1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
308 | { |
302 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
304 | return 0; |
311 | } |
305 | } |
|
|
306 | |
312 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
313 | { |
308 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | { |
311 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
471 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
472 | { |
467 | { |
473 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
474 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
475 | else |
470 | else |
476 | { |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
477 | // remove first so we do not call update_stats |
|
|
478 | op->remove (); |
|
|
479 | pl->enter_exit (op); |
|
|
480 | } |
|
|
481 | } |
472 | } |
482 | |
473 | |
483 | op->destroy (); |
474 | op->destroy (); |
484 | } |
475 | } |
485 | |
476 | |
… | |
… | |
501 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
502 | return 1; |
493 | return 1; |
503 | } |
494 | } |
504 | |
495 | |
505 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
506 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
507 | { |
499 | { |
508 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
509 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
510 | return 0; |
502 | return 0; |
511 | } |
503 | } |
… | |
… | |
1180 | */ |
1172 | */ |
1181 | int |
1173 | int |
1182 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1174 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1183 | { |
1175 | { |
1184 | int i; |
1176 | int i; |
1185 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1177 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1186 | |
1178 | |
1187 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1179 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1188 | if (dir != 0) |
1180 | if (dir != 0) |
1189 | { |
1181 | { |
1190 | tmp = find_target_for_friendly_spell (op, dir); |
1182 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1183 | |
|
|
1184 | if (!tmp) |
|
|
1185 | return 0; |
1191 | } |
1186 | } |
1192 | else |
1187 | else |
1193 | { |
|
|
1194 | tmp = op; |
1188 | tmp = op; |
1195 | } |
|
|
1196 | |
1189 | |
1197 | /* If we've already got a force of this type, don't add a new one. */ |
1190 | /* If we've already got a force of this type, don't add a new one. */ |
1198 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1191 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1199 | { |
1192 | { |
1200 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1193 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1201 | { |
1194 | { |
1202 | if (tmp2->name == spell_ob->name) |
1195 | if (tmp2->name == spell_ob->name) |
1203 | { |
1196 | { |
… | |
… | |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1210 | return 0; |
1203 | return 0; |
1211 | } |
1204 | } |
1212 | } |
1205 | } |
1213 | } |
1206 | } |
|
|
1207 | |
1214 | if (force == NULL) |
1208 | if (force == NULL) |
1215 | { |
1209 | { |
1216 | force = get_archetype (FORCE_NAME); |
1210 | force = get_archetype (FORCE_NAME); |
1217 | force->subtype = FORCE_CHANGE_ABILITY; |
1211 | force->subtype = FORCE_CHANGE_ABILITY; |
1218 | if (spell_ob->race) |
1212 | if (spell_ob->race) |
… | |
… | |
1299 | static void |
1293 | static void |
1300 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1301 | { |
1295 | { |
1302 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1303 | |
1297 | |
1304 | /* Give third price when we alchemy money (This should hopefully |
1298 | /* Give third price when we alchemy money (this should hopefully |
1305 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * make it so that it isn't worth it to alchemy money, sell |
1306 | * the nuggets, alchemy the gold from that, etc. |
1300 | * the nuggets, alchemy the gold from that, etc. |
1307 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * Otherwise, give 9 silver on the gold for other objects, |
1308 | * so that it would still be more affordable to haul |
1302 | * so that it would still be more affordable to haul |
1309 | * the stuff back to town. |
1303 | * the stuff back to town. |
… | |
… | |
1416 | |
1410 | |
1417 | bailout: |
1411 | bailout: |
1418 | return 1; |
1412 | return 1; |
1419 | } |
1413 | } |
1420 | |
1414 | |
1421 | |
|
|
1422 | /* This function removes the cursed/damned status on equipped |
1415 | /* This function removes the cursed/damned status on equipped |
1423 | * items. |
1416 | * items. |
1424 | */ |
1417 | */ |
1425 | int |
1418 | int |
1426 | remove_curse (object *op, object *caster, object *spell) |
1419 | remove_curse (object *op, object *caster, object *spell) |
… | |
… | |
1432 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1433 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1434 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1435 | { |
1428 | { |
1436 | was_one++; |
1429 | was_one++; |
|
|
1430 | |
1437 | if (tmp->level <= caster_level (caster, spell)) |
1431 | if (tmp->level <= caster_level (caster, spell)) |
1438 | { |
1432 | { |
1439 | success++; |
1433 | success++; |
1440 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1434 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1441 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1435 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1442 | |
1436 | |
1443 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1437 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1444 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1438 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1445 | tmp->value = 0; /* Still can't sell it */ |
1439 | tmp->value = 0; /* Still can't sell it */ |
1446 | if (op->type == PLAYER) |
1440 | |
|
|
1441 | if (object *pl = tmp->visible_to ()) |
1447 | esrv_send_item (op, tmp); |
1442 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1448 | } |
1443 | } |
1449 | } |
1444 | } |
1450 | |
1445 | |
1451 | if (op->type == PLAYER) |
1446 | if (op->type == PLAYER) |
1452 | { |
1447 | { |
… | |
… | |
1463 | |
1458 | |
1464 | return success; |
1459 | return success; |
1465 | } |
1460 | } |
1466 | |
1461 | |
1467 | /* Identifies objects in the players inventory/on the ground */ |
1462 | /* Identifies objects in the players inventory/on the ground */ |
1468 | |
|
|
1469 | int |
1463 | int |
1470 | cast_identify (object *op, object *caster, object *spell) |
1464 | cast_identify (object *op, object *caster, object *spell) |
1471 | { |
1465 | { |
|
|
1466 | dynbuf_text buf; |
1472 | object *tmp; |
1467 | object *tmp; |
1473 | int success = 0, num_ident; |
|
|
1474 | |
1468 | |
1475 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1476 | |
1470 | |
1477 | if (num_ident < 1) |
1471 | if (num_ident < 1) |
1478 | num_ident = 1; |
1472 | num_ident = 1; |
1479 | |
1473 | |
1480 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1483 | { |
1477 | { |
1484 | identify (tmp); |
1478 | identify (tmp); |
1485 | |
1479 | |
1486 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1487 | { |
1481 | { |
1488 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1489 | |
1483 | |
1490 | if (tmp->msg) |
1484 | if (tmp->msg) |
1491 | { |
1485 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1492 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1493 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1494 | } |
|
|
1495 | } |
1486 | } |
1496 | |
1487 | |
1497 | num_ident--; |
1488 | num_ident--; |
1498 | success = 1; |
|
|
1499 | if (!num_ident) |
1489 | if (!num_ident) |
1500 | break; |
1490 | break; |
1501 | } |
1491 | } |
1502 | } |
1492 | } |
1503 | |
1493 | |
… | |
… | |
1510 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1500 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1511 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1501 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1512 | { |
1502 | { |
1513 | identify (tmp); |
1503 | identify (tmp); |
1514 | |
1504 | |
1515 | if (op->type == PLAYER) |
1505 | if (object *pl = tmp->visible_to ()) |
1516 | { |
1506 | { |
1517 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1518 | |
1508 | |
1519 | if (tmp->msg) |
1509 | if (tmp->msg) |
1520 | { |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1522 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1523 | } |
|
|
1524 | |
|
|
1525 | esrv_send_item (op, tmp); |
|
|
1526 | } |
1511 | } |
1527 | |
1512 | |
1528 | num_ident--; |
1513 | num_ident--; |
1529 | success = 1; |
|
|
1530 | if (!num_ident) |
1514 | if (!num_ident) |
1531 | break; |
1515 | break; |
1532 | } |
1516 | } |
1533 | } |
1517 | } |
1534 | |
1518 | |
1535 | if (!success) |
1519 | if (buf.empty ()) |
1536 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1520 | { |
|
|
1521 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1522 | return 0; |
|
|
1523 | } |
1537 | else |
1524 | else |
|
|
1525 | { |
|
|
1526 | if (op->contr) |
|
|
1527 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1528 | |
1538 | spell_effect (spell, op->x, op->y, op->map, op); |
1529 | spell_effect (spell, op->x, op->y, op->map, op); |
1539 | |
1530 | return 1; |
1540 | return success; |
1531 | } |
1541 | } |
1532 | } |
1542 | |
1533 | |
1543 | int |
1534 | int |
1544 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1535 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1545 | { |
1536 | { |
… | |
… | |
1687 | |
1678 | |
1688 | /* Now process objects in the players inventory if detect curse or magic */ |
1679 | /* Now process objects in the players inventory if detect curse or magic */ |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1680 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1690 | { |
1681 | { |
1691 | done_one = 0; |
1682 | done_one = 0; |
|
|
1683 | |
1692 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1684 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1693 | { |
1685 | { |
1694 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1686 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1695 | { |
1687 | { |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1697 | { |
1689 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1690 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1699 | if (op->type == PLAYER) |
1691 | |
|
|
1692 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1693 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1694 | } |
|
|
1695 | |
1702 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1703 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1704 | { |
1698 | { |
1705 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1706 | if (op->type == PLAYER) |
1700 | |
|
|
1701 | if (object *pl = tmp->visible_to ()) |
1707 | esrv_send_item (op, tmp); |
1702 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1708 | } |
1703 | } |
1709 | } /* if item is not identified */ |
1704 | } /* if item is not identified */ |
1710 | } /* for the players inventory */ |
1705 | } /* for the players inventory */ |
1711 | } /* if detect magic/curse and object is a player */ |
1706 | } /* if detect magic/curse and object is a player */ |
|
|
1707 | |
1712 | return 1; |
1708 | return 1; |
1713 | } |
1709 | } |
1714 | |
1710 | |
1715 | |
1711 | |
1716 | /** |
1712 | /** |
… | |
… | |
1742 | |
1738 | |
1743 | tmp->insert_at (victim); |
1739 | tmp->insert_at (victim); |
1744 | victim->stats.sp = 2 * victim->stats.maxsp; |
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
1745 | } |
1741 | } |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1747 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1743 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1749 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1750 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1751 | { |
1747 | { |
1752 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1906 | break; |
1902 | break; |
1907 | } |
1903 | } |
1908 | } |
1904 | } |
1909 | } |
1905 | } |
1910 | |
1906 | |
1911 | |
|
|
1912 | |
|
|
1913 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | /* cast_consecrate() - a spell to make an altar your god's */ |
1914 | int |
1908 | int |
1915 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | cast_consecrate (object *op, object *caster, object *spell) |
1916 | { |
1910 | { |
1917 | char buf[MAX_BUF]; |
1911 | char buf[MAX_BUF]; |
… | |
… | |
1941 | /* If we got here, we are consecrating an altar */ |
1935 | /* If we got here, we are consecrating an altar */ |
1942 | sprintf (buf, "Altar of %s", &god->name); |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1943 | tmp->name = buf; |
1937 | tmp->name = buf; |
1944 | tmp->level = caster_level (caster, spell); |
1938 | tmp->level = caster_level (caster, spell); |
1945 | tmp->other_arch = god->arch; |
1939 | tmp->other_arch = god->arch; |
|
|
1940 | |
1946 | if (op->type == PLAYER) |
1941 | if (op->type == PLAYER) |
1947 | esrv_update_item (UPD_NAME, op, tmp); |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1943 | |
1948 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1944 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1949 | return 1; |
1945 | return 1; |
1950 | } |
1946 | } |
1951 | } |
1947 | } |
1952 | } |
1948 | } |
… | |
… | |
1990 | return 0; |
1986 | return 0; |
1991 | } |
1987 | } |
1992 | |
1988 | |
1993 | /* if no direction specified, pick one */ |
1989 | /* if no direction specified, pick one */ |
1994 | if (!dir) |
1990 | if (!dir) |
1995 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1991 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1996 | |
1992 | |
1997 | m = op->map; |
1993 | m = op->map; |
1998 | x = op->x + freearr_x[dir]; |
1994 | x = op->x + freearr_x[dir]; |
1999 | y = op->y + freearr_y[dir]; |
1995 | y = op->y + freearr_y[dir]; |
2000 | |
1996 | |
2001 | /* if there's no place to put the golem, abort */ |
1997 | /* if there's no place to put the golem, abort */ |
2002 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1998 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2003 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1999 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2004 | { |
2000 | { |
2005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2006 | return 0; |
2002 | return 0; |
2007 | } |
2003 | } |
2008 | |
2004 | |
… | |
… | |
2028 | { |
2024 | { |
2029 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2025 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2030 | return 0; |
2026 | return 0; |
2031 | } |
2027 | } |
2032 | |
2028 | |
2033 | if (weapon->nrof > 1) |
2029 | weapon = weapon->split (); |
2034 | { |
|
|
2035 | tmp = get_split_ob (weapon, 1); |
|
|
2036 | esrv_send_item (op, weapon); |
|
|
2037 | weapon = tmp; |
|
|
2038 | } |
|
|
2039 | |
2030 | |
2040 | /* create the golem object */ |
2031 | /* create the golem object */ |
2041 | tmp = arch_to_object (spell->other_arch); |
2032 | tmp = arch_to_object (spell->other_arch); |
2042 | |
2033 | |
2043 | /* if animated by a player, give the player control of the golem */ |
2034 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2048 | tmp->set_owner (op); |
2039 | tmp->set_owner (op); |
2049 | op->contr->golem = tmp; |
2040 | op->contr->golem = tmp; |
2050 | set_spell_skill (op, caster, spell, tmp); |
2041 | set_spell_skill (op, caster, spell, tmp); |
2051 | |
2042 | |
2052 | /* Give the weapon to the golem now. A bit of a hack to check the |
2043 | /* Give the weapon to the golem now. A bit of a hack to check the |
2053 | * removed flag - it should only be set if get_split_object was |
2044 | * removed flag - it should only be set if weapon->split was |
2054 | * used above. |
2045 | * used above. |
2055 | */ |
2046 | */ |
2056 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2047 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2057 | weapon->remove (); |
2048 | weapon->remove (); |
2058 | |
2049 | |
2059 | insert_ob_in_ob (weapon, tmp); |
2050 | tmp->insert (weapon); |
2060 | esrv_send_item (op, weapon); |
2051 | |
2061 | /* To do everything necessary to let a golem use the weapon is a pain, |
2052 | /* To do everything necessary to let a golem use the weapon is a pain, |
2062 | * so instead, just set it as equipped (otherwise, we need to update |
2053 | * so instead, just set it as equipped (otherwise, we need to update |
2063 | * body_info, skills, etc) |
2054 | * body_info, skills, etc) |
2064 | */ |
2055 | */ |
2065 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2056 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2210 | new_aura->set_owner (op); |
2201 | new_aura->set_owner (op); |
2211 | |
2202 | |
2212 | return 1; |
2203 | return 1; |
2213 | } |
2204 | } |
2214 | |
2205 | |
2215 | |
|
|
2216 | /* move aura function. An aura is a part of someone's inventory, |
2206 | /* move aura function. An aura is a part of someone's inventory, |
2217 | * which he carries with him, but which acts on the map immediately |
2207 | * which he carries with him, but which acts on the map immediately |
2218 | * around him. |
2208 | * around him. |
2219 | * Aura parameters: |
2209 | * Aura parameters: |
2220 | * duration: duration counter. |
2210 | * duration: duration counter. |
2221 | * attacktype: aura's attacktype |
2211 | * attacktype: aura's attacktype |
2222 | * other_arch: archetype to drop where we attack |
2212 | * other_arch: archetype to drop where we attack |
2223 | */ |
2213 | */ |
2224 | |
|
|
2225 | void |
2214 | void |
2226 | move_aura (object *aura) |
2215 | move_aura (object *aura) |
2227 | { |
2216 | { |
2228 | int i, mflags; |
|
|
2229 | object *env; |
|
|
2230 | maptile *m; |
|
|
2231 | |
|
|
2232 | /* auras belong in inventories */ |
2217 | /* auras belong in inventories */ |
2233 | env = aura->env; |
2218 | object *env = aura->env; |
|
|
2219 | object *owner = aura->owner; |
2234 | |
2220 | |
2235 | /* no matter what we've gotta remove the aura... |
2221 | /* no matter what we've gotta remove the aura... |
2236 | * we'll put it back if its time isn't up. |
2222 | * we'll put it back if its time isn't up. |
2237 | */ |
2223 | */ |
2238 | aura->remove (); |
2224 | aura->remove (); |
… | |
… | |
2243 | aura->destroy (); |
2229 | aura->destroy (); |
2244 | return; |
2230 | return; |
2245 | } |
2231 | } |
2246 | |
2232 | |
2247 | /* auras only exist in inventories */ |
2233 | /* auras only exist in inventories */ |
2248 | if (env == NULL || env->map == NULL) |
2234 | if (!env || !env->map) |
2249 | { |
2235 | { |
2250 | aura->destroy (); |
2236 | aura->destroy (); |
2251 | return; |
2237 | return; |
2252 | } |
2238 | } |
2253 | |
2239 | |
2254 | /* we need to jump out of the inventory for a bit |
2240 | /* we need to jump out of the inventory for a bit |
2255 | * in order to hit the map conveniently. |
2241 | * in order to hit the map conveniently. |
2256 | */ |
2242 | */ |
2257 | aura->insert_at (env, aura); |
2243 | aura->insert_at (env, aura); |
2258 | |
2244 | |
2259 | for (i = 1; i < 9; i++) |
2245 | for (int i = 1; i < 9; i++) |
2260 | { |
2246 | { |
2261 | sint16 nx, ny; |
2247 | mapxy pos (env); |
|
|
2248 | pos.move (i); |
2262 | |
2249 | |
2263 | nx = aura->x + freearr_x[i]; |
|
|
2264 | ny = aura->y + freearr_y[i]; |
|
|
2265 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2266 | |
|
|
2267 | /* Consider the movement tyep of the person with the aura as |
2250 | /* Consider the movement type of the person with the aura as |
2268 | * movement type of the aura. Eg, if the player is flying, the aura |
2251 | * movement type of the aura. Eg, if the player is flying, the aura |
2269 | * is flying also, if player is walking, it is on the ground, etc. |
2252 | * is flying also, if player is walking, it is on the ground, etc. |
2270 | */ |
2253 | */ |
2271 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2254 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2272 | { |
2255 | { |
2273 | hit_map (aura, i, aura->attacktype, 0); |
2256 | hit_map (aura, i, aura->attacktype, 0); |
2274 | |
2257 | |
2275 | if (aura->other_arch) |
2258 | if (aura->other_arch) |
2276 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2259 | pos.insert (arch_to_object (aura->other_arch), aura); |
2277 | } |
2260 | } |
2278 | } |
2261 | } |
2279 | |
2262 | |
2280 | /* put the aura back in the player's inventory */ |
2263 | /* put the aura back in the player's inventory */ |
2281 | aura->remove (); |
2264 | env->insert (aura); |
2282 | insert_ob_in_ob (aura, env); |
2265 | aura->set_owner (owner); |
2283 | } |
2266 | } |
2284 | |
2267 | |
2285 | /* moves the peacemaker spell. |
2268 | /* moves the peacemaker spell. |
2286 | * op is the piece object. |
2269 | * op is the piece object. |
2287 | */ |
2270 | */ |
… | |
… | |
2291 | object *tmp; |
2274 | object *tmp; |
2292 | |
2275 | |
2293 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2276 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2294 | { |
2277 | { |
2295 | int atk_lev, def_lev; |
2278 | int atk_lev, def_lev; |
2296 | object *victim = tmp; |
2279 | object *victim = tmp->head_ (); |
2297 | |
2280 | |
2298 | if (tmp->head) |
|
|
2299 | victim = tmp->head; |
|
|
2300 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2281 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2301 | continue; |
2282 | continue; |
|
|
2283 | |
2302 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2284 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2303 | continue; |
2285 | continue; |
|
|
2286 | |
2304 | if (victim->stats.exp == 0) |
2287 | if (victim->stats.exp == 0) |
2305 | continue; |
2288 | continue; |
2306 | |
2289 | |
2307 | def_lev = MAX (1, victim->level); |
2290 | def_lev = MAX (1, victim->level); |
2308 | atk_lev = MAX (1, op->level); |
2291 | atk_lev = MAX (1, op->level); |
2309 | |
2292 | |
2310 | if (rndm (0, atk_lev - 1) > def_lev) |
2293 | if (rndm (0, atk_lev - 1) > def_lev) |
2311 | { |
2294 | { |
2312 | /* make this sucker peaceful. */ |
2295 | /* make this sucker peaceful. */ |
2313 | |
2296 | |
|
|
2297 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2314 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2298 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2315 | victim->stats.exp = 0; |
2299 | victim->stats.exp = 0; |
2316 | #if 0 |
2300 | #if 0 |
2317 | /* No idea why these were all set to zero - if something |
2301 | /* No idea why these were all set to zero - if something |
2318 | * makes this creature agressive, he should still do damage. |
2302 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2325 | victim->attack_movement = RANDO2; |
2309 | victim->attack_movement = RANDO2; |
2326 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2310 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2327 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2311 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2328 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2312 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2329 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2313 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2314 | |
2330 | if (victim->name) |
2315 | if (victim->name) |
2331 | { |
|
|
2332 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2316 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2333 | } |
|
|
2334 | } |
2317 | } |
2335 | } |
2318 | } |
2336 | } |
2319 | } |
2337 | |
2320 | |
2338 | |
2321 | |