1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
335 | * pl is invisible. |
329 | * pl is invisible. |
336 | */ |
330 | */ |
337 | int |
331 | int |
338 | makes_invisible_to (object *pl, object *mon) |
332 | makes_invisible_to (object *pl, object *mon) |
339 | { |
333 | { |
340 | |
|
|
341 | if (!pl->invisible) |
334 | if (!pl->invisible) |
342 | return 0; |
335 | return 0; |
|
|
336 | |
343 | if (pl->type == PLAYER) |
337 | if (pl->type == PLAYER) |
344 | { |
338 | { |
345 | /* If race isn't set, then invisible unless it is undead */ |
339 | /* If race isn't set, then invisible unless it is undead */ |
346 | if (!pl->contr->invis_race) |
340 | if (!pl->contr->invis_race) |
347 | { |
341 | { |
348 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
342 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
349 | return 0; |
343 | return 0; |
|
|
344 | |
350 | return 1; |
345 | return 1; |
351 | } |
346 | } |
|
|
347 | |
352 | /* invis_race is set if we get here */ |
348 | /* invis_race is set if we get here */ |
353 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
354 | return 1; |
350 | return 1; |
|
|
351 | |
355 | /* No race, can't be invisible to it */ |
352 | /* No race, can't be invisible to it */ |
356 | if (!mon->race) |
353 | if (!mon->race) |
357 | return 0; |
354 | return 0; |
|
|
355 | |
358 | if (strstr (mon->race, pl->contr->invis_race)) |
356 | if (strstr (mon->race, pl->contr->invis_race)) |
359 | return 1; |
357 | return 1; |
|
|
358 | |
360 | /* Nothing matched above, return 0 */ |
359 | /* Nothing matched above, return 0 */ |
361 | return 0; |
360 | return 0; |
362 | } |
361 | } |
363 | else |
362 | else |
364 | { |
363 | { |
… | |
… | |
466 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
467 | { |
466 | { |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
470 | else |
469 | else |
471 | { |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
472 | // remove first so we do not call update_stats |
|
|
473 | op->remove (); |
|
|
474 | pl->enter_exit (op); |
|
|
475 | } |
|
|
476 | } |
471 | } |
477 | |
472 | |
478 | op->destroy (); |
473 | op->destroy (); |
479 | } |
474 | } |
480 | |
475 | |
… | |
… | |
601 | |
596 | |
602 | if (is_dragon_pl (op)) |
597 | if (is_dragon_pl (op)) |
603 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
598 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
599 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | { |
600 | { |
606 | if (tmp->type == FORCE && !strcmp (tmp->arch->archname, "dragon_ability_force")) |
601 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
607 | { |
602 | { |
608 | if (tmp->stats.exp == 0) |
603 | if (tmp->stats.exp == 0) |
609 | buf << "Your metabolism isn't focused on anything.\n"; |
604 | buf << "Your metabolism isn't focused on anything.\n"; |
610 | else |
605 | else |
611 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
606 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
… | |
… | |
895 | |
890 | |
896 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
891 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
897 | return 1; |
892 | return 1; |
898 | } |
893 | } |
899 | |
894 | |
900 | |
|
|
901 | /* cast_heal: Heals something. |
895 | /* cast_heal: Heals something. |
902 | * op is the caster. |
896 | * op is the caster. |
903 | * dir is the direction he is casting it in. |
897 | * dir is the direction he is casting it in. |
904 | * spell is the spell object. |
898 | * spell is the spell object. |
905 | */ |
899 | */ |
… | |
… | |
931 | { |
925 | { |
932 | /* See how many points we actually heal. Instead of messages |
926 | /* See how many points we actually heal. Instead of messages |
933 | * based on type of spell, we instead do messages based |
927 | * based on type of spell, we instead do messages based |
934 | * on amount of damage healed. |
928 | * on amount of damage healed. |
935 | */ |
929 | */ |
936 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
930 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
937 | heal = tmp->stats.maxhp - tmp->stats.hp; |
931 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
932 | |
938 | tmp->stats.hp += heal; |
933 | tmp->stats.hp += heal; |
939 | |
934 | |
940 | if (tmp->stats.hp >= tmp->stats.maxhp) |
935 | if (tmp->stats.hp >= tmp->stats.maxhp) |
941 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
936 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
942 | else if (heal > 50) |
937 | else if (heal > 50) |
… | |
… | |
951 | success = 1; |
946 | success = 1; |
952 | } |
947 | } |
953 | } |
948 | } |
954 | |
949 | |
955 | if (spell->attacktype & AT_DISEASE) |
950 | if (spell->attacktype & AT_DISEASE) |
956 | if (cure_disease (tmp, op)) |
951 | if (cure_disease (tmp, op, spell)) |
957 | success = 1; |
952 | success = 1; |
958 | |
953 | |
959 | if (spell->attacktype & AT_POISON) |
954 | if (spell->attacktype & AT_POISON) |
960 | { |
955 | { |
961 | at = archetype::find ("poisoning"); |
956 | at = archetype::find ("poisoning"); |
… | |
… | |
1010 | } |
1005 | } |
1011 | |
1006 | |
1012 | if (spell->stats.food && tmp->stats.food < 999) |
1007 | if (spell->stats.food && tmp->stats.food < 999) |
1013 | { |
1008 | { |
1014 | tmp->stats.food += spell->stats.food; |
1009 | tmp->stats.food += spell->stats.food; |
|
|
1010 | |
1015 | if (tmp->stats.food > 999) |
1011 | if (tmp->stats.food > 999) |
1016 | tmp->stats.food = 999; |
1012 | tmp->stats.food = 999; |
|
|
1013 | |
1017 | success = 1; |
1014 | success = 1; |
1018 | /* We could do something a bit better like the messages for healing above */ |
1015 | /* We could do something a bit better like the messages for healing above */ |
1019 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1016 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1020 | } |
1017 | } |
1021 | |
1018 | |
… | |
… | |
1292 | static void |
1289 | static void |
1293 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1290 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1294 | { |
1291 | { |
1295 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1292 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1296 | |
1293 | |
1297 | /* Give third price when we alchemy money (This should hopefully |
1294 | /* Give third price when we alchemy money (this should hopefully |
1298 | * make it so that it isn't worth it to alchemy money, sell |
1295 | * make it so that it isn't worth it to alchemy money, sell |
1299 | * the nuggets, alchemy the gold from that, etc. |
1296 | * the nuggets, alchemy the gold from that, etc. |
1300 | * Otherwise, give 9 silver on the gold for other objects, |
1297 | * Otherwise, give 9 silver on the gold for other objects, |
1301 | * so that it would still be more affordable to haul |
1298 | * so that it would still be more affordable to haul |
1302 | * the stuff back to town. |
1299 | * the stuff back to town. |
… | |
… | |
1409 | |
1406 | |
1410 | bailout: |
1407 | bailout: |
1411 | return 1; |
1408 | return 1; |
1412 | } |
1409 | } |
1413 | |
1410 | |
1414 | |
|
|
1415 | /* This function removes the cursed/damned status on equipped |
1411 | /* This function removes the cursed/damned status on equipped |
1416 | * items. |
1412 | * items. |
1417 | */ |
1413 | */ |
1418 | int |
1414 | int |
1419 | remove_curse (object *op, object *caster, object *spell) |
1415 | remove_curse (object *op, object *caster, object *spell) |
… | |
… | |
1425 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1421 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1422 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1423 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1428 | { |
1424 | { |
1429 | was_one++; |
1425 | was_one++; |
|
|
1426 | |
1430 | if (tmp->level <= caster_level (caster, spell)) |
1427 | if (tmp->level <= caster_level (caster, spell)) |
1431 | { |
1428 | { |
1432 | success++; |
1429 | success++; |
1433 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1430 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1434 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1431 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1435 | |
1432 | |
1436 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1433 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1437 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1434 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1438 | tmp->value = 0; /* Still can't sell it */ |
1435 | tmp->value = 0; /* Still can't sell it */ |
1439 | if (op->type == PLAYER) |
1436 | |
|
|
1437 | if (object *pl = tmp->visible_to ()) |
1440 | esrv_send_item (op, tmp); |
1438 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1441 | } |
1439 | } |
1442 | } |
1440 | } |
1443 | |
1441 | |
1444 | if (op->type == PLAYER) |
1442 | if (op->type == PLAYER) |
1445 | { |
1443 | { |
… | |
… | |
1456 | |
1454 | |
1457 | return success; |
1455 | return success; |
1458 | } |
1456 | } |
1459 | |
1457 | |
1460 | /* Identifies objects in the players inventory/on the ground */ |
1458 | /* Identifies objects in the players inventory/on the ground */ |
1461 | |
|
|
1462 | int |
1459 | int |
1463 | cast_identify (object *op, object *caster, object *spell) |
1460 | cast_identify (object *op, object *caster, object *spell) |
1464 | { |
1461 | { |
|
|
1462 | dynbuf_text buf; |
1465 | object *tmp; |
1463 | object *tmp; |
1466 | int success = 0, num_ident; |
|
|
1467 | |
1464 | |
1468 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1465 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1469 | |
1466 | |
1470 | if (num_ident < 1) |
1467 | if (num_ident < 1) |
1471 | num_ident = 1; |
1468 | num_ident = 1; |
1472 | |
1469 | |
1473 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1470 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1476 | { |
1473 | { |
1477 | identify (tmp); |
1474 | identify (tmp); |
1478 | |
1475 | |
1479 | if (op->type == PLAYER) |
1476 | if (op->type == PLAYER) |
1480 | { |
1477 | { |
1481 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1478 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1482 | |
1479 | |
1483 | if (tmp->msg) |
1480 | if (tmp->msg) |
1484 | { |
1481 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1485 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1486 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1487 | } |
|
|
1488 | } |
1482 | } |
1489 | |
1483 | |
1490 | num_ident--; |
1484 | num_ident--; |
1491 | success = 1; |
|
|
1492 | if (!num_ident) |
1485 | if (!num_ident) |
1493 | break; |
1486 | break; |
1494 | } |
1487 | } |
1495 | } |
1488 | } |
1496 | |
1489 | |
… | |
… | |
1503 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1496 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1504 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1497 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1505 | { |
1498 | { |
1506 | identify (tmp); |
1499 | identify (tmp); |
1507 | |
1500 | |
1508 | if (op->type == PLAYER) |
1501 | if (object *pl = tmp->visible_to ()) |
1509 | { |
1502 | { |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1511 | |
1504 | |
1512 | if (tmp->msg) |
1505 | if (tmp->msg) |
1513 | { |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1514 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1515 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1516 | } |
|
|
1517 | |
|
|
1518 | esrv_send_item (op, tmp); |
|
|
1519 | } |
1507 | } |
1520 | |
1508 | |
1521 | num_ident--; |
1509 | num_ident--; |
1522 | success = 1; |
|
|
1523 | if (!num_ident) |
1510 | if (!num_ident) |
1524 | break; |
1511 | break; |
1525 | } |
1512 | } |
1526 | } |
1513 | } |
1527 | |
1514 | |
1528 | if (!success) |
1515 | if (buf.empty ()) |
1529 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1516 | { |
|
|
1517 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1518 | return 0; |
|
|
1519 | } |
1530 | else |
1520 | else |
|
|
1521 | { |
|
|
1522 | if (op->contr) |
|
|
1523 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1524 | |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1525 | spell_effect (spell, op->x, op->y, op->map, op); |
1532 | |
1526 | return 1; |
1533 | return success; |
1527 | } |
1534 | } |
1528 | } |
1535 | |
1529 | |
1536 | int |
1530 | int |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1531 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1538 | { |
1532 | { |
… | |
… | |
1680 | |
1674 | |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1675 | /* Now process objects in the players inventory if detect curse or magic */ |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1676 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1683 | { |
1677 | { |
1684 | done_one = 0; |
1678 | done_one = 0; |
|
|
1679 | |
1685 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1680 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | { |
1681 | { |
1687 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1682 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | { |
1683 | { |
1689 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1684 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | { |
1685 | { |
1691 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1686 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | if (op->type == PLAYER) |
1687 | |
|
|
1688 | if (object *pl = tmp->visible_to ()) |
1693 | esrv_send_item (op, tmp); |
1689 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1694 | } |
1690 | } |
|
|
1691 | |
1695 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1692 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1696 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1693 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1697 | { |
1694 | { |
1698 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1695 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1699 | if (op->type == PLAYER) |
1696 | |
|
|
1697 | if (object *pl = tmp->visible_to ()) |
1700 | esrv_send_item (op, tmp); |
1698 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1701 | } |
1699 | } |
1702 | } /* if item is not identified */ |
1700 | } /* if item is not identified */ |
1703 | } /* for the players inventory */ |
1701 | } /* for the players inventory */ |
1704 | } /* if detect magic/curse and object is a player */ |
1702 | } /* if detect magic/curse and object is a player */ |
|
|
1703 | |
1705 | return 1; |
1704 | return 1; |
1706 | } |
1705 | } |
1707 | |
1706 | |
1708 | |
1707 | |
1709 | /** |
1708 | /** |
… | |
… | |
1899 | break; |
1898 | break; |
1900 | } |
1899 | } |
1901 | } |
1900 | } |
1902 | } |
1901 | } |
1903 | |
1902 | |
1904 | |
|
|
1905 | |
|
|
1906 | /* cast_consecrate() - a spell to make an altar your god's */ |
1903 | /* cast_consecrate() - a spell to make an altar your god's */ |
1907 | int |
1904 | int |
1908 | cast_consecrate (object *op, object *caster, object *spell) |
1905 | cast_consecrate (object *op, object *caster, object *spell) |
1909 | { |
1906 | { |
1910 | char buf[MAX_BUF]; |
1907 | char buf[MAX_BUF]; |
… | |
… | |
1934 | /* If we got here, we are consecrating an altar */ |
1931 | /* If we got here, we are consecrating an altar */ |
1935 | sprintf (buf, "Altar of %s", &god->name); |
1932 | sprintf (buf, "Altar of %s", &god->name); |
1936 | tmp->name = buf; |
1933 | tmp->name = buf; |
1937 | tmp->level = caster_level (caster, spell); |
1934 | tmp->level = caster_level (caster, spell); |
1938 | tmp->other_arch = god->arch; |
1935 | tmp->other_arch = god->arch; |
|
|
1936 | |
1939 | if (op->type == PLAYER) |
1937 | if (op->type == PLAYER) |
1940 | esrv_update_item (UPD_NAME, op, tmp); |
1938 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1939 | |
1941 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1940 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1942 | return 1; |
1941 | return 1; |
1943 | } |
1942 | } |
1944 | } |
1943 | } |
1945 | } |
1944 | } |
… | |
… | |
2021 | { |
2020 | { |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2021 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2023 | return 0; |
2022 | return 0; |
2024 | } |
2023 | } |
2025 | |
2024 | |
2026 | if (weapon->nrof > 1) |
2025 | weapon = weapon->split (); |
2027 | { |
|
|
2028 | tmp = get_split_ob (weapon, 1); |
|
|
2029 | esrv_send_item (op, weapon); |
|
|
2030 | weapon = tmp; |
|
|
2031 | } |
|
|
2032 | |
2026 | |
2033 | /* create the golem object */ |
2027 | /* create the golem object */ |
2034 | tmp = arch_to_object (spell->other_arch); |
2028 | tmp = arch_to_object (spell->other_arch); |
2035 | |
2029 | |
2036 | /* if animated by a player, give the player control of the golem */ |
2030 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2041 | tmp->set_owner (op); |
2035 | tmp->set_owner (op); |
2042 | op->contr->golem = tmp; |
2036 | op->contr->golem = tmp; |
2043 | set_spell_skill (op, caster, spell, tmp); |
2037 | set_spell_skill (op, caster, spell, tmp); |
2044 | |
2038 | |
2045 | /* Give the weapon to the golem now. A bit of a hack to check the |
2039 | /* Give the weapon to the golem now. A bit of a hack to check the |
2046 | * removed flag - it should only be set if get_split_object was |
2040 | * removed flag - it should only be set if weapon->split was |
2047 | * used above. |
2041 | * used above. |
2048 | */ |
2042 | */ |
2049 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2043 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2050 | weapon->remove (); |
2044 | weapon->remove (); |
2051 | |
2045 | |
2052 | insert_ob_in_ob (weapon, tmp); |
2046 | tmp->insert (weapon); |
2053 | esrv_send_item (op, weapon); |
2047 | |
2054 | /* To do everything necessary to let a golem use the weapon is a pain, |
2048 | /* To do everything necessary to let a golem use the weapon is a pain, |
2055 | * so instead, just set it as equipped (otherwise, we need to update |
2049 | * so instead, just set it as equipped (otherwise, we need to update |
2056 | * body_info, skills, etc) |
2050 | * body_info, skills, etc) |
2057 | */ |
2051 | */ |
2058 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2052 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2168 | } |
2162 | } |
2169 | return success; |
2163 | return success; |
2170 | } |
2164 | } |
2171 | |
2165 | |
2172 | |
|
|
2173 | |
|
|
2174 | |
|
|
2175 | |
|
|
2176 | /* create an aura spell object and put it in the player's inventory. |
2166 | /* create an aura spell object and put it in the player's inventory. |
2177 | * as usual, op is player, caster is the object casting the spell, |
2167 | * as usual, op is player, caster is the object casting the spell, |
2178 | * spell is the spell object itself. |
2168 | * spell is the spell object itself. |
2179 | */ |
2169 | */ |
2180 | int |
2170 | int |
… | |
… | |
2191 | |
2181 | |
2192 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2182 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2193 | |
2183 | |
2194 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2184 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2195 | |
2185 | |
2196 | new_aura->set_owner (op); |
|
|
2197 | set_spell_skill (op, caster, spell, new_aura); |
2186 | set_spell_skill (op, caster, spell, new_aura); |
2198 | new_aura->attacktype = spell->attacktype; |
2187 | new_aura->attacktype = spell->attacktype; |
2199 | |
2188 | |
2200 | new_aura->level = caster_level (caster, spell); |
2189 | new_aura->level = caster_level (caster, spell); |
|
|
2190 | |
2201 | if (refresh) |
2191 | if (refresh) |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2192 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2203 | else |
2193 | else |
2204 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2195 | |
2205 | insert_ob_in_ob (new_aura, op); |
2196 | insert_ob_in_ob (new_aura, op); |
|
|
2197 | new_aura->set_owner (op); |
|
|
2198 | |
2206 | return 1; |
2199 | return 1; |
2207 | } |
2200 | } |
2208 | |
|
|
2209 | |
2201 | |
2210 | /* move aura function. An aura is a part of someone's inventory, |
2202 | /* move aura function. An aura is a part of someone's inventory, |
2211 | * which he carries with him, but which acts on the map immediately |
2203 | * which he carries with him, but which acts on the map immediately |
2212 | * around him. |
2204 | * around him. |
2213 | * Aura parameters: |
2205 | * Aura parameters: |
2214 | * duration: duration counter. |
2206 | * duration: duration counter. |
2215 | * attacktype: aura's attacktype |
2207 | * attacktype: aura's attacktype |
2216 | * other_arch: archetype to drop where we attack |
2208 | * other_arch: archetype to drop where we attack |
2217 | */ |
2209 | */ |
2218 | |
|
|
2219 | void |
2210 | void |
2220 | move_aura (object *aura) |
2211 | move_aura (object *aura) |
2221 | { |
2212 | { |
2222 | int i, mflags; |
|
|
2223 | object *env; |
|
|
2224 | maptile *m; |
|
|
2225 | |
|
|
2226 | /* auras belong in inventories */ |
2213 | /* auras belong in inventories */ |
2227 | env = aura->env; |
2214 | object *env = aura->env; |
|
|
2215 | object *owner = aura->owner; |
2228 | |
2216 | |
2229 | /* no matter what we've gotta remove the aura... |
2217 | /* no matter what we've gotta remove the aura... |
2230 | * we'll put it back if its time isn't up. |
2218 | * we'll put it back if its time isn't up. |
2231 | */ |
2219 | */ |
2232 | aura->remove (); |
2220 | aura->remove (); |
… | |
… | |
2237 | aura->destroy (); |
2225 | aura->destroy (); |
2238 | return; |
2226 | return; |
2239 | } |
2227 | } |
2240 | |
2228 | |
2241 | /* auras only exist in inventories */ |
2229 | /* auras only exist in inventories */ |
2242 | if (env == NULL || env->map == NULL) |
2230 | if (!env || !env->map) |
2243 | { |
2231 | { |
2244 | aura->destroy (); |
2232 | aura->destroy (); |
2245 | return; |
2233 | return; |
2246 | } |
2234 | } |
2247 | |
2235 | |
2248 | /* we need to jump out of the inventory for a bit |
2236 | /* we need to jump out of the inventory for a bit |
2249 | * in order to hit the map conveniently. |
2237 | * in order to hit the map conveniently. |
2250 | */ |
2238 | */ |
2251 | aura->insert_at (env, aura); |
2239 | aura->insert_at (env, aura); |
2252 | |
2240 | |
2253 | for (i = 1; i < 9; i++) |
2241 | for (int i = 1; i < 9; i++) |
2254 | { |
2242 | { |
2255 | sint16 nx, ny; |
2243 | mapxy pos (env); |
|
|
2244 | pos.move (i); |
2256 | |
2245 | |
2257 | nx = aura->x + freearr_x[i]; |
|
|
2258 | ny = aura->y + freearr_y[i]; |
|
|
2259 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2260 | |
|
|
2261 | /* Consider the movement tyep of the person with the aura as |
2246 | /* Consider the movement type of the person with the aura as |
2262 | * movement type of the aura. Eg, if the player is flying, the aura |
2247 | * movement type of the aura. Eg, if the player is flying, the aura |
2263 | * is flying also, if player is walking, it is on the ground, etc. |
2248 | * is flying also, if player is walking, it is on the ground, etc. |
2264 | */ |
2249 | */ |
2265 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2250 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2266 | { |
2251 | { |
2267 | hit_map (aura, i, aura->attacktype, 0); |
2252 | hit_map (aura, i, aura->attacktype, 0); |
2268 | |
2253 | |
2269 | if (aura->other_arch) |
2254 | if (aura->other_arch) |
2270 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2255 | pos.insert (arch_to_object (aura->other_arch), aura); |
2271 | } |
2256 | } |
2272 | } |
2257 | } |
2273 | |
2258 | |
2274 | /* put the aura back in the player's inventory */ |
2259 | /* put the aura back in the player's inventory */ |
2275 | aura->remove (); |
2260 | env->insert (aura); |
2276 | insert_ob_in_ob (aura, env); |
2261 | aura->set_owner (owner); |
2277 | } |
2262 | } |
2278 | |
2263 | |
2279 | /* moves the peacemaker spell. |
2264 | /* moves the peacemaker spell. |
2280 | * op is the piece object. |
2265 | * op is the piece object. |
2281 | */ |
2266 | */ |
2282 | |
|
|
2283 | void |
2267 | void |
2284 | move_peacemaker (object *op) |
2268 | move_peacemaker (object *op) |
2285 | { |
2269 | { |
2286 | object *tmp; |
2270 | object *tmp; |
2287 | |
2271 | |
2288 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2272 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2289 | { |
2273 | { |
2290 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2291 | object *victim = tmp; |
2275 | object *victim = tmp->head_ (); |
2292 | |
2276 | |
2293 | if (tmp->head) |
|
|
2294 | victim = tmp->head; |
|
|
2295 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2296 | continue; |
2278 | continue; |
|
|
2279 | |
2297 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2280 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2298 | continue; |
2281 | continue; |
|
|
2282 | |
2299 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2300 | continue; |
2284 | continue; |
2301 | |
2285 | |
2302 | def_lev = MAX (1, victim->level); |
2286 | def_lev = MAX (1, victim->level); |
2303 | atk_lev = MAX (1, op->level); |
2287 | atk_lev = MAX (1, op->level); |
2304 | |
2288 | |
2305 | if (rndm (0, atk_lev - 1) > def_lev) |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2306 | { |
2290 | { |
2307 | /* make this sucker peaceful. */ |
2291 | /* make this sucker peaceful. */ |
2308 | |
2292 | |
|
|
2293 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2309 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2294 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2310 | victim->stats.exp = 0; |
2295 | victim->stats.exp = 0; |
2311 | #if 0 |
2296 | #if 0 |
2312 | /* No idea why these were all set to zero - if something |
2297 | /* No idea why these were all set to zero - if something |
2313 | * makes this creature agressive, he should still do damage. |
2298 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2320 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2321 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2322 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2323 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2324 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2310 | |
2325 | if (victim->name) |
2311 | if (victim->name) |
2326 | { |
|
|
2327 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2328 | } |
|
|
2329 | } |
2313 | } |
2330 | } |
2314 | } |
2331 | } |
2315 | } |
2332 | |
2316 | |
2333 | |
2317 | |