
2212 | return 1; |
2243 | } |
2213 | } |
2244 | |
2214 | |
2245 | |
2215 | |
2246 | /* move aura function. An aura is a part of someone's inventory, |
2216 | /* move aura function. An aura is a part of someone's inventory, |
… | |
… | |
2313 | } |
2283 | } |
2314 | |
2284 | |
2315 | /* moves the peacemaker spell. |
2285 | /* moves the peacemaker spell. |
2316 | * op is the piece object. |
2286 | * op is the piece object. |
2317 | */ |
2287 | */ |
2318 | |
|
|
2319 | void |
2288 | void |
2320 | move_peacemaker (object *op) |
2289 | move_peacemaker (object *op) |
2321 | { |
2290 | { |
2322 | object *tmp; |
2291 | object *tmp; |
2323 | |
2292 | |