… | |
… | |
61 | { |
61 | { |
62 | object *wand, *tmp; |
62 | object *wand, *tmp; |
63 | int ncharges; |
63 | int ncharges; |
64 | |
64 | |
65 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
66 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
67 | { |
67 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
69 | return 0; |
69 | return 0; |
70 | } |
70 | } |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
… | |
… | |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
302 | { |
302 | { |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
304 | return 0; |
304 | return 0; |
305 | } |
305 | } |
|
|
306 | |
306 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
307 | { |
308 | { |
308 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
309 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | { |
311 | { |
311 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
313 | tmp = tmp->head; |
314 | tmp = tmp->head; |
… | |
… | |
491 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | return 1; |
493 | return 1; |
493 | } |
494 | } |
494 | |
495 | |
495 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
496 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
497 | { |
499 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
499 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
500 | return 0; |
502 | return 0; |
501 | } |
503 | } |
… | |
… | |
571 | |
573 | |
572 | dynbuf_text buf; |
574 | dynbuf_text buf; |
573 | |
575 | |
574 | if (player *pl = op->contr) |
576 | if (player *pl = op->contr) |
575 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
576 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
577 | |
579 | |
578 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
579 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
580 | else |
582 | else |
581 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
582 | |
584 | |
583 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
584 | |
586 | |
585 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
586 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
587 | else |
589 | else |
588 | { |
590 | { |
589 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
590 | |
592 | |
591 | if (tmp) |
593 | if (tmp) |
592 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
593 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
594 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | } |
597 | } |
596 | |
598 | |
597 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
598 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
599 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
600 | { |
602 | { |
601 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
602 | { |
604 | { |
603 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
604 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
605 | else |
607 | else |
606 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
607 | |
609 | |
608 | break; |
610 | break; |
609 | } |
611 | } |
610 | } |
612 | } |
611 | |
613 | |
… | |
… | |
1034 | }; |
1036 | }; |
1035 | |
1037 | |
1036 | int |
1038 | int |
1037 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1038 | { |
1040 | { |
1039 | object *force = NULL; |
1041 | object *force = 0; |
1040 | int i; |
1042 | int i; |
1041 | |
1043 | |
1042 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1043 | object *tmp = dir |
1045 | object *tmp = dir |
1044 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1045 | : op; |
1047 | : op; |
1046 | |
1048 | |
1047 | if (!tmp) |
1049 | if (!tmp) |
1048 | return 0; |
1050 | return 0; |
1049 | |
1051 | |
1050 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1059 | } |
1061 | } |
1060 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1061 | { |
1063 | { |
1062 | if (!silent) |
1064 | if (!silent) |
1063 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1064 | return 0; |
1067 | return 0; |
1065 | } |
1068 | } |
1066 | } |
1069 | } |
1067 | } |
1070 | } |
1068 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1069 | { |
1073 | { |
1070 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1071 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1072 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1073 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1074 | else |
1079 | else |
1075 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1076 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1077 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1078 | |
1084 | |
1079 | } |
1085 | } |
1080 | else |
1086 | else |
… | |
… | |
1086 | { |
1092 | { |
1087 | force->duration = duration; |
1093 | force->duration = duration; |
1088 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1089 | } |
1095 | } |
1090 | else |
1096 | else |
1091 | { |
|
|
1092 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1093 | } |
|
|
1094 | |
1098 | |
1095 | return 1; |
1099 | return 1; |
1096 | } |
1100 | } |
1097 | |
1101 | |
1098 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
… | |
… | |
1170 | */ |
1174 | */ |
1171 | int |
1175 | int |
1172 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1173 | { |
1177 | { |
1174 | int i; |
1178 | int i; |
1175 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1179 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1176 | |
1180 | |
1177 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1178 | if (dir != 0) |
1182 | if (dir != 0) |
1179 | { |
1183 | { |
1180 | tmp = find_target_for_friendly_spell (op, dir); |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1185 | |
|
|
1186 | if (!tmp) |
|
|
1187 | return 0; |
1181 | } |
1188 | } |
1182 | else |
1189 | else |
1183 | { |
|
|
1184 | tmp = op; |
1190 | tmp = op; |
1185 | } |
|
|
1186 | |
1191 | |
1187 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | /* If we've already got a force of this type, don't add a new one. */ |
1188 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1193 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1189 | { |
1194 | { |
1190 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1191 | { |
1196 | { |
1192 | if (tmp2->name == spell_ob->name) |
1197 | if (tmp2->name == spell_ob->name) |
1193 | { |
1198 | { |
… | |
… | |
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1200 | return 0; |
1205 | return 0; |
1201 | } |
1206 | } |
1202 | } |
1207 | } |
1203 | } |
1208 | } |
|
|
1209 | |
1204 | if (force == NULL) |
1210 | if (force == NULL) |
1205 | { |
1211 | { |
1206 | force = get_archetype (FORCE_NAME); |
1212 | force = get_archetype (FORCE_NAME); |
1207 | force->subtype = FORCE_CHANGE_ABILITY; |
1213 | force->subtype = FORCE_CHANGE_ABILITY; |
1208 | if (spell_ob->race) |
1214 | if (spell_ob->race) |
… | |
… | |
1473 | { |
1479 | { |
1474 | identify (tmp); |
1480 | identify (tmp); |
1475 | |
1481 | |
1476 | if (op->type == PLAYER) |
1482 | if (op->type == PLAYER) |
1477 | { |
1483 | { |
1478 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1484 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1479 | |
1485 | |
1480 | if (tmp->msg) |
1486 | if (tmp->msg) |
1481 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1482 | } |
1488 | } |
1483 | |
1489 | |
1484 | num_ident--; |
1490 | num_ident--; |
1485 | if (!num_ident) |
1491 | if (!num_ident) |
1486 | break; |
1492 | break; |
… | |
… | |
1498 | { |
1504 | { |
1499 | identify (tmp); |
1505 | identify (tmp); |
1500 | |
1506 | |
1501 | if (object *pl = tmp->visible_to ()) |
1507 | if (object *pl = tmp->visible_to ()) |
1502 | { |
1508 | { |
1503 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1509 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1504 | |
1510 | |
1505 | if (tmp->msg) |
1511 | if (tmp->msg) |
1506 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1507 | } |
1513 | } |
1508 | |
1514 | |
1509 | num_ident--; |
1515 | num_ident--; |
1510 | if (!num_ident) |
1516 | if (!num_ident) |
1511 | break; |
1517 | break; |
… | |
… | |
1734 | |
1740 | |
1735 | tmp->insert_at (victim); |
1741 | tmp->insert_at (victim); |
1736 | victim->stats.sp = 2 * victim->stats.maxsp; |
1742 | victim->stats.sp = 2 * victim->stats.maxsp; |
1737 | } |
1743 | } |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1739 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1745 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1746 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1741 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1747 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1748 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1743 | { |
1749 | { |
1744 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1750 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
1982 | return 0; |
1988 | return 0; |
1983 | } |
1989 | } |
1984 | |
1990 | |
1985 | /* if no direction specified, pick one */ |
1991 | /* if no direction specified, pick one */ |
1986 | if (!dir) |
1992 | if (!dir) |
1987 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1993 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
1988 | |
1994 | |
1989 | m = op->map; |
1995 | m = op->map; |
1990 | x = op->x + freearr_x[dir]; |
1996 | x = op->x + freearr_x[dir]; |
1991 | y = op->y + freearr_y[dir]; |
1997 | y = op->y + freearr_y[dir]; |
1992 | |
1998 | |
1993 | /* if there's no place to put the golem, abort */ |
1999 | /* if there's no place to put the golem, abort */ |
1994 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
2000 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
1995 | ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2001 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
1996 | { |
2002 | { |
1997 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2003 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1998 | return 0; |
2004 | return 0; |
1999 | } |
2005 | } |
2000 | |
2006 | |