1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
72 | { |
72 | { |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
74 | op->play_sound (sound_find ("ob_explode")); |
74 | op->play_sound (sound_find ("ob_explode")); |
75 | esrv_del_item (op->contr, wand->count); |
|
|
76 | wand->destroy (); |
75 | wand->destroy (); |
77 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
78 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
79 | |
78 | |
80 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
125 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
126 | */ |
125 | */ |
127 | int |
126 | int |
128 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
129 | { |
128 | { |
130 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
131 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
132 | object *tmp, *missile; |
|
|
133 | |
131 | |
134 | missile_name = "arrow"; |
|
|
135 | |
|
|
136 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
137 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
138 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
139 | |
135 | |
140 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
141 | |
137 | |
142 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
143 | { |
141 | { |
144 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
145 | return 0; |
143 | return 0; |
146 | } |
144 | } |
147 | |
145 | |
148 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
149 | |
147 | |
150 | if (stringarg) |
148 | if (stringarg) |
151 | { |
149 | { |
152 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
153 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
172 | return 0; |
170 | return 0; |
173 | } |
171 | } |
174 | |
172 | |
175 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
176 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
177 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
178 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
179 | */ |
177 | */ |
180 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
181 | missile_plus = 0; |
179 | missile_plus = 0; |
182 | } |
180 | } |
183 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
184 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
185 | } |
183 | } |
186 | |
184 | |
187 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
188 | missile_plus = 4; |
|
|
189 | else if (missile_plus < -4) |
|
|
190 | missile_plus = -4; |
|
|
191 | |
186 | |
192 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
193 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
194 | |
189 | |
195 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
215 | { |
210 | { |
216 | int food_value; |
211 | int food_value; |
217 | archetype *at = NULL; |
212 | archetype *at = NULL; |
218 | object *new_op; |
213 | object *new_op; |
219 | |
214 | |
220 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
221 | |
216 | |
222 | if (stringarg) |
217 | if (stringarg) |
223 | { |
218 | { |
224 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
225 | if (at == NULL) |
220 | if (at == NULL) |
… | |
… | |
284 | { |
279 | { |
285 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
286 | object *tmp; |
281 | object *tmp; |
287 | maptile *m; |
282 | maptile *m; |
288 | |
283 | |
289 | |
|
|
290 | if (!dir) |
284 | if (!dir) |
291 | { |
285 | { |
292 | examine_monster (op, op); |
286 | examine_monster (op, op); |
293 | return 1; |
287 | return 1; |
294 | } |
288 | } |
… | |
… | |
471 | if (object *pl = op->in_player ()) |
465 | if (object *pl = op->in_player ()) |
472 | { |
466 | { |
473 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
467 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
474 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
468 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
475 | else |
469 | else |
476 | { |
470 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
477 | // remove first so we do not call update_stats |
|
|
478 | op->remove (); |
|
|
479 | pl->enter_exit (op); |
|
|
480 | } |
|
|
481 | } |
471 | } |
482 | |
472 | |
483 | op->destroy (); |
473 | op->destroy (); |
484 | } |
474 | } |
485 | |
475 | |
… | |
… | |
1299 | static void |
1289 | static void |
1300 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1290 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1301 | { |
1291 | { |
1302 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1292 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1303 | |
1293 | |
1304 | /* Give third price when we alchemy money (This should hopefully |
1294 | /* Give third price when we alchemy money (this should hopefully |
1305 | * make it so that it isn't worth it to alchemy money, sell |
1295 | * make it so that it isn't worth it to alchemy money, sell |
1306 | * the nuggets, alchemy the gold from that, etc. |
1296 | * the nuggets, alchemy the gold from that, etc. |
1307 | * Otherwise, give 9 silver on the gold for other objects, |
1297 | * Otherwise, give 9 silver on the gold for other objects, |
1308 | * so that it would still be more affordable to haul |
1298 | * so that it would still be more affordable to haul |
1309 | * the stuff back to town. |
1299 | * the stuff back to town. |
… | |
… | |
1416 | |
1406 | |
1417 | bailout: |
1407 | bailout: |
1418 | return 1; |
1408 | return 1; |
1419 | } |
1409 | } |
1420 | |
1410 | |
1421 | |
|
|
1422 | /* This function removes the cursed/damned status on equipped |
1411 | /* This function removes the cursed/damned status on equipped |
1423 | * items. |
1412 | * items. |
1424 | */ |
1413 | */ |
1425 | int |
1414 | int |
1426 | remove_curse (object *op, object *caster, object *spell) |
1415 | remove_curse (object *op, object *caster, object *spell) |
… | |
… | |
1432 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1421 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1433 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1422 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1434 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1423 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1435 | { |
1424 | { |
1436 | was_one++; |
1425 | was_one++; |
|
|
1426 | |
1437 | if (tmp->level <= caster_level (caster, spell)) |
1427 | if (tmp->level <= caster_level (caster, spell)) |
1438 | { |
1428 | { |
1439 | success++; |
1429 | success++; |
1440 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1430 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1441 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1431 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1442 | |
1432 | |
1443 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1433 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1444 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1434 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1445 | tmp->value = 0; /* Still can't sell it */ |
1435 | tmp->value = 0; /* Still can't sell it */ |
1446 | if (op->type == PLAYER) |
1436 | |
|
|
1437 | if (object *pl = tmp->visible_to ()) |
1447 | esrv_send_item (op, tmp); |
1438 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1448 | } |
1439 | } |
1449 | } |
1440 | } |
1450 | |
1441 | |
1451 | if (op->type == PLAYER) |
1442 | if (op->type == PLAYER) |
1452 | { |
1443 | { |
… | |
… | |
1505 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1496 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1506 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1497 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1507 | { |
1498 | { |
1508 | identify (tmp); |
1499 | identify (tmp); |
1509 | |
1500 | |
1510 | if (op->type == PLAYER) |
1501 | if (object *pl = tmp->visible_to ()) |
1511 | { |
1502 | { |
1512 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1513 | |
1504 | |
1514 | if (tmp->msg) |
1505 | if (tmp->msg) |
1515 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1516 | |
|
|
1517 | esrv_send_item (op, tmp); |
|
|
1518 | } |
1507 | } |
1519 | |
1508 | |
1520 | num_ident--; |
1509 | num_ident--; |
1521 | if (!num_ident) |
1510 | if (!num_ident) |
1522 | break; |
1511 | break; |
… | |
… | |
1685 | |
1674 | |
1686 | /* Now process objects in the players inventory if detect curse or magic */ |
1675 | /* Now process objects in the players inventory if detect curse or magic */ |
1687 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1676 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1688 | { |
1677 | { |
1689 | done_one = 0; |
1678 | done_one = 0; |
|
|
1679 | |
1690 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1680 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1691 | { |
1681 | { |
1692 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1682 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1693 | { |
1683 | { |
1694 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1684 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1695 | { |
1685 | { |
1696 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1686 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1697 | if (op->type == PLAYER) |
1687 | |
|
|
1688 | if (object *pl = tmp->visible_to ()) |
1698 | esrv_send_item (op, tmp); |
1689 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1699 | } |
1690 | } |
|
|
1691 | |
1700 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1692 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1701 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1693 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1702 | { |
1694 | { |
1703 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1695 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1704 | if (op->type == PLAYER) |
1696 | |
|
|
1697 | if (object *pl = tmp->visible_to ()) |
1705 | esrv_send_item (op, tmp); |
1698 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1706 | } |
1699 | } |
1707 | } /* if item is not identified */ |
1700 | } /* if item is not identified */ |
1708 | } /* for the players inventory */ |
1701 | } /* for the players inventory */ |
1709 | } /* if detect magic/curse and object is a player */ |
1702 | } /* if detect magic/curse and object is a player */ |
|
|
1703 | |
1710 | return 1; |
1704 | return 1; |
1711 | } |
1705 | } |
1712 | |
1706 | |
1713 | |
1707 | |
1714 | /** |
1708 | /** |
… | |
… | |
1904 | break; |
1898 | break; |
1905 | } |
1899 | } |
1906 | } |
1900 | } |
1907 | } |
1901 | } |
1908 | |
1902 | |
1909 | |
|
|
1910 | |
|
|
1911 | /* cast_consecrate() - a spell to make an altar your god's */ |
1903 | /* cast_consecrate() - a spell to make an altar your god's */ |
1912 | int |
1904 | int |
1913 | cast_consecrate (object *op, object *caster, object *spell) |
1905 | cast_consecrate (object *op, object *caster, object *spell) |
1914 | { |
1906 | { |
1915 | char buf[MAX_BUF]; |
1907 | char buf[MAX_BUF]; |
… | |
… | |
1939 | /* If we got here, we are consecrating an altar */ |
1931 | /* If we got here, we are consecrating an altar */ |
1940 | sprintf (buf, "Altar of %s", &god->name); |
1932 | sprintf (buf, "Altar of %s", &god->name); |
1941 | tmp->name = buf; |
1933 | tmp->name = buf; |
1942 | tmp->level = caster_level (caster, spell); |
1934 | tmp->level = caster_level (caster, spell); |
1943 | tmp->other_arch = god->arch; |
1935 | tmp->other_arch = god->arch; |
|
|
1936 | |
1944 | if (op->type == PLAYER) |
1937 | if (op->type == PLAYER) |
1945 | esrv_update_item (UPD_NAME, op, tmp); |
1938 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1939 | |
1946 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1940 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1947 | return 1; |
1941 | return 1; |
1948 | } |
1942 | } |
1949 | } |
1943 | } |
1950 | } |
1944 | } |
… | |
… | |
2026 | { |
2020 | { |
2027 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2021 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2028 | return 0; |
2022 | return 0; |
2029 | } |
2023 | } |
2030 | |
2024 | |
2031 | if (weapon->nrof > 1) |
2025 | weapon = weapon->split (); |
2032 | { |
|
|
2033 | tmp = get_split_ob (weapon, 1); |
|
|
2034 | esrv_send_item (op, weapon); |
|
|
2035 | weapon = tmp; |
|
|
2036 | } |
|
|
2037 | |
2026 | |
2038 | /* create the golem object */ |
2027 | /* create the golem object */ |
2039 | tmp = arch_to_object (spell->other_arch); |
2028 | tmp = arch_to_object (spell->other_arch); |
2040 | |
2029 | |
2041 | /* if animated by a player, give the player control of the golem */ |
2030 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2046 | tmp->set_owner (op); |
2035 | tmp->set_owner (op); |
2047 | op->contr->golem = tmp; |
2036 | op->contr->golem = tmp; |
2048 | set_spell_skill (op, caster, spell, tmp); |
2037 | set_spell_skill (op, caster, spell, tmp); |
2049 | |
2038 | |
2050 | /* Give the weapon to the golem now. A bit of a hack to check the |
2039 | /* Give the weapon to the golem now. A bit of a hack to check the |
2051 | * removed flag - it should only be set if get_split_object was |
2040 | * removed flag - it should only be set if weapon->split was |
2052 | * used above. |
2041 | * used above. |
2053 | */ |
2042 | */ |
2054 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2043 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2055 | weapon->remove (); |
2044 | weapon->remove (); |
2056 | |
2045 | |
2057 | insert_ob_in_ob (weapon, tmp); |
2046 | tmp->insert (weapon); |
2058 | esrv_send_item (op, weapon); |
2047 | |
2059 | /* To do everything necessary to let a golem use the weapon is a pain, |
2048 | /* To do everything necessary to let a golem use the weapon is a pain, |
2060 | * so instead, just set it as equipped (otherwise, we need to update |
2049 | * so instead, just set it as equipped (otherwise, we need to update |
2061 | * body_info, skills, etc) |
2050 | * body_info, skills, etc) |
2062 | */ |
2051 | */ |
2063 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2052 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2281 | object *tmp; |
2270 | object *tmp; |
2282 | |
2271 | |
2283 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2272 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
2284 | { |
2273 | { |
2285 | int atk_lev, def_lev; |
2274 | int atk_lev, def_lev; |
2286 | object *victim = tmp; |
2275 | object *victim = tmp->head_ (); |
2287 | |
2276 | |
2288 | if (tmp->head) |
|
|
2289 | victim = tmp->head; |
|
|
2290 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2277 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2291 | continue; |
2278 | continue; |
|
|
2279 | |
2292 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2280 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2293 | continue; |
2281 | continue; |
|
|
2282 | |
2294 | if (victim->stats.exp == 0) |
2283 | if (victim->stats.exp == 0) |
2295 | continue; |
2284 | continue; |
2296 | |
2285 | |
2297 | def_lev = MAX (1, victim->level); |
2286 | def_lev = MAX (1, victim->level); |
2298 | atk_lev = MAX (1, op->level); |
2287 | atk_lev = MAX (1, op->level); |
2299 | |
2288 | |
2300 | if (rndm (0, atk_lev - 1) > def_lev) |
2289 | if (rndm (0, atk_lev - 1) > def_lev) |
2301 | { |
2290 | { |
2302 | /* make this sucker peaceful. */ |
2291 | /* make this sucker peaceful. */ |
2303 | |
2292 | |
|
|
2293 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2304 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2294 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2305 | victim->stats.exp = 0; |
2295 | victim->stats.exp = 0; |
2306 | #if 0 |
2296 | #if 0 |
2307 | /* No idea why these were all set to zero - if something |
2297 | /* No idea why these were all set to zero - if something |
2308 | * makes this creature agressive, he should still do damage. |
2298 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2315 | victim->attack_movement = RANDO2; |
2305 | victim->attack_movement = RANDO2; |
2316 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2306 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2317 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2307 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2318 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2308 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2319 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2309 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2310 | |
2320 | if (victim->name) |
2311 | if (victim->name) |
2321 | { |
|
|
2322 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2312 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2323 | } |
|
|
2324 | } |
2313 | } |
2325 | } |
2314 | } |
2326 | } |
2315 | } |
2327 | |
2316 | |
2328 | |
2317 | |