… | |
… | |
335 | * pl is invisible. |
335 | * pl is invisible. |
336 | */ |
336 | */ |
337 | int |
337 | int |
338 | makes_invisible_to (object *pl, object *mon) |
338 | makes_invisible_to (object *pl, object *mon) |
339 | { |
339 | { |
340 | |
|
|
341 | if (!pl->invisible) |
340 | if (!pl->invisible) |
342 | return 0; |
341 | return 0; |
|
|
342 | |
343 | if (pl->type == PLAYER) |
343 | if (pl->type == PLAYER) |
344 | { |
344 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
345 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
346 | if (!pl->contr->invis_race) |
347 | { |
347 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
349 | return 0; |
|
|
350 | |
350 | return 1; |
351 | return 1; |
351 | } |
352 | } |
|
|
353 | |
352 | /* invis_race is set if we get here */ |
354 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
355 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
354 | return 1; |
356 | return 1; |
|
|
357 | |
355 | /* No race, can't be invisible to it */ |
358 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
359 | if (!mon->race) |
357 | return 0; |
360 | return 0; |
|
|
361 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
362 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | return 1; |
363 | return 1; |
|
|
364 | |
360 | /* Nothing matched above, return 0 */ |
365 | /* Nothing matched above, return 0 */ |
361 | return 0; |
366 | return 0; |
362 | } |
367 | } |
363 | else |
368 | else |
364 | { |
369 | { |
… | |
… | |
601 | |
606 | |
602 | if (is_dragon_pl (op)) |
607 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
608 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
609 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
610 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
611 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
612 | { |
608 | if (tmp->stats.exp == 0) |
613 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
614 | buf << "Your metabolism isn't focused on anything.\n"; |
610 | else |
615 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
616 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
… | |
… | |
895 | |
900 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
901 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
897 | return 1; |
902 | return 1; |
898 | } |
903 | } |
899 | |
904 | |
900 | |
|
|
901 | /* cast_heal: Heals something. |
905 | /* cast_heal: Heals something. |
902 | * op is the caster. |
906 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
907 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
908 | * spell is the spell object. |
905 | */ |
909 | */ |
… | |
… | |
931 | { |
935 | { |
932 | /* See how many points we actually heal. Instead of messages |
936 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
937 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
938 | * on amount of damage healed. |
935 | */ |
939 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
940 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
941 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
942 | |
938 | tmp->stats.hp += heal; |
943 | tmp->stats.hp += heal; |
939 | |
944 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
945 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
946 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
947 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
956 | success = 1; |
952 | } |
957 | } |
953 | } |
958 | } |
954 | |
959 | |
955 | if (spell->attacktype & AT_DISEASE) |
960 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
961 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
962 | success = 1; |
958 | |
963 | |
959 | if (spell->attacktype & AT_POISON) |
964 | if (spell->attacktype & AT_POISON) |
960 | { |
965 | { |
961 | at = archetype::find ("poisoning"); |
966 | at = archetype::find ("poisoning"); |
… | |
… | |
1010 | } |
1015 | } |
1011 | |
1016 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1017 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1018 | { |
1014 | tmp->stats.food += spell->stats.food; |
1019 | tmp->stats.food += spell->stats.food; |
|
|
1020 | |
1015 | if (tmp->stats.food > 999) |
1021 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1022 | tmp->stats.food = 999; |
|
|
1023 | |
1017 | success = 1; |
1024 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1025 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1026 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1027 | } |
1021 | |
1028 | |
… | |
… | |
1276 | } |
1283 | } |
1277 | |
1284 | |
1278 | /* Alchemy code by Mark Wedel |
1285 | /* Alchemy code by Mark Wedel |
1279 | * |
1286 | * |
1280 | * This code adds a new spell, called alchemy. Alchemy will turn |
1287 | * This code adds a new spell, called alchemy. Alchemy will turn |
1281 | * objects to gold nuggets, the value of the gold nuggets being |
1288 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1282 | * about 90% of that of the item itself. It uses the value of the |
|
|
1283 | * object before charisma adjustments, because the nuggets themselves |
|
|
1284 | * will be will be adjusted by charisma when sold. |
|
|
1285 | * |
1289 | * |
1286 | * Large nuggets are worth 25 gp each (base). You will always get |
1290 | * The value of the gold nuggets being about 90% of that of the item |
1287 | * the maximum number of large nuggets you could get. |
1291 | * itself. It uses the value of the object before charisma adjustments, |
1288 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1292 | * because the nuggets themselves will be will be adjusted by charisma |
1289 | * to the max amount of small nuggets as you could get. |
1293 | * when sold. |
1290 | * |
|
|
1291 | * For example, if an item is worth 110 gold, you will get |
|
|
1292 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1293 | * |
1294 | * |
1294 | * There is also a chance (1:30) that you will get nothing at all |
1295 | * There is also a chance (1:30) that you will get nothing at all |
1295 | * for the object. There is also a maximum weight that will be |
1296 | * for the object. There is also a maximum weight that will be |
1296 | * alchemised. |
1297 | * alchemised. |
1297 | */ |
1298 | */ |
… | |
… | |
1320 | total_weight += obj->total_weight (); |
1321 | total_weight += obj->total_weight (); |
1321 | |
1322 | |
1322 | obj->destroy (); |
1323 | obj->destroy (); |
1323 | } |
1324 | } |
1324 | |
1325 | |
1325 | static void |
|
|
1326 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1327 | { |
|
|
1328 | int flag = 0; |
|
|
1329 | |
|
|
1330 | /* Put any nuggets below the player, but we can only pass this |
|
|
1331 | * flag if we are on the same space as the player |
|
|
1332 | */ |
|
|
1333 | if (x == op->x && y == op->y && op->map == m) |
|
|
1334 | flag = INS_BELOW_ORIGINATOR; |
|
|
1335 | |
|
|
1336 | if (small_nuggets) |
|
|
1337 | { |
|
|
1338 | object *tmp = small->clone (); |
|
|
1339 | tmp->nrof = small_nuggets; |
|
|
1340 | m->insert (tmp, x, y, op, flag); |
|
|
1341 | } |
|
|
1342 | |
|
|
1343 | if (large_nuggets) |
|
|
1344 | { |
|
|
1345 | object *tmp = large->clone (); |
|
|
1346 | tmp->nrof = large_nuggets; |
|
|
1347 | m->insert (tmp, x, y, op, flag); |
|
|
1348 | } |
|
|
1349 | |
|
|
1350 | if (object *pl = m->at (x, y).player ()) |
|
|
1351 | if (pl->contr->ns) |
|
|
1352 | pl->contr->ns->look_position = 0; |
|
|
1353 | } |
|
|
1354 | |
|
|
1355 | int |
1326 | int |
1356 | alchemy (object *op, object *caster, object *spell_ob) |
1327 | alchemy (object *op, object *caster, object *spell_ob) |
1357 | { |
1328 | { |
1358 | if (op->type != PLAYER) |
1329 | if (op->type != PLAYER) |
1359 | return 0; |
1330 | return 0; |
1360 | |
1331 | |
1361 | object *large = get_archetype ("largenugget"); |
1332 | archetype *nugget[3]; |
1362 | object *small = get_archetype ("smallnugget"); |
1333 | |
|
|
1334 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1335 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1336 | nugget[2] = archetype::find ("pyrite"); |
1363 | |
1337 | |
1364 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1338 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1365 | * some, and also prevents people from alchemising every table/chair/clock |
1339 | * some, and also prevents people from alchemising every table/chair/clock |
1366 | * in sight |
1340 | * in sight |
1367 | */ |
1341 | */ |
… | |
… | |
1419 | if (weight > weight_max) |
1393 | if (weight > weight_max) |
1420 | break; |
1394 | break; |
1421 | } |
1395 | } |
1422 | } |
1396 | } |
1423 | |
1397 | |
|
|
1398 | value -= rndm (value >> 4); |
1424 | value = min (value, value_max); |
1399 | value = min (value, value_max); |
1425 | |
1400 | |
1426 | uint64 count = value / large->value; |
1401 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1427 | int large_nuggets = count; |
1402 | if (int nrof = value / nugget [i]->value) |
1428 | value -= count * large->value; |
|
|
1429 | |
|
|
1430 | count = value / small->value; |
|
|
1431 | int small_nuggets = count; |
|
|
1432 | |
|
|
1433 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1434 | * it also prevents us from alcheming nuggets that were just created |
|
|
1435 | * with this spell. |
|
|
1436 | */ |
1403 | { |
1437 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1404 | value -= nrof * nugget[i]->value; |
|
|
1405 | |
|
|
1406 | object *tmp = arch_to_object (nugget[i]); |
|
|
1407 | tmp->nrof = nrof; |
|
|
1408 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1409 | op->map->insert (tmp, x, y, op, 0); |
|
|
1410 | } |
1438 | |
1411 | |
1439 | if (weight > weight_max) |
1412 | if (weight > weight_max) |
1440 | goto bailout; |
1413 | goto bailout; |
1441 | } |
1414 | } |
1442 | } |
1415 | } |
1443 | |
1416 | |
1444 | bailout: |
1417 | bailout: |
1445 | large->destroy (); |
|
|
1446 | small->destroy (); |
|
|
1447 | return 1; |
1418 | return 1; |
1448 | } |
1419 | } |
1449 | |
1420 | |
1450 | |
1421 | |
1451 | /* This function removes the cursed/damned status on equipped |
1422 | /* This function removes the cursed/damned status on equipped |
… | |
… | |
2203 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2204 | } |
2175 | } |
2205 | return success; |
2176 | return success; |
2206 | } |
2177 | } |
2207 | |
2178 | |
2208 | |
|
|
2209 | |
|
|
2210 | |
|
|
2211 | |
|
|
2212 | /* create an aura spell object and put it in the player's inventory. |
2179 | /* create an aura spell object and put it in the player's inventory. |
2213 | * as usual, op is player, caster is the object casting the spell, |
2180 | * as usual, op is player, caster is the object casting the spell, |
2214 | * spell is the spell object itself. |
2181 | * spell is the spell object itself. |
2215 | */ |
2182 | */ |
2216 | int |
2183 | int |
… | |
… | |
2227 | |
2194 | |
2228 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2195 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2229 | |
2196 | |
2230 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2197 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2231 | |
2198 | |
2232 | new_aura->set_owner (op); |
|
|
2233 | set_spell_skill (op, caster, spell, new_aura); |
2199 | set_spell_skill (op, caster, spell, new_aura); |
2234 | new_aura->attacktype = spell->attacktype; |
2200 | new_aura->attacktype = spell->attacktype; |
2235 | |
2201 | |
2236 | new_aura->level = caster_level (caster, spell); |
2202 | new_aura->level = caster_level (caster, spell); |
|
|
2203 | |
2237 | if (refresh) |
2204 | if (refresh) |
2238 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2205 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2239 | else |
2206 | else |
2240 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2207 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2208 | |
2241 | insert_ob_in_ob (new_aura, op); |
2209 | insert_ob_in_ob (new_aura, op); |
|
|
2210 | new_aura->set_owner (op); |
|
|
2211 | |
2242 | return 1; |
2212 | return 1; |
2243 | } |
2213 | } |
2244 | |
2214 | |
2245 | |
2215 | |
2246 | /* move aura function. An aura is a part of someone's inventory, |
2216 | /* move aura function. An aura is a part of someone's inventory, |
… | |
… | |
2313 | } |
2283 | } |
2314 | |
2284 | |
2315 | /* moves the peacemaker spell. |
2285 | /* moves the peacemaker spell. |
2316 | * op is the piece object. |
2286 | * op is the piece object. |
2317 | */ |
2287 | */ |
2318 | |
|
|
2319 | void |
2288 | void |
2320 | move_peacemaker (object *op) |
2289 | move_peacemaker (object *op) |
2321 | { |
2290 | { |
2322 | object *tmp; |
2291 | object *tmp; |
2323 | |
2292 | |