1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (true); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
81 | tmp->stats.dam = 1; |
80 | tmp->stats.dam = 1; |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
158 | if (!strcasecmp (al->item->name, stringarg)) |
156 | if (!strcasecmp (al->item->name, stringarg)) |
159 | break; |
157 | break; |
160 | |
158 | |
161 | if (!al) |
159 | if (!al) |
162 | { |
160 | { |
163 | missile->destroy (); |
161 | missile->destroy (true); |
164 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
165 | return 0; |
163 | return 0; |
166 | } |
164 | } |
167 | |
165 | |
168 | if (al->item->slaying) |
166 | if (al->item->slaying) |
169 | { |
167 | { |
170 | missile->destroy (); |
168 | missile->destroy (true); |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
307 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
308 | { |
302 | { |
309 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
310 | return 0; |
304 | return 0; |
311 | } |
305 | } |
|
|
306 | |
312 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
313 | { |
308 | { |
314 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
316 | { |
311 | { |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
318 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
319 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
471 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
472 | { |
467 | { |
473 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
474 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
475 | else |
470 | else |
476 | { |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
477 | // remove first so we do not call update_stats |
|
|
478 | op->remove (); |
|
|
479 | pl->enter_exit (op); |
|
|
480 | } |
|
|
481 | } |
472 | } |
482 | |
473 | |
483 | op->destroy (); |
474 | op->destroy (true); |
484 | } |
475 | } |
485 | |
476 | |
486 | /* Word of recall causes the player to return 'home'. |
477 | /* Word of recall causes the player to return 'home'. |
487 | * we put a force into the player object, so that there is a |
478 | * we put a force into the player object, so that there is a |
488 | * time delay effect. |
479 | * time delay effect. |
… | |
… | |
501 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
502 | return 1; |
493 | return 1; |
503 | } |
494 | } |
504 | |
495 | |
505 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
506 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
507 | { |
499 | { |
508 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
509 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
510 | return 0; |
502 | return 0; |
511 | } |
503 | } |
… | |
… | |
581 | |
573 | |
582 | dynbuf_text buf; |
574 | dynbuf_text buf; |
583 | |
575 | |
584 | if (player *pl = op->contr) |
576 | if (player *pl = op->contr) |
585 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
586 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
587 | |
579 | |
588 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
589 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
590 | else |
582 | else |
591 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
592 | |
584 | |
593 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
594 | |
586 | |
595 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
596 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
597 | else |
589 | else |
598 | { |
590 | { |
599 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
600 | |
592 | |
601 | if (tmp) |
593 | if (tmp) |
602 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
603 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
604 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
605 | } |
597 | } |
606 | |
598 | |
607 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
608 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
609 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
610 | { |
602 | { |
611 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
612 | { |
604 | { |
613 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
614 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
615 | else |
607 | else |
616 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
617 | |
609 | |
618 | break; |
610 | break; |
619 | } |
611 | } |
620 | } |
612 | } |
621 | |
613 | |
… | |
… | |
717 | */ |
709 | */ |
718 | if (tmp->type != EARTHWALL) //TODO |
710 | if (tmp->type != EARTHWALL) //TODO |
719 | tmp->set_owner (op); |
711 | tmp->set_owner (op); |
720 | |
712 | |
721 | set_spell_skill (op, caster, spell_ob, tmp); |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
722 | tmp->level = caster_level (caster, spell_ob) / 2; |
714 | tmp->level = casting_level (caster, spell_ob) / 2; |
723 | |
715 | |
724 | name = tmp->name; |
716 | name = tmp->name; |
725 | if (!(tmp = m->insert (tmp, x, y, op))) |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
726 | { |
718 | { |
727 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
1044 | }; |
1036 | }; |
1045 | |
1037 | |
1046 | int |
1038 | int |
1047 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1048 | { |
1040 | { |
1049 | object *force = NULL; |
1041 | object *force = 0; |
1050 | int i; |
1042 | int i; |
1051 | |
1043 | |
1052 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1053 | object *tmp = dir |
1045 | object *tmp = dir |
1054 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1055 | : op; |
1047 | : op; |
1056 | |
1048 | |
1057 | if (!tmp) |
1049 | if (!tmp) |
1058 | return 0; |
1050 | return 0; |
1059 | |
1051 | |
1060 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1069 | } |
1061 | } |
1070 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1071 | { |
1063 | { |
1072 | if (!silent) |
1064 | if (!silent) |
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1074 | return 0; |
1067 | return 0; |
1075 | } |
1068 | } |
1076 | } |
1069 | } |
1077 | } |
1070 | } |
1078 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1079 | { |
1073 | { |
1080 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1081 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1082 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1083 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1084 | else |
1079 | else |
1085 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1086 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1087 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1088 | |
1084 | |
1089 | } |
1085 | } |
1090 | else |
1086 | else |
… | |
… | |
1096 | { |
1092 | { |
1097 | force->duration = duration; |
1093 | force->duration = duration; |
1098 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1099 | } |
1095 | } |
1100 | else |
1096 | else |
1101 | { |
|
|
1102 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1103 | } |
|
|
1104 | |
1098 | |
1105 | return 1; |
1099 | return 1; |
1106 | } |
1100 | } |
1107 | |
1101 | |
1108 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
… | |
… | |
1180 | */ |
1174 | */ |
1181 | int |
1175 | int |
1182 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1183 | { |
1177 | { |
1184 | int i; |
1178 | int i; |
1185 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1179 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1186 | |
1180 | |
1187 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1188 | if (dir != 0) |
1182 | if (dir != 0) |
1189 | { |
1183 | { |
1190 | tmp = find_target_for_friendly_spell (op, dir); |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1185 | |
|
|
1186 | if (!tmp) |
|
|
1187 | return 0; |
1191 | } |
1188 | } |
1192 | else |
1189 | else |
1193 | { |
|
|
1194 | tmp = op; |
1190 | tmp = op; |
1195 | } |
|
|
1196 | |
1191 | |
1197 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | /* If we've already got a force of this type, don't add a new one. */ |
1198 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1193 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1199 | { |
1194 | { |
1200 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1201 | { |
1196 | { |
1202 | if (tmp2->name == spell_ob->name) |
1197 | if (tmp2->name == spell_ob->name) |
1203 | { |
1198 | { |
… | |
… | |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1210 | return 0; |
1205 | return 0; |
1211 | } |
1206 | } |
1212 | } |
1207 | } |
1213 | } |
1208 | } |
|
|
1209 | |
1214 | if (force == NULL) |
1210 | if (force == NULL) |
1215 | { |
1211 | { |
1216 | force = get_archetype (FORCE_NAME); |
1212 | force = get_archetype (FORCE_NAME); |
1217 | force->subtype = FORCE_CHANGE_ABILITY; |
1213 | force->subtype = FORCE_CHANGE_ABILITY; |
1218 | if (spell_ob->race) |
1214 | if (spell_ob->race) |
… | |
… | |
1299 | static void |
1295 | static void |
1300 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1296 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1301 | { |
1297 | { |
1302 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1298 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1303 | |
1299 | |
1304 | /* Give third price when we alchemy money (This should hopefully |
1300 | /* Give third price when we alchemy money (this should hopefully |
1305 | * make it so that it isn't worth it to alchemy money, sell |
1301 | * make it so that it isn't worth it to alchemy money, sell |
1306 | * the nuggets, alchemy the gold from that, etc. |
1302 | * the nuggets, alchemy the gold from that, etc. |
1307 | * Otherwise, give 9 silver on the gold for other objects, |
1303 | * Otherwise, give 9 silver on the gold for other objects, |
1308 | * so that it would still be more affordable to haul |
1304 | * so that it would still be more affordable to haul |
1309 | * the stuff back to town. |
1305 | * the stuff back to town. |
… | |
… | |
1318 | if (obj->value > 0 && rndm (0, 29)) |
1314 | if (obj->value > 0 && rndm (0, 29)) |
1319 | total_value += value; |
1315 | total_value += value; |
1320 | |
1316 | |
1321 | total_weight += obj->total_weight (); |
1317 | total_weight += obj->total_weight (); |
1322 | |
1318 | |
1323 | obj->destroy (); |
1319 | obj->destroy (true); |
1324 | } |
1320 | } |
1325 | |
1321 | |
1326 | int |
1322 | int |
1327 | alchemy (object *op, object *caster, object *spell_ob) |
1323 | alchemy (object *op, object *caster, object *spell_ob) |
1328 | { |
1324 | { |
… | |
… | |
1416 | |
1412 | |
1417 | bailout: |
1413 | bailout: |
1418 | return 1; |
1414 | return 1; |
1419 | } |
1415 | } |
1420 | |
1416 | |
1421 | |
|
|
1422 | /* This function removes the cursed/damned status on equipped |
1417 | /* This function removes the cursed/damned status on equipped |
1423 | * items. |
1418 | * items. |
1424 | */ |
1419 | */ |
1425 | int |
1420 | int |
1426 | remove_curse (object *op, object *caster, object *spell) |
1421 | remove_curse (object *op, object *caster, object *spell) |
… | |
… | |
1432 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1433 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1434 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1435 | { |
1430 | { |
1436 | was_one++; |
1431 | was_one++; |
|
|
1432 | |
1437 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1438 | { |
1434 | { |
1439 | success++; |
1435 | success++; |
1440 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1441 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1442 | |
1438 | |
1443 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1439 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1444 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1445 | tmp->value = 0; /* Still can't sell it */ |
1441 | tmp->value = 0; /* Still can't sell it */ |
1446 | if (op->type == PLAYER) |
1442 | |
|
|
1443 | if (object *pl = tmp->visible_to ()) |
1447 | esrv_send_item (op, tmp); |
1444 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1448 | } |
1445 | } |
1449 | } |
1446 | } |
1450 | |
1447 | |
1451 | if (op->type == PLAYER) |
1448 | if (op->type == PLAYER) |
1452 | { |
1449 | { |
… | |
… | |
1463 | |
1460 | |
1464 | return success; |
1461 | return success; |
1465 | } |
1462 | } |
1466 | |
1463 | |
1467 | /* Identifies objects in the players inventory/on the ground */ |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1468 | |
|
|
1469 | int |
1465 | int |
1470 | cast_identify (object *op, object *caster, object *spell) |
1466 | cast_identify (object *op, object *caster, object *spell) |
1471 | { |
1467 | { |
|
|
1468 | dynbuf_text buf; |
1472 | object *tmp; |
1469 | object *tmp; |
1473 | int success = 0, num_ident; |
|
|
1474 | |
1470 | |
1475 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1471 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1476 | |
1472 | |
1477 | if (num_ident < 1) |
1473 | if (num_ident < 1) |
1478 | num_ident = 1; |
1474 | num_ident = 1; |
1479 | |
1475 | |
1480 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1476 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1483 | { |
1479 | { |
1484 | identify (tmp); |
1480 | identify (tmp); |
1485 | |
1481 | |
1486 | if (op->type == PLAYER) |
1482 | if (op->type == PLAYER) |
1487 | { |
1483 | { |
1488 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1484 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1489 | |
1485 | |
1490 | if (tmp->msg) |
1486 | if (tmp->msg) |
1491 | { |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1492 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1493 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1494 | } |
|
|
1495 | } |
1488 | } |
1496 | |
1489 | |
1497 | num_ident--; |
1490 | num_ident--; |
1498 | success = 1; |
|
|
1499 | if (!num_ident) |
1491 | if (!num_ident) |
1500 | break; |
1492 | break; |
1501 | } |
1493 | } |
1502 | } |
1494 | } |
1503 | |
1495 | |
… | |
… | |
1510 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1502 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1511 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1503 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1512 | { |
1504 | { |
1513 | identify (tmp); |
1505 | identify (tmp); |
1514 | |
1506 | |
1515 | if (op->type == PLAYER) |
1507 | if (object *pl = tmp->visible_to ()) |
1516 | { |
1508 | { |
1517 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1509 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1518 | |
1510 | |
1519 | if (tmp->msg) |
1511 | if (tmp->msg) |
1520 | { |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1521 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1522 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1523 | } |
|
|
1524 | |
|
|
1525 | esrv_send_item (op, tmp); |
|
|
1526 | } |
1513 | } |
1527 | |
1514 | |
1528 | num_ident--; |
1515 | num_ident--; |
1529 | success = 1; |
|
|
1530 | if (!num_ident) |
1516 | if (!num_ident) |
1531 | break; |
1517 | break; |
1532 | } |
1518 | } |
1533 | } |
1519 | } |
1534 | |
1520 | |
1535 | if (!success) |
1521 | if (buf.empty ()) |
1536 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1522 | { |
|
|
1523 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1524 | return 0; |
|
|
1525 | } |
1537 | else |
1526 | else |
|
|
1527 | { |
|
|
1528 | if (op->contr) |
|
|
1529 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1530 | |
1538 | spell_effect (spell, op->x, op->y, op->map, op); |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1539 | |
1532 | return 1; |
1540 | return success; |
1533 | } |
1541 | } |
1534 | } |
1542 | |
1535 | |
1543 | int |
1536 | int |
1544 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1545 | { |
1538 | { |
… | |
… | |
1550 | |
1543 | |
1551 | /* We precompute some values here so that we don't have to keep |
1544 | /* We precompute some values here so that we don't have to keep |
1552 | * doing it over and over again. |
1545 | * doing it over and over again. |
1553 | */ |
1546 | */ |
1554 | god = find_god (determine_god (op)); |
1547 | god = find_god (determine_god (op)); |
1555 | level = caster_level (caster, spell); |
1548 | level = casting_level (caster, spell); |
1556 | range = spell->range + SP_level_range_adjust (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1557 | |
1550 | |
1558 | if (!skill) |
1551 | if (!skill) |
1559 | skill = caster; |
1552 | skill = caster; |
1560 | |
1553 | |
… | |
… | |
1687 | |
1680 | |
1688 | /* Now process objects in the players inventory if detect curse or magic */ |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1690 | { |
1683 | { |
1691 | done_one = 0; |
1684 | done_one = 0; |
|
|
1685 | |
1692 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1693 | { |
1687 | { |
1694 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1695 | { |
1689 | { |
1696 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1697 | { |
1691 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1699 | if (op->type == PLAYER) |
1693 | |
|
|
1694 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1695 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1696 | } |
|
|
1697 | |
1702 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1698 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1703 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1699 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1704 | { |
1700 | { |
1705 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1701 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1706 | if (op->type == PLAYER) |
1702 | |
|
|
1703 | if (object *pl = tmp->visible_to ()) |
1707 | esrv_send_item (op, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1708 | } |
1705 | } |
1709 | } /* if item is not identified */ |
1706 | } /* if item is not identified */ |
1710 | } /* for the players inventory */ |
1707 | } /* for the players inventory */ |
1711 | } /* if detect magic/curse and object is a player */ |
1708 | } /* if detect magic/curse and object is a player */ |
|
|
1709 | |
1712 | return 1; |
1710 | return 1; |
1713 | } |
1711 | } |
1714 | |
1712 | |
1715 | |
1713 | |
1716 | /** |
1714 | /** |
… | |
… | |
1742 | |
1740 | |
1743 | tmp->insert_at (victim); |
1741 | tmp->insert_at (victim); |
1744 | victim->stats.sp = 2 * victim->stats.maxsp; |
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
1745 | } |
1743 | } |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1747 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1745 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1749 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1747 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1750 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1751 | { |
1749 | { |
1752 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1750 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1798 | } |
1796 | } |
1799 | /* give sp */ |
1797 | /* give sp */ |
1800 | if (spell->stats.dam > 0) |
1798 | if (spell->stats.dam > 0) |
1801 | { |
1799 | { |
1802 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1800 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1803 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1801 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1804 | return 1; |
1802 | return 1; |
1805 | } |
1803 | } |
1806 | /* suck sp away. Can't suck sp from yourself */ |
1804 | /* suck sp away. Can't suck sp from yourself */ |
1807 | else if (op != plyr) |
1805 | else if (op != plyr) |
1808 | { |
1806 | { |
… | |
… | |
1820 | /* Player doesn't get full credit */ |
1818 | /* Player doesn't get full credit */ |
1821 | sucked = (sucked * rate) / 100; |
1819 | sucked = (sucked * rate) / 100; |
1822 | op->stats.sp += sucked; |
1820 | op->stats.sp += sucked; |
1823 | if (sucked > 0) |
1821 | if (sucked > 0) |
1824 | { |
1822 | { |
1825 | charge_mana_effect (op, caster_level (caster, spell)); |
1823 | charge_mana_effect (op, casting_level (caster, spell)); |
1826 | } |
1824 | } |
1827 | } |
1825 | } |
1828 | return 1; |
1826 | return 1; |
1829 | } |
1827 | } |
1830 | return 0; |
1828 | return 0; |
… | |
… | |
1876 | |
1874 | |
1877 | if (head->attacktype & AT_MAGIC |
1875 | if (head->attacktype & AT_MAGIC |
1878 | && !(head->attacktype & AT_COUNTERSPELL) |
1876 | && !(head->attacktype & AT_COUNTERSPELL) |
1879 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1877 | && !QUERY_FLAG (head, FLAG_MONSTER) |
1880 | && (op->level > head->level)) |
1878 | && (op->level > head->level)) |
1881 | head->destroy (); |
1879 | head->destroy (true); |
1882 | else |
1880 | else |
1883 | switch (head->type) |
1881 | switch (head->type) |
1884 | { |
1882 | { |
1885 | case SPELL_EFFECT: |
1883 | case SPELL_EFFECT: |
1886 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1884 | // XXX: Don't affect floor spelleffects. See also XXX comment |
1887 | // about sanctuary in spell_util.C |
1885 | // about sanctuary in spell_util.C |
1888 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1886 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1889 | continue; |
1887 | continue; |
1890 | |
1888 | |
1891 | if (op->level > head->level) |
1889 | if (op->level > head->level) |
1892 | head->destroy (); |
1890 | head->destroy (true); |
1893 | |
1891 | |
1894 | break; |
1892 | break; |
1895 | |
1893 | |
1896 | /* I really don't get this rune code that much - that |
1894 | /* I really don't get this rune code that much - that |
1897 | * random chance seems really low. |
1895 | * random chance seems really low. |
… | |
… | |
1899 | case RUNE: |
1897 | case RUNE: |
1900 | if (rndm (0, 149) == 0) |
1898 | if (rndm (0, 149) == 0) |
1901 | { |
1899 | { |
1902 | head->stats.hp--; /* weaken the rune */ |
1900 | head->stats.hp--; /* weaken the rune */ |
1903 | if (!head->stats.hp) |
1901 | if (!head->stats.hp) |
1904 | head->destroy (); |
1902 | head->destroy (true); |
1905 | } |
1903 | } |
1906 | break; |
1904 | break; |
1907 | } |
1905 | } |
1908 | } |
1906 | } |
1909 | } |
1907 | } |
1910 | |
1908 | |
1911 | |
|
|
1912 | |
|
|
1913 | /* cast_consecrate() - a spell to make an altar your god's */ |
1909 | /* cast_consecrate() - a spell to make an altar your god's */ |
1914 | int |
1910 | int |
1915 | cast_consecrate (object *op, object *caster, object *spell) |
1911 | cast_consecrate (object *op, object *caster, object *spell) |
1916 | { |
1912 | { |
1917 | char buf[MAX_BUF]; |
1913 | char buf[MAX_BUF]; |
… | |
… | |
1929 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1925 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1930 | break; |
1926 | break; |
1931 | if (tmp->type == HOLY_ALTAR) |
1927 | if (tmp->type == HOLY_ALTAR) |
1932 | { |
1928 | { |
1933 | |
1929 | |
1934 | if (tmp->level > caster_level (caster, spell)) |
1930 | if (tmp->level > casting_level (caster, spell)) |
1935 | { |
1931 | { |
1936 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1932 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1937 | return 0; |
1933 | return 0; |
1938 | } |
1934 | } |
1939 | else |
1935 | else |
1940 | { |
1936 | { |
1941 | /* If we got here, we are consecrating an altar */ |
1937 | /* If we got here, we are consecrating an altar */ |
1942 | sprintf (buf, "Altar of %s", &god->name); |
1938 | sprintf (buf, "Altar of %s", &god->name); |
1943 | tmp->name = buf; |
1939 | tmp->name = buf; |
1944 | tmp->level = caster_level (caster, spell); |
1940 | tmp->level = casting_level (caster, spell); |
1945 | tmp->other_arch = god->arch; |
1941 | tmp->other_arch = god->arch; |
|
|
1942 | |
1946 | if (op->type == PLAYER) |
1943 | if (op->type == PLAYER) |
1947 | esrv_update_item (UPD_NAME, op, tmp); |
1944 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1945 | |
1948 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1946 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1949 | return 1; |
1947 | return 1; |
1950 | } |
1948 | } |
1951 | } |
1949 | } |
1952 | } |
1950 | } |
… | |
… | |
1990 | return 0; |
1988 | return 0; |
1991 | } |
1989 | } |
1992 | |
1990 | |
1993 | /* if no direction specified, pick one */ |
1991 | /* if no direction specified, pick one */ |
1994 | if (!dir) |
1992 | if (!dir) |
1995 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1993 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1996 | |
1994 | |
1997 | m = op->map; |
1995 | m = op->map; |
1998 | x = op->x + freearr_x[dir]; |
1996 | x = op->x + freearr_x[dir]; |
1999 | y = op->y + freearr_y[dir]; |
1997 | y = op->y + freearr_y[dir]; |
2000 | |
1998 | |
2001 | /* if there's no place to put the golem, abort */ |
1999 | /* if there's no place to put the golem, abort */ |
2002 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2000 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2003 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2001 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2004 | { |
2002 | { |
2005 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2003 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2006 | return 0; |
2004 | return 0; |
2007 | } |
2005 | } |
2008 | |
2006 | |
… | |
… | |
2028 | { |
2026 | { |
2029 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2027 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2030 | return 0; |
2028 | return 0; |
2031 | } |
2029 | } |
2032 | |
2030 | |
2033 | if (weapon->nrof > 1) |
2031 | weapon = weapon->split (); |
2034 | { |
|
|
2035 | tmp = get_split_ob (weapon, 1); |
|
|
2036 | esrv_send_item (op, weapon); |
|
|
2037 | weapon = tmp; |
|
|
2038 | } |
|
|
2039 | |
2032 | |
2040 | /* create the golem object */ |
2033 | /* create the golem object */ |
2041 | tmp = arch_to_object (spell->other_arch); |
2034 | tmp = arch_to_object (spell->other_arch); |
2042 | |
2035 | |
2043 | /* if animated by a player, give the player control of the golem */ |
2036 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2048 | tmp->set_owner (op); |
2041 | tmp->set_owner (op); |
2049 | op->contr->golem = tmp; |
2042 | op->contr->golem = tmp; |
2050 | set_spell_skill (op, caster, spell, tmp); |
2043 | set_spell_skill (op, caster, spell, tmp); |
2051 | |
2044 | |
2052 | /* Give the weapon to the golem now. A bit of a hack to check the |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2053 | * removed flag - it should only be set if get_split_object was |
2046 | * removed flag - it should only be set if weapon->split was |
2054 | * used above. |
2047 | * used above. |
2055 | */ |
2048 | */ |
2056 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2057 | weapon->remove (); |
2050 | weapon->remove (); |
2058 | |
2051 | |
2059 | insert_ob_in_ob (weapon, tmp); |
2052 | tmp->insert (weapon); |
2060 | esrv_send_item (op, weapon); |
2053 | |
2061 | /* To do everything necessary to let a golem use the weapon is a pain, |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2062 | * so instead, just set it as equipped (otherwise, we need to update |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2063 | * body_info, skills, etc) |
2056 | * body_info, skills, etc) |
2064 | */ |
2057 | */ |
2065 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2139 | tmp->state = weapon->state; |
2132 | tmp->state = weapon->state; |
2140 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2133 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2141 | } |
2134 | } |
2142 | |
2135 | |
2143 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2136 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2144 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2137 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2145 | |
2138 | |
2146 | tmp->speed_left = -1; |
2139 | tmp->speed_left = -1; |
2147 | tmp->direction = dir; |
2140 | tmp->direction = dir; |
2148 | |
2141 | |
2149 | m->insert (tmp, x, y, op); |
2142 | m->insert (tmp, x, y, op); |
… | |
… | |
2197 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2190 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2198 | |
2191 | |
2199 | set_spell_skill (op, caster, spell, new_aura); |
2192 | set_spell_skill (op, caster, spell, new_aura); |
2200 | new_aura->attacktype = spell->attacktype; |
2193 | new_aura->attacktype = spell->attacktype; |
2201 | |
2194 | |
2202 | new_aura->level = caster_level (caster, spell); |
2195 | new_aura->level = casting_level (caster, spell); |
2203 | |
2196 | |
2204 | if (refresh) |
2197 | if (refresh) |
2205 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2206 | else |
2199 | else |
2207 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2209 | insert_ob_in_ob (new_aura, op); |
2202 | insert_ob_in_ob (new_aura, op); |
2210 | new_aura->set_owner (op); |
2203 | new_aura->set_owner (op); |
2211 | |
2204 | |
2212 | return 1; |
2205 | return 1; |
2213 | } |
2206 | } |
2214 | |
|
|
2215 | |
2207 | |
2216 | /* move aura function. An aura is a part of someone's inventory, |
2208 | /* move aura function. An aura is a part of someone's inventory, |
2217 | * which he carries with him, but which acts on the map immediately |
2209 | * which he carries with him, but which acts on the map immediately |
2218 | * around him. |
2210 | * around him. |
2219 | * Aura parameters: |
2211 | * Aura parameters: |
2220 | * duration: duration counter. |
2212 | * duration: duration counter. |
2221 | * attacktype: aura's attacktype |
2213 | * attacktype: aura's attacktype |
2222 | * other_arch: archetype to drop where we attack |
2214 | * other_arch: archetype to drop where we attack |
2223 | */ |
2215 | */ |
2224 | |
|
|
2225 | void |
2216 | void |
2226 | move_aura (object *aura) |
2217 | move_aura (object *aura) |
2227 | { |
2218 | { |
2228 | int i, mflags; |
|
|
2229 | object *env; |
|
|
2230 | maptile *m; |
|
|
2231 | |
|
|
2232 | /* auras belong in inventories */ |
2219 | /* auras belong in inventories */ |
2233 | env = aura->env; |
2220 | object *env = aura->env; |
|
|
2221 | object *owner = aura->owner; |
2234 | |
2222 | |
2235 | /* no matter what we've gotta remove the aura... |
2223 | /* no matter what we've gotta remove the aura... |
2236 | * we'll put it back if its time isn't up. |
2224 | * we'll put it back if its time isn't up. |
2237 | */ |
2225 | */ |
2238 | aura->remove (); |
2226 | aura->remove (); |
2239 | |
2227 | |
2240 | /* exit if we're out of gas */ |
2228 | /* exit if we're out of gas */ |
2241 | if (aura->duration-- < 0) |
2229 | if (aura->duration-- < 0) |
2242 | { |
2230 | { |
2243 | aura->destroy (); |
2231 | aura->destroy (true); |
2244 | return; |
2232 | return; |
2245 | } |
2233 | } |
2246 | |
2234 | |
2247 | /* auras only exist in inventories */ |
2235 | /* auras only exist in inventories */ |
2248 | if (env == NULL || env->map == NULL) |
2236 | if (!env || !env->map) |
2249 | { |
2237 | { |
2250 | aura->destroy (); |
2238 | aura->destroy (true); |
2251 | return; |
2239 | return; |
2252 | } |
2240 | } |
2253 | |
2241 | |
2254 | /* we need to jump out of the inventory for a bit |
2242 | /* we need to jump out of the inventory for a bit |
2255 | * in order to hit the map conveniently. |
2243 | * in order to hit the map conveniently. |
2256 | */ |
2244 | */ |
2257 | aura->insert_at (env, aura); |
2245 | aura->insert_at (env, aura); |
2258 | |
2246 | |
2259 | for (i = 1; i < 9; i++) |
2247 | for (int i = 1; i < 9; i++) |
2260 | { |
2248 | { |
2261 | sint16 nx, ny; |
2249 | mapxy pos (env); |
|
|
2250 | pos.move (i); |
2262 | |
2251 | |
2263 | nx = aura->x + freearr_x[i]; |
|
|
2264 | ny = aura->y + freearr_y[i]; |
|
|
2265 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2266 | |
|
|
2267 | /* Consider the movement tyep of the person with the aura as |
2252 | /* Consider the movement type of the person with the aura as |
2268 | * movement type of the aura. Eg, if the player is flying, the aura |
2253 | * movement type of the aura. Eg, if the player is flying, the aura |
2269 | * is flying also, if player is walking, it is on the ground, etc. |
2254 | * is flying also, if player is walking, it is on the ground, etc. |
2270 | */ |
2255 | */ |
2271 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2256 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2272 | { |
2257 | { |
2273 | hit_map (aura, i, aura->attacktype, 0); |
2258 | hit_map (aura, i, aura->attacktype, 0); |
2274 | |
2259 | |
2275 | if (aura->other_arch) |
2260 | if (aura->other_arch) |
2276 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2261 | pos.insert (arch_to_object (aura->other_arch), aura); |
2277 | } |
2262 | } |
2278 | } |
2263 | } |
2279 | |
2264 | |
2280 | /* put the aura back in the player's inventory */ |
2265 | /* put the aura back in the player's inventory */ |
2281 | aura->remove (); |
2266 | env->insert (aura); |
2282 | insert_ob_in_ob (aura, env); |
2267 | aura->set_owner (owner); |
2283 | } |
2268 | } |
2284 | |
2269 | |
2285 | /* moves the peacemaker spell. |
2270 | /* moves the peacemaker spell. |
2286 | * op is the piece object. |
2271 | * op is the piece object. |
2287 | */ |
2272 | */ |
… | |
… | |
2291 | object *tmp; |
2276 | object *tmp; |
2292 | |
2277 | |
2293 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2278 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2294 | { |
2279 | { |
2295 | int atk_lev, def_lev; |
2280 | int atk_lev, def_lev; |
2296 | object *victim = tmp; |
2281 | object *victim = tmp->head_ (); |
2297 | |
2282 | |
2298 | if (tmp->head) |
|
|
2299 | victim = tmp->head; |
|
|
2300 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2283 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2301 | continue; |
2284 | continue; |
|
|
2285 | |
2302 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2286 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2303 | continue; |
2287 | continue; |
|
|
2288 | |
2304 | if (victim->stats.exp == 0) |
2289 | if (victim->stats.exp == 0) |
2305 | continue; |
2290 | continue; |
2306 | |
2291 | |
2307 | def_lev = MAX (1, victim->level); |
2292 | def_lev = MAX (1, victim->level); |
2308 | atk_lev = MAX (1, op->level); |
2293 | atk_lev = MAX (1, op->level); |
2309 | |
2294 | |
2310 | if (rndm (0, atk_lev - 1) > def_lev) |
2295 | if (rndm (0, atk_lev - 1) > def_lev) |
2311 | { |
2296 | { |
2312 | /* make this sucker peaceful. */ |
2297 | /* make this sucker peaceful. */ |
2313 | |
2298 | |
|
|
2299 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2314 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2300 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2315 | victim->stats.exp = 0; |
2301 | victim->stats.exp = 0; |
2316 | #if 0 |
2302 | #if 0 |
2317 | /* No idea why these were all set to zero - if something |
2303 | /* No idea why these were all set to zero - if something |
2318 | * makes this creature agressive, he should still do damage. |
2304 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2325 | victim->attack_movement = RANDO2; |
2311 | victim->attack_movement = RANDO2; |
2326 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2312 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2327 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2313 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2328 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2314 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2329 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2315 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2316 | |
2330 | if (victim->name) |
2317 | if (victim->name) |
2331 | { |
|
|
2332 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2318 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2333 | } |
|
|
2334 | } |
2319 | } |
2335 | } |
2320 | } |
2336 | } |
2321 | } |
2337 | |
2322 | |
2338 | |
2323 | |