… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
… | |
… | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | { |
302 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
304 | return 0; |
305 | } |
305 | } |
|
|
306 | |
306 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
307 | { |
308 | { |
308 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
311 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
344 | |
345 | |
345 | return 1; |
346 | return 1; |
346 | } |
347 | } |
347 | |
348 | |
348 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
351 | return 1; |
351 | |
352 | |
352 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
353 | if (!mon->race) |
354 | if (!mon->race) |
354 | return 0; |
355 | return 0; |
355 | |
356 | |
356 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
357 | return 1; |
358 | return 1; |
358 | |
359 | |
359 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
360 | return 0; |
361 | return 0; |
361 | } |
362 | } |
… | |
… | |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | return 1; |
493 | return 1; |
493 | } |
494 | } |
494 | |
495 | |
495 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
496 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
497 | { |
499 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | return 0; |
502 | return 0; |
501 | } |
503 | } |
… | |
… | |
567 | perceive_self (object *op) |
569 | perceive_self (object *op) |
568 | { |
570 | { |
569 | const char *cp = describe_item (op, op); |
571 | const char *cp = describe_item (op, op); |
570 | archetype *at = archetype::find (ARCH_DEPLETION); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
571 | |
573 | |
572 | dynbuf_text buf; |
574 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
573 | |
575 | |
574 | if (player *pl = op->contr) |
576 | if (!op->is_player ()) |
|
|
577 | return 0; |
|
|
578 | |
575 | if (object *race = archetype::find (op->race)) |
579 | if (object *race = archetype::find (op->race)) |
576 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
580 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
577 | |
581 | |
578 | if (object *god = find_god (determine_god (op))) |
582 | if (object *god = find_god (determine_god (op))) |
579 | buf << "You worship " << &god->name << ".\n"; |
583 | buf << " - You worship " << &god->name << ".\n"; |
580 | else |
584 | else |
581 | buf << "You worship no god.\n"; |
585 | buf << " - You worship no god.\n"; |
582 | |
586 | |
583 | object *tmp = present_arch_in_ob (at, op); |
587 | object *tmp = present_arch_in_ob (at, op); |
584 | |
588 | |
585 | if (*cp == '\0' && tmp == NULL) |
589 | if (*cp == '\0' && !tmp) |
586 | buf << "You feel very mundane. "; |
590 | buf << " - You feel very mundane. "; |
587 | else |
591 | else |
588 | { |
592 | { |
589 | buf << "You have: " << cp << ".\n"; |
593 | buf << " - You have: " << cp << ".\n"; |
590 | |
594 | |
591 | if (tmp) |
595 | if (tmp) |
592 | for (int i = 0; i < NUM_STATS; i++) |
596 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
597 | if (tmp->stats.stat (i) < 0) |
594 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
598 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
599 | } |
596 | |
600 | |
597 | if (is_dragon_pl (op)) |
601 | if (is_dragon_pl (op)) |
598 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
602 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | for (tmp = op->inv; tmp; tmp = tmp->below) |
603 | for (tmp = op->inv; tmp; tmp = tmp->below) |
600 | { |
604 | { |
601 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
605 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
602 | { |
606 | { |
603 | if (tmp->stats.exp == 0) |
607 | if (tmp->stats.exp == 0) |
604 | buf << "Your metabolism isn't focused on anything.\n"; |
608 | buf << " - Your metabolism isn't focused on anything.\n"; |
605 | else |
609 | else |
606 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
610 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
607 | |
611 | |
608 | break; |
612 | break; |
609 | } |
613 | } |
610 | } |
614 | } |
611 | |
615 | |
612 | buf << '\0'; // zero-terminate |
616 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
613 | |
|
|
614 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
615 | |
617 | |
616 | return 1; |
618 | return 1; |
617 | } |
619 | } |
618 | |
620 | |
619 | /* This creates magic walls. Really, it can create most any object, |
621 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
707 | */ |
709 | */ |
708 | if (tmp->type != EARTHWALL) //TODO |
710 | if (tmp->type != EARTHWALL) //TODO |
709 | tmp->set_owner (op); |
711 | tmp->set_owner (op); |
710 | |
712 | |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
712 | tmp->level = caster_level (caster, spell_ob) / 2; |
714 | tmp->level = casting_level (caster, spell_ob) / 2; |
713 | |
715 | |
714 | name = tmp->name; |
716 | name = tmp->name; |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
716 | { |
718 | { |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
1034 | }; |
1036 | }; |
1035 | |
1037 | |
1036 | int |
1038 | int |
1037 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1038 | { |
1040 | { |
1039 | object *force = NULL; |
1041 | object *force = 0; |
1040 | int i; |
1042 | int i; |
1041 | |
1043 | |
1042 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1043 | object *tmp = dir |
1045 | object *tmp = dir |
1044 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1045 | : op; |
1047 | : op; |
1046 | |
1048 | |
1047 | if (!tmp) |
1049 | if (!tmp) |
1048 | return 0; |
1050 | return 0; |
1049 | |
1051 | |
1050 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1059 | } |
1061 | } |
1060 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1061 | { |
1063 | { |
1062 | if (!silent) |
1064 | if (!silent) |
1063 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1064 | return 0; |
1067 | return 0; |
1065 | } |
1068 | } |
1066 | } |
1069 | } |
1067 | } |
1070 | } |
1068 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1069 | { |
1073 | { |
1070 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1071 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1072 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1073 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1074 | else |
1079 | else |
1075 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1076 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1077 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1078 | |
1084 | |
1079 | } |
1085 | } |
1080 | else |
1086 | else |
… | |
… | |
1086 | { |
1092 | { |
1087 | force->duration = duration; |
1093 | force->duration = duration; |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1089 | } |
1095 | } |
1090 | else |
1096 | else |
1091 | { |
|
|
1092 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1093 | } |
|
|
1094 | |
1098 | |
1095 | return 1; |
1099 | return 1; |
1096 | } |
1100 | } |
1097 | |
1101 | |
1098 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
… | |
… | |
1170 | */ |
1174 | */ |
1171 | int |
1175 | int |
1172 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1173 | { |
1177 | { |
1174 | int i; |
1178 | int i; |
1175 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1179 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1176 | |
1180 | |
1177 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1178 | if (dir != 0) |
1182 | if (dir != 0) |
1179 | { |
1183 | { |
1180 | tmp = find_target_for_friendly_spell (op, dir); |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1185 | |
|
|
1186 | if (!tmp) |
|
|
1187 | return 0; |
1181 | } |
1188 | } |
1182 | else |
1189 | else |
1183 | { |
|
|
1184 | tmp = op; |
1190 | tmp = op; |
1185 | } |
|
|
1186 | |
1191 | |
1187 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1193 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1189 | { |
1194 | { |
1190 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1191 | { |
1196 | { |
1192 | if (tmp2->name == spell_ob->name) |
1197 | if (tmp2->name == spell_ob->name) |
1193 | { |
1198 | { |
… | |
… | |
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1200 | return 0; |
1205 | return 0; |
1201 | } |
1206 | } |
1202 | } |
1207 | } |
1203 | } |
1208 | } |
|
|
1209 | |
1204 | if (force == NULL) |
1210 | if (force == NULL) |
1205 | { |
1211 | { |
1206 | force = get_archetype (FORCE_NAME); |
1212 | force = get_archetype (FORCE_NAME); |
1207 | force->subtype = FORCE_CHANGE_ABILITY; |
1213 | force->subtype = FORCE_CHANGE_ABILITY; |
1208 | if (spell_ob->race) |
1214 | if (spell_ob->race) |
… | |
… | |
1422 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1423 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1424 | { |
1430 | { |
1425 | was_one++; |
1431 | was_one++; |
1426 | |
1432 | |
1427 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1428 | { |
1434 | { |
1429 | success++; |
1435 | success++; |
1430 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1431 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1432 | |
1438 | |
… | |
… | |
1457 | |
1463 | |
1458 | /* Identifies objects in the players inventory/on the ground */ |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1459 | int |
1465 | int |
1460 | cast_identify (object *op, object *caster, object *spell) |
1466 | cast_identify (object *op, object *caster, object *spell) |
1461 | { |
1467 | { |
1462 | dynbuf_text buf; |
|
|
1463 | object *tmp; |
1468 | object *tmp; |
|
|
1469 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1464 | |
1470 | |
1465 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1471 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1466 | |
|
|
1467 | if (num_ident < 1) |
|
|
1468 | num_ident = 1; |
|
|
1469 | |
1472 | |
1470 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1471 | { |
1474 | { |
1472 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1475 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1473 | { |
1476 | { |
1474 | identify (tmp); |
1477 | identify (tmp); |
1475 | |
1478 | |
1476 | if (op->type == PLAYER) |
1479 | if (op->type == PLAYER) |
1477 | { |
1480 | { |
1478 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1481 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1479 | |
1482 | |
1480 | if (tmp->msg) |
1483 | if (tmp->msg) |
1481 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1484 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1482 | } |
1485 | } |
1483 | |
1486 | |
1484 | num_ident--; |
|
|
1485 | if (!num_ident) |
1487 | if (!--num_ident) |
1486 | break; |
1488 | break; |
1487 | } |
1489 | } |
1488 | } |
1490 | } |
1489 | |
1491 | |
1490 | /* If all the power of the spell has been used up, don't go and identify |
1492 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1498 | { |
1500 | { |
1499 | identify (tmp); |
1501 | identify (tmp); |
1500 | |
1502 | |
1501 | if (object *pl = tmp->visible_to ()) |
1503 | if (object *pl = tmp->visible_to ()) |
1502 | { |
1504 | { |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1505 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1504 | |
1506 | |
1505 | if (tmp->msg) |
1507 | if (tmp->msg) |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1508 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1507 | } |
1509 | } |
1508 | |
1510 | |
1509 | num_ident--; |
|
|
1510 | if (!num_ident) |
1511 | if (!--num_ident) |
1511 | break; |
1512 | break; |
1512 | } |
1513 | } |
1513 | } |
1514 | } |
1514 | |
1515 | |
1515 | if (buf.empty ()) |
1516 | if (buf.empty ()) |
… | |
… | |
1537 | |
1538 | |
1538 | /* We precompute some values here so that we don't have to keep |
1539 | /* We precompute some values here so that we don't have to keep |
1539 | * doing it over and over again. |
1540 | * doing it over and over again. |
1540 | */ |
1541 | */ |
1541 | god = find_god (determine_god (op)); |
1542 | god = find_god (determine_god (op)); |
1542 | level = caster_level (caster, spell); |
1543 | level = casting_level (caster, spell); |
1543 | range = spell->range + SP_level_range_adjust (caster, spell); |
1544 | range = spell->range + SP_level_range_adjust (caster, spell); |
1544 | |
1545 | |
1545 | if (!skill) |
1546 | if (!skill) |
1546 | skill = caster; |
1547 | skill = caster; |
1547 | |
1548 | |
1548 | for (x = op->x - range; x <= op->x + range; x++) |
1549 | unordered_mapwalk (op, -range, -range, range, range) |
1549 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1550 | { |
1550 | { |
1551 | m = op->map; |
|
|
1552 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1553 | if (mflags & P_OUT_OF_MAP) |
|
|
1554 | continue; |
|
|
1555 | |
|
|
1556 | /* For most of the detections, we only detect objects above the |
1551 | /* For most of the detections, we only detect objects above the |
1557 | * floor. But this is not true for show invisible. |
1552 | * floor. But this is not true for show invisible. |
1558 | * Basically, we just go and find the top object and work |
1553 | * Basically, we just go and find the top object and work |
1559 | * down - that is easier than working up. |
1554 | * down - that is easier than working up. |
1560 | */ |
1555 | */ |
1561 | |
1556 | |
1562 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1557 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1563 | last = tmp; |
1558 | last = tmp; |
1564 | |
1559 | |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1560 | /* Shouldn't happen, but if there are no objects on a space, this |
1566 | * would happen. |
1561 | * would happen. |
1567 | */ |
1562 | */ |
1568 | if (!last) |
1563 | if (!last) |
1569 | continue; |
1564 | continue; |
1570 | |
1565 | |
1571 | done_one = 0; |
1566 | done_one = 0; |
1572 | floor = 0; |
1567 | floor = 0; |
1573 | detect = NULL; |
1568 | detect = NULL; |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1569 | for (tmp = last; tmp; tmp = tmp->below) |
1575 | { |
1570 | { |
1576 | /* show invisible */ |
1571 | /* show invisible */ |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1572 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1578 | /* Might there be other objects that we can make visible? */ |
1573 | /* Might there be other objects that we can make visible? */ |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1574 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1575 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1581 | tmp->type == CF_HANDLE || |
1576 | || tmp->type == CF_HANDLE |
1582 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1577 | || tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE |
1583 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1578 | || tmp->type == BUTTON || tmp->type == TELEPORTER |
1584 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1579 | || tmp->type == GATE || tmp->type == LOCKED_DOOR |
1585 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1580 | || tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN |
1586 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1581 | || tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY |
1587 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1582 | || tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1588 | { |
1583 | { |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1584 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1590 | { |
1585 | { |
1591 | tmp->invisible = 0; |
1586 | tmp->invisible = 0; |
1592 | done_one = 1; |
1587 | done_one = 1; |
1593 | } |
1588 | } |
1594 | } |
1589 | } |
1595 | |
1590 | |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1591 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1597 | floor = 1; |
1592 | floor = 1; |
1598 | |
1593 | |
1599 | /* All detections below this point don't descend beneath the floor, |
1594 | /* All detections below this point don't descend beneath the floor, |
1600 | * so just continue on. We could be clever and look at the type of |
1595 | * so just continue on. We could be clever and look at the type of |
1601 | * detection to completely break out if we don't care about objects beneath |
1596 | * detection to completely break out if we don't care about objects beneath |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1597 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1603 | */ |
1598 | */ |
1604 | if (floor) |
1599 | if (floor) |
1605 | continue; |
1600 | continue; |
1606 | |
1601 | |
1607 | /* I had thought about making detect magic and detect curse |
1602 | /* I had thought about making detect magic and detect curse |
1608 | * show the flash the magic item like it does for detect monster. |
1603 | * show the flash the magic item like it does for detect monster. |
1609 | * however, if the object is within sight, this would then make it |
1604 | * however, if the object is within sight, this would then make it |
1610 | * difficult to see what object is magical/cursed, so the |
1605 | * difficult to see what object is magical/cursed, so the |
1611 | * effect wouldn't be as apparant. |
1606 | * effect wouldn't be as apparent. |
1612 | */ |
1607 | */ |
1613 | |
1608 | |
1614 | /* detect magic */ |
1609 | /* detect magic */ |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1610 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1611 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1617 | { |
1612 | { |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1613 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1619 | /* make runes more visibile */ |
1614 | /* make runes more visibile */ |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1615 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1621 | tmp->stats.Cha /= 4; |
1616 | tmp->stats.Cha /= 4; |
|
|
1617 | |
1622 | done_one = 1; |
1618 | done_one = 1; |
1623 | } |
1619 | } |
|
|
1620 | |
1624 | /* detect monster */ |
1621 | /* detect monster */ |
1625 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1622 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1626 | { |
1623 | { |
1627 | done_one = 2; |
1624 | done_one = 2; |
|
|
1625 | |
1628 | if (!detect) |
1626 | if (!detect) |
1629 | detect = tmp; |
1627 | detect = tmp; |
1630 | } |
1628 | } |
|
|
1629 | |
1631 | /* Basically, if race is set in the spell, then the creatures race must |
1630 | /* Basically, if race is set in the spell, then the creatures race must |
1632 | * match that. if the spell race is set to GOD, then the gods opposing |
1631 | * match that. if the spell race is set to GOD, then the gods opposing |
1633 | * race must match. |
1632 | * race must match. |
1634 | */ |
1633 | */ |
1635 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1634 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1636 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1635 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1637 | (strstr (spell->race, tmp->race)))) |
1636 | spell->race.contains (tmp->race))) |
1638 | { |
1637 | { |
1639 | done_one = 2; |
1638 | done_one = 2; |
|
|
1639 | |
1640 | if (!detect) |
1640 | if (!detect) |
1641 | detect = tmp; |
1641 | detect = tmp; |
1642 | } |
1642 | } |
|
|
1643 | |
1643 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1644 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1644 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1645 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1645 | { |
1646 | { |
1646 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1647 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1647 | done_one = 1; |
1648 | done_one = 1; |
1648 | } |
1649 | } |
1649 | } /* for stack of objects on this space */ |
1650 | } /* for stack of objects on this space */ |
1650 | |
1651 | |
1651 | /* Code here puts an effect of the spell on the space, so you can see |
1652 | /* Code here puts an effect of the spell on the space, so you can see |
1652 | * where the magic is. |
1653 | * where the magic is. |
1653 | */ |
1654 | */ |
1654 | if (done_one) |
1655 | if (done_one) |
1655 | { |
1656 | { |
1656 | object *detect_ob = arch_to_object (spell->other_arch); |
1657 | object *detect_ob = arch_to_object (spell->other_arch); |
1657 | |
1658 | |
1658 | /* if this is set, we want to copy the face */ |
1659 | /* if this is set, we want to copy the face */ |
1659 | if (done_one == 2 && detect) |
1660 | if (done_one == 2 && detect) |
1660 | { |
1661 | { |
1661 | detect_ob->face = detect->face; |
1662 | detect_ob->face = detect->face; |
1662 | detect_ob->animation_id = detect->animation_id; |
1663 | detect_ob->animation_id = detect->animation_id; |
1663 | detect_ob->anim_speed = detect->anim_speed; |
1664 | detect_ob->anim_speed = detect->anim_speed; |
1664 | detect_ob->last_anim = 0; |
1665 | detect_ob->last_anim = 0; |
1665 | /* by default, the detect_ob is already animated */ |
1666 | /* by default, the detect_ob is already animated */ |
1666 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1667 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1667 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1668 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1668 | } |
1669 | } |
1669 | |
1670 | |
1670 | m->insert (detect_ob, nx, ny, op); |
1671 | m->insert (detect_ob, nx, ny, op); |
1671 | } |
1672 | } |
1672 | } /* for processing the surrounding spaces */ |
1673 | } /* for processing the surrounding spaces */ |
1673 | |
1674 | |
1674 | |
1675 | |
1675 | /* Now process objects in the players inventory if detect curse or magic */ |
1676 | /* Now process objects in the players inventory if detect curse or magic */ |
1676 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1677 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1677 | { |
1678 | { |
… | |
… | |
1721 | |
1722 | |
1722 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1723 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1723 | |
1724 | |
1724 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1725 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1725 | { |
1726 | { |
1726 | object *tmp; |
|
|
1727 | |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1727 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1729 | |
|
|
1730 | /* Explodes a fireball centered at player */ |
|
|
1731 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1732 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1733 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1734 | |
|
|
1735 | tmp->insert_at (victim); |
|
|
1736 | victim->stats.sp = 2 * victim->stats.maxsp; |
1728 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1729 | create_exploding_ball_at (victim, caster_level); |
1737 | } |
1730 | } |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1731 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1739 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1732 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1733 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1734 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1735 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1743 | { |
1736 | { |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1737 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1790 | } |
1783 | } |
1791 | /* give sp */ |
1784 | /* give sp */ |
1792 | if (spell->stats.dam > 0) |
1785 | if (spell->stats.dam > 0) |
1793 | { |
1786 | { |
1794 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1787 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1795 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1788 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1796 | return 1; |
1789 | return 1; |
1797 | } |
1790 | } |
1798 | /* suck sp away. Can't suck sp from yourself */ |
1791 | /* suck sp away. Can't suck sp from yourself */ |
1799 | else if (op != plyr) |
1792 | else if (op != plyr) |
1800 | { |
1793 | { |
… | |
… | |
1812 | /* Player doesn't get full credit */ |
1805 | /* Player doesn't get full credit */ |
1813 | sucked = (sucked * rate) / 100; |
1806 | sucked = (sucked * rate) / 100; |
1814 | op->stats.sp += sucked; |
1807 | op->stats.sp += sucked; |
1815 | if (sucked > 0) |
1808 | if (sucked > 0) |
1816 | { |
1809 | { |
1817 | charge_mana_effect (op, caster_level (caster, spell)); |
1810 | charge_mana_effect (op, casting_level (caster, spell)); |
1818 | } |
1811 | } |
1819 | } |
1812 | } |
1820 | return 1; |
1813 | return 1; |
1821 | } |
1814 | } |
1822 | return 0; |
1815 | return 0; |
… | |
… | |
1919 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1912 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1920 | break; |
1913 | break; |
1921 | if (tmp->type == HOLY_ALTAR) |
1914 | if (tmp->type == HOLY_ALTAR) |
1922 | { |
1915 | { |
1923 | |
1916 | |
1924 | if (tmp->level > caster_level (caster, spell)) |
1917 | if (tmp->level > casting_level (caster, spell)) |
1925 | { |
1918 | { |
1926 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1919 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1927 | return 0; |
1920 | return 0; |
1928 | } |
1921 | } |
1929 | else |
1922 | else |
1930 | { |
1923 | { |
1931 | /* If we got here, we are consecrating an altar */ |
1924 | /* If we got here, we are consecrating an altar */ |
1932 | sprintf (buf, "Altar of %s", &god->name); |
1925 | sprintf (buf, "Altar of %s", &god->name); |
1933 | tmp->name = buf; |
1926 | tmp->name = buf; |
1934 | tmp->level = caster_level (caster, spell); |
1927 | tmp->level = casting_level (caster, spell); |
1935 | tmp->other_arch = god->arch; |
1928 | tmp->other_arch = god->arch; |
1936 | |
1929 | |
1937 | if (op->type == PLAYER) |
1930 | if (op->type == PLAYER) |
1938 | esrv_update_item (UPD_NAME, op, tmp); |
1931 | esrv_update_item (UPD_NAME, op, tmp); |
1939 | |
1932 | |
… | |
… | |
1982 | return 0; |
1975 | return 0; |
1983 | } |
1976 | } |
1984 | |
1977 | |
1985 | /* if no direction specified, pick one */ |
1978 | /* if no direction specified, pick one */ |
1986 | if (!dir) |
1979 | if (!dir) |
1987 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1980 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1988 | |
1981 | |
1989 | m = op->map; |
1982 | m = op->map; |
1990 | x = op->x + freearr_x[dir]; |
1983 | x = op->x + freearr_x[dir]; |
1991 | y = op->y + freearr_y[dir]; |
1984 | y = op->y + freearr_y[dir]; |
1992 | |
1985 | |
1993 | /* if there's no place to put the golem, abort */ |
1986 | /* if there's no place to put the golem, abort */ |
1994 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1987 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1995 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1988 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1996 | { |
1989 | { |
1997 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1990 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1998 | return 0; |
1991 | return 0; |
1999 | } |
1992 | } |
2000 | |
1993 | |
… | |
… | |
2004 | if (!weapon) |
1997 | if (!weapon) |
2005 | { |
1998 | { |
2006 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
1999 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2007 | return 0; |
2000 | return 0; |
2008 | } |
2001 | } |
|
|
2002 | |
2009 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2003 | if (spell->race && weapon->arch->archname != spell->race) |
2010 | { |
2004 | { |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2005 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2012 | return 0; |
2006 | return 0; |
2013 | } |
2007 | } |
|
|
2008 | |
2014 | if (weapon->type != WEAPON) |
2009 | if (weapon->type != WEAPON) |
2015 | { |
2010 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2017 | return 0; |
2012 | return 0; |
2018 | } |
2013 | } |
|
|
2014 | |
2019 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2015 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | { |
2016 | { |
2021 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2017 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | return 0; |
2018 | return 0; |
2023 | } |
2019 | } |
… | |
… | |
2126 | tmp->state = weapon->state; |
2122 | tmp->state = weapon->state; |
2127 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2123 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | } |
2124 | } |
2129 | |
2125 | |
2130 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2126 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2127 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2132 | |
2128 | |
2133 | tmp->speed_left = -1; |
2129 | tmp->speed_left = -1; |
2134 | tmp->direction = dir; |
2130 | tmp->direction = dir; |
2135 | |
2131 | |
2136 | m->insert (tmp, x, y, op); |
2132 | m->insert (tmp, x, y, op); |
… | |
… | |
2140 | /* cast_daylight() - changes the map darkness level *lower* */ |
2136 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | |
2137 | |
2142 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2138 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | * This changes the light level for the entire map. |
2139 | * This changes the light level for the entire map. |
2144 | */ |
2140 | */ |
2145 | |
|
|
2146 | int |
2141 | int |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2142 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | { |
2143 | { |
2149 | int success; |
2144 | int success; |
2150 | |
2145 | |
… | |
… | |
2158 | if (spell->stats.dam < 0) |
2153 | if (spell->stats.dam < 0) |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2154 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | else |
2155 | else |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2156 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | } |
2157 | } |
|
|
2158 | |
2163 | return success; |
2159 | return success; |
2164 | } |
2160 | } |
2165 | |
2161 | |
2166 | /* create an aura spell object and put it in the player's inventory. |
2162 | /* create an aura spell object and put it in the player's inventory. |
2167 | * as usual, op is player, caster is the object casting the spell, |
2163 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2184 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2180 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | |
2181 | |
2186 | set_spell_skill (op, caster, spell, new_aura); |
2182 | set_spell_skill (op, caster, spell, new_aura); |
2187 | new_aura->attacktype = spell->attacktype; |
2183 | new_aura->attacktype = spell->attacktype; |
2188 | |
2184 | |
2189 | new_aura->level = caster_level (caster, spell); |
2185 | new_aura->level = casting_level (caster, spell); |
2190 | |
2186 | |
2191 | if (refresh) |
2187 | if (refresh) |
2192 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2188 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | else |
2189 | else |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2190 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2265 | * op is the piece object. |
2261 | * op is the piece object. |
2266 | */ |
2262 | */ |
2267 | void |
2263 | void |
2268 | move_peacemaker (object *op) |
2264 | move_peacemaker (object *op) |
2269 | { |
2265 | { |
2270 | object *tmp; |
2266 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2271 | |
|
|
2272 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2273 | { |
2267 | { |
2274 | int atk_lev, def_lev; |
2268 | int atk_lev, def_lev; |
2275 | object *victim = tmp->head_ (); |
2269 | object *victim = tmp->head_ (); |
2276 | |
2270 | |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2271 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
… | |
… | |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2306 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2313 | } |
2307 | } |
2314 | } |
2308 | } |
2315 | } |
2309 | } |
2316 | |
2310 | |
2317 | |
|
|
2318 | /* This writes a rune that contains the appropriate message. |
2311 | /* This writes a rune that contains the appropriate message. |
2319 | * There really isn't any adjustments we make. |
2312 | * There really isn't any adjustments we make. |
2320 | */ |
2313 | */ |
2321 | |
|
|
2322 | int |
2314 | int |
2323 | write_mark (object *op, object *spell, const char *msg) |
2315 | write_mark (object *op, object *spell, const char *msg) |
2324 | { |
2316 | { |
2325 | char rune[HUGE_BUF]; |
|
|
2326 | object *tmp; |
|
|
2327 | |
|
|
2328 | if (!msg || msg[0] == 0) |
2317 | if (!msg || msg[0] == 0) |
2329 | { |
2318 | { |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2319 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2331 | return 0; |
2320 | return 0; |
2332 | } |
2321 | } |
… | |
… | |
2335 | { |
2324 | { |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2337 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2326 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2338 | return 0; |
2327 | return 0; |
2339 | } |
2328 | } |
|
|
2329 | |
2340 | if (!spell->other_arch) |
2330 | if (!spell->other_arch) |
2341 | return 0; |
2331 | return 0; |
|
|
2332 | |
2342 | tmp = arch_to_object (spell->other_arch); |
2333 | object *tmp = arch_to_object (spell->other_arch); |
2343 | |
|
|
2344 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2345 | |
2334 | |
2346 | tmp->race = op->name; /*Save the owner of the rune */ |
2335 | tmp->race = op->name; /*Save the owner of the rune */ |
2347 | tmp->msg = rune; |
2336 | tmp->msg = msg; |
2348 | |
2337 | |
2349 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2338 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2339 | |
2350 | return 1; |
2340 | return 1; |
2351 | } |
2341 | } |
|
|
2342 | |