… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
61 | { |
62 | { |
62 | object *wand, *tmp; |
63 | object *wand, *tmp; |
63 | int ncharges; |
64 | int ncharges; |
64 | |
65 | |
65 | wand = find_marked_object (op); |
66 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
67 | if (!wand || wand->type != WAND) |
67 | { |
68 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
70 | return 0; |
70 | } |
71 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
73 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | op->play_sound (sound_find ("ob_explode")); |
75 | wand->destroy (); |
76 | wand->destroy (); |
76 | tmp = get_archetype ("fireball"); |
77 | tmp = get_archetype (shstr_fireball); |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
78 | |
79 | |
79 | if (!tmp->stats.dam) |
80 | if (!tmp->stats.dam) |
80 | tmp->stats.dam = 1; |
81 | tmp->stats.dam = 1; |
81 | |
82 | |
… | |
… | |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * The # of arrows created also goes up with level, so if a 30th level mage |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * wants LOTS of arrows, and doesn't care what the plus is he could |
124 | * create nonnmagic arrows, or even -1, etc... |
125 | * create nonnmagic arrows, or even -1, etc... |
125 | */ |
126 | */ |
126 | int |
127 | int |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam) |
128 | { |
129 | { |
129 | int bonus_plus = 0; |
130 | int bonus_plus = 0; |
130 | const char *missile_name = "arrow"; |
131 | const char *missile_name = "arrow"; |
131 | |
132 | |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
143 | return 0; |
144 | return 0; |
144 | } |
145 | } |
145 | |
146 | |
146 | object *missile = missile_arch->instance (); |
147 | object *missile = missile_arch->instance (); |
147 | |
148 | |
148 | if (stringarg) |
149 | if (spellparam) |
149 | { |
150 | { |
150 | /* If it starts with a letter, presume it is a description */ |
151 | /* If it starts with a letter, presume it is a description */ |
151 | if (isalpha (*stringarg)) |
152 | if (isalpha (*spellparam)) |
152 | { |
153 | { |
153 | artifact *al = find_artifactlist (missile->type)->items; |
154 | artifact *al = find_artifactlist (missile->type)->items; |
154 | |
155 | |
155 | for (; al; al = al->next) |
156 | for (; al; al = al->next) |
156 | if (!strcasecmp (al->item->name, stringarg)) |
157 | if (!strcasecmp (al->item->name, spellparam)) |
157 | break; |
158 | break; |
158 | |
159 | |
159 | if (!al) |
160 | if (!al) |
160 | { |
161 | { |
161 | missile->destroy (); |
162 | missile->destroy (); |
162 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, stringarg); |
163 | new_draw_info_format (NDI_UNIQUE, 0, op, "No such object %ss of %s", missile_name, spellparam); |
163 | return 0; |
164 | return 0; |
164 | } |
165 | } |
165 | |
166 | |
166 | if (al->item->slaying) |
167 | if (al->item->slaying) |
167 | { |
168 | { |
168 | missile->destroy (); |
169 | missile->destroy (); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
170 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, spellparam); |
170 | return 0; |
171 | return 0; |
171 | } |
172 | } |
172 | |
173 | |
173 | give_artifact_abilities (missile, al->item); |
174 | give_artifact_abilities (missile, al->item); |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
175 | /* These special arrows cost something extra. Don't have them also be magical - |
… | |
… | |
176 | * the parsing of having to do both plus and type. |
177 | * the parsing of having to do both plus and type. |
177 | */ |
178 | */ |
178 | bonus_plus = 1 + (al->item->value / 5); |
179 | bonus_plus = 1 + (al->item->value / 5); |
179 | missile_plus = 0; |
180 | missile_plus = 0; |
180 | } |
181 | } |
181 | else if (atoi (stringarg) < missile_plus) |
182 | else if (atoi (spellparam) < missile_plus) |
182 | missile_plus = atoi (stringarg); |
183 | missile_plus = atoi (spellparam); |
183 | } |
184 | } |
184 | |
185 | |
185 | missile_plus = clamp (missile_plus, -4, 4); |
186 | missile_plus = clamp (missile_plus, -4, 4); |
186 | |
187 | |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
188 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
202 | return 1; |
203 | return 1; |
203 | } |
204 | } |
204 | |
205 | |
205 | |
206 | |
206 | /* allows the choice of what sort of food object to make. |
207 | /* allows the choice of what sort of food object to make. |
207 | * If stringarg is NULL, it will create food dependent on level --PeterM*/ |
208 | * If spellparam is NULL, it will create food dependent on level --PeterM*/ |
208 | int |
209 | int |
209 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg) |
210 | cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam) |
210 | { |
211 | { |
211 | int food_value; |
212 | int food_value; |
212 | archetype *at = NULL; |
213 | archetype *at = NULL; |
213 | object *new_op; |
214 | object *new_op; |
214 | |
215 | |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
216 | |
217 | |
217 | if (stringarg) |
218 | if (spellparam) |
218 | { |
219 | { |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
220 | at = find_archetype_by_object_type_name (FOOD, spellparam); |
220 | if (at == NULL) |
221 | if (at == NULL) |
221 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
222 | at = find_archetype_by_object_type_name (DRINK, spellparam); |
222 | if (at == NULL || at->stats.food > food_value) |
223 | if (at == NULL || at->stats.food > food_value) |
223 | stringarg = NULL; |
224 | spellparam = NULL; |
224 | } |
225 | } |
225 | |
226 | |
226 | if (!stringarg) |
227 | if (!spellparam) |
227 | { |
228 | { |
228 | archetype *at_tmp; |
229 | archetype *at_tmp; |
229 | |
230 | |
230 | /* We try to find the archetype with the maximum food value. |
231 | /* We try to find the archetype with the maximum food value. |
231 | * This removes the dependancy of hard coded food values in this |
232 | * This removes the dependancy of hard coded food values in this |
… | |
… | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | { |
303 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
305 | return 0; |
305 | } |
306 | } |
|
|
307 | |
306 | if (mflags & P_IS_ALIVE) |
308 | if (mflags & P_IS_ALIVE) |
307 | { |
309 | { |
308 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
312 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
314 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
315 | tmp = tmp->head; |
… | |
… | |
344 | |
346 | |
345 | return 1; |
347 | return 1; |
346 | } |
348 | } |
347 | |
349 | |
348 | /* invis_race is set if we get here */ |
350 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
351 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
352 | return 1; |
351 | |
353 | |
352 | /* No race, can't be invisible to it */ |
354 | /* No race, can't be invisible to it */ |
353 | if (!mon->race) |
355 | if (!mon->race) |
354 | return 0; |
356 | return 0; |
355 | |
357 | |
356 | if (strstr (mon->race, pl->contr->invis_race)) |
358 | if (mon->race.contains (pl->contr->invis_race)) |
357 | return 1; |
359 | return 1; |
358 | |
360 | |
359 | /* Nothing matched above, return 0 */ |
361 | /* Nothing matched above, return 0 */ |
360 | return 0; |
362 | return 0; |
361 | } |
363 | } |
… | |
… | |
424 | /* earth to dust spell. Basically destroys earthwalls in the area. |
426 | /* earth to dust spell. Basically destroys earthwalls in the area. |
425 | */ |
427 | */ |
426 | int |
428 | int |
427 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
429 | cast_earth_to_dust (object *op, object *caster, object *spell_ob) |
428 | { |
430 | { |
429 | object *tmp, *next; |
|
|
430 | int range, i, j, mflags; |
431 | int range, i, j, mflags; |
431 | sint16 sx, sy; |
432 | sint16 sx, sy; |
432 | maptile *m; |
433 | maptile *m; |
433 | |
|
|
434 | if (op->type != PLAYER) |
|
|
435 | return 0; |
|
|
436 | |
434 | |
437 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
435 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
438 | |
436 | |
439 | for (i = -range; i <= range; i++) |
437 | for (i = -range; i <= range; i++) |
440 | for (j = -range; j <= range; j++) |
438 | for (j = -range; j <= range; j++) |
… | |
… | |
445 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
443 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
446 | |
444 | |
447 | if (mflags & P_OUT_OF_MAP) |
445 | if (mflags & P_OUT_OF_MAP) |
448 | continue; |
446 | continue; |
449 | |
447 | |
450 | // earth to dust tears down everything that can be teared down |
448 | // earth to dust tears down everything that can be torn down |
451 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = next) |
449 | for (object *next, *tmp = m->at (sx, sy).bot; tmp; tmp = next) |
452 | { |
450 | { |
453 | next = tmp->above; |
451 | next = tmp->above; |
|
|
452 | |
454 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
453 | if (QUERY_FLAG (tmp, FLAG_TEAR_DOWN)) |
455 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
454 | hit_player (tmp, 9998, op, AT_PHYSICAL, 0); |
456 | } |
455 | } |
457 | } |
456 | } |
458 | |
457 | |
… | |
… | |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
490 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | return 1; |
491 | return 1; |
493 | } |
492 | } |
494 | |
493 | |
495 | dummy = get_archetype (FORCE_NAME); |
494 | dummy = get_archetype (FORCE_NAME); |
496 | if (dummy == NULL) |
495 | |
|
|
496 | if (!dummy) |
497 | { |
497 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | return 0; |
500 | return 0; |
501 | } |
501 | } |
… | |
… | |
565 | |
565 | |
566 | int |
566 | int |
567 | perceive_self (object *op) |
567 | perceive_self (object *op) |
568 | { |
568 | { |
569 | const char *cp = describe_item (op, op); |
569 | const char *cp = describe_item (op, op); |
570 | archetype *at = archetype::find (ARCH_DEPLETION); |
570 | archetype *at = archetype::find (shstr_depletion); |
571 | |
571 | |
572 | dynbuf_text buf; |
572 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
573 | |
573 | |
574 | if (player *pl = op->contr) |
574 | if (!op->is_player ()) |
|
|
575 | return 0; |
|
|
576 | |
575 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
576 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
577 | |
579 | |
578 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
579 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
580 | else |
582 | else |
581 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
582 | |
584 | |
583 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
584 | |
586 | |
585 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
586 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
587 | else |
589 | else |
588 | { |
590 | { |
589 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
590 | |
592 | |
591 | if (tmp) |
593 | if (tmp) |
592 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
594 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
597 | } |
596 | |
598 | |
597 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
598 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
600 | { |
602 | { |
601 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
602 | { |
604 | { |
603 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
604 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
605 | else |
607 | else |
606 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
607 | |
609 | |
608 | break; |
610 | break; |
609 | } |
611 | } |
610 | } |
612 | } |
611 | |
613 | |
612 | buf << '\0'; // zero-terminate |
614 | op->contr->infobox (MSG_CHANNEL ("perceiveself"), buf); |
613 | |
|
|
614 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
|
|
615 | |
615 | |
616 | return 1; |
616 | return 1; |
617 | } |
617 | } |
618 | |
618 | |
619 | /* This creates magic walls. Really, it can create most any object, |
619 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
707 | */ |
707 | */ |
708 | if (tmp->type != EARTHWALL) //TODO |
708 | if (tmp->type != EARTHWALL) //TODO |
709 | tmp->set_owner (op); |
709 | tmp->set_owner (op); |
710 | |
710 | |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
711 | set_spell_skill (op, caster, spell_ob, tmp); |
712 | tmp->level = caster_level (caster, spell_ob) / 2; |
712 | tmp->level = casting_level (caster, spell_ob) / 2; |
713 | |
713 | |
714 | name = tmp->name; |
714 | name = tmp->name; |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
715 | if (!(tmp = m->insert (tmp, x, y, op))) |
716 | { |
716 | { |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
778 | |
778 | |
779 | return 1; |
779 | return 1; |
780 | } |
780 | } |
781 | |
781 | |
782 | int |
782 | int |
783 | dimension_door (object *op, object *caster, object *spob, int dir) |
783 | dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam) |
784 | { |
784 | { |
785 | uint32 dist, maxdist; |
785 | uint32 dist, maxdist; |
786 | int mflags; |
786 | int mflags; |
787 | maptile *m; |
787 | maptile *m; |
788 | sint16 sx, sy; |
788 | sint16 sx, sy; |
… | |
… | |
799 | /* Given the new outdoor maps, can't let players dimension door for |
799 | /* Given the new outdoor maps, can't let players dimension door for |
800 | * ever, so put limits in. |
800 | * ever, so put limits in. |
801 | */ |
801 | */ |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
802 | maxdist = spob->range + SP_level_range_adjust (caster, spob); |
803 | |
803 | |
804 | if (op->contr->count) |
804 | if (spellparam) |
805 | { |
805 | { |
|
|
806 | int count = atoi (spellparam); |
|
|
807 | |
806 | if (op->contr->count > maxdist) |
808 | if (count > maxdist) |
807 | { |
809 | { |
808 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You can't dimension door that far!"); |
809 | return 0; |
811 | return 0; |
810 | } |
812 | } |
811 | |
813 | |
812 | for (dist = 0; dist < op->contr->count; dist++) |
814 | for (dist = 0; dist < count; dist++) |
813 | { |
815 | { |
814 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
816 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[dir] * (dist + 1), op->y + freearr_y[dir] * (dist + 1), &sx, &sy); |
815 | |
817 | |
816 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
818 | if (mflags & (P_NO_MAGIC | P_OUT_OF_MAP)) |
817 | break; |
819 | break; |
818 | |
820 | |
819 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
821 | if ((mflags & P_BLOCKSVIEW) && OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
820 | break; |
822 | break; |
821 | } |
823 | } |
822 | |
824 | |
823 | if (dist < op->contr->count) |
825 | if (dist < count) |
824 | { |
826 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the spell.\n"); |
826 | op->contr->count = 0; |
|
|
827 | return 0; |
828 | return 0; |
828 | } |
829 | } |
829 | |
|
|
830 | op->contr->count = 0; |
|
|
831 | |
830 | |
832 | /* Remove code that puts player on random space on maps. IMO, |
831 | /* Remove code that puts player on random space on maps. IMO, |
833 | * a lot of maps probably have areas the player should not get to, |
832 | * a lot of maps probably have areas the player should not get to, |
834 | * but may not be marked as NO_MAGIC (as they may be bounded |
833 | * but may not be marked as NO_MAGIC (as they may be bounded |
835 | * by such squares). Also, there are probably treasure rooms and |
834 | * by such squares). Also, there are probably treasure rooms and |
… | |
… | |
886 | |
885 | |
887 | /* Actually move the player now */ |
886 | /* Actually move the player now */ |
888 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
887 | if (!(op = op->map->insert (op, op->x + freearr_x[dir] * dist, op->y + freearr_y[dir] * dist, op))) |
889 | return 1; |
888 | return 1; |
890 | |
889 | |
891 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
890 | op->speed_left = -5. * fabs (op->speed); /* Freeze them for a short while */ |
|
|
891 | |
892 | return 1; |
892 | return 1; |
893 | } |
893 | } |
894 | |
894 | |
895 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
896 | * op is the caster. |
896 | * op is the caster. |
… | |
… | |
951 | if (cure_disease (tmp, op, spell)) |
951 | if (cure_disease (tmp, op, spell)) |
952 | success = 1; |
952 | success = 1; |
953 | |
953 | |
954 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
955 | { |
955 | { |
956 | at = archetype::find ("poisoning"); |
956 | at = archetype::find (shstr_poisoning); |
957 | poison = present_arch_in_ob (at, tmp); |
957 | poison = present_arch_in_ob (at, tmp); |
958 | if (poison) |
958 | if (poison) |
959 | { |
959 | { |
960 | success = 1; |
960 | success = 1; |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
961 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your body feels cleansed"); |
… | |
… | |
963 | } |
963 | } |
964 | } |
964 | } |
965 | |
965 | |
966 | if (spell->attacktype & AT_CONFUSION) |
966 | if (spell->attacktype & AT_CONFUSION) |
967 | { |
967 | { |
968 | poison = present_in_ob_by_name (FORCE, "confusion", tmp); |
968 | poison = present_in_ob_by_name (FORCE, shstr_confusion, tmp); |
969 | if (poison) |
969 | if (poison) |
970 | { |
970 | { |
971 | success = 1; |
971 | success = 1; |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
972 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
973 | poison->duration = 1; |
973 | poison->duration = 1; |
974 | } |
974 | } |
975 | } |
975 | } |
976 | |
976 | |
977 | if (spell->attacktype & AT_BLIND) |
977 | if (spell->attacktype & AT_BLIND) |
978 | { |
978 | { |
979 | at = archetype::find ("blindness"); |
979 | at = archetype::find (shstr_blindness); |
980 | poison = present_arch_in_ob (at, tmp); |
980 | poison = present_arch_in_ob (at, tmp); |
981 | if (poison) |
981 | if (poison) |
982 | { |
982 | { |
983 | success = 1; |
983 | success = 1; |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
984 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your vision begins to return."); |
… | |
… | |
1032 | "You don't feel any more powerful." |
1032 | "You don't feel any more powerful." |
1033 | "You are no easier to look at.", |
1033 | "You are no easier to look at.", |
1034 | }; |
1034 | }; |
1035 | |
1035 | |
1036 | int |
1036 | int |
|
|
1037 | change_ability_duration (object *spell, object *caster) |
|
|
1038 | { |
|
|
1039 | return spell->duration + SP_level_duration_adjust (caster, spell) * 50; |
|
|
1040 | } |
|
|
1041 | |
|
|
1042 | int |
1037 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1043 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1038 | { |
1044 | { |
1039 | object *force = NULL; |
1045 | object *force = 0; |
1040 | int i; |
1046 | int i; |
1041 | |
1047 | |
1042 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1048 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1043 | object *tmp = dir |
1049 | object *tmp = dir |
1044 | ? find_target_for_friendly_spell (op, dir) |
1050 | ? find_target_for_friendly_spell (op, dir) |
1045 | : op; |
1051 | : op; |
1046 | |
1052 | |
1047 | if (!tmp) |
1053 | if (!tmp) |
1048 | return 0; |
1054 | return 0; |
1049 | |
1055 | |
1050 | /* If we've already got a force of this type, don't add a new one. */ |
1056 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1058 | break; |
1064 | break; |
1059 | } |
1065 | } |
1060 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1066 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1061 | { |
1067 | { |
1062 | if (!silent) |
1068 | if (!silent) |
1063 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1070 | "You can not cast %s while %s is in effect", |
|
|
1071 | &spell_ob->name, &tmp2->name_pl); |
|
|
1072 | |
1064 | return 0; |
1073 | return 0; |
1065 | } |
1074 | } |
1066 | } |
1075 | } |
1067 | } |
1076 | } |
|
|
1077 | |
|
|
1078 | int duration = change_ability_duration (spell_ob, caster); |
|
|
1079 | |
1068 | if (force == NULL) |
1080 | if (force) |
1069 | { |
|
|
1070 | force = get_archetype (FORCE_NAME); |
|
|
1071 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1072 | if (spell_ob->race) |
|
|
1073 | force->name = spell_ob->race; |
|
|
1074 | else |
|
|
1075 | force->name = spell_ob->name; |
|
|
1076 | force->name_pl = spell_ob->name; |
|
|
1077 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
1078 | |
|
|
1079 | } |
1081 | { |
1080 | else |
|
|
1081 | { |
|
|
1082 | int duration; |
|
|
1083 | |
|
|
1084 | duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
|
|
1085 | if (duration > force->duration) |
1082 | if (duration > force->duration) |
1086 | { |
1083 | { |
1087 | force->duration = duration; |
1084 | force->duration = duration; |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1089 | } |
1086 | } |
1090 | else |
1087 | else |
1091 | { |
|
|
1092 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1093 | } |
|
|
1094 | |
1089 | |
1095 | return 1; |
1090 | return 1; |
1096 | } |
1091 | } |
1097 | |
1092 | |
1098 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
1094 | "You create an aura of magical force. H<The effect will last for about %.10g seconds.>", |
|
|
1095 | TICK2TIME (duration)); |
|
|
1096 | |
|
|
1097 | force = get_archetype (FORCE_NAME); |
|
|
1098 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1099 | force->duration = duration; |
|
|
1100 | |
|
|
1101 | if (spell_ob->race) |
|
|
1102 | force->name = spell_ob->race; |
|
|
1103 | else |
|
|
1104 | force->name = spell_ob->name; |
|
|
1105 | |
|
|
1106 | force->name_pl = spell_ob->name; |
|
|
1107 | |
1099 | force->speed = 1.0; |
1108 | force->speed = 1.0; |
1100 | force->speed_left = -1.0; |
1109 | force->speed_left = -1.0; |
1101 | SET_FLAG (force, FLAG_APPLIED); |
1110 | SET_FLAG (force, FLAG_APPLIED); |
1102 | |
1111 | |
1103 | /* Now start processing the effects. First, protections */ |
1112 | /* Now start processing the effects. First, protections */ |
… | |
… | |
1170 | */ |
1179 | */ |
1171 | int |
1180 | int |
1172 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1181 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1173 | { |
1182 | { |
1174 | int i; |
1183 | int i; |
1175 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1184 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1176 | |
1185 | |
1177 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1186 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1178 | if (dir != 0) |
1187 | if (dir != 0) |
1179 | { |
1188 | { |
1180 | tmp = find_target_for_friendly_spell (op, dir); |
1189 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1190 | |
|
|
1191 | if (!tmp) |
|
|
1192 | return 0; |
1181 | } |
1193 | } |
1182 | else |
1194 | else |
1183 | { |
|
|
1184 | tmp = op; |
1195 | tmp = op; |
1185 | } |
|
|
1186 | |
1196 | |
1187 | /* If we've already got a force of this type, don't add a new one. */ |
1197 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1198 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1189 | { |
1199 | { |
1190 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1200 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1191 | { |
1201 | { |
1192 | if (tmp2->name == spell_ob->name) |
1202 | if (tmp2->name == spell_ob->name) |
1193 | { |
1203 | { |
… | |
… | |
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1209 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1200 | return 0; |
1210 | return 0; |
1201 | } |
1211 | } |
1202 | } |
1212 | } |
1203 | } |
1213 | } |
|
|
1214 | |
1204 | if (force == NULL) |
1215 | if (force == NULL) |
1205 | { |
1216 | { |
1206 | force = get_archetype (FORCE_NAME); |
1217 | force = get_archetype (FORCE_NAME); |
1207 | force->subtype = FORCE_CHANGE_ABILITY; |
1218 | force->subtype = FORCE_CHANGE_ABILITY; |
1208 | if (spell_ob->race) |
1219 | if (spell_ob->race) |
… | |
… | |
1239 | } |
1250 | } |
1240 | else |
1251 | else |
1241 | { |
1252 | { |
1242 | /* Only give out good benefits, and put a max on it */ |
1253 | /* Only give out good benefits, and put a max on it */ |
1243 | for (i = 0; i < NROFATTACKS; i++) |
1254 | for (i = 0; i < NROFATTACKS; i++) |
1244 | { |
|
|
1245 | if (god->resist[i] > 0) |
1255 | if (god->resist[i] > 0) |
1246 | { |
|
|
1247 | force->resist[i] = MIN (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1256 | force->resist[i] = min (god->resist[i], spell_ob->resist[ATNR_GODPOWER]); |
1248 | } |
1257 | |
1249 | } |
|
|
1250 | force->path_attuned |= god->path_attuned; |
1258 | force->path_attuned |= god->path_attuned; |
1251 | |
1259 | |
1252 | if (spell_ob->attacktype) |
1260 | if (spell_ob->attacktype) |
1253 | force->slaying = god->slaying; |
1261 | force->slaying = god->slaying; |
1254 | |
1262 | |
… | |
… | |
1319 | if (op->type != PLAYER) |
1327 | if (op->type != PLAYER) |
1320 | return 0; |
1328 | return 0; |
1321 | |
1329 | |
1322 | archetype *nugget[3]; |
1330 | archetype *nugget[3]; |
1323 | |
1331 | |
1324 | nugget[0] = archetype::find ("pyrite3"); |
1332 | nugget[0] = archetype::find (shstr_pyrite3); |
1325 | nugget[1] = archetype::find ("pyrite2"); |
1333 | nugget[1] = archetype::find (shstr_pyrite2); |
1326 | nugget[2] = archetype::find ("pyrite"); |
1334 | nugget[2] = archetype::find (shstr_pyrite); |
1327 | |
1335 | |
1328 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1336 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1329 | * some, and also prevents people from alchemising every table/chair/clock |
1337 | * some, and also prevents people from alchemising every table/chair/clock |
1330 | * in sight |
1338 | * in sight |
1331 | */ |
1339 | */ |
… | |
… | |
1412 | * items. |
1420 | * items. |
1413 | */ |
1421 | */ |
1414 | int |
1422 | int |
1415 | remove_curse (object *op, object *caster, object *spell) |
1423 | remove_curse (object *op, object *caster, object *spell) |
1416 | { |
1424 | { |
1417 | object *tmp; |
|
|
1418 | int success = 0, was_one = 0; |
1425 | int success = 0, was_one = 0; |
1419 | |
1426 | |
1420 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1427 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1421 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1428 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1422 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1429 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1423 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1430 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1424 | { |
1431 | { |
1425 | was_one++; |
1432 | was_one++; |
1426 | |
1433 | |
1427 | if (tmp->level <= caster_level (caster, spell)) |
1434 | if (tmp->level <= casting_level (caster, spell)) |
1428 | { |
1435 | { |
1429 | success++; |
1436 | success++; |
1430 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1437 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1431 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1438 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1432 | |
1439 | |
… | |
… | |
1457 | |
1464 | |
1458 | /* Identifies objects in the players inventory/on the ground */ |
1465 | /* Identifies objects in the players inventory/on the ground */ |
1459 | int |
1466 | int |
1460 | cast_identify (object *op, object *caster, object *spell) |
1467 | cast_identify (object *op, object *caster, object *spell) |
1461 | { |
1468 | { |
1462 | dynbuf_text buf; |
|
|
1463 | object *tmp; |
1469 | object *tmp; |
|
|
1470 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1464 | |
1471 | |
1465 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1472 | int num_ident = max (1, spell->stats.dam + SP_level_dam_adjust (caster, spell)); |
1466 | |
|
|
1467 | if (num_ident < 1) |
|
|
1468 | num_ident = 1; |
|
|
1469 | |
1473 | |
1470 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1471 | { |
1475 | { |
1472 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1476 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1473 | { |
1477 | { |
1474 | identify (tmp); |
1478 | identify (tmp); |
1475 | |
1479 | |
1476 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
1477 | { |
1481 | { |
1478 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1482 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1479 | |
1483 | |
1480 | if (tmp->msg) |
1484 | if (tmp->msg) |
1481 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1485 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1482 | } |
1486 | } |
1483 | |
1487 | |
1484 | num_ident--; |
|
|
1485 | if (!num_ident) |
1488 | if (!--num_ident) |
1486 | break; |
1489 | break; |
1487 | } |
1490 | } |
1488 | } |
1491 | } |
1489 | |
1492 | |
1490 | /* If all the power of the spell has been used up, don't go and identify |
1493 | /* If all the power of the spell has been used up, don't go and identify |
… | |
… | |
1498 | { |
1501 | { |
1499 | identify (tmp); |
1502 | identify (tmp); |
1500 | |
1503 | |
1501 | if (object *pl = tmp->visible_to ()) |
1504 | if (object *pl = tmp->visible_to ()) |
1502 | { |
1505 | { |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1506 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1504 | |
1507 | |
1505 | if (tmp->msg) |
1508 | if (tmp->msg) |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1509 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1507 | } |
1510 | } |
1508 | |
1511 | |
1509 | num_ident--; |
|
|
1510 | if (!num_ident) |
1512 | if (!--num_ident) |
1511 | break; |
1513 | break; |
1512 | } |
1514 | } |
1513 | } |
1515 | } |
1514 | |
1516 | |
1515 | if (buf.empty ()) |
1517 | if (buf.empty ()) |
… | |
… | |
1537 | |
1539 | |
1538 | /* We precompute some values here so that we don't have to keep |
1540 | /* We precompute some values here so that we don't have to keep |
1539 | * doing it over and over again. |
1541 | * doing it over and over again. |
1540 | */ |
1542 | */ |
1541 | god = find_god (determine_god (op)); |
1543 | god = find_god (determine_god (op)); |
1542 | level = caster_level (caster, spell); |
1544 | level = casting_level (caster, spell); |
1543 | range = spell->range + SP_level_range_adjust (caster, spell); |
1545 | range = spell->range + SP_level_range_adjust (caster, spell); |
1544 | |
1546 | |
1545 | if (!skill) |
1547 | if (!skill) |
1546 | skill = caster; |
1548 | skill = caster; |
1547 | |
1549 | |
1548 | for (x = op->x - range; x <= op->x + range; x++) |
1550 | unordered_mapwalk (op, -range, -range, range, range) |
1549 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1550 | { |
1551 | { |
1551 | m = op->map; |
|
|
1552 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1553 | if (mflags & P_OUT_OF_MAP) |
|
|
1554 | continue; |
|
|
1555 | |
|
|
1556 | /* For most of the detections, we only detect objects above the |
1552 | /* For most of the detections, we only detect objects above the |
1557 | * floor. But this is not true for show invisible. |
1553 | * floor. But this is not true for show invisible. |
1558 | * Basically, we just go and find the top object and work |
1554 | * Basically, we just go and find the top object and work |
1559 | * down - that is easier than working up. |
1555 | * down - that is easier than working up. |
1560 | */ |
1556 | */ |
1561 | |
1557 | |
1562 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1558 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1563 | last = tmp; |
1559 | last = tmp; |
1564 | |
1560 | |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1561 | /* Shouldn't happen, but if there are no objects on a space, this |
1566 | * would happen. |
1562 | * would happen. |
1567 | */ |
1563 | */ |
1568 | if (!last) |
1564 | if (!last) |
1569 | continue; |
1565 | continue; |
1570 | |
1566 | |
1571 | done_one = 0; |
1567 | done_one = 0; |
1572 | floor = 0; |
1568 | floor = 0; |
1573 | detect = NULL; |
1569 | detect = NULL; |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1570 | for (tmp = last; tmp; tmp = tmp->below) |
1575 | { |
1571 | { |
1576 | /* show invisible */ |
1572 | /* show invisible */ |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1573 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1578 | /* Might there be other objects that we can make visible? */ |
1574 | /* Might there be other objects that we can make visible? */ |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1575 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1576 | || (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1581 | tmp->type == CF_HANDLE || |
1577 | || tmp->type == T_HANDLE |
1582 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1578 | || tmp->type == TRAPDOOR |
|
|
1579 | || tmp->type == EXIT |
|
|
1580 | || tmp->type == HOLE |
|
|
1581 | || tmp->type == BUTTON |
1583 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1582 | || tmp->type == TELEPORTER |
|
|
1583 | || tmp->type == GATE |
1584 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1584 | || tmp->type == LOCKED_DOOR |
1585 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1585 | || tmp->type == WEAPON |
|
|
1586 | || tmp->type == ALTAR |
|
|
1587 | || tmp->type == SIGN |
1586 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1588 | || tmp->type == TRIGGER_PEDESTAL |
1587 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1589 | || tmp->type == SPECIAL_KEY |
|
|
1590 | || tmp->type == TREASURE |
|
|
1591 | || tmp->type == BOOK |
|
|
1592 | || tmp->type == HOLY_ALTAR |
|
|
1593 | || tmp->type == CONTAINER))) |
1588 | { |
1594 | { |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1595 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1590 | { |
1596 | { |
1591 | tmp->invisible = 0; |
1597 | tmp->invisible = 0; |
1592 | done_one = 1; |
1598 | done_one = 1; |
1593 | } |
1599 | } |
1594 | } |
1600 | } |
1595 | |
1601 | |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1597 | floor = 1; |
1603 | floor = 1; |
1598 | |
1604 | |
1599 | /* All detections below this point don't descend beneath the floor, |
1605 | /* All detections below this point don't descend beneath the floor, |
1600 | * so just continue on. We could be clever and look at the type of |
1606 | * so just continue on. We could be clever and look at the type of |
1601 | * detection to completely break out if we don't care about objects beneath |
1607 | * detection to completely break out if we don't care about objects beneath |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1608 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1603 | */ |
1609 | */ |
1604 | if (floor) |
1610 | if (floor) |
1605 | continue; |
1611 | continue; |
1606 | |
1612 | |
1607 | /* I had thought about making detect magic and detect curse |
1613 | /* I had thought about making detect magic and detect curse |
1608 | * show the flash the magic item like it does for detect monster. |
1614 | * show the flash the magic item like it does for detect monster. |
1609 | * however, if the object is within sight, this would then make it |
1615 | * however, if the object is within sight, this would then make it |
1610 | * difficult to see what object is magical/cursed, so the |
1616 | * difficult to see what object is magical/cursed, so the |
1611 | * effect wouldn't be as apparant. |
1617 | * effect wouldn't be as apparent. |
1612 | */ |
1618 | */ |
1613 | |
1619 | |
1614 | /* detect magic */ |
1620 | /* detect magic */ |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1621 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1622 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1617 | { |
1623 | { |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1624 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1619 | /* make runes more visibile */ |
1625 | /* make runes more visibile */ |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1626 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1621 | tmp->stats.Cha /= 4; |
1627 | tmp->stats.Cha /= 4; |
|
|
1628 | |
1622 | done_one = 1; |
1629 | done_one = 1; |
1623 | } |
1630 | } |
|
|
1631 | |
1624 | /* detect monster */ |
1632 | /* detect monster */ |
1625 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1633 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1626 | { |
1634 | { |
1627 | done_one = 2; |
1635 | done_one = 2; |
|
|
1636 | |
1628 | if (!detect) |
1637 | if (!detect) |
1629 | detect = tmp; |
1638 | detect = tmp; |
1630 | } |
1639 | } |
|
|
1640 | |
1631 | /* Basically, if race is set in the spell, then the creatures race must |
1641 | /* Basically, if race is set in the spell, then the creatures race must |
1632 | * match that. if the spell race is set to GOD, then the gods opposing |
1642 | * match that. if the spell race is set to GOD, then the gods opposing |
1633 | * race must match. |
1643 | * race must match. |
1634 | */ |
1644 | */ |
1635 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1645 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1636 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1646 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1637 | (strstr (spell->race, tmp->race)))) |
1647 | spell->race.contains (tmp->race))) |
1638 | { |
1648 | { |
1639 | done_one = 2; |
1649 | done_one = 2; |
|
|
1650 | |
1640 | if (!detect) |
1651 | if (!detect) |
1641 | detect = tmp; |
1652 | detect = tmp; |
1642 | } |
1653 | } |
|
|
1654 | |
1643 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1655 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1644 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1656 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1645 | { |
1657 | { |
1646 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1658 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1647 | done_one = 1; |
1659 | done_one = 1; |
1648 | } |
1660 | } |
1649 | } /* for stack of objects on this space */ |
1661 | } /* for stack of objects on this space */ |
1650 | |
1662 | |
1651 | /* Code here puts an effect of the spell on the space, so you can see |
1663 | /* Code here puts an effect of the spell on the space, so you can see |
1652 | * where the magic is. |
1664 | * where the magic is. |
1653 | */ |
1665 | */ |
1654 | if (done_one) |
1666 | if (done_one) |
1655 | { |
1667 | { |
1656 | object *detect_ob = arch_to_object (spell->other_arch); |
1668 | object *detect_ob = arch_to_object (spell->other_arch); |
1657 | |
1669 | |
1658 | /* if this is set, we want to copy the face */ |
1670 | /* if this is set, we want to copy the face */ |
1659 | if (done_one == 2 && detect) |
1671 | if (done_one == 2 && detect) |
1660 | { |
1672 | { |
1661 | detect_ob->face = detect->face; |
1673 | detect_ob->face = detect->face; |
1662 | detect_ob->animation_id = detect->animation_id; |
1674 | detect_ob->animation_id = detect->animation_id; |
1663 | detect_ob->anim_speed = detect->anim_speed; |
1675 | detect_ob->anim_speed = detect->anim_speed; |
1664 | detect_ob->last_anim = 0; |
1676 | detect_ob->last_anim = 0; |
1665 | /* by default, the detect_ob is already animated */ |
1677 | /* by default, the detect_ob is already animated */ |
1666 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1678 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1667 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1679 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1668 | } |
1680 | } |
1669 | |
1681 | |
1670 | m->insert (detect_ob, nx, ny, op); |
1682 | m->insert (detect_ob, nx, ny, op); |
1671 | } |
1683 | } |
1672 | } /* for processing the surrounding spaces */ |
1684 | } /* for processing the surrounding spaces */ |
1673 | |
1685 | |
1674 | |
1686 | |
1675 | /* Now process objects in the players inventory if detect curse or magic */ |
1687 | /* Now process objects in the players inventory if detect curse or magic */ |
1676 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1688 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1677 | { |
1689 | { |
… | |
… | |
1721 | |
1733 | |
1722 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1734 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1723 | |
1735 | |
1724 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1736 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1725 | { |
1737 | { |
1726 | object *tmp; |
|
|
1727 | |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1738 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1729 | |
|
|
1730 | /* Explodes a fireball centered at player */ |
|
|
1731 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1732 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1733 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1734 | |
|
|
1735 | tmp->insert_at (victim); |
|
|
1736 | victim->stats.sp = 2 * victim->stats.maxsp; |
1739 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1740 | create_exploding_ball_at (victim, caster_level); |
1737 | } |
1741 | } |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1739 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1743 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1743 | { |
1747 | { |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1748 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1790 | } |
1794 | } |
1791 | /* give sp */ |
1795 | /* give sp */ |
1792 | if (spell->stats.dam > 0) |
1796 | if (spell->stats.dam > 0) |
1793 | { |
1797 | { |
1794 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1798 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1795 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1799 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1796 | return 1; |
1800 | return 1; |
1797 | } |
1801 | } |
1798 | /* suck sp away. Can't suck sp from yourself */ |
1802 | /* suck sp away. Can't suck sp from yourself */ |
1799 | else if (op != plyr) |
1803 | else if (op != plyr) |
1800 | { |
1804 | { |
… | |
… | |
1812 | /* Player doesn't get full credit */ |
1816 | /* Player doesn't get full credit */ |
1813 | sucked = (sucked * rate) / 100; |
1817 | sucked = (sucked * rate) / 100; |
1814 | op->stats.sp += sucked; |
1818 | op->stats.sp += sucked; |
1815 | if (sucked > 0) |
1819 | if (sucked > 0) |
1816 | { |
1820 | { |
1817 | charge_mana_effect (op, caster_level (caster, spell)); |
1821 | charge_mana_effect (op, casting_level (caster, spell)); |
1818 | } |
1822 | } |
1819 | } |
1823 | } |
1820 | return 1; |
1824 | return 1; |
1821 | } |
1825 | } |
1822 | return 0; |
1826 | return 0; |
… | |
… | |
1919 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1920 | break; |
1924 | break; |
1921 | if (tmp->type == HOLY_ALTAR) |
1925 | if (tmp->type == HOLY_ALTAR) |
1922 | { |
1926 | { |
1923 | |
1927 | |
1924 | if (tmp->level > caster_level (caster, spell)) |
1928 | if (tmp->level > casting_level (caster, spell)) |
1925 | { |
1929 | { |
1926 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1927 | return 0; |
1931 | return 0; |
1928 | } |
1932 | } |
1929 | else |
1933 | else |
1930 | { |
1934 | { |
1931 | /* If we got here, we are consecrating an altar */ |
1935 | /* If we got here, we are consecrating an altar */ |
1932 | sprintf (buf, "Altar of %s", &god->name); |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1933 | tmp->name = buf; |
1937 | tmp->name = buf; |
1934 | tmp->level = caster_level (caster, spell); |
1938 | tmp->level = casting_level (caster, spell); |
1935 | tmp->other_arch = god->arch; |
1939 | tmp->other_arch = god->arch; |
1936 | |
1940 | |
1937 | if (op->type == PLAYER) |
1941 | if (op->type == PLAYER) |
1938 | esrv_update_item (UPD_NAME, op, tmp); |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
1939 | |
1943 | |
… | |
… | |
1982 | return 0; |
1986 | return 0; |
1983 | } |
1987 | } |
1984 | |
1988 | |
1985 | /* if no direction specified, pick one */ |
1989 | /* if no direction specified, pick one */ |
1986 | if (!dir) |
1990 | if (!dir) |
1987 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1991 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1988 | |
1992 | |
1989 | m = op->map; |
1993 | m = op->map; |
1990 | x = op->x + freearr_x[dir]; |
1994 | x = op->x + freearr_x[dir]; |
1991 | y = op->y + freearr_y[dir]; |
1995 | y = op->y + freearr_y[dir]; |
1992 | |
1996 | |
1993 | /* if there's no place to put the golem, abort */ |
1997 | /* if there's no place to put the golem, abort */ |
1994 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1998 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1995 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1999 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1996 | { |
2000 | { |
1997 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2001 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1998 | return 0; |
2002 | return 0; |
1999 | } |
2003 | } |
2000 | |
2004 | |
… | |
… | |
2004 | if (!weapon) |
2008 | if (!weapon) |
2005 | { |
2009 | { |
2006 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2007 | return 0; |
2011 | return 0; |
2008 | } |
2012 | } |
|
|
2013 | |
2009 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2014 | if (spell->race && weapon->arch->archname != spell->race) |
2010 | { |
2015 | { |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2012 | return 0; |
2017 | return 0; |
2013 | } |
2018 | } |
|
|
2019 | |
2014 | if (weapon->type != WEAPON) |
2020 | if (weapon->type != WEAPON) |
2015 | { |
2021 | { |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2022 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2017 | return 0; |
2023 | return 0; |
2018 | } |
2024 | } |
|
|
2025 | |
2019 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2026 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | { |
2027 | { |
2021 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2028 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | return 0; |
2029 | return 0; |
2023 | } |
2030 | } |
… | |
… | |
2126 | tmp->state = weapon->state; |
2133 | tmp->state = weapon->state; |
2127 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2134 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | } |
2135 | } |
2129 | |
2136 | |
2130 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2137 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2138 | tmp->stats.exp *= 1 + (max (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2132 | |
2139 | |
2133 | tmp->speed_left = -1; |
2140 | tmp->speed_left = -1; |
2134 | tmp->direction = dir; |
2141 | tmp->direction = dir; |
2135 | |
2142 | |
2136 | m->insert (tmp, x, y, op); |
2143 | m->insert (tmp, x, y, op); |
… | |
… | |
2140 | /* cast_daylight() - changes the map darkness level *lower* */ |
2147 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | |
2148 | |
2142 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2149 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | * This changes the light level for the entire map. |
2150 | * This changes the light level for the entire map. |
2144 | */ |
2151 | */ |
2145 | |
|
|
2146 | int |
2152 | int |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2153 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2148 | { |
2154 | { |
2149 | int success; |
2155 | int success; |
2150 | |
2156 | |
… | |
… | |
2158 | if (spell->stats.dam < 0) |
2164 | if (spell->stats.dam < 0) |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2160 | else |
2166 | else |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2162 | } |
2168 | } |
|
|
2169 | |
2163 | return success; |
2170 | return success; |
2164 | } |
2171 | } |
2165 | |
2172 | |
2166 | /* create an aura spell object and put it in the player's inventory. |
2173 | /* create an aura spell object and put it in the player's inventory. |
2167 | * as usual, op is player, caster is the object casting the spell, |
2174 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2184 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2191 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | |
2192 | |
2186 | set_spell_skill (op, caster, spell, new_aura); |
2193 | set_spell_skill (op, caster, spell, new_aura); |
2187 | new_aura->attacktype = spell->attacktype; |
2194 | new_aura->attacktype = spell->attacktype; |
2188 | |
2195 | |
2189 | new_aura->level = caster_level (caster, spell); |
2196 | new_aura->level = casting_level (caster, spell); |
2190 | |
2197 | |
2191 | if (refresh) |
2198 | if (refresh) |
2192 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | else |
2200 | else |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2201 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2265 | * op is the piece object. |
2272 | * op is the piece object. |
2266 | */ |
2273 | */ |
2267 | void |
2274 | void |
2268 | move_peacemaker (object *op) |
2275 | move_peacemaker (object *op) |
2269 | { |
2276 | { |
2270 | object *tmp; |
2277 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2271 | |
|
|
2272 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2273 | { |
2278 | { |
2274 | int atk_lev, def_lev; |
2279 | int atk_lev, def_lev; |
2275 | object *victim = tmp->head_ (); |
2280 | object *victim = tmp->head_ (); |
2276 | |
2281 | |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2282 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
… | |
… | |
2281 | continue; |
2286 | continue; |
2282 | |
2287 | |
2283 | if (victim->stats.exp == 0) |
2288 | if (victim->stats.exp == 0) |
2284 | continue; |
2289 | continue; |
2285 | |
2290 | |
2286 | def_lev = MAX (1, victim->level); |
2291 | def_lev = max (1, victim->level); |
2287 | atk_lev = MAX (1, op->level); |
2292 | atk_lev = max (1, op->level); |
2288 | |
2293 | |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2294 | if (rndm (0, atk_lev - 1) > def_lev) |
2290 | { |
2295 | { |
2291 | /* make this sucker peaceful. */ |
2296 | /* make this sucker peaceful. */ |
2292 | |
2297 | |
… | |
… | |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2317 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2313 | } |
2318 | } |
2314 | } |
2319 | } |
2315 | } |
2320 | } |
2316 | |
2321 | |
2317 | |
|
|
2318 | /* This writes a rune that contains the appropriate message. |
2322 | /* This writes a rune that contains the appropriate message. |
2319 | * There really isn't any adjustments we make. |
2323 | * There really isn't any adjustments we make. |
2320 | */ |
2324 | */ |
2321 | |
|
|
2322 | int |
2325 | int |
2323 | write_mark (object *op, object *spell, const char *msg) |
2326 | write_mark (object *op, object *spell, const char *msg) |
2324 | { |
2327 | { |
2325 | char rune[HUGE_BUF]; |
|
|
2326 | object *tmp; |
|
|
2327 | |
|
|
2328 | if (!msg || msg[0] == 0) |
2328 | if (!msg || msg[0] == 0) |
2329 | { |
2329 | { |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2331 | return 0; |
2331 | return 0; |
2332 | } |
2332 | } |
2333 | |
2333 | |
2334 | if (strcasestr_local (msg, "endmsg")) |
2334 | if (!msg_is_safe (msg)) |
2335 | { |
2335 | { |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2337 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2337 | LOG (llevInfo, "write_mark: player %s tried to write bogus rune %s\n", &op->name, msg); |
2338 | return 0; |
2338 | return 0; |
2339 | } |
2339 | } |
|
|
2340 | |
2340 | if (!spell->other_arch) |
2341 | if (!spell->other_arch) |
2341 | return 0; |
2342 | return 0; |
|
|
2343 | |
2342 | tmp = arch_to_object (spell->other_arch); |
2344 | object *tmp = arch_to_object (spell->other_arch); |
2343 | |
|
|
2344 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2345 | |
2345 | |
2346 | tmp->race = op->name; /*Save the owner of the rune */ |
2346 | tmp->race = op->name; /*Save the owner of the rune */ |
2347 | tmp->msg = rune; |
2347 | tmp->msg = msg; |
2348 | |
2348 | |
2349 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2349 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2350 | |
2350 | return 1; |
2351 | return 1; |
2351 | } |
2352 | } |
|
|
2353 | |