… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
… | |
… | |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
125 | */ |
126 | int |
126 | int |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
128 | { |
128 | { |
129 | int bonus_plus = 0; |
129 | int bonus_plus = 0; |
130 | const char *missile_name = "arrow"; |
130 | const char *missile_name = "arrow"; |
131 | |
131 | |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
143 | return 0; |
143 | return 0; |
144 | } |
144 | } |
145 | |
145 | |
146 | object *missile = missile_arch->instance (); |
146 | object *missile = missile_arch->instance (); |
147 | |
147 | |
148 | if (stringarg) |
148 | if (spellparam) |
149 | { |
149 | { |
150 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
151 | if (isalpha (*stringarg)) |
151 | if (isalpha (*spellparam)) |
152 | { |
152 | { |
153 | artifact *al = find_artifactlist (missile->type)->items; |
153 | artifact *al = find_artifactlist (missile->type)->items; |
154 | |
154 | |
155 | for (; al; al = al->next) |
155 | for (; al; al = al->next) |
156 | if (!strcasecmp (al->item->name, stringarg)) |
156 | if (!strcasecmp (al->item->name, spellparam)) |
157 | break; |
157 | break; |
158 | |
158 | |
159 | if (!al) |
159 | if (!al) |
160 | { |
160 | { |
161 | missile->destroy (); |
161 | missile->destroy (); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
163 | return 0; |
163 | return 0; |
164 | } |
164 | } |
165 | |
165 | |
166 | if (al->item->slaying) |
166 | if (al->item->slaying) |
167 | { |
167 | { |
168 | missile->destroy (); |
168 | missile->destroy (); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
170 | return 0; |
170 | return 0; |
171 | } |
171 | } |
172 | |
172 | |
173 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
176 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
177 | */ |
177 | */ |
178 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
179 | missile_plus = 0; |
179 | missile_plus = 0; |
180 | } |
180 | } |
181 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (spellparam) < missile_plus) |
182 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (spellparam); |
183 | } |
183 | } |
184 | |
184 | |
185 | missile_plus = clamp (missile_plus, -4, 4); |
185 | missile_plus = clamp (missile_plus, -4, 4); |
186 | |
186 | |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
202 | return 1; |
202 | return 1; |
203 | } |
203 | } |
204 | |
204 | |
205 | |
205 | |
206 | /* allows the choice of what sort of food object to make. |
206 | /* allows the choice of what sort of food object to make. |
207 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
207 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
208 | int |
208 | int |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
210 | { |
210 | { |
211 | int food_value; |
211 | int food_value; |
212 | archetype *at = NULL; |
212 | archetype *at = NULL; |
213 | object *new_op; |
213 | object *new_op; |
214 | |
214 | |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | |
216 | |
217 | if (stringarg) |
217 | if (spellparam) |
218 | { |
218 | { |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
220 | if (at == NULL) |
220 | if (at == NULL) |
221 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
221 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
222 | if (at == NULL || at->stats.food > food_value) |
222 | if (at == NULL || at->stats.food > food_value) |
223 | stringarg = NULL; |
223 | spellparam = NULL; |
224 | } |
224 | } |
225 | |
225 | |
226 | if (!stringarg) |
226 | if (!spellparam) |
227 | { |
227 | { |
228 | archetype *at_tmp; |
228 | archetype *at_tmp; |
229 | |
229 | |
230 | /* We try to find the archetype with the maximum food value. |
230 | /* We try to find the archetype with the maximum food value. |
231 | * This removes the dependancy of hard coded food values in this |
231 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | { |
302 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
304 | return 0; |
305 | } |
305 | } |
|
|
306 | |
306 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
307 | { |
308 | { |
308 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
311 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
344 | |
345 | |
345 | return 1; |
346 | return 1; |
346 | } |
347 | } |
347 | |
348 | |
348 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
351 | return 1; |
351 | |
352 | |
352 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
353 | if (!mon->race) |
354 | if (!mon->race) |
354 | return 0; |
355 | return 0; |
355 | |
356 | |
356 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
357 | return 1; |
358 | return 1; |
358 | |
359 | |
359 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
360 | return 0; |
361 | return 0; |
361 | } |
362 | } |
… | |
… | |
424 | /* earth to dust spell. Basically destroys earthwalls in the area. |
425 | /* earth to dust spell. Basically destroys earthwalls in the area. |
425 | */ |
426 | */ |
426 | int |
427 | int |
427 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
428 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
428 | { |
429 | { |
429 | object *tmp, *next; |
|
|
430 | int range, i, j, mflags; |
430 | int range, i, j, mflags; |
431 | sint16 sx, sy; |
431 | sint16 sx, sy; |
432 | maptile *m; |
432 | maptile *m; |
433 | |
|
|
434 | if (op->type != PLAYER) |
|
|
435 | return 0; |
|
|
436 | |
433 | |
437 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
434 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
438 | |
435 | |
439 | for (i = -range; i <= range; i++) |
436 | for (i = -range; i <= range; i++) |
440 | for (j = -range; j <= range; j++) |
437 | for (j = -range; j <= range; j++) |
… | |
… | |
445 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
442 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
446 | |
443 | |
447 | if (mflags & P_OUT_OF_MAP) |
444 | if (mflags & P_OUT_OF_MAP) |
448 | continue; |
445 | continue; |
449 | |
446 | |
450 | // earth to dust tears down everything that can be teared down |
447 | // earth to dust tears down everything that can be torn down |
451 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
448 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
452 | { |
449 | { |
453 | next = tmp->above; |
450 | next = tmp->above; |
|
|
451 | |
454 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
452 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
453 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
456 | } |
454 | } |
457 | } |
455 | } |
458 | |
456 | |
… | |
… | |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | return 1; |
490 | return 1; |
493 | } |
491 | } |
494 | |
492 | |
495 | dummy = get_archetype (FORCE_NAME); |
493 | dummy = get_archetype (FORCE_NAME); |
496 | if (dummy == NULL) |
494 | |
|
|
495 | if (!dummy) |
497 | { |
496 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
497 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
498 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | return 0; |
499 | return 0; |
501 | } |
500 | } |
… | |
… | |
567 | perceive_self (object *op) |
566 | perceive_self (object *op) |
568 | { |
567 | { |
569 | const char *cp = describe_item (op, op); |
568 | const char *cp = describe_item (op, op); |
570 | archetype *at = archetype::find (ARCH_DEPLETION); |
569 | archetype *at = archetype::find (ARCH_DEPLETION); |
571 | |
570 | |
572 | dynbuf_text buf; |
571 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
573 | |
572 | |
574 | if (player *pl = op->contr) |
573 | if (!op->is_player ()) |
|
|
574 | return 0; |
|
|
575 | |
575 | if (object *race = archetype::find (op->race)) |
576 | if (object *race = archetype::find (op->race)) |
576 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
577 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
577 | |
578 | |
578 | if (object *god = find_god (determine_god (op))) |
579 | if (object *god = find_god (determine_god (op))) |
579 | buf << "You worship " << &god->name << ".\n"; |
580 | buf << " - You worship " << &god->name << ".\n"; |
580 | else |
581 | else |
581 | buf << "You worship no god.\n"; |
582 | buf << " - You worship no god.\n"; |
582 | |
583 | |
583 | object *tmp = present_arch_in_ob (at, op); |
584 | object *tmp = present_arch_in_ob (at, op); |
584 | |
585 | |
585 | if (*cp == '\0' && tmp == NULL) |
586 | if (*cp == '\0' && !tmp) |
586 | buf << "You feel very mundane. "; |
587 | buf << " - You feel very mundane. "; |
587 | else |
588 | else |
588 | { |
589 | { |
589 | buf << "You have: " << cp << ".\n"; |
590 | buf << " - You have: " << cp << ".\n"; |
590 | |
591 | |
591 | if (tmp) |
592 | if (tmp) |
592 | for (int i = 0; i < NUM_STATS; i++) |
593 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
594 | if (tmp->stats.stat (i) < 0) |
594 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
596 | } |
596 | |
597 | |
597 | if (is_dragon_pl (op)) |
598 | if (is_dragon_pl (op)) |
598 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | for (tmp = op->inv; tmp; tmp = tmp->below) |
600 | for (tmp = op->inv; tmp; tmp = tmp->below) |
600 | { |
601 | { |
601 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
602 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
602 | { |
603 | { |
603 | if (tmp->stats.exp == 0) |
604 | if (tmp->stats.exp == 0) |
604 | buf << "Your metabolism isn't focused on anything.\n"; |
605 | buf << " - Your metabolism isn't focused on anything.\n"; |
605 | else |
606 | else |
606 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
607 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
607 | |
608 | |
608 | break; |
609 | break; |
609 | } |
610 | } |
610 | } |
611 | } |
611 | |
612 | |
612 | buf << '\0'; // zero-terminate |
613 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
613 | |
|
|
614 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
615 | |
614 | |
616 | return 1; |
615 | return 1; |
617 | } |
616 | } |
618 | |
617 | |
619 | /* This creates magic walls. Really, it can create most any object, |
618 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
707 | */ |
706 | */ |
708 | if (tmp->type != EARTHWALL) //TODO |
707 | if (tmp->type != EARTHWALL) //TODO |
709 | tmp->set_owner (op); |
708 | tmp->set_owner (op); |
710 | |
709 | |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
710 | set_spell_skill (op, caster, spell_ob, tmp); |
712 | tmp->level = caster_level (caster, spell_ob) / 2; |
711 | tmp->level = casting_level (caster, spell_ob) / 2; |
713 | |
712 | |
714 | name = tmp->name; |
713 | name = tmp->name; |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
714 | if (!(tmp = m->insert (tmp, x, y, op))) |
716 | { |
715 | { |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
716 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
778 | |
777 | |
779 | return 1; |
778 | return 1; |
780 | } |
779 | } |
781 | |
780 | |
782 | int |
781 | int |
783 | dimension_door (object *op, object *caster, object *spob, int dir) |
782 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
784 | { |
783 | { |
785 | uint32 dist, maxdist; |
784 | uint32 dist, maxdist; |
786 | int mflags; |
785 | int mflags; |
787 | maptile *m; |
786 | maptile *m; |
788 | sint16 sx, sy; |
787 | sint16 sx, sy; |
… | |
… | |
799 | /* Given the new outdoor maps, can't let players dimension door for |
798 | /* Given the new outdoor maps, can't let players dimension door for |
800 | * ever, so put limits in. |
799 | * ever, so put limits in. |
801 | */ |
800 | */ |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
801 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
803 | |
802 | |
804 | if (op->contr->count) |
803 | if (spellparam) |
805 | { |
804 | { |
|
|
805 | int count = atoi (spellparam); |
|
|
806 | |
806 | if (op->contr->count > maxdist) |
807 | if (count > maxdist) |
807 | { |
808 | { |
808 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
809 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
809 | return 0; |
810 | return 0; |
810 | } |
811 | } |
811 | |
812 | |
812 | for (dist = 0; dist < op->contr->count; dist++) |
813 | for (dist = 0; dist < count; dist++) |
813 | { |
814 | { |
814 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
815 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
815 | |
816 | |
816 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
817 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
817 | break; |
818 | break; |
818 | |
819 | |
819 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
820 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
820 | break; |
821 | break; |
821 | } |
822 | } |
822 | |
823 | |
823 | if (dist < op->contr->count) |
824 | if (dist < count) |
824 | { |
825 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
826 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
826 | op->contr->count = 0; |
|
|
827 | return 0; |
827 | return 0; |
828 | } |
828 | } |
829 | |
|
|
830 | op->contr->count = 0; |
|
|
831 | |
829 | |
832 | /* Remove code that puts player on random space on maps. IMO, |
830 | /* Remove code that puts player on random space on maps. IMO, |
833 | * a lot of maps probably have areas the player should not get to, |
831 | * a lot of maps probably have areas the player should not get to, |
834 | * but may not be marked as NO_MAGIC (as they may be bounded |
832 | * but may not be marked as NO_MAGIC (as they may be bounded |
835 | * by such squares). Also, there are probably treasure rooms and |
833 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
1032 | "You don't feel any more powerful." |
1030 | "You don't feel any more powerful." |
1033 | "You are no easier to look at.", |
1031 | "You are no easier to look at.", |
1034 | }; |
1032 | }; |
1035 | |
1033 | |
1036 | int |
1034 | int |
|
|
1035 | change_ability_duration (object *spell, object *caster) |
|
|
1036 | { |
|
|
1037 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1038 | } |
|
|
1039 | |
|
|
1040 | int |
1037 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1041 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1038 | { |
1042 | { |
1039 | object *force = NULL; |
1043 | object *force = 0; |
1040 | int i; |
1044 | int i; |
1041 | |
1045 | |
1042 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1046 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1043 | object *tmp = dir |
1047 | object *tmp = dir |
1044 | ? find_target_for_friendly_spell (op, dir) |
1048 | ? find_target_for_friendly_spell (op, dir) |
1045 | : op; |
1049 | : op; |
1046 | |
1050 | |
1047 | if (!tmp) |
1051 | if (!tmp) |
1048 | return 0; |
1052 | return 0; |
1049 | |
1053 | |
1050 | /* If we've already got a force of this type, don't add a new one. */ |
1054 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1058 | break; |
1062 | break; |
1059 | } |
1063 | } |
1060 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1064 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1061 | { |
1065 | { |
1062 | if (!silent) |
1066 | if (!silent) |
1063 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1068 | "You can not cast %s while %s is in effect", |
|
|
1069 | &spell_ob->name, &tmp2->name_pl); |
|
|
1070 | |
1064 | return 0; |
1071 | return 0; |
1065 | } |
1072 | } |
1066 | } |
1073 | } |
1067 | } |
1074 | } |
|
|
1075 | |
|
|
1076 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1077 | |
1068 | if (force == NULL) |
1078 | if (force) |
1069 | { |
|
|
1070 | force = get_archetype (FORCE_NAME); |
|
|
1071 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1072 | if (spell_ob->race) |
|
|
1073 | force->name = spell_ob->race; |
|
|
1074 | else |
|
|
1075 | force->name = spell_ob->name; |
|
|
1076 | force->name_pl = spell_ob->name; |
|
|
1077 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1078 | |
|
|
1079 | } |
1079 | { |
1080 | else |
|
|
1081 | { |
|
|
1082 | int duration; |
|
|
1083 | |
|
|
1084 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1085 | if (duration > force->duration) |
1080 | if (duration > force->duration) |
1086 | { |
1081 | { |
1087 | force->duration = duration; |
1082 | force->duration = duration; |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1089 | } |
1084 | } |
1090 | else |
1085 | else |
1091 | { |
|
|
1092 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1086 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1093 | } |
|
|
1094 | |
1087 | |
1095 | return 1; |
1088 | return 1; |
1096 | } |
1089 | } |
1097 | |
1090 | |
1098 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1092 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1093 | TICK2TIME (duration)); |
|
|
1094 | |
|
|
1095 | force = get_archetype (FORCE_NAME); |
|
|
1096 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1097 | force->duration = duration; |
|
|
1098 | |
|
|
1099 | if (spell_ob->race) |
|
|
1100 | force->name = spell_ob->race; |
|
|
1101 | else |
|
|
1102 | force->name = spell_ob->name; |
|
|
1103 | |
|
|
1104 | force->name_pl = spell_ob->name; |
|
|
1105 | |
1099 | force->speed = 1.0; |
1106 | force->speed = 1.0; |
1100 | force->speed_left = -1.0; |
1107 | force->speed_left = -1.0; |
1101 | SET_FLAG (force, FLAG_APPLIED); |
1108 | SET_FLAG (force, FLAG_APPLIED); |
1102 | |
1109 | |
1103 | /* Now start processing the effects. First, protections */ |
1110 | /* Now start processing the effects. First, protections */ |
… | |
… | |
1170 | */ |
1177 | */ |
1171 | int |
1178 | int |
1172 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1179 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1173 | { |
1180 | { |
1174 | int i; |
1181 | int i; |
1175 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1182 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1176 | |
1183 | |
1177 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1184 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1178 | if (dir != 0) |
1185 | if (dir != 0) |
1179 | { |
1186 | { |
1180 | tmp = find_target_for_friendly_spell (op, dir); |
1187 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1188 | |
|
|
1189 | if (!tmp) |
|
|
1190 | return 0; |
1181 | } |
1191 | } |
1182 | else |
1192 | else |
1183 | { |
|
|
1184 | tmp = op; |
1193 | tmp = op; |
1185 | } |
|
|
1186 | |
1194 | |
1187 | /* If we've already got a force of this type, don't add a new one. */ |
1195 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1196 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1189 | { |
1197 | { |
1190 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1198 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1191 | { |
1199 | { |
1192 | if (tmp2->name == spell_ob->name) |
1200 | if (tmp2->name == spell_ob->name) |
1193 | { |
1201 | { |
… | |
… | |
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1207 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1200 | return 0; |
1208 | return 0; |
1201 | } |
1209 | } |
1202 | } |
1210 | } |
1203 | } |
1211 | } |
|
|
1212 | |
1204 | if (force == NULL) |
1213 | if (force == NULL) |
1205 | { |
1214 | { |
1206 | force = get_archetype (FORCE_NAME); |
1215 | force = get_archetype (FORCE_NAME); |
1207 | force->subtype = FORCE_CHANGE_ABILITY; |
1216 | force->subtype = FORCE_CHANGE_ABILITY; |
1208 | if (spell_ob->race) |
1217 | if (spell_ob->race) |
… | |
… | |
1412 | * items. |
1421 | * items. |
1413 | */ |
1422 | */ |
1414 | int |
1423 | int |
1415 | remove_curse (object *op, object *caster, object *spell) |
1424 | remove_curse (object *op, object *caster, object *spell) |
1416 | { |
1425 | { |
1417 | object *tmp; |
|
|
1418 | int success = 0, was_one = 0; |
1426 | int success = 0, was_one = 0; |
1419 | |
1427 | |
1420 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1428 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1421 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1429 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1422 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1430 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1423 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1431 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1424 | { |
1432 | { |
1425 | was_one++; |
1433 | was_one++; |
1426 | |
1434 | |
1427 | if (tmp->level <= caster_level (caster, spell)) |
1435 | if (tmp->level <= casting_level (caster, spell)) |
1428 | { |
1436 | { |
1429 | success++; |
1437 | success++; |
1430 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1438 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1431 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1439 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1432 | |
1440 | |
… | |
… | |
1457 | |
1465 | |
1458 | /* Identifies objects in the players inventory/on the ground */ |
1466 | /* Identifies objects in the players inventory/on the ground */ |
1459 | int |
1467 | int |
1460 | cast_identify (object *op, object *caster, object *spell) |
1468 | cast_identify (object *op, object *caster, object *spell) |
1461 | { |
1469 | { |
1462 | dynbuf_text buf; |
|
|
1463 | object *tmp; |
1470 | object *tmp; |
|
|
1471 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1464 | |
1472 | |
1465 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1473 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1466 | |
|
|
1467 | if (num_ident < 1) |
|
|
1468 | num_ident = 1; |
|
|
1469 | |
1474 | |
1470 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1475 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1471 | { |
1476 | { |
1472 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1477 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1473 | { |
1478 | { |
1474 | identify (tmp); |
1479 | identify (tmp); |
1475 | |
1480 | |
1476 | if (op->type == PLAYER) |
1481 | if (op->type == PLAYER) |
1477 | { |
1482 | { |
1478 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1483 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1479 | |
1484 | |
1480 | if (tmp->msg) |
1485 | if (tmp->msg) |
1481 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1486 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1482 | } |
1487 | } |
1483 | |
1488 | |
1484 | num_ident--; |
|
|
1485 | if (!num_ident) |
1489 | if (!--num_ident) |
1486 | break; |
1490 | break; |
1487 | } |
1491 | } |
1488 | } |
1492 | } |
1489 | |
1493 | |
1490 | /* If all the power of the spell has been used up, don't go and identify |
1494 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1498 | { |
1502 | { |
1499 | identify (tmp); |
1503 | identify (tmp); |
1500 | |
1504 | |
1501 | if (object *pl = tmp->visible_to ()) |
1505 | if (object *pl = tmp->visible_to ()) |
1502 | { |
1506 | { |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1507 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1504 | |
1508 | |
1505 | if (tmp->msg) |
1509 | if (tmp->msg) |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1510 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1507 | } |
1511 | } |
1508 | |
1512 | |
1509 | num_ident--; |
|
|
1510 | if (!num_ident) |
1513 | if (!--num_ident) |
1511 | break; |
1514 | break; |
1512 | } |
1515 | } |
1513 | } |
1516 | } |
1514 | |
1517 | |
1515 | if (buf.empty ()) |
1518 | if (buf.empty ()) |
… | |
… | |
1537 | |
1540 | |
1538 | /* We precompute some values here so that we don't have to keep |
1541 | /* We precompute some values here so that we don't have to keep |
1539 | * doing it over and over again. |
1542 | * doing it over and over again. |
1540 | */ |
1543 | */ |
1541 | god = find_god (determine_god (op)); |
1544 | god = find_god (determine_god (op)); |
1542 | level = caster_level (caster, spell); |
1545 | level = casting_level (caster, spell); |
1543 | range = spell->range + SP_level_range_adjust (caster, spell); |
1546 | range = spell->range + SP_level_range_adjust (caster, spell); |
1544 | |
1547 | |
1545 | if (!skill) |
1548 | if (!skill) |
1546 | skill = caster; |
1549 | skill = caster; |
1547 | |
1550 | |
1548 | for (x = op->x - range; x <= op->x + range; x++) |
1551 | unordered_mapwalk (op, -range, -range, range, range) |
1549 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1550 | { |
1552 | { |
1551 | m = op->map; |
|
|
1552 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1553 | if (mflags & P_OUT_OF_MAP) |
|
|
1554 | continue; |
|
|
1555 | |
|
|
1556 | /* For most of the detections, we only detect objects above the |
1553 | /* For most of the detections, we only detect objects above the |
1557 | * floor. But this is not true for show invisible. |
1554 | * floor. But this is not true for show invisible. |
1558 | * Basically, we just go and find the top object and work |
1555 | * Basically, we just go and find the top object and work |
1559 | * down - that is easier than working up. |
1556 | * down - that is easier than working up. |
1560 | */ |
1557 | */ |
1561 | |
1558 | |
1562 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1559 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1563 | last = tmp; |
1560 | last = tmp; |
1564 | |
1561 | |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1562 | /* Shouldn't happen, but if there are no objects on a space, this |
1566 | * would happen. |
1563 | * would happen. |
1567 | */ |
1564 | */ |
1568 | if (!last) |
1565 | if (!last) |
1569 | continue; |
1566 | continue; |
1570 | |
1567 | |
1571 | done_one = 0; |
1568 | done_one = 0; |
1572 | floor = 0; |
1569 | floor = 0; |
1573 | detect = NULL; |
1570 | detect = NULL; |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1571 | for (tmp = last; tmp; tmp = tmp->below) |
1575 | { |
1572 | { |
1576 | /* show invisible */ |
1573 | /* show invisible */ |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1574 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1578 | /* Might there be other objects that we can make visible? */ |
1575 | /* Might there be other objects that we can make visible? */ |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1576 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1577 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1581 | tmp->type == CF_HANDLE || |
1578 | || tmp->type == CF_HANDLE |
1582 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1579 | || tmp->type == TRAPDOOR |
|
|
1580 | || tmp->type == EXIT |
|
|
1581 | || tmp->type == HOLE |
|
|
1582 | || tmp->type == BUTTON |
1583 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == TELEPORTER |
|
|
1584 | || tmp->type == GATE |
1584 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1585 | || tmp->type == LOCKED_DOOR |
1585 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1586 | || tmp->type == WEAPON |
|
|
1587 | || tmp->type == ALTAR |
|
|
1588 | || tmp->type == SIGN |
1586 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1589 | || tmp->type == TRIGGER_PEDESTAL |
1587 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1590 | || tmp->type == SPECIAL_KEY |
|
|
1591 | || tmp->type == TREASURE |
|
|
1592 | || tmp->type == BOOK |
|
|
1593 | || tmp->type == HOLY_ALTAR |
|
|
1594 | || tmp->type == CONTAINER))) |
1588 | { |
1595 | { |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1596 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1590 | { |
1597 | { |
1591 | tmp->invisible = 0; |
1598 | tmp->invisible = 0; |
1592 | done_one = 1; |
1599 | done_one = 1; |
1593 | } |
1600 | } |
1594 | } |
1601 | } |
1595 | |
1602 | |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1603 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1597 | floor = 1; |
1604 | floor = 1; |
1598 | |
1605 | |
1599 | /* All detections below this point don't descend beneath the floor, |
1606 | /* All detections below this point don't descend beneath the floor, |
1600 | * so just continue on. We could be clever and look at the type of |
1607 | * so just continue on. We could be clever and look at the type of |
1601 | * detection to completely break out if we don't care about objects beneath |
1608 | * detection to completely break out if we don't care about objects beneath |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1609 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1603 | */ |
1610 | */ |
1604 | if (floor) |
1611 | if (floor) |
1605 | continue; |
1612 | continue; |
1606 | |
1613 | |
1607 | /* I had thought about making detect magic and detect curse |
1614 | /* I had thought about making detect magic and detect curse |
1608 | * show the flash the magic item like it does for detect monster. |
1615 | * show the flash the magic item like it does for detect monster. |
1609 | * however, if the object is within sight, this would then make it |
1616 | * however, if the object is within sight, this would then make it |
1610 | * difficult to see what object is magical/cursed, so the |
1617 | * difficult to see what object is magical/cursed, so the |
1611 | * effect wouldn't be as apparant. |
1618 | * effect wouldn't be as apparent. |
1612 | */ |
1619 | */ |
1613 | |
1620 | |
1614 | /* detect magic */ |
1621 | /* detect magic */ |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1622 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1623 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1617 | { |
1624 | { |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1625 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1619 | /* make runes more visibile */ |
1626 | /* make runes more visibile */ |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1627 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1621 | tmp->stats.Cha /= 4; |
1628 | tmp->stats.Cha /= 4; |
|
|
1629 | |
1622 | done_one = 1; |
1630 | done_one = 1; |
1623 | } |
1631 | } |
|
|
1632 | |
1624 | /* detect monster */ |
1633 | /* detect monster */ |
1625 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1634 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1626 | { |
1635 | { |
1627 | done_one = 2; |
1636 | done_one = 2; |
|
|
1637 | |
1628 | if (!detect) |
1638 | if (!detect) |
1629 | detect = tmp; |
1639 | detect = tmp; |
1630 | } |
1640 | } |
|
|
1641 | |
1631 | /* Basically, if race is set in the spell, then the creatures race must |
1642 | /* Basically, if race is set in the spell, then the creatures race must |
1632 | * match that. if the spell race is set to GOD, then the gods opposing |
1643 | * match that. if the spell race is set to GOD, then the gods opposing |
1633 | * race must match. |
1644 | * race must match. |
1634 | */ |
1645 | */ |
1635 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1646 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1636 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1647 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1637 | (strstr (spell->race, tmp->race)))) |
1648 | spell->race.contains (tmp->race))) |
1638 | { |
1649 | { |
1639 | done_one = 2; |
1650 | done_one = 2; |
|
|
1651 | |
1640 | if (!detect) |
1652 | if (!detect) |
1641 | detect = tmp; |
1653 | detect = tmp; |
1642 | } |
1654 | } |
|
|
1655 | |
1643 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1656 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1644 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1657 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1645 | { |
1658 | { |
1646 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1659 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1647 | done_one = 1; |
1660 | done_one = 1; |
1648 | } |
1661 | } |
1649 | } /* for stack of objects on this space */ |
1662 | } /* for stack of objects on this space */ |
1650 | |
1663 | |
1651 | /* Code here puts an effect of the spell on the space, so you can see |
1664 | /* Code here puts an effect of the spell on the space, so you can see |
1652 | * where the magic is. |
1665 | * where the magic is. |
1653 | */ |
1666 | */ |
1654 | if (done_one) |
1667 | if (done_one) |
1655 | { |
1668 | { |
1656 | object *detect_ob = arch_to_object (spell->other_arch); |
1669 | object *detect_ob = arch_to_object (spell->other_arch); |
1657 | |
1670 | |
1658 | /* if this is set, we want to copy the face */ |
1671 | /* if this is set, we want to copy the face */ |
1659 | if (done_one == 2 && detect) |
1672 | if (done_one == 2 && detect) |
1660 | { |
1673 | { |
1661 | detect_ob->face = detect->face; |
1674 | detect_ob->face = detect->face; |
1662 | detect_ob->animation_id = detect->animation_id; |
1675 | detect_ob->animation_id = detect->animation_id; |
1663 | detect_ob->anim_speed = detect->anim_speed; |
1676 | detect_ob->anim_speed = detect->anim_speed; |
1664 | detect_ob->last_anim = 0; |
1677 | detect_ob->last_anim = 0; |
1665 | /* by default, the detect_ob is already animated */ |
1678 | /* by default, the detect_ob is already animated */ |
1666 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1679 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1667 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1680 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1668 | } |
1681 | } |
1669 | |
1682 | |
1670 | m->insert (detect_ob, nx, ny, op); |
1683 | m->insert (detect_ob, nx, ny, op); |
1671 | } |
1684 | } |
1672 | } /* for processing the surrounding spaces */ |
1685 | } /* for processing the surrounding spaces */ |
1673 | |
1686 | |
1674 | |
1687 | |
1675 | /* Now process objects in the players inventory if detect curse or magic */ |
1688 | /* Now process objects in the players inventory if detect curse or magic */ |
1676 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1677 | { |
1690 | { |
… | |
… | |
1721 | |
1734 | |
1722 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1735 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1723 | |
1736 | |
1724 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1737 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1725 | { |
1738 | { |
1726 | object *tmp; |
|
|
1727 | |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1739 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1729 | |
|
|
1730 | /* Explodes a fireball centered at player */ |
|
|
1731 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1732 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1733 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1734 | |
|
|
1735 | tmp->insert_at (victim); |
|
|
1736 | victim->stats.sp = 2 * victim->stats.maxsp; |
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1741 | create_exploding_ball_at (victim, caster_level); |
1737 | } |
1742 | } |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1743 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1739 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1744 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1745 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1746 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1747 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1743 | { |
1748 | { |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1749 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1790 | } |
1795 | } |
1791 | /* give sp */ |
1796 | /* give sp */ |
1792 | if (spell->stats.dam > 0) |
1797 | if (spell->stats.dam > 0) |
1793 | { |
1798 | { |
1794 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1799 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1795 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1800 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1796 | return 1; |
1801 | return 1; |
1797 | } |
1802 | } |
1798 | /* suck sp away. Can't suck sp from yourself */ |
1803 | /* suck sp away. Can't suck sp from yourself */ |
1799 | else if (op != plyr) |
1804 | else if (op != plyr) |
1800 | { |
1805 | { |
… | |
… | |
1812 | /* Player doesn't get full credit */ |
1817 | /* Player doesn't get full credit */ |
1813 | sucked = (sucked * rate) / 100; |
1818 | sucked = (sucked * rate) / 100; |
1814 | op->stats.sp += sucked; |
1819 | op->stats.sp += sucked; |
1815 | if (sucked > 0) |
1820 | if (sucked > 0) |
1816 | { |
1821 | { |
1817 | charge_mana_effect (op, caster_level (caster, spell)); |
1822 | charge_mana_effect (op, casting_level (caster, spell)); |
1818 | } |
1823 | } |
1819 | } |
1824 | } |
1820 | return 1; |
1825 | return 1; |
1821 | } |
1826 | } |
1822 | return 0; |
1827 | return 0; |
… | |
… | |
1919 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1924 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1920 | break; |
1925 | break; |
1921 | if (tmp->type == HOLY_ALTAR) |
1926 | if (tmp->type == HOLY_ALTAR) |
1922 | { |
1927 | { |
1923 | |
1928 | |
1924 | if (tmp->level > caster_level (caster, spell)) |
1929 | if (tmp->level > casting_level (caster, spell)) |
1925 | { |
1930 | { |
1926 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1927 | return 0; |
1932 | return 0; |
1928 | } |
1933 | } |
1929 | else |
1934 | else |
1930 | { |
1935 | { |
1931 | /* If we got here, we are consecrating an altar */ |
1936 | /* If we got here, we are consecrating an altar */ |
1932 | sprintf (buf, "Altar of %s", &god->name); |
1937 | sprintf (buf, "Altar of %s", &god->name); |
1933 | tmp->name = buf; |
1938 | tmp->name = buf; |
1934 | tmp->level = caster_level (caster, spell); |
1939 | tmp->level = casting_level (caster, spell); |
1935 | tmp->other_arch = god->arch; |
1940 | tmp->other_arch = god->arch; |
1936 | |
1941 | |
1937 | if (op->type == PLAYER) |
1942 | if (op->type == PLAYER) |
1938 | esrv_update_item (UPD_NAME, op, tmp); |
1943 | esrv_update_item (UPD_NAME, op, tmp); |
1939 | |
1944 | |
… | |
… | |
1982 | return 0; |
1987 | return 0; |
1983 | } |
1988 | } |
1984 | |
1989 | |
1985 | /* if no direction specified, pick one */ |
1990 | /* if no direction specified, pick one */ |
1986 | if (!dir) |
1991 | if (!dir) |
1987 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1992 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1988 | |
1993 | |
1989 | m = op->map; |
1994 | m = op->map; |
1990 | x = op->x + freearr_x[dir]; |
1995 | x = op->x + freearr_x[dir]; |
1991 | y = op->y + freearr_y[dir]; |
1996 | y = op->y + freearr_y[dir]; |
1992 | |
1997 | |
1993 | /* if there's no place to put the golem, abort */ |
1998 | /* if there's no place to put the golem, abort */ |
1994 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1999 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1995 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2000 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1996 | { |
2001 | { |
1997 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2002 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1998 | return 0; |
2003 | return 0; |
1999 | } |
2004 | } |
2000 | |
2005 | |
… | |
… | |
2004 | if (!weapon) |
2009 | if (!weapon) |
2005 | { |
2010 | { |
2006 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2011 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2007 | return 0; |
2012 | return 0; |
2008 | } |
2013 | } |
|
|
2014 | |
2009 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2015 | if (spell->race && weapon->arch->archname != spell->race) |
2010 | { |
2016 | { |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2017 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2012 | return 0; |
2018 | return 0; |
2013 | } |
2019 | } |
|
|
2020 | |
2014 | if (weapon->type != WEAPON) |
2021 | if (weapon->type != WEAPON) |
2015 | { |
2022 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2017 | return 0; |
2024 | return 0; |
2018 | } |
2025 | } |
|
|
2026 | |
2019 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2027 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | { |
2028 | { |
2021 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2029 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | return 0; |
2030 | return 0; |
2023 | } |
2031 | } |
… | |
… | |
2126 | tmp->state = weapon->state; |
2134 | tmp->state = weapon->state; |
2127 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2135 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | } |
2136 | } |
2129 | |
2137 | |
2130 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2138 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2139 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2132 | |
2140 | |
2133 | tmp->speed_left = -1; |
2141 | tmp->speed_left = -1; |
2134 | tmp->direction = dir; |
2142 | tmp->direction = dir; |
2135 | |
2143 | |
2136 | m->insert (tmp, x, y, op); |
2144 | m->insert (tmp, x, y, op); |
… | |
… | |
2140 | /* cast_daylight() - changes the map darkness level *lower* */ |
2148 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | |
2149 | |
2142 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2150 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | * This changes the light level for the entire map. |
2151 | * This changes the light level for the entire map. |
2144 | */ |
2152 | */ |
2145 | |
|
|
2146 | int |
2153 | int |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2154 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | { |
2155 | { |
2149 | int success; |
2156 | int success; |
2150 | |
2157 | |
… | |
… | |
2158 | if (spell->stats.dam < 0) |
2165 | if (spell->stats.dam < 0) |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2166 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | else |
2167 | else |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2168 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | } |
2169 | } |
|
|
2170 | |
2163 | return success; |
2171 | return success; |
2164 | } |
2172 | } |
2165 | |
2173 | |
2166 | /* create an aura spell object and put it in the player's inventory. |
2174 | /* create an aura spell object and put it in the player's inventory. |
2167 | * as usual, op is player, caster is the object casting the spell, |
2175 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2184 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2192 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | |
2193 | |
2186 | set_spell_skill (op, caster, spell, new_aura); |
2194 | set_spell_skill (op, caster, spell, new_aura); |
2187 | new_aura->attacktype = spell->attacktype; |
2195 | new_aura->attacktype = spell->attacktype; |
2188 | |
2196 | |
2189 | new_aura->level = caster_level (caster, spell); |
2197 | new_aura->level = casting_level (caster, spell); |
2190 | |
2198 | |
2191 | if (refresh) |
2199 | if (refresh) |
2192 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | else |
2201 | else |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2265 | * op is the piece object. |
2273 | * op is the piece object. |
2266 | */ |
2274 | */ |
2267 | void |
2275 | void |
2268 | move_peacemaker (object *op) |
2276 | move_peacemaker (object *op) |
2269 | { |
2277 | { |
2270 | object *tmp; |
2278 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2271 | |
|
|
2272 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2273 | { |
2279 | { |
2274 | int atk_lev, def_lev; |
2280 | int atk_lev, def_lev; |
2275 | object *victim = tmp->head_ (); |
2281 | object *victim = tmp->head_ (); |
2276 | |
2282 | |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2283 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
… | |
… | |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2318 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2313 | } |
2319 | } |
2314 | } |
2320 | } |
2315 | } |
2321 | } |
2316 | |
2322 | |
2317 | |
|
|
2318 | /* This writes a rune that contains the appropriate message. |
2323 | /* This writes a rune that contains the appropriate message. |
2319 | * There really isn't any adjustments we make. |
2324 | * There really isn't any adjustments we make. |
2320 | */ |
2325 | */ |
2321 | |
|
|
2322 | int |
2326 | int |
2323 | write_mark (object *op, object *spell, const char *msg) |
2327 | write_mark (object *op, object *spell, const char *msg) |
2324 | { |
2328 | { |
2325 | char rune[HUGE_BUF]; |
|
|
2326 | object *tmp; |
|
|
2327 | |
|
|
2328 | if (!msg || msg[0] == 0) |
2329 | if (!msg || msg[0] == 0) |
2329 | { |
2330 | { |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2331 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2331 | return 0; |
2332 | return 0; |
2332 | } |
2333 | } |
… | |
… | |
2335 | { |
2336 | { |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2337 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2337 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2338 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2338 | return 0; |
2339 | return 0; |
2339 | } |
2340 | } |
|
|
2341 | |
2340 | if (!spell->other_arch) |
2342 | if (!spell->other_arch) |
2341 | return 0; |
2343 | return 0; |
|
|
2344 | |
2342 | tmp = arch_to_object (spell->other_arch); |
2345 | object *tmp = arch_to_object (spell->other_arch); |
2343 | |
|
|
2344 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2345 | |
2346 | |
2346 | tmp->race = op->name; /*Save the owner of the rune */ |
2347 | tmp->race = op->name; /*Save the owner of the rune */ |
2347 | tmp->msg = rune; |
2348 | tmp->msg = msg; |
2348 | |
2349 | |
2349 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2350 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2351 | |
2350 | return 1; |
2352 | return 1; |
2351 | } |
2353 | } |
|
|
2354 | |